Guest User

Untitled

a guest
Aug 12th, 2018
3,451
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. # Changelog Legend
  2.  
  3. + Added
  4.  
  5. - Removed
  6.  
  7. @ Fixed
  8.  
  9. ^ Improved
  10.  
  11. # 0.4.6
  12.  
  13. ## ADDED IN 0.4.6
  14.  
  15. + Added Tan version of RX01 Reflex Sight
  16.  
  17. + Added new SU-230/PVS
  18.  
  19. + M24 Binoculars
  20.  
  21. + Added MRDS
  22.  
  23. + Added top down attack to Javelin
  24.  
  25. + M1043A2
  26.  
  27. + M142 HIMARS
  28.  
  29. + M2A2ODS gunner's Integrated Sight Unit
  30.  
  31. + CBU-87 and CBU-89 cluster bomb models
  32.  
  33. + GATOR/GEMSS submunition mines (BLU-91/BLU-92, M74/M75)
  34.  
  35. + BLU-97 submunition model (5% chance of UXO)
  36.  
  37. + Woodland and desert camo textured Leupold Mk. 4 ER/T 3.5-10x M3 scopes
  38.  
  39. + AH-64 Added correct fuel amount.
  40.  
  41. + Added correct weight for M789 1200 rd. magazine per documentation
  42.  
  43. + New M24 SWS model plus muzzle accessories. Black, woodland and desert versions
  44.  
  45. + New AN/PEQ-15 model
  46.  
  47. + Added Driver Vision Enhancement (including reverse cam) to M2A3 & M1 Tanks - accessible when using optics with +/- on numpad
  48.  
  49. + Airman Battle Uniform
  50.  
  51. + Adds the USMC M1221 RG33L 6X6 MRAP
  52.  
  53. + Adds separate tactical markings textures for entire RG33L range to reduce file size between USMC / US ARMY versions
  54.  
  55. + Adds the Marine Corps Transparent Armored Gun-Shield
  56.  
  57. + Tac-Sac, RVG and Stubby TD grips, courtesy of Hamsen, Bill Red and co. (MGM Grips team)
  58.  
  59. + Adds M1232 MRAP MCTAGS with MK 19 GMG
  60.  
  61. + Added GBU-32 (WIP - no GPS guided functionality yet)
  62.  
  63. + Added static parachute for USAF ejection seats
  64.  
  65. + White HGU-56 helmet variant
  66.  
  67. + Added some more common hydra warheads for future use maybe
  68.  
  69. + Added modified (retextured, reuved + bashed existing stinger tube models) ATAS pod
  70.  
  71. + First commit of the Cougar 4x4 MRAP
  72.  
  73. + Added 2 back seats and tailgate animationSource. Need feedback on this. Good idea/bad idea?
  74.  
  75. + Added IHADSS placeholder (using HGU model atm)
  76.  
  77. + Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options
  78.  
  79. + MELB RWR for copilot
  80.  
  81. + Added ability to disable part of vehicle UI in RHS Game Options
  82.  
  83. + Added more variants of SPCS vest
  84.  
  85. ## IMPROVED IN 0.4.6
  86.  
  87. ^ Improved UI Icons of RX01 Reflex Sights
  88.  
  89. ^ Increased AGM-114 Hellfire `timeToLive`
  90.  
  91. ^ Tweaked M1 recoil
  92.  
  93. ^ Tweaked HEMTT PhysX
  94.  
  95. ^ Tweaked troops NVG handler
  96.  
  97. ^ Added option to hide A1 brushguard on HMMWV bumper
  98.  
  99. ^ Disabled woodland AFG attachment on M249 VFG
  100.  
  101. ^ Tweaked ACU rvmats
  102.  
  103. ^ Lofting flight profile for Hellfire
  104.  
  105. ^ Mirrored UVs on SF3P muzzle flash's front-facing planes (muzzle flash pattern appeared upside-down when viewed from the front)
  106.  
  107. ^ Added new icons for USAF weapons
  108.  
  109. ^ Added new icons for USAF headgear
  110.  
  111. ^ T1 UV set 1 error fix
  112.  
  113. ^ Added new inventory icons for vests
  114.  
  115. ^ Added occluder to A10 cockpit
  116.  
  117. ^ Tweaked M2 Bradley PhysX geometry
  118.  
  119. ^ ERA now use new armorComponent hit detection
  120.  
  121. ^ Tweaks to M2 Bradley steering values
  122.  
  123. ^ Added engine smoke FX to FMTV & HIMARS
  124.  
  125. ^ Improved TOW-2B overfly top-attack targeting
  126.  
  127. ^ Minor realism tweaks to IBAS/CIV digital zoom modes (24X & 48X)
  128.  
  129. ^ Optimized MELB scripts
  130.  
  131. ^ Removed fuel leak script since it's present in base game already
  132.  
  133. ^ Added camshake to Gau-8
  134.  
  135. ^ Added delay to TOW usage on Bradleys
  136.  
  137. ^ CBU-87 pylon configuration reclassified as a 1000lb bomb (A-10 can carry fewer of them now)
  138.  
  139. ^ Improved UH60 Wreck RVMAT
  140.  
  141. ^ Improved performance of Abrams loader script
  142.  
  143. ^ Added M1 reload sounds (again kudos to daskal from SB community)
  144.  
  145. ^ Tweaked machineguns AI fire modes
  146.  
  147. ^ Tweaked tank cannon dispersion
  148.  
  149. ^ Charge/Distance firemode info added to Artillery gunner HUDs
  150.  
  151. ^ Increased get in/out time from tanks to 2.1 seconds (previously 0.8)
  152.  
  153. ^ Tweaked A10A physx wheels & fixed it's issue with getout action availability
  154.  
  155. ^ Improved m249 & M240 recoil pattern. Introduced dispersion to M72 & AT4. Introduced recoil names for M4 (no change to pattern)
  156.  
  157. ^ Added editorpreview icons for M14, M19 and M112
  158.  
  159. ^ Added icons for M112
  160.  
  161. ^ Tweaks in mines config and stingtable.xml
  162.  
  163. ^ Tweaked penetration of M107 ammo
  164.  
  165. ^ US mines and explosives are now available to Zeus (inc. minefield modules)
  166.  
  167. ^ Added TOW-2B AERO missiles to A3 series M2 Bradleys
  168.  
  169. ^ Added M903 SLAP ammo to TUSK Abrams' CSAMM M2
  170.  
  171. ^ Tweaked recoil force of 120mm cannon after friction values changes to base surfaces
  172.  
  173. ^ Re-equipped US Army M24 sniper units with appropriate woodland and desert camouflaged versions of the rifle and accessories
  174.  
  175. ^ UH-60M Slightly improved FPS stability.
  176.  
  177. ^ AH-64 Tuned control system per SME.
  178.  
  179. ^ Standarized US magazine strings
  180.  
  181. ^ Reduced armor of M1025 HMMWVs to better reflect their real life performance
  182.  
  183. ^ Added safety mode to Mk14 & SR-25
  184.  
  185. ^ Tweaked Mk14 reload animation
  186.  
  187. ^ Tweaked RG-33L mirrors
  188.  
  189. ^ Changed get in side for AH-64 gunner (anim is still played from wrong side though)
  190.  
  191. ^ Added new inventory icons for magazines
  192.  
  193. ^ HEMTT wheel rvmats
  194.  
  195. ^ Caiman MRAPs added some extra detail to the Fire Geometry LOD around the chassis area
  196.  
  197. ^ Tweaked AH-64 getin anims
  198.  
  199. ^ Increased SMAW & Javelin reload time
  200.  
  201. ^ Added new afterbuner script to F-22
  202.  
  203. ^ Improved F-22 damage textures
  204.  
  205. ^ Added engine startup delay to F-22
  206.  
  207. ^ Tweaked F-22 flight model (WIP)
  208.  
  209. ^ Improved F22 HUD
  210.  
  211. ^ Tweaked F-22 armor values
  212.  
  213. ^ Added pedal anims to F-22
  214.  
  215. ^ Improved F-22 textures
  216.  
  217. ^ Added data link to F-22
  218.  
  219. ^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes
  220.  
  221. ^ Added collision lights to F-22
  222.  
  223. ^ Tweaked AI engagement ranges for AIM missiles
  224.  
  225. ^ Added interior light to F-22 & A-10A
  226.  
  227. ^ Added geometry occluder to F-22 cockpit
  228.  
  229. ^ Tweaked stall warning threshold values
  230.  
  231. ^ Tweaked gunner LOD of Stinger pod
  232.  
  233. ^ Tweaked F-22 pilot anim
  234.  
  235. ^ Updated littlebird models/textures
  236.  
  237. ^ Updated ammobox on gau-19 model
  238.  
  239. ^ Upgraded rocketpods/hydra/hellfire textures
  240.  
  241. ^ Tweaked Hellfire DIR, LOAL LO/HI params
  242.  
  243. ^ Tweaked missile fire effects
  244.  
  245. ^ Tweaked muzzle flashes rvmat
  246.  
  247. ^ Added burst limiter to AH-64 (WIP)
  248.  
  249. ^ Tweaked short names for USAF air weapons
  250.  
  251. ^ Added PNVS & TADS view from pilot seat
  252.  
  253. ^ Added new font from Franz & NodUnit AH-64 mod
  254.  
  255. ^ Limited AH-64 cannon movement
  256.  
  257. ^ Improved AH-64 HMD (WIP)
  258.  
  259. ^ Firing From Vehicles capabilities for front passenger seat on FMTV Special Operations Vehicles
  260.  
  261. ^ Added buoyancy = 1 param to some USAF helicopters
  262.  
  263. ^ Added geometry occludder to AH-64 cockpit
  264.  
  265. ^ Tweaked TI texture of rocket & Hellfire pods
  266.  
  267. ^ Reduced chaff/flare count on AH-64D to 60 rounds
  268.  
  269. ^ Added RTD wheel animation to AH-64
  270.  
  271. ^ Added additional RTD Hitpoints (Hydraulics,Transmission,Stabilizators)
  272.  
  273. ^ Added PhysX suspension to AH-64
  274.  
  275. ^ Added PhysX suspension and RTD wheel animations to CH-47 Chinook
  276.  
  277. ^ Added PhysX suspension to UH-60M
  278.  
  279. ^ Added RTD hitpoints to UH-60M
  280.  
  281. ^ Removed rotors from PhysX LOD of helicopters
  282.  
  283. ^ Added interior light to AH-64 cockpit
  284.  
  285. ^ Tweaked AH-64 pilot animation
  286.  
  287. ^ Added TILS spider to A10A HUD
  288.  
  289. ^ Added zeroing to Mark V weapons
  290.  
  291. ^ Added radar to Mark V
  292.  
  293. ^ Changed Mark V muzzle flashes
  294.  
  295. ^ Unified ESAPI plates for USAF vests
  296.  
  297. ^ Added damper and wheel animations to CH-53E.
  298.  
  299. ^ Added winch hitpoints to UH-60M
  300.  
  301. ^ UH-1Y glass no longer blinds pilots
  302.  
  303. ^ MELB flight model
  304.  
  305. ^ Disabled hiddenSelectionMaterials on M1 tanks
  306.  
  307. ^ Tweaked TUSK I reflector power
  308.  
  309. ^ Added rail cover randomization to M4
  310.  
  311. ^ Added rail cover randomization to M16A4 (~30% chance of being hidden)
  312.  
  313. ^ Added SPCS vest config
  314.  
  315. ^ Added small hint to A-10 TVM script about necessity to press nightvision key in order to activate screen
  316.  
  317. ^ Improved taxing behavior of fixed wing vehicles
  318.  
  319. ^ Increased `magazineReloadTime` of CROWS-mounted M2 machine gun (positioned away from operator, more intricate feed system etc.)
  320.  
  321. ^ Updated Airborne vests with new SPCS
  322.  
  323. ^ Removed _generalMacro from USAF configs
  324.  
  325. ^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts
  326.  
  327. ^ Added AI missile assistant for 114K
  328.  
  329. ^ Darkened green smoke grenade for vests
  330.  
  331. ^ Added AH-64 MFD to AH-1Z as a temporary solution until proper MFD is ready for it
  332.  
  333. ^ Added text fire mode indicator to UH-1/60 & MELBs
  334.  
  335. ^ Tweaked M1043 textures
  336.  
  337. ^ Tweaked MRZR-4 fire geometry
  338.  
  339. ^ Tweaked M1A2 fire geometry (WIP)
  340.  
  341. ^ Added SLAT destruction to M1 TUSK tanks
  342.  
  343. ## FIXED IN 0.4.6
  344.  
  345. @ Handle on M2A3's CIV turret did not follow traverse
  346.  
  347. @ Fixed rogue triangle in 2nd resolution LOD of M1A2 TUSK I & II
  348.  
  349. @ Fixed fault M2 Bradley AI sensor
  350.  
  351. @ Fixed M1911A1 inheritance in sound cfg breaking AI fire modes
  352.  
  353. @ Fixed laser designators magazines prevented rearming at trucks
  354.  
  355. @ Fixed forced zoom for M113 hatch turn out seats
  356.  
  357. @ Broken M1043 normals
  358.  
  359. @ Changed HMMWV decal names to more dedicated server friendly ones
  360.  
  361. @ Fixed random damage texture changing when some parts of vehicles were damaged
  362.  
  363. @ Fixed desert textures on rear
  364.  
  365. @ Adds commander's seat, but needs tweaking - not showing properly.
  366.  
  367. @ Fixed vehicle mounted M240 was using wrong ammo
  368.  
  369. @ Adds M26 Missile for HIMARS
  370.  
  371. @ Fixed M1A1 commander & loader turned in mode
  372.  
  373. @ Adds Missile Pod plates for Reyhard for HIMARS
  374.  
  375. @ Adds HMMWV TOW Config and TOW HMMVW
  376.  
  377. @ Fixed Normal for TOW HMMVW
  378.  
  379. @ Adds currently non-functioning Bradley turn out passenger option. Currently allows turn out, but hatch doesn't animate on roof. - Animations also need to be tweaked.Only on M2A2 for now.
  380.  
  381. @ Fixed lasing with IBAS/CIV didn't trigger Shtora
  382.  
  383. @ Duplicated turrets .rpt errors clean up
  384.  
  385. @ Fixed F-22 rpt errors
  386.  
  387. @ Fixed MZRZ was inheriting PiP mirrors
  388.  
  389. @ Various fixes to updating base classes rpt errors
  390.  
  391. @ Some USAF ammo crates were missing in Zeus
  392.  
  393. @ Fixes shadow LOD error on up-armored Caiman MRAPs
  394.  
  395. @ UV mapping error on rear of AN/PEQ-16
  396.  
  397. @ Caiman MRAPs were missing countermeasure weapon to initiate the DUKE system
  398.  
  399. @ Fixed M113 turrets
  400.  
  401. @ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release
  402.  
  403. @ Part of TOW launcher mount could not change texture, on M2A3 versions of Bradley IFV
  404.  
  405. @ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC
  406.  
  407. @ Fixed error with deactivation M112
  408.  
  409. @ HEMTT gun turret traverse axis was off-center close T2378
  410.  
  411. @ Removed AH-64 pilot camera
  412.  
  413. @ Fixed some MELB .rpt errors
  414.  
  415. @ UH-60M Corrected fuel amount for base model.
  416.  
  417. @ UH-60M Changed flight model weights/moments to coincide with correct fuel and ammo weights in config.
  418.  
  419. @ AH-64 Changed rotor coefficient table.
  420.  
  421. @ Changed weight of M789 laser magazine to match normal magazine.
  422.  
  423. @ Textures on dropped 12Ga buckshot and slug magazine models, had mismatched textures
  424.  
  425. @ Removed VG option for Stinger adding from M2A2 BUSK I
  426.  
  427. @ Some vehicles had the wrong LOD when aiming down sights of mounted weapons after Tanks DLC
  428.  
  429. @ Fixed ejection over water
  430.  
  431. @ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)
  432.  
  433. @ Updated ammo allotment for RG33L MRAPs
  434.  
  435. @ Fixed filepath errors on the littlebird
  436.  
  437. @ Fixed excessive glare of XPS3
  438.  
  439. @ Fixed Javelin motor fire hiding
  440.  
  441. @ Fixed Javelin top down mode - close T2391
  442.  
  443. @ Fixed CH-47 ramp animation
  444.  
  445. @ Fixed M9 & Glock bullet speed
  446.  
  447. @ Changed face order for clan decal and went to one compartment
  448.  
  449. @ Fixed UH-1Y observer camera
  450.  
  451. @ Fixes glitchy suspension component with bad textures on the RG33L
  452.  
  453. @ Makes a much nicer step texture for the Caiman rear, instead of the terrible non-transparent version
  454.  
  455. @ Adds less transparent and more textured glass to RG33L
  456.  
  457. @ Adds Caiman better detailed windows
  458.  
  459. @ Adds Fixed Cougar names
  460.  
  461. @ Fixes texture map error on the Cougar interior
  462.  
  463. @ Fixes the WD texture to have black wheels, and black exhaust
  464.  
  465. @ AH-64 Updated maxTorque to coincide with 16000 lbs OGE hover.
  466.  
  467. @ AH-64 changed engine and transmission max torque values.
  468.  
  469. @ UH-60M Single engine flight is possible now (lowered engine rotation resistance).
  470.  
  471. @ AH-64 Changed engine rotationresistance factor to allow for single engine operations.
  472.  
  473. @ Fixed sound issue.. was using MRAP sounds instead of quadbike's
  474.  
  475. @ Adds hard edge to Cougar Hood
  476.  
  477. @ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded
  478.  
  479. @ Fixed Cougar MK19 name to correct "MK19" instead of M2
  480.  
  481. @ Fixed Stinger pod ghost LOD
  482.  
  483. @ Fixed ironsight memory points for Mark V
  484.  
  485. @ Merged roadway LOD to main model, removed script & fixed Mark V falling from 5 meters when spawned via createVehicle (i.e. in Virtual Garage)
  486.  
  487. @ MELB copilot camera position(was clipping through FLIR model)
  488.  
  489. @ MELB pilots were not able to move the FLIR MFD
  490.  
  491. @ AH-6 aimdot has been adjusted
  492.  
  493. @ AH-6 default loadout changed to "light" variant
  494.  
  495. @ Adds more ammmo to Mk 19 and 50 Cal MRAPS (Cougar, Caiman, RG33L)
  496.  
  497. @ Adds more ammmo to Caiman RCWS
  498.  
  499. @ Makes ammo more easily readable in MRAP configs (Caiman, Cougar, RG33l)
  500.  
  501. @ USAF inventory items (vest/helmets/uniforms) were missing in Zeus
  502.  
  503. @ Fixed M2 missing cross in 3rd person when cross is enabled in difficulty settings
  504.  
  505. @ Error popups when opening inventory UI, with M107 or M590 equipped
  506.  
  507. ## REMOVED IN 0.4.6
  508.  
  509. - Removed bumps from the window glass(UH-60)
  510.  
  511. - Removed old wreck model
RAW Paste Data