Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Observer Effect (this scenario is very SAN draining)
- +1D10 for saving the day
- another +1D10 if you actually understood what was at stake
- +1D6 if you did it with minimum violence (whatever that means)
- +1D4 if you took actions to stop this from happening again
- Sick Again
- your actions let you build up "containment points"
- 0: 1/1D4 from helplessness
- 1-3: 0/1 from helplessness
- 4-6: +1D4
- 7-8: +1D6
- 9: +2D4
- Kali Ghati
- +1D6 for going back in your Home scene and making sure no one will ever find the scary place ever again with the aid of high explosives
- WORMWOOD ARENA
- +1 if you stopped your favorite NPC from dying
- +1 if you saved some innocents, +2 if you saved ALL of them
- +2 SAN if you seal the spoop away
- Hourglass
- +1D4 for stopping the baddies from escaping
- +1D4 for sealing away a spooky place
- +1D4 or 1D6 depending on how many spooky equivalents of "unexploded ordnance" you dispose of
- VISCID
- +1D4 for removing the root cause
- +1D4-1 for figuring out the conspiracy
- though there can be a 0/1D4 loss on top of that if you poke too deep
- Reverberations
- +1D6 if you realize what you actually accomplished
- Extremophilia
- +1 or 1D6 depending on how much containment you achieve
- +1D4 if you keep the spooky shit out of the papers
- Ex Oblivione (this scenario is very deadly)
- +1D6 if you just survive
- Jack Frost
- +1D10 if you make the scary thing go away
- +1D6 if you don't really understand what you were doing or how you did it
- Impossible Landscapes (more destructive than Ex Oblivione and Observer Effect put together)
- +1D20 for surviving
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement