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Mar 20th, 2019
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  1. -----CarJack Chainsaw/Armorcutter/ISTTIH (I Sawed This Tank In Half) Flexsaw
  2. A high-power chainsaw that kills vehicles fast. Already done, but apparently needs better particles,
  3. and for some reason needs to have some sort of anti-infantry use,
  4. something that I can't do without going full sci-fi anime fantasy magic on it.
  5.  
  6. -----Area Denial Incendiary Grenade/Phosphorus Grenade/Barbeque Potato
  7. Similar to scrapped molotov cocktail, but explodes after a timer and keeps a bonfire going on impact area.
  8. Fire lasts long, denying access to a pretty big chunk of an area.
  9.  
  10. -----Incendiary M79
  11. Molotov blooper, area denial, weaker than the incendiary grenade but more reusable.
  12.  
  13. -----"Deployable Base" Tent & Flares
  14. Survivor tent from RWtD, except it also spawns a bunch of AI-friendly spawn point flares around itself.
  15. Each flare has one AI protector assigned to it, and a small squad is paradropped moments after deployment.
  16. Of course, the tent and the flares come with soldier amount offsets to not steal units from the main army.
  17. Theoretically this should be useful for defense and offense alike, able to make another front to fight on.
  18.  
  19. -----Stealth Ops Flare
  20. A version of the flare for players that want to steal some extra stealth equipment from dumb AI.
  21. Unlike the basic flare, this one summons a squad of AI units that see well and don't make noise.
  22.  
  23. -----Shurikens/Throwing Knives
  24. Throwable stealth, stealth throwable, throwing stealth, sneaky throwing stuff that you throw.
  25. Not very sneaky, alerts every bot around, but sticks to surfaces and can be disarmed, or used as a trap.
  26. Should come in a package of at least 30, or its not going to get much use.
  27. Can possibly become a currency in RWR trading community?
  28. Improvement idea:
  29. use sick dummy vehicle tricks to make it a sticky projectile that spawns two more projectiles on impact:
  30. -a larger damaging projectile that kills the soldier the previous projectile might've hit (not an ally);
  31. -a copy of the original projectile, can be disarmed or cause more "i stepped on a blade!" accidents.
  32.  
  33. -----Sticky Grenade
  34. A non-stealth adaptation of the sticky throwing knives, a grenade that is thrown without an arc.
  35. It sticks to any surface except soldier flesh, and makes a powerful blast when its timer runs out.
  36. Should be useful against armor and troops alike, being a lighter throwable take on the rocket launchers.
  37.  
  38. -----Noise Maker/Timed Noisemaker
  39. After a 60/30/20 second timer it "explodes" and spawns a copy of itself plus a few invisible projectiles
  40. that make slightly distorted explosion sounds and assault rifle, sniper rifle or shotgun firing sounds.
  41. By spawning a copy of itself it resets the timer to launch the next series of distracting noises.
  42. Can be disarmed and picked reused as much as you like, AI are too stupid to see that its making the noises.
  43. (Inspiration: some struggle with Fridge Valley military bases, then a successful sabotage of a radio tower
  44. after the allied players have opened gunfire to bait a horde of patrolling enemies away from said tower)
  45.  
  46. -----Bandage/Blood Clotters/First Aid Kit/Vest Repair Kit
  47. Individual vest untransformer. In English: item to repair the damage done to your vest without replacing it.
  48. «Vest Repair Kit» sounds better because you do technically repair your worn vest rather than heal yourself.
  49. Not sure how big the supply from a single community box should be. Depends on rarity I guess.
  50. Also not sure if a single use should repair the armor completely or just one layer.
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