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Aug 25th, 2019
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  1. [14:49:58] Initialized Wii U memory space. Base: 0x23263200000
  2. [14:49:58] ------- Init Cemu 1.15.12b -------
  3. [14:49:58] mlc01 path: D:\Program Files\CEMU\mlc01\
  4. [14:49:58] Cemuhook version: 0.5.7.0
  5. [14:49:58] CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
  6. [14:49:58] RAM: 12164MB
  7. [14:49:58] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  8. [14:50:18] Loading U-King.rpx
  9. [14:50:20] Creating OpenGL canvas
  10. [14:50:21] Loaded RPL module u-king (checksum 0x6267BFD0)
  11. [14:50:21] ------- Loaded title -------
  12. [14:50:21] TitleId: 00050000-101c9400
  13. [14:50:21] TitleVersion: v208
  14. [14:50:21] Update path: <mlc01>\usr\title\0005000E\101C9400\ (not present)
  15. [14:50:21] AOC path: <mlc01>\usr\title\0005000C\101C9400\ (not present)
  16. [14:50:21] Save path: <mlc01>\usr\save\00050000\101C9400\user\
  17. [14:50:21] shaderCache name: fb7911ad
  18. [14:50:21] gameprofile path: gameProfiles\00050000101c9400.ini
  19. [14:50:21] RPX hash: fb7911ad
  20. [14:50:21] Loaded module 'u-king' with checksum 0x6267bfd0
  21. [14:50:21] RPL link time: 172ms
  22. [14:50:22] HLE scan time: 125ms
  23. [14:50:22] ------- Active settings -------
  24. [14:50:22] CPU-Mode: Triple-core recompiler
  25. [14:50:22] Load shared libraries: true
  26. [14:50:22] GPUBufferCacheAccuracy: low (gameprofile)
  27. [14:50:22] Use precompiled shaders: auto (gameprofile)
  28. [14:50:22] Full sync at GX2DrawDone: true
  29. [14:50:22] ------- Init OpenGL graphics backend -------
  30. [14:50:22] GL_VENDOR: NVIDIA Corporation
  31. [14:50:22] GL_RENDERER: GeForce GTX 1060/PCIe/SSE2
  32. [14:50:22] GL_VERSION: 4.6.0 NVIDIA 399.01
  33. [14:50:22] Using precompiled shaders: false
  34. [14:50:22] OpenGL extensions:
  35. [14:50:22] ARB_clip_control: available
  36. [14:50:22] ARB_get_program_binary: available
  37. [14:50:22] ARB_clear_texture: available
  38. [14:50:22] ARB_copy_image: available
  39. [14:50:22] NV_depth_buffer_float: available
  40. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/DualShock UI - SL - EU
  41. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Armor Icons
  42. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod Regular Paraglider
  43. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Mod/Dialogue
  44. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Linkle Title Screen Mod
  45. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Stronger DLC Armors
  46. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Unbreakable Weapons and Items
  47. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/5 Star Horses
  48. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Game Mods/Linkle Pyra outfit
  49. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/True Fierce Deity Sword
  50. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Unobtainable Chests Fix
  51. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo
  52. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Preset: Performance Fence]
  53. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Preset: 30FPS (ideal for 240/120/60Hz displays)]
  54. [14:50:22] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  55. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash
  56. [14:50:22] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke
  57. [14:50:22] ------- Init Audio backend -------
  58. [14:50:22] DirectSound: available
  59. [14:50:22] XAudio 2.8: available
  60. [14:50:22] ------- Run title -------
  61. [14:50:22] Shader cache loaded. Commited mem 18MB. Took 31ms
  62. [14:50:22] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  63. [14:50:22] Custom timer mode: RDTSC
  64. [14:50:22] Applying patch group BotwV208 from pack 'Infinite Amiibo' v3 to module u-king (checksum 0x6267BFD0)
  65. [14:50:22] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
  66. [14:50:22] Applying patch group BotwPlsNoCrashV208 from pack '' v3 to module u-king (checksum 0x6267BFD0)
  67. [14:50:22] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  68. [14:50:22] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  69. [14:50:23] Custom timer mode: RDTSC
  70. Crashlog for Cemu 1.15.12b
  71. Date: 24-08-2019 14:50:28
  72.  
  73. -----------------------------------------
  74. Stack trace
  75. -----------------------------------------
  76. Exception 0xc0000005 at 0x2337dd10e38
  77. cemu.exe at 0x7ff6c9e00000
  78.  
  79. RAX=0000000010485eec RBX=00000000104868ec RCX=0000000000000008 RDX=0000000000000001
  80. RSP=0000023377682f80 RBP=0000000000000000 RDI=000000007c65a82c RSI=0000000000000000
  81. R8 =0000000015b4a18c R9 =00000000037e6010 R10=000002325efe3730 R11=000000000000000c
  82. R12=0000000000000000 R13=0000023263200000 R14=000000007c65aa7c R15=0000023200000000
  83.  
  84. -----------------------------------------
  85. Game info
  86. -----------------------------------------
  87. Game: Breath of the Wild [US v208]
  88. TitleId: 50000101c9400
  89. RPXHash: fb7911ad
  90.  
  91. -----------------------------------------
  92. Active PPC instance
  93. -----------------------------------------
  94. IP 0x030dec98 LR 0x035f80a4 Thread 0x7c65b730
  95.  
  96. -----------------------------------------
  97. PPC threads
  98. -----------------------------------------
  99. 7c65b730 Ent 00e06460 IP 037d88a4 LR 037d88a4 RUNNING Aff 010 Pri 80 Name NULL
  100. 109f8c78 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
  101. 12afc1b0 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
  102. 12b3ca88 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
  103. 15b47930 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
  104. 15b49618 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name DecompThread
  105. 302dd6b8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 83 Name Resource Loading
  106. 302e82c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Control
  107. 302f3048 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name Resource Memory
  108. 302fdf38 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name MovableMemory
  109. 36c65ac8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name res::Compaction
  110. 1059e0c0 Ent 042180cc IP 00e0493c LR 04218258 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
  111. 7c32f5f8 Ent 00e064a8 IP 00e064a8 LR 00e00000 SUSPENDED Aff 100 Pri 14 Name NULL
  112. 3e170200 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
  113. 3e5abd20 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
  114. 3f070e38 Ent 030bbea8 IP 038ded84 LR 038ded84 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
  115. 3f2a0398 Ent 030bbea8 IP 03429ed8 LR 03429ed8 WAITING Aff 010 Pri 83 Name NFP Thread
  116. 10e15020 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
  117. 10e16850 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
  118. 1109f620 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
  119. 1109ee10 Ent 03fa39f0 IP 03f7b144 LR 03f7b144 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
  120. 3f3b00c8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
  121. 3f42c678 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 010 Pri 84 Name
  122. 3f457728 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 84 Name
  123. 3f4827d8 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 001 Pri 84 Name
  124. 3f59b500 Ent 030bbea8 IP 00e0493c LR 030decd0 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
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