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- args = {...}
- local function Define()
- maze = {1,2,3,4,5,6,7,8,9,10,11,12,13,14}
- maze[1] = {0,0,0,0,0,1,0,0,0,0,0,0,0,0}
- maze[2] = {0,1,1,1,0,1,1,1,0,1,1,1,1,0}
- maze[3] = {0,1,0,0,0,0,0,0,0,1,0,0,0,0}
- maze[4] = {0,1,1,1,1,1,1,0,1,1,0,1,1,0}
- maze[5] = {0,0,0,0,0,0,1,0,0,0,0,0,1,0}
- maze[6] = {1,1,0,1,1,0,1,1,1,1,1,0,1,1}
- maze[7] = {0,1,0,1,0,0,1,0,0,0,0,0,0,0}
- maze[8] = {0,1,0,1,1,1,1,0,1,1,1,1,1,0}
- maze[9] = {0,0,0,0,0,0,1,0,1,0,0,0,0,0}
- maze[10] = {1,1,1,0,1,0,1,0,1,0,1,0,1,0}
- maze[11] = {0,1,0,0,1,0,1,0,0,0,0,0,1,0}
- maze[12] = {0,0,0,1,1,0,1,0,1,1,1,1,1,0}
- maze[13] = {0,1,1,1,1,0,1,0,1,0,0,0,1,0}
- maze[14] = {0,0,0,0,0,0,0,0,0,0,1,0,0,0}
- end
- local function select(item)
- if item == 1 then
- for i = 1, 4 do
- if turtle.getItemCount(i) > 0 then
- turtle.select(i)
- return
- end
- end
- else
- for i = 1, 4 do
- i = i + 4
- if turtle.getItemCount(i) > 0 then
- turtle.select(i)
- return
- end
- end
- end
- end
- local function Maze(build)
- turn = 1
- turtle.select(16)
- turtle.digUp()
- turtle.up()
- turtle.digUp()
- turtle.up()
- turtle.placeDown()
- if build then
- turtle.turnRight()
- turtle.turnRight()
- turtle.back()
- turtle.place()
- else
- turtle.select(5)
- turtle.dig()
- turtle.forward()
- turtle.turnLeft()
- turtle.turnLeft()
- turtle.select(16)
- turtle.place()
- turtle.turnLeft()
- turtle.turnLeft()
- turtle.select(5)
- end
- for y = 1, 14 do
- for x = 2, 14 do
- if build then
- turtle.back()
- select(2)
- turtle.place()
- if turn == 2 then x = 15 - x end
- if maze[y][x] == 1 then
- select(1)
- turtle.placeDown()
- end
- else
- turtle.select(5)
- turtle.dig()
- turtle.forward()
- turtle.select(1)
- turtle.digDown()
- end
- end
- if turn == 1 then
- turtle.turnRight()
- else
- turtle.turnLeft()
- end
- if y ~= 14 then
- if build then
- turtle.back()
- select(2)
- turtle.place()
- if y ~= 14 then
- if maze[(y+1)][14] == 1 then
- select(1)
- turtle.placeDown()
- end
- end
- else
- turtle.select(5)
- turtle.dig()
- turtle.forward()
- turtle.select(1)
- if y ~= 14 then
- turtle.digDown()
- end
- end
- if turn == 1 then
- turtle.turnRight()
- turn = 2
- else
- turtle.turnLeft()
- turn = 1
- end
- end
- end
- if build then
- turtle.turnRight()
- turtle.turnRight()
- end
- turtle.select(16)
- turtle.dig()
- turtle.forward()
- turtle.turnRight()
- if build then
- turtle.turnRight()
- select(2)
- turtle.place()
- turtle.turnLeft()
- end
- turtle.select(16)
- turtle.digDown()
- turtle.down()
- turtle.placeUp()
- turtle.down()
- turtle.placeUp()
- turtle.forward()
- turtle.turnRight()
- for i = 1, 15 do
- turtle.forward()
- end
- turtle.turnRight()
- end
- Define()
- if (args[1] == "build") and (turtle.getItemCount(5) > 0) then
- Maze(true)
- elseif (args[1] == "destroy") and (turtle.getItemCount(5) == 0) then
- Maze(false)
- end
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