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smackman

SMG Boosts

Sep 27th, 2021 (edited)
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  1. - The Blessing of Good Tidings
  2. * Essential boons cannot be boosted.
  3. Quick Twitch: Reaction time is now truly instant.
  4. Incredible Will: Can temporarily shut off all pain receptors.
  5. Sensory Master: Range and acuity of senses are doubled.
  6. Coward’s Boon: Boosted 180% instead of 150%.
  7. Charisma +: You can tell a person’s vulnerabilities and level of gullibility just by looking at them.
  8. Strength +: Can unleash bursts of strength that double your abilities, at the price of exhaustion.
  9. Speed +: Speed cap of 500 instead of 400.
  10. Smarts +: Can become temporarily immune to all psychic influence, at the price of exhaustion.
  11. Hokuto Senjukai Ken: Can punch hard enough to create devastating explosions at the end of your fists.
  12. Don’t Blink: Can attack while in super speed without self-harm, although these attacks won't do any more than regular damage and will be extremely exhausting. Can run without exhaustion as long as you aren't interacting with anything.
  13. Super-Powered Mind: Immune to psychic influence even by others with the same level of intellect.
  14.  
  15. - The Blessing of Compelling Will
  16. Psychic Force: Can exert twice as much force at the price of exhaustion.
  17. Forcefield: Can set down a static force field that is ten times as difficult to destroy, as long as you dont move.
  18. Energy Channel: Each beam slightly more powerful. Once per day, release a beam with doubled power.
  19. Aquatic Force: Can exert twice as much force at the price of exhaustion.
  20. Sonic Boom: Will exhaust rather than injure you.
  21. Subatomic Manipulation: Changes take effect twice as quickly. Explosion force increased to 0.2 kilotons.
  22. Pyromaniac: Can use flame spells with twice the heat, though they’re so intense they injure you just to release.
  23. Ice Cold: Can use ice spells with twice the cold, though they’re so intense they injure you just to release.
  24. Plasma Strike: Each strike slightly more powerful. Once per day, can double the power of a strike.
  25. Thermal Weaponry: Gives 35 weapon points.
  26.  
  27. - The Blessing of Worldly Wisdom
  28. Healing Bliss: Slightly faster. Once per day, can heal twice as quickly for a few minutes.
  29. Defensive Circle: Once per day, can place a circle either twice as large or twice as effective.
  30. Rejuvenating Bolt: Each bolt slightly more effective. Once per day, a bolt can heal twice as much.
  31. Guardian Angels: Can create up to six angels at a time.
  32. Psychic Surgery: Much faster and with much less chance of complications.
  33. Chloromancy: Doubled mutation rate, and mutated plants are twice as durable.
  34. Botanic Mistresses: More durable and numerous.
  35. Maneaters: More durable, quick and difficult to escape.
  36. Flashback: Significantly reduces amount of energy that needs to be stored before full flashback.
  37. Sustaining Bond: Halves the amount of time exhaustion sets in after use.
  38. Tree of Life: Revival ability can be used twice.
  39. The Reinman’s Curse: Aging occurs twice as quickly.
  40.  
  41. - The Blessing of Bitter Dissatisfaction
  42. * All potions can be made either twice as cheap or twice as effective. The Promised Light of Morelli cannot be boosted.
  43. Mage’s Familiar: +10 Beast Points.
  44. * Beastmaster can’t be boosted.
  45. Self Duplication: Can create up to fifteen bodies, or twenty at the price of exhaustion.
  46. Personification: Changed items can change shape to become more humanlike, albeit without gaining size.
  47. Human Marionettes: +20 Companion Points.
  48. Material Transmutation: Quadrupled rate of change.
  49. Internal Manipulation: Internals can have their individual durabilities doubled.
  50. Shed Humanity: +10 Beast Points.
  51. Phase Shift: Removed vulnerability to EITHER ice or fire.
  52. Rubber Physiology: 100x times default length, powerful elastic effect when desired.
  53. Supersize Me: Can be giant for twice the time.
  54. Malrayoots: +10 Beast Points.
  55.  
  56. - The Blessing of Lost Hope
  57. Spirit Medium: Can conjure spirits physically to manifest and aid you.
  58. Fata Morgana Curse: Includes wraiths, particularly powerful and malevolent spirits capable of physically damaging even mages.
  59. Spectral Form: Invisible to all mages.
  60. Life Drain: Doubled rate. Leeches harder to remove.
  61. Undead Beast: +10 Beast Points
  62. Rise From Your Graves: Doubled range and double strength and durability for undead.
  63. Grasping Dead: Ball is larger, faster, and twice as difficult to escape from.
  64. The Moon Samurai: Halves the required souls and buffs the samurai.
  65. Undead Thrall: +10 Companion Points
  66. Vampirism: Doubles duration of stolen spells, strength gains require less blood.
  67. Cursemaker’s Cookbook: Curses twice as difficult to remove.
  68. Flowers of Blood: Only need watered on a monthly basis.
  69.  
  70. - The Blessing of Fallen Peace
  71. Thoughtseer: Can simultaneously sense thoughts and feelings of entire crowds. Manipulation ability boosted.
  72. Lucid Dreamer: Can invade dreams spiritually even while you’re still awake. Time seems to slow down within dreams, and emotions are more intense.
  73. Memory Lane: Can see memories from much farther back. Better at breaking mental blocks.
  74. Mental Blocks: Doubled either intensity of protection, or amount of memories that can be blocked.
  75. Perfect Stranger: Halves the time to forget you.
  76. Masquerade: Your disguise cant be seen through regardless of anyone’s level of willpower or psychic resistance.
  77. Psychic Vampire: Always passively absorbing emotions within a miles radius.
  78. Master Telepath: Significantly boosts intensity of illusions and difficulty of resistance.
  79. Crowd Control: Doubles range and number of civilians that can be possessed.
  80. Hypnotist: Significantly boosts length and intensity of control.
  81. Breaker of Minds: Max 20 agents.
  82.  
  83. - The Blessing of Gracious Defeat
  84. * Entrances cannot be boosted.
  85. Natural Environment: Triples acreage instead of doubles.
  86. Artificial Environment: Triples acreage instead of doubles.
  87. Shifting Weather: Doubles the potential power and damage of weather events.
  88. Living Inhabitants: +10 Beast Points.
  89. Broken Space: Can create spatial “booby traps” that are near-impossible to survive or navigate at limited areas of the verse.
  90. Broken Time: Can set a day in the verse to be a month in real time.
  91. Promised Land: Triples population limit instead of doubles.
  92. Verse Attendant: +50 Companion Points.
  93. * Influences cannot be boosted (they receive a passive boost from features)
  94.  
  95. - The Blessing of Closed Circuits
  96. * Net Avatars and Manual Override cannot be boosted.
  97. Domain Master: Doubles speed, chance of success and discretion when bypassing system security.
  98. Weapon Sabotage: Twice as powerful, allowing it to affect better weapons.
  99. Vehicle Sabotage: Twice as powerful, allowing it to affect better vehicles.
  100. Digital Infiltrator: Passively automatically sucks up all data from all computers and servers within a large radius.
  101. Counter Hacker: Doubled effectiveness against other avatars.
  102. Verse Hijack: All sabotages are doubled in effectiveness; stifling spread, destroying or seizing control of various verse features, etc.
  103. Heavily Armed: +10 Weapon Points.
  104. Nanite Armor: Size of weak points halved.
  105. Metal Skin: Metallic areas are more durable than flesh.
  106. Nanite Form: +10 Beast Points.
  107. Grey Goo: Doubled rate of decomposition.
  108.  
  109. - The Blessing of Righteous Creation
  110. * Cannot be boosted.
  111.  
  112. - The Blessing of Star Crossed Love
  113. * Cannot be boosted.
  114.  
  115. - The Blessing of Limitless Potential
  116. * Cannot be boosted.
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