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- - The Blessing of Good Tidings
- * Essential boons cannot be boosted.
- Quick Twitch: Reaction time is now truly instant.
- Incredible Will: Can temporarily shut off all pain receptors.
- Sensory Master: Range and acuity of senses are doubled.
- Coward’s Boon: Boosted 180% instead of 150%.
- Charisma +: You can tell a person’s vulnerabilities and level of gullibility just by looking at them.
- Strength +: Can unleash bursts of strength that double your abilities, at the price of exhaustion.
- Speed +: Speed cap of 500 instead of 400.
- Smarts +: Can become temporarily immune to all psychic influence, at the price of exhaustion.
- Hokuto Senjukai Ken: Can punch hard enough to create devastating explosions at the end of your fists.
- Don’t Blink: Can attack while in super speed without self-harm, although these attacks won't do any more than regular damage and will be extremely exhausting. Can run without exhaustion as long as you aren't interacting with anything.
- Super-Powered Mind: Immune to psychic influence even by others with the same level of intellect.
- - The Blessing of Compelling Will
- Psychic Force: Can exert twice as much force at the price of exhaustion.
- Forcefield: Can set down a static force field that is ten times as difficult to destroy, as long as you dont move.
- Energy Channel: Each beam slightly more powerful. Once per day, release a beam with doubled power.
- Aquatic Force: Can exert twice as much force at the price of exhaustion.
- Sonic Boom: Will exhaust rather than injure you.
- Subatomic Manipulation: Changes take effect twice as quickly. Explosion force increased to 0.2 kilotons.
- Pyromaniac: Can use flame spells with twice the heat, though they’re so intense they injure you just to release.
- Ice Cold: Can use ice spells with twice the cold, though they’re so intense they injure you just to release.
- Plasma Strike: Each strike slightly more powerful. Once per day, can double the power of a strike.
- Thermal Weaponry: Gives 35 weapon points.
- - The Blessing of Worldly Wisdom
- Healing Bliss: Slightly faster. Once per day, can heal twice as quickly for a few minutes.
- Defensive Circle: Once per day, can place a circle either twice as large or twice as effective.
- Rejuvenating Bolt: Each bolt slightly more effective. Once per day, a bolt can heal twice as much.
- Guardian Angels: Can create up to six angels at a time.
- Psychic Surgery: Much faster and with much less chance of complications.
- Chloromancy: Doubled mutation rate, and mutated plants are twice as durable.
- Botanic Mistresses: More durable and numerous.
- Maneaters: More durable, quick and difficult to escape.
- Flashback: Significantly reduces amount of energy that needs to be stored before full flashback.
- Sustaining Bond: Halves the amount of time exhaustion sets in after use.
- Tree of Life: Revival ability can be used twice.
- The Reinman’s Curse: Aging occurs twice as quickly.
- - The Blessing of Bitter Dissatisfaction
- * All potions can be made either twice as cheap or twice as effective. The Promised Light of Morelli cannot be boosted.
- Mage’s Familiar: +10 Beast Points.
- * Beastmaster can’t be boosted.
- Self Duplication: Can create up to fifteen bodies, or twenty at the price of exhaustion.
- Personification: Changed items can change shape to become more humanlike, albeit without gaining size.
- Human Marionettes: +20 Companion Points.
- Material Transmutation: Quadrupled rate of change.
- Internal Manipulation: Internals can have their individual durabilities doubled.
- Shed Humanity: +10 Beast Points.
- Phase Shift: Removed vulnerability to EITHER ice or fire.
- Rubber Physiology: 100x times default length, powerful elastic effect when desired.
- Supersize Me: Can be giant for twice the time.
- Malrayoots: +10 Beast Points.
- - The Blessing of Lost Hope
- Spirit Medium: Can conjure spirits physically to manifest and aid you.
- Fata Morgana Curse: Includes wraiths, particularly powerful and malevolent spirits capable of physically damaging even mages.
- Spectral Form: Invisible to all mages.
- Life Drain: Doubled rate. Leeches harder to remove.
- Undead Beast: +10 Beast Points
- Rise From Your Graves: Doubled range and double strength and durability for undead.
- Grasping Dead: Ball is larger, faster, and twice as difficult to escape from.
- The Moon Samurai: Halves the required souls and buffs the samurai.
- Undead Thrall: +10 Companion Points
- Vampirism: Doubles duration of stolen spells, strength gains require less blood.
- Cursemaker’s Cookbook: Curses twice as difficult to remove.
- Flowers of Blood: Only need watered on a monthly basis.
- - The Blessing of Fallen Peace
- Thoughtseer: Can simultaneously sense thoughts and feelings of entire crowds. Manipulation ability boosted.
- Lucid Dreamer: Can invade dreams spiritually even while you’re still awake. Time seems to slow down within dreams, and emotions are more intense.
- Memory Lane: Can see memories from much farther back. Better at breaking mental blocks.
- Mental Blocks: Doubled either intensity of protection, or amount of memories that can be blocked.
- Perfect Stranger: Halves the time to forget you.
- Masquerade: Your disguise cant be seen through regardless of anyone’s level of willpower or psychic resistance.
- Psychic Vampire: Always passively absorbing emotions within a miles radius.
- Master Telepath: Significantly boosts intensity of illusions and difficulty of resistance.
- Crowd Control: Doubles range and number of civilians that can be possessed.
- Hypnotist: Significantly boosts length and intensity of control.
- Breaker of Minds: Max 20 agents.
- - The Blessing of Gracious Defeat
- * Entrances cannot be boosted.
- Natural Environment: Triples acreage instead of doubles.
- Artificial Environment: Triples acreage instead of doubles.
- Shifting Weather: Doubles the potential power and damage of weather events.
- Living Inhabitants: +10 Beast Points.
- Broken Space: Can create spatial “booby traps” that are near-impossible to survive or navigate at limited areas of the verse.
- Broken Time: Can set a day in the verse to be a month in real time.
- Promised Land: Triples population limit instead of doubles.
- Verse Attendant: +50 Companion Points.
- * Influences cannot be boosted (they receive a passive boost from features)
- - The Blessing of Closed Circuits
- * Net Avatars and Manual Override cannot be boosted.
- Domain Master: Doubles speed, chance of success and discretion when bypassing system security.
- Weapon Sabotage: Twice as powerful, allowing it to affect better weapons.
- Vehicle Sabotage: Twice as powerful, allowing it to affect better vehicles.
- Digital Infiltrator: Passively automatically sucks up all data from all computers and servers within a large radius.
- Counter Hacker: Doubled effectiveness against other avatars.
- Verse Hijack: All sabotages are doubled in effectiveness; stifling spread, destroying or seizing control of various verse features, etc.
- Heavily Armed: +10 Weapon Points.
- Nanite Armor: Size of weak points halved.
- Metal Skin: Metallic areas are more durable than flesh.
- Nanite Form: +10 Beast Points.
- Grey Goo: Doubled rate of decomposition.
- - The Blessing of Righteous Creation
- * Cannot be boosted.
- - The Blessing of Star Crossed Love
- * Cannot be boosted.
- - The Blessing of Limitless Potential
- * Cannot be boosted.
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