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electricsheep error

Jul 1st, 2021
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  1. Making all in Client
  2. make[1]: Entering directory '/home/darkeye/Git/electricsheep/client_generic/Client'
  3. g++ -DPACKAGE_NAME=\"electricsheep\" -DPACKAGE_TARNAME=\"electricsheep\" -DPACKAGE_VERSION=\"2.7b33-svn\" -DPACKAGE_STRING=\"electricsheep\ 2.7b33-svn\" -DPACKAGE_BUGREPORT=\"http://code.google.com/p/electricsheep/issues/list\" -DPACKAGE_URL=\"\" -DPACKAGE=\"electricsheep\" -DVERSION=\"2.7b33-svn\" -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -D__EXTENSIONS__=1 -D_ALL_SOURCE=1 -D_GNU_SOURCE=1 -D_POSIX_PTHREAD_SEMANTICS=1 -D_TANDEM_SOURCE=1 -DHAVE_DLFCN_H=1 -DLT_OBJDIR=\".libs/\" -DSTDC_HEADERS=1 -DUSE_NEW_FFMPEG_API=1 -DHAVE_LIBBOOST_THREAD=1 -DHAVE_LIBBOOST_FILESYSTEM=1 -DHAVE_LIBBOOST_SYSTEM=1 -DHAVE_LIBTINYXML=1 -DHAVE_LIBGLUT=1 -DHAVE_LIBGL=1 -DHAVE_LIBRT=1 -I.  -DPACKAGE_DATA_DIR=\""/usr/local/share"\" -DPACKAGE_LOCALE_DIR=\""/usr/local/share/locale"\" -I .. -iquote ../DisplayOutput/OpenGL -I ../Common -I ../DisplayOutput -I ../DisplayOutput/Renderer -I ../Common/Math -I ../ContentDecoder -I ../TupleStorage -I ../ContentDownloader -I ../lua5.1/src -I ../Client -I ../Networking -I ../tinyXml  -DLINUX_GNU=1 -DSHAREDIR=\"/usr/local/share/electricsheep/\" -I/usr/include/x86_64-linux-gnu -I/usr/include/x86_64-linux-gnu -I/usr/include/x86_64-linux-gnu -I/usr/include/x86_64-linux-gnu -I/usr/include/libgtop-2.0 -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include -I/usr/include/lua5.1   -I/usr/include/x86_64-linux-gnu -I/usr/include/libpng16 -I/usr/include/lua5.1   -lrt -lz -lGL -D__STDC_CONSTANT_MACROS -Wno-write-strings -DHAVE_AVC_VID2=1 -g -O2 -MT ShaderGL.o -MD -MP -MF .deps/ShaderGL.Tpo -c -o ShaderGL.o `test -f '../DisplayOutput/OpenGL/ShaderGL.cpp' || echo './'`../DisplayOutput/OpenGL/ShaderGL.cpp
  4. ../DisplayOutput/OpenGL/ShaderGL.cpp: In destructor ‘virtual DisplayOutput::CShaderGL::~CShaderGL()’:
  5. ../DisplayOutput/OpenGL/ShaderGL.cpp:41:3: error: ‘glDeleteObjectARB’ was not declared in this scope
  6.    glDeleteObjectARB( m_VertexShader );
  7.    ^~~~~~~~~~~~~~~~~
  8. ../DisplayOutput/OpenGL/ShaderGL.cpp:41:3: note: suggested alternative: ‘glDeleteTextures’
  9.    glDeleteObjectARB( m_VertexShader );
  10.    ^~~~~~~~~~~~~~~~~
  11.    glDeleteTextures
  12. ../DisplayOutput/OpenGL/ShaderGL.cpp:44:3: error: ‘glDeleteObjectARB’ was not declared in this scope
  13.    glDeleteObjectARB( m_FragmentShader );
  14.    ^~~~~~~~~~~~~~~~~
  15. ../DisplayOutput/OpenGL/ShaderGL.cpp:44:3: note: suggested alternative: ‘glDeleteTextures’
  16.    glDeleteObjectARB( m_FragmentShader );
  17.    ^~~~~~~~~~~~~~~~~
  18.    glDeleteTextures
  19. ../DisplayOutput/OpenGL/ShaderGL.cpp:47:3: error: ‘glDeleteObjectARB’ was not declared in this scope
  20.    glDeleteObjectARB( m_Program );
  21.    ^~~~~~~~~~~~~~~~~
  22. ../DisplayOutput/OpenGL/ShaderGL.cpp:47:3: note: suggested alternative: ‘glDeleteTextures’
  23.    glDeleteObjectARB( m_Program );
  24.    ^~~~~~~~~~~~~~~~~
  25.    glDeleteTextures
  26. ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Bind()’:
  27. ../DisplayOutput/OpenGL/ShaderGL.cpp:55:2: error: ‘glUseProgramObjectARB’ was not declared in this scope
  28.   glUseProgramObjectARB( m_Program );
  29.   ^~~~~~~~~~~~~~~~~~~~~
  30. ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Unbind()’:
  31. ../DisplayOutput/OpenGL/ShaderGL.cpp:82:2: error: ‘glUseProgramObjectARB’ was not declared in this scope
  32.   glUseProgramObjectARB( 0 );
  33.   ^~~~~~~~~~~~~~~~~~~~~
  34. ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Build(const char*, const char*)’:
  35. ../DisplayOutput/OpenGL/ShaderGL.cpp:128:14: error: ‘glCreateProgramObjectARB’ was not declared in this scope
  36.   m_Program = glCreateProgramObjectARB();
  37.               ^~~~~~~~~~~~~~~~~~~~~~~~
  38. ../DisplayOutput/OpenGL/ShaderGL.cpp:133:20: error: ‘glCreateShaderObjectARB’ was not declared in this scope
  39.    m_VertexShader = glCreateShaderObjectARB( GL_VERTEX_SHADER_ARB );
  40.                     ^~~~~~~~~~~~~~~~~~~~~~~
  41. ../DisplayOutput/OpenGL/ShaderGL.cpp:136:3: error: ‘glShaderSourceARB’ was not declared in this scope
  42.    glShaderSourceARB( m_VertexShader, strIndex + 1, shaderStrings, NULL );
  43.    ^~~~~~~~~~~~~~~~~
  44. ../DisplayOutput/OpenGL/ShaderGL.cpp:136:3: note: suggested alternative: ‘glShadeModel’
  45.    glShaderSourceARB( m_VertexShader, strIndex + 1, shaderStrings, NULL );
  46.    ^~~~~~~~~~~~~~~~~
  47.    glShadeModel
  48. ../DisplayOutput/OpenGL/ShaderGL.cpp:137:3: error: ‘glCompileShaderARB’ was not declared in this scope
  49.    glCompileShaderARB( m_VertexShader );
  50.    ^~~~~~~~~~~~~~~~~~
  51. ../DisplayOutput/OpenGL/ShaderGL.cpp:138:3: error: ‘glGetObjectParameterivARB’ was not declared in this scope
  52.    glGetObjectParameterivARB( m_VertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &vsResult );
  53.    ^~~~~~~~~~~~~~~~~~~~~~~~~
  54. ../DisplayOutput/OpenGL/ShaderGL.cpp:138:3: note: suggested alternative: ‘glGetTexParameteriv’
  55.    glGetObjectParameterivARB( m_VertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &vsResult );
  56.    ^~~~~~~~~~~~~~~~~~~~~~~~~
  57.    glGetTexParameteriv
  58. ../DisplayOutput/OpenGL/ShaderGL.cpp:140:4: error: ‘glAttachObjectARB’ was not declared in this scope
  59.     glAttachObjectARB( m_Program, m_VertexShader );
  60.     ^~~~~~~~~~~~~~~~~
  61. ../DisplayOutput/OpenGL/ShaderGL.cpp:144:3: error: ‘glGetInfoLogARB’ was not declared in this scope
  62.    glGetInfoLogARB( m_VertexShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
  63.    ^~~~~~~~~~~~~~~
  64. ../DisplayOutput/OpenGL/ShaderGL.cpp:144:3: note: suggested alternative: ‘glGetIntegerv’
  65.    glGetInfoLogARB( m_VertexShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
  66.    ^~~~~~~~~~~~~~~
  67.    glGetIntegerv
  68. ../DisplayOutput/OpenGL/ShaderGL.cpp:154:22: error: ‘glCreateShaderObjectARB’ was not declared in this scope
  69.    m_FragmentShader = glCreateShaderObjectARB( GL_FRAGMENT_SHADER_ARB );
  70.                       ^~~~~~~~~~~~~~~~~~~~~~~
  71. ../DisplayOutput/OpenGL/ShaderGL.cpp:157:3: error: ‘glShaderSourceARB’ was not declared in this scope
  72.    glShaderSourceARB( m_FragmentShader, strIndex + 1, shaderStrings, NULL );
  73.    ^~~~~~~~~~~~~~~~~
  74. ../DisplayOutput/OpenGL/ShaderGL.cpp:157:3: note: suggested alternative: ‘glShadeModel’
  75.    glShaderSourceARB( m_FragmentShader, strIndex + 1, shaderStrings, NULL );
  76.    ^~~~~~~~~~~~~~~~~
  77.    glShadeModel
  78. ../DisplayOutput/OpenGL/ShaderGL.cpp:158:3: error: ‘glCompileShaderARB’ was not declared in this scope
  79.    glCompileShaderARB( m_FragmentShader );
  80.    ^~~~~~~~~~~~~~~~~~
  81. ../DisplayOutput/OpenGL/ShaderGL.cpp:159:3: error: ‘glGetObjectParameterivARB’ was not declared in this scope
  82.    glGetObjectParameterivARB( m_FragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &fsResult );
  83.    ^~~~~~~~~~~~~~~~~~~~~~~~~
  84. ../DisplayOutput/OpenGL/ShaderGL.cpp:159:3: note: suggested alternative: ‘glGetTexParameteriv’
  85.    glGetObjectParameterivARB( m_FragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &fsResult );
  86.    ^~~~~~~~~~~~~~~~~~~~~~~~~
  87.    glGetTexParameteriv
  88. ../DisplayOutput/OpenGL/ShaderGL.cpp:161:4: error: ‘glAttachObjectARB’ was not declared in this scope
  89.     glAttachObjectARB( m_Program, m_FragmentShader );
  90.     ^~~~~~~~~~~~~~~~~
  91. ../DisplayOutput/OpenGL/ShaderGL.cpp:165:3: error: ‘glGetInfoLogARB’ was not declared in this scope
  92.    glGetInfoLogARB( m_FragmentShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
  93.    ^~~~~~~~~~~~~~~
  94. ../DisplayOutput/OpenGL/ShaderGL.cpp:165:3: note: suggested alternative: ‘glGetIntegerv’
  95.    glGetInfoLogARB( m_FragmentShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
  96.    ^~~~~~~~~~~~~~~
  97.    glGetIntegerv
  98. ../DisplayOutput/OpenGL/ShaderGL.cpp:174:3: error: ‘glLinkProgramARB’ was not declared in this scope
  99.    glLinkProgramARB( m_Program );
  100.    ^~~~~~~~~~~~~~~~
  101. ../DisplayOutput/OpenGL/ShaderGL.cpp:174:3: note: suggested alternative: ‘glHistogram’
  102.    glLinkProgramARB( m_Program );
  103.    ^~~~~~~~~~~~~~~~
  104.    glHistogram
  105. ../DisplayOutput/OpenGL/ShaderGL.cpp:175:3: error: ‘glGetObjectParameterivARB’ was not declared in this scope
  106.    glGetObjectParameterivARB( m_Program, GL_OBJECT_LINK_STATUS_ARB, &linkResult );
  107.    ^~~~~~~~~~~~~~~~~~~~~~~~~
  108. ../DisplayOutput/OpenGL/ShaderGL.cpp:175:3: note: suggested alternative: ‘glGetTexParameteriv’
  109.    glGetObjectParameterivARB( m_Program, GL_OBJECT_LINK_STATUS_ARB, &linkResult );
  110.    ^~~~~~~~~~~~~~~~~~~~~~~~~
  111.    glGetTexParameteriv
  112. ../DisplayOutput/OpenGL/ShaderGL.cpp:176:3: error: ‘glGetInfoLogARB’ was not declared in this scope
  113.    glGetInfoLogARB( m_Program, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
  114.    ^~~~~~~~~~~~~~~
  115. ../DisplayOutput/OpenGL/ShaderGL.cpp:176:3: note: suggested alternative: ‘glGetIntegerv’
  116.    glGetInfoLogARB( m_Program, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
  117.    ^~~~~~~~~~~~~~~
  118.    glGetIntegerv
  119. ../DisplayOutput/OpenGL/ShaderGL.cpp:184:4: error: ‘glUseProgramObjectARB’ was not declared in this scope
  120.     glUseProgramObjectARB( m_Program );
  121.     ^~~~~~~~~~~~~~~~~~~~~
  122. ../DisplayOutput/OpenGL/ShaderGL.cpp:198:5: error: ‘glGetActiveUniformARB’ was not declared in this scope
  123.      glGetActiveUniformARB( m_Program, i, maxLength, &length, &size, &type, name );
  124.      ^~~~~~~~~~~~~~~~~~~~~
  125. ../DisplayOutput/OpenGL/ShaderGL.cpp:198:5: note: suggested alternative: ‘glActiveTextureARB’
  126.      glGetActiveUniformARB( m_Program, i, maxLength, &length, &size, &type, name );
  127.      ^~~~~~~~~~~~~~~~~~~~~
  128.      glActiveTextureARB
  129. ../DisplayOutput/OpenGL/ShaderGL.cpp:203:23: error: ‘glGetUniformLocationARB’ was not declared in this scope
  130.       GLint location = glGetUniformLocationARB( m_Program, name );
  131.                        ^~~~~~~~~~~~~~~~~~~~~~~
  132. ../DisplayOutput/OpenGL/ShaderGL.cpp:209:6: error: ‘glUniform1i’ was not declared in this scope
  133.       glUniform1i( location, pos/*nSamplers*/ );
  134.       ^~~~~~~~~~~
  135. ../DisplayOutput/OpenGL/ShaderGL.cpp:209:6: note: suggested alternative: ‘m_Uniforms’
  136.       glUniform1i( location, pos/*nSamplers*/ );
  137.       ^~~~~~~~~~~
  138.       m_Uniforms
  139. ../DisplayOutput/OpenGL/ShaderGL.cpp:255:64: error: ‘glGetUniformLocationARB’ was not declared in this scope
  140.         m_Uniforms[ name ] = new CShaderUniformGL( name, eType, glGetUniformLocationARB( m_Program, name ), size );
  141.                                                                 ^~~~~~~~~~~~~~~~~~~~~~~
  142. ../DisplayOutput/OpenGL/ShaderGL.cpp:291:4: error: ‘glUseProgram’ was not declared in this scope
  143.     glUseProgram( GL_NONE );
  144.     ^~~~~~~~~~~~
  145. ../DisplayOutput/OpenGL/ShaderGL.cpp:291:4: note: suggested alternative: ‘m_Program’
  146.     glUseProgram( GL_NONE );
  147.     ^~~~~~~~~~~~
  148.     m_Program
  149. ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderUniformGL::SetData(void*, uint32)’:
  150. ../DisplayOutput/OpenGL/ShaderGL.cpp:314:53: error: ‘glUniform1fvARB’ was not declared in this scope
  151.    g_UniformFunctionList[ eUniform_Float ] = (void *)glUniform1fvARB;
  152.                                                      ^~~~~~~~~~~~~~~
  153. ../DisplayOutput/OpenGL/ShaderGL.cpp:315:54: error: ‘glUniform2fvARB’ was not declared in this scope
  154.    g_UniformFunctionList[ eUniform_Float2 ] = (void *)glUniform2fvARB;
  155.                                                       ^~~~~~~~~~~~~~~
  156. ../DisplayOutput/OpenGL/ShaderGL.cpp:316:54: error: ‘glUniform3fvARB’ was not declared in this scope
  157.    g_UniformFunctionList[ eUniform_Float3 ] = (void *)glUniform3fvARB;
  158.                                                       ^~~~~~~~~~~~~~~
  159. ../DisplayOutput/OpenGL/ShaderGL.cpp:317:54: error: ‘glUniform4fvARB’ was not declared in this scope
  160.    g_UniformFunctionList[ eUniform_Float4 ] = (void *)glUniform4fvARB;
  161.                                                       ^~~~~~~~~~~~~~~
  162. ../DisplayOutput/OpenGL/ShaderGL.cpp:318:51: error: ‘glUniform1ivARB’ was not declared in this scope
  163.    g_UniformFunctionList[ eUniform_Int ] = (void *)glUniform1ivARB;
  164.                                                    ^~~~~~~~~~~~~~~
  165. ../DisplayOutput/OpenGL/ShaderGL.cpp:319:52: error: ‘glUniform2ivARB’ was not declared in this scope
  166.    g_UniformFunctionList[ eUniform_Int2 ] = (void *)glUniform2ivARB;
  167.                                                     ^~~~~~~~~~~~~~~
  168. ../DisplayOutput/OpenGL/ShaderGL.cpp:320:52: error: ‘glUniform3ivARB’ was not declared in this scope
  169.    g_UniformFunctionList[ eUniform_Int3 ] = (void *)glUniform3ivARB;
  170.                                                     ^~~~~~~~~~~~~~~
  171. ../DisplayOutput/OpenGL/ShaderGL.cpp:321:52: error: ‘glUniform4ivARB’ was not declared in this scope
  172.    g_UniformFunctionList[ eUniform_Int4 ] = (void *)glUniform4ivARB;
  173.                                                     ^~~~~~~~~~~~~~~
  174. ../DisplayOutput/OpenGL/ShaderGL.cpp:326:55: error: ‘glUniformMatrix2fvARB’ was not declared in this scope
  175.    g_UniformFunctionList[ eUniform_Matrix2 ] = (void *)glUniformMatrix2fvARB;
  176.                                                        ^~~~~~~~~~~~~~~~~~~~~
  177. ../DisplayOutput/OpenGL/ShaderGL.cpp:326:55: note: suggested alternative: ‘eUniform_Matrix2’
  178.    g_UniformFunctionList[ eUniform_Matrix2 ] = (void *)glUniformMatrix2fvARB;
  179.                                                        ^~~~~~~~~~~~~~~~~~~~~
  180.                                                        eUniform_Matrix2
  181. ../DisplayOutput/OpenGL/ShaderGL.cpp:327:55: error: ‘glUniformMatrix3fvARB’ was not declared in this scope
  182.    g_UniformFunctionList[ eUniform_Matrix3 ] = (void *)glUniformMatrix3fvARB;
  183.                                                        ^~~~~~~~~~~~~~~~~~~~~
  184. ../DisplayOutput/OpenGL/ShaderGL.cpp:327:55: note: suggested alternative: ‘eUniform_Matrix3’
  185.    g_UniformFunctionList[ eUniform_Matrix3 ] = (void *)glUniformMatrix3fvARB;
  186.                                                        ^~~~~~~~~~~~~~~~~~~~~
  187.                                                        eUniform_Matrix3
  188. ../DisplayOutput/OpenGL/ShaderGL.cpp:328:55: error: ‘glUniformMatrix4fvARB’ was not declared in this scope
  189.    g_UniformFunctionList[ eUniform_Matrix4 ] = (void *)glUniformMatrix4fvARB;
  190.                                                        ^~~~~~~~~~~~~~~~~~~~~
  191. ../DisplayOutput/OpenGL/ShaderGL.cpp:328:55: note: suggested alternative: ‘eUniform_Matrix4’
  192.    g_UniformFunctionList[ eUniform_Matrix4 ] = (void *)glUniformMatrix4fvARB;
  193.                                                        ^~~~~~~~~~~~~~~~~~~~~
  194.                                                        eUniform_Matrix4
  195. ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual void DisplayOutput::CShaderUniformGL::Apply()’:
  196. ../DisplayOutput/OpenGL/ShaderGL.cpp:385:4: error: ‘glUniform1fvARB’ was not declared in this scope
  197.     glUniform1fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
  198.     ^~~~~~~~~~~~~~~
  199. ../DisplayOutput/OpenGL/ShaderGL.cpp:388:4: error: ‘glUniform2fvARB’ was not declared in this scope
  200.     glUniform2fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
  201.     ^~~~~~~~~~~~~~~
  202. ../DisplayOutput/OpenGL/ShaderGL.cpp:391:4: error: ‘glUniform3fvARB’ was not declared in this scope
  203.     glUniform3fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
  204.     ^~~~~~~~~~~~~~~
  205. ../DisplayOutput/OpenGL/ShaderGL.cpp:394:4: error: ‘glUniform4fvARB’ was not declared in this scope
  206.     glUniform4fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
  207.     ^~~~~~~~~~~~~~~
  208. ../DisplayOutput/OpenGL/ShaderGL.cpp:399:4: error: ‘glUniform1ivARB’ was not declared in this scope
  209.     glUniform1ivARB( m_Index, m_Size, (const GLint *)m_pData );
  210.     ^~~~~~~~~~~~~~~
  211. ../DisplayOutput/OpenGL/ShaderGL.cpp:403:4: error: ‘glUniform2ivARB’ was not declared in this scope
  212.     glUniform2ivARB( m_Index, m_Size, (const GLint *)m_pData );
  213.     ^~~~~~~~~~~~~~~
  214. ../DisplayOutput/OpenGL/ShaderGL.cpp:407:4: error: ‘glUniform3ivARB’ was not declared in this scope
  215.     glUniform3ivARB( m_Index, m_Size, (const GLint *)m_pData );
  216.     ^~~~~~~~~~~~~~~
  217. ../DisplayOutput/OpenGL/ShaderGL.cpp:411:4: error: ‘glUniform4ivARB’ was not declared in this scope
  218.     glUniform4ivARB( m_Index, m_Size, (const GLint *)m_pData );
  219.     ^~~~~~~~~~~~~~~
  220. ../DisplayOutput/OpenGL/ShaderGL.cpp:414:4: error: ‘glUniformMatrix2fvARB’ was not declared in this scope
  221.     glUniformMatrix2fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
  222.     ^~~~~~~~~~~~~~~~~~~~~
  223. ../DisplayOutput/OpenGL/ShaderGL.cpp:414:4: note: suggested alternative: ‘eUniform_Matrix2’
  224.     glUniformMatrix2fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
  225.     ^~~~~~~~~~~~~~~~~~~~~
  226.     eUniform_Matrix2
  227. ../DisplayOutput/OpenGL/ShaderGL.cpp:417:4: error: ‘glUniformMatrix3fvARB’ was not declared in this scope
  228.     glUniformMatrix3fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
  229.     ^~~~~~~~~~~~~~~~~~~~~
  230. ../DisplayOutput/OpenGL/ShaderGL.cpp:417:4: note: suggested alternative: ‘eUniform_Matrix3’
  231.     glUniformMatrix3fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
  232.     ^~~~~~~~~~~~~~~~~~~~~
  233.     eUniform_Matrix3
  234. ../DisplayOutput/OpenGL/ShaderGL.cpp:420:4: error: ‘glUniformMatrix4fvARB’ was not declared in this scope
  235.     glUniformMatrix4fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
  236.     ^~~~~~~~~~~~~~~~~~~~~
  237. ../DisplayOutput/OpenGL/ShaderGL.cpp:420:4: note: suggested alternative: ‘eUniform_Matrix4’
  238.     glUniformMatrix4fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
  239.     ^~~~~~~~~~~~~~~~~~~~~
  240.     eUniform_Matrix4
  241. make[1]: *** [Makefile:780: ShaderGL.o] Error 1
  242. make[1]: Leaving directory '/home/darkeye/Git/electricsheep/client_generic/Client'
  243. make: *** [Makefile:513: all-recursive] Error 1
  244.  
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