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A Complete Guide to Volcanics

Jul 2nd, 2024 (edited)
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  1. ### Origin
  2.  
  3. Volcanics are a FIRE-Attribute Pyro archetype. They were first revealed in the Yu-Gi-Oh! GX Anime with Axel Brodie's deck and supplemented by Trueman the same season. Since Pyros were barely existent back then, most Volcanic cards were more generic Pyro than "Volcanic". Fast forward to today and they are still the lifeline for Pyro support.
  4.  
  5. This archetype has a military centric theming with many of the monsters being ammunition and its bound group of cards, the "Blaze Accelerators", being turrets that fire them. This created striking shelled monster designs with an abundance of flames all around them. It would be blasphemy to say they aren't beloved.
  6.  
  7.  
  8. ## What do they do? 🔥🔥{emph}(Burn) 🔥🔥
  9.  
  10. The core essence of Volcanics, cornerstone of the Pyro monster-type. They are a Burn deck but possess enough of it to "FTK". The "Volcanic FTK" this guide overviews isn't a "True" FTK, requiring the opponent's Draw phase to Burn them down to {emph}(0). You may not get the Master Duel hidden mission but the opponent will hate you for it all the same! Because they add up to {emph}(8000+ Burn), this guide will highlight each {emph}(Burn value) making it easier to skim over.
  11.  
  12. Despite this (in)famous FTK, there's plenty else this deck can do and all without using floodgates!
  13.  
  14. ## How to make a Volcanic Deck?
  15.  
  16. Volcanics have their own [Secret Pack](https://www.masterduelmeta.com/articles/sets/beasts-of-the-inferno), but it's horrible. There are few Pyro archetypes so they put in various miscellaneous cards alongside Hazy Flames and the old Volcanic cards. You only need 1 UR and 3 SR from those. The *new* Volcanic support was added in the now expired [Blazing Arena](https://www.masterduelmeta.com/articles/sets/blazing-arena) so you will have to craft them all.
  17.  
  18. ---
  19.  
  20. The following tabs go over parts of various archetypes that themselves are logical inclusions for Volcanic deck lists. Starting with the Volcanic Cards themselves, then extensions, and working up to unreleased cards.
  21.  
  22. {tabbed: Pure, Snake-Eyes, Horus, Fire King, Fiendsmith, Future-stuff}
  23.  
  24. So, what cards make a "Volcanic" deck?
  25.  
  26. #### The Blaze Accelerators
  27.  
  28. {2col}
  29.  
  30. ##### Volcanic Blaze Accelerator
  31. {cards}(Volcanic Blaze Accelerator++3-2)
  32. Abbreviated as "VBA". Searchable as Volcanic and Blaze Accelerator. Can build your board going first, remove monsters going second, and sometimes to destroy Bomb Tokens.
  33. We run 3, but you only need 2. Its effects are soft once per turn and by banishing it off field with Volcanic Rimfire's second effect to put a new one: both effects can be used again. Yes, that's 2 monster removals and 2 Special Summons. Also Foolishes any Level 1 Pyro, including Snake-Eyes, for cost.
  34.  
  35. ##### The original Blaze Accelerator
  36. {cards}(Blaze Accelerator++1)
  37. Not *horrendous* but only ran as an obligatory 1-off to activate VBA.
  38.  
  39.  
  40. {2coldiv}
  41.  
  42. ##### Blaze Accelerator Reload
  43. {cards}(Blaze Accelerator Reload++1)
  44. Abbreviated as "Reload". Required at 1 but you can run more. Does a lot but you only utilize these 2 aspects:
  45.  
  46. 1) Remain in deck as a legality check for Rimfire's second effect to banish Volcanic Blaze Accelerator off field, so a new Volcanic Blaze Accelerator can be put face-up, bypassing the "you can only control 1 Volcanic Blaze Accelerator". Obligatory inclusion because of this.
  47.  
  48. 2) A send-to-GY card. Banish itself (none once-per) to GY dump a Volcanic. Intended synergy as a Quick Effect GY trap to Raigeki with Scattershot. Often enough used for various Volcanic names.
  49.  
  50.  
  51. {2colend}
  52.  
  53. ##### Other accelerators...
  54. They exist but no one runs them.
  55.  
  56. {3col}
  57.  
  58. {cards}(Tri-Blaze Accelerator)
  59. Tri-Blaze Accelerator is an upgraded version of Blaze Accelerator that itself got replaced by VBA.
  60.  
  61. {3coldiv}
  62. {cards}(Blaze Cannon>60c2b3a9a0e24f2d54a5175b)
  63. Why Konami found it funny to make Ra support a "Blaze Accelerator" is beyond my mortal comprehension.
  64.  
  65. {3coldiv}
  66. {cards}(Wild Fire)
  67. Wild Fire destroys Blaze Accelerator cards to Quick Effect Dark Hole. Potent, but not searchable and thus not used.
  68.  
  69. {3colend}
  70.  
  71.  
  72. ### Volcanic cards
  73. {2col}
  74. ##### Volcanic Trooper
  75.  
  76. {cards}(Volcanic Trooper++3)
  77. The first card to enter the battlefield. This is your searcher and summoner of a Bomb Token. Search Volcanic Rimfire or Volcanic Emperor going first and VBA when going second. Bomb Tokens deal {emph}(500) when destroyed and have {emph}(1000) ATK.
  78.  
  79. {2coldiv}
  80.  
  81. ##### Volcanic Shell
  82.  
  83. {cards}(Volcanic Shell++3)
  84. The resource for link material, discarding, banishing, and sometimes firing. At the mere cost of 500 of your LP, you can keep drawing one.
  85.  
  86. {2colend}
  87.  
  88. ##### Volcanic Emperor
  89. {cards}(Volcanic Emperor++2)
  90.  
  91.  
  92. The {emph}(3100) big boy, Pyros' very own Main Deck boss monster, and face of modern Volcanics. The summoning requirement isn't a tall order but you will need 1+ Pyro Banished to use its Set effect. Rimfire + 3 Pyro fuel makes the general entrance of the Emperor {emph}(2000 Burn).
  93.  
  94. Run 2. Volcanic Emission can summon the other limiting he opponent to 6-8 summons before becoming charcoal. This gets referred to as "Double Emperor Pass".
  95.  
  96. {2col}
  97.  
  98. ##### Volcanic Rimfire
  99.  
  100. {cards}(Volcanic Rimfire++2-3)
  101. First effect GY dumps Volcanic Emperor, or Trooper; by banishing itself. Because of the self-banish, it 1-card dumps Emperor and lets it activate its Burn and Set effect. The second effect banishes Blaze Accelerators off Face-up field/GY to put VBA or Reload Face-up. Only put Reload if you can send it off field again with Snake-Eye/Diabellstar or Magicians' Souls.
  102.  
  103. {2coldiv}
  104.  
  105. ##### Fire Ejection
  106. {cards}(Fire Ejection++0-3)
  107. Literally Foolish Burial for Pyro that also lets you summon a Bomb Token or Burn for up to {emph}(800) if sending a Volcanic. It can't combo start by itself and has limited synergy outside of Volcanics, but it is still FTK consistency / extension and can put up an anti-{PSY-Framegear Gamma>60c2b3aba0e24f2d54a52fdc} / {Infinite Impermanence>60c2b3aba0e24f2d54a5272e} layer with the Token. Used in variable amounts.
  108.  
  109. {2coldiv}
  110.  
  111. ##### Volcanic Emission
  112. {cards}(Volcanic Emission++1)
  113. Set by Emperor. Burns {emph}(1550) in the FTK or summons another Emperor for Double Emperor Pass. Obligatory 1 off for both reasons.
  114.  
  115. {2coldiv}
  116.  
  117. ##### Volcanic Inferno
  118. {cards}(Volcanic Inferno++0-1)
  119. Searchable with Trooper and/or directly put Face-up using Emperor. It's a reusable negate trap, {emph}(Burns 500), and has a recycle effect for your banished Volcanics.
  120.  
  121. {2coldiv}
  122. ##### Volcanic Scattershot
  123.  
  124. {cards}(Volcanic Scattershot++0-3)
  125. Run 0 OR 3. {emph}(Burns 500) every time it's sent to GY. It's a potential Raigeki with {Blaze Accelerator Reload>60c2b3a9a0e24f2d54a5175a}s GY effect but requires 3 to do so and all must still be in deck. Alternatively if you draw it, you need to put Reload Face-up and use its first effect to send Scattershot. Lastly, you can't just GY dump all 3 for {emph}(1500 Burn), unless there is a monster for it to destroy. Mediocre for being bricky, but very fun to use.
  126.  
  127. {2coldiv}
  128.  
  129. ##### Volcanic Rocket
  130.  
  131. {cards}(Volcanic Rocket++0-3)
  132. Searches for a VBA or a Reload (to GY dump it). It's an optional, secondary, and generally worse Volcanic Trooper. Being Level 4 makes it potent for {Infernal Flame Banshee>64ad4b6146d7035ba94754bc} once more synergizing Level 4's come around. None once-per on both its own and Reloads' GY effect also sounds abusive, but we don't have a way to abuse it yet™.
  133.  
  134. {2coldiv}
  135.  
  136. ##### Volcanic Queen
  137.  
  138. {cards}(Volcanic Queen++0)
  139. Kaiju incompatible with Normal Summons. Only searchable off our primary Normal Summon... We normally don't run it but it has {emph}(2500) ATK on the opposing field for Greater Inari Fire, if you were to run Queen.
  140. {2coldiv}
  141. ##### Volcanic Doomfire
  142.  
  143. {cards}(Volcanic Doomfire++0)
  144. The OG boss. Summonable off a Face-up Blaze Accelerator Reload, as that treats itself as Tri-Blaze Accelerator. By the time you could bring this out you already won the game. It's past its prime, let the Emperor take reign instead.
  145.  
  146. {2colend}
  147.  
  148. #### Not-Volcanic by name:
  149.  
  150. {2col}
  151.  
  152. ##### Bonfire
  153. {cards}(Bonfire++3+)
  154. While the anime may have introduced it in a Volcanic deck, I think this card burned an everlasting association with Snake-Eyes in people's minds instead. It not only combo starts by searching Snake-Eye Ash, Volcanic Trooper, or even Rimfire, but it also extends with {Snake-Eyes Poplar>6523c65d92b5f0ee2f3d9bc3}. Run as many as legal.
  155.  
  156. {2coldiv}
  157.  
  158. ##### Fire Recovery
  159. {cards}(Fire Recovery++0-3)
  160. A FIRE-Monster reborn, a GY dump effect, and a draw 1 shuffle. While it sounds insane, we first need a target in GY for it to work, in a deck without reliable native GY dumping. People run a few external GY dumpers thus Fire Recovery is used variable amounts.
  161.  
  162. {2colend}
  163.  
  164. #### Generic FIRE support:
  165.  
  166. {2col}
  167.  
  168. ##### Awakening of the Possessed - Greater Inari Fire
  169. {cards}(Awakening of the Possessed - Greater Inari Fire++1)
  170. This is a Charmer card, but we are the main deck to use it. This card enables the FTK. It's summoned directly from deck by sending a Spellcaster and a level 4 or lower Pyro to GY. Thanks to Relinquished Anima, Magicians' Souls, and Diabellstar; it really is exceptionally easy to make. On summon you inflict damage (no targeting involved) with a Bomb Token for {emph}(1000 Burn), or whatever else is biggest on the opposing field. When it's sent to GY you search Spiritual Fire Art - Kurenai.
  171.  
  172. {2coldiv}
  173.  
  174. ##### Spiritual Fire Art - Kurenai
  175. {cards}(Spiritual Fire Art - Kurenai++1)
  176. Tributes for cost: Volcanic Emperor or Amphibious Swarmship Amblowhale / Salamangreat Raging Phoenix / Snake-Eyes Flamberge Dragon / Promethean Princess, Bestower of Flames; with {emph}(3100-2600 Burn).
  177.  
  178. {2coldiv}
  179.  
  180.  
  181. ##### Hiita the Fire Channeler
  182. {cards}(Hiita the Fire Channeler++0-2)
  183. Sounds like a worse {Small World} but in reality it's a little better. Small World can't add Trooper without a specific piece (which Hiita conveniently is), and the used cards are banished face-down instead of the desirable discard. Locking you out of none-FIRE monster effects may sting going second, but is irrelevant for Pure when going first.
  184.  
  185. {2coldiv}
  186.  
  187. ##### Infernal Flame Banshee
  188. {cards}(Infernal Flame Banshee++0)
  189. Could add any monster we need to our hand, even Special Summons Snake-Eyes Poplar from deck, or GY dump Rimfire / Emperor. Why is it not in any deck list? Simply because we lack the Level 4's (for now). Our only Level 4 is Volcanic Rocket, so it requires 2 in hand to make, and Rocket currently is a little lacking.
  190.  
  191. {2colend}
  192.  
  193. #### The FIRE Links
  194.  
  195. {2col}
  196. {cards}(Hiita the Fire Charmer, Ablaze>60c2b3aba0e24f2d54a52642; Knightmare Phoenix>60c2b3aba0e24f2d54a52883; Salamangreat Sunlight Wolf>60c2b3aca0e24f2d54a5349c; Promethean Princess, Bestower of Flames>65366d9691945421f672b245; Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e; Salamangreat Raging Phoenix>6459f75719ced3bcc17f430e)
  197.  
  198. {2coldiv}
  199.  
  200. {Hiita the Fire Charmer, Ablaze>60c2b3aba0e24f2d54a52642} is too good of an enabler in 2024 to not use in every Volcanic Deck.
  201.  
  202. {Knightmare Phoenix>60c2b3aba0e24f2d54a52883} is a generic FIRE Link-2 spell/trap removal that could let you GY dump something. Baseline good.
  203.  
  204. {Salamangreat Sunlight Wolf>60c2b3aca0e24f2d54a5349c} is great for Pure and for versions with a lot of FIRE extenders, allowing cards like VBA to add Snake-Eye Poplar to hand.
  205.  
  206. {Promethean Princess, Bestower of Flames>65366d9691945421f672b245} is a borderline broken card. Pure can't really make her, but she's essential to various other variants their FTKs.
  207.  
  208. {Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e} and {Salamangreat Raging Phoenix>6459f75719ced3bcc17f430e} compete the same slot, they are the best summon target to Link off Princess. Raging is more suited to OTK with, where as Amblo is a more generic interruption.
  209.  
  210. {2colend}
  211.  
  212. ---
  213. ### Core and packages to include:
  214.  
  215. {2col}
  216. #### Deck core:
  217.  
  218. The core itself has little burden on the Extra Deck. Linkuribo is needed to send a Rimfire or Shell off field to trigger their GY effects. Blocker represents a generic Link-2, but its ability to discard a card can jump start you as many cards need to be in GY to do stuff.
  219.  
  220. {2coldiv}
  221. {cards}(Volcanic Shell>60c2b3aca0e24f2d54a53d51@3; Volcanic Rimfire>6434dc6d97f0ac50da05adeb@2; Volcanic Trooper>6434dc4297f0ac50da05aa2b@3; Volcanic Emperor>6434dc1997f0ac50da05a6e1@2; Bonfire>647f2252ff6b2198dd064243@2; Blaze Accelerator>60c2b3a9a0e24f2d54a51759; Volcanic Blaze Accelerator>6434dc8597f0ac50da05aff6@3; Blaze Accelerator Reload>60c2b3a9a0e24f2d54a5175a; Linkuriboh>60c2b3aba0e24f2d54a529c0; Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643)
  222.  
  223. {2colend}
  224.  
  225. #### FTK package:
  226. {2col}
  227.  
  228. Tiny and enables what makes it most dangerous. Costs 2 bricks and 1 decent Extra Deck card.
  229.  
  230. {2coldiv}
  231.  
  232. {cards}(Awakening of the Possessed - Greater Inari Fire; Spiritual Fire Art - Kurenai; Relinquished Anima)
  233. {2colend}
  234.  
  235. #### Control package:
  236. {2col}
  237. This pack focuses on GY dumping {Blaze Accelerator Reload} using Blocker. Then, as a Quick Effect on the opponent's turn, banishes itself from GY to send Scattershot who sends 2 more Scattershot and destroys all opposing monsters. This is quite potent even in Fire King heavy meta.
  238.  
  239. Volcanic Rocket is usually run at 2 or 3 in these versions to further increase the likelihood of getting a VBA or Reload in hand. Adding more copies of Reload also works but can brick.
  240.  
  241. Finally, Volcanic Inferno is used as a simple recursive once-per-turn negate. Because of the Volcanic ratios in these versions, it's almost always going to be online.
  242.  
  243. {2coldiv}
  244. {cards}(Volcanic Scattershot@3; Volcanic Rocket@2; Volcanic Inferno; Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643)
  245.  
  246. {2colend}
  247.  
  248.  
  249. ---
  250.  
  251. {2col}
  252.  
  253. ## A Pure Deck
  254.  
  255. The Main Deck is rich in FIRE monsters, allowing for Hiita the Fire Channeler to increase your chances of getting Volcanic Trooper to ~85%. But isn't obligatory for the deck to function. Mixing in 1 Small World with 2 copies of Hiita the Channeler gives lower brick rates than 3 copies of her.
  256.  
  257. For Extra deck; Amblowhale could also be {Salamangreat Raging Phoenix}. Dharc is as accessible as Hiita thanks to recursive Linkuriboh off any Level 1. The rest of the Extra Deck isn't filled because there aren't obvious choices besides the ones listed. I don't want to burden others to craft cards by preference when they have equally valid cards already in their collection. Fit whatever other XYZ or Link monster you have that you think may come up.
  258.  
  259. If it contained any more Charmers, Channelers, and Familiars, then the charmer obsessed user Spectrae would play nothing else.
  260.  
  261. ##### Strengths:
  262.  
  263. - The deck is close to 40 cards to account for {Maxx "C"}. The rest of this guide will feature deck lists that border 60.
  264.  
  265. - Boasts a considerable chance to FTK uninterrupted.
  266.  
  267. - Has plenty of variety to spice up your gameplay without even having to add other engines.
  268.  
  269. - It's moderately cheap in terms of UR/SR Dust for its minimal requirements.
  270.  
  271.  
  272. ##### Weaknesses:
  273.  
  274. - All decks in this guide lose to GY->Banishment floodgates like
  275. {Dimension Shifter>60c2b3aaa0e24f2d54a51d86}, {Macro Cosmos>60c2b3aba0e24f2d54a52a4f}, and {Kashtira Arise-Heart>63290d97d4dd6c3fea9b6d96}. VBA can't even activate under Arise-Heart as it requires sending a card to GY on initial placement.
  276.  
  277. - All FTKs are only as good as the amount of FTKs that remain post negation. Volcanics have many, but the chances of Pure having them get reduced by orders of 10.
  278.  
  279. - Pure lacks native GY senders, especially for Reload.
  280.  
  281. - Pure can't fit in good ratios of handtraps without giving up on control package cards.
  282.  
  283. {2coldiv}
  284.  
  285. {deck}(Maxx "C"@3; Ash Blossom & Joyous Spring@3; Volcanic Trooper@3; Volcanic Shell@3; Volcanic Scattershot>60c2b3aca0e24f2d54a53d50@3; Volcanic Rimfire@2; Volcanic Rocket; Awakening of the Possessed - Greater Inari Fire; Hiita the Fire Channeler>643e83c0fc5e156b02367bfa@2; Volcanic Emperor@2; Blaze Accelerator; Volcanic Blaze Accelerator@3; Blaze Accelerator Reload; Fire Recovery@2; Bonfire@2; Small World@1; Fire Ejection@3; Called by the Grave@2; Spiritual Fire Art - Kurenai; Volcanic Emission; Volcanic Inferno)(Linkuriboh; Relinquished Anima; Hiita the Fire Charmer, Ablaze; Dharc the Dark Charmer, Gloomy; Promethean Princess, Bestower of Flames; S:P Little Knight; Barricadeborg Blocker; Salamangreat Sunlight Wolf; Knightmare Phoenix; Knightmare Cerberus; Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e)
  286.  
  287. {2colend}
  288.  
  289. ---
  290.  
  291. ## Combos
  292.  
  293. For simplicity sake, only 1 of each combo will be overviewed in this guide to explain its workings. All combos can be found in the [Combo Compendium](https://pastebin.com/pik62p8y).
  294.  
  295. ### FTK Combos
  296.  
  297. All of the Pure Volcanics FTK combos can be found in [this video](https://www.youtube.com/watch?v=v4EdrbWEXp4), making it easier to follow. (I do not own, or associate with, this channel.)
  298.  
  299. `Note: You will need toggle "ON" for these to work in the opponent's Draw Phase. `
  300.  
  301. Opening hand: **Volcanic Trooper** + **Volcanic Blaze Accelerator** / **Volcanic Rimfire** + **a Volcanic** that can be Normal Summoned/Set.
  302.  
  303. 1. Normal Summon Volcanic Trooper. Trooper searches Rimfire or VBA (whichever you don't already have)
  304. 2. Activate VBA sending Blaze Accelerator.
  305. 3. Use VBA to Special Summon Rimfire from hand
  306. 4. Link off Rimfire for Relinquished Anima. Rimfire banishes VBA for a new VBA.
  307. 5. Use Relinquished Anima and Trooper to summon Greater Inari Fire. {emph}(Burn 1000) off the Bomb Token.
  308. 6. Use VBA to Special Summon the other Volcanic name from your hand.
  309. 7. Link off both monsters for a Link-2. Greater Inari Fire searches Fire Art - Kurenai.
  310. 8. VBA fires at the Bomb Token, sending a 2nd Rimfire. {emph}(Burning 500).
  311. 9. Rimfire GY effect self-banishes to send Volcanic Emperor.
  312. 10. Banish from GY your 3 Pyros, summoning Volcanic Emperor. Emperor on summon {emph}(Burns 2000) and sets Volcanic Emission.
  313. 11. Set Fire Art - Kurenai. Pass for turn.
  314. 12. Draw Phase. Activate chain link 1 Volcanic Emission targeting Emperor, resolve chain, {emph}(Burning 1550).
  315. 13. New chain, activate Fire Art - Kurenai Burning for {emph}(3100) of the remaining 2950.
  316.  
  317. = {emph}(8150)
  318.  
  319. Being as generic as it is, it comes up a lot. Even a simple extender could be suffice on the third slot, but we are only talking about PURE here.
  320. All these are frail, negating Trooper would usually be enough to stop the FTK. Or at least, without adding in more archetypical engines like Sinful Spoils.
  321.  
  322. ##### Other FTK combo starting hands:
  323.  
  324. Opening hand: **Volcanic Trooper** + **Fire Ejection** + a discard fodder card
  325.  
  326. Opening hand: **Fire Ejection** + **Volcanic Blaze Accelerator** + **Volcanic Shell**
  327.  
  328. ---
  329. ### Anti-Maxx "C" combos
  330.  
  331. Maxx "C" is always an issue but especially strong against Volcanics. Key to winning in MD is preparing for this famine inducing infestation.
  332.  
  333. For Pure, they're all a version of Double Emperor Pass. While it may not look like much, they are surprisingly resilient to live until turn 3. Decks are quite incapable of getting to their monster removal quickly. After having bare barely survived, you will have VBA either on field for removal, or in GY as summon fodder for Emperor. You only have to Burn or attack for ~4K total against a half baked opposing endboard, as that's the cost of summoning monster removal quickly, generally.
  334.  
  335.  
  336. Opening hand: **Volcanic Trooper** + **Volcanic Blaze Accelerator**
  337.  
  338. 1. Play VBA, dumping Blaze Accelerator
  339. 2. Normal Summon Volcanic Trooper, attempt search. Maxx "C" was revealed. Search now becomes Volcanic Rimfire.
  340. 3. Discard Volcanic Rimfire summoning a Bomb Token.
  341. 4. Self banish Rimfire for Volcanic Emperor.
  342. 5. Special Summon Volcanic Emperor by banishing Blaze Accelerator.
  343. 6. Volcanic Emperor Burns for {emph}(500), and sets Volcanic Emission.
  344. 7. Use Volcanic Blaze Accelerator to GY dump a level 1 Pyro of choice, destroying the Bomb Token for {emph}(500).
  345. 7. Pass turn and summon Volcanic Emperor off of Volcanic Emission.
  346.  
  347. Maxx "C" draws = 2. Opponent gets 7 Special Summons if left uninterrupted.
  348.  
  349. ##### Other Anti-Maxx "C" starting hands:
  350.  
  351. Opening hand: **Volcanic Trooper** + **Volcanic Rimfire**
  352.  
  353. Opening hand: **Volcanic Blaze Accelerator** + **Volcanic Rimfire**
  354.  
  355. Again, their step-by-step combo can be found here: [Combo Compendium](https://pastebin.com/pik62p8y).
  356.  
  357.  
  358. {tabsep}
  359.  
  360. ## Snake-Eyes
  361.  
  362. It took Konami **10 YEARS** to make a new Pyro-archetype and it seems they saved it all for this.
  363. Unlike most decks in 2024 that add Snake-Eyes because they are meta, or because they want to use {Original Sinful Spoils - Snake-Eye}; we run Snake-Eyes because they contribute everything the deck needs effortlessly and synergizes with them in both directions. From filling the GY with Pyros to fuel Emperor, to enabling the FTK with building blocks, to extension with already obligatory Pyro/FIRE support spells, down to even the fact we can Foolish Burial small Snakes for *cost*. These 2 archetypes fit like hand in glove.
  364.  
  365.  
  366. #### The Snake Pit
  367.  
  368. {2col}
  369.  
  370. ##### Snake-Eye Ash
  371. {cards}(Snake-Eye Ash++3+)
  372. Run as many as legal. Can search Snake-Eyes Poplar for 1-card combo, or Volcanic Rimfire in a pinch to still muster up a Double Emperor Pass.
  373.  
  374. {2coldiv}
  375.  
  376. ##### Snake-Eyes Flamberge Dragon
  377. {cards}(Snake-Eyes Flamberge Dragon++1)
  378. Insane extension and has a removal effect. But is also mostly a brick in hand. We need 1 but only ever run 1.
  379.  
  380. {2coldiv}
  381.  
  382. ##### Snake-Eyes Poplar
  383. {cards}(Snake-Eyes Poplar++3-2)
  384. Obligatory at 1 but you should run 2 or 3. Has a 2-card FTK and 1-card Double Emperor Pass combo. It's also an extender, monster removal search, and a Level 1 Pyro & Snake-Eye name.
  385.  
  386.  
  387. {2coldiv}
  388.  
  389. ##### Snake-Eye Oak
  390. {cards}(Snake-Eye Oak++1)
  391. Not part of the 1-card FTK but plenty other combos, even has a 2-card FTK with Fire Ejection. It's also a main target to s/t with Temple. We synergize more with this card's GY/Banish recursion than pure Snake-Eyes do to the point it has become an essential turn 3 enabler.
  392.  
  393. {2coldiv}
  394.  
  395. ##### Snake-Eye Birch
  396. {cards}(Snake-Eye Birch++0-1)
  397. A general extender, another Snake-Eye name, and another Level 1 Pyro for ammo. Useful, but competes with the 3rd Poplar.
  398.  
  399. {2coldiv}
  400.  
  401. ##### Divine Temple of the Snake-Eye
  402. {cards}(Divine Temple of the Snake-Eye++1)
  403. Fantastic extension through Nibiru, a defensive Maxx "C" play, and general turn 2 survival potential.
  404.  
  405. {2colend}
  406.  
  407.  
  408. #### The Sinful
  409. {cards}(Diabellstar the Black Witch++3; WANTED: Seeker of Sinful Spoils++1-3; Original Sinful Spoils - Snake-Eye++1-2; Sinful Spoils of Subversion - Snake-Eye++0-1)
  410. {Diabellstar the Black Witch} / {WANTED: Seeker of Sinful Spoils} represents half of the requirement for a FTK. We run as many as legal.
  411.  
  412. {Original Sinful Spoils - Snake-Eye} referred to as "OSS". The crux of every Level 1 FIRE deck on why to use the Diabellstar engine. We need 1 but consider 2 as it still enables a combo often enough.
  413.  
  414. {Sinful Spoils of Subversion - Snake-Eye} is searchable monster removal. Typically included.
  415.  
  416. #### Upcoming confession of sin
  417. {cards}(Snake-Eyes Diabellstar++1-0)
  418. Snake-Eyes Diabellstar enables further extension and even more gain from Temple. While it can brick, it further rounds synergies with Volcanics as we are given more reason to dump Snake-Eyes.
  419.  
  420.  
  421. #### Other synergizing cards in Volcanic Snake-Eye lists:
  422.  
  423. {2col}
  424.  
  425. {cards}(Magicians' Souls++0-2)
  426. Magicians' Souls can summon itself from hand by GY dumping Diabellstar. It itself is a Spellcaster for Greater Inari Fire. It can draw you 1-2 cards while GY dumping spells/traps for cost, even off field (include s/t monsters). These are big positives, but this implies something to send, which may not always be possible. It's vulnerable to about any handtrap, so it doubles as bait.
  427.  
  428. {2coldiv}
  429.  
  430. {cards}(Small World++0-3)
  431. Small World increases your chances of getting Snake-Eye Ash. Mostly unnecessary but with every banlist Limit it becomes more valid. Currently, Volcanics lists have access to respectable boards often enough to not need this, as it can still be fairly bricky. It also fails to add Volcanic Trooper without bridge pieces.
  432.  
  433. {2colend}
  434.  
  435.  
  436. ---
  437.  
  438. ## FTK Combos
  439.  
  440. Pure Volcanics were already respectably consistent at FTKs. But can it be simplified and improved? All that's needed to FTK is access to Rimfire, 1 GY recursion, and x-link materials including 3 other Pyro monsters, and some Main Deck space = Volcanic Snake-Eye FTK.
  441.  
  442. General advice: for Emperors Banishes you would want to remove Snake-Eye Ash and Poplar, that way opposing {Hiita the Fire Charmer, Ablaze>60c2b3aba0e24f2d54a52642} can't steal it and combo off, but you yourself can still access Ash later by using Snake-Eye Oak.
  443.  
  444. #### 1-card combo:
  445. Opening hand: **Snake-Eye Ash** / **Bonfire** / **(One for One + fodder)**
  446.  
  447. Before explaining this combo, if you have Diabellstar the Black Witch, do try to use her BEFORE performing this combo. Not only will it serve as a handtrap check, it also means you can search Divine Temple of the Snake-Eye at (*).
  448.  
  449. (( 0. Search and add Snake-Eye Ash from deck to hand. Yes, even in Volcanics we still search this when going first. ))
  450. 1. Normal summon Snake-Eye Ash, search Poplar.
  451. 2. Special Summon Poplar. Poplar search OSS (*).
  452. 3. Link off Poplar for Linkuriboh. Poplar s/t's itself.
  453. 4. Ash summons Snake-Eyes Flamberge off itself and the s/t Poplar.
  454. 5. Flamberge effect to put a monster on your spell/trap zone.
  455. 6. OSS sends s/t monster for Rimfire.
  456.  
  457. 7. You have 3 bodies, link 2 of them off for Barricade, I:P, or directly make Promethean Princess.
  458. 8. Flamberge's GY effect Special Summons Ash and Poplar, Rimfire self banishes to GY dump Volcanic Trooper.
  459.  
  460. 9. Promethean Princess recurses Trooper. Trooper searches Volcanic Emperor.
  461.  
  462. 10. Trooper discard Emperor, Special Summon a Bomb Token.
  463.  
  464. 11. Link off Princess + Trooper for Raging Phoenix/Amblowhale.
  465.  
  466. 12. Link off a Level 1 Pyro for Relinquished Anima.
  467.  
  468. 13. Use Anima + a Pyro to special from deck Greater Inari Fire. Greater inari uses the token to {emph}(Burn 1000).
  469.  
  470. From here the set up branches based on what FTK piece you use:
  471.  
  472. {cards}( S:P Little Knight; Knightmare Cerberus; Donner, Dagger Fur Hire; Geonator Transverser)
  473. These represent 3 lines to FTK, but all branch from the same point. You only need 1, but it's recommended to run 2.
  474.  
  475. **S:P line**
  476.  
  477. {S:P Little Knight} is the most compact by being a card you already run as she is just that good. She enables FTK by banishing a Pyro from your GY prior to summoning Emperor so he {emph}(Burns 500) more.
  478.  
  479. 14) Summon S:P Little Knight. Target Greater Inari Fire, banishing it.
  480. 15) Special Summon Volcanic Emperor, Burning for {emph}(2500) and setting Volcanic Emission.
  481. 16) Set Fire Art - Kurenai. Pass for turn.
  482. 17) Draw Phase. Activate chain link 1 Volcanic Emission targeting Emperor, resolve chain, {emph}(Burning 1550).
  483. 18) New chain, activate Fire Art - Kurenai Burning for {emph}(3100) of the remaining 2950.
  484.  
  485. = {emph}(8150)
  486.  
  487. This combo does leave a minor weakness, namely the fact that the high usage {Super Polymerization>60c2b3aca0e24f2d54a53869} can use Emperor and the Token as material without our ability to respond, thus stopping the FTK.
  488.  
  489. **Cerberus line**
  490.  
  491. {Knightmare Cerberus} FTK was discovered in ~February 2024. {Donner, Dagger Fur Hire} is identical here. It creates an FTK immune to {Super Polymerization>60c2b3aca0e24f2d54a53869} by destroying the token for {emph}(500). Cerberus does so at cost of 1 card (you may even want to discard), but at least it itself remains on field for further link plays when going second (unlike Donner).
  492.  
  493. 14) Special Summon Volcanic Emperor, Burning for {emph}(2000) and setting Volcanic Emission.
  494. 15) Summon Knightmare Cerberus targeting the token, discard 1 card. pop for {emph}(500).
  495. 16) Set Fire Art - Kurenai. Pass for turn.
  496. 17) Draw Phase. Activate chain link 1 Volcanic Emission targeting Emperor, resolve chain, {emph}(Burning 1550).
  497. 18) New chain, activate Fire Art - Kurenai Burning for {emph}(3100) of the remaining 2950.
  498.  
  499. = {emph}(8150)
  500.  
  501. **Geonator line**
  502.  
  503. {Geonator Transverser} was the first FTK combo discovered. It has the biggest Burn potential, but can still be Super Polymerization stopped, and you are wide-open if you fail this FTK. You will also need a {emph}(1900+) ATK FIRE Link-2 or 3 (Knightmare Phoenix or a 2nd Princess for {emph}(2700))
  504.  
  505. 10) Trooper discard Emperor, Special Summon a Bomb Token **in the center monster zone**.
  506.  
  507. 11) Link off Princess + Trooper for Raging Phoenix/Amblowhale.
  508.  
  509. 12) Link off a Level 1 Pyro for Relinquished Anima.
  510.  
  511. 13) Send Relinquished and a Pyro to GY, to summon from deck Greater Inari Fire. Use its effect on the token for {emph}(1000 Burn).
  512.  
  513. 14) Link both for Geonator Transverser. Grabbing Spiritual Fire Art off Greater Inari Fire.
  514.  
  515. 15) Make Emperor on the Geonator Arrow. {emph}(Burn 2000) and set Volcanic Emission. Switch control.
  516.  
  517. 16) Linkuriboh GY summons off the token.
  518.  
  519. 17) Make a 2nd Promethean Princess.
  520. 18) Set Fire Art - Kurenai. Pass for turn.
  521. 19) Draw phase (*opponent could Super Poly here before your activation) activate Fire Art Tributing the FIRE Link for {emph}(1900+). Same chain, activate Volcanic Emission targeting Emperor for {emph}(3100).
  522.  
  523. = {emph}(8000-8800).
  524. There is potential for an additional {emph}(2000 Burn) by first making Geonator, then summoning Emperor, then making Greater Inari Fire. But this is only feasible with a Spellcaster already on field in a non-intrusive Monster zone (at this stage of the combo), as Princess FIRE locks you out of summoning Relinquished.
  525.  
  526. Because of how wasteful this is, and how potent it is to Burn more, this is the most stared at for future optimizations.
  527.  
  528.  
  529. ### 2-card FTKs
  530.  
  531. Opening hand: **Volcanic Trooper** + **Diabellstar the Black Witch** / **WANTED: Seeker of Sinful Spoils** + (1-2) discard fodder(s)
  532.  
  533. Opening hand: **Snake-Eyes Poplar** + **Diabellstar the Black Witch** / **WANTED: Seeker of Sinful Spoils**
  534.  
  535. Opening hand: **Snake-Eyes Poplar** + **OSS** / **Divine Temple of the Snake-Eye**
  536.  
  537. Opening hand: **Snake-Eye Oak** + **Fire Ejection**
  538.  
  539.  
  540. These 2-card FTK combos their step-by-step can be found in the [Combo Compendium](https://pastebin.com/pik62p8y).
  541.  
  542. ---
  543.  
  544. ### None-FTK Combos
  545.  
  546. ##### Poplar for Double Emperor Pass
  547.  
  548. This particular combo flips Snake-Eyes on their head. It's only used when Poplar is the *only* usable card.
  549.  
  550. Opening hand: **Snake-Eyes Poplar**
  551.  
  552. 1. Normal Summon Snake-Eyes Poplar. Poplar searches OSS.
  553. 2. Link off Poplar for Linkuriboh, s/t Poplar.
  554. 3. Use OSS on s/t Poplar, summoning Snake-Eye Oak.
  555. 4. Oak summons Poplar.
  556. 5. Use Oak to send itself and Linkuriboh from field to GY to summon Snake-Eye Ash.
  557. 6. Snake-Eye Ash search Volcanic Rimfire.
  558. 7. Link off Ash and Poplar to summon Barricadeborg Blocker.
  559. 8. Blocker discards Rimfire.
  560. 9. Rimfire Banishes itself from GY to dump Volcanic Emperor.
  561. 10. Volcanic Emperor banishes all 3 Snake-Eyes from GY to summon itself, {emph}(Burn 2000), and Set Volcanic Emission. Pass for turn.
  562. 11. Summon a second Volcanic Emperor with Volcanic Emission whenever considered timely.
  563.  
  564. {emph}(2000 Burn) headstart on Double Emperor Pass limits the opponent's Special Summons to 6 if uninterrupted. Sadly, there is no Volcanic Emperor recursion for turn 3 and it exhausts Snake-Eyes. With a handtrap you might be able to win, but by itself it's lackluster.
  565.  
  566. If you used Diabellstar prior and she got negated, you could use her for Greater Inari Fire on (2.) instead of Linkuriboh; searching Kurenai for another {emph}(3100 Burn). Alternatively, you could have made Promethean Princess for further interruption and follow-up potential.
  567.  
  568.  
  569. ##### I:P & Temple Pass / Snake-Eyes' Anti-Maxx "C" board
  570. Opening hand: **Snake-Eye Ash** / **Bonfire**
  571.  
  572. (( 0. Search and add Snake-Eye Ash from deck to hand. ))
  573. 1. Normal summon Snake-Eye Ash, search Poplar.
  574. 2. Attempt Special of Poplar. Maxx "C" is revealed by the opponent. Poplar is Special Summoned and searches Divine Temple of the Snake-Eye.
  575. 3. Activate Temple and put Snake-Eyes Flamberge Dragon.
  576. 4. Link Off Poplar and Ash for {I:P Masquerena}. Poplar s/t Ash. Pass turn.
  577.  
  578. Endboard: Temple, I:P, s/t flamberge, s/t Snake-Eye Ash. Opponent drew 2 cards.
  579.  
  580. When your opponent Normal or Special Summons a monster:
  581.  
  582. 5. Activate Temple summoning Flamberge.
  583. 6. Activate Flamberge to summon Snake-Eye Ash
  584. 7. Activate Snake-Eye Ash to search Poplar
  585. 8. Special Summon Poplar and search OSS / Sinful Spoils of Subversion - Snake-Eye.
  586. 9. Link Off I:P for {Apollousa, Bow of the Goddess} whenever you think is most suited. Then summon 2 Snake-Eyes as defensive bodies to help you survive the turn.
  587.  
  588. Apo is 4 monster negates. You searched OSS, and have Snakes in GY to banish for Volcanic Emperor. It's not ideal but you get to play the game.
  589.  
  590. {tabsep}
  591.  
  592. ## Horus
  593.  
  594. Horus doesn't have insane synergy, they are simply the best available GY dump engin with the least brick potential. Rank 8 XYZ also have consistency providers.
  595.  
  596. ##### Minimal package
  597.  
  598. {cards}(Imsety, Glory of Horus>6486fd46a1163a9fe9205edb++3; Hapi, Guidance of Horus>6486fd6ea1163a9fe9206191++1; King's Sarcophagus>6486fd91a1163a9fe9206505++1; The Zombie Vampire>6265e6c83ecc89b0e4f3042f++1; Number 90: Galaxy-Eyes Photon Lord>60c2b3aba0e24f2d54a52ee1++0-1)
  599.  
  600. {Imsety, Glory of Horus>6486fd46a1163a9fe9205edb} starts it all. GY dump what you don't need, draw a card, and access Rank 8. Works wonders with {Volcanic Shell}.
  601.  
  602. {Hapi, Guidance of Horus>6486fd6ea1163a9fe9206191} Hapi is the 2nd best Horus but a complete brick. A SR Horus name is also sufficient here if you want to budget this
  603.  
  604. {The Zombie Vampire>6265e6c83ecc89b0e4f3042f} is the main body here. It gambles. Sending 4 cards could include GY dumps, or summonable starters. Amidst FIRE meta of 2024, if you run Snake-Eyes in the list, this could be 8 cards starter rate.
  605.  
  606. {Number 90: Galaxy-Eyes Photon Lord>60c2b3aba0e24f2d54a52ee1} is fully optional to include or exclude. Its use is to safeguard the FTK from cards like Nibiru and give play on turn 2 if your FTK got interrupted from cards like Infinite Impermanence. Surplus, but a safe one.
  607.  
  608. {King's Sarcophagus>6486fd91a1163a9fe9206505} is run at 1 in Master Duel with minimal package. It has potential to unbrick hands.
  609.  
  610. ##### Horus Pack Extensions
  611. {cards}(Duamutef, Blessing of Horus++1; King's Sarcophagus++1; Coach King Giantrainer++1)
  612.  
  613. {Coach King Giantrainer>60c2b3aaa0e24f2d54a519b0} is the main target for this and why 3 Horus names are used. It draws up to 3 cards instead of doing mill gambles like {The Zombie Vampire>6265e6c83ecc89b0e4f3042f}. This can easily turn a bricked hand into full FTK. By drawing Monster cards it also Burns up to a meaty {emph}(800)-{emph}(2400).
  614.  
  615. A second {King's Sarcophagus>6486fd91a1163a9fe9206505} means more consistent access to Coach, leading to more FTK potential even in an otherwise bricked hand.
  616.  
  617. {Duamutef, Blessing of Horus>6486fd59a1163a9fe9205ff9} is the 3rd best Horus name.
  618.  
  619. Why don't more people use the extensions?
  620. - Zombie Vampire, at least in 2024 FIRE meta, gives better chances than Coach.
  621. - Maxx "C" turns the second King's Sarcophagus from an unbrick tool into a brick itself.
  622. - Third Horus name is 100% a brick. The fewer there are, the more one gets to play the game.
  623.  
  624. {tabsep}
  625.  
  626. ## Fire King
  627.  
  628. Where Snake-Eyes have synergy in almost all aspects with Volcanics, Fire Kings have the amazing FIRE synergy and are the best FIRE-attribute GY dumpers. They have less to do with increasing clean FTK odds, more to do with extending and controlling. This variant arguably has the highest ceiling around.
  629.  
  630. Let's get the elephant out the room; **you don't play this because it wins you almost every game**. Go play [Snake-Eye Fire King](https://www.masterduelmeta.com/tier-list/deck-types/Snake-Eye%20Fire%20King) instead if it's wins you are after. This variant is horrendous against Maxx "C", can't put in 10+ handtraps because of the FIRE-Attribute density while capping the deck limit, and on top of that manages to get the worst FTK % of any variant in this guide.
  631.  
  632. Why you would want to play this is: you enjoy seeing 5 different starters and extenders in hand that can play through various handtraps and negates, going first and second, and still come out victorious.
  633.  
  634. All respect to Ricardo McBride for having won a 500 duelist nationals and topped another with this; but TCG lists like these just don't work as well in Master Duel.
  635.  
  636. ## The Kingdom of Flames
  637.  
  638. {3col}
  639. ##### Fire King Island
  640. {cards}(Fire King Island>60c2b3aaa0e24f2d54a52142++1)
  641. The essence of Fire Kings. Can turn any 1 card you have into a Fire King to jump starting the combos. It also potentially extends with a Winged-Beast Fire King from hand. It is of importance that you do not send this card for cost, or replace it with Temple as that will board wipe you.
  642.  
  643. {3coldiv}
  644.  
  645. ##### Fire King Sanctuary
  646. {cards}(Fire King Sanctuary>64accf75e0baf0e1b1d6c7fc++1+)
  647. Searcher for Fire King Island. The protection is vital to not give the opponent an out. Thanks to those 2 traits, this card is valuable enough to run at more than 1 copy. Lastly, the XYZ effect paires with {Garunix Eternity, Hyang of the Fire Kings} for a respectable interruption.
  648.  
  649. {3coldiv}
  650. ##### Fire King High Avatar Kirin
  651. {cards}(Fire King High Avatar Kirin>64accfc6e0baf0e1b1d6cce0++1+) Is a Quick Effect pop for FIRE monsters. This lets you combo start your Fire Kings, but it also doubles as a GY dump for Rimfire / Shell. It also serves as a potential Impermanence / Effect Veiler dodge. You only need 1 but it's obvious to see why you may want to use more.
  652.  
  653. {3coldiv}
  654.  
  655. ##### Sacred Fire King Garunix
  656. {cards}(Sacred Fire King Garunix>64accfe450c8cddf2e914426++1)
  657. Obligatory combo piece. Also provides Rank 8 access and OTK potential.
  658.  
  659. {3coldiv}
  660.  
  661. ##### Fire King Avatar Kirin
  662. {cards}(Fire King Avatar Kirin>60c2b3aaa0e24f2d54a5213f++1)
  663. Obligatory to turn Garunix's deck pop into a generic FIRE GY dump. Its extension is nice but too bad it's a Beast instead of a Winged-Beast.
  664.  
  665. {3coldiv}
  666.  
  667. ##### Legendary Fire King Ponix
  668. {cards}(Legendary Fire King Ponix++1)
  669. A starter to search Sanctuary. He is a happy little 🐦. If one of your FIRE monsters is destroyed he is a free summon.
  670.  
  671. {3coldiv}
  672.  
  673. ##### Fire King Courtier Ulcanix
  674. {cards}(Fire King Courtier Ulcanix++1-0)
  675. Ponix + Fire Temple's line compressed into 1 but without additional summoning options. Because she can Level manipulate, Normal Summoning her represents a Rank 8 + Fire-type Foolish.
  676.  
  677. {3coldiv}
  678.  
  679. ##### Fire King Avatar Arvata
  680. {cards}(Fire King Avatar Arvata++1)
  681. A searchable monster negate that can be Normal Summoned.
  682.  
  683. {3coldiv}
  684.  
  685. ##### Fire King Avatar Rangbali
  686. {cards}(Fire King Avatar Rangbali>64d1bc35afac3d4c45ffa52c++0-1)
  687. A searchable spell/trap negate that can be Normal Summoned. Less useful going first than Arvata, which is why it's not often used in this.
  688.  
  689. {3colend}
  690.  
  691. {2col}
  692.  
  693. ##### Salamangreat Sunlight Wolf
  694. {cards}(Salamangreat Sunlight Wolf++1)
  695. Obligated in these lists to add Fire King High Avatar Kirin back to hand for next turn.
  696.  
  697. {2coldiv}
  698.  
  699. ##### Garunix Eternity, Hyang of the Fire Kings
  700. {cards}(Garunix Eternity, Hyang of the Fire Kings++0-1)
  701. Is the (only) Extra Deck Pyro monster worth summoning. It's a board wipe for monsters, has spell / trap removal, and floats. It's a good choice when going second but your odds to summon this are notably lower than regular Snake-Eye Fire Kings have.
  702.  
  703. {2colend}
  704.  
  705.  
  706. ## Combos
  707. I could copy/paste the exact lines Fire King Snake-Eye guide has, but instead I will simply [redirect you to them](https://www.masterduelmeta.com/tier-list/deck-types/Snake-Eye%20Fire%20King#combos).
  708.  
  709. I will however detail a line that lets you GY dump Rimfire using {Fire King Avatar Kirin>60c2b3aaa0e24f2d54a5213f}.
  710.  
  711. 1. Legendary Fire King Ponix is summoned and searches Fire King Sanctuary.
  712. 2. Activate Sanctuary to add Fire King Island.
  713. 3. Activate Island to destroy a FIRE monster in hand, searching Sacred Fire King Garunix.
  714. 4. Garunix can Special Summon itself from hand and destroy Fire King Avatar Kirin from deck.
  715. 5. Fire King Avatar Kirin sends Rimfire from deck to GY.
  716. 6. Rimfire Banishes itself for a different Volcanic name.
  717.  
  718. Anything before and after this is mixing and matching what you have available.
  719.  
  720. ---
  721.  
  722. {2col}
  723. ## A Fire King variant Deck
  724.  
  725. This list took a fat page out of [Ricardo's list](https://beta.yugiohmeta.com/top-decks/fort-worth-march-2024-regional/volcanic/ricardo-mcbride/JeAJE). It carries few handtraps and focuses on extending through handtraps and negates going first & second. Which is in-line with [his explanation](https://www.youtube.com/watch?v=aMnm3QuvrCw).
  726.  
  727. Main deck adjustments:
  728. Add Maxx "C" package and resolve legality disparities like Bonfire's Semi-Limit. At the cost of Scattershot and some consistency.
  729.  
  730. Extra Deck adjustments:
  731. Took out {Selene, Queen of the Master Magicians>60c2b3aca0e24f2d54a53543} & {Accesscode Talker>60c2b3a9a0e24f2d54a5139a} for {Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643} & {Garunix Eternity, Hyang of the Fire Kings>64acd00688c1ea9914f7c34f}. Selene is a bridger to Access, it's not often you need to make Access outside of those situations. Blocker was needed to increase FTK odds and side lines, while {Garunix Eternity, Hyang of the Fire Kings>64acd00688c1ea9914f7c34f} is the best current choice for the last slot.
  732.  
  733.  
  734. ##### Strengths:
  735. - If you have at least 1 starter and 2 bodies: there is a real chance you can access FTK. Anything more is insurance.
  736. - One of the only existent decks that can play through 5+ potential interrupts and say "should I win by Battle or Burn them for FUN?"
  737. - Has Snake-Eyes, Fire King, Horus, all while itself being a chunky Burn deck.
  738.  
  739. ##### Weaknesses:
  740.  
  741. - Is worse than the engines it uses
  742.  
  743. - > By accepting these terms, the user consents to any and all harm caused by Maxx "C", and forfeits any and all rights of complaint about Konami Group Corporations patented balancing mechanics.
  744.  
  745. - Has few handtraps to limit opposing plays.
  746.  
  747. - Bricks a good amount of times.
  748.  
  749. {2coldiv}
  750.  
  751. {deck}(Legendary Fire King Ponix; Magicians' Souls>60c2b3aba0e24f2d54a52ac1@2; Fire King Avatar Arvata; Fire King High Avatar Kirin@1; Sacred Fire King Garunix; Fire King Island; Fire King Sanctuary; Fire King Avatar Kirin; Maxx "C"@3; Ash Blossom & Joyous Spring@3; Volcanic Trooper@3; Volcanic Shell@3; Volcanic Rimfire@2; Snake-Eye Ash; Snake-Eye Oak; Snake-Eyes Poplar@3; Awakening of the Possessed - Greater Inari Fire; Imsety, Glory of Horus@3; Hapi, Guidance of Horus; Snake-Eyes Flamberge Dragon; Volcanic Emperor@2; Blaze Accelerator; Volcanic Blaze Accelerator@3; Blaze Accelerator Reload; Diabellstar the Black Witch@3; Fire Recovery@1; WANTED: Seeker of Sinful Spoils; Bonfire@2; King's Sarcophagus; One for One>60c2b3aba0e24f2d54a52f77; Original Sinful Spoils - Snake-Eye; Divine Temple of the Snake-Eye; Crossout Designator>60c2b3aaa0e24f2d54a51a68; Called by the Grave@2; Monster Reborn>60c2b3aba0e24f2d54a52cf4; Triple Tactics Talent>60c2b3aca0e24f2d54a53bbe@2; Spiritual Fire Art - Kurenai; Volcanic Emission)(The Zombie Vampire; Garunix Eternity, Hyang of the Fire Kings>64acd00688c1ea9914f7c34f; Linkuriboh; Relinquished Anima; Hiita the Fire Charmer, Ablaze; Dharc the Dark Charmer, Gloomy; Promethean Princess, Bestower of Flames; S:P Little Knight; Pitknight Earlie>62fc18e0c9c52ba40dd443d6; Barricadeborg Blocker; I:P Masquerena; Salamangreat Sunlight Wolf; Amphibious Swarmship Amblowhale; Knightmare Phoenix; Apollousa, Bow of the Goddess>60c2b3a9a0e24f2d54a514ec)
  752.  
  753. {2colend}
  754.  
  755. {tabsep}
  756.  
  757. ## Fiendsmith
  758.  
  759. Snake-Eye Fiendsmith are all the rage in 2024 OCG, it just hit TCG, but won't be in Master Duel anytime soon. Like Snake-Eyes, we aren't using it because they are good (they undeniably are). Instead, Konami had the bright idea of giving {Fiendsmith Lacrimosa>65ef2ae5a96c38cc7f2007ab} an effect that is almost always omitted in Extra Deck cards; a beefy {emph}(1200 Burn). The fact it's effortless with Snake-Eyes, has no brick potential, AND gives Beatrice access in a GY oriented deck; yea we run these.
  760.  
  761. {cards}(Fiendsmith Engraver>65ef2abfa96c38cc7f2002c9++3; Fiendsmith Sanctus>65ef2bda86dad12f01d13fe9++1; Fiendsmith Tractus>65ef2bc786dad12f01d13dc6++1; Fiendsmith Lacrimosa>65ef2ae5a96c38cc7f2007ab++1; Fiendsmith Requiem>65ef2b79a96c38cc7f2017f6++1; Fiendsmith Sequentia>65ef2ba586dad12f01d138a8++1; Moon of the Closed Sky>657142751a9b40984cdb8220++1; Beatrice, Lady of the Eternal++1)
  762.  
  763. {Moon of the Closed Sky>657142751a9b40984cdb8220} opens up Fiendsmith to eventually become {emph}(1200 Burn) and a GY dump.
  764.  
  765. I can already hear Smith enjoyers shout that I forgot to add {Fabled Lurrie>60c2b3aaa0e24f2d54a520ae} and {Fiendsmith Dies Irae>65ef2b2fa96c38cc7f200d3b}, these are no doubt amazing inclusions, but not needed for the following FTK. We technically don't even need {Fiendsmith Tractus>65ef2bc786dad12f01d13dc6} for this but a searchable discard tool is desirable here.
  766.  
  767. The 5 Extra Deck cards can be fit, but the last 2 Extra Deck slot(s) are heavily competed; {Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643}, {Fiendsmith Dies Irae>65ef2b2fa96c38cc7f200d3b}, {Underworld Goddess of the Closed World}, {Knightmare Phoenix}, and more.
  768.  
  769.  
  770. ### Combos
  771. ##### Fiendsmith Snake-Eye combo
  772. Because of the already absurd size of the Snake-Eye & Smith combo, this guide will only go over the following main line for Volcanics and 1 other Smith line for utility/extension.
  773.  
  774. Opening hand: **Snake-Eye Ash** / **Bonfire** / **(One for One + fodder)**
  775.  
  776. 1. (Search and) Summon Snake-Eye Ash to search Snake-Eyes Poplar.
  777. 2. Special Summon Poplar. Use Poplar to search Temple.
  778. 3. Temple set {Snake-Eyes Diabellstar>659cce9916c446afa2670764}.
  779. 4. Poplar linked off for Linkuriboh. Poplar GY effect s/t Poplar.
  780. 5. Snake-Eye Ash sends the s/t Poplar and itself to summon Snake-Eye Oak.
  781. 6. Oak summons a Snake-Eye.
  782. 7. Link both the Snake-Eye and Linkuriboh for {Moon of the Closed Heaven>657142751a9b40984cdb8220}.
  783. 8. Link off Moon of the Closed Sky for Fiendsmith Requiem. Activate Fiendsmith Requiem to summon from deck Fiendsmith Engraver.
  784. 9. Activate Requiem from GY to s/t itself.
  785. 10. Activate Oak to send the s/t Requiem and itself for Snake-Eyes Flamberge.
  786. 11. Link off Flamberge and Fiendsmith Engraver for Fiendsmith Sequentia. Triggering Flamberge for 2 small snakes.
  787. 12. Use Sequentia on Closed Sky and Requiem, summoning Fiendsmith Lacrimosa. Lacramosa triggers to summon Fiendsmith Engraver.
  788.  
  789. From here multiple options open up, but we focus on Volcanic FTK.
  790.  
  791. 13. XYZ Beatrice using Fiendsmith Engraver and Lacramosa.
  792. 14. Activate Beatrice to GY dump Rimfire by detaching Lacramosa.
  793. 15. Lacramosa GY triggers to {emph}(Burn 1200), Rimfire GY triggers to self banish for Volcanic Trooper.
  794. 16. Summon Relinquished Anima off a Snake.
  795. 17. Summon Promethean Princess off Beatrice and Sequentia. Princess summons Trooper.
  796. 18. Trooper activates to search Volcanic Emperor.
  797.  
  798. (( 19. Trooper activates discarding Emperor, summoning a Bomb Token.))
  799.  
  800. 20. Summon Greater Inari Fire using Trooper or a snake and Relinquished Anima, (({emph}(Burn 1000) off the Bomb Token.))
  801. 21. Link off Greater Inari Fire and Promethean Princess for Raging Phoenix / Amblowhale. Greater Inari Fire searches Fire Art - Kurenai on GY send.
  802.  
  803. 22. Special Summon Snake-Eyes Diabellstar s/t Flamberge or Oak.
  804. 23. Use Fiendsmith's GY effect to Special Summon itself.
  805. 24. Link summon S:P Little Knight using Raging Phoenix and a small Snake. Banishing Greater Inari Fire.
  806. 25. Link summon Apollousa, Bow of the Goddess with Snake-Eyes Diabellstar, S:P, and Fiendsmith.
  807. 26. Banish 3 Pyros to Special Summon Volcanic Emperor, Burning for {emph}(2500) and setting Volcanic Emission.
  808. 27. Set Fire Art - Kurenai. Pass for turn.
  809.  
  810. Endboard: 3-Mat Apo, Emperor, Emission, Fire Art, Temple + s/t Oak. Linkuriboh, Phoenix, and Princess in GY.
  811.  
  812. 28. Draw phase, trigger Volcanic Emission on Emperor, {emph}(Burn 1550). Resolve Chain.
  813. 29. New Chain, tribute Emperor for Fire Art - Kurenai, Burning for {emph}(3100).
  814.  
  815. = {emph}(8350)
  816.  
  817. Step 19 isn't needed for FTK and put there to contrast how we otherwise would have FTK'd with Cerberus / Donner without material loss. However, this is an additional Burn source, giving more validity to other smaller Burners like Scattershot, (Scattershot represents {emph}(500), {emph}(1000) (s/t using Poplar), or {emph}(1500 Burn) ).
  818.  
  819. ##### Smith as a GY dump Starter
  820.  
  821. Opening hand: **Fiendsmith Engraver**
  822.  
  823. 1. Discard Fiendsmith Engraver searching Sanctuary
  824. 2. Use Sanctuary to summon a token
  825. 3. Link off the token for Fiendsmith Requiem.
  826. 4. Requiem activates to summon a Fiendsmith from deck.
  827. 5. Use the effect of Fiendsmith Engraver for GY to summon itself by shuffling Requiem.
  828. 6. XYZ summon Beatrice off both smiths.
  829.  
  830. Costs the ability to attack that turn but can GY dump anything you need.
  831.  
  832. ---
  833.  
  834. ## Deck List(s)
  835.  
  836. It's not practical to recommend a deck list for this when it will take up to half a year before Fiendsmith release in Master Duel, and many Snake-Eye hits are being done at this very moment. However I will detail the [Top 64 in YCS Japan Tokyo 2024 list from 大気](https://beta.yugiohmeta.com/top-decks/ycs-japan-tokyo-2024/volcanic/%E5%A4%A7%E6%B0%97/J4uHH) list as it has important fundamentals.
  837.  
  838. Because OCG =/= Master Duel, a few legality and restrictions have to be made. So long as none of OSS, Snake-Eye Ash, Flamberge, and Poplar are not banned, the entire Snake-Eye inclusion remains certain to be valid. In the same way {Beatrice, Lady of the Eternal>60c2b3a9a0e24f2d54a516a3} remains legal to no-brain include Fiendsmith. A second copy of OSS, a 3rd VBA, 1+ Fire Recovery, and many more of this guide are sufficient replacements for many recent Snake-Eye / FIRE Limits as the combo idea is the same.
  839.  
  840. The Smith engine as a whole is a superior GY dumper to Fire Ejection. Being able to access both a proper dump from deck with Beatrice and an instant discard effect with Tractus. Smith being able to make OSS free by using Requiem's GY effect is also worth mentioning. This overall just means cards like Fire Ejection and even Foolish Burial are of lower value.
  841.  
  842. However, I would strongly advise taking out {Accesscode Talker>60c2b3a9a0e24f2d54a5139a} for {Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643}. This change allows for 1-card Double Emperor Pass, the 2-card FTK of Poplar + Diabellstar, and for Reload to be discarded so you can Scattershot Raigeki them. Currently in Master Duel, Accesscode's OTK potential or removal aren't in high demand.
  843.  
  844. {tabsep}
  845.  
  846.  
  847. #### Standalone cards
  848.  
  849. {cards}(Performapal Sky Magician Girl>668a09a7378e6601b9cc62db++0-3; Electro Blaster>656ef6c56ed7fdbfa3b69d97++0-2; Magmacho Dragon>651819ef6b6923944816d7a9++0; Oil>656ef4e25bfecdd93c8bfad9++0)
  850.  
  851. {Performapal Sky Magician Girl>668a09a7378e6601b9cc62db}. Its summon condition is passively achieved with Volcanics and Snake-Eyes. By using {Performage Trick Clown>60c2b3aca0e24f2d54a53059} it becomes the silliest FTK enabler. Volcanic Rocket + this, and Snake-Eyes Poplar + this; are both FTKs. Their combos can be found in the [Combo Compendium](https://pastebin.com/pik62p8y). Its synergies outside of enabling FTK are limited, can still brick, and requires the use of Trick Clown; but its Spell/trap removal & its extension are both of value.
  852.  
  853. {Electro Blaster>656ef6c56ed7fdbfa3b69d97} is a Volcanic card in effect but not by typing or name. It's an free extender body that on-summon dumps Volcanic Emperor.
  854. It synergizes well with Volcanics and Snake-Eyes, but especially well with Volcanic Rocket to make {Infernal Flame Banshee>64ad4b6146d7035ba94754bc} who in turn searches Snake-Eyes Poplar enabling an FTK.
  855. 0-2 off, shame we don't have another Level 8 Pyro worth dumping...
  856.  
  857. {Magmacho Dragon>651819ef6b6923944816d7a9} is a Level 8 Pyro pack filler made to synergize with Volcanics and Electro Blaster. His minor positives are hard to argue as being worthwhile.
  858.  
  859. {Oil>656ef4e25bfecdd93c8bfad9}. In spite of Volcanics' focus on GY dumping, this is a bricky win-more card. Volcanics don't have many targets and lack the native dumping capacity to make good use of this. Perhaps some future Laval support could abuse this instead.
  860.  
  861. #### Ashened
  862.  
  863. Ashened are a TCG exclusive DARK Pyro archetype. They aren't great on their own as they Extra Deck lock to Pyro (bad even in our Pyro decks) and are DARK Attributes which mess with our synergies. Unless you insist on using {Super Polymerization}, they aren't worthwhile, except for:
  864.  
  865. ##### Veidos the Eruption Dragon of Extinction
  866.  
  867. {cards}(Veidos the Eruption Dragon of Extinction>65b034f52500d0a6a8f7fa25++1-0)
  868.  
  869. A DARK Pyro-type handtrap against Field Spells. It summons itself to the opposing field where it remains an annoyance as sending it to GY would cause a board wipe. With the upcoming arrival of Tenpai and Konami's insatiable desire to give new decks a Field Spell; this card can find a warm home in our Pyro deck lists. The DARK Attribute and odd Level also make for a near ideal 1-off Small World bridge piece.
  870.  
  871. #### The Payne96 cycle...
  872.  
  873. After the historical waiting period of 1505 days, the massive support wave of August 2023 made Volcanics who they are now. Thanks to the sturdy backbone, coherent structure, and strong association with the Pyro typing as a whole; this deck will be capable of enduring the power creep war for years to come.
  874.  
  875. And with many more potent anime cards for them to add in the future, the Volcanic player base is always waiting for the next Pyro support to come.
  876.  
  877. {tabend}
  878.  
  879. ---
  880.  
  881. ---
  882. # Are all battalions properly armed and equipped?
  883.  
  884. Read enough of the tabs? Let's overview what a typical Volcanic deck list looks like. It contains various engines from this guide, as per legality of July 10th 2024.
  885.  
  886. {2col}
  887.  
  888. #### Volcanic Grass
  889.  
  890. While most decks bloat themselves to 60 use {That Grass Looks Greener}, it's an afterthought for this deck as they're naturally ~45 cards without including handtraps or extenders.
  891.  
  892. The Main Deck is optimized (for current banlist). Though you could drop the Magicians' Souls, Nibiru, and Fire Ejections to run 55-56 card Grass. (blasphemous but valid against Maxx "C").
  893.  
  894. For the Extra deck: this one runs Knightmare Cerberus and S:P Little Knight to increase FTK consistency. Cerberus, Photonlord, and Underworld Goddess are all replaceable by {Salamangreat Sunlight Wolf}, {Selene, Queen of the Master Magicians} + {Accesscode Talker}, {Worldsea Dragon Zealantis}, {Decode Talker Heatsoul}, or {Pitknight Earlie}.
  895.  
  896. ##### Strengths:
  897.  
  898. 50+% FTK chance, 15+% among those are safeguarded with Photonlord using Horus, and more are potent to gas through interrupts. But even if you are locked out of FTK, you may be able to put up 3-4 material Apolousa with Snake-Eyes, or Double Emperor Pass with Volcanics. A lot exists between these as well.
  899.  
  900. Going second, there's searchable monster removal tools in Subversion and VBA. Link-2 Charmers can steal opposing Snake-Eyes or Diabellstar for combo. The Battle Phase can be used to remove- or force activation of cards like S:P and I:P; and then Burn for game later. Greater Inari Fire's capacity to {emph}(Burn 3000) against typical endboards helps a lot here.
  901.  
  902. Turn 3: GY-effect OSS, sufficient search targets, Princess, and Emperor's easy summoning condition; this deck has plenty to bounce back-up. And if this wasn't solid enough, you can run {Salamangreat Sunlight Wolf} to secure future plays.
  903.  
  904.  
  905. ##### Weaknesses:
  906. 🪳
  907. **Maxx "C"**
  908. 🪳
  909.  
  910. Maxx "C" is the main reason Volcanics' OCG tour usage is so much lower than TCG's, in spite of existent placements in either format being near (or at) the top.
  911.  
  912. While the deck is plenty potent to gas through handtraps, even if it means losing the FTK, it can't do that with Maxx "C". Respecting the "C" and going for its custom anti-boards is adviced, otherwise you may die trying to play through it. {Card Destruction>60c2b3aaa0e24f2d54a518ab} is a valid tech for that.
  913.  
  914. 🧱 **Brick** 🧱
  915.  
  916. The various high Level monsters and cards you don't want to draw, all native to the core of the deck = ~20% of your games having a hand that doesn't put up something respectable. Though you do usually get a handtrap or 2 and/or turn 2 playmakers among that %.
  917.  
  918. 🌪️ **Lacking backrow removal** 🪶
  919.  
  920. Sounds really bad for most decks, but in reality Volcanics don't mind nearly as much. The high amount of {emph}(Burn) in this deck means we can win in 3-4 dragged out turns a Mikanko, Labrynth, or various backrow heavy decks normally outresource others in. Even Skill Drain focused decks fail to get free wins, as there are next to no monsters that can out an easily accessible 3100 ATK Volcanic Emperor.
  921.  
  922. Despite this, decks like Barrier Stun and Horus Stun are as miserable as ever and Rescue-Ace requires 4+ unique names in hand to match, let alone beat.
  923.  
  924. All combined, this is still a respectably small list of weaknesses for its versatile strengths. It may take a while to master, and cost a lot of UR, but certainly forces respect from whomever it faces.
  925.  
  926. {2coldiv}
  927.  
  928. {deck}(Magicians' Souls@2; Maxx "C"@3; Ash Blossom & Joyous Spring@3; Volcanic Trooper@3; Volcanic Shell@3; Volcanic Rimfire@2; Snake-Eye Ash; Snake-Eye Oak; Snake-Eyes Poplar@3; Awakening of the Possessed - Greater Inari Fire; Imsety, Glory of Horus@3; Hapi, Guidance of Horus; Snake-Eyes Flamberge Dragon; Volcanic Emperor@2; Nibiru, the Primal Being@2;Blaze Accelerator; Volcanic Blaze Accelerator@3; Blaze Accelerator Reload; Diabellstar the Black Witch@3; Fire Recovery; One for One; WANTED: Seeker of Sinful Spoils; Bonfire@2; Fire Ejection@2; King's Sarcophagus; Sinful Spoils of Subversion - Snake-Eye; Original Sinful Spoils - Snake-Eye@2; Divine Temple of the Snake-Eye; Called by the Grave@2; Crossout Designator; Spiritual Fire Art - Kurenai; Infinite Impermanence@3; That Grass Looks Greener; Volcanic Emission)(Linkuriboh; Relinquished Anima; Hiita the Fire Charmer, Ablaze; Dharc the Dark Charmer, Gloomy; Promethean Princess, Bestower of Flames; S:P Little Knight; Barricadeborg Blocker; I:P Masquerena; Apollousa, Bow of the Goddess>60c2b3a9a0e24f2d54a514ec; The Zombie Vampire; Number 90: Galaxy-Eyes Photon Lord; Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e; Knightmare Phoenix; Knightmare Cerberus; Underworld Goddess of the Closed World)
  929.  
  930. {2colend}
  931.  
  932. ---
  933.  
  934. ---
  935.  
  936. I hope 🫵 YOU will give Volcanics a try as I fell in love with the decks relentlessness even admits one of the most boring metas around.
  937.  
  938. Written by {@Rhydonphilip:649145832718dfa5d7f79f10}.
  939.  
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