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Tiffanys

00_scripted_effects cities CK2 AGOT

Sep 12th, 2017
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  1. if = {
  2. limit = { holding_type = city }
  3. if = {
  4. limit = { has_building = ct_upgrade_bv_1 }
  5. remove_building = ct_upgrade_bv_1
  6. }
  7. if = {
  8. limit = { has_building = ct_upgrade_bv_2 }
  9. remove_building = ct_upgrade_bv_2
  10. }
  11. if = {
  12. limit = { has_building = ct_upgrade_bv_3 }
  13. remove_building = ct_upgrade_bv_3
  14. }
  15. if = {
  16. limit = { has_building = ct_upgrade_bv_4 }
  17. remove_building = ct_upgrade_bv_4
  18. }
  19. if = {
  20. limit = { has_building = ct_upgrade_bv_5 }
  21. remove_building = ct_upgrade_bv_5
  22. }
  23. if = {
  24. limit = { has_building = ct_upgrade_bv_6 }
  25. remove_building = ct_upgrade_bv_6
  26. }
  27. location = { clr_province_flag = inherited_upgrade }
  28. if = {
  29. limit = { has_building = ct_asoiaf_north_basevalue_5 }
  30. add_building = ct_asoiaf_north_basevalue_6 break = yes
  31. }
  32. if = {
  33. limit = { has_building = ct_asoiaf_river_basevalue_5 }
  34. add_building = ct_asoiaf_river_basevalue_6 break = yes
  35. }
  36. if = {
  37. limit = { has_building = ct_asoiaf_dorne_basevalue_5 }
  38. add_building = ct_asoiaf_dorne_basevalue_6 break = yes
  39. }
  40. if = {
  41. limit = { has_building = ct_asoiaf_ironislands_basevalue_5 }
  42. add_building = ct_asoiaf_ironislands_basevalue_6 break = yes
  43. }
  44. if = {
  45. limit = { has_building = ct_asoiaf_crown_basevalue_5 }
  46. add_building = ct_asoiaf_crown_basevalue_6 break = yes
  47. }
  48. if = {
  49. limit = { has_building = ct_asoiaf_storm_basevalue_5 }
  50. add_building = ct_asoiaf_storm_basevalue_6 break = yes
  51. }
  52. if = {
  53. limit = { has_building = ct_asoiaf_vale_basevalue_5 }
  54. add_building = ct_asoiaf_vale_basevalue_6 break = yes
  55. }
  56. if = {
  57. limit = { has_building = ct_asoiaf_westerland_basevalue_5 }
  58. add_building = ct_asoiaf_westerland_basevalue_6 break = yes
  59. }
  60. if = {
  61. limit = { has_building = ct_asoiaf_reach_basevalue_5 }
  62. add_building = ct_asoiaf_reach_basevalue_6 break = yes
  63. }
  64. if = {
  65. limit = { has_building = ct_asoiaf_essos_basevalue_5 }
  66. add_building = ct_asoiaf_essos_basevalue_6 break = yes
  67. }
  68. if = {
  69. limit = { has_building = ct_asoiaf_summerisland_basevalue_5 }
  70. add_building = ct_asoiaf_summerisland_basevalue_6 break = yes
  71. }
  72. if = {
  73. limit = { has_building = ct_asoiaf_qarth_basevalue_5 }
  74. add_building = ct_asoiaf_qarth_basevalue_6 break = yes
  75. }
  76. if = {
  77. limit = { has_building = ct_asoiaf_ghiscari_basevalue_5 }
  78. add_building = ct_asoiaf_ghiscari_basevalue_6 break = yes
  79. }
  80. if = {
  81. limit = { has_building = ct_asoiaf_lhazareen_basevalue_5 }
  82. add_building = ct_asoiaf_lhazareen_basevalue_6 break = yes
  83. }
  84. if = {
  85. limit = { has_building = ct_asoiaf_eastern_basevalue_5 }
  86. add_building = ct_asoiaf_eastern_basevalue_6 break = yes
  87. }
  88. if = {
  89. limit = { has_building = ct_asoiaf_ibben_basevalue_5 }
  90. add_building = ct_asoiaf_ibben_basevalue_6 break = yes
  91. }
  92. if = {
  93. limit = { has_building = ct_asoiaf_yiti_basevalue_5 }
  94. add_building = ct_asoiaf_yiti_basevalue_6 break = yes
  95. }
  96. if = {
  97. limit = { has_building = ct_asoiaf_sarnor_basevalue_5 }
  98. add_building = ct_asoiaf_sarnor_basevalue_6 break = yes
  99. }
  100. if = {
  101. limit = { has_building = ct_asoiaf_asshai_basevalue_5 }
  102. add_building = ct_asoiaf_asshai_basevalue_6 break = yes
  103. }
  104. ####
  105.  
  106. if = {
  107. limit = { has_building = ct_asoiaf_north_basevalue_4 }
  108. add_building = ct_asoiaf_north_basevalue_5 break = yes
  109. }
  110. if = {
  111. limit = { has_building = ct_asoiaf_river_basevalue_4 }
  112. add_building = ct_asoiaf_river_basevalue_5 break = yes
  113. }
  114. if = {
  115. limit = { has_building = ct_asoiaf_dorne_basevalue_4 }
  116. add_building = ct_asoiaf_dorne_basevalue_5 break = yes
  117. }
  118. if = {
  119. limit = { has_building = ct_asoiaf_ironislands_basevalue_4 }
  120. add_building = ct_asoiaf_ironislands_basevalue_5 break = yes
  121. }
  122. if = {
  123. limit = { has_building = ct_asoiaf_crown_basevalue_4 }
  124. add_building = ct_asoiaf_crown_basevalue_5 break = yes
  125. }
  126. if = {
  127. limit = { has_building = ct_asoiaf_storm_basevalue_4 }
  128. add_building = ct_asoiaf_storm_basevalue_5 break = yes
  129. }
  130. if = {
  131. limit = { has_building = ct_asoiaf_vale_basevalue_4 }
  132. add_building = ct_asoiaf_vale_basevalue_5 break = yes
  133. }
  134. if = {
  135. limit = { has_building = ct_asoiaf_westerland_basevalue_4 }
  136. add_building = ct_asoiaf_westerland_basevalue_5 break = yes
  137. }
  138. if = {
  139. limit = { has_building = ct_asoiaf_reach_basevalue_4 }
  140. add_building = ct_asoiaf_reach_basevalue_5 break = yes
  141. }
  142. if = {
  143. limit = { has_building = ct_asoiaf_essos_basevalue_4 }
  144. add_building = ct_asoiaf_essos_basevalue_5 break = yes
  145. }
  146. if = {
  147. limit = { has_building = ct_asoiaf_summerisland_basevalue_4 }
  148. add_building = ct_asoiaf_summerisland_basevalue_5 break = yes
  149. }
  150. if = {
  151. limit = { has_building = ct_asoiaf_qarth_basevalue_4 }
  152. add_building = ct_asoiaf_qarth_basevalue_5 break = yes
  153. }
  154. if = {
  155. limit = { has_building = ct_asoiaf_ghiscari_basevalue_4 }
  156. add_building = ct_asoiaf_ghiscari_basevalue_5 break = yes
  157. }
  158. if = {
  159. limit = { has_building = ct_asoiaf_lhazareen_basevalue_4 }
  160. add_building = ct_asoiaf_lhazareen_basevalue_5 break = yes
  161. }
  162. if = {
  163. limit = { has_building = ct_asoiaf_eastern_basevalue_4 }
  164. add_building = ct_asoiaf_eastern_basevalue_5 break = yes
  165. }
  166. if = {
  167. limit = { has_building = ct_asoiaf_ibben_basevalue_4 }
  168. add_building = ct_asoiaf_ibben_basevalue_5 break = yes
  169. }
  170. if = {
  171. limit = { has_building = ct_asoiaf_yiti_basevalue_4 }
  172. add_building = ct_asoiaf_yiti_basevalue_5 break = yes
  173. }
  174. if = {
  175. limit = { has_building = ct_asoiaf_sarnor_basevalue_4 }
  176. add_building = ct_asoiaf_sarnor_basevalue_5 break = yes
  177. }
  178. if = {
  179. limit = { has_building = ct_asoiaf_asshai_basevalue_4 }
  180. add_building = ct_asoiaf_asshai_basevalue_5 break = yes
  181. }
  182. ####
  183. if = {
  184. limit = { has_building = ct_asoiaf_north_basevalue_3 }
  185. add_building = ct_asoiaf_north_basevalue_4 break = yes
  186. }
  187. if = {
  188. limit = { has_building = ct_asoiaf_river_basevalue_3 }
  189. add_building = ct_asoiaf_river_basevalue_4 break = yes
  190. }
  191. if = {
  192. limit = { has_building = ct_asoiaf_dorne_basevalue_3 }
  193. add_building = ct_asoiaf_dorne_basevalue_4 break = yes
  194. }
  195. if = {
  196. limit = { has_building = ct_asoiaf_ironislands_basevalue_3 }
  197. add_building = ct_asoiaf_ironislands_basevalue_4 break = yes
  198. }
  199. if = {
  200. limit = { has_building = ct_asoiaf_crown_basevalue_3 }
  201. add_building = ct_asoiaf_crown_basevalue_4 break = yes
  202. }
  203. if = {
  204. limit = { has_building = ct_asoiaf_storm_basevalue_3 }
  205. add_building = ct_asoiaf_storm_basevalue_4 break = yes
  206. }
  207. if = {
  208. limit = { has_building = ct_asoiaf_vale_basevalue_3 }
  209. add_building = ct_asoiaf_vale_basevalue_4 break = yes
  210. }
  211. if = {
  212. limit = { has_building = ct_asoiaf_westerland_basevalue_3 }
  213. add_building = ct_asoiaf_westerland_basevalue_4 break = yes
  214. }
  215. if = {
  216. limit = { has_building = ct_asoiaf_reach_basevalue_3 }
  217. add_building = ct_asoiaf_reach_basevalue_4 break = yes
  218. }
  219. if = {
  220. limit = { has_building = ct_asoiaf_essos_basevalue_3 }
  221. add_building = ct_asoiaf_essos_basevalue_4 break = yes
  222. }
  223. if = {
  224. limit = { has_building = ct_asoiaf_summerisland_basevalue_3 }
  225. add_building = ct_asoiaf_summerisland_basevalue_4 break = yes
  226. }
  227. if = {
  228. limit = { has_building = ct_asoiaf_qarth_basevalue_3 }
  229. add_building = ct_asoiaf_qarth_basevalue_4 break = yes
  230. }
  231. if = {
  232. limit = { has_building = ct_asoiaf_ghiscari_basevalue_3 }
  233. add_building = ct_asoiaf_ghiscari_basevalue_4 break = yes
  234. }
  235. if = {
  236. limit = { has_building = ct_asoiaf_lhazareen_basevalue_3 }
  237. add_building = ct_asoiaf_lhazareen_basevalue_4 break = yes
  238. }
  239. if = {
  240. limit = { has_building = ct_asoiaf_eastern_basevalue_3 }
  241. add_building = ct_asoiaf_eastern_basevalue_4 break = yes
  242. }
  243. if = {
  244. limit = { has_building = ct_asoiaf_ibben_basevalue_3 }
  245. add_building = ct_asoiaf_ibben_basevalue_4 break = yes
  246. }
  247. if = {
  248. limit = { has_building = ct_asoiaf_yiti_basevalue_3 }
  249. add_building = ct_asoiaf_yiti_basevalue_4 break = yes
  250. }
  251. if = {
  252. limit = { has_building = ct_asoiaf_sarnor_basevalue_3 }
  253. add_building = ct_asoiaf_sarnor_basevalue_4 break = yes
  254. }
  255. if = {
  256. limit = { has_building = ct_asoiaf_asshai_basevalue_3 }
  257. add_building = ct_asoiaf_asshai_basevalue_4 break = yes
  258. }
  259. ####
  260. if = {
  261. limit = { has_building = ct_asoiaf_north_basevalue_2 }
  262. add_building = ct_asoiaf_north_basevalue_3 break = yes
  263. }
  264. if = {
  265. limit = { has_building = ct_asoiaf_river_basevalue_2 }
  266. add_building = ct_asoiaf_river_basevalue_3 break = yes
  267. }
  268. if = {
  269. limit = { has_building = ct_asoiaf_dorne_basevalue_2 }
  270. add_building = ct_asoiaf_dorne_basevalue_3 break = yes
  271. }
  272. if = {
  273. limit = { has_building = ct_asoiaf_ironislands_basevalue_2 }
  274. add_building = ct_asoiaf_ironislands_basevalue_3 break = yes
  275. }
  276. if = {
  277. limit = { has_building = ct_asoiaf_crown_basevalue_2 }
  278. add_building = ct_asoiaf_crown_basevalue_3 break = yes
  279. }
  280. if = {
  281. limit = { has_building = ct_asoiaf_storm_basevalue_2 }
  282. add_building = ct_asoiaf_storm_basevalue_3 break = yes
  283. }
  284. if = {
  285. limit = { has_building = ct_asoiaf_vale_basevalue_2 }
  286. add_building = ct_asoiaf_vale_basevalue_3 break = yes
  287. }
  288. if = {
  289. limit = { has_building = ct_asoiaf_westerland_basevalue_2 }
  290. add_building = ct_asoiaf_westerland_basevalue_3 break = yes
  291. }
  292. if = {
  293. limit = { has_building = ct_asoiaf_reach_basevalue_2 }
  294. add_building = ct_asoiaf_reach_basevalue_3 break = yes
  295. }
  296. if = {
  297. limit = { has_building = ct_asoiaf_essos_basevalue_2 }
  298. add_building = ct_asoiaf_essos_basevalue_3 break = yes
  299. }
  300. if = {
  301. limit = { has_building = ct_asoiaf_summerisland_basevalue_2 }
  302. add_building = ct_asoiaf_summerisland_basevalue_3 break = yes
  303. }
  304. if = {
  305. limit = { has_building = ct_asoiaf_qarth_basevalue_2 }
  306. add_building = ct_asoiaf_qarth_basevalue_3 break = yes
  307. }
  308. if = {
  309. limit = { has_building = ct_asoiaf_ghiscari_basevalue_2 }
  310. add_building = ct_asoiaf_ghiscari_basevalue_3 break = yes
  311. }
  312. if = {
  313. limit = { has_building = ct_asoiaf_lhazareen_basevalue_2 }
  314. add_building = ct_asoiaf_lhazareen_basevalue_3 break = yes
  315. }
  316. if = {
  317. limit = { has_building = ct_asoiaf_eastern_basevalue_2 }
  318. add_building = ct_asoiaf_eastern_basevalue_3 break = yes
  319. }
  320. if = {
  321. limit = { has_building = ct_asoiaf_ibben_basevalue_2 }
  322. add_building = ct_asoiaf_ibben_basevalue_3 break = yes
  323. }
  324. if = {
  325. limit = { has_building = ct_asoiaf_yiti_basevalue_2 }
  326. add_building = ct_asoiaf_yiti_basevalue_3 break = yes
  327. }
  328. if = {
  329. limit = { has_building = ct_asoiaf_sarnor_basevalue_2 }
  330. add_building = ct_asoiaf_sarnor_basevalue_3 break = yes
  331. }
  332. if = {
  333. limit = { has_building = ct_asoiaf_asshai_basevalue_2 }
  334. add_building = ct_asoiaf_asshai_basevalue_3 break = yes
  335. }
  336. ####
  337. if = {
  338. limit = { has_building = ct_asoiaf_north_basevalue_1 }
  339. add_building = ct_asoiaf_north_basevalue_2 break = yes
  340. }
  341. if = {
  342. limit = { has_building = ct_asoiaf_river_basevalue_1 }
  343. add_building = ct_asoiaf_river_basevalue_2 break = yes
  344. }
  345. if = {
  346. limit = { has_building = ct_asoiaf_dorne_basevalue_1 }
  347. add_building = ct_asoiaf_dorne_basevalue_2 break = yes
  348. }
  349. if = {
  350. limit = { has_building = ct_asoiaf_ironislands_basevalue_1 }
  351. add_building = ct_asoiaf_ironislands_basevalue_2 break = yes
  352. }
  353. if = {
  354. limit = { has_building = ct_asoiaf_crown_basevalue_1 }
  355. add_building = ct_asoiaf_crown_basevalue_2 break = yes
  356. }
  357. if = {
  358. limit = { has_building = ct_asoiaf_storm_basevalue_1 }
  359. add_building = ct_asoiaf_storm_basevalue_2 break = yes
  360. }
  361. if = {
  362. limit = { has_building = ct_asoiaf_vale_basevalue_1 }
  363. add_building = ct_asoiaf_vale_basevalue_2 break = yes
  364. }
  365. if = {
  366. limit = { has_building = ct_asoiaf_westerland_basevalue_1 }
  367. add_building = ct_asoiaf_westerland_basevalue_2 break = yes
  368. }
  369. if = {
  370. limit = { has_building = ct_asoiaf_reach_basevalue_1 }
  371. add_building = ct_asoiaf_reach_basevalue_2 break = yes
  372. }
  373. if = {
  374. limit = { has_building = ct_asoiaf_essos_basevalue_1 }
  375. add_building = ct_asoiaf_essos_basevalue_2 break = yes
  376. }
  377. if = {
  378. limit = { has_building = ct_asoiaf_summerisland_basevalue_1 }
  379. add_building = ct_asoiaf_summerisland_basevalue_2 break = yes
  380. }
  381. if = {
  382. limit = { has_building = ct_asoiaf_qarth_basevalue_1 }
  383. add_building = ct_asoiaf_qarth_basevalue_2 break = yes
  384. }
  385. if = {
  386. limit = { has_building = ct_asoiaf_ghiscari_basevalue_1 }
  387. add_building = ct_asoiaf_ghiscari_basevalue_2 break = yes
  388. }
  389. if = {
  390. limit = { has_building = ct_asoiaf_lhazareen_basevalue_1 }
  391. add_building = ct_asoiaf_lhazareen_basevalue_2 break = yes
  392. }
  393. if = {
  394. limit = { has_building = ct_asoiaf_eastern_basevalue_1 }
  395. add_building = ct_asoiaf_eastern_basevalue_2 break = yes
  396. }
  397. if = {
  398. limit = { has_building = ct_asoiaf_ibben_basevalue_1 }
  399. add_building = ct_asoiaf_ibben_basevalue_2 break = yes
  400. }
  401. if = {
  402. limit = { has_building = ct_asoiaf_yiti_basevalue_1 }
  403. add_building = ct_asoiaf_yiti_basevalue_2 break = yes
  404. }
  405. if = {
  406. limit = { has_building = ct_asoiaf_sarnor_basevalue_1 }
  407. add_building = ct_asoiaf_sarnor_basevalue_2 break = yes
  408. }
  409. if = {
  410. limit = { has_building = ct_asoiaf_asshai_basevalue_1 }
  411. add_building = ct_asoiaf_asshai_basevalue_2 break = yes
  412. }
  413. ####
  414. if = {
  415. limit = {
  416. location = {
  417. region = world_north
  418. }
  419. }
  420. add_building = ct_asoiaf_north_basevalue_1 break = yes
  421. }
  422. if = {
  423. limit = {
  424. location = {
  425. region = world_riverlands
  426. }
  427. }
  428. add_building = ct_asoiaf_river_basevalue_1 break = yes
  429. }
  430. if = {
  431. limit = {
  432. location = {
  433. region = world_dorne
  434. }
  435. }
  436. add_building = ct_asoiaf_dorne_basevalue_1 break = yes
  437. }
  438. if = {
  439. limit = {
  440. location = {
  441. region = world_iron_isles
  442. }
  443. }
  444. add_building = ct_asoiaf_ironislands_basevalue_1 break = yes
  445. }
  446. if = {
  447. limit = {
  448. location = {
  449. region = world_crownlands
  450. }
  451. }
  452. add_building = ct_asoiaf_crown_basevalue_1 break = yes
  453. }
  454. if = {
  455. limit = {
  456. location = {
  457. region = world_stormlands
  458. }
  459. }
  460. add_building = ct_asoiaf_storm_basevalue_1 break = yes
  461. }
  462. if = {
  463. limit = {
  464. location = {
  465. region = world_vale
  466. }
  467. }
  468. add_building = ct_asoiaf_vale_basevalue_1 break = yes
  469. }
  470. if = {
  471. limit = {
  472. location = {
  473. region = world_westerlands
  474. }
  475. }
  476. add_building = ct_asoiaf_westerland_basevalue_1 break = yes
  477. }
  478. if = {
  479. limit = {
  480. location = {
  481. region = world_reach
  482. }
  483. }
  484. add_building = ct_asoiaf_reach_basevalue_1 break = yes
  485. }
  486. if = {
  487. limit = {
  488. location = {
  489. region = world_free_cities
  490. }
  491. }
  492. add_building = ct_asoiaf_essos_basevalue_1 break = yes
  493. }
  494. if = {
  495. limit = {
  496. location = {
  497. region = world_summer_sea
  498. }
  499. }
  500. add_building = ct_asoiaf_summerisland_basevalue_1 break = yes
  501. }
  502. if = {
  503. limit = {
  504. location = {
  505. OR = {
  506. region = world_qarth
  507. region = world_moraq
  508. }
  509. }
  510. }
  511. add_building = ct_asoiaf_qarth_basevalue_1 break = yes
  512. }
  513. if = {
  514. limit = {
  515. location = {
  516. region = world_ghiscar
  517. }
  518. }
  519. add_building = ct_asoiaf_ghiscari_basevalue_1 break = yes
  520. }
  521. if = {
  522. limit = {
  523. location = {
  524. region = world_lhazar
  525. }
  526. }
  527. add_building = ct_asoiaf_lhazareen_basevalue_1 break = yes
  528. }
  529. if = {
  530. limit = {
  531. location = {
  532. OR = {
  533. region = world_bone_mountains
  534. region = world_nghai
  535. }
  536. }
  537. }
  538. add_building = ct_asoiaf_eastern_basevalue_1 break = yes
  539. }
  540. if = {
  541. limit = {
  542. location = {
  543. region = world_ibben
  544. }
  545. }
  546. add_building = ct_asoiaf_ibben_basevalue_1 break = yes
  547. }
  548. if = {
  549. limit = {
  550. location = {
  551. region = world_yi_ti
  552. }
  553. }
  554. add_building = ct_asoiaf_yiti_basevalue_1 break = yes
  555. }
  556. if = {
  557. limit = {
  558. location = {
  559. region = world_sarnor
  560. }
  561. }
  562. add_building = ct_asoiaf_sarnor_basevalue_1 break = yes
  563. }
  564. if = {
  565. limit = {
  566. location = {
  567. region = world_asshai
  568. }
  569. }
  570. add_building = ct_asoiaf_asshai_basevalue_1 break = yes
  571. }
  572. }
  573. hidden_tooltip = { refill_holding_levy = yes }
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