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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class sugarDetection : MonoBehaviour
  6. {
  7.     public List<ParticleCollisionEvent> collisionEvents;
  8.     public ParticleSystem sugar;
  9.     public mug mugscript;
  10.     public GameObject sugarSimulator;
  11.     public GameObject[] cloner;
  12.     public int numCollisionEvents = 0;
  13.     // Start is called before the first frame update
  14.     void Start()
  15.     {
  16.         mugscript = GameObject.Find("Medium").GetComponent<mug>();
  17.         //sugar = FindObjectOfType<ParticleSystem>();
  18.     }
  19.  
  20.     void OnParticleCollision(GameObject other)
  21.     {
  22.  
  23.         Debug.Log("Hit");
  24.         numCollisionEvents = sugar.GetCollisionEvents(other, collisionEvents);
  25.  
  26.         Rigidbody rb = other.GetComponent<Rigidbody>();
  27.         int i = 0;
  28.  
  29.         if (other.tag == "Interactable")
  30.         {
  31.             Debug.Log("hit");
  32.         }
  33.  
  34.         while (i < numCollisionEvents)
  35.         {
  36.             if (rb)
  37.             {
  38.                 Vector3 pos = collisionEvents[i].intersection;
  39.                 Vector3 force = collisionEvents[i].velocity * 10;
  40.                 rb.AddForce(force);
  41.             }
  42.             i++;
  43.         }
  44.     }
  45.     // Update is called once per frame
  46.     void Update()
  47.     {
  48.         RaycastHit hit;
  49.         Vector3 forward = transform.TransformDirection(0, 0.47f, 1) * 100;
  50.         Debug.DrawRay(transform.position + transform.up * 3.2f, forward, Color.green);
  51.         if (Physics.Raycast(transform.position + transform.up * 3.2f, forward, out hit, 100f))
  52.         {
  53.             if (hit.collider.tag == "Interactable")
  54.             {
  55.                 Debug.Log("hit, sugaaaaa");
  56.                 mugscript.hassugar = true;
  57.             }
  58.         }
  59.     }
  60. }
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