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Xeno online 2 script

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Nov 12th, 2024
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  2. Download Here --> https://tinyurl.com/589dan33 (Copy and Paste Link)
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  9. Xeno Online II Infinite Spins Script Roblox Scripts
  10. Xeno Online II Infinite Spins Script Roblox Scripts Download Free Roblox Exploits Hacks And Cheats For Roblox Games Best Roblox Codes And Scripts.
  11. About Xeno Online II:
  12. Growing up with a Sega Genesis I had 3 favorite games. Ghouls and Ghosts, Lightening Force (TFIV), and Altered Beast. Now entering the ring 25 years later the new King in Genesis action titles… Xeno Crisis! First off, I love all things twinstick shooter. It’s the one genre that never fails to get my adrenaline pumping. Robotron was the first I remember playing as a kid and it had a large impact on me. Moving onto 16-bit consoles the only game I remember being twinstick was Smash TV on SNES. It was an amazing experience for the time as well. Now, with that said I just want to reaffirm that we are indeed seeing a new Sega Genesis title released before our very eyes and it is indeed twinstick!
  13. The pixel art, animations, sfx, music, and gameplay are absolutely amazing considering the hardware limitations faced by the devs. XC ends up playing like a combination of Smash TV, Total Carnage, and Alien Syndrome albeit much faster paced and with a sleight bit of procedural generation mixed in to keep things fresh.. I haven’t made it too far into the game yet but from what I’ve played thus far this is a straight up diamond buried in the trash bin we know as Steam. Absolutely adore this game and what it represents. An amazing job by the devs! Well worth the wait and admission cost.Xeno Crisis borrows it’s gameplay both from Smash T.V and some vibes from Alien Syndrome.
  14. How to run Xeno Online II roblox script / Exploit /Code / Hack and cheat
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  16. Download The Exploit (How To Download Guide)
  17. Make Sure You Don’t Download Any Advertisements
  18. Run The Script Via Your Favorite Executor App (Zeus, Delta, Furk Ultra etc)
  19. Enjoy
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  23. MainScripts / Xeno Online 2
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  30. -- Xeno Online ReWrite local player = game.Players.LocalPlayer local Lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/Etho414/MainScripts/main/DropDownUI", true))() local Window = Lib:CreateWindow("Settings") local InfoWindow = Lib:CreateInfoWin() game.Players.LocalPlayer.Character:WaitForChild("Config") local options = Start = 10, Min = 1, Max = 50, Inc = 1 > function reset(teleport,val) if val == false then return end local player = game.Players.LocalPlayer local chara = player.Character local HoldCFrame = chara.HumanoidRootPart.CFrame chara.Humanoid.Health = 0 local ran = false game.Players.LocalPlayer.CharacterAdded:Connect(function() if ran == true then return end repeat wait() until player.Character:FindFirstChild("ForceField") if teleport == true then player.Character.HumanoidRootPart.CFrame = HoldCFrame end ran = true end) end local SpeedSlider = Window:CreateSlider("Fly Speed",options,function(val) player.Character.Config.SpeedBoost.Value = val end) local AttackToggle = Window:CreateButton("Attack Cooldown") local BpLabel = InfoWindow:CreateInfoTab("BP:") BpLabel.Value = tostring(player.Character:WaitForChild("Config"):WaitForChild("BattlePower").Value) local EspToggle = Window:CreateButton("Esp") EspToggle.Value = true local HealthPercentageToggle = Window:CreateButton("Use Percentage") HealthPercentageToggle.Value = true local ShowLethalBlowToggle = Window:CreateButton("Show LethalBlow") local LagServerToggle = Window:CreateButton("Lag Server") local TeleportBack = Window:CreateButton("TP Back On Reset") TeleportBack.Value = true local ResetButton = Window:CreateButton("Reset Character",function(p1) reset(TeleportBack.Value,p1) end) ResetButton.Changed:connect(function() wait(0.1) ResetButton.Value = false end) function AddConfigChecks() player.Character:WaitForChild("Config"):WaitForChild("SpeedBoost").Changed:connect(function() player.Character.Config.SpeedBoost.Value = SpeedSlider.Value end) player.Character:WaitForChild("Config"):WaitForChild("AttackCooldown").Changed:connect(function() if AttackToggle.Value == true then player.Character.Config.AttackCooldown.Value = false end end) player.Character:WaitForChild("Config"):WaitForChild("BattlePower").Changed:connect(function() BpLabel.Value = tostring(player.Character:WaitForChild("Config"):WaitForChild("BattlePower").Value) end) end AddConfigChecks() player.CharacterAdded:connect(function() AddConfigChecks() end) local Ver = "Text" local NameOfExe,ExeVer = identifyexecutor() if ExeVer == "5bcbba6" then Ver = "Text" else Ver = "Name" end function Checks(v) if v and v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Config") and v.Character.Config:FindFirstChild("BattlePower") and EspToggle.Value == true and v:FindFirstChild("LethalBlows") then return true else return false end end local function round(n) if n return math.floor(n + 0.5) end function GetPercent(i,v) return (i / v) * 100 end function ESP(v) local Texte; if Ver == "Text" then Texte = Text.new() elseif Ver == "Name" then Texte = Drawing.new("Text") end Texte.Text = v.Name Texte.Visible = false Texte.Size = 20 game:GetService("RunService").RenderStepped:connect(function() if Checks(v) == true then local Pos,Ons = game.Workspace.CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position) if Ons then Texte.Visible = true Texte.Text = v.Name.." BP: "..tostring(v.Character.Config.BattlePower.Value) if HealthPercentageToggle.Value == false then Texte.Text = Texte.Text.." HP: "..tostring(round(v.Character.Health.Value)).."/"..tostring(round(v.Character.Health.Max.Value)) else Texte.Text = Texte.Text.." HP: "..tostring(round(GetPercent(v.Character.Health.Value,v.Character.Health.Max.Value))).."%" end if ShowLethalBlowToggle == true then Texte.Text = Texte.Text.." LB: "..tostring(v.LethalBlows.Value) end Texte.Position = Vector2.new(Pos.x - 80,Pos.y - 40) else Texte.Visible = false end else Texte.Visible = false end end) end for i,v in pairs(game.Players:GetChildren()) do ESP(v) end game.Players.ChildAdded:connect(function(v) ESP(v) end) game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode["G"] then EspToggle.Value = not EspToggle.Value end end) function LagServer() game:GetService("RunService").RenderStepped:Connect(function() if LagServerToggle.Value == true then fireproximityprompt(workspace.Capture.CapturePart.ProximityPrompt) end end) end for i = 1, 50 do coroutine.wrap(LagServer)() end Lib:CreateTp("Click a Name to Tp to them")
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  33. xeno-online / script.lua
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  40. wait ( 3 ) local function console_print ( text , color ) rconsoleprint (color) rconsoleprint (text) end local VIM = game: GetService ( ' VirtualInputManager ' ) local RunService = game: GetService ( ' RunService ' ) rconsoleclear () console_print ( ' *** Script maded by ' , ' @@GREEN@@ ' ) console_print ( ' Kurumi#1234 ' , ' @@RED@@ ' ) console_print ( ' *** \n ' , ' @@GREEN@@ ' ) console_print ( ' Waiting for spawn player. \n ' , ' @@YELLOW@@ ' ) if game. PlaceId == 6797669494 then console_print ( ' Join to any world. ' , ' @@RED@@ ' ) script. Disabled = true end wait ( 3 ) local Player = game. Players . LocalPlayer local PlayerGui = Player. PlayerGui local Player_Character = workspace: WaitForChild (Player. Name ) Player_Character: WaitForChild ( ' Config ' ) repeat RunService. Heartbeat : Wait () until not Player. PlayerGui : FindFirstChild ( ' LoadingScreen ' ) local function discord_hook ( text ) if not _G . Webhook then return end syn. request ( Url = _G . Webhook , -- This website helps debug HTTP requests Method = " POST " , Headers = [ " Content-Type " ] = " application/json " -- When sending JSON, set this! >, Body = game: GetService ( " HttpService " ): JSONEncode () > ) end local Working = true local lasttp_hits = 0 local total_hits = 0 local lasthit = 0 Player. CharacterRemoving : Connect ( function () Working = false end ) spawn ( function () -- Bugs executor for _ = 1 , 12000 do wait (.1) if not Working then break end if Player_Character then if Player_Character: FindFirstChild ( ' HumanoidRootPart ' ) then Player_Character. Config . Flying . Value = true if Player_Character. HumanoidRootPart . CFrame . Y end end end Working = false wait ( 3 ) game: GetService ( ' TeleportService ' ): Teleport (game. PlaceId , game. Players . LocalPlayer ) discord_hook ( " End session with BP: " .. Player_Character. Config . BattlePower . Value ) console_print ( ' Making new session. \n ' , ' @@LIGHT_GREEN@@ ' ) while RunService. Heartbeat : Wait () do if Player. Character then if Player. Character : FindFirstChild ( ' HumanoidRootPart ' ) then Player. Character . HumanoidRootPart . CFrame = CFrame. new ( 0 , 200 , 0 ) end end end end ) console_print ( ' Player spawned! \n ' , ' @@GREEN@@ ' ) local function get_lf () local MainFrame = PlayerGui. MainFrame local LifeForce = tonumber (string. split (MainFrame. LongevityLabel . Text , " " )[ 3 ]) return LifeForce end for i,v in pairs (workspace: GetDescendants ()) do if v: IsA ( " BasePart " ) then v. CanCollide = false end end console_print ( ' Your BP now: ' , ' @@MAGENTA@@ ' ) console_print (Player. Character . Config . BattlePower . Value .. " \n " , ' @@LIGHT_GRAY@@ ' ) wait ( 1 ) game. Players . LocalPlayer . Character . HumanoidRootPart . FlyingPosition . Position = Vector3. new ( 10000 , 30000 , 10000 ) game. Players . LocalPlayer . Character . HumanoidRootPart . FlyingPosition . MaxForce = Vector3. new ( math.huge , math.huge , math.huge ) wait ( 5 ) if get_lf () Player_Character. Client . Events . Rest : FireServer () wait ( 3 ) if not Player_Character. Config . FullyStunned . Value then Player_Character. Client . Events . Rest : FireServer () end repeat wait () until Player_Character. Config . FullyStunned . Value Player_Character. HumanoidRootPart . Anchored = true console_print ( ' Resting. \n ' , ' @@YELLOW@@ ' ) discord_hook ( ' Resting. ' ) repeat wait () until get_lf () >= 100 Working = false end if get_lf () >= 10 then Player_Character. Client . Events [ ' Shadow Spar ' ]: FireServer ( " SecretCode " ) workspace: WaitForChild (Player. Name .. " 's Shadow Image " ): WaitForChild ( ' HumanoidRootPart ' ) game. Players . LocalPlayer . Character . HumanoidRootPart . FlyingPosition . Position = workspace[Player. Name .. " 's Shadow Image " ]. HumanoidRootPart . Position game. Players . LocalPlayer . Character . HumanoidRootPart . FlyingPosition . MaxForce = Vector3. new ( math.huge , math.huge , math.huge ) console_print ( ' Shadow clone spawned! \n ' , ' @@LIGHT_GREEN@@ ' ) console_print ( ' Farming started \n ' , ' @@LIGHT_GREEN@@ ' ) for i,v in pairs (workspace: GetDescendants ()) do if v: IsA ( " BasePart " ) then v. CanCollide = false end end local part = Instance. new ( ' Part ' ,workspace) part. Anchored = true part. Size = Vector3. new ( 1000 , 1000 , 1000 ) part. Position = Vector3. new ( 0 , - 500 , 0 ) spawn ( function () while RunService. Heartbeat : Wait () and Working do if not Player_Character then break end if Player_Character: FindFirstChild ( ' HumanoidRootPart ' ) then part. Position = Vector3. new (Player_Character. HumanoidRootPart . CFrame . X , - 500 ,Player_Character. HumanoidRootPart . CFrame . Z ) end end end ) Player_Character. Config . CurrentTarget . Value = workspace[Player. Name .. " 's Shadow Image " ] Player_Character. Config . LockedOn . Value = true discord_hook ( " Start session with BP: " .. Player_Character. Config . BattlePower . Value ) while Working do RunService. Heartbeat : Wait () if not workspace: FindFirstChild (Player. Name .. " 's Shadow Image " ) then break end if not workspace[Player. Name .. " 's Shadow Image " ]: FindFirstChild ( ' HumanoidRootPart ' ) then break end if get_lf () VIM: SendKeyEvent ( true ,Enum. KeyCode . W , false ,game) if Player_Character. Config . Hits . Value > lasthit then total_hits = total_hits + (Player_Character. Config . Hits . Value - lasthit) lasthit = Player_Character. Config . Hits . Value end if total_hits >= 250 then console_print ( ' Getting BP.. \n ' , ' @@MAGENTA@@ ' ) Player_Character. Client . Events . StopBlocking : InvokeServer () VIM: SendKeyEvent ( false ,Enum. KeyCode . W , false ,game) wait () VIM: SendKeyEvent ( true ,Enum. KeyCode . W , false ,game) wait ( 5 ) total_hits = 0 console_print ( ' Your BP now: ' .. Player. Character . Config . BattlePower . Value .. ' \n ' , ' @@LIGHT_MAGENTA@@ ' ) discord_hook ( " BP updated: " .. Player_Character. Config . BattlePower . Value ) end if Player_Character. Config . Hits . Value == 0 then lasttp_hits = 0 lasthit = 0 end Player_Character. Client . Events . Block : InvokeServer () Player_Character. Config . Stunned . Value = false Player_Character. Config . Attacking . Value = false Player_Character. Config . FullyStunned . Value = false Player_Character. Config . CAttackCooldown . Value = false Player_Character. Config . Blocking . Value = false Player_Character. Client . Events . LightAttack : FireServer ( " SecretCode " ) Player_Character. Client . Events [ ' Zenkai Vanish ' ]: FireServer ( " SecretCode " ) end Working = false end
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