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- Dying: Reborn (Vita) Step-by-Step Platinum Walkthrough by Xylobe
- Section 1
- Once you're in control, pull back the curtain behind you
- Pick up the slip of paper on the table *MEMO 1*
- Examine piano to see a view of the keys-- the proper melody is written above you on the piano (with 1 as the far left key: 11556654433221)
- Pick up bolt cutters from the compartment that opens
- Interact with bottle on desk behind you to shake it and get a coin
- Interact with the door (the one that's not behind iron bars)-- a poster to your left will fall
- Pick up the screwdriver head stuck in the poster
- Use screwdriver head on the middle drawer of the desk behind the piano-- pick up screwdriver handle
- Combine screwdriver head and handle in your inventory to get complete screwdriver
- Interact with alarm clock to turn it around-- use screwdriver on the back to get a key
- Use the key on the door you just tried to open (you must use it on the keyhole, no other part of the door will work)
- Pick up the stuffed bunny photo on the wall *MEMO 2*
- Use bolt cutters on the iron grate around the other door
- Use coin on the slot on top of the door-box (?)
- You'll see 3 rotating letter wheels-- use them to spell "DER" (the poster to your left says "Mur." get it? murder? so spooky)
- The TV will turn on-- go inspect it for a cutscene which gives you *MEMO 3*
- After the cutscene, open the door that just unlocked for another cutscene
- Section 2
- Open the fire cabinet to your right and pick up the fire extinguisher that falls out
- Use the extinguisher on the gate's lock to smash it open
- Open the box to your immediate right and pick up the rag
- Pick up the "E" token and the crowbar from the carts blocking the hall
- Open another fire cabinet ahead on your right, and pick up "V" token from it
- Turn the valve in the cabinet to spray water and make the floor wet
- Use your rag on the wet floor and pick it up again to get the wet rag
- Go back to the gate you broke open; low on the wall opposite is some graffiti. Use the wet rag on it. *MEMO 4*
- Go to the opposite end of the hall-- interact with the left key pad for a cutscene *MEMO 5*
- Walk back down the hall and use your crowbar on the painting frame left of the smashed gate
- Enter the code from memo 4 to open the safe (32175); pick up the key card
- Use the key card on the keypad from memo 5 to open the gate
- Pick up the tape from a knocked-over trash can to your left
- Interact with the red writing on the wall to your right *MEMO 6*
- Walk to the end of this hall and try to open room 103 for a cutscene in which some boxes fall behind you
- The highest box can be opened now to obtain a radio
- Quickly put the radio down on the end table under the sparking wire
- Open the box on the wall and turn any dial to get a one-way cable connector
- Use connector on the wire (it should have stopped sparking)
- Use tape on the connection
- Turn dials in the box until top-right light turns green (top dial bottom-left, left dial bottom-right, right dial top-left)
- Interact with radio and tune it to F104-- you'll get a code (520345)
- Interact with the briefcase next to where you picked up the tape-- enter the code to get another key card
- Use key card on the other keypad to open the opposite gate
- Interact with the closure notice to your left-- note the number on it (0312) *MEMO 7*
- Pick up the umbrella on the bench down the hall
- Use it on the front desk behind you to get a key
- Use the key on the door by memo 7 (just like in Section 1, only the keyhole will work)
- Pick up the blue book on the far end of the front desk *MEMO 8*
- Open the cabinet opposite the entrance and pick up the tracing paper
- Use the tracing paper on the map of harbor town to reveal a pattern:
- OXXX
- OXOX
- XXOX
- OXOX
- Enter this pattern into the lockers beside you to open one containing a switch handle
- Use the handle on the switch by the door and flip it to turn on the fan, revealing a bit of paper on the front desk for you to collect
- Use the code from memo 7 to enter another pattern on the lockers:
- XXXX
- XOOO
- XOXX
- XOXO
- Take the "L" token from the opened locker-- return to the wall safe you opened towards the beginning of the area
- Use all 3 letter tokens to spell "EVIL" and "HELL" and you'll be given a third and final safe pattern:
- XOXX
- OOXX
- OOXO
- OOXO
- Once you enter it, pick up the scrap of paper from the locker that opens
- Interact with the painting right of the lockers to make it fall, then use both paper scraps with the wall and interact for a cutscene MEMO 9*
- Turn left when leaving the office and enter the code 4375 to unlock the bar
- Section 3
- Go behind the bar and open the wall cabinet for *MEMO 10*
- Go upstairs and around to a fire cabinet; open it for a screwdriver handle and *MEMO 11*
- Go downstairs and pick up the red bottle from the closest round table
- Turn around and you'll see a dartboard on the wall-- pick up the knife that's stuck in it
- Go back upstairs and use the knife on the first box you see, then take the red battery from inside
- Back downstairs, only one bar stool is facing the bar-- interact with it to turn it around and find the screwdriver head
- Combine the head and handle to get a complete screwdriver
- Use the screwdriver on the alarm clock in the booth by the men's room to get a green bottle
- Combine the green and red bottles to get a blue bottle (detergent)
- Use detergent on rule 1 on the board by the women's room *MEMO 12*
- Check both clocks in the room-- one says 1:10, the other says 6:15
- These are the combinations to the briefcase in the booth closest to the entrance-- inside is a key
- Unlock the men's room and flip the switch-- the fan will turn on and knock down *MEMO 13*
- Open the minifridge on the floor behind the bar to get a yellow battery (the code is 64328, I have no idea how you're meant to get this)
- Put both batteries in the toy truck on the counter, then take the TV remote from inside
- Use the remote on the TV in the far booth for yet another cutscene
- Leave through the women's room
- Section 4
- Pick up the matches from the tray on the table and use them to light the birthday "cake"
- Pick up the red birthday card *MEMO 14*
- Pick up the calorie table from the fridge *MEMO 15*
- Pick up the slip of paper from the corner by the stove *MEMO 16*
- Use memos 15 and 16 to decipher the code to the fridge (711)
- Left of the fridge is a cabinet containing red writing-- zoom in to enter a code (23995)
- Pick up the shovel from where the water drained
- Open the cabinet directly above the previous to find a switch lever
- Use the lever on the switch by the door to turn out the lights-- look at the ceiling to reveal a safe pattern:
- XOXX
- OXOX
- XOXO
- XXXX
- Enter this into the safe to reveal a cleaver-- don't bother picking it up
- Open the fridge if you haven't done so and use the shovel to break the ice in the freezer and begin a cutscene
- Take the item from the freezer and put it in the microwave on the opposite end of the kitchen; after, take it to the table
- Eat it, you dirty boy
- Section 5
- Interact with the square of paper on the long rectangular case to your right *MEMO 17*
- Interact with the open magazine on the back right bookcase *MEMO 18*
- Pick up the ashtray on the desk
- Pick up the newspaper on the desk *MEMO 19*
- Use the ashtray on the broken aquarium behind you
- Pick up the fish head from the far right of the aquarium
- Pick up the fishing reel from the circular table at the front of the room
- Use memos 17 and 18 to solve the combination of the fishing rod case:
- Horizontal line, bottom-right square, bottom-left square, top-right square, bottom-right square
- Put the fishing reel in the case to get a key
- Use the key on the locked desk drawer to get a spool of fishing line
- Put the fishing line in the case to get a dated wall-mount
- Combine the wall-mount and the fish head, then put it on the wall with its friends
- Use memo 18 to put the fish heads in their proper places:
- Top-left spot is the spotted brown fish
- Top-middle spot is the swordfish
- Top-right spot is the flat fish
- Bottom-middle spot is the catfish
- Bottom spot is the goofy fish that you found in the aquarium
- Bottom-right spot is the spotted non-brown fish
- And the last spot that's kind of in the middle is the small silver fish
- When that's done, the goofy fish will open its mouth revealing a trophy base for you to collect
- Pick up the pile of trophy bits from the leftmost bookshelf and combine them with the base in your inventory
- Put the trophy under the blacklight to initiate a cutscene and reveal a code (3125)
- Use this code to unlock the safe in the corner opposite the fish heads *MEMO 20*
- Interact with the door for a cutscene, after which you'll be in a vent
- Immediately turn around and pick up the wrench from the dead end
- Continue through the vent and go past the ladder to pick up a mannequin arm-- now turn around and go up the ladder
- You'll be blocked by a fan on the floor-- use the arm to jam it, then use the wrench to unscrew it and end the section
- Section 6
- Pick up the shoe from the purse in front of you
- Open the drawer under the purse and pick up the necklace
- Round the corner and pick up the bulb by the lamp to your right
- Pick up the shoe from the foot of the bed
- Pick up the dial from the cart
- Pick up the powder puff from the vanity
- Use the bulb on the empty socket on the vanity
- Interact with the plant pot to your right to knock it over and reveal a coin
- Use the coin on the vanity slot, push the start button, and put the dial in its place
- Fiddle with the dials until the TV turns on; the scene changes immediately, so I couldn't note the proper combination
- Interact with the TV for a cutscene
- Pick up the sapphire pendant from the left wardrobe and combine it with the necklace in your inventory
- Open the right wardrobe *MEMO 21*
- Pick up the dress from the left wardrobe and put it on the corpse
- Put the necklace on the corpse *MEMO 22*
- Put both shoes on the corpse
- Pick up the makeup from below the corpse; combine it with the puff in your inventory
- Use the powdered puff on the corpse
- Pick up the silver coin to the left of the corpse and put it in the vanity
- Set the dials to ankh, cancer, cancer; take lipstick from the drawer
- Use lipstick on the corpse *MEMO 23*
- Bask in memo 23 for a moment, it's a weird one
- Take the ball of paper to the right of the corpse *MEMO 24*
- The paper shows a code of symbols: fish, triangle, "other thing", ankh, cancer, sideways eye
- Arrange the symbols on the floor of the right wardrobe in this order
- Take gold coin from the drawer and put it in the vanity; ignore the dials and press the power switch
- Examine the TV for a cutscene
- Interact with the corpse for *another* cutscene
- Interact with the foot of the bed *MEMO 25*
- Turn the dials on the vanity to fish, ankh, eye
- Go to the door that opened and pick up the photo that fell *MEMO 26*
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