rhydonphilip

A Complete Guide to Volcanics

Jul 2nd, 2024 (edited)
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  1. ### Overview
  2.  
  3. Volcanics are a FIRE-Attribute Pyro archetype. They were first revealed in the Yu-Gi-Oh! GX Anime with Axel Brodie's deck and supplemented by Trueman the same season. Since Pyros were barely existent back then, most Volcanic cards were more generic Pyro than "Volcanic". That design philosophy continues to this day.
  4.  
  5. This archetype has a military centric theming with many of the monsters being ammunition and its bound card group, the "Blaze Accelerators", being turrets that fire them. This created striking shelled monster designs with an abundance of flames all around them. It would be blasphemy to say they aren't beloved.
  6.  
  7.  
  8. ## What do they do? 🔥🔥{emph}(Burn) 🔥🔥
  9.  
  10. The core essence of Volcanics, cornerstone of the Pyro-type. This is a Burn deck but possess enough of it to "FTK". The "Volcanic FTK" this guide overviews isn't a true FTK in the sense that it requires the opponent's Draw phase to Burn them down to {emph}(0). You may not get the Master Duel hidden mission but the opponent will hate you for it all the same! Because they add up to {emph}(8000+ Burn), this guide will highlight each {emph}(Burn value) making it easier to skim over.
  11.  
  12. Despite this (in)famous FTK, there's plenty else this deck can do and all without using floodgates!
  13.  
  14. ## How to make a Volcanic Deck?
  15.  
  16. The following tabs go over parts of various archetypes that themselves are logical inclusions for Volcanic deck lists. Starting with the Volcanic Cards themselves, then extensions, and working up to unreleased cards.
  17.  
  18. {tabbed: Pure, Snake-Eyes, Other Engines, Fire King, Future stuff}
  19.  
  20. All of the Volcanic cards can be obtained from their very own [Secret Pack: Beasts of the Inferno](https://www.masterduelmeta.com/articles/sets/beasts-of-the-inferno).
  21.  
  22. #### The Blaze Accelerators
  23.  
  24. {2col}
  25.  
  26. ##### Volcanic Blaze Accelerator (VBA)
  27. {cards}(Volcanic Blaze Accelerator++3-2)
  28. Searchable as a Volcanic and a Blaze Accelerator card. Can build your board going first, remove monsters going second, and sometimes to destroy Bomb Tokens to get what you need in the GY.
  29. The effects are soft once per turn, which can be abused using Volcanic Rimfire's 2nd effect. This equals 2 Volcanic Special Summons and up to 2 monster removals. Can send any Level 1 Pyro to GY while doing so, including Snake-Eyes.
  30.  
  31. ##### The original Blaze Accelerator
  32. {cards}(Blaze Accelerator++1)
  33. Obligatory 1-off to activate VBA. 2 can be ran if you don't intend on using Reload.
  34.  
  35.  
  36. {2coldiv}
  37.  
  38. ##### Blaze Accelerator Reload (BAR / Reload)
  39. {cards}(Blaze Accelerator Reload++1)
  40. Required at 1 but you can run more. While it could do many things, only two aspects of it are actually used:
  41.  
  42. 1) Remain in deck as a legality target to allow VBA to be replaced by a new VBA, using Rimfire's 2nd effect. This bypasses the "you can only control 1 Volcanic Blaze Accelerator".
  43.  
  44. 2) A send-to-GY card. Banish itself (none once-per) to GY dump a Volcanic. Intended synergy as a Quick Effect GY trap to Raigeki with Scattershot. Often enough used for various Volcanic names.
  45.  
  46.  
  47. {2colend}
  48.  
  49. ##### Other accelerators...
  50. {3col}
  51. {cards}(Wild Fire)
  52. Wild Fire destroys Blaze Accelerator cards to Quick Effect Dark Hole. Potent, but not searchable.
  53.  
  54. {3coldiv}
  55. {cards}(Tri-Blaze Accelerator)
  56. Upgrade of Blaze Accelerator that itself got replaced by VBA.
  57.  
  58. {3coldiv}
  59. {cards}(Blaze Cannon>60c2b3a9a0e24f2d54a5175b)
  60. Only a "Blaze Accelerator" for thematic naming reasons.
  61.  
  62. {3colend}
  63.  
  64.  
  65. ### Volcanic cards
  66. {2col}
  67. ##### Trooper
  68.  
  69. {cards}(Volcanic Trooper++3)
  70. The first card to enter the battlefield. This is your searcher and summoner of a Bomb Token. Search Volcanic Rimfire or Volcanic Emperor going first and VBA when going second. Bomb Tokens deal {emph}(500) when destroyed and have {emph}(1000) ATK.
  71.  
  72. {2coldiv}
  73.  
  74. ##### Shell
  75.  
  76. {cards}(Volcanic Shell++3)
  77. The resource for on-field material, discarding, banishing, and sometimes firing. Can go +2 in hand for 1000 of your LP.
  78.  
  79. {2colend}
  80.  
  81. ##### Emperor
  82. {cards}(Volcanic Emperor++1-2)
  83.  
  84.  
  85. The {emph}(3100) big boy, Pyros' very own Main Deck boss monster, and face of modern Volcanics. The summoning requirement isn't a tall order but requires a banished Pyro to Set a Volcanic trap. Rimfire + 3 Pyro fuel makes his typical entrance {emph}(2000 Burn).
  86.  
  87. Only 1 is needed for FTK, but a second can be summoned off the set Volcanic Emission to allow having 2 of them up at the same time. That limits the opponent to 6-8 summons.
  88.  
  89. {2col}
  90.  
  91. ##### Rimfire
  92.  
  93. {cards}(Volcanic Rimfire++2-3)
  94. 1st effect GY dumps Volcanic Emperor, or Trooper; by banishing itself. Because of the self-banish, dumps Emperor and lets it activate its Burn and Set effect. 2nd effect banishes Blaze Accelerators off Face-up field/GY to put a (2nd) VBA or a Reload Face-up. Though, we only put Reload if we can send it off field with a Snake-Eye/Diabellstar, or drew Scattershot.
  95.  
  96. {2coldiv}
  97.  
  98. ##### Fire Ejection
  99. {cards}(Fire Ejection++0-3)
  100. Foolish Burial for Pyro that also summons a Bomb Token or Burns for up to {emph}(800), if sending a Volcanic. Versatile for 2-card combo for extension, refreshing Blaze Accelerators, or as anti-{PSY-Framegear Gamma>60c2b3aba0e24f2d54a52fdc} / {Infinite Impermanence>60c2b3aba0e24f2d54a5272e}. Used in variable amounts.
  101.  
  102. {2coldiv}
  103.  
  104. ##### Emission
  105. {cards}(Volcanic Emission++1)
  106. Set by Emperor. Burns {emph}(1550) in the FTK, summon a 2nd Emperor for Double Emperor Pass, or adds Scattershot to activate Blaze Accelerator Reload. In a slowed down gamestate, summoning Trooper in end phase fully gets you started as well. Obligatory 1 off.
  107.  
  108. {2coldiv}
  109.  
  110. ##### Inferno
  111. {cards}(Volcanic Inferno++0-1)
  112. Searchable with Trooper and/or directly put Face-up using Emperor. It's a reusable negate trap, {emph}(Burns 500), and has a recycle effect for banished Volcanics. Because Emperor and Trooper can get it out, it may be a brick more often than not.
  113.  
  114. {2coldiv}
  115. ##### Scattershot
  116.  
  117. {cards}(Volcanic Scattershot++0-3)
  118. Run 0 OR 3. {emph}(Burns 500) every time one is sent to GY. It's a potential Raigeki with {Blaze Accelerator Reload>60c2b3a9a0e24f2d54a5175a}s GY effect but requires 3 to do so. Alternatively if you draw it, you can use Reload from field for the same effect instead. Note, you can't just GY dump all 3 for {emph}(1500 Burn), unless there is a monster for it to destroy. Mediocre for being bricky, but very fun to use.
  119.  
  120. {2coldiv}
  121.  
  122. ##### Rocket
  123.  
  124. {cards}(Volcanic Rocket++0-3)
  125. Searcher for VBA or/and Reload. While it can also retreive them from GY, it's generally a secondary, and overall worse, Volcanic Trooper. None once-per on both its own and Reloads' GY effect also sounds abusive, but we don't have a way to abuse it yet™.
  126.  
  127. {2coldiv}
  128.  
  129. ##### Queen
  130.  
  131. {cards}(Volcanic Queen++0)
  132. Archtypical Kaiju that's incompatible with Normal Summons. Because its only searcher is the primary Normal Summon, it's not popular. But if you were to, it comes with {emph}(2500) ATK while the opposing field for Greater Inari Fire.
  133. {2coldiv}
  134. ##### Doomfire
  135.  
  136. {cards}(Volcanic Doomfire++0)
  137. The OG boss, and why Reload treats itself as Tri-Blaze. Archetypically, Emperor does almost everything it does better. Its ability to send Reload off field to GY is nice, but even that is done better by a hard drawn {Queen of the Blazing Domain>689772d680b4130a1ecd8619}.
  138.  
  139. {2colend}
  140.  
  141. #### General FIRE/Pyro Support:
  142.  
  143. {2col}
  144.  
  145. ##### Bonfire
  146. {cards}(Bonfire>647f2252ff6b2198dd064243++3+)
  147. It was in the GX Anime as a Volcanic card, but ended up finding more usage in other decks. Not only does it search Volcanic Trooper/Rocket or Snake-Eye Ash to start with, it also extends with {Snake-Eyes Poplar>6523c65d92b5f0ee2f3d9bc3}. Run as many as possible.
  148.  
  149. {2coldiv}
  150.  
  151. ##### Fire Recovery
  152. {cards}(Fire Recovery>64a96d4fa71597b133548dbc++0-3)
  153. A FIRE-Monster reborn, a GY dump effect, and a draw 1 shuffle. Sounds insane but it first needs a target in GY before it can activate. Volcanics can't send names to GY easily enough themselves, but paired with external GY dumpers it can be of great value.
  154.  
  155. {2coldiv}
  156.  
  157. ##### Greater Inari Fire
  158. {cards}(Awakening of the Possessed - Greater Inari Fire++1)
  159. A Charmer card Volcanics proudly parade around as it enables the infamous Volcanic FTK. Thanks to {Relinquished Anima>60c2b3aca0e24f2d54a53351}, {Hiita the Fire Charmer, Ablaze>60c2b3aba0e24f2d54a52642} and {Diabellstar the Black Witch>64a64f9a6cee34962d217003}; it's exceptionally easy to summon. On-summon it inflicts damage (none-targeting) off a Bomb Token ({emph}(1000 Burn)) or whatever has the highest attack on the opposing field. If sent from anywhere on field to GY: add Spiritual Fire Art - Kurenai.
  160.  
  161. {2coldiv}
  162.  
  163. ##### Fire Art - Kurenai
  164. {cards}(Spiritual Fire Art - Kurenai++1)
  165. Tributes for cost: Volcanic Emperor, {Snake-Eyes Flamberge Dragon>64a650796cee34962d218025}, or a high attack Fire link-3/4 for a hefty {emph}(3100-2600 Burn).
  166.  
  167. {2coldiv}
  168.  
  169. ##### Infernal Flame Banshee
  170. {cards}(Infernal Flame Banshee++0-1)
  171. Could add Rimfire/Trooper/Snake-Eyes Poplar to hand or directly send Rimfire / Emperor to GY. Because Volcanic Rocket is our only native level 4, it's only summoned (if ever) by linking Trooper/Scattershot/Shell into {Salamangreat Almiraj>60c2b3aca0e24f2d54a5347e} and summoning {Parallel eXceed} to make it.
  172.  
  173. {2coldiv}
  174.  
  175. ##### Hiita the Fire Channeler
  176. {cards}(Hiita the Fire Channeler++0-2)
  177. Searches what you need, but locks you out of none-FIRE effects. For Pure volcanic decks, this isn't an issue, as you only summon non-FIRE monsters as a means to link something off. For none-Pure versions, {Small World} is going to be better overall, even if that is a -1 in card economy whereas Hiita often goes neutral.
  178.  
  179. {2coldiv}
  180.  
  181. #### Queen of the Blazing Domain
  182. {cards}(Queen of the Blazing Domain>689772d680b4130a1ecd8619++0-2)
  183. It can easily be summoned in Volcanics, and equaly easily with its full summon condition to become a one-sided Dimensional Fissure with a 3000 ATK body. It's a decent card to hard draw, but decks like Ashened can use {Chaotic Elements>6787aa472a0d4731947ece91} to get it more consistently, as well as other DARK Pyro targets.
  184.  
  185. {2coldiv}
  186.  
  187. #### Electro Blaster
  188.  
  189. {cards}(Electro Blaster>656ef6c56ed7fdbfa3b69d97++0-2)
  190. A free body that on-summon dumps Volcanic Emperor. Synergizes especially well with Volcanic Rocket to make {Infernal Flame Banshee>64ad4b6146d7035ba94754bc} opening up for Volcanic or Snake-Eye lines.
  191.  
  192. {2coldiv}
  193.  
  194. #### Diabroken
  195.  
  196. {cards}(Electro Blaster>656ef6c56ed7fdbfa3b69d97++0-2)
  197. It can spot-dodge, extend, a negate for going second, and the ability to recover none-engine like Bonfire, One for One, Called By, and more. It may not optimally synergize, but it provides uses that nothing else can.
  198.  
  199. {2colend}
  200.  
  201. #### The FIRE Links
  202.  
  203. {2col}
  204. {cards}(Promethean Princess, Bestower of Flames>65366d9691945421f672b245; Hiita the Fire Charmer, Ablaze>60c2b3aba0e24f2d54a52642; Knightmare Phoenix>60c2b3aba0e24f2d54a52883; Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e; Salamangreat Raging Phoenix>6459f75719ced3bcc17f430e; Flametongue the Burning Blade>6480648e4ac0f5fb47dcc89b; Salamangreat Sunlight Wolf>60c2b3aca0e24f2d54a5349c;)
  205.  
  206. {2coldiv}
  207.  
  208. {Promethean Princess, Bestower of Flames>65366d9691945421f672b245} is a borderline broken card. Pure struggels to make her, but she's essential to various other variants.
  209.  
  210. {Hiita the Fire Charmer, Ablaze} can turn any FIRE body in opposing GY, like a stray Ash Blossom into a Princess combo. Also a Spellcaster for Greater Inari.
  211.  
  212. {Knightmare Phoenix>60c2b3aba0e24f2d54a52883} is a generic FIRE Link-2 spell/Trap removal that could let you GY dump something. Baseline good.
  213.  
  214. {Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e} and {Salamangreat Raging Phoenix>6459f75719ced3bcc17f430e} are both the best to summon to link off Princess' FIRE lock. Raging Phoenix provides longevity and strong OTK potential; most valued in Pure. While Amblowhale is more generic and provides more versatile interruptionl typically preferred in variants. Sometimes people run both.
  215.  
  216. {Flametongue the Burning Blade>6480648e4ac0f5fb47dcc89b} is a great card in pure to recycle Rimfire, Scattershot, Trooper, or a Snake-Eye for turn 3. In similar vein, {Salamangreat Sunlight Wolf>60c2b3aca0e24f2d54a5349c} lets you recycle from GY. Because of the FTK potency, neither are a must in the Snake-Eye variant.
  217.  
  218. {2colend}
  219.  
  220. ---
  221. ### Core and packages to include:
  222.  
  223. {2col}
  224. #### Deck core:
  225.  
  226. The core itself has little burden on the Extra Deck. Linkuribo is needed to send a Rimfire or Shell off field to trigger their GY effects. Barricade Blocker represents a generic Link-2, but its ability to discard a card can jump start you. It's effect and downward arrow can also be of use.
  227.  
  228. Reload is preferable, but a second (original) Blaze Accelerator can be ran to similar effect if you wish to save the UR dust.
  229.  
  230. {2coldiv}
  231. {cards}(Volcanic Shell>60c2b3aca0e24f2d54a53d51@3; Volcanic Rimfire>6434dc6d97f0ac50da05adeb@2; Volcanic Trooper>6434dc4297f0ac50da05aa2b@3; Volcanic Emperor>6434dc1997f0ac50da05a6e1++1-2; Bonfire>647f2252ff6b2198dd064243; Blaze Accelerator>60c2b3a9a0e24f2d54a51759; Volcanic Blaze Accelerator>6434dc8597f0ac50da05aff6@3; Blaze Accelerator Reload>60c2b3a9a0e24f2d54a5175a; Linkuriboh>60c2b3aba0e24f2d54a529c0; Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643)
  232.  
  233. {2colend}
  234.  
  235. #### FTK package:
  236. {2col}
  237.  
  238. Tiny and enables what makes it most dangerous. Costs 2 bricks and 1 decent Extra Deck card.
  239.  
  240. If you must budget it, Hiita could be summoned in Snake-Eye combo to similar effect, but will miss out on versatility.
  241.  
  242. {2coldiv}
  243.  
  244. {cards}(Awakening of the Possessed - Greater Inari Fire; Spiritual Fire Art - Kurenai; Relinquished Anima)
  245. {2colend}
  246.  
  247. #### Control package:
  248. {2col}
  249. Focuses on dumping {Blaze Accelerator Reload} into the GY using Blocker/ Foolish Burial of Goods or to add a Scattershot to hand while Reloads is on field. Then, use Reload on the opponent's turn to send Scattershot, who sends 2 more Scattershot destroying all monsters and burning for {emph}(1500).
  250.  
  251. Volcanic Rocket is usually at 1 - 3 in these to further increase the likelihood of getting a VBA or Reload in hand. (Adding more copies of Reload also works but can brick.)
  252.  
  253. Finally, Volcanic Inferno is a recursive once-per-turn negate. Thanks to the added Volcanic names, it's almost always going to be online.
  254.  
  255. {2coldiv}
  256. {cards}(Volcanic Scattershot@3; Volcanic Rocket@2; Foolish Burial Goods>60c2b3aaa0e24f2d54a521e0; Volcanic Inferno; Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643)
  257.  
  258. {2colend}
  259.  
  260. #### Parallel eXceed package:
  261. {2col}
  262.  
  263. Any normal summon that isn't Volcanic Rocket can extend with Parallel eXceed by summoning Almiraj. Banshee then lets you search or dump any Pyro.
  264.  
  265. {2coldiv}
  266.  
  267. {cards}(Salamangreat Almiraj>60c2b3aca0e24f2d54a5347e; Parallel eXceed>60c2b3aca0e24f2d54a53014@3; Infernal Flame Banshee>64ad4b6146d7035ba94754bc)
  268. {2colend}
  269.  
  270.  
  271. ---
  272.  
  273. {2col}
  274.  
  275. ## A Pure Deck
  276.  
  277. ....
  278.  
  279. {Queen of the Blazing Domain>689772d680b4130a1ecd8619} can be used as a rather consistent pseudo-boss.
  280.  
  281. For Extra deck; Only essentials are Linkuriboh, Relinquished Anima, Hiita the Fire Charmer, Promethean Princess, and 1 card like Cerberus to destroy a Bomb Token. Everything else like S:P Little Knight or Sunlight Wolf you can add based on what you own.
  282.  
  283. ##### Strengths:
  284.  
  285. - The deck is close to 40 cards to account for {Maxx "C"}. The rest of this guide will feature deck lists that border 60.
  286.  
  287. - Boasts a considerable chance to FTK uninterrupted.
  288.  
  289. - Has plenty of variety to spice up your gameplay without even having to add other engines.
  290.  
  291. - It's moderately cheap in terms of UR/SR Dust for its minimal requirements.
  292.  
  293.  
  294. ##### Weaknesses:
  295.  
  296. - All decks in this guide lose to GY->Banishment floodgates like
  297. {Dimension Shifter>60c2b3aaa0e24f2d54a51d86}, {Macro Cosmos>60c2b3aba0e24f2d54a52a4f}, and {Kashtira Arise-Heart>63290d97d4dd6c3fea9b6d96}. VBA can't even activate under Arise-Heart as it requires sending a card to GY on initial placement.
  298.  
  299. - All FTKs are only as good as the amount of FTKs that remain post negation. Volcanics have many, but the chances of Pure having any extension is small.
  300.  
  301. - Pure lacks native GY senders, especially for Reload.
  302.  
  303. - Pure can't fit in good ratios of handtraps without giving up on control package cards.
  304.  
  305. {2coldiv}
  306.  
  307. {deck}(Maxx "C"; Ash Blossom & Joyous Spring@3; Volcanic Trooper@3; Volcanic Shell@3; Volcanic Rimfire@3; Awakening of the Possessed - Greater Inari Fire; Parallel eXceed>60c2b3aca0e24f2d54a53014@3; Queen of the Blazing Domain>689772d680b4130a1ecd8619; Volcanic Emperor@2; Blaze Accelerator@2; Volcanic Blaze Accelerator@3; Bonfire>647f2252ff6b2198dd064243; Fire Ejection@3; Called by the Grave@2; Forbidden Droplet>60c2b3aaa0e24f2d54a521e8@3; Infinite Impermanence>60c2b3aba0e24f2d54a5272e; Spiritual Fire Art - Kurenai; Volcanic Emission; Volcanic Inferno)(Infernal Flame Banshee>64ad4b6146d7035ba94754bc; Super Starslayer TY-PHON - Sky Crisis>64b7d9f804c2630a5ed10d3f; Salamangreat Almiraj>60c2b3aca0e24f2d54a5347e; Linkuriboh; Relinquished Anima; Hiita the Fire Charmer, Ablaze; Salamangreat Sunlight Wolf>60c2b3aca0e24f2d54a5349c; Dharc the Dark Charmer, Gloomy; Promethean Princess, Bestower of Flames; Barricadeborg Blocker; Knightmare Phoenix; Knightmare Cerberus; S:P Little Knight>64b28f88180d4d8dd0483996; Salamangreat Raging Phoenix>6459f75719ced3bcc17f430e; Flametongue the Burning Blade>6480648e4ac0f5fb47dcc89b)
  308.  
  309. {2colend}
  310.  
  311. ---
  312.  
  313. ## Combos
  314.  
  315. For simplicity sake, only 1 of each combo will be overviewed in this guide to explain its workings. All combos can be found in the [Combo Compendium](https://pastebin.com/pik62p8y).
  316.  
  317. ### FTK Combos
  318.  
  319. All of the Pure Volcanics FTK combos can be found in [this video](https://www.youtube.com/watch?v=v4EdrbWEXp4), making it easier to follow. (I do not own, or associate with, this channel.)
  320.  
  321. `Note: You will need toggle "ON" for these to work in the opponent's Draw Phase. `
  322.  
  323. Opening hand: **Volcanic Trooper** + **Volcanic Blaze Accelerator** / **Volcanic Rimfire** + **a Volcanic** that can be Normal Summoned/Set.
  324.  
  325. 1. Normal Summon Volcanic Trooper. Trooper searches Rimfire or VBA (whichever you don't already have)
  326. 2. Activate VBA sending Blaze Accelerator.
  327. 3. Use VBA to Special Summon Rimfire from hand
  328. 4. Link off Rimfire for Relinquished Anima. Rimfire banishes VBA for a new VBA.
  329. 5. Use Relinquished Anima and Trooper to summon Greater Inari Fire. {emph}(Burn 1000) off the Bomb Token.
  330. 6. Use VBA to Special Summon the other Volcanic name from your hand.
  331. 7. Link off both monsters for a Link-2. Greater Inari Fire searches Fire Art - Kurenai.
  332. 8. VBA fires at the Bomb Token, sending a 2nd Rimfire. {emph}(Burning 500).
  333. 9. Rimfire GY effect self-banishes to send Volcanic Emperor.
  334. 10. Banish from GY your 3 Pyros, summoning Volcanic Emperor. Emperor on summon {emph}(Burns 2000) and sets Volcanic Emission.
  335. 11. Set Fire Art - Kurenai. Pass for turn.
  336. 12. Draw Phase. Activate chain link 1 Volcanic Emission targeting Emperor, resolve chain, {emph}(Burning 1550).
  337. 13. New chain, activate Fire Art - Kurenai Burning for {emph}(3100) of the remaining 2950.
  338.  
  339. = {emph}(8150)
  340.  
  341. Being as generic as it is, it comes up a lot. Even a simple extender could be suffice on the third slot, but we are only talking about PURE here.
  342. All these are frail, negating Trooper would usually be enough to stop the FTK. Or at least, without adding in more archetypical engines like Sinful Spoils.
  343.  
  344. ##### Other FTK combo starting hands:
  345.  
  346. Opening hand: **Volcanic Trooper** + **Fire Ejection** + a discard fodder card
  347.  
  348. Opening hand: **Fire Ejection** + **Volcanic Blaze Accelerator** + **Volcanic Shell**
  349.  
  350. ---
  351. ### Anti-Maxx "C" combos
  352.  
  353. Maxx "C" is always an issue but especially strong against Volcanics. Key to winning in MD is preparing for this famine inducing infestation.
  354.  
  355. For Pure, they're all a version of Double Emperor Pass. While it may not look like much, they are surprisingly resilient to live until turn 3. Decks are quite incapable of getting to their monster removal quickly. After having bare barely survived, you will have VBA either on field for removal, or in GY as summon fodder for Emperor. You only have to Burn or attack for ~4K total against a half baked opposing endboard, as that's the cost of summoning monster removal quickly, generally.
  356.  
  357.  
  358. Opening hand: **Volcanic Trooper** + **Volcanic Blaze Accelerator**
  359.  
  360. 1. Play VBA, dumping Blaze Accelerator
  361. 2. Normal Summon Volcanic Trooper, attempt search. Maxx "C" was revealed. Search now becomes Volcanic Rimfire.
  362. 3. Discard Volcanic Rimfire summoning a Bomb Token.
  363. 4. Self banish Rimfire for Volcanic Emperor.
  364. 5. Special Summon Volcanic Emperor by banishing Blaze Accelerator.
  365. 6. Volcanic Emperor Burns for {emph}(500), and sets Volcanic Emission.
  366. 7. Use Volcanic Blaze Accelerator to GY dump a level 1 Pyro of choice, destroying the Bomb Token for {emph}(500).
  367. 7. Pass turn and summon Volcanic Emperor off of Volcanic Emission.
  368.  
  369. Maxx "C" draws = 2. Opponent gets 7 Special Summons if left uninterrupted.
  370.  
  371. ##### Other Anti-Maxx "C" starting hands:
  372.  
  373. Opening hand: **Volcanic Trooper** + **Volcanic Rimfire**
  374.  
  375. Opening hand: **Volcanic Blaze Accelerator** + **Volcanic Rimfire**
  376.  
  377. Again, their step-by-step combo can be found here: [Combo Compendium](https://pastebin.com/pik62p8y).
  378.  
  379.  
  380. {tabsep}
  381.  
  382. ## Snake-Eyes
  383.  
  384. The deck that took up the **10 YEARS** of Pyro support all in one sitting. While many decks ran them for how good they were at extending, or for {Original Sinful Spoils - Snake-Eye}; we run Snake-Eyes because they fit our Pyro needs. From filling the GY with Pyros to fuel Emperor, to enabling the FTK with building blocks, to extension with already shared Pyro/FIRE support, down to even the fact we can send Snake-Eyes from deck to destroy stuff with Volcanic Blaze Accelerator.
  385.  
  386. All these cards be obtained from their [Secret Pack](https://www.masterduelmeta.com/articles/sets/sinful-serpents-stare) or by crafting them separately.
  387.  
  388. #### The Snake Pit
  389.  
  390. {3col}
  391.  
  392. ##### Ash
  393. {cards}(Snake-Eye Ash++3)
  394. The second preferred Normal Summon. Can search Snake-Eyes Poplar or Volcanic Rimfire. Special summons into Flamberge or Oak for more bodies.
  395.  
  396. {3coldiv}
  397.  
  398. ##### Poplar
  399. {cards}(Snake-Eyes Poplar++2-3)
  400. One of the only Pyros that can extend off Bonfire. The fact it bridges into OSS for more Snake-Eyes makes it a must-have. The 3rd copy overshadows {Snake-Eye Birch}.
  401.  
  402. {3coldiv}
  403.  
  404. ##### Oak
  405. {cards}(Snake-Eye Oak++1)
  406. Extension, retrieval, and turn 3 enabling. The fact it was banned in Master Duel does speak for the consistency it provided on interrupted lines.
  407.  
  408. {3coldiv}
  409.  
  410. ##### Flamberge
  411. {cards}(Snake-Eyes Flamberge Dragon++1)
  412. Provides major extension, removal, and some times a way to revive & reuse Rimfire/Shell. While typically a brick, it could in rare instances be discarded to still revive 2 small Pyros.
  413.  
  414. {3coldiv}
  415.  
  416. ##### Temple
  417. {cards}(Divine Temple of the Snake-Eye++1)
  418. Lets you play through handtraps more easily and provides plays over multiple turns.
  419.  
  420. {3coldiv}
  421.  
  422. ##### Snake-Eyes Diabellstar
  423. {cards}(Snake-Eyes Diabellstar++1-0)
  424. Turns Temple into an extender, but sadly it itself is also a brick. Its odd stats/Type make for a good Small World bridge, and even enable plays with {Curious, the Lightsworn Dominion>60c2b3aaa0e24f2d54a51abd}.
  425.  
  426. {3colend}
  427.  
  428. #### The Sinful
  429. {cards}(Diabellstar the Black Witch++3; WANTED: Seeker of Sinful Spoils++3; Original Sinful Spoils - Snake-Eye++1-2; Sinful Spoils of Subversion - Snake-Eye++0-1)
  430.  
  431. {Diabellstar the Black Witch} / {WANTED: Seeker of Sinful Spoils} provides everything Volcanics were lacking in: a Special Summon, a way to dump cards from hand or field to GY, a Spellcaster, and a way to go into more Pyros. Run as many as possible, as almost every card threatens 2-card FTK with her.
  432.  
  433. {Original Sinful Spoils - Snake-Eye} referred to as "OSS", lets you go access both the Snake-Eye and the Volcanic part. For consistency and turn 3 utilities, 2 copies is preferred.
  434.  
  435. {Sinful Spoils of Subversion - Snake-Eye} is searchable monster removal off of both Diabellstar and Poplar. A useful but not necessary option, as VBA already provides this.
  436.  
  437. #### Other synergetic cards:
  438.  
  439. {2col}
  440.  
  441. {cards}(Magicians' Souls++1; Dark Magician of Destruction>681c2cc1b75e19e32d1378b3++1)
  442. Magician' Souls is a free Spellcaster extender (by dumping Diabellstar). It can draw 1-2 by sending any Spells/Traps to GY (including s/t'd monsters or preferably Blaze Accelerator Reload). Searchable for free by Dark Magician of Destruction, so long as you open WANTED or use OSS onto a different monster.
  443.  
  444. {2coldiv}
  445.  
  446. {cards}(Small World++0-3)
  447. Small World is a budget Bonfire for Snake-Eye Ash or Snake-Eyes Poplar. {Snake-Eyes Diabellstar} can be a birdge to search Volcanic Trooper. It wouldn't be needed if Bonfire was at 3, but it's a viable option so long as the Limit lasts.
  448.  
  449. {2colend}
  450.  
  451. #### Azamina Engine
  452. {cards}(Deception of the Sinful Spoils>668b7a2e63ce6e7a680293ce++3; The Hallowed Azamina>668b79e724732f494b58972e++1; Azamina Mu Rcielago>668b792524732f494b588005++1; Azamina Ilia Silvia>668b78ee24732f494b587a13++1)
  453.  
  454. This engine serves as more copies of OSS through {Azamina Mu Rcielago>668b792524732f494b588005}, while allowing for GY dumping Volcanic names GY dumping Volcanic names. It even provides a generic negate in {Azamina Ilia Silvia>668b78ee24732f494b587a13}, but it may be summoned too late if you wish to use it for both properties.
  455.  
  456. It's a viable engine. Though the reliance on OSS and the need for a monster can be brickier than it actually helps you out depending on your monster to s/t ratios.
  457.  
  458. ---
  459.  
  460. ## FTK Combos
  461.  
  462. #### 1-card combo:
  463. Opening hand: **Snake-Eye Ash** / **Bonfire** / **(One for One + fodder)**
  464.  
  465. Before explaining this combo, if you have Diabellstar the Black Witch, do try to use her BEFORE performing this combo. Not only will it serve as a handtrap check, it also means you can search Divine Temple of the Snake-Eye with Poplar instead.
  466.  
  467. 1. Normal summon Snake-Eye Ash, search Poplar.
  468. 2. Special Summon Poplar. Poplar search OSS.
  469. 3. Link off Poplar for Linkuriboh. Poplar Spell/Trap's itself.
  470. 4. Ash summons Snake-Eyes Flamberge off itself and the s/t Poplar.
  471. 5. Flamberge effect to put a monster on your Spell/Trap zone.
  472. 6. OSS sends s/t monster for Rimfire.
  473.  
  474. 7. You have 3 bodies, link 2 of them off for Barricade, I:P, or directly make Promethean Princess.
  475. 8. Flamberge's GY effect Special Summons Ash and Poplar, Rimfire self banishes to GY dump Volcanic Trooper.
  476.  
  477. 9. Promethean Princess recurses Trooper. Trooper searches Volcanic Emperor.
  478.  
  479. 10. Trooper discard Emperor, Special Summon a Bomb Token.
  480.  
  481. 11. Link off Princess + Trooper for Hiita the Fire Charmer / Raging Phoenix / Amblowhale.
  482.  
  483. 12. Link off a Level 1 Pyro for Relinquished Anima (unless you summoned Hiita).
  484.  
  485. 13. Use Anima/Hiita + a Pyro to special from deck Greater Inari Fire. Greater inari uses the token to {emph}(Burn 1000).
  486.  
  487. From here the set up branches based on what FTK piece you use:
  488.  
  489. {cards}( S:P Little Knight; Knightmare Cerberus; Donner, Dagger Fur Hire; Geonator Transverser)
  490. These represent 3 lines to FTK, but all branch from the same point. You only need 1, but it's recommended to run 2.
  491.  
  492. **S:P line**
  493.  
  494. {S:P Little Knight} is the most compact by being a card you already run as she is just that good. She enables FTK by banishing a Pyro from your GY prior to summoning Emperor so he {emph}(Burns 500) more.
  495.  
  496. 14) Summon S:P Little Knight. Target Greater Inari Fire, banishing it.
  497. 15) Special Summon Volcanic Emperor, Burning for {emph}(2500) and setting Volcanic Emission.
  498. 16) Set Fire Art - Kurenai. Pass for turn.
  499. 17) Draw Phase. Activate chain link 1 Volcanic Emission targeting Emperor, resolve chain, {emph}(Burning 1550).
  500. 18) New chain, activate Fire Art - Kurenai Burning for {emph}(3100) of the remaining 2950.
  501.  
  502. = {emph}(8150)
  503.  
  504. This combo does leave a minor weakness, namely the fact that the high usage {Super Polymerization>60c2b3aca0e24f2d54a53869} can use Emperor and the Token as material without our ability to respond, thus stopping the FTK.
  505.  
  506. **Cerberus line**
  507.  
  508. {Knightmare Cerberus} FTK was discovered in ~February 2024. {Donner, Dagger Fur Hire} is identical here. It creates an FTK immune to {Super Polymerization>60c2b3aca0e24f2d54a53869} by destroying the token for {emph}(500). Cerberus does so at cost of 1 card (you may even want to discard), but at least it itself remains on field for further link plays when going second (unlike Donner).
  509.  
  510. 14) Special Summon Volcanic Emperor, Burning for {emph}(2000) and setting Volcanic Emission.
  511. 15) Summon Knightmare Cerberus targeting the token, discard 1 card. pop for {emph}(500).
  512. 16) Set Fire Art - Kurenai. Pass for turn.
  513. 17) Draw Phase. Activate chain link 1 Volcanic Emission targeting Emperor, resolve chain, {emph}(Burning 1550).
  514. 18) New chain, activate Fire Art - Kurenai Burning for {emph}(3100) of the remaining 2950.
  515.  
  516. = {emph}(8150)
  517.  
  518. **Geonator line**
  519.  
  520. {Geonator Transverser} was the first FTK combo discovered. It has the biggest Burn potential, but can still be Super Polymerization stopped, and you are wide-open if you fail this FTK.
  521.  
  522. 10) Trooper discard Emperor, Special Summon a Bomb Token **in the center monster zone**.
  523.  
  524. 11) Link off Princess + Trooper for Raging Phoenix/Amblowhale.
  525.  
  526. 12) Link off a Level 1 Pyro for Relinquished Anima.
  527.  
  528. 13) Send Relinquished and a Pyro to GY, to summon from deck Greater Inari Fire. Use its effect on the token for {emph}(1000 Burn).
  529.  
  530. 14) Link both for Geonator Transverser. Grabbing Spiritual Fire Art off Greater Inari Fire.
  531.  
  532. 15) Make Emperor on the Geonator Arrow. {emph}(Burn 2000) and set Volcanic Emission. Switch control.
  533.  
  534. 16) Linkuriboh GY summons off the token.
  535.  
  536. 17) Make Knightmare Phoenix or a second Promethean Princess.
  537. 18) Set Fire Art - Kurenai. Pass for turn.
  538. 19) Draw phase (*opponent could Super Poly here before your activation) activate Fire Art Tributing the FIRE Link for {emph}(1900+). Same chain, activate Volcanic Emission targeting Emperor for {emph}(3100).
  539.  
  540. = {emph}(8000-8800).
  541. There is potential for an additional {emph}(2000 Burn) by first making Geonator, then summoning Emperor, then making Greater Inari Fire. But this is only feasible with a Spellcaster already on field in a non-intrusive Monster zone (at this stage of the combo), as Princess FIRE locks you out of summoning Relinquished.
  542.  
  543. Because of how wasteful this is, and how potent it is to Burn more, this is the most stared at for future optimizations.
  544.  
  545.  
  546. ### Opening Hands
  547.  
  548. **Volcanic Trooper** / **Snake-Eyes Poplar** + **Diabellstar the Black Witch** / **WANTED: Seeker of Sinful Spoils**
  549.  
  550. **Snake-Eyes Poplar** + **OSS** / **Divine Temple of the Snake-Eye**
  551.  
  552. **Snake-Eye Oak** + **Fire Ejection** or any sendable target
  553.  
  554. These 2-card FTK combos and many more can be followed step-by-step in the [Combo Compendium](https://pastebin.com/pik62p8y).
  555.  
  556. ---
  557.  
  558. ### None-FTK Combos
  559.  
  560. ##### Poplar for Double Emperor Pass
  561.  
  562. This particular combo flips Snake-Eyes on their head. It's only used when Poplar is the *only* usable card.
  563.  
  564. Opening hand: **Snake-Eyes Poplar**
  565.  
  566. 1. Normal Summon Snake-Eyes Poplar. Poplar searches OSS.
  567. 2. Link off Poplar for Linkuriboh, s/t Poplar.
  568. 3. Use OSS on s/t Poplar, summoning Snake-Eye Oak.
  569. 4. Oak summons Poplar.
  570. 5. Use Oak to send itself and Linkuriboh from field to GY to summon Snake-Eye Ash.
  571. 6. Snake-Eye Ash search Volcanic Rimfire.
  572. 7. Link off Ash and Poplar to summon Barricadeborg Blocker.
  573. 8. Blocker discards Rimfire.
  574. 9. Rimfire Banishes itself from GY to dump Volcanic Emperor.
  575. 10. Volcanic Emperor banishes all 3 Snake-Eyes from GY to summon itself, {emph}(Burn 2000), and Set Volcanic Emission. Pass for turn.
  576. 11. Summon a second Volcanic Emperor with Volcanic Emission whenever considered timely.
  577.  
  578. {emph}(2000 Burn) headstart on Double Emperor Pass limits the opponent's Special Summons to 6 if uninterrupted. Sadly, there is no Volcanic Emperor recursion for turn 3 and it exhausts Snake-Eyes. With a handtrap you might be able to win, but by itself it's lackluster.
  579.  
  580. If you used Diabellstar prior and she got negated, you could use her for Greater Inari Fire on (2.) instead of Linkuriboh; searching Kurenai for another {emph}(3100 Burn). Alternatively, you could have made Promethean Princess for further interruption and follow-up potential.
  581.  
  582.  
  583. ##### I:P & Temple Pass / Snake-Eyes' Anti-Maxx "C" board
  584. Opening hand: **Snake-Eye Ash** / **Bonfire**
  585.  
  586. (( 0. Search and add Snake-Eye Ash from deck to hand. ))
  587. 1. Normal summon Snake-Eye Ash, search Poplar.
  588. 2. Attempt Special of Poplar. Maxx "C" is revealed by the opponent. Poplar is Special Summoned and searches Divine Temple of the Snake-Eye.
  589. 3. Activate Temple and put Snake-Eyes Flamberge Dragon.
  590. 4. Link Off Poplar and Ash for {I:P Masquerena}. Poplar s/t Ash. Pass turn.
  591.  
  592. Endboard: Temple, I:P, s/t flamberge, s/t Snake-Eye Ash. Opponent drew 2 cards.
  593.  
  594. When your opponent Normal or Special Summons a monster:
  595.  
  596. 5. Activate Temple summoning Flamberge.
  597. 6. Activate Flamberge to summon Snake-Eye Ash
  598. 7. Activate Snake-Eye Ash to search Poplar
  599. 8. Special Summon Poplar and search OSS / Sinful Spoils of Subversion - Snake-Eye.
  600. 9. Link Off I:P for {S:P Little Knight>64b28f88180d4d8dd0483996} whenever you think is most suited. Then summon 2 Snake-Eyes as defensive bodies to help you survive the turn.
  601.  
  602. S:P's target banish. S:P's monster banish. You get to search OSS, and have sufficient Snakes in GY for Emperor's summon condition. Not ideal, but with a handtrap of your own, this is workable.
  603.  
  604. {tabsep}
  605.  
  606. This page details various archtypical engines you may consider putting into your list to help provide consistency, protection, or other utilities.
  607.  
  608. ## Fiendsmith
  609.  
  610. May not be the most thematic, but it provides the deck not only with 1200 Burn, a play under Droll, but also a way of turning 2 bodies into combo. That combo includes a widened scope of FTK openings like Trooper + VBA / Rimfire.
  611.  
  612. {cards}(Fiendsmith Engraver>65ef2abfa96c38cc7f2002c9++3; Lacrima the Crimson Tears>669a5f474d5f5fd7b2abaed4++1; Fabled Lurrie>60c2b3aaa0e24f2d54a520ae++1; Fiendsmith's Tract>65ef2bc786dad12f01d13dc6++1-2; Fiendsmith's Requiem>65ef2b79a96c38cc7f2017f6++1; Fiendsmith's Sequence>65ef2ba586dad12f01d138a8++1; Fiendsmith's Lacrima>65ef2ae5a96c38cc7f2007ab++1; Moon of the Closed Heaven>657142751a9b40984cdb8220++1)
  613.  
  614.  
  615. ((decklist))
  616.  
  617. ---
  618.  
  619. ## Horus
  620.  
  621. The best engine to turn GY cards in hand into a play starter. Because Shell, Scattershot, Rimfire, and Reload all want to be in GY while more do not mind. This is easy to synergise with without going negative. Works especially well in 60 card decks.
  622.  
  623. {cards}(Imsety, Glory of Horus>6486fd46a1163a9fe9205edb++3; Hapi, Guidance of Horus>6486fd6ea1163a9fe9206191++1; King's Sarcophagus>6486fd91a1163a9fe9206505++1; The Zombie Vampire>6265e6c83ecc89b0e4f3042f++1)
  624.  
  625. {The Zombie Vampire>6265e6c83ecc89b0e4f3042f} is the main target. Summoned off Imsety and any 1 other Horus name (Hapi is chosen here by preference).
  626.  
  627. {King's Sarcophagus>6486fd91a1163a9fe9206505} can turn bricked hands around but the engine only needs 1 to work. If you run more Horus names than this, you may also want more copies of this card.
  628.  
  629. {Number 90: Galaxy-Eyes Photon Lord>60c2b3aba0e24f2d54a52ee1} is optional to include. It typically serves as a safeguard to Nibiru when a respectable combo is already available.
  630.  
  631. Alternitively, you could summon {Coach King Giantrainer>60c2b3aaa0e24f2d54a519b0} can be made instead of The Zombie Vampire by using 1 more Horus name. You avoid the mills and instead draw 3 to turn your bricked hand into something good. By drawing Monster cards it also Burns up to a meaty {emph}(800)-{emph}(2400).
  632.  
  633. Lastly, Imsety can be used to summon {Dark Magician of Destruction>681c2cc1b75e19e32d1378b3} to search {Magicians' Souls>60c2b3aba0e24f2d54a52ac1} for free.
  634.  
  635. ---
  636.  
  637. ## Millennium
  638.  
  639. Another worthwhile Rank 8 Engine. Harder to handtrap, but has overall better synergies with Snake-Eye cards rather than Volcanics. Losing half your LP is unlikely to come up thanks to the vast quantity this engine could enable off just 1 card.
  640.  
  641. {cards}(Sengenjin Wakes from a Millennium>65be28b472136a487e0b7486++3; Golem that Guards the Millennium Treasures>65be293772136a487e0b877d++2-3; Wedju Temple>65be2a7c6b52cdf3c44216eb++1; Snake-Eyes Doomed Dragon>6708cf8373bcaa57e42d59cb++1; The Zombie Vampire>6265e6c83ecc89b0e4f3042f++1)
  642.  
  643. Because every card in this can searches eachother, it's hard to brick with. With the on-summon removal of Doomed Dragon, it also demands the opponents attention when going second. Like the Horus engine, this one focuses on summoning The Zombie Vampire to gamble for other archtypical starters.
  644.  
  645. Because Wedju Temple requires a monster to Spell/Trap, it can indirectly send monsters like Rimfire from hand to GY.
  646.  
  647. Like in Horus, {Number 90: Galaxy-Eyes Photon Lord>60c2b3aba0e24f2d54a52ee1} can be added as a surplus to protect your combos. Depending on how close you wish to be to Snake-Eye FTK, it also enables {Number 6: Chronomaly Atlandis>60c2b3aba0e24f2d54a52eca}.
  648.  
  649. ((decklist))
  650.  
  651. ---
  652.  
  653. ## Shining Sarcophagus
  654.  
  655. Yet another Rank 8 Engine. Easier to handtrap, brickier, but devilish synergy with the already good Dark Magician cards.
  656.  
  657. {cards}(Dark Magician Girl the Magician's Apprentice>678cf09e171a613d73b1c797++3; Gandora-G the Dragon of Destruction>654dffad66c45099c7d287f1++1; Shining Sarcophagus>654dff19db1d232b9fbb9aa8++1; The Zombie Vampire>6265e6c83ecc89b0e4f3042f++1)
  658.  
  659. It works identically to the other Rank 8 engines to bring out Vampire but has more options. The Dark Magician synergy enables more defensive set-ups like [Dark Paladin - Wave-Motion>6a5eba44e3a11af98b50c53f} using {The Gaze of Timaeus>681c2c5014a50a8cb7d91c96}. This many DARK monsters also means that {Curious, the Lightsworn Dominion>60c2b3aaa0e24f2d54a51abd} becomes an option.
  660.  
  661. ((decklist))
  662.  
  663. ---
  664.  
  665. ## Brilliant Fusion
  666.  
  667. {cards}(Gem-Knight Garnet>60c2b3aaa0e24f2d54a52316++1; Brilliant Fusion>60c2b3aaa0e24f2d54a517ff++3; Gem-Knight Citrine>60c2b3aaa0e24f2d54a52312++1)
  668.  
  669. The most unique way to get the Volcanic engine up and running. Brilliant Fusion can send Rimfire / Trooper & Gem-knight Garnet from deck to GY by summoning Gem-Knight Citrine. If Promethean Princess can reborn Trooper to search Emperor, then you have all 3 Pyros for Volcanic Emperors' summoning requirement. All without needing a Pyro centric deck.
  670.  
  671. {Predaplant Ophrys Scorpio>60c2b3aca0e24f2d54a5318f} can be used to reliably get this engine out by summoning a 1-off {Predaplant Darlingtonia Cobra>60c2b3aca0e24f2d54a53189}. If its just the FTK you are after, then using this longside Fiendsmith can allow for a 1.5 card FTK. The specific combo can be found in the [Combo Compendium](https://pastebin.com/pik62p8y).
  672.  
  673. Because of the nature of this engine; the most value of it can be found for it by putting Volcanics in the background of the deck. In which case Greater Inari & Volcanic Emperor will be used as an FTK engine rather than anything else.
  674.  
  675. ((decklist))
  676.  
  677. {tabsep}
  678.  
  679. ## Fire King (needs rework)
  680.  
  681. Where Snake-Eyes have synergy in almost all aspects with Volcanics, Fire Kings have the amazing FIRE synergy and are the best FIRE-attribute GY dumpers. They have less to do with increasing clean FTK odds, more to do with extending and controlling. This variant arguably has the highest ceiling around.
  682.  
  683. Let's get the elephant out the room; **you don't play this because it wins you almost every game**. Go play [Snake-Eye Fire King](https://www.masterduelmeta.com/tier-list/deck-types/Snake-Eye%20Fire%20King) instead if it's wins you are after. This variant is horrendous against Maxx "C", can't put in 10+ handtraps because of the FIRE-Attribute density while capping the deck limit, and on top of that manages to get the worst FTK % of any variant in this guide.
  684.  
  685. Why you would want to play this is: you enjoy seeing 5 different starters and extenders in hand that can play through various handtraps and negates, going first and second, and still come out victorious.
  686.  
  687. All respect to Ricardo McBride for having won a 500 duelist nationals and topped another with this; but TCG lists like these just don't work as well in Master Duel.
  688.  
  689. ## The Kingdom of Flames
  690.  
  691. {3col}
  692. ##### Fire King Island
  693. {cards}(Fire King Island>60c2b3aaa0e24f2d54a52142++1)
  694. The essence of Fire Kings. Can turn any 1 card you have into a Fire King to jump starting the combos. It also potentially extends with a Winged-Beast Fire King from hand. It is of importance that you do not send this card for cost, or replace it with Temple as that will board wipe you.
  695.  
  696. {3coldiv}
  697.  
  698. ##### Fire King Sanctuary
  699. {cards}(Fire King Sanctuary>64accf75e0baf0e1b1d6c7fc++1+)
  700. Searcher for Fire King Island. The protection is vital to not give the opponent an out. Thanks to those 2 traits, this card is valuable enough to run at more than 1 copy. Lastly, the XYZ effect paires with {Garunix Eternity, Hyang of the Fire Kings} for a respectable interruption.
  701.  
  702. {3coldiv}
  703. ##### Fire King High Avatar Kirin
  704. {cards}(Fire King High Avatar Kirin>64accfc6e0baf0e1b1d6cce0++1+) Is a Quick Effect pop for FIRE monsters. This lets you combo start your Fire Kings, but it also doubles as a GY dump for Rimfire / Shell. It also serves as a potential Impermanence / Effect Veiler dodge. You only need 1 but it's obvious to see why you may want to use more.
  705.  
  706. {3coldiv}
  707.  
  708. ##### Sacred Fire King Garunix
  709. {cards}(Sacred Fire King Garunix>64accfe450c8cddf2e914426++1)
  710. Obligatory combo piece. Also provides Rank 8 access and OTK potential.
  711.  
  712. {3coldiv}
  713.  
  714. ##### Fire King Avatar Kirin
  715. {cards}(Fire King Avatar Kirin>60c2b3aaa0e24f2d54a5213f++1)
  716. Obligatory to turn Garunix's deck pop into a generic FIRE GY dump. Its extension is nice but too bad it's a Beast instead of a Winged-Beast.
  717.  
  718. {3coldiv}
  719.  
  720. ##### Legendary Fire King Ponix
  721. {cards}(Legendary Fire King Ponix++1)
  722. A starter to search Sanctuary. He is a happy little 🐦. If one of your FIRE monsters is destroyed he is a free summon.
  723.  
  724. {3coldiv}
  725.  
  726. ##### Fire King Courtier Ulcanix
  727. {cards}(Fire King Courtier Ulcanix++3)
  728. Ponix + Fire Temple's line compressed into 1 but without additional summoning options. Because she can Level manipulate, Normal Summoning her represents a Rank 8 + Fire-type Foolish.
  729.  
  730. {3coldiv}
  731.  
  732. ##### Fire King Avatar Arvata
  733. {cards}(Fire King Avatar Arvata++1)
  734. A searchable monster negate that can be Normal Summoned.
  735.  
  736. {3colend}
  737.  
  738. {2col}
  739.  
  740. ##### Garunix Eternity, Hyang of the Fire Kings
  741. {cards}(Garunix Eternity, Hyang of the Fire Kings++0-1)
  742. Is the (only) Extra Deck Pyro monster worth summoning. It's a board wipe for monsters, has spell / trap removal, and floats. It's a good choice when going second but your odds to summon this are notably lower than regular Snake-Eye Fire Kings have.
  743.  
  744. {2coldiv}
  745.  
  746. ##### Salamangreat Sunlight Wolf
  747. {cards}(Salamangreat Sunlight Wolf++1)
  748. Obligated in these lists to add Fire King High Avatar Kirin back to hand for next turn.
  749.  
  750. {2colend}
  751.  
  752.  
  753. ## Combos
  754. I could copy/paste the exact lines Fire King Snake-Eye guide has, but instead I will simply [redirect you to them](https://www.masterduelmeta.com/tier-list/deck-types/Snake-Eye%20Fire%20King#combos).
  755.  
  756. The general idea to get Volcanics out using this engine is the following {Fire King Avatar Kirin>60c2b3aaa0e24f2d54a5213f} line:
  757.  
  758. 1. Legendary Fire King Ponix is summoned and searches Fire King Sanctuary.
  759. 2. Activate Sanctuary to add Fire King Island.
  760. 3. Activate Island to destroy a FIRE monster in hand, searching Sacred Fire King Garunix.
  761. 4. Garunix can Special Summon itself from hand and destroy Fire King Avatar Kirin from deck.
  762. 5. Fire King Avatar Kirin sends Rimfire from deck to GY.
  763. 6. Rimfire Banishes itself for a different Volcanic name.
  764.  
  765. Anything before and after this is mixing and matching what you have available.
  766.  
  767. ---
  768.  
  769. {2col}
  770. ## A Fire King variant Deck
  771.  
  772. This list took a fat page out of [Ricardo's list](https://beta.yugiohmeta.com/top-decks/fort-worth-march-2024-regional/volcanic/ricardo-mcbride/JeAJE). It carries few handtraps and focuses on extending through handtraps and negates going first & second. Which is in-line with [his explanation](https://www.youtube.com/watch?v=aMnm3QuvrCw).
  773.  
  774. Main deck adjustments:
  775. Add Maxx "C" package and resolve legality disparities, At the cost of Scattershot.
  776.  
  777. Extra Deck adjustments:
  778. Took out {Selene, Queen of the Master Magicians>60c2b3aca0e24f2d54a53543} & {Accesscode Talker>60c2b3a9a0e24f2d54a5139a} for {Barricadeborg Blocker>60c2b3a9a0e24f2d54a51643} & {Garunix Eternity, Hyang of the Fire Kings>64acd00688c1ea9914f7c34f}. Selene is a bridger to Access, it's not often you need to make Access outside of those situations. Blocker was needed to increase FTK odds and side lines, while {Garunix Eternity, Hyang of the Fire Kings>64acd00688c1ea9914f7c34f} is the best current choice for the last slot.
  779.  
  780.  
  781. ##### Strengths:
  782. - If you have at least 1 starter and 2 bodies: there is a real chance you can access FTK. Anything more is insurance.
  783. - One of the only existent decks that can play through 5+ potential interrupts and still say "should I win by Battle or Burn?"
  784. - Has Snake-Eyes, Fire King, Horus, all while itself being a chunky Burn deck.
  785.  
  786. ##### Weaknesses:
  787.  
  788. - Is worse than the engines it uses
  789.  
  790. - > By accepting these terms, the user consents to any and all harm caused by Maxx "C", and forfeits any and all rights of complaint about Konami Group Corporations patented balancing mechanics.
  791.  
  792. - Has few handtraps to limit opposing plays.
  793.  
  794. - Bricks a good amount of times as not everything has optimal synergy.
  795.  
  796. {2coldiv}
  797.  
  798. {deck}(Legendary Fire King Ponix; Magicians' Souls>60c2b3aba0e24f2d54a52ac1; Fire King Avatar Arvata; Fire King High Avatar Kirin@1; Sacred Fire King Garunix; Fire King Island; Fire King Sanctuary; Fire King Avatar Kirin; Maxx "C"; Ash Blossom & Joyous Spring@3; Volcanic Trooper@3; Volcanic Shell@3; Volcanic Rimfire@2; Snake-Eye Ash; Snake-Eye Oak; Snake-Eyes Poplar@2; Fire King Courtier Ulcanix@3; Awakening of the Possessed - Greater Inari Fire; Imsety, Glory of Horus@3; Hapi, Guidance of Horus; Snake-Eyes Flamberge Dragon; Volcanic Emperor@2; Blaze Accelerator; Volcanic Blaze Accelerator@3; Blaze Accelerator Reload; Diabellstar the Black Witch@3; Fire Recovery@1; WANTED: Seeker of Sinful Spoils; Bonfire@3; King's Sarcophagus; One for One>60c2b3aba0e24f2d54a52f77; Original Sinful Spoils - Snake-Eye; Divine Temple of the Snake-Eye; Called by the Grave@2; Monster Reborn>60c2b3aba0e24f2d54a52cf4; Triple Tactics Talent>60c2b3aca0e24f2d54a53bbe@3; Spiritual Fire Art - Kurenai; Volcanic Emission)(The Zombie Vampire; Garunix Eternity, Hyang of the Fire Kings>64acd00688c1ea9914f7c34f; Linkuriboh; Relinquished Anima; Hiita the Fire Charmer, Ablaze; Dharc the Dark Charmer, Gloomy; Promethean Princess, Bestower of Flames; S:P Little Knight; Pitknight Earlie>62fc18e0c9c52ba40dd443d6; Barricadeborg Blocker; I:P Masquerena; Salamangreat Sunlight Wolf; Amphibious Swarmship Amblowhale; Knightmare Phoenix)
  799.  
  800. {2colend}
  801.  
  802. {tabsep}
  803.  
  804. #### The Payne96 cycle...
  805.  
  806. After the historical waiting period of 1505 days, the massive support wave of August 2023 made Volcanics who they are now. Thanks to the sturdy backbone, coherent structure, and strong association with the Pyro typing as a whole; this deck will be capable of enduring the power creep war for years to come.
  807.  
  808. And with many more potent anime cards for them to add in the future, the Volcanic player base is always waiting for the next blazing Pyro support to come.
  809.  
  810. <Unfun, unfinished, and needs rewriting of the mention "without using floodgates">
  811. ### Floodgate Enablers
  812.  
  813. Small World + any Pyro -> a bridge -> Barrier Statue
  814. Capsule Monster Chess -> Snake-eyes / Rimfire / Shell -> Barrier Statue
  815.  
  816. Transmodify
  817. An extender, or a floodgate enabler. Go from Trooper into Rocket for extension, even loading the GY with 1 more Pyro. Or if Trooper got negated and no other Volcanics are in hand: go into Barrier Statue of Inferno. It doesn't synergize too well with the Snake-Eye cards, but Pure certainly gets a boost from this.
  818.  
  819.  
  820. {tabend}
  821.  
  822. ---
  823.  
  824. ---
  825. # Are all battalions properly armed and equipped?
  826.  
  827. Read enough of the tabs? Let's overview what a typical Volcanic deck list looks like. It contains various engines from this guide, as per legality of July 10th 2024.
  828.  
  829. {2col}
  830.  
  831. #### Volcanic Grass
  832.  
  833. While most decks bloat themselves to 60 use {That Grass Looks Greener}, it's an afterthought for this deck as they're naturally ~45 cards without including handtraps or extenders.
  834.  
  835. ##### Strengths:
  836.  
  837. 50+% FTK chance, 15+% among those are safeguarded with Photonlord using Horus, and more are potent to gas through interrupts. But even if you are locked out of FTK, you may be able to put up I:P + S:P with Snake-Eyes, or Double Emperor Pass with Volcanics. A lot exists between these as well.
  838.  
  839. Going second, there's searchable monster removal tools in Subversion and VBA. Link-2 Charmers can provide extension or steal opposing engines. The Battle Phase can be used to remove- or force activation of cards like S:P and I:P; and then Burn for game later. Greater Inari Fire's capacity to {emph}(Burn 3000) against typical endboards helps a lot here.
  840.  
  841. Turn 3: GY-effect OSS, sufficient search targets, Princess, and Emperor's easy summoning condition; this deck has plenty to bounce back-up.
  842.  
  843.  
  844. ##### Weaknesses:
  845. 🪳
  846. **Maxx "C"**
  847. 🪳
  848.  
  849. The roach that pesters any combo deck, and the main reason Volcanics' OCG tour usage is so much lower than TCG's, in spite of existent placements in either format being near (or at) the top.
  850.  
  851. While the deck is plenty potent to gas through handtraps, even if it means losing the FTK, it gambels under Maxx "C". Respecting the "C" and going for its custom anti-boards is adviced, otherwise you may die trying to play through it. {Card Destruction>60c2b3aaa0e24f2d54a518ab} is a valid tech for that.
  852.  
  853. 🧱 **Brick** 🧱
  854.  
  855. The various high Level monsters and cards you don't want to draw, all native to the core of the deck equals ~20% of your games having a hand that doesn't put up something respectable. Though you do usually get a handtrap or 2 and/or turn 2 playmakers among that %.
  856.  
  857. 🌪️ **Lacking backrow removal** 🪶
  858.  
  859. Cards like Dimension Fissure and Macro fully stop the deck from being able to play. Without any native removal, there is simply nothing to do in those situations. Thankfully, it does have native removal in the form of VBA to deal with barrier statues and simultaneously bring out a 3100 beat stick for effects like Skill Drain.
  860.  
  861. All combined, this is still a respectably small list of weaknesses for its versatile strengths. It may take a while to master, and cost a lot of UR, but certainly forces respect from whomever it faces.
  862.  
  863. {2coldiv}
  864.  
  865. {deck}(Volcanic Shell@3; Volcanic Rimfire@2; Snake-Eye Ash@3; Snake-Eye Oak; Snake-Eyes Poplar@2; Volcanic Scattershot@3; Maxx "C"; Ash Blossom & Joyous Spring@3; Volcanic Trooper@3; Awakening of the Possessed - Greater Inari Fire; Imsety, Glory of Horus@3; Hapi, Guidance of Horus; Snake-Eyes Flamberge Dragon; Volcanic Emperor@2; Blaze Accelerator; Volcanic Blaze Accelerator@3; Blaze Accelerator Reload; Diabellstar the Black Witch@3; One for One; WANTED: Seeker of Sinful Spoils@3; Bonfire@3; Fire Ejection@2; King's Sarcophagus; Original Sinful Spoils - Snake-Eye@2; Divine Temple of the Snake-Eye; Called by the Grave@2; Crossout Designator; Spiritual Fire Art - Kurenai; Infinite Impermanence@3; That Grass Looks Greener; Dominus Impulse>6693a52b559deed8eb6f212d@3; Volcanic Emission)(Linkuriboh; Relinquished Anima; Hiita the Fire Charmer, Ablaze; Dharc the Dark Charmer, Gloomy; Promethean Princess, Bestower of Flames; S:P Little Knight; Barricadeborg Blocker; I:P Masquerena; The Zombie Vampire; Number 90: Galaxy-Eyes Photon Lord; Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e; Knightmare Phoenix; Knightmare Cerberus; Underworld Goddess of the Closed World)
  866.  
  867. {2colend}
  868.  
  869. ---
  870.  
  871. {2col}
  872.  
  873. #### FTK Turbo
  874.  
  875. A Snake-Eye deck with a 6-card maindeck package to turbo out Greater Inari Fire and Volcanic Emperor in order to FTK. Fire Eject (or additional copies of Rimfire) can improve FTK odds. Other Volcanic cards can help with versatility, but won't improve that focus.
  876.  
  877. #### Niches over other Snake-Eye FTKs
  878. Snake-Eyes have other FTK options like {Blaze Fenix, the Burning Bombardment Bird>60c2b3a9a0e24f2d54a5175c} and/or Fiendsmith & Millenium alongside {Number 6: Chronomaly Atlandis>60c2b3aba0e24f2d54a52eca}.
  879. 1) Other versions require the full extra deck to function, leaving no room for control or toolbox options. This version overlaps typical Snake-Eye extra deck leaving a lot of freedom.
  880. 2) Their combos are often commited early on which leaves them wide open if they do get interrupted. This version has no limitations on Snake-Eye combo, being able to freely switch between them whenever (or fake doing so) except for Princess' GY summon.
  881. 3) Disruption resitance is higher. A normal of summon Volcanic Trooper can lure any handtrap and still leave FTK available. Just to lure handtraps, and resummon it later for the token summon. Though it does trade some handtrap weaknesses. This one is prone to Droll, but resiliant to Imperm/Veiler on all but the Princess summon. Meanwhile this deck could ....
  882.  
  883.  
  884. {2coldiv}
  885.  
  886. {deck}(Volcanic Rimfire; Snake-Eye Ash@3; Snake-Eye Oak; Snake-Eyes Poplar@2; Maxx "C"; Ash Blossom & Joyous Spring@3; Volcanic Trooper; Awakening of the Possessed - Greater Inari Fire; Snake-Eyes Flamberge Dragon; Volcanic Emperor; Diabellstar the Black Witch@3; Nibiru, the Primal Being>60c2b3aba0e24f2d54a52e1e; One for One; WANTED: Seeker of Sinful Spoils@3; Bonfire@3; Fire Ejection@2; Original Sinful Spoils - Snake-Eye@2; Divine Temple of the Snake-Eye; Called by the Grave@2; Crossout Designator; Spiritual Fire Art - Kurenai; Dominus Impulse>6693a52b559deed8eb6f212d@3; Infinite Impermanence; Volcanic Emission)(Linkuriboh; Relinquished Anima; Hiita the Fire Charmer, Ablaze; Dharc the Dark Charmer, Gloomy; Promethean Princess, Bestower of Flames; S:P Little Knight; Barricadeborg Blocker; I:P Masquerena; Amphibious Swarmship Amblowhale>60c2b3a9a0e24f2d54a5147e; Knightmare Phoenix; Knightmare Cerberus; Underworld Goddess of the Closed World)
  887.  
  888. {2colend}
  889.  
  890. {2col}
  891.  
  892. #### FTK Turbo 2
  893.  
  894. A Snake-Eye deck with a 6-card maindeck package to turbo out Greater Inari Fire and Volcanic Emperor in order to FTK. Fire Eject (or additional copies of Rimfire) can improve FTK odds. Other Volcanic cards can help with versatility, but won't improve that focus.
  895.  
  896. #### Niches over other Snake-Eye FTKs
  897. Snake-Eyes have other FTK options like {Blaze Fenix, the Burning Bombardment Bird>60c2b3a9a0e24f2d54a5175c} and/or Fiendsmith & Millenium alongside {Number 6: Chronomaly Atlandis>60c2b3aba0e24f2d54a52eca}.
  898. 1) Other versions require the full extra deck to function, leaving no room for control or toolbox options. This version overlaps typical Snake-Eye extra deck leaving a lot of freedom.
  899. 2) Their combos are often commited early on which leaves them wide open if they do get interrupted. This version has no limitations on Snake-Eye combo, being able to freely switch between them whenever (or fake doing so) except for Princess' GY summon.
  900. 3) Disruption resitance is higher. A normal of summon Volcanic Trooper can lure any handtrap and still leave FTK available. Just to lure handtraps, and resummon it later for the token summon. Though it does trade some handtrap weaknesses. This one is prone to Droll, but resiliant to Imperm/Veiler on all but the Princess summon. Meanwhile this deck could ....
  901.  
  902.  
  903. {2coldiv}
  904.  
  905. {deck}(Gem-Knight Garnet>60c2b3aaa0e24f2d54a52316; Fabled Lurrie>60c2b3aaa0e24f2d54a520ae; Droll & Lock Bird>60c2b3aaa0e24f2d54a51ed2@2; Volcanic Rimfire@2; Snake-Eye Ash; Snake-Eyes Poplar; Maxx "C"@2; Ash Blossom & Joyous Spring@3; Volcanic Trooper; Predaplant Ophrys Scorpio>60c2b3aca0e24f2d54a5318f@3; Predaplant Darlingtonia Cobra>60c2b3aca0e24f2d54a53189; Lacrima the Crimson Tears>669a5f474d5f5fd7b2abaed4; Awakening of the Possessed - Greater Inari Fire; Fiendsmith Engraver>65ef2abfa96c38cc7f2002c9@2; Snake-Eyes Flamberge Dragon; Volcanic Emperor; Diabellstar the Black Witch@3; One for One; WANTED: Seeker of Sinful Spoils; Bonfire; Original Sinful Spoils - Snake-Eye; Brilliant Fusion>60c2b3aaa0e24f2d54a517ff@3; Fiendsmith's Tract>65ef2bc786dad12f01d13dc6; Called by the Grave; Evenly Matched>60c2b3aaa0e24f2d54a52011@2; Spiritual Fire Art - Kurenai; Volcanic Emission)(Fiendsmith's Lacrima>65ef2ae5a96c38cc7f2007ab; Fiendsmith's Desirae>65ef2b2fa96c38cc7f200d3b; Linkuriboh; Relinquished Anima; Fiendsmith's Requiem>65ef2b79a96c38cc7f2017f6; Hiita the Fire Charmer, Ablaze@2; Fiendsmith's Sequence>65ef2ba586dad12f01d138a8; Moon of the Closed Heaven>657142751a9b40984cdb8220; Promethean Princess, Bestower of Flames; S:P Little Knight; I:P Masquerena; Knightmare Phoenix; Knightmare Cerberus)
  906.  
  907. {2colend}
  908.  
  909. ---
  910.  
  911. I hope YOU 🫵 will give Volcanics a try.
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