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Mar 30th, 2017
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  1. on break:
  2. wait 3 ticks
  3. set {_location} to location of event-block
  4. if block at {_location} is air:
  5. loop blocks above {_location}:
  6. if loop-block is oak wood:
  7. drop 1 oak wood
  8. set loop-block to air
  9. play "BLOCK_WOOD_BREAK " to player at volume 1
  10. wait 1 tick
  11. else:
  12. stop
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