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- 16:19 Flake: Hello Hobbes, are you available to testplay?
- 16:24 Hobbes2: hi
- 16:24 Hobbes2: yeah sure
- 16:24 Flake: oh
- 16:25 Hobbes2: link?
- 16:26 *Flake is listening to [https://osu.ppy.sh/b/1309166 Saeki Yusuke - Takai Tokoro]
- 16:26 Hobbes2: im not sure warmed up but hopefully should be alright
- 16:27 Flake: Ah, it's fine
- 16:27 Flake: I'm spectating someone else though, I'll tell you when i'm done
- 16:30 Flake: -
- 16:31 Hobbes2: maybe just me but the offset felt early
- 16:31 Hobbes2: by like 10 ms or so
- 16:31 Flake: nah, someone whom I asked for a testplay also mentioned it seemed a little bit off.
- 16:32 Hobbes2: 00:06:992 (1) - wouldnt amke this an extended slider imo. vocal in the middle of it
- 16:33 Hobbes2: i guess you switch to guitar there but
- 16:33 Hobbes2: if you're following guiar then the circles after the 3/4 sliders (like 00:07:305 (2) - ) should be sliders imo
- 16:33 Hobbes2: because they're a held sound
- 16:35 Flake: is it alright if I follow both guitar and drums on the intro?
- 16:35 Flake: 00:06:055 - here lo
- 16:35 Hobbes2: i guess so, but that wouldn't change what i said
- 16:35 Hobbes2: what im saying is that
- 16:35 Hobbes2: take00:06:992 (1) - for example
- 16:36 Hobbes2: the guitar sound on 00:07:305 - is a more intense version of the guitar sound on 00:06:992 -
- 16:36 Hobbes2: but you made the first one a slider and the second a circle
- 16:36 Hobbes2: making both 3/4 sliders would be neat imo
- 16:36 Flake: oh
- 16:36 Hobbes2: 00:08:555 (2) - keeping this a circle is nice
- 16:37 Hobbes2: it signifies a change to following drums as preperation for the jump section right after
- 16:37 Hobbes2: 00:11:055 (1) - should be louder and also have a finish
- 16:39 Flake: increased the vol there and added a finish
- 16:39 Hobbes2: 00:12:930 (1) - not sure about this
- 16:39 Hobbes2: the clickable is on a drum but idk why its extended for so long
- 16:40 Hobbes2: imo you should make 00:12:930 - a circle and then map out the guitar
- 16:42 Flake: It's been a habit for me to put sliders instead of circles for delays, though I'll map the guitar and replace the slider with circle
- 16:42 Hobbes2: as a general comment i think you nc a lot more than you need to
- 16:42 Hobbes2: things like 00:16:680 (1) - dont need nc
- 16:42 Hobbes2: 00:19:180 (1) -
- 16:42 Hobbes2: etc
- 16:43 Flake: removed ncs for mentioned objects and other similar ones
- 16:43 Hobbes2: swell
- 16:43 Hobbes2: alright so my first complaint about this part would be the rhythm
- 16:43 Hobbes2: taking a look at
- 16:43 Hobbes2: 00:13:555 (1,2,3,4,5,6) - compare this to what you did for 00:16:055 (1,2,3,1,2) -
- 16:44 Hobbes2: the first link follows drums, right? but the second one follows guitar
- 16:44 Hobbes2: it feels like these various measures are all following different things
- 16:44 Hobbes2: when for something like this I think consistency would be better
- 16:45 Hobbes2: personally i think the guitar rhythm sounds a lot better
- 16:46 Hobbes2: 00:18:555 (1) - this measure goes back to following guitars, but im not so sure about 00:19:492 (2,1) -
- 16:47 Hobbes2: the finish hitsound sounds like a mistake? i cant hear one in the music
- 16:47 Flake: oh
- 16:47 Hobbes2: also its not clear what this slider is following. if its following guitar, then its wrong because it would be skipping 00:19:805 -
- 16:48 Hobbes2: if its following drums, then you'd be switching to drums from guitar quite randomly
- 16:48 Hobbes2: so..tl;dr of all of this is that
- 16:48 Hobbes2: you kinda follow random stuff for any given measure, a bit more constincency with what instrument you're following for the instrumental section here would be appreciated
- 16:49 Flake: I'll note that
- 16:49 Hobbes2: 00:21:055 (1) - i like this part
- 16:50 Hobbes2: 00:23:398 (5,3) - this overlap doesnt look very good
- 16:50 Hobbes2: 00:24:805 (1) - similar concern with that extended slider at the start, i get what you're clicking on but it doesnt make sense to be extended for that long
- 16:51 Hobbes2: this is kinda subjective so you dont have to change it, but i think it would be better if you fixed it similar to how you would potentially fix 00:12:930 (1) -
- 16:51 Flake: if I were to change 00:24:805 (1) -
- 16:52 Flake: should I map the vocals?
- 16:52 Hobbes2: yeah. you could use a similarly slow slider for them
- 16:52 Hobbes2: just start it with the vocals instead of with this drum
- 16:53 Hobbes2: http://puu.sh/waUqi/5f145b2abc.jpg like this i suppose
- 16:54 Hobbes2: more rhythm stuff in this section, like the previous one i guess. just feels like you're mixing layers of what you're trying to follow
- 16:54 Hobbes2: cos some parts are following vocals and some parts are guitar
- 16:56 Hobbes2: 00:27:773 (2,3) - ctrl+g here for sure, regardless of what you're following
- 16:56 Hobbes2: rhythm i mean
- 16:58 Flake: I map the vocals if the vocalist speaks fast or something
- 16:59 Hobbes2: 00:30:273 (3,4) -
- 16:59 Hobbes2: you follow vocals here, but the vocalist isnt particularly flast
- 16:59 Hobbes2: *fast
- 16:59 Hobbes2: 00:32:305 (1,2,3) - same
- 16:59 Hobbes2: idk it just feels really inconsistent
- 16:59 Hobbes2: you switch between the vocal / guitar layer a lot
- 16:59 Hobbes2: and it makes the rhythm feel like a mess to me
- 17:00 Flake: I'll work on consistency lol, it seems like a big issue here eh
- 17:00 Hobbes2: feel free to get another opinion, im just one dude
- 17:01 Hobbes2: like you care enough about vocals to distinguish 00:38:086 (1,2,3) - with their own combo
- 17:01 Hobbes2: but earlier in the same section, 00:37:148 - is unclickable and there are 3 vocals in one slider 00:37:305 (1) -
- 17:02 Hobbes2: 00:53:555 (1,2,1,2,1,2,1,2,1) -
- 17:02 Hobbes2: i didnt notice when playing
- 17:02 Hobbes2: but there is no sound on these red ticks, unless im deaf
- 17:04 Flake: you're probably not deaf
- 17:04 Hobbes2: so yea that feels kinda overdone cos theres no sound on the red ticks
- 17:05 Hobbes2: but the intensity is there so maybe you could get away with it
- 17:05 Hobbes2: 2017 xd
- 17:05 Flake: I guess so haha
- 17:05 Hobbes2: 00:56:055 (1,2) -
- 17:05 Flake: though if I were to replace them
- 17:05 Hobbes2: 1/2 sliders i guess
- 17:05 Hobbes2: fast ones
- 17:05 Hobbes2: lol
- 17:05 Flake: rip haha
- 17:05 Hobbes2: but yea for
- 17:05 Hobbes2: 00:56:055 (1,2) -
- 17:06 Hobbes2: 00:42:773 (3,4) -
- 17:06 Hobbes2: previous section less intense, but these 1/4 gaps are spaced
- 17:06 Hobbes2: but in kiai, the most intense section, they arent
- 17:06 Hobbes2: noticed that when playing
- 17:07 Hobbes2: 00:59:492 (6,1) - ctrl+g is better rhytm, since 00:59:648 - is the vocal with no real clickable emphasis needed on 00:59:805 -
- 17:08 Hobbes2: 01:01:680 (1) - more extra ncs in case you didnt fix em from before :d
- 17:09 Flake: lol fixed
- 17:09 Hobbes2: 01:01:680 (1) - vocals here so extended slider doesn't fit
- 17:09 Hobbes2: 01:05:430 (1) - ur in kiai and still doin kickslidres zz
- 17:09 Hobbes2: make em streams!
- 17:10 Hobbes2: altho there isnt even much 1/4 there anyway that i can hear
- 17:10 Hobbes2: theres like a faint roll in the music so a stream would probably be ok
- 17:11 Hobbes2: 01:12:148 (1) - you could totally make all of these circles btw. and like nc em for readability or something. same with 01:14:648 (1) - . super optional tho
- 17:11 Hobbes2: rest of the map seems fine, kiai has the same rhythm mixing between vocals and guitars that seems kinda random, but ill leave you with how you want to fix it, if you want to at all
- 17:11 Hobbes2: aesthetically its pretty solid
- 17:12 Flake: um, not sure but I'm wondering for another term of aesthetics
- 17:12 Hobbes2: what do you mea
- 17:12 Hobbes2: *mean
- 17:12 Flake: I have a gist of what aesthetics is, but not like, an understanding of the word itself
- 17:12 Hobbes2: oh
- 17:12 Flake: like a synonym
- 17:12 Hobbes2: its pretty much how your map looks i guess
- 17:12 Flake: oh, in other words, presentation
- 17:13 Hobbes2: yeah
- 17:13 Hobbes2: exactly
- 17:13 Flake: or something among those lines
- 17:13 Hobbes2: aesthetics don't have to look pretty all the time to be good, but generally when someone says good aesthetics they mean pleasant to look at
- 17:13 Hobbes2: a map can have good aesthetics and be ugly, as long as you're fitting within whatever concept you're going for, but thats another topic
- 17:13 Hobbes2: basically, your map looks fine :d
- 17:13 Flake: ah, thanks.
- 17:14 Hobbes2: hope I could help some
- 17:14 Hobbes2: mind if i post this on the thread for kds? :^)
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