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- --hats:
- --https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
- --https://www.roblox.com/catalog/417457461/ROBLOX-R-Baseball-Cap
- --https://www.roblox.com/catalog/1829158436/Jurassic-World-Cap
- --get the cap from: https://www.roblox.com/games/1871632192/Roblox-Creator-Challenge
- --https://www.roblox.com/catalog/2309346267/Classic-PC-Hat
- --get the hat from: https://www.roblox.com/games/2546610365/Roblox-Creator-Challenge
- --https://www.roblox.com/catalog/3403874988/The-Encierro-Cap
- --https://www.roblox.com/catalog/7212278970/Golden-Headphones-KSI
- --https://www.roblox.com/catalog/8136940617/Ice-Brain
- --https://www.roblox.com/catalog/9661543986/Nike-Shoebox-Costume
- --get this shoebox from: https://www.roblox.com/games/7462526249/NIKELAND
- --enjoy!
- --MADE BY DimoladeTheNewOne#0866
- -- e to sit
- loadstring(game:HttpGet(('https://pastebin.com/raw/Cu7bKQWN'),true))()
- local UIS = game:GetService("UserInputService")
- local PlayingAnim = true
- local sh2Rot = Vector3.new(0,90,0)
- local VARot = Vector3.new(0,90,0)
- local NSBCRot = Vector3.new(0,90,0)
- local HandPos = Vector3.new(1.5,.5,-.5)
- local LegRot = Vector3.new(0,90,0)
- local LegPos = Vector3.new(.5,-4.25,-1)
- local LegRot2 = Vector3.new(0,90,0)
- local LegPos2 = Vector3.new(-.5,-4.25,-1)
- local HandRot = Vector3.new(90,0,0)
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(-1.5,1,-1.5) --position
- att1.Rotation = Vector3.new(100, 100, 10)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local function alignHold(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Position = HandPos
- att1.Rotation = HandRot
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local function alignHoldLeg(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Position = Vector3.new(.5,-1.5,-.5)
- att1.Rotation = HandRot
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local function alignHold2(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Position = Vector3.new(-1.5,.5,-.5)
- att1.Rotation = HandRot
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local function alignHoldLeg2(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Position = Vector3.new(-.5,-1.5,-.5)
- att1.Rotation = HandRot
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- Character["Right Arm"]:BreakJoints()
- Character["Left Arm"]:BreakJoints()
- Character["Right Leg"]:BreakJoints()
- Character["Left Leg"]:BreakJoints()
- alignHold(Character["Right Arm"], Character["Torso"])
- alignHold2(Character["Left Arm"], Character["Torso"])
- alignHoldLeg(Character["Right Leg"], Character["Torso"])
- alignHoldLeg2(Character["Left Leg"], Character["Torso"])
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local MOS = Plr:GetMouse()
- local Hats = {
- NSBC = Character:WaitForChild("Nike Shoebox Costume"),
- SH = Character:WaitForChild("LUAhEAD"),
- HP = Character:WaitForChild("Headphones"),
- IBH = Character:WaitForChild("rol_icebrainAccessory"),
- SH1 = Character:WaitForChild("RCap"),
- VA = Character:WaitForChild("RunningBull"),
- SH2 = Character:WaitForChild("Robloxclassicred"),
- SH3 = Character:WaitForChild("MoanaHat")
- }
- Hats.NSBC.Handle.AccessoryWeld:Remove()
- Hats.NSBC.Handle.Mesh:Remove()
- Hats.SH1.Handle.AccessoryWeld:Remove()
- Hats.SH2.Handle.AccessoryWeld:Remove()
- Hats.SH3.Handle.AccessoryWeld:Remove()
- Hats.SH1.Handle.Mesh:Remove()
- Hats.SH2.Handle.Mesh:Remove()
- Hats.SH3.Handle.Mesh:Remove()
- Hats.VA.Handle.AccessoryWeld:Remove()
- Hats.VA.Handle.Mesh:Remove()
- Hats.HP.Handle.AccessoryWeld:Remove()
- Hats.IBH.Handle.AccessoryWeld:Remove()
- Hats.IBH.Handle.SpecialMesh:Remove()
- Hats.SH.Handle.AccessoryWeld:Remove()
- Hats.SH.Handle.Mesh:Remove()
- Hats.SH.Handle.HatAttachment:Remove()
- Hats.HP.Handle.HatAttachment:Remove()
- Hats.IBH.Handle.HatAttachment:Remove()
- Hats.NSBC.Handle.BodyBackAttachment:Remove()
- local function alignHoldNSBC(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-3,0)-- literally the same thing
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Rotation = NSBCRot
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 100000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 0
- end
- local function alignHoldSH(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-2,-2.75)-- literally the same thing
- att1.Rotation = Vector3.new(0,0,0)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 100000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 0
- end
- local function alignHoldIBH(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1.5,-2.75)-- literally the same thing
- att1.Rotation = Vector3.new(0,0,0)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 100000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 0
- end
- local function alignHoldHP(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1.5,-2.75)-- literally the same thing
- att1.Rotation = Vector3.new(0,0,0)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 100000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 0
- end
- local function alignHoldVA(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Rotation = VARot
- att1.Position = LegPos
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local function alignHoldSH1(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Rotation = sh2Rot
- att1.Position = LegPos2
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local function alignHoldSH2(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(.5,-4.25,1)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Rotation = LegRot
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local function alignHoldSH3(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(-.5,-4.25,1)
- game:GetService("RunService").RenderStepped:Connect(function()
- att1.Rotation = LegRot2
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- Character.Humanoid.HipHeight = 1.75
- alignHoldNSBC(Hats.NSBC.Handle, Character["Torso"])
- alignHoldSH(Hats.SH.Handle, Character["Torso"])
- alignHoldIBH(Hats.IBH.Handle, Character["Torso"])
- alignHoldHP(Hats.HP.Handle, Character["Torso"])
- alignHoldVA(Hats.VA.Handle, Character["Torso"])
- alignHoldSH1(Hats.SH1.Handle, Character["Torso"])
- alignHoldSH2(Hats.SH2.Handle, Character["Torso"])
- alignHoldSH3(Hats.SH3.Handle, Character["Torso"])
- Character.Humanoid.WalkSpeed = 26
- UIS.InputBegan:Connect(function(k)
- if k.KeyCode == Enum.KeyCode.W or k.KeyCode == Enum.KeyCode.S or k.KeyCode == Enum.KeyCode.A or k.KeyCode == Enum.KeyCode.D then
- PlayingAnim = false
- while wait(0.6) do
- if PlayingAnim == false then
- LegRot = Vector3.new(-45,90,0)
- LegRot2 = Vector3.new(45,90,0)
- sh2Rot = Vector3.new(45,90,0)
- VARot = Vector3.new(-45,90,0)
- wait(.2)
- LegRot = Vector3.new(0,90,0)
- LegRot2 = Vector3.new(0,90,0)
- sh2Rot = Vector3.new(0,90,0)
- VARot = Vector3.new(0,90,0)
- wait(.2)
- LegRot = Vector3.new(45,90,0)
- LegRot2 = Vector3.new(-45,90,0)
- sh2Rot = Vector3.new(-45,90,0)
- VARot = Vector3.new(45,90,0)
- wait(.2)
- LegRot = Vector3.new(0,90,0)
- LegRot2 = Vector3.new(0,90,0)
- sh2Rot = Vector3.new(0,90,0)
- VARot = Vector3.new(0,90,0)
- end
- end
- end
- end)
- UIS.InputEnded:Connect(function(k)
- if k.KeyCode == Enum.KeyCode.W or k.KeyCode == Enum.KeyCode.S or k.KeyCode == Enum.KeyCode.A or k.KeyCode == Enum.KeyCode.D then
- PlayingAnim = true
- end
- end)
- UIS.InputBegan:Connect(function(k)
- if k.KeyCode == Enum.KeyCode.E then
- if NSBCRot ~= Vector3.new(45,90,0) then
- NSBCRot = Vector3.new(45,90,0)
- VARot = Vector3.new(45,90,0)
- sh2Rot = Vector3.new(45,90,0)
- LegPos = LegPos + Vector3.new(0,.75,0)
- LegPos2 = LegPos2 + Vector3.new(0,.75,0)
- else
- NSBCRot = Vector3.new(0,90,0)
- VARot = Vector3.new(0,90,0)
- sh2Rot = Vector3.new(0,90,0)
- LegPos = Vector3.new(.5,-4.25,-1)
- LegPos2 = Vector3.new(-.5,-4.25,-1)
- end
- end
- end)
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