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- [] spawn {
- while{true} do {
- private _vehicle = vehicle player;
- if(_vehicle != player) then {
- if(_vehicle getVariable ["onlyTaw", false]) then {
- if(!(getPlayerUID player in tawMembersSteamIds)) then {
- moveOut player;
- };
- };
- };
- sleep 1;
- };
- };
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