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- local screnv = getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.LocalScript)
- local real_pcall = screnv.pcall
- screnv.pcall = function(f)
- for _,v in next,getupvalues(f) do
- if v == screnv then
- for k2,v2 in next,getupvalues(f) do
- if v2==false then
- setupvalue(f,k2,true)
- end
- end
- screnv.pcall = real_pcall
- break
- end
- end
- return real_pcall(f)
- end
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