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adrianascripter

asdas

Aug 20th, 2018
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  1. Player = game:GetService("Players").LocalPlayer
  2. PlayerGui = Player.PlayerGui
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. Mouse = Player:GetMouse()
  8. RootPart = Character["HumanoidRootPart"]
  9. SIZE = 1
  10. local SINE = 0
  11. IT = Instance.new
  12. CF = CFrame.new
  13. VT = Vector3.new
  14. RAD = math.rad
  15. C3 = Color3.new
  16. UD2 = UDim2.new
  17. BRICKC = BrickColor.new
  18. ANGLES = CFrame.Angles
  19. EULER = CFrame.fromEulerAnglesXYZ
  20. COS = math.cos
  21. ACOS = math.acos
  22. SIN = math.sin
  23. ASIN = math.asin
  24. ABS = math.abs
  25. MRANDOM = math.random
  26. FLOOR = math.floor
  27.  
  28. --[[
  29. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  30. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  31. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  32. --]]
  33. --Credit To Rufus14
  34. --I just edit it a bit ^_^
  35. mouse = game.Players.LocalPlayer:GetMouse()
  36. function ragdoll()
  37. game.Players.LocalPlayer.Character.Archivable = true
  38. clone = game.Players.LocalPlayer.Character:Clone()
  39. clone.Parent = workspace
  40. for i,v in pairs(clone:GetChildren()) do
  41. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  42. v:destroy()
  43. end
  44. for i,p in pairs(v:GetChildren()) do
  45. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  46. p:destroy()
  47. end
  48. end
  49. end
  50. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  51. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  52. t:destroy()
  53. end
  54. end
  55. vel = Instance.new("BodyVelocity", clone.Torso)
  56. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  57. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  58. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  59. using = false
  60. hit = Instance.new("Sound", clone.Torso)
  61. hit.SoundId = "rbxassetid://260430060"
  62. hit.Volume = 5
  63. hit1 = Instance.new("Sound", clone.Torso)
  64. hit1.SoundId = "rbxassetid://138087186"
  65. hit1.Volume = 5
  66. hit2 = Instance.new("Sound", clone.Torso)
  67. hit2.SoundId = "rbxassetid://131237241"
  68. hit2.Volume = 5
  69. hit3 = Instance.new("Sound", clone.Torso)
  70. hit3.SoundId = "rbxassetid://278062209"
  71. hit3.Volume = 5
  72. hit3.TimePosition = 0.33
  73. ded = Instance.new("Sound", clone.Torso)
  74. ded.SoundId = "rbxassetid://163154423"
  75. ded.Volume = 5
  76. local leftarm = clone:findFirstChild("Left Arm")
  77. local rightrm = clone:findFirstChild("Right Arm")
  78. local leftleg = clone:findFirstChild("Left Leg")
  79. local rightleg = clone:findFirstChild("Right Leg")
  80. local head = clone:findFirstChild("Head")
  81. local welding = Instance.new("Weld", clone.Torso)
  82. welding.Part0 = clone.Torso
  83. welding.Part1 = head
  84. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  85. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  86. if g.ClassName == "Part" then
  87. g:destroy()
  88. end
  89. end
  90. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  91. if h.ClassName == "Accesory" then
  92. h:destroy()
  93. end
  94. end
  95. game.Workspace.CurrentCamera.CameraSubject = head
  96. if leftleg ~= nil then
  97. local glue = Instance.new("Glue", clone.Torso)
  98. glue.Part0 = clone.Torso
  99. glue.Part1 = leftleg
  100. glue.Name = "Left leg"
  101. local collider = Instance.new("Part", leftleg)
  102. collider.Position = Vector3.new(0,999,0)
  103. collider.Size = Vector3.new(1.7, 1, 1)
  104. collider.Shape = "Cylinder"
  105. local weld = Instance.new("Weld", collider)
  106. weld.Part0 = leftleg
  107. weld.Part1 = collider
  108. weld.C0 = CFrame.Angles(0, 0, 80)
  109. collider.TopSurface = "Smooth"
  110. collider.BottomSurface = "Smooth"
  111. collider.formFactor = "Symmetric"
  112. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  113. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  114. collider.Transparency = 1
  115. end
  116. ------------
  117. if rightleg ~= nil then
  118. local glue1 = Instance.new("Glue", clone.Torso)
  119. glue1.Part0 = clone.Torso
  120. glue1.Part1 = rightleg
  121. glue1.Name = "Right leg"
  122. local collider1 = Instance.new("Part", rightleg)
  123. collider1.Position = Vector3.new(0,999,0)
  124. collider1.Size = Vector3.new(1.7, 1, 1)
  125. collider1.Shape = "Cylinder"
  126. local weld1 = Instance.new("Weld", collider1)
  127. weld1.Part0 = rightleg
  128. weld1.Part1 = collider1
  129. weld1.C0 = CFrame.Angles(0, 0, 80)
  130. collider1.TopSurface = "Smooth"
  131. collider1.BottomSurface = "Smooth"
  132. collider1.formFactor = "Symmetric"
  133. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  134. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  135. collider1.Transparency = 1
  136. end
  137. ------------
  138. if rightrm ~= nil then
  139. local glue11 = Instance.new("Glue", clone.Torso)
  140. glue11.Part0 = clone.Torso
  141. glue11.Part1 = rightrm
  142. glue11.Name = "Right shoulder"
  143. local collider11 = Instance.new("Part", rightrm)
  144. collider11.Position = Vector3.new(0,9999,0)
  145. collider11.Size = Vector3.new(1.8,1,1)
  146. collider11.Shape = "Cylinder"
  147. local weld11 = Instance.new("Weld", collider11)
  148. weld11.Part0 = rightrm
  149. weld11.Part1 = collider11
  150. weld11.C0 = CFrame.Angles(0, 0, 80)
  151. collider11.TopSurface = "Smooth"
  152. collider11.BottomSurface = "Smooth"
  153. collider11.formFactor = "Symmetric"
  154. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  155. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  156. collider11.Transparency = 1
  157. end
  158. ------------
  159. if leftarm ~= nil then
  160. local glue111 = Instance.new("Glue", clone.Torso)
  161. glue111.Part0 = clone.Torso
  162. glue111.Part1 = leftarm
  163. glue111.Name = "Left shoulder"
  164. local collider111 = Instance.new("Part", leftarm)
  165. collider111.Position = Vector3.new(0,9999,0)
  166. collider111.Size = Vector3.new(1.8,1,1)
  167. collider111.Shape = "Cylinder"
  168. local weld111 = Instance.new("Weld", collider111)
  169. weld111.Part0 = leftarm
  170. weld111.Part1 = collider111
  171. weld111.C0 = CFrame.Angles(0, 0, 80)
  172. collider111.TopSurface = "Smooth"
  173. collider111.BottomSurface = "Smooth"
  174. collider111.formFactor = "Symmetric"
  175. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  176. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  177. collider111.Transparency = 1
  178. ----------------
  179. sensoring = Instance.new("Part", clone.Torso)
  180. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  181. sensoring.CanCollide = false
  182. sensoring.Position = clone.Torso.Position
  183. local welder = Instance.new("Weld", sensoring)
  184. welder.Part0 = clone.Torso
  185. welder.Part1 = sensoring
  186. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  187. sensoring.Transparency = 1
  188. -----------------
  189. sensoring1 = Instance.new("Part", clone.Torso)
  190. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  191. sensoring1.CanCollide = false
  192. sensoring1.Position = clone.Torso.Position
  193. local welder1 = Instance.new("Weld", sensoring)
  194. welder1.Part0 = clone.Torso
  195. welder1.Part1 = sensoring1
  196. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  197. sensoring1.Transparency = 1
  198. end
  199. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  200. ded:Play()
  201. vel:destroy()
  202. wait(0.5)
  203. local function touch()
  204. if not using then
  205. using = true
  206. local Math = math.random(1,4)
  207. if Math == 1 then
  208. hit:Play()
  209. end
  210. if Math == 2 then
  211. hit1:Play()
  212. end
  213. if Math == 3 then
  214. hit2:Play()
  215. end
  216. if Math == 4 then
  217. hit3:Play()
  218. end
  219. wait(0.1)
  220. using = false
  221. end
  222. end
  223. sensoring.Touched:connect(touch)
  224. sensoring1.Touched:connect(touch)
  225. wait(4.47)
  226. hit1.Volume = 0
  227. hit2.Volume = 0
  228. hit3.Volume = 0
  229. hit.Volume = 0
  230. end
  231.  
  232. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  233.  
  234. --di ent
  235. ---------------------------------------
  236. local insanityface={"1895698679"}
  237. local sine=0
  238. Animation_Speed = 1.5
  239. local CHANGE = 2 / Animation_Speed
  240. -----------------------
  241. --[[ Name : WAOV2.2 ]]--
  242. -------------------------------------------------------
  243. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  244.  
  245. --Discord Creterisk#2958 <- makhail07's discord
  246.  
  247. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  248. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  249. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  250. --YOU FUCKING SKIDS,
  251. --For Those who log/decompile this, If you sell or trade this,
  252. --and I find out who you are, i will take massive action.
  253. --:b:
  254. -------------------------------------------------------
  255.  
  256. local FavIDs = {
  257. 340106355, --Nefl Crystals
  258. 927529620, --Dimension
  259. 876981900, --Fantasy
  260. 398987889, --Ordinary Days
  261. 1117396305, --Oh wait, it's you.
  262. 885996042, --Action Winter Journey
  263. 919231299, --Sprawling Idiot Effigy
  264. 743466274, --Good Day Sunshine
  265. 727411183, --Knife Fight
  266. 1402748531, --The Earth Is Counting On You!
  267. 595230126 --Robot Language
  268. }
  269.  
  270.  
  271.  
  272. --The reality of my life isn't real but a Universe -Creterisk
  273. --All people can be nice, Even if you don't think so. -2003boobear
  274. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  275. wait()
  276. local plr = game:service'Players'.LocalPlayer
  277. local char = plr.Character
  278. local hum = char.Humanoid
  279. local hed = char.Head
  280. local root = char.HumanoidRootPart
  281. local rootj = root.RootJoint
  282. local tors = char.Torso
  283. local ra = char["Right Arm"]
  284. local la = char["Left Arm"]
  285. local rl = char["Right Leg"]
  286. local ll = char["Left Leg"]
  287. local neck = tors["Neck"]
  288. local mouse = plr:GetMouse()
  289. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  290. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  291. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  292. local maincolor = BrickColor.new("Dark green")
  293. exploitable = true
  294. local Player = game.Players.localPlayer
  295. local Character = Player.Character
  296. local Humanoid = Character.Humanoid
  297. local Mouse = Player:GetMouse()
  298. local LeftArm = Character["Left Arm"]
  299. local RightArm = Character["Right Arm"]
  300. local LeftLeg = Character["Left Leg"]
  301. local RightLeg = Character["Right Leg"]
  302. local Head = Character.Head
  303. local Torso = Character.Torso
  304.  
  305. local FE = Workspace.FilteringEnabled
  306.  
  307. IT = Instance.new
  308. CF = CFrame.new
  309. VT = Vector3.new
  310. RAD = math.rad
  311. C3 = Color3.new
  312. UD2 = UDim2.new
  313. BRICKC = BrickColor.new
  314. ANGLES = CFrame.Angles
  315. EULER = CFrame.fromEulerAnglesXYZ
  316. COS = math.cos
  317. ACOS = math.acos
  318. SIN = math.sin
  319. ASIN = math.asin
  320. ABS = math.abs
  321. MRANDOM = math.random
  322. FLOOR = math.floor
  323. -------------------------------------------------------
  324. --Start Whitelist and Invincibility--
  325. -------------------------------------------------------
  326. ff = Instance.new("ForceField",char)
  327. ff.Visible = false
  328. hum.Name = "Base"
  329. hum.MaxHealth = 1.0E298
  330. hum.Health = 1.0E298
  331. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  332. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  333. hum.MaxHealth = 1.0E298
  334. hum.Health = 1.0E298
  335. end
  336. end)
  337. -------------------------------------------------------
  338. --End Whitelist and Invincibility--
  339. -------------------------------------------------------
  340. local Hair = Instance.new("Part", char)
  341. Hair.Name = "Hair"
  342. Hair.CanCollide = false
  343. Hair.BrickColor = BrickColor.new("Institutional white")
  344. Hair.Transparency = 0
  345. Hair.Material = "Plastic"
  346. Hair.Size = Vector3.new(1, 1, 2)
  347. Hair.TopSurface = Enum.SurfaceType.Smooth
  348. Hair.BottomSurface = Enum.SurfaceType.Smooth
  349.  
  350. local Weld = Instance.new("Weld", Hair)
  351. Weld.Part0 = hed
  352. Weld.Part1 = Hair
  353. Weld.C1 = CFrame.new(0, -.6, 0)
  354. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  355.  
  356. local M2 = Instance.new("SpecialMesh")
  357. M2.Parent = Hair
  358. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  359. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  360. M2.Scale = Vector3.new(1, 1, 1)
  361. -------------------------------------------------------
  362. for i,v in pairs(char:children()) do
  363. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  364. v:Remove()
  365. end
  366. end
  367. shirt = Instance.new("Shirt", char)
  368. shirt.Name = "Shirt"
  369. pants = Instance.new("Pants", char)
  370. pants.Name = "Pants"
  371. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  372. char.Pants.PantsTemplate = "rbxassetid://676428351"
  373. -------------------------------------------------------
  374. --------------
  375.  
  376. warn("this is aWhAT ANOTHER ONE V3.0 undertale edit")
  377.  
  378. warn("I hope you enjoy.")
  379.  
  380. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  381.  
  382. warn("Edited by me UwU")
  383.  
  384. -------------------------------------------------------
  385. --Start Good Stuff--
  386. -------------------------------------------------------
  387. cam = game.Workspace.CurrentCamera
  388. CF = CFrame.new
  389. VT = Vector3.new
  390. angles = CFrame.Angles
  391. attack = false
  392. Euler = CFrame.fromEulerAnglesXYZ
  393. Rad = math.rad
  394. IT = Instance.new
  395. BrickC = BrickColor.new
  396. Cos = math.cos
  397. COS = math.cos
  398. Acos = math.acos
  399. Sin = math.sin
  400. Asin = math.asin
  401. Abs = math.abs
  402. Mrandom = math.random
  403. Floor = math.floor
  404. -------------------------------------------------------
  405. --End Good Stuff--
  406. -------------------------------------------------------
  407. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  408. RSH, LSH = nil, nil
  409. RW = Instance.new("Weld")
  410. LW = Instance.new("Weld")
  411. RH = tors["Right Hip"]
  412. LH = tors["Left Hip"]
  413. RSH = tors["Right Shoulder"]
  414. LSH = tors["Left Shoulder"]
  415. RSH.Parent = nil
  416. LSH.Parent = nil
  417. RW.Name = "RW"
  418. RW.Part0 = tors
  419. RW.C0 = CF(1.5, 0.5, 0)
  420. RW.C1 = CF(0, 0.5, 0)
  421. RW.Part1 = ra
  422. RW.Parent = tors
  423. LW.Name = "LW"
  424. LW.Part0 = tors
  425. LW.C0 = CF(-1.5, 0.5, 0)
  426. LW.C1 = CF(0, 0.5, 0)
  427. LW.Part1 = la
  428. LW.Parent = tors
  429. Effects = {}
  430. -------------------------------------------------------
  431. --Start HeartBeat--
  432. -------------------------------------------------------
  433. ArtificialHB = Instance.new("BindableEvent", script)
  434. ArtificialHB.Name = "Heartbeat"
  435. script:WaitForChild("Heartbeat")
  436.  
  437. frame = 1 / 60
  438. tf = 0
  439. allowframeloss = false
  440. tossremainder = false
  441.  
  442.  
  443. lastframe = tick()
  444. script.Heartbeat:Fire()
  445.  
  446.  
  447. game:GetService("RunService").Heartbeat:connect(function(s, p)
  448. tf = tf + s
  449. if tf >= frame then
  450. if allowframeloss then
  451. script.Heartbeat:Fire()
  452. lastframe = tick()
  453. else
  454. for i = 1, math.floor(tf / frame) do
  455. script.Heartbeat:Fire()
  456. end
  457. lastframe = tick()
  458. end
  459. if tossremainder then
  460. tf = 0
  461. else
  462. tf = tf - frame * math.floor(tf / frame)
  463. end
  464. end
  465. end)
  466. -------------------------------------------------------
  467. --End HeartBeat--
  468. -------------------------------------------------------
  469.  
  470. local ohno = Instance.new("Sound")
  471. ohno.Parent = hed
  472. ohno.Volume = 10
  473. ohno.Pitch = 1
  474. ohno.Looped = true
  475.  
  476. local bass = Instance.new("Sound") --why
  477. bass.Parent = hed
  478. bass.Volume = 7
  479. bass.Pitch = 1
  480. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  481. bass.Looped = true
  482.  
  483. local newnoob = Instance.new("Sound") --why
  484. newnoob.Parent = hed
  485. newnoob.Volume = 7
  486. newnoob.Pitch = 1
  487. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  488. newnoob.Looped = false
  489.  
  490. meme = Instance.new("Sound", hed)
  491. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  492. meme.Volume = 10
  493. meme.Pitch = 1
  494. meme.Looped = true
  495. meme.TimePosition = 1
  496.  
  497. TAUNT = Instance.new("Sound", tors)
  498. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  499. TAUNT.Volume = 10
  500. TAUNT.Pitch = 1
  501. TAUNT.Looped = false
  502. TAUNT.TimePosition = 0.12
  503.  
  504. TAUNT2 = Instance.new("Sound", tors)
  505. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  506. TAUNT2.Volume = 10
  507. TAUNT2.Pitch = 1
  508. TAUNT2.Looped = false
  509. TAUNT2.TimePosition = 0.12
  510.  
  511. chargeup = Instance.new("Sound", hed)
  512. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  513. chargeup.Volume = 10
  514. chargeup.Pitch = 1
  515. chargeup.Looped = true
  516. chargeup.TimePosition = 1
  517.  
  518. BTAUNT = Instance.new("Sound", tors)
  519. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  520. BTAUNT.Volume = 10
  521. BTAUNT.Pitch = 1
  522. BTAUNT.Looped = false
  523. BTAUNT.TimePosition = 0.2
  524.  
  525. NOTAUNT = Instance.new("Sound", tors)
  526. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  527. NOTAUNT.Volume = 10
  528. NOTAUNT.Pitch = 1
  529. NOTAUNT.Looped = false
  530. NOTAUNT.TimePosition = 0.2
  531.  
  532. NOSOUND = Instance.new("Sound", tors)
  533. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  534. NOSOUND.Volume = 10
  535. NOSOUND.Pitch = 1
  536. NOSOUND.Looped = false
  537. NOSOUND.TimePosition = 0.2
  538.  
  539. ITAUNT = Instance.new("Sound", tors)
  540. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  541. ITAUNT.Volume = 50
  542. ITAUNT.Pitch = 1
  543. ITAUNT.Looped = false
  544. ITAUNT.TimePosition = 0
  545.  
  546. BATAUNT = Instance.new("Sound", tors)
  547. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  548. BATAUNT.Volume = 10
  549. BATAUNT.Pitch = 1
  550. BATAUNT.Looped = false
  551. BATAUNT.TimePosition = 0
  552.  
  553. pop = Instance.new("Sound", tors)
  554. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  555. pop.Volume = 10
  556. pop.Pitch = 1
  557. pop.Looped = false
  558. pop.TimePosition = 0
  559.  
  560. STAUNT = Instance.new("Sound", tors)
  561. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  562. STAUNT.Volume = 10
  563. STAUNT.Pitch = 1
  564. STAUNT.Looped = false
  565. STAUNT.TimePosition = 0.05
  566.  
  567. DTAUNT = Instance.new("Sound", tors)
  568. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  569. DTAUNT.Volume = 10
  570. DTAUNT.Pitch = 1
  571. DTAUNT.Looped = false
  572. DTAUNT.TimePosition = 0
  573.  
  574. sex = Instance.new("Sound", tors)
  575. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  576. sex.Volume = 10
  577. sex.Pitch = 1
  578. sex.Looped = false
  579. sex.TimePosition = 0
  580.  
  581. so = Instance.new("Sound", tors)
  582. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  583. so.Volume = 10
  584. so.Pitch = 1
  585. so.Looped = false
  586. so.TimePosition = 0
  587.  
  588. LAZOR = Instance.new("Sound", ra)
  589. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  590. LAZOR.Volume = 10
  591. LAZOR.Pitch = 0.7
  592. LAZOR.Looped = false
  593. LAZOR.TimePosition = 0
  594.  
  595. WTF = Instance.new("Sound", tors)
  596. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  597. WTF.Volume = 10
  598. WTF.Pitch = 1
  599. WTF.Looped = false
  600. WTF.TimePosition = 0
  601.  
  602. MERKIO = Instance.new("Sound", tors) --why
  603. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  604. MERKIO.Volume = 5467543465
  605. MERKIO.Pitch = 1
  606. MERKIO.Looped = false
  607. MERKIO.TimePosition = 0
  608.  
  609. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  610. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  611. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  612. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  613. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  614. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  615.  
  616. -------------------------------------------------------
  617. --Start Important Functions--
  618. -------------------------------------------------------
  619. function MakeForm(PART,TYPE)
  620. if TYPE == "Cyl" then
  621. local MSH = IT("CylinderMesh",PART)
  622. elseif TYPE == "Ball" then
  623. local MSH = IT("SpecialMesh",PART)
  624. MSH.MeshType = "Sphere"
  625. elseif TYPE == "Wedge" then
  626. local MSH = IT("SpecialMesh",PART)
  627. MSH.MeshType = "Wedge"
  628. end
  629. end
  630.  
  631. function chatfunc(text, color)
  632. local chat = coroutine.wrap(function()
  633. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  634. char:FindFirstChild("TalkingBillBoard"):destroy()
  635. end
  636. local naeeym2 = Instance.new("BillboardGui", char)
  637. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  638. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  639. naeeym2.Adornee = hed
  640. naeeym2.Name = "TalkingBillBoard"
  641. local tecks2 = Instance.new("TextLabel", naeeym2)
  642. tecks2.BackgroundTransparency = 1
  643. tecks2.BorderSizePixel = 0
  644. tecks2.Text = ""
  645. tecks2.Font = "SciFi"
  646. tecks2.TextSize = 30
  647. tecks2.TextStrokeTransparency = 0
  648. tecks2.TextColor3 = color
  649. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  650. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  651. local tecks3 = Instance.new("TextLabel", naeeym2)
  652. tecks3.BackgroundTransparency = 1
  653. tecks3.BorderSizePixel = 0
  654. tecks3.Text = ""
  655. tecks3.Font = "SciFi"
  656. tecks3.TextSize = 30
  657. tecks3.TextStrokeTransparency = 0
  658. tecks3.TextColor3 = Color3.new(0, 0, 0)
  659. tecks3.TextStrokeColor3 = color
  660. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  661. coroutine.resume(coroutine.create(function()
  662. while true do
  663. swait(1)
  664. tecks2.TextColor3 = BrickColor.random().Color
  665. tecks3.TextStrokeColor3 = BrickColor.random().Color
  666. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  667. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  668. tecks2.Rotation = math.random(-5, 5)
  669. tecks3.Rotation = math.random(-5, 5)
  670. end
  671. end))
  672. for i = 1, string.len(text) do
  673. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  674. tecks2.Text = string.sub(text, 1, i)
  675. tecks3.Text = string.sub(text, 1, i)
  676. swait(1)
  677. end
  678. wait(1)
  679. local randomrot = math.random(1, 2)
  680. if randomrot == 1 then
  681. for i = 1, 50 do
  682. swait()
  683. tecks2.Rotation = tecks2.Rotation - 0.75
  684. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  685. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  686. tecks3.Rotation = tecks2.Rotation + 0.75
  687. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  688. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  689. end
  690. elseif randomrot == 2 then
  691. for i = 1, 50 do
  692. swait()
  693. tecks2.Rotation = tecks2.Rotation + 0.75
  694. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  695. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  696. tecks3.Rotation = tecks2.Rotation - 0.75
  697. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  698. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  699. end
  700. end
  701. naeeym2:Destroy()
  702. end)
  703. chat()
  704. end
  705.  
  706. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  707. local type = type
  708. local rng = Instance.new("Part", char)
  709. rng.Anchored = true
  710. rng.BrickColor = color
  711. rng.CanCollide = false
  712. rng.FormFactor = 3
  713. rng.Name = "Ring"
  714. rng.Material = "Neon"
  715. rng.Size = Vector3.new(1, 1, 1)
  716. rng.Transparency = 0
  717. rng.TopSurface = 0
  718. rng.BottomSurface = 0
  719. rng.CFrame = pos
  720. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  721. local rngm = Instance.new("SpecialMesh", rng)
  722. rngm.MeshType = "Sphere"
  723. rngm.Scale = Vector3.new(x1, y1, z1)
  724. local scaler2 = 1
  725. local speeder = FastSpeed
  726. if type == "Add" then
  727. scaler2 = 1 * value
  728. elseif type == "Divide" then
  729. scaler2 = 1 / value
  730. end
  731. coroutine.resume(coroutine.create(function()
  732. for i = 0, 10 / bonuspeed, 0.1 do
  733. swait()
  734. if type == "Add" then
  735. scaler2 = scaler2 - 0.01 * value / bonuspeed
  736. elseif type == "Divide" then
  737. scaler2 = scaler2 - 0.01 / value * bonuspeed
  738. end
  739. rng.BrickColor = BrickColor.random()
  740. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  741. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  742. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  743. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  744. end
  745. rng:Destroy()
  746. end))
  747. end
  748.  
  749. function SoulSteal(dude)
  750. if dude.Name ~= char then
  751. local bgf = IT("BodyGyro", dude.Head)
  752. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  753. local val = IT("BoolValue", dude)
  754. val.Name = "IsHit"
  755. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  756. local soulst = coroutine.wrap(function()
  757. local soul = Instance.new("Part",dude)
  758. soul.Size = Vector3.new(1,1,1)
  759. soul.CanCollide = false
  760. soul.Anchored = false
  761. soul.Position = torso.Position
  762. soul.Transparency = 1
  763. local PartEmmit1 = IT("ParticleEmitter", soul)
  764. PartEmmit1.LightEmission = 1
  765. PartEmmit1.Texture = "rbxassetid://569507414"
  766. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  767. PartEmmit1.Rate = 250
  768. PartEmmit1.Lifetime = NumberRange.new(1.6)
  769. PartEmmit1.Size = NumberSequence.new({
  770. NumberSequenceKeypoint.new(0, 1, 0),
  771. NumberSequenceKeypoint.new(1, 0, 0)
  772. })
  773. PartEmmit1.Transparency = NumberSequence.new({
  774. NumberSequenceKeypoint.new(0, 0, 0),
  775. NumberSequenceKeypoint.new(1, 1, 0)
  776. })
  777. PartEmmit1.Speed = NumberRange.new(0, 0)
  778. PartEmmit1.VelocitySpread = 30000
  779. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  780. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  781. local BodPoss = IT("BodyPosition", soul)
  782. BodPoss.P = 3000
  783. BodPoss.D = 1000
  784. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  785. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  786. wait(1.6)
  787. soul.Touched:connect(function(hit)
  788. if hit.Parent == char then
  789. soul:Destroy()
  790. end
  791. end)
  792. wait(1.2)
  793. while soul do
  794. swait()
  795. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  796. BodPoss.Position = tors.Position
  797. end
  798. end)
  799. soulst()
  800. end
  801. end
  802. function FaceMouse()
  803. local Cam = workspace.CurrentCamera
  804. return {
  805. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  806. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  807. }
  808. end
  809.  
  810. function Clerp(a, b, t)
  811. local qa = {QuaternionFromCFrame(a)}
  812. local qb = {QuaternionFromCFrame(b)}
  813. local ax, ay, az = a.x, a.y, a.z
  814. local bx, by, bz = b.x, b.y, b.z
  815. local _t = 1 - t
  816. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  817. end
  818.  
  819. function Eviscerate(dude)
  820. if dude.Name ~= char then
  821. local bgf = IT("BodyGyro", dude.Head)
  822. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  823. local val = IT("BoolValue", dude)
  824. val.Name = "IsHit"
  825. local ds = coroutine.wrap(function()
  826. dude:WaitForChild("Head"):BreakJoints()
  827. wait(0.5)
  828. target = nil
  829. coroutine.resume(coroutine.create(function()
  830. for i, v in pairs(dude:GetChildren()) do
  831. if v:IsA("Accessory") then
  832. v:Destroy()
  833. end
  834. if v:IsA("Humanoid") then
  835. v:Destroy()
  836. end
  837. if v:IsA("CharacterMesh") then
  838. v:Destroy()
  839. end
  840. if v:IsA("Model") then
  841. v:Destroy()
  842. end
  843. if v:IsA("Part") or v:IsA("MeshPart") then
  844. for x, o in pairs(v:GetChildren()) do
  845. if o:IsA("Decal") then
  846. o:Destroy()
  847. end
  848. end
  849. coroutine.resume(coroutine.create(function()
  850. v.Material = "Neon"
  851. v.CanCollide = false
  852. local PartEmmit1 = IT("ParticleEmitter", v)
  853. PartEmmit1.LightEmission = 1
  854. PartEmmit1.Texture = "rbxassetid://284205403"
  855. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  856. PartEmmit1.Rate = 150
  857. PartEmmit1.Lifetime = NumberRange.new(1)
  858. PartEmmit1.Size = NumberSequence.new({
  859. NumberSequenceKeypoint.new(0, 0.75, 0),
  860. NumberSequenceKeypoint.new(1, 0, 0)
  861. })
  862. PartEmmit1.Transparency = NumberSequence.new({
  863. NumberSequenceKeypoint.new(0, 0, 0),
  864. NumberSequenceKeypoint.new(1, 1, 0)
  865. })
  866. PartEmmit1.Speed = NumberRange.new(0, 0)
  867. PartEmmit1.VelocitySpread = 30000
  868. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  869. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  870. local BodPoss = IT("BodyPosition", v)
  871. BodPoss.P = 3000
  872. BodPoss.D = 1000
  873. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  874. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  875. v.Color = maincolor.Color
  876. coroutine.resume(coroutine.create(function()
  877. for i = 0, 49 do
  878. swait(1)
  879. v.Transparency = v.Transparency + 0.08
  880. end
  881. wait(0.5)
  882. PartEmmit1.Enabled = false
  883. wait(3)
  884. v:Destroy()
  885. dude:Destroy()
  886. end))
  887. end))
  888. end
  889. end
  890. end))
  891. end)
  892. ds()
  893. end
  894. end
  895.  
  896. function killnearest(position,range,maxstrength)
  897. for i,v in ipairs(workspace:GetChildren()) do
  898. local body = v:GetChildren()
  899. for part = 1, #body do
  900. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  901. if(body[part].Position - position).Magnitude < range then
  902. if v.ClassName == "Model" then
  903. v:BreakJoints()
  904. end
  905. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  906. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  907. end
  908. end
  909. end
  910. if v.ClassName == "Part" then
  911. if v.Anchored == false and (v.Position - position).Magnitude < range then
  912. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  913. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  914. end
  915. end
  916. end
  917. end
  918.  
  919.  
  920. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  921. local NEWPART = IT("Part")
  922. NEWPART.formFactor = FORMFACTOR
  923. NEWPART.Reflectance = REFLECTANCE
  924. NEWPART.Transparency = TRANSPARENCY
  925. NEWPART.CanCollide = false
  926. NEWPART.Locked = true
  927. NEWPART.Anchored = true
  928. if ANCHOR == false then
  929. NEWPART.Anchored = false
  930. end
  931. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  932. NEWPART.Name = NAME
  933. NEWPART.Size = SIZE
  934. NEWPART.Position = Torso.Position
  935. NEWPART.Material = MATERIAL
  936. NEWPART:BreakJoints()
  937. NEWPART.Parent = PARENT
  938. return NEWPART
  939. end
  940.  
  941. local joyemoji = Instance.new('ParticleEmitter', tors)
  942. joyemoji.VelocitySpread = 2000
  943. joyemoji.Lifetime = NumberRange.new(1)
  944. joyemoji.Speed = NumberRange.new(40)
  945. joy= {}
  946. for i=0, 19 do
  947. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  948. end
  949. joyemoji.Size = NumberSequence.new(joy)
  950. joyemoji.Rate = 0
  951. joyemoji.LockedToPart = false
  952. joyemoji.LightEmission = 0
  953. joyemoji.Texture = "rbxassetid://1176402123"
  954. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  955.  
  956. local LIT = Instance.new('ParticleEmitter', tors)
  957. LIT.VelocitySpread = 2000
  958. LIT.Lifetime = NumberRange.new(1)
  959. LIT.Speed = NumberRange.new(45)
  960. nani= {}
  961. for i=0, 19 do
  962. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  963. end
  964. LIT.Size = NumberSequence.new(nani)
  965. LIT.Rate = 0
  966. LIT.LockedToPart = false
  967. LIT.LightEmission = 0
  968. LIT.Texture = "rbxassetid://1492670151"
  969. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  970.  
  971. local ok = Instance.new('ParticleEmitter', tors)
  972. ok.VelocitySpread = 2000
  973. ok.Lifetime = NumberRange.new(1)
  974. ok.Speed = NumberRange.new(50)
  975. cool= {}
  976. for i=0, 19 do
  977. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  978. end
  979. ok.Size = NumberSequence.new(cool)
  980. ok.Rate = 0
  981. ok.LockedToPart = false
  982. ok.LightEmission = 0
  983. ok.Texture = "rbxassetid://636768448"
  984. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  985.  
  986. local toast = Instance.new('ParticleEmitter', tors)
  987. toast.VelocitySpread = 2000
  988. toast.Lifetime = NumberRange.new(1)
  989. toast.Speed = NumberRange.new(60)
  990. toasterstoasttoast= {}
  991. for i=0, 19 do
  992. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  993. end
  994. toast.Size = NumberSequence.new(toasterstoasttoast)
  995. toast.Rate = 0
  996. toast.LockedToPart = false
  997. toast.LightEmission = 0
  998. toast.Texture = "rbxassetid://436096230"
  999. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1000.  
  1001. function WhatHuh()
  1002. attack = true
  1003. hum.WalkSpeed = 1.01
  1004. CreateSound("130766865", hed, 10, 1)
  1005. Character.Head.face.Texture = "rbxassetid://276732672"
  1006. for i = 0,4,0.1 do
  1007. swait()
  1008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1014. end
  1015. for i = 0,6.7,0.1 do
  1016. swait()
  1017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1018. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1019. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1020. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1021. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1022. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1023. end
  1024. for i = 0,8.1,0.1 do
  1025. swait()
  1026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1030. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1031. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1032. end
  1033. for i = 0,1,0.1 do
  1034. swait()
  1035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1041. end
  1042. for i = 0,1,0.1 do
  1043. swait()
  1044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1046. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1047. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1048. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1050. end
  1051. for i = 0,4,0.1 do
  1052. swait()
  1053. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1055. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1056. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1057. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1058. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1059. end
  1060. attack = false
  1061. Character.Head.face.Texture = "rbxassetid://620619801"
  1062. hum.WalkSpeed = 16
  1063. end
  1064.  
  1065. function EndMySufferingV3() --why
  1066. attack = true
  1067. hum.WalkSpeed = 1.01
  1068. Character.Head.face.Texture = "rbxassetid://202210455"
  1069. local A = math.random(1,5)
  1070. if A == 1 then
  1071. meme.SoundId = "rbxassetid://295810519"
  1072. end
  1073. if A == 2 then
  1074. meme.SoundId = "rbxassetid://1124778077"
  1075. end
  1076. if A == 3 then
  1077. meme.SoundId = "rbxassetid://464157070"
  1078. end
  1079. if A == 4 then
  1080. meme.SoundId = "rbxassetid://146334595"
  1081. end
  1082. if A == 5 then
  1083. meme.SoundId = "rbxassetid://145536915"
  1084. end
  1085. meme:Play()
  1086. bass:Play()
  1087. joyemoji.Rate = 70
  1088. LIT.Rate = 70
  1089. ok.Rate = 70
  1090. toast.Rate = 70
  1091.  
  1092. for i = 0,50,0.1 do
  1093. swait()
  1094. CameraEnshaking(1, 10)
  1095. bass.Parent = hed
  1096. meme.Parent = hed
  1097. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1098. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1099. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1100. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1101. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1102. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1103. end
  1104. bass:Stop()
  1105. meme:Stop()
  1106. joyemoji.Rate = 0
  1107. LIT.Rate = 0
  1108. ok.Rate = 0
  1109. toast.Rate = 0
  1110. Character.Head.face.Texture = "rbxassetid://620619801"
  1111. attack = false
  1112. hum.WalkSpeed = 16
  1113. end
  1114.  
  1115. function slap()
  1116. attack = true
  1117. hum.WalkSpeed = 1.01
  1118. local icri = CreateSound("1205111204", hed, 10, 1)
  1119. swait(165)
  1120. local FRAME = tors.CFrame
  1121. repeat
  1122. swait()
  1123. Character.Head.face.Texture = "rbxassetid://582931093"
  1124. CameraEnshaking(1, 10)
  1125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1129. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1130. tors.CFrame = FRAME * CF(0,1,0)
  1131. swait()
  1132. tors.CFrame = FRAME
  1133. until icri.Playing == false
  1134. Character.Head.face.Texture = "rbxassetid://620619801"
  1135. attack = false
  1136. hum.WalkSpeed = 16
  1137. end
  1138.  
  1139. function EndMySufferingV2()
  1140. attack = true
  1141. for i = 0,6,0.1 do
  1142. swait()
  1143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1148. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1149. end
  1150. CreateSound("1093102664", hed, 10, 1)
  1151. CameraEnshaking(3, 8)
  1152. for i = 0,2,0.1 do
  1153. swait()
  1154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1158. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1159. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1160. end
  1161. hum.MaxHealth = 0
  1162. ragdoll(char)
  1163. CreateSound("135488453", hed, 5, 1)
  1164. error("Seems like you just died.")
  1165. end
  1166.  
  1167. function Clerp(a, b, t)
  1168. local qa = {
  1169. QuaternionFromCFrame(a)
  1170. }
  1171. local qb = {
  1172. QuaternionFromCFrame(b)
  1173. }
  1174. local ax, ay, az = a.x, a.y, a.z
  1175. local bx, by, bz = b.x, b.y, b.z
  1176. local _t = 1 - t
  1177. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1178. end
  1179.  
  1180. function Swait(NUMBER)
  1181. if NUMBER == 0 or NUMBER == nil then
  1182. ArtificialHB.Event:wait()
  1183. else
  1184. for i = 1, NUMBER do
  1185. ArtificialHB.Event:wait()
  1186. end
  1187. end
  1188. end
  1189.  
  1190. function swait(num)
  1191. if num == 0 or num == nil then
  1192. game:service("RunService").Stepped:wait(0)
  1193. else
  1194. for i = 0, num do
  1195. game:service("RunService").Stepped:wait(0)
  1196. end
  1197. end
  1198. end
  1199. function thread(f)
  1200. coroutine.resume(coroutine.create(f))
  1201. end
  1202. function clerp(a, b, t)
  1203. local qa = {
  1204. QuaternionFromCFrame(a)
  1205. }
  1206. local qb = {
  1207. QuaternionFromCFrame(b)
  1208. }
  1209. local ax, ay, az = a.x, a.y, a.z
  1210. local bx, by, bz = b.x, b.y, b.z
  1211. local _t = 1 - t
  1212. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1213. end
  1214. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1215. coroutine.resume(coroutine.create(function()
  1216. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1217. wave.Anchored = true
  1218. wave.CFrame = Part.CFrame * cframe1
  1219. local Msh = Create("SpecialMesh"){
  1220. Parent = wave,
  1221. MeshType = "Sphere"
  1222. }
  1223. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1224. for i = 0, 1, 0.2 do
  1225. wait()
  1226. local dir = wave.CFrame.lookVector * -1
  1227. local pos = rayCast(wave.Position, dir, 5, Character)
  1228. wave.CFrame = wave.CFrame * cframe2
  1229. table.insert(Effects, {
  1230. wave,
  1231. "Sphere",
  1232. 0.01,
  1233. .03,
  1234. .03,
  1235. .03,
  1236. })
  1237. end
  1238. end))
  1239. end
  1240.  
  1241. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1242. MakeForm(RightHole,"Cyl")
  1243. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1244. MakeForm(LeftHole,"Cyl")
  1245.  
  1246. function getbloody(victim,amount)
  1247. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1248. PART.CFrame = victim.CFrame
  1249. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1250. Debris:AddItem(PART,5)
  1251. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1252. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1253. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1254. local prtcl = asd:Clone()
  1255. prtcl.Parent = PART
  1256. prtcl:Emit(amount*10)
  1257. end
  1258.  
  1259. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1260. local type = type
  1261. local rng = Instance.new("Part", char)
  1262. rng.Anchored = true
  1263. rng.BrickColor = color
  1264. rng.CanCollide = false
  1265. rng.FormFactor = 3
  1266. rng.Name = "Ring"
  1267. rng.Material = "Neon"
  1268. rng.Size = Vector3.new(1, 1, 1)
  1269. rng.Transparency = 0
  1270. rng.TopSurface = 0
  1271. rng.BottomSurface = 0
  1272. rng.CFrame = pos
  1273. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1274. local rngm = Instance.new("SpecialMesh", rng)
  1275. rngm.MeshType = "Brick"
  1276. rngm.Scale = VT(x1,y1,z1)
  1277. if rainbowmode == true then
  1278. rng.Color = Color3.new(r/255,g/255,b/255)
  1279. end
  1280. local scaler2 = 1
  1281. local speeder = FastSpeed/10
  1282. if type == "Add" then
  1283. scaler2 = 1*value
  1284. elseif type == "Divide" then
  1285. scaler2 = 1/value
  1286. end
  1287. coroutine.resume(coroutine.create(function()
  1288. for i = 0,10/bonuspeed,0.1 do
  1289. swait()
  1290. if type == "Add" then
  1291. scaler2 = scaler2 - 0.01*value/bonuspeed
  1292. elseif type == "Divide" then
  1293. scaler2 = scaler2 - 0.01/value*bonuspeed
  1294. end
  1295. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1296. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1297. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1298. end
  1299. rng:Destroy()
  1300. end))
  1301. end
  1302. New = function(Object, Parent, Name, Data)
  1303. local Object = Instance.new(Object)
  1304. for Index, Value in pairs(Data or {}) do
  1305. Object[Index] = Value
  1306. end
  1307. Object.Parent = Parent
  1308. Object.Name = Name
  1309. return Object
  1310. end
  1311. function QuaternionFromCFrame(cf)
  1312. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1313. local trace = m00 + m11 + m22
  1314. if trace > 0 then
  1315. local s = math.sqrt(1 + trace)
  1316. local recip = 0.5 / s
  1317. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1318. else
  1319. local i = 0
  1320. if m00 < m11 then
  1321. i = 1
  1322. end
  1323. if m22 > (i == 0 and m00 or m11) then
  1324. i = 2
  1325. end
  1326. if i == 0 then
  1327. local s = math.sqrt(m00 - m11 - m22 + 1)
  1328. local recip = 0.5 / s
  1329. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1330. elseif i == 1 then
  1331. local s = math.sqrt(m11 - m22 - m00 + 1)
  1332. local recip = 0.5 / s
  1333. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1334. elseif i == 2 then
  1335. local s = math.sqrt(m22 - m00 - m11 + 1)
  1336. local recip = 0.5 / s
  1337. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1338. end
  1339. end
  1340. end
  1341. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1342. local xs, ys, zs = x + x, y + y, z + z
  1343. local wx, wy, wz = w * xs, w * ys, w * zs
  1344. local xx = x * xs
  1345. local xy = x * ys
  1346. local xz = x * zs
  1347. local yy = y * ys
  1348. local yz = y * zs
  1349. local zz = z * zs
  1350. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1351. end
  1352.  
  1353. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1354. function WACKYEFFECT(Table)
  1355. local TYPE = (Table.EffectType or "Sphere")
  1356. local SIZE = (Table.Size or VT(1,1,1))
  1357. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1358. local TRANSPARENCY = (Table.Transparency or 0)
  1359. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1360. local CFRAME = (Table.CFrame or Torso.CFrame)
  1361. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1362. local ROTATION1 = (Table.RotationX or 0)
  1363. local ROTATION2 = (Table.RotationY or 0)
  1364. local ROTATION3 = (Table.RotationZ or 0)
  1365. local MATERIAL = (Table.Material or "Neon")
  1366. local COLOR = (Table.Color or C3(1,1,1))
  1367. local TIME = (Table.Time or 45)
  1368. local SOUNDID = (Table.SoundID or nil)
  1369. local SOUNDPITCH = (Table.SoundPitch or nil)
  1370. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1371. coroutine.resume(coroutine.create(function()
  1372. local PLAYSSOUND = false
  1373. local SOUND = nil
  1374. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1375. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1376. PLAYSSOUND = true
  1377. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1378. end
  1379. EFFECT.Color = COLOR
  1380. local MSH = nil
  1381. if TYPE == "Sphere" then
  1382. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1383. elseif TYPE == "Block" then
  1384. MSH = IT("BlockMesh",EFFECT)
  1385. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1386. elseif TYPE == "Wave" then
  1387. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1388. elseif TYPE == "Ring" then
  1389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1390. elseif TYPE == "Slash" then
  1391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1392. elseif TYPE == "Round Slash" then
  1393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1394. elseif TYPE == "Swirl" then
  1395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1396. elseif TYPE == "Skull" then
  1397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1398. elseif TYPE == "Crystal" then
  1399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1400. end
  1401. if MSH ~= nil then
  1402. local MOVESPEED = nil
  1403. if MOVEDIRECTION ~= nil then
  1404. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1405. end
  1406. local GROWTH = SIZE - ENDSIZE
  1407. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1408. if TYPE == "Block" then
  1409. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1410. else
  1411. EFFECT.CFrame = CFRAME
  1412. end
  1413. for LOOP = 1, TIME+1 do
  1414. Swait()
  1415. MSH.Scale = MSH.Scale - GROWTH/TIME
  1416. if TYPE == "Wave" then
  1417. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1418. end
  1419. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1420. if TYPE == "Block" then
  1421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1422. else
  1423. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1424. end
  1425. if MOVEDIRECTION ~= nil then
  1426. local ORI = EFFECT.Orientation
  1427. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1428. EFFECT.Orientation = ORI
  1429. end
  1430. end
  1431. if PLAYSSOUND == false then
  1432. EFFECT:remove()
  1433. else
  1434. repeat Swait() until SOUND.Playing == false
  1435. EFFECT:remove()
  1436. end
  1437. else
  1438. if PLAYSSOUND == false then
  1439. EFFECT:remove()
  1440. else
  1441. repeat Swait() until SOUND.Playing == false
  1442. EFFECT:remove()
  1443. end
  1444. end
  1445. end))
  1446. end
  1447.  
  1448.  
  1449. function QuaternionSlerp(a, b, t)
  1450. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1451. local startInterp, finishInterp
  1452. if cosTheta >= 1.0E-4 then
  1453. if 1 - cosTheta > 1.0E-4 then
  1454. local theta = math.acos(cosTheta)
  1455. local invSinTheta = 1 / Sin(theta)
  1456. startInterp = Sin((1 - t) * theta) * invSinTheta
  1457. finishInterp = Sin(t * theta) * invSinTheta
  1458. else
  1459. startInterp = 1 - t
  1460. finishInterp = t
  1461. end
  1462. elseif 1 + cosTheta > 1.0E-4 then
  1463. local theta = math.acos(-cosTheta)
  1464. local invSinTheta = 1 / Sin(theta)
  1465. startInterp = Sin((t - 1) * theta) * invSinTheta
  1466. finishInterp = Sin(t * theta) * invSinTheta
  1467. else
  1468. startInterp = t - 1
  1469. finishInterp = t
  1470. end
  1471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1472. end
  1473. function rayCast(Position, Direction, Range, Ignore)
  1474. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1475. end
  1476. local RbxUtility = LoadLibrary("RbxUtility")
  1477. local Create = RbxUtility.Create
  1478.  
  1479. -------------------------------------------------------
  1480. --Start Damage Function--
  1481. -------------------------------------------------------
  1482. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1483. local type = type
  1484. local rng = Instance.new("Part", char)
  1485. rng.Anchored = true
  1486. rng.BrickColor = color
  1487. rng.CanCollide = false
  1488. rng.FormFactor = 3
  1489. rng.Name = "Ring"
  1490. rng.Material = "Neon"
  1491. rng.Size = Vector3.new(1, 1, 1)
  1492. rng.Transparency = 0
  1493. rng.TopSurface = 0
  1494. rng.BottomSurface = 0
  1495. rng.CFrame = pos
  1496. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1497. local rngm = Instance.new("SpecialMesh", rng)
  1498. rngm.MeshType = "Sphere"
  1499. rngm.Scale = Vector3.new(x1, y1, z1)
  1500. local scaler2 = 1
  1501. local speeder = FastSpeed
  1502. if type == "Add" then
  1503. scaler2 = 1 * value
  1504. elseif type == "Divide" then
  1505. scaler2 = 1 / value
  1506. end
  1507. coroutine.resume(coroutine.create(function()
  1508. for i = 0, 10 / bonuspeed, 0.1 do
  1509. swait()
  1510. if type == "Add" then
  1511. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1512. elseif type == "Divide" then
  1513. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1514. end
  1515. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1516. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1517. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1518. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1519. end
  1520. rng:Destroy()
  1521. end))
  1522. end
  1523. -----------------------------
  1524. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1525. if hit.Parent == nil then
  1526. return
  1527. end
  1528. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1529. for _, v in pairs(hit.Parent:children()) do
  1530. if v:IsA("Humanoid") then
  1531. h = v
  1532. end
  1533. end
  1534. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1535.  
  1536. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1537. end
  1538.  
  1539. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1540. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1541. if hit.Parent.DebounceHit.Value == true then
  1542. return
  1543. end
  1544. end
  1545. if insta == true then
  1546. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1547. end
  1548. local c = Create("ObjectValue"){
  1549. Name = "creator",
  1550. Value = game:service("Players").LocalPlayer,
  1551. Parent = h,
  1552. }
  1553. game:GetService("Debris"):AddItem(c, .5)
  1554. if HitSound ~= nil and HitPitch ~= nil then
  1555. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1556. end
  1557. local Damage = math.random(minim, maxim)
  1558. local blocked = false
  1559. local block = hit.Parent:findFirstChild("Block")
  1560. if block ~= nil then
  1561. if block.className == "IntValue" then
  1562. if block.Value > 0 then
  1563. blocked = true
  1564. block.Value = block.Value - 1
  1565. print(block.Value)
  1566. end
  1567. end
  1568. end
  1569. if blocked == false then
  1570. h.Health = h.Health - Damage
  1571. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1572. else
  1573. h.Health = h.Health - (Damage / 2)
  1574. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1575. end
  1576. if Type == "Knockdown" then
  1577. local hum = hit.Parent.Humanoid
  1578. hum.PlatformStand = true
  1579. coroutine.resume(coroutine.create(function(HHumanoid)
  1580. swait(1)
  1581. HHumanoid.PlatformStand = false
  1582. end), hum)
  1583. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1584. local bodvol = Create("BodyVelocity"){
  1585. velocity = angle * knockback,
  1586. P = 5000,
  1587. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1588. Parent = hit,
  1589. }
  1590. local rl = Create("BodyAngularVelocity"){
  1591. P = 3000,
  1592. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1593. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1594. Parent = hit,
  1595. }
  1596. game:GetService("Debris"):AddItem(bodvol, .5)
  1597. game:GetService("Debris"):AddItem(rl, .5)
  1598. elseif Type == "Random Guy" then
  1599. local vp = Create("BodyVelocity"){
  1600. P = 500,
  1601. maxForce = Vector3.new(math.huge, 0, math.huge),
  1602. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1603. }
  1604. if knockback > 0 then
  1605. vp.Parent = hit.Parent.Torso
  1606. end
  1607. game:GetService("Debris"):AddItem(vp, .5)
  1608. elseif Type == "Up" then
  1609. local bodyVelocity = Create("BodyVelocity"){
  1610. velocity = Vector3.new(0, 20, 0),
  1611. P = 5000,
  1612. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1613. Parent = hit,
  1614. }
  1615. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1616. elseif Type == "DarkUp" then
  1617. coroutine.resume(coroutine.create(function()
  1618. for i = 0, 1, 0.1 do
  1619. swait()
  1620. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1621. end
  1622. end))
  1623. local bodyVelocity = Create("BodyVelocity"){
  1624. velocity = Vector3.new(0, 20, 0),
  1625. P = 5000,
  1626. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1627. Parent = hit,
  1628. }
  1629. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1630. elseif Type == "Snare" then
  1631. local bp = Create("BodyPosition"){
  1632. P = 2000,
  1633. D = 100,
  1634. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1635. position = hit.Parent.Torso.Position,
  1636. Parent = hit.Parent.Torso,
  1637. }
  1638. game:GetService("Debris"):AddItem(bp, 1)
  1639. elseif Type == "Freeze" then
  1640. local BodPos = Create("BodyPosition"){
  1641. P = 50000,
  1642. D = 1000,
  1643. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1644. position = hit.Parent.Torso.Position,
  1645. Parent = hit.Parent.Torso,
  1646. }
  1647. local BodGy = Create("BodyGyro") {
  1648. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1649. P = 20e+003,
  1650. Parent = hit.Parent.Torso,
  1651. cframe = hit.Parent.Torso.CFrame,
  1652. }
  1653. hit.Parent.Torso.Anchored = true
  1654. coroutine.resume(coroutine.create(function(Part)
  1655. swait(1.5)
  1656. Part.Anchored = false
  1657. end), hit.Parent.Torso)
  1658. game:GetService("Debris"):AddItem(BodPos, 3)
  1659. game:GetService("Debris"):AddItem(BodGy, 3)
  1660. end
  1661. local debounce = Create("BoolValue"){
  1662. Name = "DebounceHit",
  1663. Parent = hit.Parent,
  1664. Value = true,
  1665. }
  1666. game:GetService("Debris"):AddItem(debounce, Delay)
  1667. c = Create("ObjectValue"){
  1668. Name = "creator",
  1669. Value = Player,
  1670. Parent = h,
  1671. }
  1672. game:GetService("Debris"):AddItem(c, .5)
  1673. end
  1674. end
  1675. -------------------------------------------------------
  1676. --End Damage Function--
  1677. -------------------------------------------------------
  1678.  
  1679. -------------------------------------------------------
  1680. --Start Damage Function Customization--
  1681. -------------------------------------------------------
  1682. function ShowDamage(Pos, Text, Time, Color)
  1683. local Rate = (1 / 30)
  1684. local Pos = (Pos or Vector3.new(0, 0, 0))
  1685. local Text = (Text or "")
  1686. local Time = (Time or 2)
  1687. local Color = (Color or Color3.new(1, 0, 1))
  1688. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1689. EffectPart.Anchored = true
  1690. local BillboardGui = Create("BillboardGui"){
  1691. Size = UDim2.new(3, 0, 3, 0),
  1692. Adornee = EffectPart,
  1693. Parent = EffectPart,
  1694. }
  1695. local TextLabel = Create("TextLabel"){
  1696. BackgroundTransparency = 1,
  1697. Size = UDim2.new(1, 0, 1, 0),
  1698. Text = Text,
  1699. Font = "Bodoni",
  1700. TextColor3 = Color,
  1701. TextScaled = true,
  1702. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1703. Parent = BillboardGui,
  1704. }
  1705. game.Debris:AddItem(EffectPart, (Time))
  1706. EffectPart.Parent = game:GetService("Workspace")
  1707. delay(0, function()
  1708. local Frames = (Time / Rate)
  1709. for Frame = 1, Frames do
  1710. wait(Rate)
  1711. local Percent = (Frame / Frames)
  1712. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1713. TextLabel.TextTransparency = Percent
  1714. end
  1715. if EffectPart and EffectPart.Parent then
  1716. EffectPart:Destroy()
  1717. end
  1718. end)
  1719. end
  1720.  
  1721. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1722. local type = type
  1723. local rng = Instance.new("Part", char)
  1724. rng.Anchored = true
  1725. rng.BrickColor = color
  1726. rng.CanCollide = false
  1727. rng.FormFactor = 3
  1728. rng.Name = "Ring"
  1729. rng.Material = "Neon"
  1730. rng.Size = Vector3.new(1, 1, 1)
  1731. rng.Transparency = 0
  1732. rng.TopSurface = 0
  1733. rng.BottomSurface = 0
  1734. rng.CFrame = pos
  1735. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1736. local rngm = Instance.new("SpecialMesh", rng)
  1737. rngm.MeshType = "Brick"
  1738. rngm.Scale = Vector3.new(x1,y1,z1)
  1739. local scaler2 = 1
  1740. local speeder = FastSpeed/10
  1741. if type == "Add" then
  1742. scaler2 = 1*value
  1743. elseif type == "Divide" then
  1744. scaler2 = 1/value
  1745. end
  1746. coroutine.resume(coroutine.create(function()
  1747. for i = 0,10/bonuspeed,0.1 do
  1748. swait()
  1749. if type == "Add" then
  1750. scaler2 = scaler2 - 0.01*value/bonuspeed
  1751. elseif type == "Divide" then
  1752. scaler2 = scaler2 - 0.01/value*bonuspeed
  1753. end
  1754. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1755. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1756. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1757. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1758. end
  1759. rng:Destroy()
  1760. end))
  1761. end
  1762.  
  1763. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1764. local p = Instance.new("Part",EffectModel)
  1765. p.BrickColor = BrickColor.new(colour)
  1766. p.Size = Vector3.new()
  1767. p.Anchored = true
  1768. p.CanCollide = false
  1769. p.CFrame = cf
  1770. if inverse == true then
  1771. p.Transparency = 1
  1772. else
  1773. p.Transparency = 0
  1774. end
  1775. local m = Instance.new("SpecialMesh",p)
  1776. m.MeshId = meshid
  1777. m.TextureId = textid
  1778. m.Scale = meshstart
  1779. coroutine.wrap(function()
  1780. for i=0,1,factor do
  1781. swait()
  1782. if inverse == true then
  1783. p.Transparency = 1-i
  1784. else
  1785. p.Transparency = i
  1786. end
  1787. m.Scale = m.Scale + meshadd
  1788. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1789. end
  1790. p:Destroy()
  1791. end)()
  1792. return p
  1793. end
  1794. -------------------------------------------------------
  1795. --End Damage Function Customization--
  1796. -------------------------------------------------------
  1797.  
  1798. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1799. for _, c in pairs(workspace:children()) do
  1800. local hum = c:findFirstChild("Humanoid")
  1801. if hum ~= nil then
  1802. local head = c:findFirstChild("Head")
  1803. if head ~= nil then
  1804. local targ = head.Position - Part.Position
  1805. local mag = targ.magnitude
  1806. if magni >= mag and c.Name ~= plr.Name then
  1807. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1808. end
  1809. end
  1810. end
  1811. end
  1812. end
  1813.  
  1814.  
  1815. CFuncs = {
  1816. Part = {
  1817. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1818. local Part = Create("Part")({
  1819. Parent = Parent,
  1820. Reflectance = Reflectance,
  1821. Transparency = Transparency,
  1822. CanCollide = false,
  1823. Locked = true,
  1824. BrickColor = BrickColor.new(tostring(BColor)),
  1825. Name = Name,
  1826. Size = Size,
  1827. Material = Material
  1828. })
  1829. RemoveOutlines(Part)
  1830. return Part
  1831. end
  1832. },
  1833. Mesh = {
  1834. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1835. local Msh = Create(Mesh)({
  1836. Parent = Part,
  1837. Offset = OffSet,
  1838. Scale = Scale
  1839. })
  1840. if Mesh == "SpecialMesh" then
  1841. Msh.MeshType = MeshType
  1842. Msh.MeshId = MeshId
  1843. end
  1844. return Msh
  1845. end
  1846. },
  1847. Mesh = {
  1848. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1849. local Msh = Create(Mesh)({
  1850. Parent = Part,
  1851. Offset = OffSet,
  1852. Scale = Scale
  1853. })
  1854. if Mesh == "SpecialMesh" then
  1855. Msh.MeshType = MeshType
  1856. Msh.MeshId = MeshId
  1857. end
  1858. return Msh
  1859. end
  1860. },
  1861. Weld = {
  1862. Create = function(Parent, Part0, Part1, C0, C1)
  1863. local Weld = Create("Weld")({
  1864. Parent = Parent,
  1865. Part0 = Part0,
  1866. Part1 = Part1,
  1867. C0 = C0,
  1868. C1 = C1
  1869. })
  1870. return Weld
  1871. end
  1872. },
  1873. Sound = {
  1874. Create = function(id, par, vol, pit)
  1875. coroutine.resume(coroutine.create(function()
  1876. local S = Create("Sound")({
  1877. Volume = vol,
  1878. Pitch = pit or 1,
  1879. SoundId = id,
  1880. Parent = par or workspace
  1881. })
  1882. wait()
  1883. S:play()
  1884. game:GetService("Debris"):AddItem(S, 6)
  1885. end))
  1886. end
  1887. },
  1888. ParticleEmitter = {
  1889. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1890. local fp = Create("ParticleEmitter")({
  1891. Parent = Parent,
  1892. Color = ColorSequence.new(Color1, Color2),
  1893. LightEmission = LightEmission,
  1894. Size = Size,
  1895. Texture = Texture,
  1896. Transparency = Transparency,
  1897. ZOffset = ZOffset,
  1898. Acceleration = Accel,
  1899. Drag = Drag,
  1900. LockedToPart = LockedToPart,
  1901. VelocityInheritance = VelocityInheritance,
  1902. EmissionDirection = EmissionDirection,
  1903. Enabled = Enabled,
  1904. Lifetime = LifeTime,
  1905. Rate = Rate,
  1906. Rotation = Rotation,
  1907. RotSpeed = RotSpeed,
  1908. Speed = Speed,
  1909. VelocitySpread = VelocitySpread
  1910. })
  1911. return fp
  1912. end
  1913. }
  1914. }
  1915. function RemoveOutlines(part)
  1916. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1917. end
  1918. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1919. local Part = Create("Part")({
  1920. formFactor = FormFactor,
  1921. Parent = Parent,
  1922. Reflectance = Reflectance,
  1923. Transparency = Transparency,
  1924. CanCollide = false,
  1925. Locked = true,
  1926. BrickColor = BrickColor.new(tostring(BColor)),
  1927. Name = Name,
  1928. Size = Size,
  1929. Material = Material
  1930. })
  1931. RemoveOutlines(Part)
  1932. return Part
  1933. end
  1934. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1935. local Msh = Create(Mesh)({
  1936. Parent = Part,
  1937. Offset = OffSet,
  1938. Scale = Scale
  1939. })
  1940. if Mesh == "SpecialMesh" then
  1941. Msh.MeshType = MeshType
  1942. Msh.MeshId = MeshId
  1943. end
  1944. return Msh
  1945. end
  1946. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1947. local Weld = Create("Weld")({
  1948. Parent = Parent,
  1949. Part0 = Part0,
  1950. Part1 = Part1,
  1951. C0 = C0,
  1952. C1 = C1
  1953. })
  1954. return Weld
  1955. end
  1956.  
  1957. abss = Instance.new("BillboardGui",char)
  1958. abss.Size = UDim2.new(10,0,10,0)
  1959. abss.Enabled = false
  1960. imgl = Instance.new("ImageLabel",abss)
  1961. imgl.Position = UDim2.new(0,0,0,0)
  1962. imgl.Size = UDim2.new(1,0,1,0)
  1963. imgl.Image = "rbxassetid://153485522"
  1964. imgl.BackgroundTransparency = 1
  1965. imgl.ImageColor3 = Color3.new(.9,0,0)
  1966. img2 = Instance.new("ImageLabel",abss)
  1967. img2.Position = UDim2.new(0,0,0,0)
  1968. img2.Size = UDim2.new(1,0,1,0)
  1969. img2.Image = "rbxassetid://153485522"
  1970. img2.BackgroundTransparency = 1
  1971. img2.ImageColor3 = Color3.new(.9,0,0)
  1972.  
  1973. function TargetSelect(person)
  1974. local dd=coroutine.wrap(function()
  1975. if targetted ~= person then
  1976. targetted = person
  1977. img2.Size = UDim2.new(1,0,1,0)
  1978. img2.ImageTransparency = 0
  1979. img2.Position = UDim2.new(0,0,0,0)
  1980. for i = 0, 2, 0.1 do
  1981. swait()
  1982. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1983. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1984. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1985. end
  1986. end
  1987. end)
  1988. dd()
  1989. end
  1990.  
  1991. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1992. local NEWWELD = IT(TYPE)
  1993. NEWWELD.Part0 = PART0
  1994. NEWWELD.Part1 = PART1
  1995. NEWWELD.C0 = C0
  1996. NEWWELD.C1 = C1
  1997. NEWWELD.Parent = PARENT
  1998. return NEWWELD
  1999. end
  2000.  
  2001. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2002.  
  2003. local Blood1 = Create("ParticleEmitter")({
  2004. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2005. Transparency = NumberSequence.new(0.1, 1),
  2006. Size = NumberSequence.new(0.5, 0),
  2007. Texture = "rbxassetid://602578593",
  2008. Lifetime = NumberRange.new(0.8),
  2009. Rate = 255,
  2010. VelocitySpread = 40,
  2011. Rotation = NumberRange.new(100),
  2012. Speed = NumberRange.new(5),
  2013. LightEmission = 0,
  2014. LockedToPart = false,
  2015. Acceleration = Vector3.new(0, -10, 0),
  2016. EmissionDirection = "Bottom"
  2017. })
  2018. function Sayonara()
  2019. local target = nil
  2020. local targettorso = nil
  2021. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2022. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2023. target = mouse.Target.Parent.Humanoid
  2024. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2025. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2026. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2027. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2028. end
  2029. end
  2030. if target ~= nil then
  2031. targettorso.Anchored = true
  2032. attack = true
  2033. hum.WalkSpeed = 0
  2034. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2035. for i = 0,6.2,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2043. end
  2044. do
  2045. CreateSound("429400881", targettorso, 5, 1)
  2046. local ModelArm02 = New("Model", char, "Arm", {})
  2047. local ModelArm03 = New("Model", char, "Arm", {})
  2048. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2049. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2050. local Arm02 = targetleftarm:Clone()
  2051. local Arm03 = targetrightarm:Clone()
  2052. targetleftarm.Transparency = 1
  2053. targetrightarm.Transparency = 1
  2054. Arm02.Parent = ModelArm02
  2055. Arm03.Parent = ModelArm03
  2056. for i, v in pairs(Arm02:GetChildren()) do
  2057. v:Destroy()
  2058. end
  2059. for i, v in pairs(Arm03:GetChildren()) do
  2060. v:Destroy()
  2061. end
  2062. local weldArm02 = Instance.new("Weld")
  2063. weldArm02.Parent = Arm02
  2064. weldArm02.Part0 = targetleftarm
  2065. weldArm02.Part1 = Arm02
  2066. weldArm02.C1 = CFrame.new(0, 0, 0)
  2067. local weldArm03 = Instance.new("Weld")
  2068. weldArm03.Parent = Arm03
  2069. weldArm03.Part0 = targetrightarm
  2070. weldArm03.Part1 = Arm03
  2071. weldArm03.C1 = CFrame.new(0, 0, 0)
  2072. for i, v in pairs(target:GetChildren()) do
  2073. if v:IsA("Shirt") then
  2074. v:clone().Parent = ModelArm02
  2075. end
  2076. end
  2077. for i, v in pairs(target:GetChildren()) do
  2078. if v:IsA("Shirt") then
  2079. v:clone().Parent = ModelArm03
  2080. end
  2081. end
  2082. weldArm02.Part0 = la
  2083. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2084. weldArm03.Part0 = ra
  2085. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2086. local BE1 = Blood1:Clone()
  2087. BE1.Parent = targetleftarm
  2088. game:GetService("Debris"):AddItem(BE1, 3)
  2089. BE1.Rate = 255
  2090. local BE2 = Blood1:Clone()
  2091. BE2.Parent = targetrightarm
  2092. game:GetService("Debris"):AddItem(BE2, 3)
  2093. BE2.Rate = 255
  2094. for i = 0,6.2,0.1 do
  2095. swait()
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2102. end
  2103. for i = 0,6.2,0.1 do
  2104. swait()
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2111. end
  2112. CreateSound("541909763", targettorso, 5, .8)
  2113. weldArm02:Destroy()
  2114. Arm02.CanCollide = true
  2115. weldArm03:Destroy()
  2116. Arm03.CanCollide = true
  2117. local bodyVelocity2 = Create("BodyVelocity")({
  2118. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2119. P = 5000,
  2120. maxForce = Vector3.new(8000, 8000, 8000),
  2121. Parent = Arm02
  2122. })
  2123. local bodyVelocity3 = Create("BodyVelocity")({
  2124. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2125. P = 5000,
  2126. maxForce = Vector3.new(8000, 8000, 8000),
  2127. Parent = Arm03
  2128. })
  2129. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2130. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2131. for i = 0,6.2,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2139. end
  2140. for i = 0,6.2,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2148. end
  2149. targettorso:Remove()
  2150. for i = 0,6.2,0.1 do
  2151. swait()
  2152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2154. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2158. end
  2159. end
  2160. targettorso.Anchored = false
  2161. attack = false
  2162. hum.WalkSpeed = 16
  2163. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2164. end
  2165. end
  2166.  
  2167. -------------------------------------------------------
  2168. --Start Effect Function--
  2169. -------------------------------------------------------
  2170. EffectModel = Instance.new("Model", char)
  2171. Effects = {
  2172. Block = {
  2173. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2174. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2175. prt.Anchored = true
  2176. prt.CFrame = cframe
  2177. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2178. game:GetService("Debris"):AddItem(prt, 10)
  2179. if Type == 1 or Type == nil then
  2180. table.insert(Effects, {
  2181. prt,
  2182. "Block1",
  2183. delay,
  2184. x3,
  2185. y3,
  2186. z3,
  2187. msh
  2188. })
  2189. elseif Type == 2 then
  2190. table.insert(Effects, {
  2191. prt,
  2192. "Block2",
  2193. delay,
  2194. x3,
  2195. y3,
  2196. z3,
  2197. msh
  2198. })
  2199. else
  2200. table.insert(Effects, {
  2201. prt,
  2202. "Block3",
  2203. delay,
  2204. x3,
  2205. y3,
  2206. z3,
  2207. msh
  2208. })
  2209. end
  2210. end
  2211. },
  2212. Sphere = {
  2213. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2214. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2215. prt.Anchored = true
  2216. prt.CFrame = cframe
  2217. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2218. game:GetService("Debris"):AddItem(prt, 10)
  2219. table.insert(Effects, {
  2220. prt,
  2221. "Cylinder",
  2222. delay,
  2223. x3,
  2224. y3,
  2225. z3,
  2226. msh
  2227. })
  2228. end
  2229. },
  2230. Cylinder = {
  2231. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2232. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2233. prt.Anchored = true
  2234. prt.CFrame = cframe
  2235. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2236. game:GetService("Debris"):AddItem(prt, 10)
  2237. table.insert(Effects, {
  2238. prt,
  2239. "Cylinder",
  2240. delay,
  2241. x3,
  2242. y3,
  2243. z3,
  2244. msh
  2245. })
  2246. end
  2247. },
  2248. Wave = {
  2249. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2250. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2251. prt.Anchored = true
  2252. prt.CFrame = cframe
  2253. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2254. game:GetService("Debris"):AddItem(prt, 10)
  2255. table.insert(Effects, {
  2256. prt,
  2257. "Cylinder",
  2258. delay,
  2259. x3 / 60,
  2260. y3 / 60,
  2261. z3 / 60,
  2262. msh
  2263. })
  2264. end
  2265. },
  2266. Ring = {
  2267. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2268. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2269. prt.Anchored = true
  2270. prt.CFrame = cframe
  2271. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2272. game:GetService("Debris"):AddItem(prt, 10)
  2273. table.insert(Effects, {
  2274. prt,
  2275. "Cylinder",
  2276. delay,
  2277. x3,
  2278. y3,
  2279. z3,
  2280. msh
  2281. })
  2282. end
  2283. },
  2284. Break = {
  2285. Create = function(brickcolor, cframe, x1, y1, z1)
  2286. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2287. prt.Anchored = true
  2288. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2289. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2290. local num = math.random(10, 50) / 1000
  2291. game:GetService("Debris"):AddItem(prt, 10)
  2292. table.insert(Effects, {
  2293. prt,
  2294. "Shatter",
  2295. num,
  2296. prt.CFrame,
  2297. math.random() - math.random(),
  2298. 0,
  2299. math.random(50, 100) / 100
  2300. })
  2301. end
  2302. },
  2303. Spiral = {
  2304. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2305. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2306. prt.Anchored = true
  2307. prt.CFrame = cframe
  2308. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2309. game:GetService("Debris"):AddItem(prt, 10)
  2310. table.insert(Effects, {
  2311. prt,
  2312. "Cylinder",
  2313. delay,
  2314. x3,
  2315. y3,
  2316. z3,
  2317. msh
  2318. })
  2319. end
  2320. },
  2321. Push = {
  2322. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2323. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2324. prt.Anchored = true
  2325. prt.CFrame = cframe
  2326. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2327. game:GetService("Debris"):AddItem(prt, 10)
  2328. table.insert(Effects, {
  2329. prt,
  2330. "Cylinder",
  2331. delay,
  2332. x3,
  2333. y3,
  2334. z3,
  2335. msh
  2336. })
  2337. end
  2338. }
  2339. }
  2340. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2341. local fp = IT("Part")
  2342. fp.formFactor = formfactor
  2343. fp.Parent = parent
  2344. fp.Reflectance = reflectance
  2345. fp.Transparency = transparency
  2346. fp.CanCollide = false
  2347. fp.Locked = true
  2348. fp.BrickColor = brickcolor
  2349. fp.Name = name
  2350. fp.Size = size
  2351. fp.Position = tors.Position
  2352. RemoveOutlines(fp)
  2353. fp.Material = "Neon"
  2354. fp:BreakJoints()
  2355. return fp
  2356. end
  2357.  
  2358. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2359. local mesh = IT(Mesh)
  2360. mesh.Parent = part
  2361. if Mesh == "SpecialMesh" then
  2362. mesh.MeshType = meshtype
  2363. if meshid ~= "nil" then
  2364. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2365. end
  2366. end
  2367. mesh.Offset = offset
  2368. mesh.Scale = scale
  2369. return mesh
  2370. end
  2371.  
  2372. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2373. local type = type
  2374. local rng = Instance.new("Part", char)
  2375. rng.Anchored = true
  2376. rng.BrickColor = color
  2377. rng.CanCollide = false
  2378. rng.FormFactor = 3
  2379. rng.Name = "Ring"
  2380. rng.Material = "Neon"
  2381. rng.Size = Vector3.new(1, 1, 1)
  2382. rng.Transparency = 1
  2383. rng.TopSurface = 0
  2384. rng.BottomSurface = 0
  2385. rng.CFrame = pos
  2386. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2387. local rngm = Instance.new("SpecialMesh", rng)
  2388. rngm.MeshType = MType
  2389. rngm.Scale = Vector3.new(x1, y1, z1)
  2390. local scaler2 = 1
  2391. local speeder = FastSpeed
  2392. if type == "Add" then
  2393. scaler2 = 1 * value
  2394. elseif type == "Divide" then
  2395. scaler2 = 1 / value
  2396. end
  2397. coroutine.resume(coroutine.create(function()
  2398. for i = 0, 10 / bonuspeed, 0.1 do
  2399. swait()
  2400. if type == "Add" then
  2401. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2402. elseif type == "Divide" then
  2403. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2404. end
  2405. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2406. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2407. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2408. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2409. end
  2410. rng:Destroy()
  2411. end))
  2412. end
  2413.  
  2414. function Cryo_Freeze()
  2415. attack = true
  2416. for i = 0,5.2,0.03 do
  2417. swait()
  2418. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2419. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2420. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2422. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2423. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2424. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2425. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2426. end
  2427. CreateSound("331666100", tors, 10, 1)
  2428. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2429. for i = 1,3,0.1 do
  2430. hum.WalkSpeed = 0.10
  2431. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2434. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2435. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2436. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2437. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2438. end
  2439. for i = 1,10,0.1 do
  2440. swait(10)
  2441. hum.WalkSpeed = 0.10
  2442. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2443. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2450. end
  2451. wait(.6)
  2452. attack = false
  2453. end
  2454.  
  2455. function HAAAAA() --HTGJHYG
  2456. attack = true
  2457. hum.WalkSpeed = 0.30
  2458. CreateSound("794081034", hed, 10, 1)
  2459. Character.Head.face.Texture = "rbxassetid://396389196"
  2460. for i = 0,2,0.1 do
  2461. swait()
  2462. CameraEnshaking(1, 2)
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2469. end
  2470. for i = 0,14.7,0.1 do
  2471. swait()
  2472. CameraEnshaking(1, 3)
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2479. end
  2480. attack = false
  2481. Character.Head.face.Texture = "rbxassetid://620619801"
  2482. hum.WalkSpeed = 16
  2483. end
  2484.  
  2485. function Hell_From_Above()
  2486. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2487. attack = true
  2488. hum.WalkSpeed = 3.01
  2489. for i = 0,6.3,0.1 do
  2490. swait()
  2491. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2492. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2493. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2494. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2495. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2496. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2497. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2498. end
  2499. CreateSound("142070127", tors, 10, 1)
  2500. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2501. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2502. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2503. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2504. for i = 0,3.8,0.1 do
  2505. swait()
  2506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2508. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2510. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2512. end
  2513. CreateSound("224339201", tors, 10, 0.5)
  2514. for i = 1, 3 do
  2515. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2516. UhhhhThing.CFrame = mouse.Hit
  2517. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2518. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2519. end
  2520. UhhhhThing:Destroy()
  2521. attack = false
  2522. hum.WalkSpeed = 16
  2523. end
  2524.  
  2525. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2526. local type = type
  2527. local rng = Instance.new("Part", char)
  2528. rng.Anchored = true
  2529. rng.BrickColor = color
  2530. rng.CanCollide = false
  2531. rng.FormFactor = 3
  2532. rng.Name = "Ring"
  2533. rng.Material = "Neon"
  2534. rng.Size = Vector3.new(1, 1, 1)
  2535. rng.Transparency = 0
  2536. rng.TopSurface = 0
  2537. rng.BottomSurface = 0
  2538. rng.CFrame = pos
  2539. local rngm = Instance.new("SpecialMesh", rng)
  2540. rngm.MeshType = MType
  2541. rngm.Scale = scale
  2542. local scaler2 = 1
  2543. if type == "Add" then
  2544. scaler2 = 1 * value
  2545. elseif type == "Divide" then
  2546. scaler2 = 1 / value
  2547. end
  2548. coroutine.resume(coroutine.create(function()
  2549. for i = 0, 10 / bonuspeed, 0.1 do
  2550. swait()
  2551. if type == "Add" then
  2552. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2553. elseif type == "Divide" then
  2554. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2555. end
  2556. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2557. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2558. end
  2559. rng:Destroy()
  2560. end))
  2561. end
  2562.  
  2563. function Eviscerate(dude)
  2564. if dude.Name ~= char then
  2565. local bgf = IT("BodyGyro", dude.Head)
  2566. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2567. local val = IT("BoolValue", dude)
  2568. val.Name = "IsHit"
  2569. local ds = coroutine.wrap(function()
  2570. dude:WaitForChild("Head"):BreakJoints()
  2571. wait(0.5)
  2572. target = nil
  2573. coroutine.resume(coroutine.create(function()
  2574. for i, v in pairs(dude:GetChildren()) do
  2575. if v:IsA("Accessory") then
  2576. v:Destroy()
  2577. end
  2578. if v:IsA("Humanoid") then
  2579. v:Destroy()
  2580. end
  2581. if v:IsA("CharacterMesh") then
  2582. v:Destroy()
  2583. end
  2584. if v:IsA("Model") then
  2585. v:Destroy()
  2586. end
  2587. if v:IsA("Part") or v:IsA("MeshPart") then
  2588. for x, o in pairs(v:GetChildren()) do
  2589. if o:IsA("Decal") then
  2590. o:Destroy()
  2591. end
  2592. end
  2593. coroutine.resume(coroutine.create(function()
  2594. v.Material = "Neon"
  2595. v.CanCollide = false
  2596. local PartEmmit1 = IT("ParticleEmitter", v)
  2597. PartEmmit1.LightEmission = 1
  2598. PartEmmit1.Texture = "rbxassetid://284205403"
  2599. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2600. PartEmmit1.Rate = 150
  2601. PartEmmit1.Lifetime = NumberRange.new(1)
  2602. PartEmmit1.Size = NumberSequence.new({
  2603. NumberSequenceKeypoint.new(0, 0.75, 0),
  2604. NumberSequenceKeypoint.new(1, 0, 0)
  2605. })
  2606. PartEmmit1.Transparency = NumberSequence.new({
  2607. NumberSequenceKeypoint.new(0, 0, 0),
  2608. NumberSequenceKeypoint.new(1, 1, 0)
  2609. })
  2610. PartEmmit1.Speed = NumberRange.new(0, 0)
  2611. PartEmmit1.VelocitySpread = 30000
  2612. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2613. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2614. local BodPoss = IT("BodyPosition", v)
  2615. BodPoss.P = 3000
  2616. BodPoss.D = 1000
  2617. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2618. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2619. v.Color = maincolor.Color
  2620. coroutine.resume(coroutine.create(function()
  2621. for i = 0, 49 do
  2622. swait(1)
  2623. v.Transparency = v.Transparency + 0.08
  2624. end
  2625. wait(0.5)
  2626. PartEmmit1.Enabled = false
  2627. wait(3)
  2628. v:Destroy()
  2629. dude:Destroy()
  2630. end))
  2631. end))
  2632. end
  2633. end
  2634. end))
  2635. end)
  2636. ds()
  2637. end
  2638. end
  2639.  
  2640. function FindNearestHead(Position, Distance, SinglePlayer)
  2641. if SinglePlayer then
  2642. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2643. end
  2644. local List = {}
  2645. for i, v in pairs(workspace:GetChildren()) do
  2646. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2647. table.insert(List, v)
  2648. end
  2649. end
  2650. return List
  2651. end
  2652.  
  2653. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2654. local type = type
  2655. local rng = Instance.new("Part", char)
  2656. rng.Anchored = true
  2657. rng.BrickColor = color
  2658. rng.CanCollide = false
  2659. rng.FormFactor = 3
  2660. rng.Name = "Ring"
  2661. rng.Material = "Neon"
  2662. rng.Size = Vector3.new(1, 1, 1)
  2663. rng.Transparency = 0
  2664. rng.TopSurface = 0
  2665. rng.BottomSurface = 0
  2666. rng.CFrame = pos
  2667. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2668. local rngm = Instance.new("SpecialMesh", rng)
  2669. rngm.MeshType = MType
  2670. rngm.Scale = Vector3.new(x1, y1, z1)
  2671. local scaler2 = 1
  2672. local speeder = FastSpeed
  2673. if type == "Add" then
  2674. scaler2 = 1 * value
  2675. elseif type == "Divide" then
  2676. scaler2 = 1 / value
  2677. end
  2678. coroutine.resume(coroutine.create(function()
  2679. for i = 0, 10 / bonuspeed, 0.1 do
  2680. swait()
  2681. if type == "Add" then
  2682. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2683. elseif type == "Divide" then
  2684. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2685. end
  2686. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2687. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2688. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2689. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2690. end
  2691. rng:Destroy()
  2692. end))
  2693. end
  2694.  
  2695. function SoulSteal(dude)
  2696. if dude.Name ~= char then
  2697. local bgf = IT("BodyGyro", dude.Head)
  2698. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2699. local val = IT("BoolValue", dude)
  2700. val.Name = "IsHit"
  2701. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2702. local soulst = coroutine.wrap(function()
  2703. local soul = Instance.new("Part",dude)
  2704. soul.Size = Vector3.new(1,1,1)
  2705. soul.CanCollide = false
  2706. soul.Anchored = false
  2707. soul.Position = torso.Position
  2708. soul.Transparency = 1
  2709. local PartEmmit1 = IT("ParticleEmitter", soul)
  2710. PartEmmit1.LightEmission = 1
  2711. PartEmmit1.Texture = "rbxassetid://569507414"
  2712. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2713. PartEmmit1.Rate = 250
  2714. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2715. PartEmmit1.Size = NumberSequence.new({
  2716. NumberSequenceKeypoint.new(0, 1, 0),
  2717. NumberSequenceKeypoint.new(1, 0, 0)
  2718. })
  2719. PartEmmit1.Transparency = NumberSequence.new({
  2720. NumberSequenceKeypoint.new(0, 0, 0),
  2721. NumberSequenceKeypoint.new(1, 1, 0)
  2722. })
  2723. PartEmmit1.Speed = NumberRange.new(0, 0)
  2724. PartEmmit1.VelocitySpread = 30000
  2725. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2726. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2727. local BodPoss = IT("BodyPosition", soul)
  2728. BodPoss.P = 3000
  2729. BodPoss.D = 1000
  2730. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2731. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2732. wait(1.6)
  2733. soul.Touched:connect(function(hit)
  2734. if hit.Parent == char then
  2735. soul:Destroy()
  2736. end
  2737. end)
  2738. wait(1.2)
  2739. while soul do
  2740. swait()
  2741. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2742. BodPoss.Position = tors.Position
  2743. end
  2744. end)
  2745. soulst()
  2746. end
  2747. end
  2748. function FaceMouse()
  2749. local Cam = workspace.CurrentCamera
  2750. return {
  2751. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2752. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2753. }
  2754. end
  2755. -------------------------------------------------------
  2756. --End Effect Function--
  2757. -------------------------------------------------------
  2758. function Cso(ID, PARENT, VOLUME, PITCH)
  2759. local NSound = nil
  2760. coroutine.resume(coroutine.create(function()
  2761. NSound = IT("Sound", PARENT)
  2762. NSound.Volume = VOLUME
  2763. NSound.Pitch = PITCH
  2764. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2765. swait()
  2766. NSound:play()
  2767. game:GetService("Debris"):AddItem(NSound, 10)
  2768. end))
  2769. return NSound
  2770. end
  2771. function CameraEnshaking(Length, Intensity)
  2772. coroutine.resume(coroutine.create(function()
  2773. local intensity = 1 * Intensity
  2774. local rotM = 0.01 * Intensity
  2775. for i = 0, Length, 0.1 do
  2776. swait()
  2777. intensity = intensity - 0.05 * Intensity / Length
  2778. rotM = rotM - 5.0E-4 * Intensity / Length
  2779. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2780. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2781. end
  2782. hum.CameraOffset = Vector3.new(0, 0, 0)
  2783. end))
  2784. end
  2785. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2786. local Hitboxpart = Instance.new("Part", EffectModel)
  2787. RemoveOutlines(Hitboxpart)
  2788. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2789. Hitboxpart.CanCollide = false
  2790. Hitboxpart.Transparency = 1
  2791. Hitboxpart.Anchored = true
  2792. Hitboxpart.CFrame = Pose
  2793. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2794. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2795. end
  2796. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2797. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2798. prt.Anchored = true
  2799. prt.CFrame = cframe
  2800. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2801. game:GetService("Debris"):AddItem(prt, 10)
  2802. if Type == 1 or Type == nil then
  2803. table.insert(Effects, {
  2804. prt,
  2805. "Block1",
  2806. delay,
  2807. x3,
  2808. y3,
  2809. z3,
  2810. msh
  2811. })
  2812. elseif Type == 2 then
  2813. table.insert(Effects, {
  2814. prt,
  2815. "Block2",
  2816. delay,
  2817. x3,
  2818. y3,
  2819. z3,
  2820. msh
  2821. })
  2822. elseif Type == 3 then
  2823. table.insert(Effects, {
  2824. prt,
  2825. "Block3",
  2826. delay,
  2827. x3,
  2828. y3,
  2829. z3,
  2830. msh
  2831. })
  2832. end
  2833. end
  2834.  
  2835. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2836. local Part = Create("Part"){
  2837. Parent = Parent,
  2838. Reflectance = Reflectance,
  2839. Transparency = Transparency,
  2840. CanCollide = false,
  2841. Locked = true,
  2842. BrickColor = BrickColor.new(tostring(BColor)),
  2843. Name = Name,
  2844. Size = Size,
  2845. Material = Material,
  2846. }
  2847. RemoveOutlines(Part)
  2848. return Part
  2849. end
  2850.  
  2851. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2852. local Msh = Create(Mesh){
  2853. Parent = Part,
  2854. Offset = OffSet,
  2855. Scale = Scale,
  2856. }
  2857. if Mesh == "SpecialMesh" then
  2858. Msh.MeshType = MeshType
  2859. Msh.MeshId = MeshId
  2860. end
  2861. return Msh
  2862. end
  2863.  
  2864. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2865. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2866. prt.Anchored = true
  2867. prt.CFrame = cframe
  2868. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2869. game:GetService("Debris"):AddItem(prt,2)
  2870. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2871. for i=0,1,delay do
  2872. swait()
  2873. Part.Transparency=i
  2874. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2875. end
  2876. Part.Parent=nil
  2877. end),prt,msh,(math.random(0,1)+math.random())/5)
  2878. end
  2879. -------------------------------------------------------
  2880. --End Important Functions--
  2881. -------------------------------------------------------
  2882. -------------------------------------------------------
  2883.  
  2884.  
  2885. --[[
  2886. Thanks for using Build-To-Lua by jarredbcv.
  2887. ]]--
  2888.  
  2889. New = function(Object, Parent, Name, Data)
  2890. local Object = Instance.new(Object)
  2891. for Index, Value in pairs(Data or {}) do
  2892. Object[Index] = Value
  2893. end
  2894. Object.Parent = Parent
  2895. Object.Name = Name
  2896. return Object
  2897. end
  2898.  
  2899. Gaunty = New("Model",char,"Gaunty",{})
  2900. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2901. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2902. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2903. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2904. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2905. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2906. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2907. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2908. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2909. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2910. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2911. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2912. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2913. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2914. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2915. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2916. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2917. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2918. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2919. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2920. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2921. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2922. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2923. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2924. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2925. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2926. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2927. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2928. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2929. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2930. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2931. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2932. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2933. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2934. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2935. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2936. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2937. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2938. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2939. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2940. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2941. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2942. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2943. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2944. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2945. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2946. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2947. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2948. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2949. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2950. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2951. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2952. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2953. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2954. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2955. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2956. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2957. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2958. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2959. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2960. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2961. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2962. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2963. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2964. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2965. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2966. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2967. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2968. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2969. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2970. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2971. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2972. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2973. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2974. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2975. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2976. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2977. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2978. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2979. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2980. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2981. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2982. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2983. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2984. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2985. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2986. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2987. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2988. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2989. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2990. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2991. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2992. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2993. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2994.  
  2995. Gaunty2 = New("Model",char,"Gaunty2",{})
  2996. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2997. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2998. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2999. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3000. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3001. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3002. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3003. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3004. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3005. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3015. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3016. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3024. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3025. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3049. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3051. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3053. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3081. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3089. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090.  
  3091.  
  3092. NewInstance = function(instance,parent,properties)
  3093. local inst = Instance.new(instance,parent)
  3094. if(properties)then
  3095. for i,v in next, properties do
  3096. pcall(function() inst[i] = v end)
  3097. end
  3098. end
  3099. return inst;
  3100. end
  3101.  
  3102. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3103. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3104.  
  3105. for _,v in next, Gaunty:children() do
  3106. v.CanCollide = false
  3107. end
  3108. for _,v in next, Gaunty2:children() do
  3109. v.CanCollide = false
  3110. end
  3111. local all, last = {}, nil
  3112. ArmourParts = {}
  3113. NeonParts = {}
  3114. function scan(p)
  3115. for _, v in pairs(p:GetChildren()) do
  3116. if v:IsA("BasePart") then
  3117. if v.BrickColor == BrickColor.new("Black") then
  3118. table.insert(ArmourParts, v)
  3119. end
  3120. if v.BrickColor == BrickColor.new("Institutional white") then
  3121. table.insert(NeonParts, v)
  3122. end
  3123. if last then
  3124. local w = Instance.new("Weld")
  3125. w.Part0, w.Part1 = last, v
  3126. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3127. w.Parent = last
  3128. end
  3129. table.insert(all, v)
  3130. last = v
  3131. end
  3132. scan(v)
  3133. end
  3134. end
  3135. scan(Gaunty)
  3136. local all2, last2 = {}, nil
  3137. ArmourParts2 = {}
  3138. NeonParts2 = {}
  3139. function scan2(p)
  3140. for _, v in pairs(p:GetChildren()) do
  3141. if v:IsA("BasePart") then
  3142. if v.BrickColor == BrickColor.new("Black") then
  3143. table.insert(ArmourParts2, v)
  3144. end
  3145. if v.BrickColor == BrickColor.new("Institutional white") then
  3146. table.insert(NeonParts2, v)
  3147. end
  3148. if last2 then
  3149. local w = Instance.new("Weld")
  3150. w.Part0, w.Part1 = last2, v
  3151. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3152. w.Parent = last2
  3153. end
  3154. table.insert(all2, v)
  3155. last2 = v
  3156. end
  3157. scan2(v)
  3158. end
  3159. end
  3160. scan2(Gaunty2)
  3161. for i, v in pairs(ArmourParts) do
  3162. v.BrickColor = BrickC("Black")
  3163. end
  3164. for i, v in pairs(NeonParts) do
  3165. v.BrickColor = BrickC("Dark stone grey")
  3166. end
  3167. for i, v in pairs(ArmourParts2) do
  3168. v.BrickColor = BrickC("Black")
  3169. end
  3170. for i, v in pairs(NeonParts2) do
  3171. v.BrickColor = BrickC("Dark stone grey")
  3172. end
  3173. -------------------------------------------------------
  3174. --Start Customization--
  3175. -------------------------------------------------------
  3176.  
  3177. ---------------------------------------------
  3178. local Player_Size = 1
  3179. if Player_Size ~= 1 then
  3180. root.Size = root.Size * Player_Size
  3181. tors.Size = tors.Size * Player_Size
  3182. hed.Size = hed.Size * Player_Size
  3183. ra.Size = ra.Size * Player_Size
  3184. la.Size = la.Size * Player_Size
  3185. rl.Size = rl.Size * Player_Size
  3186. ll.Size = ll.Size * Player_Size
  3187. ----------------------------------------------------------------------------------
  3188. rootj.Parent = root
  3189. neck.Parent = tors
  3190. RW.Parent = tors
  3191. LW.Parent = tors
  3192. RH.Parent = tors
  3193. LH.Parent = tors
  3194. ----------------------------------------------------------------------------------
  3195. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3196. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3197. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3198. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3199. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3200. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3201. ----------------------------------------------------------------------------------
  3202. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3203. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3204. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3205. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3206. --hat.Parent = Character
  3207. end
  3208. ----------------------------------------------------------------------------------
  3209. local SONG = 1117396305
  3210. local SONG2 = 0
  3211. local Music = Instance.new("Sound",tors)
  3212. Music.Volume = 2.5
  3213. Music.Looped = true
  3214. Music.Pitch = 1 --Pitcher
  3215. ----------------------------------------------------------------------------------
  3216. local equipped = false
  3217. local idle = 0
  3218. local change = 1
  3219. local val = 0
  3220. local toim = 0
  3221. local idleanim = 0.4
  3222. local sine = 0
  3223. local Mode = 1
  3224. ----------------------------------------------------------------------------------
  3225. hum.WalkSpeed = 16
  3226. hum.JumpPower = 57
  3227. hum.Animator.Parent = nil
  3228. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3229. local naeeym2 = IT("BillboardGui",char)
  3230. naeeym2.AlwaysOnTop = true
  3231. naeeym2.Size = UDim2.new(5,35,2,15)
  3232. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3233. naeeym2.MaxDistance = 75
  3234. naeeym2.Adornee = hed
  3235. naeeym2.Name = "Name"
  3236. --naeeym2.PlayerToHideFrom = Player
  3237. local tecks2 = IT("TextLabel",naeeym2)
  3238. tecks2.BackgroundTransparency = 1
  3239. tecks2.TextScaled = true
  3240. tecks2.BorderSizePixel = 0
  3241. tecks2.Text = "Random Guy"
  3242. tecks2.Font = "Fantasy"
  3243. tecks2.TextSize = 30
  3244. tecks2.TextStrokeTransparency = 0
  3245. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3246. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3247. tecks2.Size = UDim2.new(1,0,0.5,0)
  3248. tecks2.Parent = naeeym2
  3249. -------------------------------------------------------
  3250. --End Customization--
  3251. -------------------------------------------------------
  3252.  
  3253. -----------------------------------------------------
  3254. --Start Attacks N Stuff--
  3255. -------------------------------------------------------
  3256. function resetmode()
  3257. tecks2.Text = "Random Guy"
  3258. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3259. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3260. for i, v in pairs(ArmourParts) do
  3261. v.BrickColor = BrickColor.new("Black")
  3262. v.Material = "Neon"
  3263. v.Transparency = 0
  3264. end
  3265. for i, v in pairs(NeonParts) do
  3266. maincolor = BrickColor.new("Dark stone grey")
  3267. v.BrickColor = maincolor
  3268. v.Material = "Neon"
  3269. v.Transparency = 0
  3270. end
  3271. for i, v in pairs(ArmourParts2) do
  3272. v.BrickColor = BrickColor.new("Black")
  3273. v.Material = "Neon"
  3274. v.Transparency = 0
  3275. end
  3276. for i, v in pairs(NeonParts2) do
  3277. maincolor = BrickColor.new("Dark stone grey")
  3278. v.BrickColor = maincolor
  3279. v.Material = "Neon"
  3280. v.Transparency = 0
  3281. end
  3282. Mode = 1
  3283. SONG = 1117396305
  3284. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3285. end
  3286.  
  3287. function Taunt10000()
  3288. attack = true
  3289. Cso("649634100", hed, 10, 0.5)
  3290. for i = 0, 6, 0.1 do
  3291. swait()
  3292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3293. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3294. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3295. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3296. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3297. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3298. end
  3299. attack = false
  3300. end
  3301.  
  3302. function Taunt2()
  3303. attack = true
  3304. hum.WalkSpeed = 0
  3305. TAUNT2:Play()
  3306. repeat
  3307. swait()
  3308. TAUNT.Parent = tors
  3309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3311. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3312. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3313. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3314. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3315. until TAUNT2.Playing == false
  3316. attack = false
  3317. hum.WalkSpeed = 16
  3318. end
  3319.  
  3320. function AnnoyingSink()
  3321. coroutine.resume(coroutine.create(function()
  3322. attack = true
  3323. for i = 0, 6, 0.1 do
  3324. swait()
  3325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3326. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3327. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3328. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3329. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3330. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3331. end
  3332. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3333. Hole2.Color = Color3.new(0,0,0)
  3334. local MESH = MakeForm(Hole2,"Cyl")
  3335. MESH.Scale = Vector3.new(0,1,0)
  3336. Hole2.CFrame = CF(mouse.Hit.p)
  3337. Cso("154955269", Hole2, 10, .7)
  3338. for i = 0, 3, 0.1 do
  3339. swait()
  3340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3341. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3342. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3343. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3344. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3345. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3346. end
  3347. attack = false
  3348. for i = 1, 50 do
  3349. swait()
  3350. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3351. end
  3352. for i = 1, 200 do
  3353. swait()
  3354. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3355. end
  3356. swait(100)
  3357. for i = 1, 50 do
  3358. swait()
  3359. Trail(Hole2)
  3360. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3361. end
  3362. Hole2:remove()
  3363. end))
  3364. end
  3365.  
  3366. function Taunt()
  3367. attack = true
  3368. hum.WalkSpeed = 0
  3369. TAUNT:Play()
  3370. repeat
  3371. swait()
  3372. TAUNT.Parent = tors
  3373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3375. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3376. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3377. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3378. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3379. until TAUNT.Playing == false
  3380. attack = false
  3381. hum.WalkSpeed = 16
  3382. end
  3383. function attackone()
  3384. attack = true
  3385. hum.WalkSpeed = 3.01
  3386. for i = 0, 1.7, 0.1 do
  3387. swait()
  3388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3390. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3391. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3392. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3393. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3394. end
  3395. Cso("203426541", ra, 10, 1)
  3396. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3397. CameraEnshaking(2, 5)
  3398. for i = 0, 1.4, 0.1 do
  3399. swait()
  3400. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3403. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3404. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3405. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3406. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3407. end
  3408. hum.WalkSpeed = 16
  3409. attack = false
  3410. end
  3411.  
  3412.  
  3413.  
  3414. function attacktwo()
  3415. attack = true
  3416. hum.WalkSpeed = 3.01
  3417. for i = 0, 1.7, 0.1 do
  3418. swait()
  3419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3421. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3422. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3423. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3424. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3425. end
  3426. Cso("203426541", rl, 10, 1)
  3427. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3428. CameraEnshaking(2, 3)
  3429. for i = 0, 1.4, 0.1 do
  3430. swait()
  3431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3433. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3434. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3435. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3436. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3437. end
  3438. hum.WalkSpeed = 16
  3439. attack = false
  3440. end
  3441. function attackthree()
  3442. attack = true
  3443. hum.WalkSpeed = 3.01
  3444. for i = 0, 1.4, 0.1 do
  3445. swait()
  3446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3448. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3449. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3450. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3451. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3452. end
  3453. Cso("203426541", hed, 10, 1)
  3454. for i = 0, 1.7, 0.1 do
  3455. swait()
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3458. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3459. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3460. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3461. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3462. end
  3463. CameraEnshaking(2, 8)
  3464. Cso("260435136", hed, 10, .9)
  3465. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3466. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3467. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3468. for i = 0, 1.8, 0.1 do
  3469. swait()
  3470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3472. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3473. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3474. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3475. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3476. end
  3477. hum.WalkSpeed = 16
  3478. attack = false
  3479. end
  3480.  
  3481. function somuchcancerwhy() --o no
  3482. attack = true
  3483. hum.WalkSpeed = 0.10
  3484. Character.Head.face.Texture = "rbxassetid://315074049"
  3485. local A = math.random(1,13)
  3486. if A == 1 then
  3487. ohno.SoundId = "rbxassetid://295810519"
  3488. ohno.TimePosition = 1
  3489. end
  3490. if A == 2 then
  3491. ohno.SoundId = "rbxassetid://488472970"
  3492. ohno.TimePosition = 2
  3493. end
  3494. if A == 3 then
  3495. ohno.SoundId = "rbxassetid://917045199"
  3496. ohno.TimePosition = 3
  3497. end
  3498. if A == 4 then
  3499. ohno.SoundId = "rbxassetid://324205173"
  3500. ohno.TimePosition = 1
  3501. end
  3502. if A == 5 then
  3503. ohno.SoundId = "rbxassetid://376134741"
  3504. ohno.TimePosition = 8
  3505. end
  3506. if A == 6 then
  3507. ohno.SoundId = "rbxassetid://164147183"
  3508. ohno.TimePosition = 0
  3509. end
  3510. if A == 7 then
  3511. ohno.SoundId = "rbxassetid://825526716"
  3512. ohno.TimePosition = 1
  3513. end
  3514. if A == 8 then
  3515. ohno.SoundId = "rbxassetid://185460366"
  3516. ohno.TimePosition = 0
  3517. end
  3518. if A == 9 then
  3519. ohno.SoundId = "rbxassetid://273319633"
  3520. ohno.TimePosition = 1
  3521. end
  3522. if A == 10 then
  3523. ohno.SoundId = "rbxassetid://506212392"
  3524. ohno.TimePosition = 2
  3525. end
  3526. if A == 11 then
  3527. ohno.SoundId = "rbxassetid://708297448"
  3528. ohno.TimePosition = 4
  3529. end
  3530. if A == 12 then
  3531. ohno.SoundId = "rbxassetid://497199103"
  3532. ohno.TimePosition = 9
  3533. end
  3534. if A == 13 then
  3535. ohno.SoundId = "rbxassetid://152833989"
  3536. ohno.TimePosition = 1
  3537. end
  3538. ohno:Play()
  3539. for i = 0,100,0.1 do
  3540. swait()
  3541. CameraEnshaking(2, 3)
  3542. ohno.Parent = hed
  3543. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3544. end
  3545. attack = false
  3546. ohno:Stop()
  3547. Character.Head.face.Texture = "rbxassetid://620619801"
  3548. hum.WalkSpeed = 16
  3549. end
  3550.  
  3551. function Power_Burst()
  3552. hum.WalkSpeed = 4
  3553. attack = true
  3554. Cso("163619849", Handle, 10, 1.35)
  3555. for i = 0,4.3,0.1 do
  3556. swait()
  3557. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3560. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3564. end
  3565. CameraEnshaking(2.5, 20)
  3566. Cso("539294959", Handle, 10, .9)
  3567. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3568. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3569. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3570. for i = 0,3,0.1 do
  3571. swait()
  3572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3576. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3578. end
  3579. hum.WalkSpeed = 16
  3580. attack = false
  3581. end
  3582.  
  3583. function Eruption2()
  3584. attack = true
  3585. hum.WalkSpeed = 2
  3586. hum.JumpPower = 0
  3587. for i = 0,7,0.1 do
  3588. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3589. swait()
  3590. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3591. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3596. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3597. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3598. end
  3599. CreateSound("144699494", tors, 10, 1)
  3600. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3601. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3602. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3603. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3604. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3605. coroutine.resume(coroutine.create(function()
  3606. for i = 0,1.8,0.1 do
  3607. swait()
  3608. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3609. end
  3610. for i = 0,1.8,0.1 do
  3611. swait()
  3612. hum.CameraOffset = Vector3.new(0,0,0)
  3613. end
  3614. end))
  3615. local vel2 = Instance.new("BodyVelocity",tors)
  3616. vel2.Velocity = Vector3.new(0,55,0)
  3617. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3618. for i = 0,4,0.1 do
  3619. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3620. swait()
  3621. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3622. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3629. end
  3630. hum.WalkSpeed = 16
  3631. vel2:Destroy()
  3632. hum.JumpPower = 50
  3633. attack = false
  3634. end
  3635.  
  3636. function Magic_Bombs()
  3637. attack = true
  3638. hum.WalkSpeed = 0
  3639. local GYRO = IT("BodyGyro",root)
  3640. GYRO.D = 100
  3641. GYRO.P = 2000
  3642. GYRO.MaxTorque = VT(0,4000000,0)
  3643. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3644. for i = 0,3.6,0.1 do
  3645. swait()
  3646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3649. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3650. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3651. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3652. end
  3653. CameraEnshaking(1, 6)
  3654. GYRO:Destroy()
  3655. Cso("588734356", Handle, 10, 1.05)
  3656. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3657. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3658. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3659. for i = 0,2,0.1 do
  3660. swait()
  3661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3663. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3664. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3665. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3666. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3667. end
  3668. local GYRO = IT("BodyGyro",root)
  3669. GYRO.D = 100
  3670. GYRO.P = 2000
  3671. GYRO.MaxTorque = VT(0,4000000,0)
  3672. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3673. for i = 0,2.4,0.1 do
  3674. swait()
  3675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3678. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3681. end
  3682. GYRO:Destroy()
  3683. CameraEnshaking(1, 6)
  3684. Cso("588734356", Handle, 10, 1.05)
  3685. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3686. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3687. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3688. for i = 0,2,0.1 do
  3689. swait()
  3690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3693. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3696. end
  3697. local GYRO = IT("BodyGyro",root)
  3698. GYRO.D = 100
  3699. GYRO.P = 2000
  3700. GYRO.MaxTorque = VT(0,4000000,0)
  3701. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3702. for i = 0,2.4,0.1 do
  3703. swait()
  3704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3707. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3710. end
  3711. GYRO:Destroy()
  3712. CameraEnshaking(1, 6)
  3713. Cso("588734356", Handle, 10, 1.05)
  3714. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3715. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3716. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3717. for i = 0,2,0.1 do
  3718. swait()
  3719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3722. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3725. end
  3726. attack = false
  3727. hum.WalkSpeed = 16
  3728. end
  3729.  
  3730. function Dangerous_Field()
  3731. attack = true
  3732. hum.WalkSpeed = 0
  3733. for i = 0,10,0.1 do
  3734. swait()
  3735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3738. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3741. CameraEnshaking(1, 7)
  3742. Cso("588734356", Handle, 10, 1.2)
  3743. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3744. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3745. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3746. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3747. end
  3748. attack = false
  3749. hum.WalkSpeed = 16
  3750. end
  3751. function Field()
  3752. attack = true
  3753. hum.WalkSpeed = 0
  3754. for i = 0,10,0.1 do
  3755. swait()
  3756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3759. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3762. CameraEnshaking(1, 7)
  3763. Cso("588734356", Handle, 10, 1.2)
  3764. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3765. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3766. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3767. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3768. end
  3769. attack = false
  3770. hum.WalkSpeed = 16
  3771. end
  3772. function Shockwave()
  3773. attack = true
  3774. hum.WalkSpeed = 0
  3775. for i = 0,4,0.1 do
  3776. swait()
  3777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3783. end
  3784. coroutine.resume(coroutine.create(function()
  3785. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3786. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3787. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3788. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3789. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3790. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3791. CameraEnshaking(1, 7)
  3792. wait(0.05)
  3793. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3794. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3795. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3796. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3797. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3798. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3799. CameraEnshaking(1, 7)
  3800. wait(0.05)
  3801. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3802. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3803. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3804. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3805. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3806. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3807. CameraEnshaking(1, 7)
  3808. wait(0.05)
  3809. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3810. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3811. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3812. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3813. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3814. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3815. CameraEnshaking(1, 7)
  3816. wait(0.05)
  3817. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3818. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3819. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3820. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3821. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3822. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3823. CameraEnshaking(1, 7)
  3824. wait(0.05)
  3825. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3826. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3827. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3828. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3829. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3830. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3831. CameraEnshaking(1, 7)
  3832. end))
  3833. Cso("440145223", Handle, 10, 1.05)
  3834. for i = 1,7,0.1 do
  3835. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3836. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3837. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3838. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3839. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3841. end
  3842. wait(.6)
  3843. hum.WalkSpeed = 16
  3844. attack = false
  3845. end
  3846. function Pulse()
  3847. attack = true
  3848. hum.WalkSpeed = 0
  3849. local GYRO = IT("BodyGyro",root)
  3850. GYRO.D = 100
  3851. GYRO.P = 2000
  3852. GYRO.MaxTorque = VT(0,4000000,0)
  3853. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3854. for i = 0,4,0.1 do
  3855. swait()
  3856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3858. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3859. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3860. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3861. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3862. end
  3863. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3864. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3865. CameraEnshaking(1, 25)
  3866. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3867. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3868. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3869. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3870. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3872. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3873. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3874. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3875. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3876. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3877. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3878. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3880. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3881. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3882. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3883. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3884. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3885. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3886. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3888. Cso("440145223", Handle, 10, 1.05)
  3889. GYRO:Destroy()
  3890. for i = 1,2,0.1 do
  3891. swait()
  3892. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3896. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3897. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3899. end
  3900. hum.WalkSpeed = 16
  3901. attack = false
  3902. end
  3903.  
  3904. function Technobeam()
  3905. attack = true
  3906. hum.WalkSpeed = 3.01
  3907. for i = 0, 4, 0.1 do
  3908. swait()
  3909. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3912. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3913. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3916. end
  3917. for i = 0, 2, 0.1 do
  3918. swait()
  3919. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3922. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3923. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3924. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3925. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3926. end
  3927. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3928. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3929. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3930. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3931. CameraEnshaking(4, 5)
  3932. Cso("206049428", char, 10, 1)
  3933. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3934. if v:FindFirstChild("Head") then
  3935. Eviscerate(v)
  3936. end
  3937. end
  3938. for i = 0, 2, 0.1 do
  3939. swait()
  3940. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3943. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3944. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3947. end
  3948. hum.WalkSpeed = 16
  3949. attack = false
  3950. end
  3951.  
  3952. function Painful_Stomp2()
  3953. attack = true
  3954. for i = 0,5.2,0.1 do
  3955. swait()
  3956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3957. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3959. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  3961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  3962. end
  3963. CreateSound("331666100", char, 10, 1)
  3964. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3965. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3966. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3967. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3968. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  3969. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  3970. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3971. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  3972. if v:FindFirstChild("Head") then
  3973. Eviscerate(v)
  3974. end
  3975. end
  3976. coroutine.resume(coroutine.create(function()
  3977. for i = 0,2.8,0.1 do
  3978. swait()
  3979. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3980. end
  3981. for i = 0,1.8,0.1 do
  3982. swait()
  3983. hum.CameraOffset = Vector3.new(0,0,0)
  3984. end
  3985. end))
  3986. for i = 0,3.7,0.1 do
  3987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  3990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  3991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3993. end
  3994. wait(.6)
  3995. attack = false
  3996. end
  3997.  
  3998. function Painful_Stomp()
  3999. attack = true
  4000. for i = 0,5.2,0.1 do
  4001. swait()
  4002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4005. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4008. end
  4009. CreateSound("331666100", char, 10, 1)
  4010. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4011. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4012. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4013. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4014. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4015. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4016. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4017. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4018. if v:FindFirstChild("Head") then
  4019. Eviscerate(v)
  4020. end
  4021. end
  4022. coroutine.resume(coroutine.create(function()
  4023. for i = 0,2.8,0.1 do
  4024. swait()
  4025. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4026. end
  4027. for i = 0,1.8,0.1 do
  4028. swait()
  4029. hum.CameraOffset = Vector3.new(0,0,0)
  4030. end
  4031. end))
  4032. for i = 0,3.7,0.1 do
  4033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4039. end
  4040. wait(.6)
  4041. attack = false
  4042. end
  4043.  
  4044.  
  4045. function LAZER()
  4046. attack = true
  4047. hum.WalkSpeed = 0.03
  4048. for i = 0,4,0.1 do
  4049. swait()
  4050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4052. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4053. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4054. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4056. end
  4057. LAZOR:Play()
  4058. local GYRO = IT("BodyGyro",root)
  4059. GYRO.D = 100
  4060. GYRO.P = 2000
  4061. GYRO.MaxTorque = VT(0,4000000,0)
  4062. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4063. repeat
  4064. swait(2)
  4065. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4066. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4067. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4068. LAZOR.Parent = ra
  4069. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4070. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4071. CameraEnshaking(1, 7)
  4072. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4073. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4074. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4075. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4077. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4078. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4079. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4080. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4081. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4082. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4083. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4084. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4085. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4086. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4087. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4088. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4089. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4090. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4091. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4092. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4093. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4094. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4095. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4096. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4097. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4098. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4099. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4100. until LAZOR.Playing == false
  4101. GYRO:Destroy()
  4102. hum.WalkSpeed = 16
  4103. attack = false
  4104. end
  4105. function new()
  4106. attack = true
  4107. hum.WalkSpeed = 0.03
  4108. for i = 0,4,0.1 do
  4109. swait()
  4110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4116. end
  4117. LAZOR:Play()
  4118. local GYRO = IT("BodyGyro",root)
  4119. GYRO.D = 100
  4120. GYRO.P = 2000
  4121. GYRO.MaxTorque = VT(0,4000000,0)
  4122. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4123. repeat
  4124. swait(2)
  4125. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4126. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4127. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4128. LAZOR.Parent = ra
  4129. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4130. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4131. CameraEnshaking(1, 7)
  4132. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4133. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4134. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4135. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4136. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4137. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4138. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4139. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4140. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4141. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4142. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4143. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4144. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4145. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4146. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4147. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4148. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4149. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4150. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4151. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4153. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4155. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4157. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4159. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4160. until LAZOR.Playing == false
  4161. GYRO:Destroy()
  4162. hum.WalkSpeed = 16
  4163. attack = false
  4164. end
  4165. function Spirit_Beam()
  4166. attack = true
  4167. hum.WalkSpeed = 0
  4168. local GYRO = IT("BodyGyro",root)
  4169. GYRO.D = 100
  4170. GYRO.P = 2000
  4171. GYRO.MaxTorque = VT(0,4000000,0)
  4172. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4173. for i = 0,5,0.1 do
  4174. swait()
  4175. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4178. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4182. end
  4183. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4184. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4185. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4186. local beam = Instance.new("Part", workspace)
  4187. beam.BrickColor = BrickColor.new("Fog")
  4188. beam.FormFactor = "Custom"
  4189. beam.Material = "Neon"
  4190. beam.Transparency = 0.5
  4191. beam.Anchored = true
  4192. beam.Locked = true
  4193. beam.CanCollide = false
  4194. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4195. beam.Size = Vector3.new(1.05, 1.05, distance)
  4196. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4197. game:GetService("Debris"):AddItem(beam, 0.14)
  4198. local sound = Instance.new('Sound',Handle)
  4199. sound.SoundId = 'rbxassetid://588697948'
  4200. sound.Volume = 7
  4201. sound.EmitterSize = 40
  4202. sound.MaxDistance = 450
  4203. sound:Play()
  4204. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4205. GYRO:Destroy()
  4206. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4207. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4208. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4209. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4210. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4211. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4212. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4213. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4214. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4215. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4216. wait(0.3)
  4217. attack = false
  4218. hum.WalkSpeed = 16
  4219. ref:Destroy()
  4220. end
  4221. function Distort()
  4222. attack = true
  4223. hum.WalkSpeed = 0
  4224. local pos = root.Position
  4225. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4226. Cso("261227592", tors, 10, 0.85)
  4227. for i = 1,2.5,0.1 do
  4228. swait()
  4229. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4230. end
  4231. attack = false
  4232. hum.WalkSpeed = 8
  4233. end
  4234. function Ancient_Rage()
  4235. attack = true
  4236. hum.WalkSpeed = 4
  4237. Cso("135017578", tors, 10, 1.05)
  4238. for i = 1,14,0.1 do
  4239. swait()
  4240. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4246. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4247. if v:FindFirstChild("Head") then
  4248. Eviscerate(v)
  4249. end
  4250. end
  4251. end
  4252. attack = false
  4253. hum.WalkSpeed = 16
  4254. end
  4255. function Ancient_Ragu()
  4256. attack = true
  4257. hum.WalkSpeed = 4
  4258. Cso("1028044973", tors, 10, 1.05)
  4259. for i = 1,14,0.1 do
  4260. swait()
  4261. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4267. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4268. if v:FindFirstChild("Head") then
  4269. Eviscerate(v)
  4270. end
  4271. end
  4272. end
  4273. attack = false
  4274. hum.WalkSpeed = 16
  4275. end
  4276. function TTTTTTTTTTGaunt()
  4277. attack = true
  4278. hum.WalkSpeed = 0
  4279. sex:Play()
  4280. repeat
  4281. swait()
  4282. sex.Parent = tors
  4283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4287. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4288. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4289. until sex.Playing == false
  4290. attack = false
  4291. hum.WalkSpeed = 16
  4292. end
  4293. function TTTTTTTTTTTaunt()
  4294. attack = true
  4295. hum.WalkSpeed = 0
  4296. DTAUNT:Play()
  4297. repeat
  4298. swait()
  4299. DTAUNT.Parent = tors
  4300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4304. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4305. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4306. until DTAUNT.Playing == false
  4307. attack = false
  4308. hum.WalkSpeed = 16
  4309. end
  4310.  
  4311. function Taunt3()
  4312. attack = true
  4313. hum.WalkSpeed = 0
  4314. newnoob:Play()
  4315. repeat
  4316. swait()
  4317. newnoob.Parent = tors
  4318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4322. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4323. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4324. until newnoob.Playing == false
  4325. attack = false
  4326. hum.WalkSpeed = 16
  4327. end
  4328.  
  4329.  
  4330. function Multi_Bombs()
  4331. attack = true
  4332. hum.WalkSpeed = 3.01
  4333. for i = 0,3,0.1 do
  4334. swait()
  4335. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4336. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4339. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4343. end
  4344. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4345. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4346. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4347. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4348. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4349. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4350. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4351. CreateSound("142070127", tors, 10, 1)
  4352. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4353. for i = 0,1,0.1 do
  4354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4356. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4358. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4359. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4360. end
  4361. for i = 0,2,0.1 do
  4362. swait()
  4363. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4364. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4367. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4371. end
  4372. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4373. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4374. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4375. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4376. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4377. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4378. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4379. CreateSound("142070127", tors, 10, 1)
  4380. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4381. for i = 0,1,0.1 do
  4382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4384. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4386. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4387. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4388. end
  4389. for i = 0,2,0.1 do
  4390. swait()
  4391. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4392. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4395. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4399. end
  4400. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4401. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4402. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4403. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4404. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4405. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4406. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4407. CreateSound("142070127", tors, 10, 1)
  4408. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4409. for i = 0,1,0.1 do
  4410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4412. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4414. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4415. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4416. end
  4417. wait(.6)
  4418. attack = false
  4419. hum.WalkSpeed = 16
  4420. end
  4421.  
  4422. function Universal_Crush()
  4423. attack = true
  4424. for i = 0,5.2,0.05 do
  4425. swait()
  4426. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4427. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4434. end
  4435. CreateSound("331666100", tors, 10, 1)
  4436. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4437. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4438. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4439. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4440. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4441. coroutine.resume(coroutine.create(function()
  4442. for i = 0,1.8,0.1 do
  4443. swait()
  4444. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4445. end
  4446. for i = 0,1.8,0.1 do
  4447. swait()
  4448. hum.CameraOffset = Vector3.new(0,0,0)
  4449. end
  4450. end))
  4451. for i = 1,4.7,0.1 do
  4452. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4453. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4454. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4455. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4456. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4458. end
  4459. wait(.6)
  4460. attack = false
  4461. end
  4462.  
  4463. function HAAH()
  4464. attack = true
  4465. hum.WalkSpeed = 0
  4466. Cso("300208779", hed, 10, 1)
  4467. for i = 0,9,0.1 do
  4468. swait()
  4469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4471. if Mrandom(1,15) == 1 then
  4472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4473. end
  4474. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4475. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4478. end
  4479. attack = false
  4480. hum.WalkSpeed = 16
  4481. end
  4482. function again()
  4483. attack = true
  4484. hum.WalkSpeed = 0
  4485. ITAUNT:Play()
  4486. repeat
  4487. swait()
  4488. ITAUNT.Parent = tors
  4489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4490. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4491. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4492. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4493. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4495. until ITAUNT.Playing == false
  4496. attack = false
  4497. hum.WalkSpeed = 16
  4498. end
  4499. function LunarSpin()
  4500. attack = true
  4501. hum.WalkSpeed = 0
  4502. for i = 0,17,0.05 do
  4503. CameraEnshaking(1, 5)
  4504. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4505. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4506. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4507. swait()
  4508. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4511. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4512. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4513. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4514. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4515. end
  4516. hum.WalkSpeed = 16
  4517. attack = false
  4518. end
  4519. function Decapitate()
  4520. local target = nil
  4521. local targettorso = nil
  4522. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4523. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4524. target = mouse.Target.Parent.Humanoid
  4525. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4526. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4527. end
  4528. end
  4529. if target ~= nil then
  4530. targettorso.Anchored = true
  4531. attack = true
  4532. hum.WalkSpeed = 0
  4533. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4534. for i = 0,4.2,0.1 do
  4535. swait()
  4536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4539. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4542. end
  4543. local ModelHead01 = New("Model", char, "", {})
  4544. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4545. local Head01 = targethead:Clone()
  4546. targethead.Transparency = 1
  4547. Head01.Parent = ModelHead01
  4548. local weldHead01 = Instance.new("Weld")
  4549. weldHead01.Parent = Head01
  4550. weldHead01.Part0 = targethead
  4551. weldHead01.Part1 = Head01
  4552. weldHead01.C1 = CFrame.new(0, 0, 0)
  4553. targethead.face:Remove()
  4554. weldHead01.Part0 = ra
  4555. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4556. targettorso:BreakJoints()
  4557. CreateSound("314390675", targettorso, 5, .7)
  4558. for i = 0,3.2,0.1 do
  4559. swait()
  4560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4566. end
  4567. for i = 0,4.2,0.1 do
  4568. swait()
  4569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4573. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4575. end
  4576. CreateSound("541909763", targettorso, 5, .8)
  4577. weldHead01:Destroy()
  4578. Head01.CanCollide = true
  4579. local bodyVelocity2 = Create("BodyVelocity")({
  4580. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4581. P = 5000,
  4582. maxForce = Vector3.new(8000, 8000, 8000),
  4583. Parent = Head01
  4584. })
  4585. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4586. for i = 0,6.2,0.1 do
  4587. swait()
  4588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4592. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4594. end
  4595. targettorso.Anchored = false
  4596. attack = false
  4597. hum.WalkSpeed = 16
  4598. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4599. end
  4600. end
  4601. function BalanceSpin()
  4602. attack = true
  4603. hum.WalkSpeed = 2
  4604. for i = 0,17,0.07 do
  4605. CameraEnshaking(1, 5)
  4606. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4607. swait()
  4608. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4609. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4610. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4613. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4617. end
  4618. hum.WalkSpeed = 16
  4619. attack = false
  4620. end
  4621.  
  4622. function lolik()
  4623. attack = true
  4624. hum.WalkSpeed = 0
  4625. pop:Play()
  4626. repeat
  4627. pop.Parent = tors
  4628. swait()
  4629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4631. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4632. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4633. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4634. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4635. until pop.Playing == false
  4636. attack = false
  4637. hum.WalkSpeed = 16
  4638. end
  4639.  
  4640. function BARK()
  4641. attack = true
  4642. hum.WalkSpeed = 0
  4643. BATAUNT:Play()
  4644. repeat
  4645. BATAUNT.Parent = tors
  4646. swait()
  4647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4649. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4650. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4651. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4652. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4653. until BATAUNT.Playing == false
  4654. attack = false
  4655. hum.WalkSpeed = 16
  4656. end
  4657.  
  4658. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4659. local NSound = nil
  4660. coroutine.resume(coroutine.create(function()
  4661. NSound = Instance.new("Sound", PARENT)
  4662. NSound.Volume = VOLUME
  4663. NSound.Pitch = PITCH
  4664. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4665. swait()
  4666. NSound:play()
  4667. game:GetService("Debris"):AddItem(NSound, 10)
  4668. end))
  4669. return NSound
  4670. end
  4671. function nope()
  4672. attack = true
  4673. hum.WalkSpeed = 0
  4674. NOTAUNT:Play()
  4675. repeat
  4676. NOTAUNT.Parent = tors
  4677. swait()
  4678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4680. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4681. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4682. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4683. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4684. until NOTAUNT.Playing == false
  4685. attack = false
  4686. hum.WalkSpeed = 16
  4687. end
  4688. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4689. local NSound = nil
  4690. coroutine.resume(coroutine.create(function()
  4691. NSound = Instance.new("Sound", PARENT)
  4692. NSound.Volume = VOLUME
  4693. NSound.Pitch = PITCH
  4694. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4695. swait()
  4696. NSound:play()
  4697. game:GetService("Debris"):AddItem(NSound, 10)
  4698. end))
  4699. return NSound
  4700. end
  4701. function Anime_Splosion()
  4702. attack = true
  4703. for i = 0,2,0.05 do
  4704. swait()
  4705. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4706. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4713. end
  4714. CreateSound("331666100", tors, 10, 1)
  4715. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4716. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4717. CameraEnshaking(1.5, 10)
  4718. for i = 1,2,0.1 do
  4719. swait()
  4720. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4721. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4722. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4725. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4726. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4727. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4728. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4729. end
  4730. wait(.6)
  4731. attack = false
  4732. end
  4733. corrupted = false
  4734. function Bark_Splosion()
  4735. attack = true
  4736. for i = 0,2,0.05 do
  4737. swait()
  4738. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4739. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4746. end
  4747. CreateSound("331666100", tors, 10, 1)
  4748. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4749. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4750. CameraEnshaking(1.5, 10)
  4751. for i = 1,2,0.1 do
  4752. swait()
  4753. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4754. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4755. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4758. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4759. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4760. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4762. end
  4763. wait(.6)
  4764. attack = false
  4765. end
  4766. corrupted = false
  4767.  
  4768. function Taunt1000()
  4769. attack = true
  4770. hum.WalkSpeed = 0
  4771. for i = 0, 9, 0.1 do
  4772. swait()
  4773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4775. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4776. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4777. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4778. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4779. end
  4780. attack = false
  4781. hum.WalkSpeed = 16
  4782. end
  4783.  
  4784. function Pixel_Corrupt()
  4785. attack = true
  4786. corrupted = true
  4787. for i = 0,3,0.05 do
  4788. swait()
  4789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4791. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4792. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4793. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4794. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4797. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4799. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4801. end
  4802. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4803. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4804. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4805. CreateSound("331666100", refa, 10, 1)
  4806. CameraEnshaking(1.5, 10)
  4807. coroutine.resume(coroutine.create(function()
  4808. for i = 1,20,0.1 do
  4809. swait(5)
  4810. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4811. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4812. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4813. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4814. CreateSound("331666100", refa, 10, 1)
  4815. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4816. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4817. end
  4818. refa:Destroy()
  4819. corrupted = false
  4820. end))
  4821. for i = 1,2.5,0.1 do
  4822. swait()
  4823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4829. end
  4830. wait(.3)
  4831. attack = false
  4832. end
  4833.  
  4834. function FearMe()
  4835. attack = true
  4836. hum.WalkSpeed = 0
  4837. so:Play()
  4838. repeat
  4839. swait()
  4840. so.Parent = tors
  4841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4843. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4844. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4845. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4846. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4847. until so.Playing == false
  4848. attack = false
  4849. hum.WalkSpeed = 16
  4850. end
  4851.  
  4852. function heregoes()
  4853. attack = true
  4854. hum.WalkSpeed = 0
  4855. Cso("134978657", hed, 10, 1)
  4856. for i = 0,9,0.1 do
  4857. swait()
  4858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4860. if Mrandom(1,15) == 1 then
  4861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4862. end
  4863. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4864. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4865. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4866. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4867. end
  4868. attack = false
  4869. hum.WalkSpeed = 16
  4870. end
  4871. function again()
  4872. attack = true
  4873. hum.WalkSpeed = 0
  4874. ITAUNT:Play()
  4875. repeat
  4876. swait()
  4877. ITAUNT.Parent = tors
  4878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4879. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4880. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4881. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4882. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4884. until ITAUNT.Playing == false
  4885. attack = false
  4886. hum.WalkSpeed = 16
  4887. end
  4888.  
  4889. function thing()
  4890. attack = true
  4891. timetofly = false
  4892. hum.WalkSpeed = 0.05
  4893. Character.Head.face.Texture = "rbxassetid://705269463"
  4894. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4895. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4896. Humanoid.JumpPower = 0
  4897. for i = 0,300,0.1 do --thatsalongtime
  4898. swait()
  4899. CameraEnshaking(1, 7)
  4900. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4901. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4902. root.Velocity = root.CFrame.lookVector * 225
  4903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4906. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4909. end
  4910. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4911. attack = false
  4912. Humanoid.JumpPower = 50
  4913. Character.Head.face.Texture = "rbxassetid://620619801"
  4914. hum.WalkSpeed = 16
  4915. wait(45)
  4916. timetofly = true
  4917. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4918. end
  4919.  
  4920. function DANCEFORME()
  4921. attack = true
  4922. Character.Head.face.Texture = "rbxassetid://183225545"
  4923. MERKIO:Play()
  4924. repeat
  4925. for i = 0,0.7,0.2 do
  4926. swait()
  4927. MERKIO.Parent = tors
  4928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4930. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4931. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4932. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4934. end
  4935. for i = 0,0.7,0.2 do
  4936. swait()
  4937. MERKIO.Parent = tors
  4938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4939. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4940. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4941. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4942. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4943. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4944. end
  4945. until MERKIO.Playing == false
  4946. MERKIO:Stop()
  4947. Character.Head.face.Texture = "rbxassetid://620619801"
  4948. attack = false
  4949. hum.WalkSpeed = 16
  4950. end
  4951.  
  4952. function HAA55() --ik
  4953. attack = true
  4954. hum.WalkSpeed = 1.01
  4955. Character.Head.face.Texture = "rbxassetid://111523405"
  4956. CreateSound("1395854043", hed, 10, 1)
  4957. for i = 0,14,0.1 do
  4958. swait()
  4959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4961. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4962. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4963. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4964. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4965. end
  4966. attack = false
  4967. Character.Head.face.Texture = "rbxassetid://620619801"
  4968. hum.WalkSpeed = 16
  4969. end
  4970.  
  4971. function DistortThem()
  4972. CanUse = false
  4973. local HIT = tors.Touched:Connect(function(hit)
  4974. Kill(hit.Parent)
  4975. end)
  4976. for i = 1, 350 do
  4977. swait()
  4978. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4979. CreateSound("333430981", hed, 1.5, 1)
  4980. RA.Parent = ra
  4981. LA.Parent = la
  4982. FT.Parent = tors
  4983. RL.Parent = rl
  4984. LL.Parent = ll
  4985. for _,v in next, char:GetDescendants() do
  4986. if(v:IsA'DataModelMesh')then
  4987. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4988. end
  4989. end
  4990. end
  4991. FT.Parent = nil
  4992. RA.Parent = nil
  4993. LA.Parent = nil
  4994. RL.Parent = nil
  4995. LL.Parent = nil
  4996. for _,v in next, char:GetDescendants() do
  4997. if(v:IsA'DataModelMesh')then
  4998. v.Offset = Vector3.new(0,0,0)
  4999. end
  5000. end
  5001. HIT:Disconnect()
  5002. wait(3.5)
  5003. CanUse = true
  5004. end
  5005.  
  5006. function targett()
  5007. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5008. TargetSelect(mouse.Target.Parent)
  5009. CreateSound("743521450", char, 1, .8)
  5010. end
  5011. end
  5012.  
  5013. function un_fun()
  5014. attack = true
  5015. hum.WalkSpeed = 0
  5016. BTAUNT:Play()
  5017. repeat
  5018. swait()
  5019. BTAUNT.Parent = tors
  5020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5021. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5022. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5023. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5024. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5025. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5026. until BTAUNT.Playing == false
  5027. attack = false
  5028. hum.WalkSpeed = 16
  5029. end
  5030. function thisisit()
  5031. attack = true
  5032. hum.WalkSpeed = 0
  5033. STAUNT:Play()
  5034. repeat
  5035. swait()
  5036. STAUNT.Parent = tors
  5037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5038. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5039. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5040. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5041. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5043. until STAUNT.Playing == false
  5044. attack = false
  5045. hum.WalkSpeed = 16
  5046. end
  5047. function PENIS()
  5048. attack = true
  5049. hum.WalkSpeed = 0
  5050. NOSOUND:Play()
  5051. repeat
  5052. swait()
  5053. NOSOUND.Parent = tors
  5054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5055. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5058. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5060. until NOSOUND.Playing == false
  5061. attack = false
  5062. hum.WalkSpeed = 16
  5063. end
  5064. function Exploit()
  5065. exploitable = false
  5066. Cso("907332670", tors, 10, 1.05)
  5067. coroutine.resume(coroutine.create(function()
  5068. for i = 1,20,0.1 do
  5069. swait()
  5070. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5071. end
  5072. Cso("12222030", tors, 10, 1.05)
  5073. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5074. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5075. if v:FindFirstChild("Head") then
  5076. Eviscerate(v)
  5077. SoulSteal(v)
  5078. end
  5079. end
  5080. wait(15)
  5081. exploitable = true
  5082. end))
  5083. end
  5084. function wutdefaq()
  5085. attack = true
  5086. hum.WalkSpeed = 0
  5087. WTF:Play()
  5088. repeat
  5089. swait()
  5090. WTF.Parent = tors
  5091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5092. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5093. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5094. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5095. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5097. until STAUNT.Playing == false
  5098. attack = false
  5099. hum.WalkSpeed = 16
  5100. end
  5101. function Exploit()
  5102. exploitable = false
  5103. Cso("135017578", tors, 10, 1.05)
  5104. coroutine.resume(coroutine.create(function()
  5105. for i = 1,20,0.1 do
  5106. swait()
  5107. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5108. end
  5109. Cso("160718677", tors, 10, 1.05)
  5110. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5111. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5112. if v:FindFirstChild("Head") then
  5113. Eviscerate(v)
  5114. SoulSteal(v)
  5115. end
  5116. end
  5117. wait(15)
  5118. exploitable = true
  5119. end))
  5120. end
  5121. function ASCENTION()
  5122. attack = true
  5123. hum.WalkSpeed = 0
  5124. Cso("987502413", tors, 10, 1.05)
  5125. local vel2 = Instance.new("BodyVelocity",tors)
  5126. vel2.Velocity = Vector3.new(0,30,0)
  5127. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5128. for i = 0,20,0.1 do
  5129. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5130. swait()
  5131. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5132. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5133. CameraEnshaking(1, 4)
  5134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5140. end
  5141. hum.WalkSpeed = 16
  5142. vel2:Destroy()
  5143. attack = false
  5144. end
  5145.  
  5146. function Taunt1()
  5147. attack = true
  5148. hum.WalkSpeed = 3.01
  5149. Cso("1535994137", hed, 10, 1)
  5150. for i = 0, 9, 0.1 do
  5151. swait()
  5152. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5155. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5156. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5157. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5158. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5159. end
  5160. hum.WalkSpeed = 16
  5161. attack = false
  5162. end
  5163.  
  5164. function Destruction()
  5165. attack = true
  5166. local Ring1 = Instance.new("Part", char)
  5167. Ring1.Anchored = true
  5168. Ring1.BrickColor = maincolor
  5169. Ring1.CanCollide = false
  5170. Ring1.FormFactor = 3
  5171. Ring1.Name = "Ring"
  5172. Ring1.Material = "Neon"
  5173. Ring1.Size = Vector3.new(1, 0.05, 1)
  5174. Ring1.Transparency = 1
  5175. Ring1.TopSurface = 0
  5176. Ring1.BottomSurface = 0
  5177. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5178. Ring1Mesh.MeshType = "Brick"
  5179. Ring1Mesh.Name = "SizeMesh"
  5180. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5181. local InnerRing1 = Ring1:Clone()
  5182. InnerRing1.Parent = char
  5183. InnerRing1.Transparency = 0
  5184. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5185. InnerRing1.Size = Vector3.new(1, 1, 1)
  5186. local InnerRing1Mesh = InnerRing1.SizeMesh
  5187. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5188. InnerRing1Mesh.MeshType = "Sphere"
  5189. Ring1:Destroy()
  5190. for i = 0, 5, 0.1 do
  5191. swait()
  5192. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5193. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5198. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5199. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5200. root.CFrame = FaceMouse()[1]
  5201. end
  5202. InnerRing1.Transparency = 1
  5203. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5204. CreateSound("294188875", char, 2.3, 1)
  5205. local a = IT("Part", char)
  5206. a.Name = "Direction"
  5207. a.Anchored = true
  5208. a.BrickColor = maincolor
  5209. a.Material = "Neon"
  5210. a.Transparency = 0
  5211. a.Shape = "Cylinder"
  5212. a.CanCollide = false
  5213. local a2 = IT("Part", char)
  5214. a2.Name = "Direction"
  5215. a2.Anchored = true
  5216. a2.BrickColor = maincolor
  5217. a2.Color = maincolor.Color
  5218. a2.Material = "Neon"
  5219. a2.Transparency = 0.5
  5220. a2.Shape = "Cylinder"
  5221. a2.CanCollide = false
  5222. local ba = IT("Part", char)
  5223. ba.Name = "HitDirect"
  5224. ba.Anchored = true
  5225. ba.BrickColor = maincolor
  5226. ba.Material = "Neon"
  5227. ba.Transparency = 1
  5228. ba.CanCollide = false
  5229. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5230. local ignore = char
  5231. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5232. a.BottomSurface = 10
  5233. a.TopSurface = 10
  5234. a2.BottomSurface = 10
  5235. a2.TopSurface = 10
  5236. local distance = (InnerRing1.CFrame.p - position).magnitude
  5237. a.Size = Vector3.new(distance, 1, 1)
  5238. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5239. a2.Size = Vector3.new(distance, 1, 1)
  5240. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5241. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5242. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5243. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5244. game:GetService("Debris"):AddItem(a, 20)
  5245. game:GetService("Debris"):AddItem(a2, 20)
  5246. game:GetService("Debris"):AddItem(ba, 20)
  5247. local msh = Instance.new("SpecialMesh", a)
  5248. msh.MeshType = "Sphere"
  5249. msh.Scale = Vector3.new(1, 25, 25)
  5250. local msh2 = Instance.new("SpecialMesh", a2)
  5251. msh2.MeshType = "Sphere"
  5252. msh2.Scale = Vector3.new(1, 30, 30)
  5253. for i = 0, 10, 0.1 do
  5254. swait()
  5255. root.CFrame = FaceMouse()[1]
  5256. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5257. a2.Color = maincolor.Color
  5258. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5259. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5260. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5261. distance = (InnerRing1.CFrame.p - position).magnitude
  5262. a.Size = Vector3.new(distance, 1, 1)
  5263. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5264. a2.Size = Vector3.new(distance, 1, 1)
  5265. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5266. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5267. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5268. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5269. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5270. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5271. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5272. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5273. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5274. if v:FindFirstChild("Head") then
  5275. Eviscerate(v)
  5276. SoulSteal(v)
  5277. end
  5278. end
  5279. end
  5280. a:Destroy()
  5281. a2:Destroy()
  5282. ba:Destroy()
  5283. InnerRing1:Destroy()
  5284. attack = false
  5285. hum.CameraOffset = Vector3.new(0,0,0)
  5286. end
  5287.  
  5288. function Flame_Burst()
  5289. local target = nil
  5290. local targettorso = nil
  5291. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5292. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5293. target = mouse.Target.Parent.Humanoid
  5294. target2 = mouse.Target.Parent
  5295. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5296. end
  5297. end
  5298. if target ~= nil then
  5299. attack = true
  5300. hum.WalkSpeed = 0
  5301. for i = 0, 3.4, 0.1 do
  5302. swait()
  5303. hum.WalkSpeed = 0
  5304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5305. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5306. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5307. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5308. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5309. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5310. end
  5311. --targettorso:BreakJoints()
  5312. for i = 0, 3.4, 0.1 do
  5313. swait()
  5314. hum.WalkSpeed = 0
  5315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5316. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5317. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5318. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5319. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5320. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5321. end
  5322. for i, v in pairs(target2:GetChildren()) do
  5323. if(not char:IsAncestorOf(v))then
  5324. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5325. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5326. if(hum and hedder and hum.Health > 0)then
  5327. Eviscerate(v.Parent)
  5328. end
  5329. end
  5330. end
  5331. attack = false
  5332. hum.WalkSpeed = 16
  5333. end
  5334. end
  5335.  
  5336. function GIMME_THOSE()
  5337. attack = true
  5338. chatfunc("BURN....", BrickColor.random().Color)
  5339. for i = 0,5.2,0.1 do
  5340. swait()
  5341. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5342. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5343. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5344. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5345. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5346. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5347. end
  5348. chatfunc("IN....", BrickColor.random().Color)
  5349. wait(2)
  5350. CreateSound("331666100", char, 10, 1)
  5351. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5352. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5353. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5354. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5355. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5356. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5357. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5358. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5359. if v:FindFirstChild("Head") then
  5360. Eviscerate(v)
  5361. SoulSteal(v)
  5362. end
  5363. end
  5364. coroutine.resume(coroutine.create(function()
  5365. for i = 0,2.8,0.1 do
  5366. swait()
  5367. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5368. end
  5369. for i = 0,1.8,0.1 do
  5370. swait()
  5371. hum.CameraOffset = Vector3.new(0,0,0)
  5372. end
  5373. end))
  5374. for i = 0,3.7,0.1 do
  5375. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5376. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5383. end
  5384. wait(.6)
  5385. CreateSound("907332997", hed, 10, 1)
  5386. attack = false
  5387. end
  5388.  
  5389. function Eruption()
  5390. attack = true
  5391. hum.WalkSpeed = 2
  5392. hum.JumpPower = 0
  5393. for i = 0,7,0.1 do
  5394. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5395. swait()
  5396. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5397. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5404. end
  5405. CreateSound("144699494", tors, 10, 1)
  5406. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5407. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5408. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5409. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5410. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5411. coroutine.resume(coroutine.create(function()
  5412. for i = 0,1.8,0.1 do
  5413. swait()
  5414. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5415. end
  5416. for i = 0,1.8,0.1 do
  5417. swait()
  5418. hum.CameraOffset = Vector3.new(0,0,0)
  5419. end
  5420. end))
  5421. local vel2 = Instance.new("BodyVelocity",tors)
  5422. vel2.Velocity = Vector3.new(0,55,0)
  5423. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5424. for i = 0,4,0.1 do
  5425. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5426. swait()
  5427. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5428. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5432. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5435. end
  5436. hum.WalkSpeed = 16
  5437. vel2:Destroy()
  5438. hum.JumpPower = 50
  5439. attack = false
  5440. end
  5441.  
  5442. function Solar_Flare2()
  5443. attack = true
  5444. hum.WalkSpeed = 2
  5445. hum.JumpPower = 75
  5446. hum.Jump = true
  5447. wait(0.4)
  5448. CreateSound("144699494", tors, 10, 1)
  5449. hum.JumpPower = 0
  5450. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5451. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5452. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5453. for i = 0,20,0.1 do
  5454. root.Velocity = root.CFrame.lookVector * 60
  5455. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5456. swait()
  5457. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5458. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5464. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5465. end
  5466. hum.WalkSpeed = 16
  5467. hum.JumpPower = 50
  5468. attack = false
  5469. end
  5470.  
  5471. function Solar_Flare()
  5472. attack = true
  5473. hum.WalkSpeed = 2
  5474. hum.JumpPower = 75
  5475. hum.Jump = true
  5476. wait(0.4)
  5477. CreateSound("144699494", tors, 10, 1)
  5478. hum.JumpPower = 0
  5479. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5480. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5481. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5482. for i = 0,20,0.1 do
  5483. root.Velocity = root.CFrame.lookVector * 60
  5484. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5485. swait()
  5486. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5487. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5494. end
  5495. hum.WalkSpeed = 16
  5496. hum.JumpPower = 50
  5497. attack = false
  5498. end
  5499. function dmg(dude)
  5500. if dude.Name ~= char then
  5501. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5502. local bgf = Instance.new("BodyGyro",dude.Head)
  5503. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5504. local val = Instance.new("BoolValue",dude)
  5505. val.Name = "IsHit"
  5506. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5507. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5508. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5509. partasdeff.LightEmission = .1
  5510. partasdeff.Size = NumberSequence.new(0.2)
  5511. partasdeff.Texture = "rbxassetid://771221224"
  5512. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5513. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5514. partasdeff.Transparency = bbb
  5515. partasdeff.Size = aaa
  5516. partasdeff.ZOffset = .9
  5517. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5518. partasdeff.LockedToPart = false
  5519. partasdeff.EmissionDirection = "Back"
  5520. partasdeff.Lifetime = NumberRange.new(1, 2)
  5521. partasdeff.Rate = 1000
  5522. partasdeff.Rotation = NumberRange.new(-100, 100)
  5523. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5524. partasdeff.Speed = NumberRange.new(6)
  5525. partasdeff.VelocitySpread = 10000
  5526. partasdeff.Enabled=false
  5527. partasdeff:Emit(30)
  5528. coroutine.wrap(function()
  5529. targetted = nil
  5530. swait(30)
  5531. dude:BreakJoints()
  5532. swait(5)
  5533. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5534. for i=0,1,.05 do
  5535. for a,v in pairs(dude:GetChildren()) do
  5536. if v:IsA("BasePart") then
  5537. v.Transparency = i
  5538. end
  5539. end
  5540. swait()
  5541. end
  5542. for a,v in pairs(dude:GetChildren()) do
  5543. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5544. v.ParticleEmitter.Enabled = false
  5545. end
  5546. game:service'Debris':AddItem(v,2)
  5547. end
  5548. end)()
  5549. end
  5550. end
  5551. function kdown(dd)
  5552. if dd.Name ~= char then
  5553. dd.Humanoid.PlatformStand = true
  5554. local bgf = Instance.new("BodyGyro",dd.Head)
  5555. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5556. local val = Instance.new("BoolValue",dd)
  5557. val.Name = "IsHit"
  5558. end
  5559. end
  5560. function TargetSelect(person)
  5561. local dd=coroutine.wrap(function()
  5562. if targetted ~= person then
  5563. targetted = person
  5564. img2.Size = UDim2.new(1,0,1,0)
  5565. img2.ImageTransparency = 0
  5566. img2.Position = UDim2.new(0,0,0,0)
  5567. for i = 0, 2, 0.1 do
  5568. swait()
  5569. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5570. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5571. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5572. end
  5573. end
  5574. end)
  5575. dd()
  5576. end
  5577. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5578. attack = true
  5579. hum.WalkSpeed = 0
  5580. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5581. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5582. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5583. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5584. partasdeff.LightEmission = .1
  5585. partasdeff.Size = NumberSequence.new(0.2)
  5586. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5587. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5588. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5589. partasdeff.Transparency = bbb
  5590. partasdeff.Size = aaa
  5591. partasdeff.ZOffset = .9
  5592. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5593. partasdeff.LockedToPart = false
  5594. partasdeff.EmissionDirection = "Back"
  5595. partasdeff.Lifetime = NumberRange.new(1, 2)
  5596. partasdeff.Rate = 1000
  5597. partasdeff.Rotation = NumberRange.new(-100, 100)
  5598. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5599. partasdeff.Speed = NumberRange.new(6)
  5600. partasdeff.VelocitySpread = 10000
  5601. partasdeff.Enabled=false
  5602. for i = 0, 1.4, 0.1 do
  5603. swait()
  5604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5606. if Mrandom(1,15) == 1 then
  5607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5608. end
  5609. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5610. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5611. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5613. end
  5614. dmg(targetted)
  5615. partasdeff.Enabled=true
  5616. CreateSound("429400881", torsy, 10, .8)
  5617. for i = 0, 1.4, 0.1 do
  5618. swait()
  5619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5621. if Mrandom(1,15) == 1 then
  5622. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5623. end
  5624. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5625. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5626. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5627. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5628. end
  5629. partasdeff.Enabled=false
  5630. for i = 0, 1.4, 0.1 do
  5631. swait()
  5632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5634. if Mrandom(1,15) == 1 then
  5635. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5636. end
  5637. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5638. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5639. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5640. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5641. end
  5642. attack = false
  5643. hum.WalkSpeed = 16
  5644. elseif targetted.Name == "makhail07" then
  5645. for i = 0, 2.4, 0.1 do
  5646. swait()
  5647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5649. if Mrandom(1,15) == 1 then
  5650. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5651. end
  5652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5654. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5655. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5656. end
  5657. for i = 0, 2.4, 0.1 do
  5658. swait()
  5659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5661. if Mrandom(1,15) == 1 then
  5662. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5663. end
  5664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5666. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5667. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5668. end
  5669. coroutine.wrap(function()
  5670. wait(2)
  5671. --partasdeff:Remove()
  5672. end)()
  5673. local sel = Mrandom(1,3)
  5674. if sel == 1 then
  5675. chatfunc("Hmhmhm, Why try?")
  5676. elseif sel == 2 then
  5677. chatfunc("Stop it that's my creator.")
  5678. elseif sel == 3 then
  5679. chatfunc("I can't do that...")
  5680. end
  5681. wait(2)
  5682. hum.WalkSpeed = 16
  5683. attack = false
  5684. elseif targetted.Name == "Salvo_Starly" then
  5685. for i = 0, 2.4, 0.1 do
  5686. swait()
  5687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5689. if Mrandom(1,15) == 1 then
  5690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5691. end
  5692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5694. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5696. end
  5697. for i = 0, 2.4, 0.1 do
  5698. swait()
  5699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5701. if Mrandom(1,15) == 1 then
  5702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5703. end
  5704. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5705. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5706. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5707. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5708. end
  5709. coroutine.wrap(function()
  5710. wait(2)
  5711. --partasdeff:Remove()
  5712. end)()
  5713. local sel = Mrandom(1,3)
  5714. if sel == 1 then
  5715. chatfunc("Sorry about that.")
  5716. elseif sel == 2 then
  5717. chatfunc("H-Hello. I almost killed you.")
  5718. elseif sel == 3 then
  5719. chatfunc("OwO?")
  5720. end
  5721. wait(2)
  5722. hum.WalkSpeed = 16
  5723. attack = false
  5724. elseif targetted.Name == "Nebula_Zorua" then
  5725. for i = 0, 2.4, 0.1 do
  5726. swait()
  5727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5729. if Mrandom(1,15) == 1 then
  5730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5731. end
  5732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5734. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5736. end
  5737. for i = 0, 2.4, 0.1 do
  5738. swait()
  5739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5741. if Mrandom(1,15) == 1 then
  5742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5743. end
  5744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5746. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5748. end
  5749. coroutine.wrap(function()
  5750. wait(2)
  5751. --partasdeff:Remove()
  5752. end)()
  5753. local sel = Mrandom(1,3)
  5754. if sel == 1 then
  5755. chatfunc("Sorry, Nebula.")
  5756. elseif sel == 2 then
  5757. chatfunc("Theres no need to harm you. Yet...")
  5758. elseif sel == 3 then
  5759. chatfunc("My mistake.")
  5760. end
  5761. wait(2)
  5762. hum.WalkSpeed = 16
  5763. attack = false
  5764. elseif targetted.Name == "KillerDarkness0105" then
  5765. for i = 0, 2.4, 0.1 do
  5766. swait()
  5767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5769. if Mrandom(1,15) == 1 then
  5770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5771. end
  5772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5774. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5776. end
  5777. for i = 0, 2.4, 0.1 do
  5778. swait()
  5779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5781. if Mrandom(1,15) == 1 then
  5782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5783. end
  5784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5786. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5788. end
  5789. coroutine.wrap(function()
  5790. wait(2)
  5791. --partasdeff:Remove()
  5792. end)()
  5793. local sel = Mrandom(1,3)
  5794. if sel == 1 then
  5795. chatfunc("Hm, Killer it's been a while.")
  5796. elseif sel == 2 then
  5797. chatfunc("No need for this.")
  5798. elseif sel == 3 then
  5799. chatfunc("Hello, sorry.")
  5800. end
  5801. wait(2)
  5802. hum.WalkSpeed = 16
  5803. attack = false
  5804. end
  5805. end
  5806. function HAAHHHHHH()
  5807. attack = true
  5808. hum.WalkSpeed = 0
  5809. Cso("300208779", hed, 10, 1)
  5810. for i = 0,9,0.1 do
  5811. swait()
  5812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5814. if Mrandom(1,15) == 1 then
  5815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5816. end
  5817. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5818. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5821. end
  5822. attack = false
  5823. hum.WalkSpeed = 16
  5824. end
  5825. -------------------------------------------------------
  5826. --End Attacks N Stuff--
  5827. -------------------------------------------------------
  5828. Sprinting = false
  5829. mouse.KeyDown:connect(function(key)
  5830. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5831. Swing = 2
  5832. hum.WalkSpeed = 38.82
  5833. Sprinting = true
  5834. end
  5835. end)
  5836. mouse.KeyUp:connect(function(key)
  5837. if string.byte(key) == 48 and attack == false then
  5838. Swing = 1
  5839. Sprinting = false
  5840. hum.WalkSpeed = 16
  5841. end
  5842. end)
  5843. mouse.KeyDown:connect(function(key)
  5844. if attack == false then
  5845. if key == 'q' and Mode == 1 then
  5846. Power_Burst()
  5847. elseif key == '1' and Mode ~= 2 then
  5848. Mode = 2
  5849. SONG = 304767488
  5850. tecks2.Text = "Un dy ne"
  5851. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5852. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5853. for i, v in pairs(ArmourParts) do
  5854. v.BrickColor = BrickColor.new("Black")
  5855. v.Material = "Neon"
  5856. v.Transparency = 0
  5857. end
  5858. for i, v in pairs(NeonParts) do
  5859. maincolor = BrickColor.new("Toothpaste")
  5860. v.BrickColor = maincolor
  5861. v.Material = "Neon"
  5862. v.Transparency = 0
  5863. char.Head.face.Texture = "http://www.roblox.com/asset/?id=209995252"
  5864. end
  5865. for i, v in pairs(ArmourParts2) do
  5866. v.BrickColor = BrickColor.new("Black")
  5867. v.Material = "Neon"
  5868. v.Transparency = 0
  5869. end
  5870. for i, v in pairs(NeonParts2) do
  5871. maincolor = BrickColor.new("Toothpaste")
  5872. v.BrickColor = maincolor
  5873. v.Material = "Neon"
  5874. v.Transparency = 0
  5875. end
  5876. elseif key == '1' and Mode == 2 then
  5877. resetmode()
  5878. elseif key == 't' and Mode == 1 then
  5879. Taunt()
  5880. elseif key == 'q' and Mode == 2 then
  5881. Magic_Bombs()
  5882. elseif key == 'e' and Mode == 2 then
  5883. Dangerous_Field()
  5884. elseif key == 't' and Mode == 2 then
  5885. HAAH()
  5886. end
  5887. ---------------------------------------------------------------------
  5888. if key == 'l' and Mode == 6 then
  5889. Mode = 98534
  5890. SONG = 505690051
  5891. tecks2.Text = "Horror sans"
  5892. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5893. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5894. for i, v in pairs(ArmourParts) do
  5895. v.BrickColor = BrickColor.new("Really black")
  5896. v.Material = "Neon"
  5897. v.Transparency = 0
  5898. end
  5899. for i, v in pairs(NeonParts) do
  5900. maincolor = BrickColor.new("Royal purple")
  5901. v.BrickColor = maincolor
  5902. v.Material = "Neon"
  5903. v.Transparency = 0
  5904. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5905. end
  5906. for i, v in pairs(ArmourParts2) do
  5907. v.BrickColor = BrickColor.new("Really black")
  5908. v.Material = "Neon"
  5909. v.Transparency = 0
  5910. end
  5911. for i, v in pairs(NeonParts2) do
  5912. maincolor = BrickColor.new("Royal purple")
  5913. v.BrickColor = maincolor
  5914. v.Material = "Neon"
  5915. v.Transparency = 0
  5916. end
  5917. elseif key == 'q' and Mode == 98534 then
  5918. targett()
  5919. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5920. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5921. elseif key == 't' and Mode == 98534 then
  5922. HAAHHHHHH()
  5923. end
  5924. ---------------------------------------------------------------------
  5925. if key == 'm' and Mode == 1 then
  5926. Mode = pIXELATED
  5927. SONG = 342274063
  5928. tecks2.Text = "Chara"
  5929. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5930. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5931. for i, v in pairs(ArmourParts) do
  5932. v.BrickColor = BrickColor.new("Really black")
  5933. v.Material = "Neon"
  5934. v.Transparency = 0
  5935. end
  5936. for i, v in pairs(NeonParts) do
  5937. maincolor = BrickColor.new("Really red")
  5938. v.BrickColor = maincolor
  5939. v.Material = "Neon"
  5940. v.Transparency = 0
  5941. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5942. end
  5943. for i, v in pairs(ArmourParts2) do
  5944. v.BrickColor = BrickColor.new("Really black")
  5945. v.Material = "Neon"
  5946. v.Transparency = 0
  5947. end
  5948. for i, v in pairs(NeonParts2) do
  5949. maincolor = BrickColor.new("Really red")
  5950. v.BrickColor = maincolor
  5951. v.Material = "Neon"
  5952. v.Transparency = 0
  5953. end
  5954. elseif key == 'm' and Mode == pIXELATED then
  5955. resetmode()
  5956. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  5957. Pixel_Corrupt()
  5958. end
  5959. ---------------------------------------------------------------------
  5960. if key == '2' and Mode ~= 3 then
  5961. Mode = 3
  5962. SONG = 300794564
  5963. tecks2.Text = "Papyrus"
  5964. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5965. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5966. for i, v in pairs(ArmourParts) do
  5967. v.BrickColor = BrickColor.new("Lily white")
  5968. v.Material = "Neon"
  5969. v.Transparency = 0
  5970. end
  5971. for i, v in pairs(NeonParts) do
  5972. maincolor = BrickColor.new("Toothpaste")
  5973. v.BrickColor = maincolor
  5974. v.Material = "Neon"
  5975. v.Transparency = 0
  5976. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5977. end
  5978. for i, v in pairs(ArmourParts2) do
  5979. v.BrickColor = BrickColor.new("Lily white")
  5980. v.Material = "Neon"
  5981. v.Transparency = 0
  5982. end
  5983. for i, v in pairs(NeonParts2) do
  5984. maincolor = BrickColor.new("Toothpaste")
  5985. v.BrickColor = maincolor
  5986. v.Material = "Neon"
  5987. v.Transparency = 0
  5988. end
  5989. elseif key == '2' and Mode == 3 then
  5990. resetmode()
  5991. elseif key == 't' and Mode == 3 then
  5992. un_fun()
  5993. elseif key == 'q' and Mode == 3 then
  5994. Shockwave()
  5995. end
  5996. ---------------------------------------------------------------------
  5997. if key == 'n' and Mode == 9 then
  5998. Mode = 1555
  5999. SONG = 389186502
  6000. tecks2.Text = "toriel"
  6001. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6002. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6003. for i, v in pairs(ArmourParts) do
  6004. v.BrickColor = BrickColor.new("Deep blue")
  6005. v.Material = "Neon"
  6006. v.Transparency = 0
  6007. end
  6008. for i, v in pairs(NeonParts) do
  6009. maincolor = BrickColor.new("Carnation pink")
  6010. v.BrickColor = maincolor
  6011. v.Material = "Neon"
  6012. v.Transparency = 0
  6013. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6014. end
  6015. for i, v in pairs(ArmourParts2) do
  6016. v.BrickColor = BrickColor.new("Deep blue")
  6017. v.Material = "Neon"
  6018. v.Transparency = 0
  6019. end
  6020. for i, v in pairs(NeonParts2) do
  6021. maincolor = BrickColor.new("Carnation pink")
  6022. v.BrickColor = maincolor
  6023. v.Material = "Neon"
  6024. v.Transparency = 0
  6025. end
  6026. elseif key == 'k' and Mode == 1555 then
  6027. resetmode()
  6028. elseif key == 'y' and Mode == 1555 then
  6029. Field()
  6030. elseif key == 't' and Mode == 1555 then
  6031. lolik()
  6032. elseif key == 'q' and Mode == 1555 then
  6033. Pixel_Corrupt()
  6034. elseif key == 'f' and Mode == 1555 then
  6035. Anime_Splosion()
  6036. elseif key == 'z' and Mode == 1555 then
  6037. Cryo_Freeze()
  6038. elseif key == 'x' and Mode == 1555 then
  6039. Painful_Stomp2()
  6040. end
  6041. ---------------------------------------------------------------------
  6042. if key == 'm' and Mode == 2 then
  6043. Mode = 56565
  6044. SONG = 301663783
  6045. tecks2.Text = "Dummy"
  6046. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6047. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6048. for i, v in pairs(ArmourParts) do
  6049. v.BrickColor = BrickColor.new("Lily white")
  6050. v.Material = "Neon"
  6051. v.Transparency = 0
  6052. end
  6053. for i, v in pairs(NeonParts) do
  6054. maincolor = BrickColor.new("Deep orange")
  6055. v.BrickColor = maincolor
  6056. v.Material = "Neon"
  6057. v.Transparency = 0
  6058. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6059. end
  6060. for i, v in pairs(ArmourParts2) do
  6061. v.BrickColor = BrickColor.new("Lily white")
  6062. v.Material = "Neon"
  6063. v.Transparency = 0
  6064. end
  6065. for i, v in pairs(NeonParts2) do
  6066. maincolor = BrickColor.new("Deep orange")
  6067. v.BrickColor = maincolor
  6068. v.Material = "Neon"
  6069. v.Transparency = 0
  6070. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6071. end
  6072. elseif key == 't' and Mode == 56565 then
  6073. Taunt2()
  6074. elseif key == 'c' and Mode == 56565 then
  6075. Eruption2()
  6076. elseif key == 'x' and Mode == 56565 then
  6077. Solar_Flare2()
  6078. elseif key == 'z' and Mode == 56565 then
  6079. Painful_Stomp()
  6080. end
  6081. ---------------------------------------------------------------------
  6082. if key == 'm' and Mode == 6 then
  6083. Mode = 1800
  6084. SONG = 306154368
  6085. tecks2.Text = "Asriel Dreemur"
  6086. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6087. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6088. for i, v in pairs(ArmourParts) do
  6089. v.BrickColor = BrickColor.new("Hot White")
  6090. v.Material = "Neon"
  6091. v.Transparency = 0
  6092. end
  6093. for i, v in pairs(NeonParts) do
  6094. maincolor = BrickColor.new("Deep blue")
  6095. v.BrickColor = maincolor
  6096. v.Material = "Neon"
  6097. v.Transparency = 0
  6098. end
  6099. for i, v in pairs(ArmourParts2) do
  6100. v.BrickColor = BrickColor.new("Hot White")
  6101. v.Material = "Neon"
  6102. v.Transparency = 0
  6103. end
  6104. for i, v in pairs(NeonParts2) do
  6105. maincolor = BrickColor.new("Deep blue")
  6106. v.BrickColor = maincolor
  6107. v.Material = "Neon"
  6108. v.Transparency = 0
  6109. end
  6110. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6111. elseif key == 't' and Mode == 1800 then
  6112. TTTTTTTTTTGaunt()
  6113. elseif key == 'l' and Mode == 1800 then
  6114. resetmode()
  6115. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6116. Exploit()
  6117. elseif key == 'y' and Mode == 1800 then
  6118. Ancient_Rage()
  6119. elseif key == 'r' and Mode == 1800 then
  6120. Distort()
  6121. elseif key == 'g' and Mode == 1800 then
  6122. Hell_From_Above()
  6123. elseif key == 'h' and Mode == 1800 then
  6124. Universal_Crush()
  6125. elseif key == 'j' and Mode == 1800 then
  6126. Multi_Bombs()
  6127. elseif key == 'z' and Mode == 1800 then
  6128. Eruption()
  6129. elseif key == 'x' and Mode == 1800 then
  6130. Solar_Flare()
  6131. end
  6132. ---------------------------------------------------------------------
  6133. if key == '3' and Mode ~= 4 then
  6134. Mode = 4
  6135. SONG = 317393485
  6136. tecks2.Text = "flowey"
  6137. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6138. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6139. for i, v in pairs(ArmourParts) do
  6140. v.BrickColor = BrickColor.new("Black")
  6141. v.Material = "Neon"
  6142. v.Transparency = 0
  6143. end
  6144. for i, v in pairs(NeonParts) do
  6145. maincolor = BrickColor.new("Bright yellow")
  6146. v.BrickColor = maincolor
  6147. v.Material = "Neon"
  6148. v.Transparency = 0
  6149. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6150. end
  6151. for i, v in pairs(ArmourParts2) do
  6152. v.BrickColor = BrickColor.new("Black")
  6153. v.Material = "Neon"
  6154. v.Transparency = 0
  6155. end
  6156. for i, v in pairs(NeonParts2) do
  6157. maincolor = BrickColor.new("Bright yellow")
  6158. v.BrickColor = maincolor
  6159. v.Material = "Neon"
  6160. v.Transparency = 0
  6161. end
  6162. elseif key == '3' and Mode == 4 then
  6163. resetmode()
  6164. elseif key == 't' and Mode == 4 then
  6165. again()
  6166. elseif key == 'q' and Mode == 4 then
  6167. Pulse()
  6168. end
  6169. ---------------------------------------------------------------------
  6170. if key == 'm' and Mode == 4 then
  6171. attack = true
  6172. SONG = 328753506
  6173. hum.WalkSpeed = 0
  6174. for i = 1,20,0.1 do
  6175. swait()
  6176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6177. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6178. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6179. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6180. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6181. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6182. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6183. end
  6184. hum.WalkSpeed = 16
  6185. attack = false
  6186. Mode = 100
  6187. tecks2.Text = "Omega Flowey"
  6188. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6189. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6190. Cso("743499393", tors, 10, 1.05)
  6191. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6192. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6193. for i, v in pairs(ArmourParts) do
  6194. v.BrickColor = BrickColor.new("Really black")
  6195. v.Material = "Neon"
  6196. v.Transparency = 0.2
  6197. end
  6198. for i, v in pairs(NeonParts) do
  6199. maincolor = BrickColor.new("Deep orange")
  6200. v.BrickColor = maincolor
  6201. v.Material = "Neon"
  6202. v.Transparency = 0.5
  6203. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6204. end
  6205. for i, v in pairs(ArmourParts2) do
  6206. v.BrickColor = BrickColor.new("Really black")
  6207. v.Material = "Neon"
  6208. v.Transparency = 0.2
  6209. end
  6210. for i, v in pairs(NeonParts2) do
  6211. maincolor = BrickColor.new("Deep orange")
  6212. v.BrickColor = maincolor
  6213. v.Material = "Neon"
  6214. v.Transparency = 0.5
  6215. end
  6216. elseif key == 'm' and Mode == 100 then
  6217. resetmode()
  6218. elseif key == 'q' and Mode == 100 then
  6219. LAZER()
  6220. end
  6221. ---------------------------------------------------------------------
  6222. if key == '4' and Mode ~= 5 then
  6223. Mode = 5
  6224. SONG = 300788227
  6225. tecks2.Text = "Me tta ton"
  6226. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6227. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6228. for i, v in pairs(ArmourParts) do
  6229. v.BrickColor = BrickColor.new("Black")
  6230. v.Material = "Neon"
  6231. v.Transparency = 0
  6232. end
  6233. for i, v in pairs(NeonParts) do
  6234. maincolor = BrickColor.new("Really red")
  6235. v.BrickColor = maincolor
  6236. v.Material = "Neon"
  6237. v.Transparency = 0
  6238. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6239. end
  6240. for i, v in pairs(ArmourParts2) do
  6241. v.BrickColor = BrickColor.new("Black")
  6242. v.Material = "Neon"
  6243. v.Transparency = 0
  6244. end
  6245. for i, v in pairs(NeonParts2) do
  6246. maincolor = BrickColor.new("Really red")
  6247. v.BrickColor = maincolor
  6248. v.Material = "Neon"
  6249. v.Transparency = 0
  6250. end
  6251. elseif key == '4' and Mode == 5 then
  6252. resetmode()
  6253. elseif key == 'q' and Mode == 5 and exploitable == true then
  6254. Exploit()
  6255. elseif key == 't' and Mode == 5 then
  6256. PENIS()
  6257. end
  6258. ---------------------------------------------------------------------
  6259. if key == '5' and Mode ~= 6 then
  6260. Mode = 6
  6261. SONG = 457562100
  6262. tecks2.Text = "Error_sans"
  6263. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6264. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6265. for i, v in pairs(ArmourParts) do
  6266. v.BrickColor = BrickColor.new("Black")
  6267. v.Material = "Metal"
  6268. v.Transparency = 0
  6269. end
  6270. for i, v in pairs(NeonParts) do
  6271. maincolor = BrickColor.new("Really red")
  6272. v.BrickColor = maincolor
  6273. v.Material = "Neon"
  6274. v.Transparency = 0
  6275. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6276. end
  6277. for i, v in pairs(ArmourParts2) do
  6278. v.BrickColor = BrickColor.new("Black")
  6279. v.Material = "Metal"
  6280. v.Transparency = 0
  6281. end
  6282. for i, v in pairs(NeonParts2) do
  6283. maincolor = BrickColor.new("Really red")
  6284. v.BrickColor = maincolor
  6285. v.Material = "Neon"
  6286. v.Transparency = 0
  6287. end
  6288. elseif key == '5' and Mode == 6 then
  6289. resetmode()
  6290. elseif key == 'q' and Mode == 6 then
  6291. Distort()
  6292. elseif key == 'e' and Mode == 6 then
  6293. Ancient_Rage()
  6294. elseif key == 't' and Mode == 6 then
  6295. TTTTTTTTTTTaunt()
  6296. end
  6297. ---------------------------------------------------------------------
  6298. if key == '6' and Mode ~= 7 then
  6299. Mode = 7
  6300. SONG = 325591304
  6301. tecks2.Text = "Annoying Dog"
  6302. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6303. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6304. for i, v in pairs(ArmourParts) do
  6305. v.BrickColor = BrickColor.new("Cool yellow")
  6306. v.Material = "Neon"
  6307. v.Transparency = 0
  6308. end
  6309. for i, v in pairs(NeonParts) do
  6310. maincolor = BrickColor.new("New Yeller")
  6311. v.BrickColor = maincolor
  6312. v.Material = "Neon"
  6313. v.Transparency = 0
  6314. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6315. end
  6316. for i, v in pairs(ArmourParts2) do
  6317. v.BrickColor = BrickColor.new("Cool yellow")
  6318. v.Material = "Neon"
  6319. v.Transparency = 0
  6320. end
  6321. for i, v in pairs(NeonParts2) do
  6322. maincolor = BrickColor.new("New Yeller")
  6323. v.BrickColor = maincolor
  6324. v.Material = "Neon"
  6325. v.Transparency = 0
  6326. end
  6327. elseif key == '6' and Mode == 7 then
  6328. resetmode()
  6329. elseif key == 't' and Mode == 7 then
  6330. BARK()
  6331. elseif key == 'q' and Mode == 7 then
  6332. Bark_Splosion()
  6333. end
  6334. if key == 'm' and Mode == 7 then
  6335. SONG = 302095292
  6336. attack = true
  6337. hum.WalkSpeed = 0
  6338. for i = 0,10,0.08 do
  6339. swait()
  6340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6342. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6346. end
  6347. attack = false
  6348. hum.WalkSpeed = 16
  6349. Mode = 50
  6350. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6351. tecks2.Text = "Temmie"
  6352. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6353. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6354. for i, v in pairs(ArmourParts) do
  6355. v.BrickColor = BrickColor.new("Magenta")
  6356. v.Material = "Neon"
  6357. v.Transparency = 0
  6358. end
  6359. for i, v in pairs(NeonParts) do
  6360. maincolor = BrickColor.new("White")
  6361. v.BrickColor = maincolor
  6362. v.Material = "Neon"
  6363. v.Transparency = 0
  6364. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6365. end
  6366. for i, v in pairs(ArmourParts2) do
  6367. v.BrickColor = BrickColor.new("Magenta")
  6368. v.Material = "Neon"
  6369. v.Transparency = 0
  6370. end
  6371. for i, v in pairs(NeonParts2) do
  6372. maincolor = BrickColor.new("White")
  6373. v.BrickColor = maincolor
  6374. v.Material = "Neon"
  6375. v.Transparency = 0
  6376. end
  6377. elseif key == 'm' and Mode == 50 then
  6378. resetmode()
  6379. elseif key == 'q' and Mode == 50 then
  6380. ASCENTION()
  6381. elseif key == 't' and Mode == 50 then
  6382. nope()
  6383. elseif key == 'y' and Mode == 50 then
  6384. EndMySufferingV2()
  6385. end
  6386. ---------------------------------------------------------------------
  6387. if key == 'n' and Mode == 7 then
  6388. Mode = 6666
  6389. SONG = 2039029608
  6390. tecks2.Text = "Meme Guy"
  6391. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6392. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6393. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6394. for i, v in pairs(ArmourParts) do
  6395. v.BrickColor = BrickColor.new("Black")
  6396. v.Material = "Neon"
  6397. v.Transparency = 0
  6398. end
  6399. for i, v in pairs(NeonParts) do
  6400. maincolor = BrickColor.new("Dark blue")
  6401. v.BrickColor = maincolor
  6402. v.Material = "Neon"
  6403. v.Transparency = 0
  6404. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6405. end
  6406. for i, v in pairs(ArmourParts2) do
  6407. v.BrickColor = BrickColor.new("Black")
  6408. v.Material = "Neon"
  6409. v.Transparency = 0
  6410. end
  6411. for i, v in pairs(NeonParts2) do
  6412. maincolor = BrickColor.new("Dark blue")
  6413. v.BrickColor = maincolor
  6414. v.Material = "Neon"
  6415. v.Transparency = 0
  6416. end
  6417. elseif key == 'y' and Mode == 6666 then
  6418. somuchcancerwhy()
  6419. elseif key == 'r' and Mode == 6666 then
  6420. HAA55()
  6421. elseif key == 't' and Mode == 6666 then
  6422. EndMySufferingV3()
  6423. elseif key == 'f' and Mode == 6666 then
  6424. WhatHuh()
  6425. elseif key == 'g' and Mode == 6666 then
  6426. slap()
  6427. elseif key == 'h' and Mode == 6666 then
  6428. HAAAAA()
  6429. elseif key == 'j' and Mode == 6666 then
  6430. DANCEFORME()
  6431. elseif key == 'm' and Mode == 6666 then
  6432. thing()
  6433. end
  6434. ---------------------------------------------------------------------
  6435. if key == 'm' and Mode == 3 then
  6436. Mode = 8888
  6437. SONG = 317775091
  6438. tecks2.Text = "Sans"
  6439. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6440. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6441. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6442. for i, v in pairs(ArmourParts) do
  6443. v.BrickColor = BrickColor.new("Really black")
  6444. v.Material = "Neon"
  6445. v.Transparency = 0
  6446. end
  6447. for i, v in pairs(NeonParts) do
  6448. maincolor = BrickColor.new("Really red")
  6449. v.BrickColor = maincolor
  6450. v.Material = "Neon"
  6451. v.Transparency = 0
  6452. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6453. end
  6454. for i, v in pairs(ArmourParts2) do
  6455. v.BrickColor = BrickColor.new("Black")
  6456. v.Material = "Neon"
  6457. v.Transparency = 0
  6458. end
  6459. for i, v in pairs(NeonParts2) do
  6460. maincolor = BrickColor.new("Really red")
  6461. v.BrickColor = maincolor
  6462. v.Material = "Neon"
  6463. v.Transparency = 0
  6464. end
  6465. elseif key == 'r' and Mode == 8888 then
  6466. Technobeam()
  6467. elseif key == 't' and Mode == 8888 then
  6468. Taunt1()
  6469. elseif key == 'y' and Mode == 8888 then
  6470. Destruction()
  6471. elseif key == 'y' and Mode == 10 then
  6472. Painful_Stomp()
  6473. end
  6474. ---------------------------------------------------------------------
  6475. if key == 'p' and Mode == 6 then
  6476. Mode = 111111112
  6477. SONG = 347262938
  6478. tecks2.Text = "Asgore"
  6479. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6480. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6481. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6482. for i, v in pairs(ArmourParts) do
  6483. v.BrickColor = BrickColor.new("Really black")
  6484. v.Material = "Neon"
  6485. v.Transparency = 0
  6486. end
  6487. for i, v in pairs(NeonParts) do
  6488. maincolor = BrickColor.new("Really black")
  6489. v.BrickColor = maincolor
  6490. v.Material = "Neon"
  6491. v.Transparency = 0
  6492. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6493. end
  6494. for i, v in pairs(ArmourParts2) do
  6495. v.BrickColor = BrickColor.new("Really black")
  6496. v.Material = "Neon"
  6497. v.Transparency = 0
  6498. end
  6499. for i, v in pairs(NeonParts2) do
  6500. maincolor = BrickColor.new("Really black")
  6501. v.BrickColor = maincolor
  6502. v.Material = "Neon"
  6503. v.Transparency = 0
  6504. end
  6505. elseif key == 'q' and Mode == 111111112 then
  6506. Flame_Burst()
  6507. elseif key == 't' and Mode == 111111112 then
  6508. Taunt10000()
  6509. end
  6510. ---------------------------------------------------------------------
  6511. if key == 'l' and Mode == 5 then
  6512. Mode = 111111111
  6513. SONG = 435603951
  6514. tecks2.Text = "Mafia sans"
  6515. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6516. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6517. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6518. for i, v in pairs(ArmourParts) do
  6519. v.BrickColor = BrickColor.new("Really black")
  6520. v.Material = "Neon"
  6521. v.Transparency = 0
  6522. end
  6523. for i, v in pairs(NeonParts) do
  6524. maincolor = BrickColor.new("Hot white")
  6525. v.BrickColor = maincolor
  6526. v.Material = "Neon"
  6527. v.Transparency = 0
  6528. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6529. end
  6530. for i, v in pairs(ArmourParts2) do
  6531. v.BrickColor = BrickColor.new("Really black")
  6532. v.Material = "Neon"
  6533. v.Transparency = 0
  6534. end
  6535. for i, v in pairs(NeonParts2) do
  6536. maincolor = BrickColor.new("Hot white")
  6537. v.BrickColor = maincolor
  6538. v.Material = "Neon"
  6539. v.Transparency = 0
  6540. end
  6541. elseif key == 'q' and Mode == 111111111 then
  6542. Destruction()
  6543. elseif key == 't' and Mode == 111111111 then
  6544. Taunt1000()
  6545. end
  6546. ---------------------------------------------------------------------
  6547. if key == ']' and Mode == 4 then
  6548. Mode = 99900
  6549. SONG = 317920597
  6550. tecks2.Text = "an enemy"
  6551. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6552. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6553. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6554. for i, v in pairs(ArmourParts) do
  6555. v.BrickColor = BrickColor.new("Really black")
  6556. v.Material = "Neon"
  6557. v.Transparency = 0
  6558. end
  6559. for i, v in pairs(NeonParts) do
  6560. maincolor = BrickColor.new("New Yeller")
  6561. v.BrickColor = maincolor
  6562. v.Material = "Neon"
  6563. v.Transparency = 0
  6564. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6565. end
  6566. for i, v in pairs(ArmourParts2) do
  6567. v.BrickColor = BrickColor.new("Really black")
  6568. v.Material = "Neon"
  6569. v.Transparency = 0
  6570. end
  6571. for i, v in pairs(NeonParts2) do
  6572. maincolor = BrickColor.new("New Yeller")
  6573. v.BrickColor = maincolor
  6574. v.Material = "Neon"
  6575. v.Transparency = 0
  6576. end
  6577. elseif key == 'q' and Mode == 99900 then
  6578. Sayonara()
  6579. elseif key == 't' and Mode == 99900 then
  6580. Taunt3()
  6581. end
  6582. --------------------------------------------------------
  6583. if key == 'm' and Mode == 5 then
  6584. Mode = 7777
  6585. SONG = 919231299
  6586. tecks2.Text = "The_Insanity_Error"
  6587. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6588. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6589. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6590. for i, v in pairs(ArmourParts) do
  6591. v.BrickColor = BrickColor.new("Dark blue")
  6592. v.Material = "Neon"
  6593. v.Transparency = 0
  6594. end
  6595. for i, v in pairs(NeonParts) do
  6596. maincolor = BrickColor.new("Really red")
  6597. v.BrickColor = maincolor
  6598. v.Material = "Neon"
  6599. v.Transparency = 0
  6600. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6601. end
  6602. for i, v in pairs(ArmourParts2) do
  6603. v.BrickColor = BrickColor.new("Dark blue")
  6604. v.Material = "Neon"
  6605. v.Transparency = 0
  6606. end
  6607. for i, v in pairs(NeonParts2) do
  6608. maincolor = BrickColor.new("Really red")
  6609. v.BrickColor = maincolor
  6610. v.Material = "Neon"
  6611. v.Transparency = 0
  6612. end
  6613. elseif key == 'y' and Mode == 7777 then
  6614. Painful_Stomp()
  6615. elseif key == 't' and Mode == 7777 then
  6616. FearMe()
  6617. elseif key == 'r' and Mode == 7777 then
  6618. GIMME_THOSE()
  6619. end
  6620. --------------------------------------------------------
  6621. if key == 'm' and Mode == 8 then
  6622. Mode = 25
  6623. SONG = 316828857
  6624. tecks2.Text = "naps ta blo ok"
  6625. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6626. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6627. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6628. for i, v in pairs(ArmourParts) do
  6629. v.BrickColor = BrickColor.new("Ghost grey")
  6630. v.Material = "Neon"
  6631. v.Transparency = 0.7
  6632. end
  6633. for i, v in pairs(NeonParts) do
  6634. maincolor = BrickColor.new("Fog")
  6635. v.BrickColor = maincolor
  6636. v.Material = "Neon"
  6637. v.Transparency = 0.5
  6638. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6639. end
  6640. for i, v in pairs(ArmourParts2) do
  6641. v.BrickColor = BrickColor.new("Ghost grey")
  6642. v.Material = "Neon"
  6643. v.Transparency = 0.7
  6644. end
  6645. for i, v in pairs(NeonParts2) do
  6646. maincolor = BrickColor.new("Fog")
  6647. v.BrickColor = maincolor
  6648. v.Material = "Neon"
  6649. v.Transparency = 0.5
  6650. end
  6651. elseif key == 'm' and Mode == 25 then
  6652. resetmode()
  6653. elseif key == 't' and Mode == 25 then
  6654. thisisit()
  6655. elseif key == 'q' and Mode == 25 then
  6656. Spirit_Beam()
  6657. end
  6658. ---------------------------------------------------------------------
  6659. if key == '7' and Mode ~= 8 then
  6660. Mode = 8
  6661. SONG = 379729974
  6662. tecks2.Text = "ink sans"
  6663. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6664. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6665. for i, v in pairs(ArmourParts) do
  6666. v.BrickColor = BrickColor.new("Cyan")
  6667. v.Material = "Neon"
  6668. v.Transparency = 0
  6669. end
  6670. for i, v in pairs(NeonParts) do
  6671. maincolor = BrickColor.new("Institutional white")
  6672. v.BrickColor = maincolor
  6673. v.Material = "Neon"
  6674. v.Transparency = 0
  6675. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6676. end
  6677. for i, v in pairs(ArmourParts2) do
  6678. v.BrickColor = BrickColor.new("Cyan")
  6679. v.Material = "Neon"
  6680. v.Transparency = 0
  6681. end
  6682. for i, v in pairs(NeonParts2) do
  6683. maincolor = BrickColor.new("Institutional white")
  6684. v.BrickColor = maincolor
  6685. v.Material = "Neon"
  6686. v.Transparency = 0
  6687. end
  6688. elseif key == '7' and Mode == 8 then
  6689. resetmode()
  6690. elseif key == 'q' and Mode == 8 then
  6691. LunarSpin()
  6692. end
  6693. ---------------------------------------------------------------------
  6694. if key == '8' and Mode ~= 9 then
  6695. Mode = 9
  6696. SONG = 366168126
  6697. tecks2.Text = "Gaster"
  6698. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6699. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6700. for i, v in pairs(ArmourParts) do
  6701. v.BrickColor = BrickColor.new("Institutional white")
  6702. v.Material = "Neon"
  6703. v.Transparency = 0
  6704. end
  6705. for i, v in pairs(NeonParts) do
  6706. maincolor = BrickColor.new("Really black")
  6707. v.BrickColor = maincolor
  6708. v.Material = "Neon"
  6709. v.Transparency = 0
  6710. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6711. end
  6712. for i, v in pairs(ArmourParts2) do
  6713. v.BrickColor = BrickColor.new("Institutional white")
  6714. v.Material = "Neon"
  6715. v.Transparency = 0
  6716. end
  6717. for i, v in pairs(NeonParts2) do
  6718. maincolor = BrickColor.new("Really black")
  6719. v.BrickColor = maincolor
  6720. v.Material = "Neon"
  6721. v.Transparency = 0
  6722. end
  6723. elseif key == '8' and Mode == 9 then
  6724. resetmode()
  6725. elseif key == 't' and Mode == 9 then
  6726. heregoes()
  6727. elseif key == 'q' and Mode == 9 then
  6728. BalanceSpin()
  6729. elseif key == 'y' and Mode == 9 then
  6730. Ancient_Ragu()
  6731. end
  6732. ---------------------------------------------------------------------------
  6733. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6734. Mode = 10
  6735. SONG = 358815168
  6736. local A = math.random(1,4)
  6737. if A == 1 then
  6738. SONG = 358815168
  6739. elseif A == 2 then
  6740. SONG = 358815168
  6741. elseif A == 3 then
  6742. SONG = 358815168
  6743. elseif A == 4 then
  6744. SONG = 358815168
  6745. end
  6746. tecks2.Text = "Finale"
  6747. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6748. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6749. for i, v in pairs(ArmourParts) do
  6750. v.BrickColor = BrickColor.random()
  6751. v.Material = "Neon"
  6752. v.Transparency = 0
  6753. end
  6754. for i, v in pairs(NeonParts) do
  6755. maincolor = BrickColor.random()
  6756. v.BrickColor = maincolor
  6757. v.Material = "Neon"
  6758. v.Transparency = 0
  6759. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6760. end
  6761. for i, v in pairs(ArmourParts2) do
  6762. v.BrickColor = BrickColor.new("Hot white")
  6763. v.Material = "Neon"
  6764. v.Transparency = 0
  6765. end
  6766. for i, v in pairs(NeonParts2) do
  6767. maincolor = BrickColor.new("Hot white")
  6768. v.BrickColor = maincolor
  6769. v.Material = "Neon"
  6770. v.Transparency = 0
  6771. end
  6772. elseif key == 'm' and Mode == 10 then
  6773. resetmode()
  6774. elseif key == 'o' and Mode == 10 then
  6775. Destruction()
  6776. elseif key == 'q' and Mode == 10 then
  6777. Decapitate()
  6778. elseif key == 't' and Mode == 10 then
  6779. wutdefaq()
  6780. elseif key == 'y' and Mode == 10 then
  6781. Painful_Stomp()
  6782. end
  6783. end
  6784. end)
  6785. local Combo = 1
  6786. mouse.Button1Down:connect(function(key)
  6787. if attack == false then
  6788. if Combo == 1 then
  6789. Combo = 2
  6790. attackone()
  6791. elseif Combo == 2 then
  6792. Combo = 3
  6793. attacktwo()
  6794. elseif Combo == 3 then
  6795. Combo = 1
  6796. attackthree()
  6797. end
  6798. end
  6799. end)
  6800.  
  6801.  
  6802.  
  6803.  
  6804.  
  6805.  
  6806. -------------------------------------------------------
  6807. --Start Animations--
  6808. -------------------------------------------------------
  6809. while true do
  6810. swait()
  6811. sine = sine + change
  6812. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6813. local velderp = root.Velocity.y
  6814. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6815. if equipped == true or equipped == false then
  6816. if attack == false then
  6817. idle = idle + 1
  6818. else
  6819. idle = 0
  6820. end
  6821. if Mode == 5 then
  6822. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6823. end
  6824.  
  6825. if Mode == 56565 then
  6826. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6827. end
  6828. if Mode == 25 then
  6829. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6830. end
  6831. if Mode == 100 then
  6832. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6833. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6834. end
  6835. if Mode == 7 then
  6836. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6837. end
  6838. if Mode == 7777 then
  6839. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6840. end
  6841. if Mode == 8888 then
  6842. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6843. tecks2.TextColor3 = maincolor.Color
  6844. tecks2.TextStrokeColor3 = maincolor.Color
  6845. for i, v in pairs(ArmourParts) do
  6846. v.BrickColor = BrickColor.new("Black")
  6847. v.Material = "Neon"
  6848. v.Transparency = 0
  6849. end
  6850. for i, v in pairs(NeonParts) do
  6851. maincolor = BrickColor.new("Really red")
  6852. v.BrickColor = maincolor
  6853. v.Material = "Neon"
  6854. v.Transparency = 0
  6855. end
  6856. end
  6857. if Mode == 10 then
  6858. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6859. tecks2.TextColor3 = maincolor.Color
  6860. tecks2.TextStrokeColor3 = maincolor.Color
  6861. for i, v in pairs(ArmourParts) do
  6862. v.BrickColor = BrickColor.random()
  6863. v.Material = "Glass"
  6864. v.Transparency = 0
  6865. end
  6866. for i, v in pairs(NeonParts) do
  6867. maincolor = BrickColor.random()
  6868. v.BrickColor = maincolor
  6869. v.Material = "Neon"
  6870. v.Transparency = 0
  6871. end
  6872. end
  6873. if Mode == 6 then
  6874. local A = math.random(1,15)
  6875. if A == 1 then
  6876. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6877. if A == 2 then
  6878. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6879. end
  6880. end
  6881. end
  6882. if 1 < root.Velocity.y and hitfloor == nil then
  6883. Anim = "Jump"
  6884. if attack == false then
  6885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6886. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6887. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6888. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6889. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6890. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6891. end
  6892. elseif -1 > root.Velocity.y and hitfloor == nil then
  6893. Anim = "Fall"
  6894. if attack == false then
  6895. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6896. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6897. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6898. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6899. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6900. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6901. end
  6902. elseif torvel < 1 and hitfloor ~= nil then
  6903. Anim = "Idle"
  6904. change = 1
  6905. if attack == false then
  6906. if Mode == 1 then --Normal
  6907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6909. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6910. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6911. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6912. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6913. elseif Mode == 99900 then
  6914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6915. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6916. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6917. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6918. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6919. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6920. elseif Mode == 8888 then --idk
  6921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6922. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6923. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6924. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6925. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6926. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6927. elseif Mode == 98534 then
  6928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6930. if Mrandom(1,15) == 1 then
  6931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6932. end
  6933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6935. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6936. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6937. elseif Mode == 56565 then --idk
  6938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6939. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6940. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6941. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6942. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6943. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6944. elseif Mode == pIXELATED then --PIXELATED
  6945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6946. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6947. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6948. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6949. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6950. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6951. elseif Mode == 50 then --ASCENDED
  6952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6953. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6954. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6955. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6956. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6957. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6958. elseif Mode == 7777 then --NOTHING SPECIAL
  6959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  6960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  6961. if Mrandom(1,15) == 1 then
  6962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6963. end
  6964. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  6966. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6968. elseif Mode == 6666 then --MEMER
  6969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  6971. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6972. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  6973. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  6974. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  6975. elseif Mode == 2 then --Machinery
  6976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  6977. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  6978. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6979. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  6980. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  6981. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  6982. elseif Mode == 3 then --ICE
  6983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  6984. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  6985. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  6986. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  6987. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  6988. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  6989. elseif Mode == 4 then --Infused
  6990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  6991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  6992. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  6993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  6994. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  6995. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  6996. elseif Mode == 5 then --Cybernetic
  6997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6998. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  6999. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7000. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7001. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7002. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7003. elseif Mode == 25 then --Spiritual
  7004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7005. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7006. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7007. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7008. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7009. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7010. elseif Mode == 6 then --Controlled Beyond Recognition
  7011. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7012. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7013. if Mrandom(1,15) == 1 then
  7014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7015. end
  7016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7018. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7019. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7020. elseif Mode == 1800 then --demon
  7021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7022. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7023. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7024. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7025. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7026. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7027. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7030. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7031. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7032. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7033. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7034. elseif Mode == 1555 then --anime
  7035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7039. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7040. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7041. elseif Mode == 111111111 then
  7042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7044. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7045. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7046. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7047. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7048. elseif Mode == 100 then --Overclocked
  7049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7051. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7055. elseif Mode == 8 then --Lunarist
  7056. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7058. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7059. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7060. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7061. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7062. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7063. elseif Mode == 111111112 then
  7064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7065. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7066. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7067. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7068. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7069. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7070. elseif Mode == 10 then --INSANITY
  7071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7075. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7079. end
  7080. end
  7081. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7082. Anim = "Walk"
  7083. change = 1.1
  7084. if attack == false then
  7085. if Mode == 6 then
  7086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7088. if Mrandom(1,15) == 1 then
  7089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7090. end
  7091. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7092. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7093. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7094. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7095. elseif Mode == 98534 then
  7096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7098. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7099. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7100. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7102. elseif Mode == 111111112 then
  7103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7104. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7106. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7107. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7108. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7109. elseif Mode == 111111111 then
  7110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7112. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7113. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7114. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7115. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7116. elseif Mode == 99900 then
  7117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7118. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7123. elseif Mode == 1 then --Normal
  7124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7126. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7130. elseif Mode == 7777 then --NORTHING SPECIAL
  7131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7133. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7134. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7137. elseif Mode == 4 then --Infused
  7138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7140. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7144. elseif Mode == 56565 then --idk
  7145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7146. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7147. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7148. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7149. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7150. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7151. elseif Mode == 8888 then --ik
  7152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7153. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7154. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7155. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7156. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7157. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7158. elseif Mode == 1555 then --anime
  7159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7160. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7161. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7162. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7163. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7164. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7165. elseif Mode == 6666 then
  7166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7168. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7169. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7172. elseif Mode == 1800 then
  7173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7174. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7175. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7176. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7177. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7178. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7179. elseif Mode == 5 then
  7180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7184. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7185. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7186. elseif Mode == 25 then
  7187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7189. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7190. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7191. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7192. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7193. elseif Mode == 100 then
  7194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7196. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7200. elseif Mode == 10 then
  7201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7204. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7208. elseif Mode == 8 then
  7209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7210. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7211. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7212. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7213. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7214. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7215. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7222. end
  7223. end
  7224. elseif torvel >= 25 and hitfloor ~= nil then
  7225. Anim = "Sprint"
  7226. change = 1.35
  7227. if attack == false then
  7228. if Mode == 5 then
  7229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7230. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7231. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7232. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7233. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7234. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7235. elseif Mode == 56565 then
  7236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7238. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7239. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7242. elseif Mode == 111111111 then
  7243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7245. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7246. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7249. elseif Mode == 4 then
  7250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7252. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7254. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7255. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7256. elseif Mode == 1 then
  7257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7259. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7263. elseif Mode == 25 or Mode == 10 then
  7264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7265. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7266. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7267. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7268. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7269. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7270. elseif Mode ~= 5 then
  7271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7272. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7273. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7274. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7275. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7276. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7277. end
  7278. end
  7279. end
  7280. end
  7281. Music.SoundId = "rbxassetid://"..SONG
  7282. Music.Looped = true
  7283. Music.Pitch = 1
  7284. Music.Volume = 2.5
  7285. Music.Parent = tors
  7286. Music:Resume()
  7287. if 0 < #Effects then
  7288. for e = 1, #Effects do
  7289. if Effects[e] ~= nil then
  7290. local Thing = Effects[e]
  7291. if Thing ~= nil then
  7292. local Part = Thing[1]
  7293. local Mode = Thing[2]
  7294. local Delay = Thing[3]
  7295. local IncX = Thing[4]
  7296. local IncY = Thing[5]
  7297. local IncZ = Thing[6]
  7298. if 1 >= Thing[1].Transparency then
  7299. if Thing[2] == "Block1" then
  7300. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7301. local Mesh = Thing[1].Mesh
  7302. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7303. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7304. elseif Thing[2] == "Block2" then
  7305. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7306. local Mesh = Thing[7]
  7307. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7308. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7309. elseif Thing[2] == "Block3" then
  7310. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7311. local Mesh = Thing[7]
  7312. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7313. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7314. elseif Thing[2] == "Cylinder" then
  7315. local Mesh = Thing[1].Mesh
  7316. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7317. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7318. elseif Thing[2] == "Blood" then
  7319. local Mesh = Thing[7]
  7320. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7321. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7322. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7323. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7324. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7325. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7326. elseif Thing[2] == "Disappear" then
  7327. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7328. elseif Thing[2] == "Shatter" then
  7329. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7330. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7331. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7332. Thing[6] = Thing[6] + Thing[5]
  7333. end
  7334. else
  7335. Part.Parent = nil
  7336. table.remove(Effects, e)
  7337. end
  7338. end
  7339. end
  7340. end
  7341. end
  7342. end
  7343. -------------------------------------------------------
  7344. --End Animations And Script--
  7345. -------------------------------------------------------
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