Advertisement
Guest User

Untitled

a guest
Dec 30th, 2017
6,215
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.64 KB | None | 0 0
  1. Dying: Reborn (Vita) Step-by-Step Platinum Walkthrough by Xylobe
  2.  
  3. Section 1
  4. Once you're in control, pull back the curtain behind you
  5. Pick up the slip of paper on the table *MEMO 1*
  6. Examine piano to see a view of the keys-- the proper melody is written above you on the piano (with 1 as the far left key: 11556654433221)
  7. Pick up bolt cutters from the compartment that opens
  8. Interact with bottle on desk behind you to shake it and get a coin
  9. Interact with the door (the one that's not behind iron bars)-- a poster to your left will fall
  10. Pick up the screwdriver head stuck in the poster
  11. Use screwdriver head on the middle drawer of the desk behind the piano-- pick up screwdriver handle
  12. Combine screwdriver head and handle in your inventory to get complete screwdriver
  13. Interact with alarm clock to turn it around-- use screwdriver on the back to get a key
  14. Use the key on the door you just tried to open (you must use it on the keyhole, no other part of the door will work)
  15. Pick up the stuffed bunny photo on the wall *MEMO 2*
  16. Use bolt cutters on the iron grate around the other door
  17. Use coin on the slot on top of the door-box (?)
  18. You'll see 3 rotating letter wheels-- use them to spell "DER" (the poster to your left says "Mur." get it? murder? so spooky)
  19. The TV will turn on-- go inspect it for a cutscene which gives you *MEMO 3*
  20. After the cutscene, open the door that just unlocked for another cutscene
  21.  
  22. Section 2
  23. Open the fire cabinet to your right and pick up the fire extinguisher that falls out
  24. Use the extinguisher on the gate's lock to smash it open
  25. Open the box to your immediate right and pick up the rag
  26. Pick up the "E" token and the crowbar from the carts blocking the hall
  27. Open another fire cabinet ahead on your right, and pick up "V" token from it
  28. Turn the valve in the cabinet to spray water and make the floor wet
  29. Use your rag on the wet floor and pick it up again to get the wet rag
  30. Go back to the gate you broke open; low on the wall opposite is some graffiti. Use the wet rag on it. *MEMO 4*
  31. Go to the opposite end of the hall-- interact with the left key pad for a cutscene *MEMO 5*
  32. Walk back down the hall and use your crowbar on the painting frame left of the smashed gate
  33. Enter the code from memo 4 to open the safe (32175); pick up the key card
  34. Use the key card on the keypad from memo 5 to open the gate
  35. Pick up the tape from a knocked-over trash can to your left
  36. Interact with the red writing on the wall to your right *MEMO 6*
  37. Walk to the end of this hall and try to open room 103 for a cutscene in which some boxes fall behind you
  38. The highest box can be opened now to obtain a radio
  39. Quickly put the radio down on the end table under the sparking wire
  40. Open the box on the wall and turn any dial to get a one-way cable connector
  41. Use connector on the wire (it should have stopped sparking)
  42. Use tape on the connection
  43. Turn dials in the box until top-right light turns green (top dial bottom-left, left dial bottom-right, right dial top-left)
  44. Interact with radio and tune it to F104-- you'll get a code (520345)
  45. Interact with the briefcase next to where you picked up the tape-- enter the code to get another key card
  46. Use key card on the other keypad to open the opposite gate
  47. Interact with the closure notice to your left-- note the number on it (0312) *MEMO 7*
  48. Pick up the umbrella on the bench down the hall
  49. Use it on the front desk behind you to get a key
  50. Use the key on the door by memo 7 (just like in Section 1, only the keyhole will work)
  51. Pick up the blue book on the far end of the front desk *MEMO 8*
  52. Open the cabinet opposite the entrance and pick up the tracing paper
  53. Use the tracing paper on the map of harbor town to reveal a pattern:
  54. OXXX
  55. OXOX
  56. XXOX
  57. OXOX
  58. Enter this pattern into the lockers beside you to open one containing a switch handle
  59. Use the handle on the switch by the door and flip it to turn on the fan, revealing a bit of paper on the front desk for you to collect
  60. Use the code from memo 7 to enter another pattern on the lockers:
  61. XXXX
  62. XOOO
  63. XOXX
  64. XOXO
  65. Take the "L" token from the opened locker-- return to the wall safe you opened towards the beginning of the area
  66. Use all 3 letter tokens to spell "EVIL" and "HELL" and you'll be given a third and final safe pattern:
  67. XOXX
  68. OOXX
  69. OOXO
  70. OOXO
  71. Once you enter it, pick up the scrap of paper from the locker that opens
  72. Interact with the painting right of the lockers to make it fall, then use both paper scraps with the wall and interact for a cutscene MEMO 9*
  73. Turn left when leaving the office and enter the code 4375 to unlock the bar
  74.  
  75. Section 3
  76. Go behind the bar and open the wall cabinet for *MEMO 10*
  77. Go upstairs and around to a fire cabinet; open it for a screwdriver handle and *MEMO 11*
  78. Go downstairs and pick up the red bottle from the closest round table
  79. Turn around and you'll see a dartboard on the wall-- pick up the knife that's stuck in it
  80. Go back upstairs and use the knife on the first box you see, then take the red battery from inside
  81. Back downstairs, only one bar stool is facing the bar-- interact with it to turn it around and find the screwdriver head
  82. Combine the head and handle to get a complete screwdriver
  83. Use the screwdriver on the alarm clock in the booth by the men's room to get a green bottle
  84. Combine the green and red bottles to get a blue bottle (detergent)
  85. Use detergent on rule 1 on the board by the women's room *MEMO 12*
  86. Check both clocks in the room-- one says 1:10, the other says 6:15
  87. These are the combinations to the briefcase in the booth closest to the entrance-- inside is a key
  88. Unlock the men's room and flip the switch-- the fan will turn on and knock down *MEMO 13*
  89. Open the minifridge on the floor behind the bar to get a yellow battery (the code is 64328, I have no idea how you're meant to get this)
  90. Put both batteries in the toy truck on the counter, then take the TV remote from inside
  91. Use the remote on the TV in the far booth for yet another cutscene
  92. Leave through the women's room
  93.  
  94. Section 4
  95. Pick up the matches from the tray on the table and use them to light the birthday "cake"
  96. Pick up the red birthday card *MEMO 14*
  97. Pick up the calorie table from the fridge *MEMO 15*
  98. Pick up the slip of paper from the corner by the stove *MEMO 16*
  99. Use memos 15 and 16 to decipher the code to the fridge (711)
  100. Left of the fridge is a cabinet containing red writing-- zoom in to enter a code (23995)
  101. Pick up the shovel from where the water drained
  102. Open the cabinet directly above the previous to find a switch lever
  103. Use the lever on the switch by the door to turn out the lights-- look at the ceiling to reveal a safe pattern:
  104. XOXX
  105. OXOX
  106. XOXO
  107. XXXX
  108. Enter this into the safe to reveal a cleaver-- don't bother picking it up
  109. Open the fridge if you haven't done so and use the shovel to break the ice in the freezer and begin a cutscene
  110. Take the item from the freezer and put it in the microwave on the opposite end of the kitchen; after, take it to the table
  111. Eat it, you dirty boy
  112.  
  113. Section 5
  114. Interact with the square of paper on the long rectangular case to your right *MEMO 17*
  115. Interact with the open magazine on the back right bookcase *MEMO 18*
  116. Pick up the ashtray on the desk
  117. Pick up the newspaper on the desk *MEMO 19*
  118. Use the ashtray on the broken aquarium behind you
  119. Pick up the fish head from the far right of the aquarium
  120. Pick up the fishing reel from the circular table at the front of the room
  121. Use memos 17 and 18 to solve the combination of the fishing rod case:
  122. Horizontal line, bottom-right square, bottom-left square, top-right square, bottom-right square
  123. Put the fishing reel in the case to get a key
  124. Use the key on the locked desk drawer to get a spool of fishing line
  125. Put the fishing line in the case to get a dated wall-mount
  126. Combine the wall-mount and the fish head, then put it on the wall with its friends
  127. Use memo 18 to put the fish heads in their proper places:
  128. Top-left spot is the spotted brown fish
  129. Top-middle spot is the swordfish
  130. Top-right spot is the flat fish
  131. Bottom-middle spot is the catfish
  132. Bottom spot is the goofy fish that you found in the aquarium
  133. Bottom-right spot is the spotted non-brown fish
  134. And the last spot that's kind of in the middle is the small silver fish
  135. When that's done, the goofy fish will open its mouth revealing a trophy base for you to collect
  136. Pick up the pile of trophy bits from the leftmost bookshelf and combine them with the base in your inventory
  137. Put the trophy under the blacklight to initiate a cutscene and reveal a code (3125)
  138. Use this code to unlock the safe in the corner opposite the fish heads *MEMO 20*
  139. Interact with the door for a cutscene, after which you'll be in a vent
  140. Immediately turn around and pick up the wrench from the dead end
  141. Continue through the vent and go past the ladder to pick up a mannequin arm-- now turn around and go up the ladder
  142. You'll be blocked by a fan on the floor-- use the arm to jam it, then use the wrench to unscrew it and end the section
  143.  
  144. Section 6
  145. Pick up the shoe from the purse in front of you
  146. Open the drawer under the purse and pick up the necklace
  147. Round the corner and pick up the bulb by the lamp to your right
  148. Pick up the shoe from the foot of the bed
  149. Pick up the dial from the cart
  150. Pick up the powder puff from the vanity
  151. Use the bulb on the empty socket on the vanity
  152. Interact with the plant pot to your right to knock it over and reveal a coin
  153. Use the coin on the vanity slot, push the start button, and put the dial in its place
  154. Fiddle with the dials until the TV turns on; the scene changes immediately, so I couldn't note the proper combination
  155. Interact with the TV for a cutscene
  156. Pick up the sapphire pendant from the left wardrobe and combine it with the necklace in your inventory
  157. Open the right wardrobe *MEMO 21*
  158. Pick up the dress from the left wardrobe and put it on the corpse
  159. Put the necklace on the corpse *MEMO 22*
  160. Put both shoes on the corpse
  161. Pick up the makeup from below the corpse; combine it with the puff in your inventory
  162. Use the powdered puff on the corpse
  163. Pick up the silver coin to the left of the corpse and put it in the vanity
  164. Set the dials to ankh, cancer, cancer; take lipstick from the drawer
  165. Use lipstick on the corpse *MEMO 23*
  166. Bask in memo 23 for a moment, it's a weird one
  167. Take the ball of paper to the right of the corpse *MEMO 24*
  168. The paper shows a code of symbols: fish, triangle, "other thing", ankh, cancer, sideways eye
  169. Arrange the symbols on the floor of the right wardrobe in this order
  170. Take gold coin from the drawer and put it in the vanity; ignore the dials and press the power switch
  171. Examine the TV for a cutscene
  172. Interact with the corpse for *another* cutscene
  173. Interact with the foot of the bed *MEMO 25*
  174. Turn the dials on the vanity to fish, ankh, eye
  175. Go to the door that opened and pick up the photo that fell *MEMO 26*
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement