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Jul 20th, 2018
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  1. using UnityEngine;
  2. using ItemSystem;
  3. [System.Serializable]
  4. public class ItemWand : ItemWeapon
  5. {
  6. //[SerializeField, Header("Weapon Properties")]
  7.  
  8. public override int IsEquippable() { return (int)Constants_Zeta.EquipmentTypes.MainHand; }
  9.  
  10. public override void UpdateUniqueProperties(ItemBase itemToChangeTo)
  11. {
  12. ItemWand item = (ItemWand)itemToChangeTo;
  13. EquipmentType = item.EquipmentType;
  14. PlayerClass = item.PlayerClass;
  15. overlay = item.overlay;
  16. iScaleX = item.iScaleX;
  17. iScaleY = item.iScaleY;
  18. iOffsetX = item.iOffsetX;
  19. iOffsetY = item.iOffsetY;
  20. iRotation = item.iRotation;
  21. }
  22.  
  23. }
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