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- Changelog 7.00 - 7.06f
- Only Heroes, No Talents included
- 7.00 Changes to root, projectile dodge, dispell, cleave included
- Abaddon
- - General:
- strength gain reduced from 2.7 to 2.3 (before +0.3 for everyone, it was 2.4)
- - Mist Coil:
- cast point reduced from 0.35 to 0.25
- now has a fast projectile (instant -> 1600)
- - Aphotic Shield:
- cast point reduced from 0.452 to 0.4
- manacost rescaled from 100/105/110/115 to 115
- - Borrowed Time:
- no longer dodges projectiles
- Alchemist
- - General:
- Base Agility increased from 11 to 16
- - Acid Spray:
- radius rescaled from 625 to 400/475/550/625
- - Unstable Concoction:
- cooldown increased from 16 to 22/20/18/16
- AoE increased from 175 to 200
- - Greevil's Greed:
- Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2.5x
- base bonus gold reduced from 6/8/10/12 to 4
- bonus per stack increased from 3 to 4
- bonus cap rescaled from 12/20/28/36 to 16/20/24/28
- - Chemical Rage:
- cooldown increased from 45 to 55
- movement speed increased from 30/40/60 to 40/50/60
- Ancient Apparition
- - General:
- Attack range increased from 600 to 675
- - Cold Feet:
- cannot target a unit already affected by Cold Feet.
- manacost reduced from 150 to 125
- damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
- cooldown from 13/11/9/7 to 10/9/8/7
- stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5
- - Ice Vortex movement:
- modifier has a positive effect on Ancient Apparition
- - Ice Blast:
- manacost increased from 100/125/150 to 150
- Anti Mage
- - General:
- added a Scepter for Anti-Mage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
- Arc Warden
- - General:
- strength gain increased from 2.3 to 2.7
- Turn rate improved from 0.4 to 0.6
- - Flux:
- cast range reduced from 600/700/800/900 to 500/600/700/800
- - Spark Wraith:
- vision type changed from flying to ground
- - Magnetic Field:
- manacost rescaled from 110 to 80/90/100/110
- - Tempest Double:
- no longer copies consumables (includes Bottle)
- cooldown increased from 40/35/30 to 60/50/40
- gold/XP bounty increased from 160 to 180
- now decrements its BKB charges when it uses it
- duration increased from 12/14/16 to 14/16/18
- Axe
- - General:
- Reworked Scepter on Axe. Causes Battle Hunger to reduce enemy total damage output by 30%. Applies Battle Hunger on enemy heroes within a 700 AoE after a successful Culling Blade.
- Bane
- - General:
- base damage increased by 4
- Bane Agi/Int growth increased by 0.3, matching new strength growth
- Reworked Bane's Scepter. Causes Brain Sap to have a 1.5 second cooldown. Pierces Spell Immunity.
- Base Strength, Agility and Intelligence increased by 1
- - Nightmare:
- cast point reduced from 0.5 to 0.4
- - Fiend's Grip:
- deals damage every 0.5 seconds instead of every 1
- Batrider
- - Firefly:
- manacost increased from 100 to 125
- - Flaming Lasso:
- cooldown increased from 90/75/60 to 100/80/60
- Beastmaster
- - Wild Axes:
- cast range increased from 1300 to 1500
- mana cost rescaled from 120 to 105/110/115/120
- Bloodseeker
- - General:
- base damage increased by 4
- - Blood Rite:
- cooldown from 25/21/17/13 to 18/16/14/12
- cast point reduced from 0.4 to 0.3
- - Thirst:
- now lingers for 2 seconds after a target dies
- - Rupture:
- manacost increased from 150/200/250 to 200/225/250
- Bounty Hunter
- - General:
- added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
- Scepter now also increases Shuriken Toss ministun duration from 0.1 to 0.75
- fixed Shuriken Toss Scepter interrupting the chain if one of the targets is Spell Immune
- movement speed increased from 315 to 320
- Brewmaster
- - Drunken Haze:
- is now a proper projectile (1600 speed)
- cast point reduced from 0.4 to 0.2
- no longer has different durations for heroes and creeps.
- no longer has a 200 radius.
- slow rescaled from 14/18/22/26% to 10/20/30/40%
- miss chance rescaled from 45/55/65/75% to 70%
- duration reduced from 8 to 4.5
- mana cost reduced from 50 to 25
- - Drunken Brawler:
- cooldown reduced from 16/14/12/10 to 13/12/11/10
- crit increased from 200% to 230%
- - Fire Brewling:
- now has phasing movement
- health increased from 1200 to 1300
- - Storm Brewling:
- Dispel Magic damage to summons increased from 850 to 1000
- - Earth Brewling:
- Demolish resclaed from 150% to +90/180/270 damage vs buildingd
- BAT reduced from 1.35 to 1.25
- Hurl Boulder cast point reduced from 0.4 to 0.25
- Bristleback
- - General:
- strength gain reduced from 2.5 to 2.2
- Base damage reduced by 4
- - Viscous Nasal Goo:
- scepter range from 700 to 750
- - Quill Spray:
- now deals damage as it quickly expands outwards (at 2400 speed).
- max damage from 450 to 550
- aoE increased from 625 to 700
- - Warpath:
- max Stacks rescaled from 5/6/7 to 5/7/9
- damage bonus from 20/25/30 to 18/24/30
- Broodmother
- - Incapacitating Bite:
- slow increased from 10/20/30/40 to 16/26/36/46%
- - Spin Web:
- HP Regeneration increased from 2/4/6/8 to 3/5/7/9
- - Insatiable Hunger:
- is no longer dispellable.
- lifesteal increased from 60/80/100% to 60/100/140%
- damage increased from 60/90/120 to 60/100/140
- Centaur Warrunner
- - General:
- Centaur agility gain reduced from 2.0 to 1.6
- base armor reduced by 1
- - Scepter Stampede
- slow can now be dispelled
- damage reduction reduced from 60% to 40%
- Chaos Knight
- - General:
- base strength increased from 20 to 22
- added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
- - Reality Rift:
- disabled by root
- now applies a -1/3/5/7 armor debuff on the target instead of dealing bonus damage
- cast point reduced from 0.4 to 0.3
- cooldown from 24/18/12/6 to 18/14/10/6
- - Chaos Strike:
- no longer applies a -5 armor debuff.
- crit chance increased from 10 to 12%
- now lifesteals for 75% when it crits. Illusions benefit from this as well
- fixed Chaos Strike lifesteal ignoring armor reductions
- - Phantasm Illusion:
- damage taken from 200% to 260%
- Chen
- - Penitence:
- slow and amp increased from 15/20/25/30% to 18/24/30/36%
- - Test of Faith:
- now dodges projectiles
- added overhead for the damage dealt with Test of Faith
- - Holy Persuasion:
- cooldown reduced from 30/26/22/18 to 10
- - Hand of God:
- heal increased from 200/300/400 to 250/375/500
- Clinkz
- - Skeleton Walk:
- movement speed increased from 11/22/33/44 to 15/25/35/45%
- - Death Pact:
- cooldown rescaled from 45/35/25 to 85
- duration increased from 35 to 65
- health gain increased from 50/65/80% to 50/70/90%
- damage gain increased from 5/6.5/8% to 5/7/9%
- Clockwerk
- - General:
- Base strength increased by 2
- Base damage reduced by 3
- - Battery Assault:
- manacost increased from 75 to 100
- - Hookshot:
- damage reduced from 100/200/300 to 75/175/275
- Crystal Maiden
- - General:
- Reworked Crystal Maiden Scepter. Now applies Frostbite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
- Base movement speed reduced from 280 to 275
- - Frostbite:
- mana cost increased from 115/125/140/150 to 140/145/150/155
- Dark Seer
- - General:
- Movement speed reduced from 300 to 295
- Base intelligence reduced by 2
- - Vacuum:
- cooldown increased from 28 to 32
- - Ion Shell:
- manacost from 70/90/110/130 to 100/110/120/130
- - Surge:
- cooldown increased from 12/11/10/9 to 13/12/11/10
- - Wall of Replica:
- no longer deals damage when heroes walk through it.
- now applies a 0.5/0.75/1-second 75% slow to units that cross and proc the wall
- Dazzle
- - General:
- Reworked Dazzle's Scepter. Causes Shallow Grave to be a 450 AoE spell.
- - Poison Touch:
- Multiple instances stack
- Death Prophet
- - General:
- Strength gain increased from 1.9 to 2.3
- - Exorcism:
- spirit damage increased from 55 to 58
- Disruptor
- -
- Doom
- - Devour:
- mana cost rescaled from 60 to 40/50/60/70
- Removed critical strike from the small wolves in the jungle, attack damage increased by the same amount (Primarily affects this hero, allowing Doom to Devour a small wolf without replacing the stored ability)
- - Scorched Earth:
- healing/damage rescaled from 10/20/30/40 to 16/24/32/40
- - Infernal Blade:
- mini-stun increased from 0.3 to 0.6 seconds
- - Doom:
- damage increased from 20/35/50 to 25/40/55
- duration increased from 15 to 16 seconds
- Dragon Knight
- - Dragon Tail:
- now a fast projectile while in Dragon Form
- - Elder Dragon Form:
- Frost Breath attack slow increased from -20% to -30% (Matches movement speed reduction)
- Corrosive Breath now affects the splashed targets
- Drow Ranger
- - Gerenal:
- Movement Speed reduced by 10
- - Frost Arrows:
- no longer a Unique Attack Modifier
- Earth Spirit
- - Rolling Boulder:
- disabled by root
- slow duration reduced from 1.4/1.6/1.8/2.0 to 0.8/1.2/1.6/2
- - Magnetize:
- debuff now has an overhead counter (similar to Replicate)
- Earthshaker
- - Gereral:
- Base HP regen from 0.25 to 0.75
- - Fissure:
- cooldown increased from 15 to 18/17/16/15
- - Enchant Totem:
- has True Strike
- manacost increased from 20/30/40/50 to 35/40/45/50
- - Aftershock:
- damage increased from 50/75/100/125 to 75/100/125/150
- Elder Titan
- - General:
- Agility gain increased from 1.5 to 1.8
- - Astral Spirit:
- attack damage per hero increased from 10/20/30/40 to 15/30/45/60
- - Natural Order:
- Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
- Note: When the spirit is inside your hero, both auras are centered around your hero.
- now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount. (Primarily impacts heroes with non-standard base magic resistances.)
- AoE from 275 to 350
- - Earth Splitter:
- radius increased from 300 to 315
- Ember Spirit
- - General:
- Base movement speed reduced from 295 to 290
- Strength gain reduced from 2.0 to 1.8
- - Activate Fire Remnant:
- damage rescaled from 100/150/200 to 100/200/300
- Root now disables Activate Fire Remnant
- - Sleight of Fist:
- now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero. (Previously resulted in random areas of distribution for cleave.)
- Echantress
- - General:
- Enchantress base intelligence increased by 5
- Base movement speed increased from 335 to 340
- Intelligence growth increased from 2.8 to 3.1
- - Enchant:
- slow duration from 5.5 seconds to 2.25/3.5/4.75/6
- slow from 20/30/40/50% to 55%
- - Nature's Attendants:
- manacost reduced from 125/140/155/170 to 125
- Enigma
- - Eidolon:
- movement speed increased from 260/280/300/320 to 280/300/320/340
- - Black Hole:
- now slowly rotates enemy units as it pulls them into the center.
- Faceless Void
- - General:
- Agility gain increased from 2.65 to 2.8
- - Time Walk:
- disabled by root
- - Time Dilation:
- slow per affected cooldown increased from 10% to 14%
- Gyrocopter
- - General:
- Scepter attack interval from 1.2 to 1.1
- Movement speed increased from 315 to 325
- - Rocket Barrage:
- can now be dispelled
- - Homing Missile:
- now has low attack priority.
- initial delay reduced from 3 to 2.5 seconds
- stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3.0
- - Flak Cannon:
- radius increased from 1000 to 1250
- Huskar
- - Life Break:
- leap speed increased from 1000 to 1200
- Damage dealt/taken from 35% to 34/38/42%
- Invoker
- - General:
- no longer has a +6 Attribute Bonus ability at **Level 25
- no longer gains passive attributes when leveling Reagents
- Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
- Active Quas instances HP regen increased from 1/2/3/4/.. to 1/3/5/7/..
- strength gain increased from 1.7 to 1.9
- Base strength reduced by 1
- - Invoke:
- no longer an upgradeable ability
- cooldown rescaled from 22/17/12/5 to 6
- mana cost rescaled from 20/40/60/80 to 60
- no longer consumes mana when only slot positions are updated
- Scepter cooldown rescaled from 16/8/4/2 to 2
- - EMP:
- damage changed from Pure to Magical
- damage per mana burned increased from 50% to 60%
- - Deafening Blast:
- no longer automatically upgraded when Reagents are level 7.
- - Forged Spirits:
- no longer spawn multiple when Quas/Exort are level 4.
- - Alacrity:
- manacost increased from 45 to 60
- cooldown increased from 15 to 17
- Io
- - Tether:
- movement speed reduced from 13/14/15/16% to 10/12/14/16%
- - Spirits:
- manacost increased from 120/130/140/150 to 150
- - Overcharge:
- Health/Mana drain from 4.5% to 6%
- - Relocate:
- cooldown rescaled from 90/75/60 to 100/80/60
- Jakiro
- - Dual Breath:
- start radius increased from 200 to 225
- end radius increased from 250 to 275
- - Liquid Fire:
- attack slow increased from 20/30/40/50 to 30/40/50/60
- no longer a Unique Attack Modifier.
- - Macropyre:
- radius increased from 240 to 260
- Juggernaut
- - General:
- Base movement speed reduced by 5
- - Healing Ward:
- now has a 75 Gold and XP bounty
- Keeper of the Light
- - General:
- Base damage reduced from 43-57 to 43-50
- - Mana Leak:
- duration reduced from 5/6/7/8 to 4/5/6/7
- manacost increased from 150 to 160
- - Recall:
- now dodges projectiles
- can now be dispelled
- Kunkka
- - Tidebringer:
- Cleave rescaled
- Cleave Distance from 675/750/825/900 to 650/800/950/1100
- Cleave Radius from 450/500/550/600 to 500/550/600/650
- - Ghost Ship:
- now always crashes where Kunkka targets it (Spawns the appropriate distance behind him to travel the full 2000 units)
- Legion Commander
- - Overwhelming Odds:
- damage per Hero increased from 20/40/60/80 to 30/60/90/120
- base damage rescaled from 40/80/120/160 to 40/60/80/100
- mana cost from 100 to 100/110/120/130
- - Press The Attack:
- cast range reduced from 800 to 700
- - Duel Scepter:
- now additionally grants Spell Immunity to your hero during Duel
- Leshrac
- - General:
- Reworked Leshrac's Scepter. While Pulse Nova is active, every 1.75 seconds Lightning Storm will hit one random unit within 750 AoE. Prioritizes heroes.
- - Lightning Storm:
- jumps rescaled from 4/5/6/7 to 4/6/8/10
- cast point reduced from 0.6 to 0.45
- - Pulse Nova:
- damage increased from 100/130/160 to 100/140/180
- Lich
- - Ice Armor:
- can now target invulnerable structures
- slow from 30% to 24/26/28/30%
- - Sacrifice:
- cooldown reduced from 60/50/40/30 to 60/46/32/18
- - Chain Frost:
- cooldown reduced from 120/90/60 to 100/80/60
- slow increased from 30% to 65%
- slow duration reduced from 4 to 2.5
- bounce range increased from 575 to 600
- no longer applies a ministun
- Lifestealer
- - General:
- Base damage reduced by 5
- Strength gain reduced from 3.3 to 3.1
- - Rage:
- attack speed from 50/60/70/80 to 40/50/60/70
- - Open Wounds:
- manacost rescaled from 110 to 140/130/120/110
- Lina
- - Dragon Slave:
- damage reduced from 110/180/250/320 to 85/160/235/310
- Lion
- - General:
- Finger of Death Scepter AoE increased from 300 to 325
- - Earth Spike:
- stun duration increased from 1.1/1.6/2.1/2.6 to 1.4/1.8/2.2/2.6
- Lone Druid
- - General:
- Base damage reduced by 4
- - Rabid:
- cooldown increased from 30 to 35
- attack speed increased from 10/20/30/40 to 20/30/40/50
- duration rescaled from 18/22/26/30 to 25
- - True Form:
- no longer dodges projectiles
- Returning from True Form to Druid Form reduced from 1.9 to 0.8
- - Spirit Bear:
- now has 0.5 Mana regen
- base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35
- Luna
- - General:
- base armor reduced by 1
- Base attack damage reduced by 6
- - Lucent Beam:
- cast animation reduced from 0.6 to 0.5
- - Lunar Blessing:
- Night Vision bonus from 1000 to 250/500/750/1000
- Lycan
- - General:
- Agility gain reduced from 1.9 to 1.0
- Base strength increased by 3
- - Summoned Wolves:
- Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
- no longer gain 15 HP regen at level 4.
- now gain invisibility at level 4.
- now gain cripple at level 3.
- Cripple attack speed slow increased from 40 to 60
- - Howl:
- can now be dispelled
- now behaves like a normal buff, rather than a pseudo-aura.
- duration increased from 10 to 13
- hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
- creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
- provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
- has double the effect (damage/HP) at night time
- cooldown increased from 50/45/40/35 to 60/55/50/45
- manacost increased from 15/20/25/30 to 40
- no longer provides a net heal on buff application/loss (always maintains the same HP percentage now)
- - Feral Impulse :
- no longer provides 15/20/25/30 Attack Speed.
- bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
- now provides 1/4/7/10 HP regeneration.
- - Shapeshift:
- critical strike damage increased from 140/160/180 to 160/180/200%
- Magnus
- - General:
- Base attack time increased from 1.7 to 1.8
- Movement speed reduced from 315 to 310
- Reworked Magnus's Scepter. Shockwave comes back, hitting units a second time and applying a 60% slow for 2 seconds. Distance and travel speed are increased by 50%. Return wave deals half damage to creeps.
- - Empower:
- manacost increased from 30/40/50/60 to 30/50/70/90
- Cleave rescaled
- - Skewer:
- disabled by root
- cooldown reduced from 30 to 25
- - Reverse Polarity:
- cooldown increased from 120/110/100 to 120
- no longer lasts an extra 0.75/1/1.25 seconds on creeps
- Medusa
- - General:
- Added Scepter for Medusa. Causes Mystic Snake to turn enemies into stone for 1 second. Increases by 0.3 seconds per bounce.
- Meepo
- - General:
- strength gain reduced from 1.6 to 1.3
- Base armor reduced by 2
- - Earthbind:
- no longer interrupts channeling spells (it previously did on initial cast but not refresh).
- - Poof:
- disabled by root
- - Meepo clones:
- now share full attributes without Scepter
- now allowed to pickup runes
- Mirana
- - General:
- Added a charge indicator for Mirana's ultimate scepter Starstorm
- Mirana base damage increased by 3
- Agility gain increased from 3.3 to 3.6
- - Starstorm:
- second impact delay reduced from 1 to 0.8
- - Leap:
- disabled by root
- no longer dodges projectiles
- speed bonus reduced from 10 seconds to 5
- attack speed bonus increased from 8/16/24/32 to 16/32/48/64
- movement speed from 4/8/12/16% to 8/12/16/20%
- Monkey King
- - General:
- Base armor reduced by 3
- Strength growth from 2.2 to 2.5
- Fixed Monkey King carrying Urn of Shadows sometimes wasting charges while Wukong's Command is ongoing
- Base HP regen increased from 0.75 to 1.5
- - Boundless Strike:
- stun duration reduced from 0.5/1/1.5/2.0 to 0.4/0.8/1.2/1.6
- critical damage from 2x to 1.5/1.75/2/2.25x
- cooldown reduced from 25 to 22
- - Tree Dance:
- night vision reduced from 800 to 400
- Fixed to temporarily have bigger vision than the defined day/night values
- cooldown reduced from 1.4 to 1.2
- - Primal Spring:
- winding up sound effect can be heard by nearby enemies
- manacost rescaled from 100/110/120/130 to 130/120/110/100
- slow from 40/50/60/70% to 20/40/60/80%
- cooldown from 16 to 19/17/15/13
- Max damage increased from 100/180/260/340 to 140/210/280/350
- - Jingu Mastery:
- fixed ignoring armor for its lifesteal calculation
- counter duration reduced from 15 to 10 seconds
- bonus damage from 80/120/160/200 to 75/100/125/150
- lifesteal from 20/30/40/50% to 15/30/45/60%
- buff now has a max duration of 35 seconds
- - Wukong's Command:
- no longer continues while reincarnating
- duration rescaled from 13/14/15 to 13
- cooldown from 100/85/70 to 130/110/90
- no longer provides 50/70/90 bonus damage
- provides you with 8/14/20 bonus armor
- army no longer copy Basher/Abyssal
- attack cooldown improved from 2.0 to 1.4
- Morphling
- - General:
- Base Attack Time improved from 1.6 to 1.5
- - Waveform:
- disabled by root
- - Adaptive Strike:
- mana cost rescaled from 100/90/80/70 to 80
- - Replicate:
- now dodges projectiles
- Naga Siren
- - General:
- Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
- (Fixes interactions with things like Spiked Carapace)
- Base health regen increased from 0.5 to 1.5
- - Mirror Image:
- Illusion damage taken rescaled from 600/500/400/300% to 550/500/450/400%
- - Ensnare:
- cast point reduced from 0.65 to 0.6
- mana cost rescaled from 90/100/110/120 to 100
- - Rip Tide:
- damage increased from 100/140/180/220 to 120/160/200/240
- - Song of the Siren:
- cast time increased from 0.8 to 1
- cooldown rescaled from 180/120/60 to 160/120/80
- range rescaled from 1250 to 1000/1200/1400
- Nature´s Prophet
- - General:
- Base damage increased by 6
- Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
- Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
- Base movement speed reduced from 295 to 290
- - Sprout:
- flying vision reduced from 750 to 500
- - Nature's Call:
- manacost rescaled from 160 to 130/140/150/160
- Treant damage increased from 32 to 36
- - Wrath of Nature:
- damage increment per bounce increased from 7% to 11%
- base damage reduced from 140/180/225 to 110/140/170
- Necrophos
- - General:
- Agility gain from 1.7 to 1.2
- Movement speed from 290 to 285
- - Death Pulse:
- now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
- damage reduced from 125/175/225/275 to 80/120/160/200
- heal reduced from 70/90/110/130 to 60/80/100/120
- - Ghost Shroud:
- Replaced Sadist with a new ability, Ghost Shroud.
- Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%.
- While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
- Heal amplification increase from 50% to 75%
- AoE increased from 600 to 750
- Ghost Shroud magic resistance penalty increased from -20% to -25%
- - Reaper's Scythe:
- Scepter upgrade no longer disables buyback or deals extra damage.
- Scepter upgrade reduces cooldown to 55/40/25.
- cooldown rescaled from 100/85/70 to 100
- Night Stalker
- - General:
- Base Intelligence reduced from 16 to 13
- - Void:
- day slow duration reduced from 2 to 1.25 seconds
- - Hunter in the Night:
- can now be activated during the night to grant Night Stalker flying movement for 2 seconds.
- Cooldown 30/26/22/18. Mana cost 80. 1200 Vision.
- - Darkness:
- duration reduced from 50 to 40
- Nyx Assassin
- - General:
- Movement Speed reduced from 305 to 300
- Base damage reduced by 3
- - Impale:
- cooldown increased from 13 to 14 (Aghanim's Scepter is unaffected, still 7)
- - Spiked Carapace:
- cooldown rescaled from 22/18/14/10 to 25/20/15/10
- Ogre Magi
- - General:
- movement speed reduced from 295 to 285
- Intelligence growth from 2.4 to 2.0
- - Bloodlust:
- manacost increased from 50 to 65
- Omniknight
- - Repel:
- Spell Immunity now behaves the same as Black King Bar (not dispellable).
- duration reduced from 5/6/7/8 to 4/5/6/7
- cooldown increased from 20/18/16/14 to 30/26/22/18
- can no longer be cast on enemies.
- - Purification:
- heal rescaled from 90/180/270/360 to 90/160/230/300
- cooldown rescaled from 9 to 11/10/9/8
- mana cost reduced from 100/120/140/160 to 85/100/115/130
- - Guardian Angel:
- cooldown increased from 150 to 160
- Oracle
- - Fortune's End:
- is now a root rather than a slow that sets the target to 0 movement speed
- projectile speed from 1200 to 1000
- - Purifying Flames:
- cast range from 800 to 850
- - False Promise:
- duration increased from 7/8/9 to 8/9/10
- Outworld Devourer
- - General:
- Reworked Outworld Devourer's Scepter. Grants 2 charges to Astral Imprisonment and increases cast range by 300. Damage areas stack. Replenish Time: 12
- - Astral Imprisonment:
- cast range rescaled from 225/350/475/600 to 225/300/375/450
- Phantom Assasin
- - Stifling Dagger:
- base damage reduced from 75 to 65
- - Phantom Strike:
- disabled by root
- Phantom Lancer
- - General:
- Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
- Base HP regen increased from 0.5 to 1.5
- Agility gain increased from 2.6 to 2.8
- - Phantom Rush:
- now provides 6/14/22/30 Agility when you reach the enemy (before hit). Lasts 2 seconds.
- minimum proc range reduced from 300 to 250
- - Spirit Lance:
- illusions now give the same constant 5 bounty as Juxtapose, rather than scaling with levels
- - Doppelganger:
- Fixed Illusions lasting one second less than intended
- - Juxtapose:
- max illusions increased from 5/7/9 to 6/8/10
- Phoenix
- - General:
- Base strength increased by 2
- - Icarus Dive:
- disabled by root
- slow increased from 25% to 28%
- - Fire Spirits:
- duration increased from 16 to 20
- - Sun Ray:
- changed from Pure to Magical damage type
- Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
- base damage increased from 10/15/20/25 to 14/20/26/32
- Puck
- - General:
- Base damage increased by 6
- Base Armor reduced by 1
- - Illusory Orb:
- flying vision reduced from 550 to 450
- - Dream Coil:
- cooldown reduced from 75 to 70/65/60
- Pudge
- - General:
- Movement Speed reduced from 285 to 280
- - Meat Hook:
- Fixed: sometimes landing the target behind your hero (requiring you to sometimes turn to dismember)
- speed reduced from 1600 to 1450
- no longer pulls invulnerable heroes
- Pugna
- - General:
- Base movement speed increased from 330 to 335
- Attack range increased from 600 to 630
- - Nether Ward:
- mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
- - Life Drain:
- now grants true sight vision over the target
- cast range reduced from 900/1050/1200 to 800
- now has a 200 range break buffer (Breaks at 1000 range)
- Queen of Pain
- - General:
- Base attack time reduced from 1.6 to 1.5
- Base Damage reduced by 4
- - Shadow Strike:
- cast point reduced from 0.452 to 0.4
- cast range from 450/475/500/525 to 450/500/550/600
- damage per tick from 30/40/50/60 to 30/45/60/75
- Razor
- - General:
- Eye of the Storm Scepter now hits shrines instead of ignoring them
- Base intelligence increased from 19 to 21
- Agility gain reduced from 2.0 to 1.8
- - Eye of the Storm:
- prioritizes striking Static Linked heroes
- no longer has a cast point
- Riki
- - General:
- Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
- Base movement speed reduced by 5
- - Smoke Screen:
- slow from 13/17/21/25% to 10/15/20/25%
- - Blink Strike:
- disabled by root
- Rubick
- - General:
- Attack Range reduced from 600 to 550
- - Fade Bolt:
- damage increased from 75/150/225/300 to 80/160/240/320
- damage reduction per bounce increased from 4% to 8%
- Sand King
- - General:
- Burrowstrike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
- - Burrow Strike:
- disabled by root
- - Sand Storm:
- invisibility linger duration rescaled from 1.5 to 0.9/1.1/1.3/1.5
- DPS rescaled from 25/50/75/100 to 40/60/80/100
- - Caustic Finale:
- no longer a Unique Attack Modifier
- timer damage from 45/65/85/110 to 20/50/80/110
- Shadow Demon
- - General:
- Base strength increased from 17 to 21
- - Disruption:
- illusion damage taken from 200% to 300%
- - Soul Catcher:
- can now be dispelled
- now spreads its amplification evenly among all the enemies in the AoE
- - Shadow Poison:
- mana cost reduced from 55 to 50
- cast point improved from 0.3 to 0.25
- - Demonic Purge:
- cooldown reduced from 50 to 40
- Shadow Fiend
- - Shadowraze:
- cast point reduced from 0.67 to 0.55
- Shadow Shaman
- - General:
- Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage. Attack Range increased by 225
- Base armor increased by 1
- Base attack range reduced from 500 to 450
- Base attack damage increased by 24
- - Mass Serpent Wards:
- no longer deal damage in 175 AoE.
- damage rescaled from 40/60/80 to 40/70/100
- Wards attack range increases by 50
- Silencer
- - General:
- Reworked Silencer's Scepter. Glaives of Wisdom now Pierce Spell Immunity and deal 100% more damage against Silenced units.
- Skywrath Mage
- - General:
- Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
- Base movement speed increased from 325 to 330
- - Arcane Bolt:
- cast range increased from 800 to 875
- - Concussive Shot:
- damage increased from 60/120/180/240 to 70/140/210/280
- - Mystic Flare:
- manacost reduced from 350/575/800 to 300/550/800
- Slardar
- - Sprint:
- can now be dispelled
- - Slithereen Crush:
- stun duration from 1.6/1.9/2.2/2.5 to 1.25/1.5/1.75/2.0
- - Corrosive Haze:
- duration reduced from 25 to 18
- Slark
- - Pounce:
- disabled by root
- no longer dodges projectiles
- - General:
- Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
- strength reduced from 21 + 1.8 to 20 + 1.6
- Movement speed reduced from 305 to 300
- Intelligence gain reduced from 1.9 to 1.7
- Sniper
- - General:
- Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
- Agility gain increased from 2.5 to 2.7
- Spectre
- - General:
- Base Strength increased from 19 to 20
- - Haunt:
- cooldown rescaled from 140/130/120 to 180/150/120
- illusion damage increased from 30% to 40%
- Spirit Breaker
- - General:
- Base movement speed reduced from 290 to 285
- Storm Spirit
- - Ball Lighting:
- disabled by root
- Sven
- - General:
- Base Attack Time increased from 1.7 to 1.8
- - Storm Hammer:
- stun duration reduced from 2 to 1.7/1.8/1.9/2.0
- - Great Cleave:
- rescaled
- distance increased from 550 to 570
- - Warcry:
- cooldown increased from 32/26/20/14 to 35/30/25/20
- - God's Strength:
- now grants a bonus 12/24/36 Strength when activated
- attack bonus reduced from 100/150/200% to 80/120/160%
- Techies
- - Proximity Mines:
- are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
- detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
- require 1.75 seconds to be active and invisible.
- can no longer be auto-attacked (via attack-move).
- damage type is now Magical.
- cooldown increased from 9/8/7/5 to 12
- damage increased from 150/190/225/260 to 150/350/550/750
- mana cost is 110/130/150/170.
- do full damage in the AoE (rather than half at a certain radius).
- can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
- have 1 HP.
- deal 25% damage to buildings.
- bounty changed from 10/14 gold/XP to 50/0
- now do damage based on the current level of the ability, rather than its level when placed.
- must be directly targeted to be attacked.
- Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
- Added a sound effect when Proximity Mines are being primed to explode
- - Blast Off:
- is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
- deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
- deals 50% of your Max HP to yourself upon landing at the destination.
- has a 35 second cooldown.
- has a 1 second cast time.
- - Stasis Trap:
- now roots enemies instead of stunning.
- no longer has a 1.5 detonation delay.
- activation time increased from 1.5 to 2
- Trigger radius reduced from 450 to 400
- effect radius increased from 450 to 600
- root duration is 2/3/4/5.
- no longer expire.
- no longer gives vision, but reveals the area upon detonation.
- - Remote Mines:
- now have a 0.25 second Detonation delay.
- cast time reduced from 1.5 to 1.0
- Templer Assassin
- - General:
- Agility gain reduced from 2.7 to 2.3
- - Psi Blades:
- now work when illusions of Templar Assassin attack
- Terrorblade
- - Metamorphosis:
- Movement Speed Loss increased from 25 to 30
- no longer dodges projectiles
- Tidehunter
- - General:
- ghanim's Gush now does a small ground reveal on units that are hit
- - Gush:
- projectile speed reduced from 4000 to 2500
- mana cost rescaled from 120 to 90/100/110/120
- Timbersaw
- - Timber Chain:
- disabled by root
- Tiny
- - General:
- Scepter Cleave rescaled
- Scepter attack range bonus increased from 85 to 150
- Base damage increased by 7
- - Toss:
- can now throw units to Spell Immune enemies
- manacost reduced from 120 to 90/100/110/120
- - Craggy Exterior:
- Armor increased from 2/3/4/5 to 3/4/5/6
- proc now only affects melee heroes, no longer has a 300 range.
- proc damage increased from 25/35/45/55 to 60/80/100/120
- chance rescaled from 10/15/20/25% to 25%
- stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
- - Grow:
- increases Craggy Exterior chance by 6/8/10%
- Treant Protector
- - Nature's Guise:
- Is now a passive ability.
- Whenever you are within 265 range of a tree for 7/6/5/3 seconds (without attacking),
- you gain invisibility and 10/18/26/34% movement speed bonus.
- When you attack out of invisibility, you root the target for 0.4/1.0/1.6/2.2 seconds.
- Distance-to-tree check still has a 0.75 grace period before invisibility is removed.
- Your attack out of invisibility cannot miss.
- You can cast while invisible.
- - General:
- movement speed reduced from 300 to 270
- - Leech Seed:
- slow reduced from 28% to 16/20/24/28%
- - Overgrowth:
- cooldown rescaled from 70 to 100/85/70
- - Eyes In The Forest:
- cooldown increased from 25 to 35
- Troll Warlord
- - General:
- Agility gain reduced from 2.75 to 2.5
- - Battle Trance:
- cooldown increased from 30 to 35
- Tusk
- - General:
- turn rate improved from 0.5 to 0.7
- - Ice Shards:
- Improved consistency when pushing units in/out of the shards on impact
- now starts the blockers at the cast location, rather than centering the blockers around the cast location
- cast range increased by 200 (As a result of the other change, the effective cast range would have been 200 less)
- speed increased from 1100 to 1200
- - Walrus Punch:
- attack range increased from 128 to 150
- Fixed: having old cooldown values on **Level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
- - Walrus Kick:
- range increased from 900 to 1400
- attack range increased from 128 to 150
- Underlord
- - General:
- Movement speed reduced from 305 to 290
- Added Underlord Scepter. Atrophy Aura's bonus damage is now granted to nearby allied heroes for half of the bonuses. Increases bonus damage duration by 40 seconds.
- - Firestorm:
- Max Health damage from 0.75/1.5/2.25/3% to 1/2/3/4%
- - Pit of Malice:
- no longer pierces Spell Immunity.
- no longer interrupts.
- no longer deals damage.
- duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
- now affects units every 3.6 seconds.
- duration increased from 7 to 12
- radius increased from 275 to 375
- cast point reduced from 0.6 to 0.45
- cooldown increased from 21/18/15/12 to 32/28/24/20
- - Atrophy Aura:
- Damage Reduction from 10/20/30/40% to 7/18/29/40%
- counter now lingers through death
- - Dark Rift:
- radius increased from 450 to 600
- delay increased from 5/4/3 to 6/5/4
- Undying
- - General:
- Base armor increased by 1
- - Tombstone:
- attacks required increased from 3/4/5/7 to 4/5/6/8
- - Flesh Golem:
- Heal increased from 6% per hero to 10%
- Ursa
- - General:
- Base damage reduced by 3
- Vengeful Spirit
- - Wave of Terror:
- damage type changed from Pure to Magic
- damage increased from 30/50/70/90 to 45/70/95/120
- cooldown rescaled from 20 to 22/20/18/16
- - Vengeance Aura:
- reduced from 12/20/28/36% to 10/18/26/34%
- Venomancer
- - General:
- Agility gain increased from 2.6 to 2.8
- Strength gain reduced from 2.15 to 1.9
- - Poison Sting:
- damage per second increased from 6/12/18/24 to 6/14/22/30
- - Plague Wards:
- vision reduced from 1200/800 to 800/800
- Viper
- - Nethertoxin:
- base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
- - Viper Strike:
- now deals its first tick of damage immediately
- cooldown rescaled from 70/50/30 to 50/40/30
- Visage
- - Soul Assumption projectile can now be dodged
- - Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
- - Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
- - Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
- - Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
- - Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
- - Familiars now have 500/750/1000 HP (instead of 3 hits).
- - Familiars now interact with regeneration effects normally.
- - Familiars no longer regenerate attack damage with Stone Form.
- - Familiars attack damage recharge time reduced from 15 to 2
- - Familiars are no longer Spell Immune.
- - Familiars now have 35% magic resistance.
- - Familiars movement speed rescaled from 380/390/400 to 430
- - Familiars damage per charge rescaled from 8/14/22 to 8/16/24
- - Stone Form duration reduced from 8 to 6 seconds
- - Stone Form cooldown reduced from 20 to 14
- - Familiars HP reduced from 500/750/1000 to 300/500/700
- - Visage base damage reduced by 3
- - Familiars HP rescaled from 300/500/700 to 400/550/700
- - Grave Chill duration increased from 3/4/5/6 to 3.25/4.5/5.75/7
- - Summon Familiars cooldown reduced from 160/145/130 to 130
- - Grave Chill mana cost reduced from 100 to 90
- Warlock
- - Fatal Bonds:
- mana cost increased from 120 to 140
- Fixed: continuing to do damage to you after the buff was dispelled
- - Chaotic Offering:
- mana cost increased from 200/300/400 to 250/375/500
- cooldown increased from 165 to 170
- Weaver
- - General:
- Agility gain from 2.5 to 2.8
- Base damage reduced by 5
- Base movement speed reduced from 290 to 285
- - Geminate Attack:
- cooldown from 6/5/4/3 to 7/6/5/3
- - The Swarm:
- damage from 20 to 14/16/18/20
- Windranger
- - Powershot:
- damage reduction per unit hit increased from 10% to 20%
- damage rescaled from 120/200/280/360 to 180/260/340/420
- cooldown from 9 to 12/11/10/9
- - Shackleshot:
- duration increased from 1.5/2.25/3/3.75 to 2.0/2.6/3.2/3.8
- cooldown increased from 12 to 18/16/14/12
- - Windrun:
- can now be dispelled
- cooldown from 14 to 12
- slow AoE from 300 to 325
- manacost from 100 to 60
- slow increased from 8/16/24/30% to 15/20/25/30%
- Winter Wyvern
- - Arctic Burn:
- flight duration from 6 to 8 seconds
- health damage increased from 8% to 9%
- slow increased from 19/26/33/40% to 22/28/34/40%
- - Splinter Blast:
- 2nd projectile can now be dodged
- - Cold Embrace:
- base health regen increased from 20 to 25
- - Winter's Curse:
- attack speed from 70 to 85
- Witch Doctor
- - General:
- Scepter now additionally provides True Strike to Death Ward
- - Maledict:
- DPS increased from 5/10/15/20 to 7/14/21/28
- Wraith King
- - Reincarnation:
- cooldown reduced from 260/160/60 to 200/120/40
- Zeus
- - General:
- Reworked Zeus Scepter.
- Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map.
- The cloud casts Lightning Bolt automatically on the closest enemy within 500 AoE
- once every 2.25 seconds (scales with cooldown reduction).
- Clouds last 35 seconds. Cooldown: 35. Mana cost: 275.
- Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes),
- and has a 100 gold bounty.
- Nimbus summon is a global cast range.
- Base intelligence increased by 2
- Movement Speed increased from 295 to 300
- END
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