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UE4 log (animation blueprint crash)

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  1. Log file open, 05/01/17 23:17:09
  2. LogInit:Display: Running engine for game: Drone
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(113844325) SRandInit(113844325).
  5. LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.085416
  7. LogInit: Using libcurl 7.47.1
  8. LogInit: - built for x86_64-pc-win32
  9. LogInit: - supports SSL with OpenSSL/1.0.2g
  10. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  11. LogInit: - other features:
  12. LogInit: CURL_VERSION_SSL
  13. LogInit: CURL_VERSION_LIBZ
  14. LogInit: CURL_VERSION_IPV6
  15. LogInit: CURL_VERSION_ASYNCHDNS
  16. LogInit: CURL_VERSION_LARGEFILE
  17. LogInit: CURL_VERSION_IDN
  18. LogInit: CurlRequestOptions (configurable via config and command line):
  19. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  20. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  21. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  22. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  23. LogInit: Build: ++UE4+Release-4.15-CL-3348071
  24. LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
  25. LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
  26. LogInit: Net CL: 3299760
  27. LogDevObjectVersion: Number of dev versions registered: 14
  28. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
  29. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  30. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  31. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
  32. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
  33. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  34. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  35. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  36. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  37. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  38. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  39. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
  40. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  41. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  42. LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
  43. LogInit: Compiled with Visual C++: 19.00.23026.00
  44. LogInit: Build Configuration: Development
  45. LogInit: Branch Name: ++UE4+Release-4.15
  46. LogInit: Command line:
  47. LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
  48. LogInit: Installed Engine Build: 1
  49. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  50. LogInit: Object subsystem initialized
  51. [2017.05.01-22.17.11:081][ 0]LogInit: Selected Device Profile: [Windows]
  52. [2017.05.01-22.17.11:081][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  53. [2017.05.01-22.17.11:101][ 0]LogInit: Computer: WALL-E
  54. [2017.05.01-22.17.11:101][ 0]LogInit: User: George
  55. [2017.05.01-22.17.11:101][ 0]LogInit: CPU Page size=65536, Cores=2
  56. [2017.05.01-22.17.11:101][ 0]LogInit: High frequency timer resolution =3.531337 MHz
  57. [2017.05.01-22.17.11:101][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
  58. [2017.05.01-22.17.11:101][ 0]LogMemory: Platform Memory Stats for Windows
  59. [2017.05.01-22.17.11:101][ 0]LogMemory: Process Physical Memory: 263.45 MB used, 263.45 MB peak
  60. [2017.05.01-22.17.11:101][ 0]LogMemory: Process Virtual Memory: 264.70 MB used, 264.70 MB peak
  61. [2017.05.01-22.17.11:101][ 0]LogMemory: Physical Memory: 3880.67 MB used, 4308.89 MB free, 8189.55 MB total
  62. [2017.05.01-22.17.11:101][ 0]LogMemory: Virtual Memory: 628.78 MB used, 4308.89 MB free, 8388608.00 MB total
  63. [2017.05.01-22.17.11:295][ 0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
  64. [2017.05.01-22.17.12:204][ 0]LogD3D11RHI: D3D11 adapters:
  65. [2017.05.01-22.17.12:264][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 460 v2' (Feature Level 11_0)
  66. [2017.05.01-22.17.12:264][ 0]LogD3D11RHI: 978/0/3071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  67. [2017.05.01-22.17.12:264][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  68. [2017.05.01-22.17.12:274][ 0]LogD3D11RHI: Creating new Direct3DDevice
  69. [2017.05.01-22.17.12:274][ 0]LogD3D11RHI: GPU DeviceId: 0x1205 (for the marketing name, search the web for "GPU Device Id")
  70. [2017.05.01-22.17.12:274][ 0]LogWindows: EnumDisplayDevices:
  71. [2017.05.01-22.17.12:274][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 460 v2' (P:1 D:1)
  72. [2017.05.01-22.17.12:275][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 460 v2' (P:0 D:1)
  73. [2017.05.01-22.17.12:275][ 0]LogWindows: 2. 'RDPDD Chained DD' (P:0 D:0)
  74. [2017.05.01-22.17.12:275][ 0]LogWindows: 3. 'RDP Encoder Mirror Driver' (P:0 D:0)
  75. [2017.05.01-22.17.12:275][ 0]LogWindows: 4. 'RDP Reflector Display Driver' (P:0 D:0)
  76. [2017.05.01-22.17.12:275][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
  77. [2017.05.01-22.17.12:275][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 460 v2
  78. [2017.05.01-22.17.12:275][ 0]LogD3D11RHI: Driver Version: 381.89 (internal:22.21.13.8189, unified:381.89)
  79. [2017.05.01-22.17.12:275][ 0]LogD3D11RHI: Driver Date: 4-19-2017
  80. [2017.05.01-22.17.12:275][ 0]LogRHI: Texture pool is 684 MB (70% of 978 MB)
  81. [2017.05.01-22.17.12:291][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
  82. [2017.05.01-22.17.12:291][ 0]LogD3D11RHI: Async texture creation enabled
  83. [2017.05.01-22.17.12:309][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  84. [2017.05.01-22.17.12:404][ 0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../Users/George/Documents/Unreal Projects/Drone/Intermediate/Shaders/WorkingDirectory/4596/).
  85. [2017.05.01-22.17.12:405][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/George/AppData/Local/Temp/UnrealShaderWorkingDir/7B9576904213671CA9C1E9B748F07446/'.
  86. [2017.05.01-22.17.12:405][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  87. [2017.05.01-22.17.15:283][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  88. [2017.05.01-22.17.15:393][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  89. [2017.05.01-22.17.15:499][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  90. [2017.05.01-22.17.15:619][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  91. [2017.05.01-22.17.15:735][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  92. [2017.05.01-22.17.15:845][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  93. [2017.05.01-22.17.15:961][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  94. [2017.05.01-22.17.16:082][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  95. [2017.05.01-22.17.16:168][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  96. [2017.05.01-22.17.16:276][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  97. [2017.05.01-22.17.16:385][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  98. [2017.05.01-22.17.16:501][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  99. [2017.05.01-22.17.16:616][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  100. [2017.05.01-22.17.16:728][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  101. [2017.05.01-22.17.16:842][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  102. [2017.05.01-22.17.17:090][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  103. [2017.05.01-22.17.17:090][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  104. [2017.05.01-22.17.17:168][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  105. [2017.05.01-22.17.17:354][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  106. [2017.05.01-22.17.17:432][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  107. [2017.05.01-22.17.17:541][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  108. [2017.05.01-22.17.17:646][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  109. [2017.05.01-22.17.17:764][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  110. [2017.05.01-22.17.17:885][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  111. [2017.05.01-22.17.17:885][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  112. [2017.05.01-22.17.18:743][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  113. [2017.05.01-22.17.18:852][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 50MB C:/Users/George/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  114. [2017.05.01-22.17.18:852][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/George/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
  115. [2017.05.01-22.17.18:852][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/George/Documents/Unreal Projects/Drone/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  116. [2017.05.01-22.17.18:852][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  117. [2017.05.01-22.17.18:852][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/George/Documents/Unreal Projects/Drone/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  118. [2017.05.01-22.17.18:852][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  119. [2017.05.01-22.17.18:888][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  120. [2017.05.01-22.17.18:900][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/George/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  121. [2017.05.01-22.17.18:917][ 0]LogSlate: Using Freetype 2.6.0
  122. [2017.05.01-22.17.18:918][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  123. [2017.05.01-22.17.18:918][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  124. [2017.05.01-22.17.19:425][ 0]LogInit: Selected Device Profile: [Windows]
  125. [2017.05.01-22.17.19:430][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  126. [2017.05.01-22.17.19:783][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  127. [2017.05.01-22.17.19:866][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  128. [2017.05.01-22.17.19:950][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  129. [2017.05.01-22.17.19:950][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  130. [2017.05.01-22.17.19:950][ 0]LogMeshUtilities: No automatic mesh merging module available
  131. [2017.05.01-22.17.20:835][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: drone, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2361108008
  132. [2017.05.01-22.17.20:904][ 0]LogAssetRegistry: FAssetRegistry took 0.0203 seconds to start up
  133. [2017.05.01-22.17.20:992][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.041825 seconds
  134. [2017.05.01-22.17.21:003][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
  135. [2017.05.01-22.17.21:003][ 0]LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
  136. [2017.05.01-22.17.21:003][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  137. [2017.05.01-22.17.21:128][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  138. [2017.05.01-22.17.24:065][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  139. [2017.05.01-22.17.24:127][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  140. [2017.05.01-22.17.24:945][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  141. [2017.05.01-22.17.25:736][ 0]SourceControl: Info Source control is disabled
  142. [2017.05.01-22.17.25:737][ 0]SourceControl: Info Source control is disabled
  143. [2017.05.01-22.17.25:824][ 0]SourceControl: Info Source control is disabled
  144. [2017.05.01-22.17.25:918][ 0]SourceControl: Info Source control is disabled
  145. [2017.05.01-22.17.28:275][ 0]LogEngine: Initializing Engine...
  146. [2017.05.01-22.17.28:275][ 0]LogHMD: Failed to initialize OpenVR with code 110
  147. [2017.05.01-22.17.28:684][ 0]LogAIModule: Creating AISystem for world Untitled
  148. [2017.05.01-22.17.28:713][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  149. [2017.05.01-22.17.28:769][ 0]LogInit: FAudioDevice initialized.
  150. [2017.05.01-22.17.28:829][ 0]LogDerivedDataCache: Saved boot cache 0.06s 50MB C:/Users/George/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
  151. [2017.05.01-22.17.28:844][ 0]LogInit: Texture streaming: Enabled
  152. [2017.05.01-22.17.29:037][ 0]LogEngineSessionManager: EngineSessionManager initialized
  153. [2017.05.01-22.17.29:224][ 0]LogInit: Transaction tracking system initialized
  154. [2017.05.01-22.17.29:913][ 0]BlueprintLog: New page: Editor Load
  155. [2017.05.01-22.17.31:668][ 0]LocalizationService: Info Localization service is disabled
  156. [2017.05.01-22.17.32:997][ 0]LogConsoleResponse:Display:
  157. [2017.05.01-22.17.33:214][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  158. [2017.05.01-22.17.33:214][ 0]LogCook:Display: Mobile HDR setting 1
  159. [2017.05.01-22.17.33:967][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/George/Documents/Unreal Projects/Drone/Content/' took 0.02s
  160. [2017.05.01-22.17.35:204][ 0]SourceControl: Info Source control is disabled
  161. [2017.05.01-22.17.35:205][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/George/Documents/Unreal Projects/Drone/Content/FlyingBP/Maps/FlyingExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  162. [2017.05.01-22.17.35:205][ 0]LightingResults: New page: Lighting Build
  163. [2017.05.01-22.17.35:275][ 0]MapCheck: New page: Map Check
  164. [2017.05.01-22.17.35:275][ 0]LightingResults: New page: Lighting Build
  165. [2017.05.01-22.17.35:803][ 0]LogAIModule: Creating AISystem for world FlyingExampleMap
  166. [2017.05.01-22.17.35:852][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  167. [2017.05.01-22.17.35:853][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  168. [2017.05.01-22.17.35:916][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 62.848ms to complete.
  169. [2017.05.01-22.17.35:916][ 0]LogFileHelpers: Loading map 'FlyingExampleMap' took 0.712
  170. [2017.05.01-22.17.36:203][ 0]LogCollectionManager: Loaded 0 collections in 0.002839 seconds
  171. [2017.05.01-22.17.36:322][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/George/Documents/Unreal Projects/Drone/Saved/Collections/' took 0.01s
  172. [2017.05.01-22.17.36:322][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/George/Documents/Unreal Projects/Drone/Content/Developers/George/Collections/' took 0.01s
  173. [2017.05.01-22.17.36:322][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/George/Documents/Unreal Projects/Drone/Content/Collections/' took 0.01s
  174. [2017.05.01-22.17.36:322][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
  175. [2017.05.01-22.17.36:340][ 0]LogContentBrowser: Native class hierarchy populated in 0.0175 seconds. Added 2245 classes and 453 folders.
  176. [2017.05.01-22.17.36:345][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  177. [2017.05.01-22.17.36:345][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  178. [2017.05.01-22.17.36:468][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0008 seconds. Added 0 classes and 0 folders.
  179. [2017.05.01-22.17.36:527][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0009 seconds. Added 0 classes and 0 folders.
  180. [2017.05.01-22.17.36:611][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0009 seconds. Added 1 classes and 2 folders.
  181. [2017.05.01-22.17.36:696][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  182. [2017.05.01-22.17.36:702][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  183. [2017.05.01-22.17.36:806][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders.
  184. [2017.05.01-22.17.36:807][ 0]LogLoad: (Engine Initialization) Total time: 29.02 seconds
  185. [2017.05.01-22.17.36:807][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.17 seconds
  186. [2017.05.01-22.17.36:807][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
  187. [2017.05.01-22.17.37:155][ 0]LogOcInput: OculusInput pre-init called
  188. [2017.05.01-22.17.37:175][ 0]LogContentStreaming: Texture pool size now 1000 MB
  189. [2017.05.01-22.17.37:177][ 0]LogSlate: Took 0.000335 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  190. [2017.05.01-22.17.37:183][ 0]LogSlate: Took 0.000421 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  191. [2017.05.01-22.17.37:191][ 0]LogSlate: Took 0.000265 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  192. [2017.05.01-22.17.37:304][ 0]LogSlate: Took 0.000293 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  193. [2017.05.01-22.17.37:611][ 2]LogRenderer: Reallocating scene render targets to support 808x364 NumSamples 1 (Frame:2).
  194. [2017.05.01-22.17.37:832][ 2]LogAssetRegistry: Asset discovery search completed in 16.9478 seconds
  195. [2017.05.01-22.17.37:832][ 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000005 seconds (found 0 objects)
  196. [2017.05.01-22.17.37:832][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000025 seconds (updated 0 objects)
  197. [2017.05.01-22.19.50:285][568]LogSlate: Took 0.000280 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
  198. [2017.05.01-22.19.50:503][568]LogContentBrowser: Native class hierarchy updated for 'SkeletonEditor' in 0.0009 seconds. Added 1 classes and 2 folders.
  199. [2017.05.01-22.19.50:791][568]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_1:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
  200. [2017.05.01-22.19.50:989][568]LogSlate: Took 0.000289 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  201. [2017.05.01-22.19.51:740][568]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0017 seconds. Added 112 classes and 0 folders.
  202. [2017.05.01-22.19.52:390][568]LogSkeletalMesh: USkeletalMeshComponent::InitArticulated : Bodies already created (/Engine/Transient.World_1:PersistentLevel.Actor_0.DebugSkelMeshComponent_0) - call TermArticulated first.
  203. [2017.05.01-22.19.52:579][568]LogSlate: Took 0.000320 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  204. [2017.05.01-22.19.52:764][569]LogSlate: Took 0.000621 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf' (157K)
  205. [2017.05.01-22.19.53:359][571]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  206. [2017.05.01-22.19.53:863][571]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  207. [2017.05.01-22.19.54:367][572]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  208. [2017.05.01-22.19.54:867][572]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  209. [2017.05.01-22.19.55:376][572]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  210. [2017.05.01-22.20.03:551][572]LogD3D11RHI:Error: Result failed
  211. at D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:289
  212. with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
  213. [2017.05.01-22.20.03:552][572]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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