Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -----CarJack Chainsaw/Armorcutter/ISTTIH (I Sawed This Tank In Half) Flexsaw
- A high-power chainsaw that kills vehicles fast. Already done, but apparently needs better particles,
- and for some reason needs to have some sort of anti-infantry use,
- something that I can't do without going full sci-fi anime fantasy magic on it.
- -----Area Denial Incendiary Grenade/Phosphorus Grenade/Barbeque Potato
- Similar to scrapped molotov cocktail, but explodes after a timer and keeps a bonfire going on impact area.
- Fire lasts long, denying access to a pretty big chunk of an area.
- -----Incendiary M79
- Molotov blooper, area denial, weaker than the incendiary grenade but more reusable.
- -----"Deployable Base" Tent & Flares
- Survivor tent from RWtD, except it also spawns a bunch of AI-friendly spawn point flares around itself.
- Each flare has one AI protector assigned to it, and a small squad is paradropped moments after deployment.
- Of course, the tent and the flares come with soldier amount offsets to not steal units from the main army.
- Theoretically this should be useful for defense and offense alike, able to make another front to fight on.
- -----Stealth Ops Flare
- A version of the flare for players that want to steal some extra stealth equipment from dumb AI.
- Unlike the basic flare, this one summons a squad of AI units that see well and don't make noise.
- -----Shurikens/Throwing Knives
- Throwable stealth, stealth throwable, throwing stealth, sneaky throwing stuff that you throw.
- Not very sneaky, alerts every bot around, but sticks to surfaces and can be disarmed, or used as a trap.
- Should come in a package of at least 30, or its not going to get much use.
- Can possibly become a currency in RWR trading community?
- Improvement idea:
- use sick dummy vehicle tricks to make it a sticky projectile that spawns two more projectiles on impact:
- -a larger damaging projectile that kills the soldier the previous projectile might've hit (not an ally);
- -a copy of the original projectile, can be disarmed or cause more "i stepped on a blade!" accidents.
- -----Sticky Grenade
- A non-stealth adaptation of the sticky throwing knives, a grenade that is thrown without an arc.
- It sticks to any surface except soldier flesh, and makes a powerful blast when its timer runs out.
- Should be useful against armor and troops alike, being a lighter throwable take on the rocket launchers.
- -----Noise Maker/Timed Noisemaker
- After a 60/30/20 second timer it "explodes" and spawns a copy of itself plus a few invisible projectiles
- that make slightly distorted explosion sounds and assault rifle, sniper rifle or shotgun firing sounds.
- By spawning a copy of itself it resets the timer to launch the next series of distracting noises.
- Can be disarmed and picked reused as much as you like, AI are too stupid to see that its making the noises.
- (Inspiration: some struggle with Fridge Valley military bases, then a successful sabotage of a radio tower
- after the allied players have opened gunfire to bait a horde of patrolling enemies away from said tower)
- -----Bandage/Blood Clotters/First Aid Kit/Vest Repair Kit
- Individual vest untransformer. In English: item to repair the damage done to your vest without replacing it.
- «Vest Repair Kit» sounds better because you do technically repair your worn vest rather than heal yourself.
- Not sure how big the supply from a single community box should be. Depends on rarity I guess.
- Also not sure if a single use should repair the armor completely or just one layer.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement