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  1. 16:19 Flake: Hello Hobbes, are you available to testplay?
  2. 16:24 Hobbes2: hi
  3. 16:24 Hobbes2: yeah sure
  4. 16:24 Flake: oh
  5. 16:25 Hobbes2: link?
  6. 16:26 *Flake is listening to [https://osu.ppy.sh/b/1309166 Saeki Yusuke - Takai Tokoro]
  7. 16:26 Hobbes2: im not sure warmed up but hopefully should be alright
  8. 16:27 Flake: Ah, it's fine
  9. 16:27 Flake: I'm spectating someone else though, I'll tell you when i'm done
  10. 16:30 Flake: -
  11. 16:31 Hobbes2: maybe just me but the offset felt early
  12. 16:31 Hobbes2: by like 10 ms or so
  13. 16:31 Flake: nah, someone whom I asked for a testplay also mentioned it seemed a little bit off.
  14. 16:32 Hobbes2: 00:06:992 (1) - wouldnt amke this an extended slider imo. vocal in the middle of it
  15. 16:33 Hobbes2: i guess you switch to guitar there but
  16. 16:33 Hobbes2: if you're following guiar then the circles after the 3/4 sliders (like 00:07:305 (2) - ) should be sliders imo
  17. 16:33 Hobbes2: because they're a held sound
  18. 16:35 Flake: is it alright if I follow both guitar and drums on the intro?
  19. 16:35 Flake: 00:06:055 - here lo
  20. 16:35 Hobbes2: i guess so, but that wouldn't change what i said
  21. 16:35 Hobbes2: what im saying is that
  22. 16:35 Hobbes2: take00:06:992 (1) - for example
  23. 16:36 Hobbes2: the guitar sound on 00:07:305 - is a more intense version of the guitar sound on 00:06:992 -
  24. 16:36 Hobbes2: but you made the first one a slider and the second a circle
  25. 16:36 Hobbes2: making both 3/4 sliders would be neat imo
  26. 16:36 Flake: oh
  27. 16:36 Hobbes2: 00:08:555 (2) - keeping this a circle is nice
  28. 16:37 Hobbes2: it signifies a change to following drums as preperation for the jump section right after
  29. 16:37 Hobbes2: 00:11:055 (1) - should be louder and also have a finish
  30. 16:39 Flake: increased the vol there and added a finish
  31. 16:39 Hobbes2: 00:12:930 (1) - not sure about this
  32. 16:39 Hobbes2: the clickable is on a drum but idk why its extended for so long
  33. 16:40 Hobbes2: imo you should make 00:12:930 - a circle and then map out the guitar
  34. 16:42 Flake: It's been a habit for me to put sliders instead of circles for delays, though I'll map the guitar and replace the slider with circle
  35. 16:42 Hobbes2: as a general comment i think you nc a lot more than you need to
  36. 16:42 Hobbes2: things like 00:16:680 (1) - dont need nc
  37. 16:42 Hobbes2: 00:19:180 (1) -
  38. 16:42 Hobbes2: etc
  39. 16:43 Flake: removed ncs for mentioned objects and other similar ones
  40. 16:43 Hobbes2: swell
  41. 16:43 Hobbes2: alright so my first complaint about this part would be the rhythm
  42. 16:43 Hobbes2: taking a look at
  43. 16:43 Hobbes2: 00:13:555 (1,2,3,4,5,6) - compare this to what you did for 00:16:055 (1,2,3,1,2) -
  44. 16:44 Hobbes2: the first link follows drums, right? but the second one follows guitar
  45. 16:44 Hobbes2: it feels like these various measures are all following different things
  46. 16:44 Hobbes2: when for something like this I think consistency would be better
  47. 16:45 Hobbes2: personally i think the guitar rhythm sounds a lot better
  48. 16:46 Hobbes2: 00:18:555 (1) - this measure goes back to following guitars, but im not so sure about 00:19:492 (2,1) -
  49. 16:47 Hobbes2: the finish hitsound sounds like a mistake? i cant hear one in the music
  50. 16:47 Flake: oh
  51. 16:47 Hobbes2: also its not clear what this slider is following. if its following guitar, then its wrong because it would be skipping 00:19:805 -
  52. 16:48 Hobbes2: if its following drums, then you'd be switching to drums from guitar quite randomly
  53. 16:48 Hobbes2: so..tl;dr of all of this is that
  54. 16:48 Hobbes2: you kinda follow random stuff for any given measure, a bit more constincency with what instrument you're following for the instrumental section here would be appreciated
  55. 16:49 Flake: I'll note that
  56. 16:49 Hobbes2: 00:21:055 (1) - i like this part
  57. 16:50 Hobbes2: 00:23:398 (5,3) - this overlap doesnt look very good
  58. 16:50 Hobbes2: 00:24:805 (1) - similar concern with that extended slider at the start, i get what you're clicking on but it doesnt make sense to be extended for that long
  59. 16:51 Hobbes2: this is kinda subjective so you dont have to change it, but i think it would be better if you fixed it similar to how you would potentially fix 00:12:930 (1) -
  60. 16:51 Flake: if I were to change 00:24:805 (1) -
  61. 16:52 Flake: should I map the vocals?
  62. 16:52 Hobbes2: yeah. you could use a similarly slow slider for them
  63. 16:52 Hobbes2: just start it with the vocals instead of with this drum
  64. 16:53 Hobbes2: http://puu.sh/waUqi/5f145b2abc.jpg like this i suppose
  65. 16:54 Hobbes2: more rhythm stuff in this section, like the previous one i guess. just feels like you're mixing layers of what you're trying to follow
  66. 16:54 Hobbes2: cos some parts are following vocals and some parts are guitar
  67. 16:56 Hobbes2: 00:27:773 (2,3) - ctrl+g here for sure, regardless of what you're following
  68. 16:56 Hobbes2: rhythm i mean
  69. 16:58 Flake: I map the vocals if the vocalist speaks fast or something
  70. 16:59 Hobbes2: 00:30:273 (3,4) -
  71. 16:59 Hobbes2: you follow vocals here, but the vocalist isnt particularly flast
  72. 16:59 Hobbes2: *fast
  73. 16:59 Hobbes2: 00:32:305 (1,2,3) - same
  74. 16:59 Hobbes2: idk it just feels really inconsistent
  75. 16:59 Hobbes2: you switch between the vocal / guitar layer a lot
  76. 16:59 Hobbes2: and it makes the rhythm feel like a mess to me
  77. 17:00 Flake: I'll work on consistency lol, it seems like a big issue here eh
  78. 17:00 Hobbes2: feel free to get another opinion, im just one dude
  79. 17:01 Hobbes2: like you care enough about vocals to distinguish 00:38:086 (1,2,3) - with their own combo
  80. 17:01 Hobbes2: but earlier in the same section, 00:37:148 - is unclickable and there are 3 vocals in one slider 00:37:305 (1) -
  81. 17:02 Hobbes2: 00:53:555 (1,2,1,2,1,2,1,2,1) -
  82. 17:02 Hobbes2: i didnt notice when playing
  83. 17:02 Hobbes2: but there is no sound on these red ticks, unless im deaf
  84. 17:04 Flake: you're probably not deaf
  85. 17:04 Hobbes2: so yea that feels kinda overdone cos theres no sound on the red ticks
  86. 17:05 Hobbes2: but the intensity is there so maybe you could get away with it
  87. 17:05 Hobbes2: 2017 xd
  88. 17:05 Flake: I guess so haha
  89. 17:05 Hobbes2: 00:56:055 (1,2) -
  90. 17:05 Flake: though if I were to replace them
  91. 17:05 Hobbes2: 1/2 sliders i guess
  92. 17:05 Hobbes2: fast ones
  93. 17:05 Hobbes2: lol
  94. 17:05 Flake: rip haha
  95. 17:05 Hobbes2: but yea for
  96. 17:05 Hobbes2: 00:56:055 (1,2) -
  97. 17:06 Hobbes2: 00:42:773 (3,4) -
  98. 17:06 Hobbes2: previous section less intense, but these 1/4 gaps are spaced
  99. 17:06 Hobbes2: but in kiai, the most intense section, they arent
  100. 17:06 Hobbes2: noticed that when playing
  101. 17:07 Hobbes2: 00:59:492 (6,1) - ctrl+g is better rhytm, since 00:59:648 - is the vocal with no real clickable emphasis needed on 00:59:805 -
  102. 17:08 Hobbes2: 01:01:680 (1) - more extra ncs in case you didnt fix em from before :d
  103. 17:09 Flake: lol fixed
  104. 17:09 Hobbes2: 01:01:680 (1) - vocals here so extended slider doesn't fit
  105. 17:09 Hobbes2: 01:05:430 (1) - ur in kiai and still doin kickslidres zz
  106. 17:09 Hobbes2: make em streams!
  107. 17:10 Hobbes2: altho there isnt even much 1/4 there anyway that i can hear
  108. 17:10 Hobbes2: theres like a faint roll in the music so a stream would probably be ok
  109. 17:11 Hobbes2: 01:12:148 (1) - you could totally make all of these circles btw. and like nc em for readability or something. same with 01:14:648 (1) - . super optional tho
  110. 17:11 Hobbes2: rest of the map seems fine, kiai has the same rhythm mixing between vocals and guitars that seems kinda random, but ill leave you with how you want to fix it, if you want to at all
  111. 17:11 Hobbes2: aesthetically its pretty solid
  112. 17:12 Flake: um, not sure but I'm wondering for another term of aesthetics
  113. 17:12 Hobbes2: what do you mea
  114. 17:12 Hobbes2: *mean
  115. 17:12 Flake: I have a gist of what aesthetics is, but not like, an understanding of the word itself
  116. 17:12 Hobbes2: oh
  117. 17:12 Flake: like a synonym
  118. 17:12 Hobbes2: its pretty much how your map looks i guess
  119. 17:12 Flake: oh, in other words, presentation
  120. 17:13 Hobbes2: yeah
  121. 17:13 Hobbes2: exactly
  122. 17:13 Flake: or something among those lines
  123. 17:13 Hobbes2: aesthetics don't have to look pretty all the time to be good, but generally when someone says good aesthetics they mean pleasant to look at
  124. 17:13 Hobbes2: a map can have good aesthetics and be ugly, as long as you're fitting within whatever concept you're going for, but thats another topic
  125. 17:13 Hobbes2: basically, your map looks fine :d
  126. 17:13 Flake: ah, thanks.
  127. 17:14 Hobbes2: hope I could help some
  128. 17:14 Hobbes2: mind if i post this on the thread for kds? :^)
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