dexman545

Untitled

Dec 29th, 2015
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  1. if (shouldAltar == 1)
  2. {
  3. if (player.isPotionActive(AlchemicalWizardry.customPotionSoulFray))
  4. {
  5. findAndFillAltar(world, player, 1);
  6. } else
  7. {
  8. float maxHealth = player.getMaxHealth();
  9. int divisor = ThreadLocalRandom.current().nextInt(1, 11);
  10. //int senight = divisor + 1;
  11. float altarAddVal = maxHealth / divisor;
  12. int altarAdd = Math.round(altarAddVal);
  13. findAndFillAltar(world, player, altarAdd);
  14. }
  15.  
  16. if (player.getHealth() <= 0.001f)
  17. {
  18. player.onDeath(DamageSource.generic);
  19. }
  20.  
  21. return stack;
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