Advertisement
LukasCCB

MoveAllItemsThread - Flash part

Jun 20th, 2016
139
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Make interface part, is easy, just view prints
  2.  
  3. Print1: http://image.prntscr.com/image/ea4999dc010d492dbe24b5295d6e20be.jpeg
  4. Print2: http://image.prntscr.com/image/b76795ca2dec47998326aff0c091b469.jpeg
  5. Print3: http://image.prntscr.com/image/f7b54c720e794975b82b101221ae18f1.jpeg (very important)
  6.  
  7. Open \classes\warz\frontend\InventoryScreen.as
  8.  
  9. Search:
  10. Inventory.BtnChange.Text.Text.text = "$FR_PAUSE_INVENTORY_CHANGE_BACKPACK";
  11.  
  12. Add bellow
  13. // [LCCB] - MoveAllItems
  14. Inventory.BtnMoveAll.Btn.addEventListener(MouseEvent.MOUSE_OVER, ButtonRollOverFn);
  15. Inventory.BtnMoveAll.Btn.addEventListener(MouseEvent.MOUSE_OUT, ButtonRollOutFn);
  16. Inventory.BtnMoveAll.Btn.addEventListener(MouseEvent.CLICK, ButtonPressFn);
  17.  
  18. Search:
  19. Inventory.PlateBig.visible = survivor.globalInventory;
  20. Inventory.BtnChange.visible = survivor.globalInventory;
  21. Inventory.SplashScreenNoGlobalInv.visible = !survivor.globalInventory;
  22.  
  23. Add bellow:
  24. Inventory.BtnMoveAll.visible = survivor.globalInventory; // [LCCB] - MoveAllItems
  25.  
  26. Search:
  27. else if (button == "BtnChange")
  28. {
  29.     Inventory.BtnChange.State = "off";
  30.     Inventory.BtnChange.gotoAndPlay("out");
  31.  
  32.     FrontEndEvents.eventOpenBackpackSelector ();
  33. }
  34.  
  35. Add bellow:
  36. else if (button == "BtnMoveAll")
  37. {
  38.     Inventory.BtnMoveAll.State = "off";
  39.     Inventory.BtnMoveAll.gotoAndPlay("out");
  40.  
  41.     FrontEndEvents.eventMoveAllItems();
  42. }
  43.  
  44. Open \classes\warz\events\FrontEndEvents.as
  45.  
  46. Search:
  47. public static function eventOpenBackpackSelector ()
  48. {
  49.     send ("eventOpenBackpackSelector");
  50. }
  51.  
  52. Add bellow:
  53. public static function eventMoveAllItems ()
  54. {
  55.     send ("eventMoveAllItems");
  56. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement