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- Hunter-Support
- Real Name - ___
- [More Lore]
- Role – Support
- Health – 200
- Movement Speed – 5.5 meter per second (standard)
- ABILITIES
- Sling – Weapon (MOUSE 1)
- Type – Arcing Projectile/Hitscan
- Damage – Uncharged: 20-45
- Charged: 70
- Projectile Speed – 50 meters per second
- Falloff range – Uncharged: 20 meters to 35 meters
- Charged: N/A
- Rate of fire – .5 second charging
- .75 second delay between shots
- Ammo – ∞
- Headshot – ✓
- Notes – Can be fired at no charge or fully charged - no intermediate states. Can be held indefinitely at full charge. At full charge, projectile type changes to hitscan with no damage falloff or arc. No change to movement speed while charging.
- Snake – Ability
- Type – Ally-Targeting Pet
- Speed – 8.5 meters per second
- Healing – 45 health per second
- Maximum range – 30 meters
- Notes – Target allies within range to send Snake towards them. Can climb all terrain at movement speed. Upon reaching allies heals in 1 second bursts. 3 seconds after leaving maximum range (but not line of sight) Snake releases target and begins to return to you. Target different allies to move Snake, and target same ally again to recall Snake. Snake cannot be damaged.
- Hound – Ability
- Type – Enemy-Targeting Pet
- Health – 75 armor, 25 shield
- Speed – 12 meters per second
- Damage – 30
- Rate of Fire – 1.3 hits per second
- Notes – Target enemies (within line of sight or visibly marked) to send Hound towards them. Can climb all terrain at movement speed. Upon reaching enemies, immediately begins attacking. After attacking, enemy is visibly marked to Hunter-Support until Hound has a new target or is recalled (in same manner as Snake). If Hound is damaged to 0 health, it stops attacking and recalls to Hunter-Support until it is healed.
- Falcon – Ability
- Type – Directional-Targeting Pet
- Health – 50 armor
- Speed – 11 meters per second
- Area of effect – 10 meter radius
- Maximum range – 25 meters
- Notes – Choose any direction to send Falcon in that direction. Flies in a straight path to maximum range or until contact with terrain, then recalls to Hunter-Support. All enemies and enemy objects within line of sight and area of effect are visibly marked for all allies for the duration of sight plus 2.5 seconds. If Falcon is damaged to 0 health, it stops marking enemies and recalls to Hunter-Support until it is healed. Falcon is not targeted by automatic abilities such as turrets.
- Primal Connection – Passive Ability
- When Falcon is recalled, gain a 20% movement speed increase for 1.5 seconds per enemy/object marked in last flight (up to a maximum of 80%). When Hound is recalled, gain 10 health per attack completed since last recall (up to a maximum of 50 health). If pet is recalled due to being damaged to 0 health, Primal Connection does not activate.
- Companion Cycle – Ability (SHIFT)
- Notes – Cycle between activating 2 of 3 pets to aid you in combat. A currently active pet that is cycled inactive will automatically begin to recall after .5 seconds. Pets that have fully recalled stay within Hunter-Support’s armor and heal for 15 health per second until they are sent out.
- Animal Whistle – Ability (E)
- Notes – Based on the pets which are currently active, targeting marks will appear on-screen to send them out.
- Snake: Aiming close to allies will target them with a green crosshair. Tap to select/deselect.
- Hound: Aiming close to enemies will target them with a red crosshair. Tap to select/deselect.
- Falcon: Green arrow points forward under center crosshair. Hold for .25 seconds to select.
- Hunting Ground – Ultimate Ability (Q)
- Type – Area of effect field
- Area of effect – 15 meter radius
- Casting time – .5 seconds
- Duration – 10 seconds
- Dodge Chance – 33%
- Notes – Creates a field in which multiple effects are active. All projectile sources of damage have a 33% chance to miss allies within the field. All enemy hitboxes are slightly largened (approximately 15% around) within the field. All enemies and enemy objects within the field seen by Hunter-Support or Falcon will be visibly marked as long as they remain within the field plus 2.5 seconds.
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