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- # Changelog Legend
- + Added
- - Removed
- @ Fixed
- ^ Improved
- # 0.4.6
- ## ADDED IN 0.4.6
- + Added Tan version of RX01 Reflex Sight
- + Added new SU-230/PVS
- + M24 Binoculars
- + Added MRDS
- + Added top down attack to Javelin
- + M1043A2
- + M142 HIMARS
- + M2A2ODS gunner's Integrated Sight Unit
- + CBU-87 and CBU-89 cluster bomb models
- + GATOR/GEMSS submunition mines (BLU-91/BLU-92, M74/M75)
- + BLU-97 submunition model (5% chance of UXO)
- + Woodland and desert camo textured Leupold Mk. 4 ER/T 3.5-10x M3 scopes
- + AH-64 Added correct fuel amount.
- + Added correct weight for M789 1200 rd. magazine per documentation
- + New M24 SWS model plus muzzle accessories. Black, woodland and desert versions
- + New AN/PEQ-15 model
- + Added Driver Vision Enhancement (including reverse cam) to M2A3 & M1 Tanks - accessible when using optics with +/- on numpad
- + Airman Battle Uniform
- + Adds the USMC M1221 RG33L 6X6 MRAP
- + Adds separate tactical markings textures for entire RG33L range to reduce file size between USMC / US ARMY versions
- + Adds the Marine Corps Transparent Armored Gun-Shield
- + Tac-Sac, RVG and Stubby TD grips, courtesy of Hamsen, Bill Red and co. (MGM Grips team)
- + Adds M1232 MRAP MCTAGS with MK 19 GMG
- + Added GBU-32 (WIP - no GPS guided functionality yet)
- + Added static parachute for USAF ejection seats
- + White HGU-56 helmet variant
- + Added some more common hydra warheads for future use maybe
- + Added modified (retextured, reuved + bashed existing stinger tube models) ATAS pod
- + First commit of the Cougar 4x4 MRAP
- + Added 2 back seats and tailgate animationSource. Need feedback on this. Good idea/bad idea?
- + Added IHADSS placeholder (using HGU model atm)
- + Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options
- + MELB RWR for copilot
- + Added ability to disable part of vehicle UI in RHS Game Options
- + Added more variants of SPCS vest
- ## IMPROVED IN 0.4.6
- ^ Improved UI Icons of RX01 Reflex Sights
- ^ Increased AGM-114 Hellfire `timeToLive`
- ^ Tweaked M1 recoil
- ^ Tweaked HEMTT PhysX
- ^ Tweaked troops NVG handler
- ^ Added option to hide A1 brushguard on HMMWV bumper
- ^ Disabled woodland AFG attachment on M249 VFG
- ^ Tweaked ACU rvmats
- ^ Lofting flight profile for Hellfire
- ^ Mirrored UVs on SF3P muzzle flash's front-facing planes (muzzle flash pattern appeared upside-down when viewed from the front)
- ^ Added new icons for USAF weapons
- ^ Added new icons for USAF headgear
- ^ T1 UV set 1 error fix
- ^ Added new inventory icons for vests
- ^ Added occluder to A10 cockpit
- ^ Tweaked M2 Bradley PhysX geometry
- ^ ERA now use new armorComponent hit detection
- ^ Tweaks to M2 Bradley steering values
- ^ Added engine smoke FX to FMTV & HIMARS
- ^ Improved TOW-2B overfly top-attack targeting
- ^ Minor realism tweaks to IBAS/CIV digital zoom modes (24X & 48X)
- ^ Optimized MELB scripts
- ^ Removed fuel leak script since it's present in base game already
- ^ Added camshake to Gau-8
- ^ Added delay to TOW usage on Bradleys
- ^ CBU-87 pylon configuration reclassified as a 1000lb bomb (A-10 can carry fewer of them now)
- ^ Improved UH60 Wreck RVMAT
- ^ Improved performance of Abrams loader script
- ^ Added M1 reload sounds (again kudos to daskal from SB community)
- ^ Tweaked machineguns AI fire modes
- ^ Tweaked tank cannon dispersion
- ^ Charge/Distance firemode info added to Artillery gunner HUDs
- ^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8)
- ^ Tweaked A10A physx wheels & fixed it's issue with getout action availability
- ^ Improved m249 & M240 recoil pattern. Introduced dispersion to M72 & AT4. Introduced recoil names for M4 (no change to pattern)
- ^ Added editorpreview icons for M14, M19 and M112
- ^ Added icons for M112
- ^ Tweaks in mines config and stingtable.xml
- ^ Tweaked penetration of M107 ammo
- ^ US mines and explosives are now available to Zeus (inc. minefield modules)
- ^ Added TOW-2B AERO missiles to A3 series M2 Bradleys
- ^ Added M903 SLAP ammo to TUSK Abrams' CSAMM M2
- ^ Tweaked recoil force of 120mm cannon after friction values changes to base surfaces
- ^ Re-equipped US Army M24 sniper units with appropriate woodland and desert camouflaged versions of the rifle and accessories
- ^ UH-60M Slightly improved FPS stability.
- ^ AH-64 Tuned control system per SME.
- ^ Standarized US magazine strings
- ^ Reduced armor of M1025 HMMWVs to better reflect their real life performance
- ^ Added safety mode to Mk14 & SR-25
- ^ Tweaked Mk14 reload animation
- ^ Tweaked RG-33L mirrors
- ^ Changed get in side for AH-64 gunner (anim is still played from wrong side though)
- ^ Added new inventory icons for magazines
- ^ HEMTT wheel rvmats
- ^ Caiman MRAPs added some extra detail to the Fire Geometry LOD around the chassis area
- ^ Tweaked AH-64 getin anims
- ^ Increased SMAW & Javelin reload time
- ^ Added new afterbuner script to F-22
- ^ Improved F-22 damage textures
- ^ Added engine startup delay to F-22
- ^ Tweaked F-22 flight model (WIP)
- ^ Improved F22 HUD
- ^ Tweaked F-22 armor values
- ^ Added pedal anims to F-22
- ^ Improved F-22 textures
- ^ Added data link to F-22
- ^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes
- ^ Added collision lights to F-22
- ^ Tweaked AI engagement ranges for AIM missiles
- ^ Added interior light to F-22 & A-10A
- ^ Added geometry occluder to F-22 cockpit
- ^ Tweaked stall warning threshold values
- ^ Tweaked gunner LOD of Stinger pod
- ^ Tweaked F-22 pilot anim
- ^ Updated littlebird models/textures
- ^ Updated ammobox on gau-19 model
- ^ Upgraded rocketpods/hydra/hellfire textures
- ^ Tweaked Hellfire DIR, LOAL LO/HI params
- ^ Tweaked missile fire effects
- ^ Tweaked muzzle flashes rvmat
- ^ Added burst limiter to AH-64 (WIP)
- ^ Tweaked short names for USAF air weapons
- ^ Added PNVS & TADS view from pilot seat
- ^ Added new font from Franz & NodUnit AH-64 mod
- ^ Limited AH-64 cannon movement
- ^ Improved AH-64 HMD (WIP)
- ^ Firing From Vehicles capabilities for front passenger seat on FMTV Special Operations Vehicles
- ^ Added buoyancy = 1 param to some USAF helicopters
- ^ Added geometry occludder to AH-64 cockpit
- ^ Tweaked TI texture of rocket & Hellfire pods
- ^ Reduced chaff/flare count on AH-64D to 60 rounds
- ^ Added RTD wheel animation to AH-64
- ^ Added additional RTD Hitpoints (Hydraulics,Transmission,Stabilizators)
- ^ Added PhysX suspension to AH-64
- ^ Added PhysX suspension and RTD wheel animations to CH-47 Chinook
- ^ Added PhysX suspension to UH-60M
- ^ Added RTD hitpoints to UH-60M
- ^ Removed rotors from PhysX LOD of helicopters
- ^ Added interior light to AH-64 cockpit
- ^ Tweaked AH-64 pilot animation
- ^ Added TILS spider to A10A HUD
- ^ Added zeroing to Mark V weapons
- ^ Added radar to Mark V
- ^ Changed Mark V muzzle flashes
- ^ Unified ESAPI plates for USAF vests
- ^ Added damper and wheel animations to CH-53E.
- ^ Added winch hitpoints to UH-60M
- ^ UH-1Y glass no longer blinds pilots
- ^ MELB flight model
- ^ Disabled hiddenSelectionMaterials on M1 tanks
- ^ Tweaked TUSK I reflector power
- ^ Added rail cover randomization to M4
- ^ Added rail cover randomization to M16A4 (~30% chance of being hidden)
- ^ Added SPCS vest config
- ^ Added small hint to A-10 TVM script about necessity to press nightvision key in order to activate screen
- ^ Improved taxing behavior of fixed wing vehicles
- ^ Increased `magazineReloadTime` of CROWS-mounted M2 machine gun (positioned away from operator, more intricate feed system etc.)
- ^ Updated Airborne vests with new SPCS
- ^ Removed _generalMacro from USAF configs
- ^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts
- ^ Added AI missile assistant for 114K
- ^ Darkened green smoke grenade for vests
- ^ Added AH-64 MFD to AH-1Z as a temporary solution until proper MFD is ready for it
- ^ Added text fire mode indicator to UH-1/60 & MELBs
- ^ Tweaked M1043 textures
- ^ Tweaked MRZR-4 fire geometry
- ^ Tweaked M1A2 fire geometry (WIP)
- ^ Added SLAT destruction to M1 TUSK tanks
- ## FIXED IN 0.4.6
- @ Handle on M2A3's CIV turret did not follow traverse
- @ Fixed rogue triangle in 2nd resolution LOD of M1A2 TUSK I & II
- @ Fixed fault M2 Bradley AI sensor
- @ Fixed M1911A1 inheritance in sound cfg breaking AI fire modes
- @ Fixed laser designators magazines prevented rearming at trucks
- @ Fixed forced zoom for M113 hatch turn out seats
- @ Broken M1043 normals
- @ Changed HMMWV decal names to more dedicated server friendly ones
- @ Fixed random damage texture changing when some parts of vehicles were damaged
- @ Fixed desert textures on rear
- @ Adds commander's seat, but needs tweaking - not showing properly.
- @ Fixed vehicle mounted M240 was using wrong ammo
- @ Adds M26 Missile for HIMARS
- @ Fixed M1A1 commander & loader turned in mode
- @ Adds Missile Pod plates for Reyhard for HIMARS
- @ Adds HMMWV TOW Config and TOW HMMVW
- @ Fixed Normal for TOW HMMVW
- @ Adds currently non-functioning Bradley turn out passenger option. Currently allows turn out, but hatch doesn't animate on roof. - Animations also need to be tweaked.Only on M2A2 for now.
- @ Fixed lasing with IBAS/CIV didn't trigger Shtora
- @ Duplicated turrets .rpt errors clean up
- @ Fixed F-22 rpt errors
- @ Fixed MZRZ was inheriting PiP mirrors
- @ Various fixes to updating base classes rpt errors
- @ Some USAF ammo crates were missing in Zeus
- @ Fixes shadow LOD error on up-armored Caiman MRAPs
- @ UV mapping error on rear of AN/PEQ-16
- @ Caiman MRAPs were missing countermeasure weapon to initiate the DUKE system
- @ Fixed M113 turrets
- @ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release
- @ Part of TOW launcher mount could not change texture, on M2A3 versions of Bradley IFV
- @ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC
- @ Fixed error with deactivation M112
- @ HEMTT gun turret traverse axis was off-center close T2378
- @ Removed AH-64 pilot camera
- @ Fixed some MELB .rpt errors
- @ UH-60M Corrected fuel amount for base model.
- @ UH-60M Changed flight model weights/moments to coincide with correct fuel and ammo weights in config.
- @ AH-64 Changed rotor coefficient table.
- @ Changed weight of M789 laser magazine to match normal magazine.
- @ Textures on dropped 12Ga buckshot and slug magazine models, had mismatched textures
- @ Removed VG option for Stinger adding from M2A2 BUSK I
- @ Some vehicles had the wrong LOD when aiming down sights of mounted weapons after Tanks DLC
- @ Fixed ejection over water
- @ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)
- @ Updated ammo allotment for RG33L MRAPs
- @ Fixed filepath errors on the littlebird
- @ Fixed excessive glare of XPS3
- @ Fixed Javelin motor fire hiding
- @ Fixed Javelin top down mode - close T2391
- @ Fixed CH-47 ramp animation
- @ Fixed M9 & Glock bullet speed
- @ Changed face order for clan decal and went to one compartment
- @ Fixed UH-1Y observer camera
- @ Fixes glitchy suspension component with bad textures on the RG33L
- @ Makes a much nicer step texture for the Caiman rear, instead of the terrible non-transparent version
- @ Adds less transparent and more textured glass to RG33L
- @ Adds Caiman better detailed windows
- @ Adds Fixed Cougar names
- @ Fixes texture map error on the Cougar interior
- @ Fixes the WD texture to have black wheels, and black exhaust
- @ AH-64 Updated maxTorque to coincide with 16000 lbs OGE hover.
- @ AH-64 changed engine and transmission max torque values.
- @ UH-60M Single engine flight is possible now (lowered engine rotation resistance).
- @ AH-64 Changed engine rotationresistance factor to allow for single engine operations.
- @ Fixed sound issue.. was using MRAP sounds instead of quadbike's
- @ Adds hard edge to Cougar Hood
- @ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded
- @ Fixed Cougar MK19 name to correct "MK19" instead of M2
- @ Fixed Stinger pod ghost LOD
- @ Fixed ironsight memory points for Mark V
- @ Merged roadway LOD to main model, removed script & fixed Mark V falling from 5 meters when spawned via createVehicle (i.e. in Virtual Garage)
- @ MELB copilot camera position(was clipping through FLIR model)
- @ MELB pilots were not able to move the FLIR MFD
- @ AH-6 aimdot has been adjusted
- @ AH-6 default loadout changed to "light" variant
- @ Adds more ammmo to Mk 19 and 50 Cal MRAPS (Cougar, Caiman, RG33L)
- @ Adds more ammmo to Caiman RCWS
- @ Makes ammo more easily readable in MRAP configs (Caiman, Cougar, RG33l)
- @ USAF inventory items (vest/helmets/uniforms) were missing in Zeus
- @ Fixed M2 missing cross in 3rd person when cross is enabled in difficulty settings
- @ Error popups when opening inventory UI, with M107 or M590 equipped
- ## REMOVED IN 0.4.6
- - Removed bumps from the window glass(UH-60)
- - Removed old wreck model
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