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PY_XD

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Jul 7th, 2022
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  1. --hats:
  2. --https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  3.  
  4. --https://www.roblox.com/catalog/417457461/ROBLOX-R-Baseball-Cap
  5.  
  6. --https://www.roblox.com/catalog/1829158436/Jurassic-World-Cap
  7. --get the cap from: https://www.roblox.com/games/1871632192/Roblox-Creator-Challenge
  8.  
  9. --https://www.roblox.com/catalog/2309346267/Classic-PC-Hat
  10. --get the hat from: https://www.roblox.com/games/2546610365/Roblox-Creator-Challenge
  11.  
  12. --https://www.roblox.com/catalog/3403874988/The-Encierro-Cap
  13.  
  14. --https://www.roblox.com/catalog/7212278970/Golden-Headphones-KSI
  15.  
  16. --https://www.roblox.com/catalog/8136940617/Ice-Brain
  17.  
  18. --https://www.roblox.com/catalog/9661543986/Nike-Shoebox-Costume
  19. --get this shoebox from: https://www.roblox.com/games/7462526249/NIKELAND
  20.  
  21. --enjoy!
  22. --MADE BY DimoladeTheNewOne#0866
  23. -- e to sit
  24.  
  25. loadstring(game:HttpGet(('https://pastebin.com/raw/Cu7bKQWN'),true))()
  26.  
  27.  
  28. local UIS = game:GetService("UserInputService")
  29.  
  30. local PlayingAnim = true
  31.  
  32. local sh2Rot = Vector3.new(0,90,0)
  33. local VARot = Vector3.new(0,90,0)
  34. local NSBCRot = Vector3.new(0,90,0)
  35.  
  36. local HandPos = Vector3.new(1.5,.5,-.5)
  37. local LegRot = Vector3.new(0,90,0)
  38. local LegPos = Vector3.new(.5,-4.25,-1)
  39. local LegRot2 = Vector3.new(0,90,0)
  40. local LegPos2 = Vector3.new(-.5,-4.25,-1)
  41. local HandRot = Vector3.new(90,0,0)
  42. local Plr = game:GetService("Players").LocalPlayer -- you
  43. local Player = game:GetService("Players").LocalPlayer-- you
  44. local Character = Player.Character-- your character
  45. local function align(i,v) -- align function
  46. local att0 = Instance.new("Attachment", i)
  47. att0.Position = Vector3.new(0,0,0)
  48. local att1 = Instance.new("Attachment", v)
  49. att1.Position = Vector3.new(-1.5,1,-1.5) --position
  50. att1.Rotation = Vector3.new(100, 100, 10)--rotation
  51. local AP = Instance.new("AlignPosition", i)
  52. AP.Attachment0 = att0
  53. AP.Attachment1 = att1
  54. AP.RigidityEnabled = false
  55. AP.ReactionForceEnabled = false
  56. AP.ApplyAtCenterOfMass = true
  57. AP.MaxForce = 9999999
  58. AP.MaxVelocity = math.huge
  59. AP.Responsiveness = 1000000000000
  60. local AO = Instance.new("AlignOrientation", i)
  61. AO.Attachment0 = att0
  62. AO.Attachment1 = att1
  63. AO.ReactionTorqueEnabled = true
  64. AO.PrimaryAxisOnly = false
  65. AO.MaxTorque = 9999999
  66. AO.MaxAngularVelocity = math.huge
  67. AO.Responsiveness = 10000000000000
  68. end
  69. local function alignHold(i,v) -- align function
  70. local att0 = Instance.new("Attachment", i)
  71. att0.Position = Vector3.new(0,0,0)
  72. local att1 = Instance.new("Attachment", v)
  73. game:GetService("RunService").RenderStepped:Connect(function()
  74. att1.Position = HandPos
  75. att1.Rotation = HandRot
  76. end)
  77. local AP = Instance.new("AlignPosition", i)
  78. AP.Attachment0 = att0
  79. AP.Attachment1 = att1
  80. AP.RigidityEnabled = false
  81. AP.ReactionForceEnabled = false
  82. AP.ApplyAtCenterOfMass = true
  83. AP.MaxForce = 9999999
  84. AP.MaxVelocity = math.huge
  85. AP.Responsiveness = 1000000000000
  86. local AO = Instance.new("AlignOrientation", i)
  87. AO.Attachment0 = att0
  88. AO.Attachment1 = att1
  89. AO.ReactionTorqueEnabled = true
  90. AO.PrimaryAxisOnly = false
  91. AO.MaxTorque = 9999999
  92. AO.MaxAngularVelocity = math.huge
  93. AO.Responsiveness = 10000000000000
  94. end
  95. local function alignHoldLeg(i,v) -- align function
  96. local att0 = Instance.new("Attachment", i)
  97. att0.Position = Vector3.new(0,0,0)
  98. local att1 = Instance.new("Attachment", v)
  99. game:GetService("RunService").RenderStepped:Connect(function()
  100. att1.Position = Vector3.new(.5,-1.5,-.5)
  101. att1.Rotation = HandRot
  102. end)
  103. local AP = Instance.new("AlignPosition", i)
  104. AP.Attachment0 = att0
  105. AP.Attachment1 = att1
  106. AP.RigidityEnabled = false
  107. AP.ReactionForceEnabled = false
  108. AP.ApplyAtCenterOfMass = true
  109. AP.MaxForce = 9999999
  110. AP.MaxVelocity = math.huge
  111. AP.Responsiveness = 1000000000000
  112. local AO = Instance.new("AlignOrientation", i)
  113. AO.Attachment0 = att0
  114. AO.Attachment1 = att1
  115. AO.ReactionTorqueEnabled = true
  116. AO.PrimaryAxisOnly = false
  117. AO.MaxTorque = 9999999
  118. AO.MaxAngularVelocity = math.huge
  119. AO.Responsiveness = 10000000000000
  120. end
  121. local function alignHold2(i,v) -- align function
  122. local att0 = Instance.new("Attachment", i)
  123. att0.Position = Vector3.new(0,0,0)
  124. local att1 = Instance.new("Attachment", v)
  125. game:GetService("RunService").RenderStepped:Connect(function()
  126. att1.Position = Vector3.new(-1.5,.5,-.5)
  127. att1.Rotation = HandRot
  128. end)
  129. local AP = Instance.new("AlignPosition", i)
  130. AP.Attachment0 = att0
  131. AP.Attachment1 = att1
  132. AP.RigidityEnabled = false
  133. AP.ReactionForceEnabled = false
  134. AP.ApplyAtCenterOfMass = true
  135. AP.MaxForce = 9999999
  136. AP.MaxVelocity = math.huge
  137. AP.Responsiveness = 1000000000000
  138. local AO = Instance.new("AlignOrientation", i)
  139. AO.Attachment0 = att0
  140. AO.Attachment1 = att1
  141. AO.ReactionTorqueEnabled = true
  142. AO.PrimaryAxisOnly = false
  143. AO.MaxTorque = 9999999
  144. AO.MaxAngularVelocity = math.huge
  145. AO.Responsiveness = 10000000000000
  146. end
  147. local function alignHoldLeg2(i,v) -- align function
  148. local att0 = Instance.new("Attachment", i)
  149. att0.Position = Vector3.new(0,0,0)
  150. local att1 = Instance.new("Attachment", v)
  151. game:GetService("RunService").RenderStepped:Connect(function()
  152. att1.Position = Vector3.new(-.5,-1.5,-.5)
  153. att1.Rotation = HandRot
  154. end)
  155. local AP = Instance.new("AlignPosition", i)
  156. AP.Attachment0 = att0
  157. AP.Attachment1 = att1
  158. AP.RigidityEnabled = false
  159. AP.ReactionForceEnabled = false
  160. AP.ApplyAtCenterOfMass = true
  161. AP.MaxForce = 9999999
  162. AP.MaxVelocity = math.huge
  163. AP.Responsiveness = 1000000000000
  164. local AO = Instance.new("AlignOrientation", i)
  165. AO.Attachment0 = att0
  166. AO.Attachment1 = att1
  167. AO.ReactionTorqueEnabled = true
  168. AO.PrimaryAxisOnly = false
  169. AO.MaxTorque = 9999999
  170. AO.MaxAngularVelocity = math.huge
  171. AO.Responsiveness = 10000000000000
  172. end
  173. Character["Right Arm"]:BreakJoints()
  174. Character["Left Arm"]:BreakJoints()
  175. Character["Right Leg"]:BreakJoints()
  176. Character["Left Leg"]:BreakJoints()
  177. alignHold(Character["Right Arm"], Character["Torso"])
  178. alignHold2(Character["Left Arm"], Character["Torso"])
  179. alignHoldLeg(Character["Right Leg"], Character["Torso"])
  180. alignHoldLeg2(Character["Left Leg"], Character["Torso"])
  181. local Plr = game:GetService("Players").LocalPlayer
  182. local Player = game:GetService("Players").LocalPlayer
  183. local Character = Player.Character
  184. local MOS = Plr:GetMouse()
  185.  
  186. local Hats = {
  187. NSBC = Character:WaitForChild("Nike Shoebox Costume"),
  188. SH = Character:WaitForChild("LUAhEAD"),
  189. HP = Character:WaitForChild("Headphones"),
  190. IBH = Character:WaitForChild("rol_icebrainAccessory"),
  191. SH1 = Character:WaitForChild("RCap"),
  192. VA = Character:WaitForChild("RunningBull"),
  193. SH2 = Character:WaitForChild("Robloxclassicred"),
  194. SH3 = Character:WaitForChild("MoanaHat")
  195. }
  196. Hats.NSBC.Handle.AccessoryWeld:Remove()
  197. Hats.NSBC.Handle.Mesh:Remove()
  198. Hats.SH1.Handle.AccessoryWeld:Remove()
  199. Hats.SH2.Handle.AccessoryWeld:Remove()
  200. Hats.SH3.Handle.AccessoryWeld:Remove()
  201. Hats.SH1.Handle.Mesh:Remove()
  202. Hats.SH2.Handle.Mesh:Remove()
  203. Hats.SH3.Handle.Mesh:Remove()
  204. Hats.VA.Handle.AccessoryWeld:Remove()
  205. Hats.VA.Handle.Mesh:Remove()
  206. Hats.HP.Handle.AccessoryWeld:Remove()
  207. Hats.IBH.Handle.AccessoryWeld:Remove()
  208. Hats.IBH.Handle.SpecialMesh:Remove()
  209. Hats.SH.Handle.AccessoryWeld:Remove()
  210. Hats.SH.Handle.Mesh:Remove()
  211. Hats.SH.Handle.HatAttachment:Remove()
  212. Hats.HP.Handle.HatAttachment:Remove()
  213. Hats.IBH.Handle.HatAttachment:Remove()
  214. Hats.NSBC.Handle.BodyBackAttachment:Remove()
  215. local function alignHoldNSBC(i,v)
  216. local att0 = Instance.new("Attachment", i)
  217. att0.Position = Vector3.new(0,0,0)
  218. local att1 = Instance.new("Attachment", v)
  219. att1.Position = Vector3.new(0,-3,0)-- literally the same thing
  220. game:GetService("RunService").RenderStepped:Connect(function()
  221. att1.Rotation = NSBCRot
  222. end)
  223. local AP = Instance.new("AlignPosition", i)
  224. AP.Attachment0 = att0
  225. AP.Attachment1 = att1
  226. AP.RigidityEnabled = false
  227. AP.ReactionForceEnabled = false
  228. AP.ApplyAtCenterOfMass = true
  229. AP.MaxForce = 9999999
  230. AP.MaxVelocity = math.huge
  231. AP.Responsiveness = 100000000
  232. local AO = Instance.new("AlignOrientation", i)
  233. AO.Attachment0 = att0
  234. AO.Attachment1 = att1
  235. AO.ReactionTorqueEnabled = true
  236. AO.PrimaryAxisOnly = false
  237. AO.MaxTorque = 9999999
  238. AO.MaxAngularVelocity = math.huge
  239. AO.Responsiveness = 0
  240. end
  241. local function alignHoldSH(i,v)
  242. local att0 = Instance.new("Attachment", i)
  243. att0.Position = Vector3.new(0,0,0)
  244. local att1 = Instance.new("Attachment", v)
  245. att1.Position = Vector3.new(0,-2,-2.75)-- literally the same thing
  246. att1.Rotation = Vector3.new(0,0,0)--rotation
  247. local AP = Instance.new("AlignPosition", i)
  248. AP.Attachment0 = att0
  249. AP.Attachment1 = att1
  250. AP.RigidityEnabled = false
  251. AP.ReactionForceEnabled = false
  252. AP.ApplyAtCenterOfMass = true
  253. AP.MaxForce = 9999999
  254. AP.MaxVelocity = math.huge
  255. AP.Responsiveness = 100000000
  256. local AO = Instance.new("AlignOrientation", i)
  257. AO.Attachment0 = att0
  258. AO.Attachment1 = att1
  259. AO.ReactionTorqueEnabled = true
  260. AO.PrimaryAxisOnly = false
  261. AO.MaxTorque = 9999999
  262. AO.MaxAngularVelocity = math.huge
  263. AO.Responsiveness = 0
  264. end
  265. local function alignHoldIBH(i,v)
  266. local att0 = Instance.new("Attachment", i)
  267. att0.Position = Vector3.new(0,0,0)
  268. local att1 = Instance.new("Attachment", v)
  269. att1.Position = Vector3.new(0,-1.5,-2.75)-- literally the same thing
  270. att1.Rotation = Vector3.new(0,0,0)--rotation
  271. local AP = Instance.new("AlignPosition", i)
  272. AP.Attachment0 = att0
  273. AP.Attachment1 = att1
  274. AP.RigidityEnabled = false
  275. AP.ReactionForceEnabled = false
  276. AP.ApplyAtCenterOfMass = true
  277. AP.MaxForce = 9999999
  278. AP.MaxVelocity = math.huge
  279. AP.Responsiveness = 100000000
  280. local AO = Instance.new("AlignOrientation", i)
  281. AO.Attachment0 = att0
  282. AO.Attachment1 = att1
  283. AO.ReactionTorqueEnabled = true
  284. AO.PrimaryAxisOnly = false
  285. AO.MaxTorque = 9999999
  286. AO.MaxAngularVelocity = math.huge
  287. AO.Responsiveness = 0
  288. end
  289. local function alignHoldHP(i,v)
  290. local att0 = Instance.new("Attachment", i)
  291. att0.Position = Vector3.new(0,0,0)
  292. local att1 = Instance.new("Attachment", v)
  293. att1.Position = Vector3.new(0,-1.5,-2.75)-- literally the same thing
  294. att1.Rotation = Vector3.new(0,0,0)--rotation
  295. local AP = Instance.new("AlignPosition", i)
  296. AP.Attachment0 = att0
  297. AP.Attachment1 = att1
  298. AP.RigidityEnabled = false
  299. AP.ReactionForceEnabled = false
  300. AP.ApplyAtCenterOfMass = true
  301. AP.MaxForce = 9999999
  302. AP.MaxVelocity = math.huge
  303. AP.Responsiveness = 100000000
  304. local AO = Instance.new("AlignOrientation", i)
  305. AO.Attachment0 = att0
  306. AO.Attachment1 = att1
  307. AO.ReactionTorqueEnabled = true
  308. AO.PrimaryAxisOnly = false
  309. AO.MaxTorque = 9999999
  310. AO.MaxAngularVelocity = math.huge
  311. AO.Responsiveness = 0
  312. end
  313. local function alignHoldVA(i,v)
  314. local att0 = Instance.new("Attachment", i)
  315. att0.Position = Vector3.new(0,0,0)
  316. local att1 = Instance.new("Attachment", v)
  317. game:GetService("RunService").RenderStepped:Connect(function()
  318. att1.Rotation = VARot
  319. att1.Position = LegPos
  320. end)
  321. local AP = Instance.new("AlignPosition", i)
  322. AP.Attachment0 = att0
  323. AP.Attachment1 = att1
  324. AP.RigidityEnabled = false
  325. AP.ReactionForceEnabled = false
  326. AP.ApplyAtCenterOfMass = true
  327. AP.MaxForce = 9999999
  328. AP.MaxVelocity = math.huge
  329. AP.Responsiveness = 1000000000000
  330. local AO = Instance.new("AlignOrientation", i)
  331. AO.Attachment0 = att0
  332. AO.Attachment1 = att1
  333. AO.ReactionTorqueEnabled = true
  334. AO.PrimaryAxisOnly = false
  335. AO.MaxTorque = 9999999
  336. AO.MaxAngularVelocity = math.huge
  337. AO.Responsiveness = 10000000000000
  338. end
  339. local function alignHoldSH1(i,v)
  340. local att0 = Instance.new("Attachment", i)
  341. att0.Position = Vector3.new(0,0,0)
  342. local att1 = Instance.new("Attachment", v)
  343. game:GetService("RunService").RenderStepped:Connect(function()
  344. att1.Rotation = sh2Rot
  345. att1.Position = LegPos2
  346. end)
  347. local AP = Instance.new("AlignPosition", i)
  348. AP.Attachment0 = att0
  349. AP.Attachment1 = att1
  350. AP.RigidityEnabled = false
  351. AP.ReactionForceEnabled = false
  352. AP.ApplyAtCenterOfMass = true
  353. AP.MaxForce = 9999999
  354. AP.MaxVelocity = math.huge
  355. AP.Responsiveness = 1000000000000
  356. local AO = Instance.new("AlignOrientation", i)
  357. AO.Attachment0 = att0
  358. AO.Attachment1 = att1
  359. AO.ReactionTorqueEnabled = true
  360. AO.PrimaryAxisOnly = false
  361. AO.MaxTorque = 9999999
  362. AO.MaxAngularVelocity = math.huge
  363. AO.Responsiveness = 10000000000000
  364. end
  365. local function alignHoldSH2(i,v)
  366. local att0 = Instance.new("Attachment", i)
  367. att0.Position = Vector3.new(0,0,0)
  368. local att1 = Instance.new("Attachment", v)
  369. att1.Position = Vector3.new(.5,-4.25,1)
  370. game:GetService("RunService").RenderStepped:Connect(function()
  371. att1.Rotation = LegRot
  372. end)
  373. local AP = Instance.new("AlignPosition", i)
  374. AP.Attachment0 = att0
  375. AP.Attachment1 = att1
  376. AP.RigidityEnabled = false
  377. AP.ReactionForceEnabled = false
  378. AP.ApplyAtCenterOfMass = true
  379. AP.MaxForce = 9999999
  380. AP.MaxVelocity = math.huge
  381. AP.Responsiveness = 1000000000000
  382. local AO = Instance.new("AlignOrientation", i)
  383. AO.Attachment0 = att0
  384. AO.Attachment1 = att1
  385. AO.ReactionTorqueEnabled = true
  386. AO.PrimaryAxisOnly = false
  387. AO.MaxTorque = 9999999
  388. AO.MaxAngularVelocity = math.huge
  389. AO.Responsiveness = 10000000000000
  390. end
  391. local function alignHoldSH3(i,v)
  392. local att0 = Instance.new("Attachment", i)
  393. att0.Position = Vector3.new(0,0,0)
  394. local att1 = Instance.new("Attachment", v)
  395. att1.Position = Vector3.new(-.5,-4.25,1)
  396. game:GetService("RunService").RenderStepped:Connect(function()
  397. att1.Rotation = LegRot2
  398. end)
  399. local AP = Instance.new("AlignPosition", i)
  400. AP.Attachment0 = att0
  401. AP.Attachment1 = att1
  402. AP.RigidityEnabled = false
  403. AP.ReactionForceEnabled = false
  404. AP.ApplyAtCenterOfMass = true
  405. AP.MaxForce = 9999999
  406. AP.MaxVelocity = math.huge
  407. AP.Responsiveness = 1000000000000
  408. local AO = Instance.new("AlignOrientation", i)
  409. AO.Attachment0 = att0
  410. AO.Attachment1 = att1
  411. AO.ReactionTorqueEnabled = true
  412. AO.PrimaryAxisOnly = false
  413. AO.MaxTorque = 9999999
  414. AO.MaxAngularVelocity = math.huge
  415. AO.Responsiveness = 10000000000000
  416. end
  417.  
  418.  
  419. Character.Humanoid.HipHeight = 1.75
  420.  
  421. alignHoldNSBC(Hats.NSBC.Handle, Character["Torso"])
  422. alignHoldSH(Hats.SH.Handle, Character["Torso"])
  423. alignHoldIBH(Hats.IBH.Handle, Character["Torso"])
  424. alignHoldHP(Hats.HP.Handle, Character["Torso"])
  425. alignHoldVA(Hats.VA.Handle, Character["Torso"])
  426. alignHoldSH1(Hats.SH1.Handle, Character["Torso"])
  427. alignHoldSH2(Hats.SH2.Handle, Character["Torso"])
  428. alignHoldSH3(Hats.SH3.Handle, Character["Torso"])
  429.  
  430. Character.Humanoid.WalkSpeed = 26
  431.  
  432. UIS.InputBegan:Connect(function(k)
  433. if k.KeyCode == Enum.KeyCode.W or k.KeyCode == Enum.KeyCode.S or k.KeyCode == Enum.KeyCode.A or k.KeyCode == Enum.KeyCode.D then
  434.  
  435. PlayingAnim = false
  436.  
  437. while wait(0.6) do
  438. if PlayingAnim == false then
  439. LegRot = Vector3.new(-45,90,0)
  440. LegRot2 = Vector3.new(45,90,0)
  441. sh2Rot = Vector3.new(45,90,0)
  442. VARot = Vector3.new(-45,90,0)
  443. wait(.2)
  444. LegRot = Vector3.new(0,90,0)
  445. LegRot2 = Vector3.new(0,90,0)
  446. sh2Rot = Vector3.new(0,90,0)
  447. VARot = Vector3.new(0,90,0)
  448. wait(.2)
  449. LegRot = Vector3.new(45,90,0)
  450. LegRot2 = Vector3.new(-45,90,0)
  451. sh2Rot = Vector3.new(-45,90,0)
  452. VARot = Vector3.new(45,90,0)
  453. wait(.2)
  454. LegRot = Vector3.new(0,90,0)
  455. LegRot2 = Vector3.new(0,90,0)
  456. sh2Rot = Vector3.new(0,90,0)
  457. VARot = Vector3.new(0,90,0)
  458.  
  459. end
  460.  
  461. end
  462.  
  463. end
  464. end)
  465.  
  466. UIS.InputEnded:Connect(function(k)
  467.  
  468. if k.KeyCode == Enum.KeyCode.W or k.KeyCode == Enum.KeyCode.S or k.KeyCode == Enum.KeyCode.A or k.KeyCode == Enum.KeyCode.D then
  469.  
  470. PlayingAnim = true
  471.  
  472. end
  473.  
  474. end)
  475.  
  476. UIS.InputBegan:Connect(function(k)
  477.  
  478. if k.KeyCode == Enum.KeyCode.E then
  479.  
  480. if NSBCRot ~= Vector3.new(45,90,0) then
  481.  
  482. NSBCRot = Vector3.new(45,90,0)
  483. VARot = Vector3.new(45,90,0)
  484. sh2Rot = Vector3.new(45,90,0)
  485. LegPos = LegPos + Vector3.new(0,.75,0)
  486. LegPos2 = LegPos2 + Vector3.new(0,.75,0)
  487.  
  488. else
  489. NSBCRot = Vector3.new(0,90,0)
  490. VARot = Vector3.new(0,90,0)
  491. sh2Rot = Vector3.new(0,90,0)
  492. LegPos = Vector3.new(.5,-4.25,-1)
  493. LegPos2 = Vector3.new(-.5,-4.25,-1)
  494.  
  495. end
  496. end
  497.  
  498. end)
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