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- [14:49:58] Initialized Wii U memory space. Base: 0x23263200000
- [14:49:58] ------- Init Cemu 1.15.12b -------
- [14:49:58] mlc01 path: D:\Program Files\CEMU\mlc01\
- [14:49:58] Cemuhook version: 0.5.7.0
- [14:49:58] CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
- [14:49:58] RAM: 12164MB
- [14:49:58] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
- [14:50:18] Loading U-King.rpx
- [14:50:20] Creating OpenGL canvas
- [14:50:21] Loaded RPL module u-king (checksum 0x6267BFD0)
- [14:50:21] ------- Loaded title -------
- [14:50:21] TitleId: 00050000-101c9400
- [14:50:21] TitleVersion: v208
- [14:50:21] Update path: <mlc01>\usr\title\0005000E\101C9400\ (not present)
- [14:50:21] AOC path: <mlc01>\usr\title\0005000C\101C9400\ (not present)
- [14:50:21] Save path: <mlc01>\usr\save\00050000\101C9400\user\
- [14:50:21] shaderCache name: fb7911ad
- [14:50:21] gameprofile path: gameProfiles\00050000101c9400.ini
- [14:50:21] RPX hash: fb7911ad
- [14:50:21] Loaded module 'u-king' with checksum 0x6267bfd0
- [14:50:21] RPL link time: 172ms
- [14:50:22] HLE scan time: 125ms
- [14:50:22] ------- Active settings -------
- [14:50:22] CPU-Mode: Triple-core recompiler
- [14:50:22] Load shared libraries: true
- [14:50:22] GPUBufferCacheAccuracy: low (gameprofile)
- [14:50:22] Use precompiled shaders: auto (gameprofile)
- [14:50:22] Full sync at GX2DrawDone: true
- [14:50:22] ------- Init OpenGL graphics backend -------
- [14:50:22] GL_VENDOR: NVIDIA Corporation
- [14:50:22] GL_RENDERER: GeForce GTX 1060/PCIe/SSE2
- [14:50:22] GL_VERSION: 4.6.0 NVIDIA 399.01
- [14:50:22] Using precompiled shaders: false
- [14:50:22] OpenGL extensions:
- [14:50:22] ARB_clip_control: available
- [14:50:22] ARB_get_program_binary: available
- [14:50:22] ARB_clear_texture: available
- [14:50:22] ARB_copy_image: available
- [14:50:22] NV_depth_buffer_float: available
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/DualShock UI - SL - EU
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Armor Icons
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod Regular Paraglider
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod/Dialogue
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Title Screen Mod
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Stronger DLC Armors
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Unbreakable Weapons and Items
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/5 Star Horses
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Game Mods/Linkle Pyra outfit
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/True Fierce Deity Sword
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Unobtainable Chests Fix
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
- [14:50:22] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
- [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke
- [14:50:22] ------- Init Audio backend -------
- [14:50:22] DirectSound: available
- [14:50:22] XAudio 2.8: available
- [14:50:22] ------- Run title -------
- [14:50:22] Shader cache loaded. Commited mem 18MB. Took 31ms
- [14:50:22] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
- [14:50:22] Custom timer mode: RDTSC
- [14:50:22] Applying patch group BotwV208 from pack 'Infinite Amiibo' v3 to module u-king (checksum 0x6267BFD0)
- [14:50:22] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
- [14:50:22] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
- [14:50:22] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
- [14:50:22] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
- [14:50:23] Custom timer mode: RDTSC
- Crashlog for Cemu 1.15.12b
- Date: 24-08-2019 14:50:28
- -----------------------------------------
- Stack trace
- -----------------------------------------
- Exception 0xc0000005 at 0x2337dd10e38
- cemu.exe at 0x7ff6c9e00000
- RAX=0000000010485eec RBX=00000000104868ec RCX=0000000000000008 RDX=0000000000000001
- RSP=0000023377682f80 RBP=0000000000000000 RDI=000000007c65a82c RSI=0000000000000000
- R8 =0000000015b4a18c R9 =00000000037e6010 R10=000002325efe3730 R11=000000000000000c
- R12=0000000000000000 R13=0000023263200000 R14=000000007c65aa7c R15=0000023200000000
- -----------------------------------------
- Game info
- -----------------------------------------
- Game: Breath of the Wild [US v208]
- TitleId: 50000101c9400
- RPXHash: fb7911ad
- -----------------------------------------
- Active PPC instance
- -----------------------------------------
- IP 0x030dec98 LR 0x035f80a4 Thread 0x7c65b730
- -----------------------------------------
- PPC threads
- -----------------------------------------
- 7c65b730 Ent 00e06460 IP 037d88a4 LR 037d88a4 RUNNING Aff 010 Pri 80 Name NULL
- 109f8c78 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
- 12afc1b0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
- 12b3ca88 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
- 15b47930 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
- 15b49618 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
- 302dd6b8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
- 302e82c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
- 302f3048 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
- 302fdf38 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
- 36c65ac8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
- 1059e0c0 Ent 042180cc IP 00e0493c LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
- 7c32f5f8 Ent 00e064a8 IP 00e064a8 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
- 3e170200 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
- 3e5abd20 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
- 3f070e38 Ent 030bbea8 IP 038ded84 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
- 3f2a0398 Ent 030bbea8 IP 03429ed8 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
- 10e15020 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
- 10e16850 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
- 1109f620 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
- 1109ee10 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
- 3f3b00c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
- 3f42c678 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
- 3f457728 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
- 3f4827d8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
- 3f59b500 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
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