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- Making all in Client
- make[1]: Entering directory '/home/darkeye/Git/electricsheep/client_generic/Client'
- g++ -DPACKAGE_NAME=\"electricsheep\" -DPACKAGE_TARNAME=\"electricsheep\" -DPACKAGE_VERSION=\"2.7b33-svn\" -DPACKAGE_STRING=\"electricsheep\ 2.7b33-svn\" -DPACKAGE_BUGREPORT=\"http://code.google.com/p/electricsheep/issues/list\" -DPACKAGE_URL=\"\" -DPACKAGE=\"electricsheep\" -DVERSION=\"2.7b33-svn\" -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -D__EXTENSIONS__=1 -D_ALL_SOURCE=1 -D_GNU_SOURCE=1 -D_POSIX_PTHREAD_SEMANTICS=1 -D_TANDEM_SOURCE=1 -DHAVE_DLFCN_H=1 -DLT_OBJDIR=\".libs/\" -DSTDC_HEADERS=1 -DUSE_NEW_FFMPEG_API=1 -DHAVE_LIBBOOST_THREAD=1 -DHAVE_LIBBOOST_FILESYSTEM=1 -DHAVE_LIBBOOST_SYSTEM=1 -DHAVE_LIBTINYXML=1 -DHAVE_LIBGLUT=1 -DHAVE_LIBGL=1 -DHAVE_LIBRT=1 -I. -DPACKAGE_DATA_DIR=\""/usr/local/share"\" -DPACKAGE_LOCALE_DIR=\""/usr/local/share/locale"\" -I .. -iquote ../DisplayOutput/OpenGL -I ../Common -I ../DisplayOutput -I ../DisplayOutput/Renderer -I ../Common/Math -I ../ContentDecoder -I ../TupleStorage -I ../ContentDownloader -I ../lua5.1/src -I ../Client -I ../Networking -I ../tinyXml -DLINUX_GNU=1 -DSHAREDIR=\"/usr/local/share/electricsheep/\" -I/usr/include/x86_64-linux-gnu -I/usr/include/x86_64-linux-gnu -I/usr/include/x86_64-linux-gnu -I/usr/include/x86_64-linux-gnu -I/usr/include/libgtop-2.0 -I/usr/include/glib-2.0 -I/usr/lib/x86_64-linux-gnu/glib-2.0/include -I/usr/include/lua5.1 -I/usr/include/x86_64-linux-gnu -I/usr/include/libpng16 -I/usr/include/lua5.1 -lrt -lz -lGL -D__STDC_CONSTANT_MACROS -Wno-write-strings -DHAVE_AVC_VID2=1 -g -O2 -MT ShaderGL.o -MD -MP -MF .deps/ShaderGL.Tpo -c -o ShaderGL.o `test -f '../DisplayOutput/OpenGL/ShaderGL.cpp' || echo './'`../DisplayOutput/OpenGL/ShaderGL.cpp
- ../DisplayOutput/OpenGL/ShaderGL.cpp: In destructor ‘virtual DisplayOutput::CShaderGL::~CShaderGL()’:
- ../DisplayOutput/OpenGL/ShaderGL.cpp:41:3: error: ‘glDeleteObjectARB’ was not declared in this scope
- glDeleteObjectARB( m_VertexShader );
- ^~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:41:3: note: suggested alternative: ‘glDeleteTextures’
- glDeleteObjectARB( m_VertexShader );
- ^~~~~~~~~~~~~~~~~
- glDeleteTextures
- ../DisplayOutput/OpenGL/ShaderGL.cpp:44:3: error: ‘glDeleteObjectARB’ was not declared in this scope
- glDeleteObjectARB( m_FragmentShader );
- ^~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:44:3: note: suggested alternative: ‘glDeleteTextures’
- glDeleteObjectARB( m_FragmentShader );
- ^~~~~~~~~~~~~~~~~
- glDeleteTextures
- ../DisplayOutput/OpenGL/ShaderGL.cpp:47:3: error: ‘glDeleteObjectARB’ was not declared in this scope
- glDeleteObjectARB( m_Program );
- ^~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:47:3: note: suggested alternative: ‘glDeleteTextures’
- glDeleteObjectARB( m_Program );
- ^~~~~~~~~~~~~~~~~
- glDeleteTextures
- ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Bind()’:
- ../DisplayOutput/OpenGL/ShaderGL.cpp:55:2: error: ‘glUseProgramObjectARB’ was not declared in this scope
- glUseProgramObjectARB( m_Program );
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Unbind()’:
- ../DisplayOutput/OpenGL/ShaderGL.cpp:82:2: error: ‘glUseProgramObjectARB’ was not declared in this scope
- glUseProgramObjectARB( 0 );
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderGL::Build(const char*, const char*)’:
- ../DisplayOutput/OpenGL/ShaderGL.cpp:128:14: error: ‘glCreateProgramObjectARB’ was not declared in this scope
- m_Program = glCreateProgramObjectARB();
- ^~~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:133:20: error: ‘glCreateShaderObjectARB’ was not declared in this scope
- m_VertexShader = glCreateShaderObjectARB( GL_VERTEX_SHADER_ARB );
- ^~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:136:3: error: ‘glShaderSourceARB’ was not declared in this scope
- glShaderSourceARB( m_VertexShader, strIndex + 1, shaderStrings, NULL );
- ^~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:136:3: note: suggested alternative: ‘glShadeModel’
- glShaderSourceARB( m_VertexShader, strIndex + 1, shaderStrings, NULL );
- ^~~~~~~~~~~~~~~~~
- glShadeModel
- ../DisplayOutput/OpenGL/ShaderGL.cpp:137:3: error: ‘glCompileShaderARB’ was not declared in this scope
- glCompileShaderARB( m_VertexShader );
- ^~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:138:3: error: ‘glGetObjectParameterivARB’ was not declared in this scope
- glGetObjectParameterivARB( m_VertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &vsResult );
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:138:3: note: suggested alternative: ‘glGetTexParameteriv’
- glGetObjectParameterivARB( m_VertexShader, GL_OBJECT_COMPILE_STATUS_ARB, &vsResult );
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- glGetTexParameteriv
- ../DisplayOutput/OpenGL/ShaderGL.cpp:140:4: error: ‘glAttachObjectARB’ was not declared in this scope
- glAttachObjectARB( m_Program, m_VertexShader );
- ^~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:144:3: error: ‘glGetInfoLogARB’ was not declared in this scope
- glGetInfoLogARB( m_VertexShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:144:3: note: suggested alternative: ‘glGetIntegerv’
- glGetInfoLogARB( m_VertexShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
- ^~~~~~~~~~~~~~~
- glGetIntegerv
- ../DisplayOutput/OpenGL/ShaderGL.cpp:154:22: error: ‘glCreateShaderObjectARB’ was not declared in this scope
- m_FragmentShader = glCreateShaderObjectARB( GL_FRAGMENT_SHADER_ARB );
- ^~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:157:3: error: ‘glShaderSourceARB’ was not declared in this scope
- glShaderSourceARB( m_FragmentShader, strIndex + 1, shaderStrings, NULL );
- ^~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:157:3: note: suggested alternative: ‘glShadeModel’
- glShaderSourceARB( m_FragmentShader, strIndex + 1, shaderStrings, NULL );
- ^~~~~~~~~~~~~~~~~
- glShadeModel
- ../DisplayOutput/OpenGL/ShaderGL.cpp:158:3: error: ‘glCompileShaderARB’ was not declared in this scope
- glCompileShaderARB( m_FragmentShader );
- ^~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:159:3: error: ‘glGetObjectParameterivARB’ was not declared in this scope
- glGetObjectParameterivARB( m_FragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &fsResult );
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:159:3: note: suggested alternative: ‘glGetTexParameteriv’
- glGetObjectParameterivARB( m_FragmentShader, GL_OBJECT_COMPILE_STATUS_ARB, &fsResult );
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- glGetTexParameteriv
- ../DisplayOutput/OpenGL/ShaderGL.cpp:161:4: error: ‘glAttachObjectARB’ was not declared in this scope
- glAttachObjectARB( m_Program, m_FragmentShader );
- ^~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:165:3: error: ‘glGetInfoLogARB’ was not declared in this scope
- glGetInfoLogARB( m_FragmentShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:165:3: note: suggested alternative: ‘glGetIntegerv’
- glGetInfoLogARB( m_FragmentShader, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
- ^~~~~~~~~~~~~~~
- glGetIntegerv
- ../DisplayOutput/OpenGL/ShaderGL.cpp:174:3: error: ‘glLinkProgramARB’ was not declared in this scope
- glLinkProgramARB( m_Program );
- ^~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:174:3: note: suggested alternative: ‘glHistogram’
- glLinkProgramARB( m_Program );
- ^~~~~~~~~~~~~~~~
- glHistogram
- ../DisplayOutput/OpenGL/ShaderGL.cpp:175:3: error: ‘glGetObjectParameterivARB’ was not declared in this scope
- glGetObjectParameterivARB( m_Program, GL_OBJECT_LINK_STATUS_ARB, &linkResult );
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:175:3: note: suggested alternative: ‘glGetTexParameteriv’
- glGetObjectParameterivARB( m_Program, GL_OBJECT_LINK_STATUS_ARB, &linkResult );
- ^~~~~~~~~~~~~~~~~~~~~~~~~
- glGetTexParameteriv
- ../DisplayOutput/OpenGL/ShaderGL.cpp:176:3: error: ‘glGetInfoLogARB’ was not declared in this scope
- glGetInfoLogARB( m_Program, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:176:3: note: suggested alternative: ‘glGetIntegerv’
- glGetInfoLogARB( m_Program, sizeof(infoLog) - static_cast<size_t>(infoLogPos), &len, infoLog + infoLogPos );
- ^~~~~~~~~~~~~~~
- glGetIntegerv
- ../DisplayOutput/OpenGL/ShaderGL.cpp:184:4: error: ‘glUseProgramObjectARB’ was not declared in this scope
- glUseProgramObjectARB( m_Program );
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:198:5: error: ‘glGetActiveUniformARB’ was not declared in this scope
- glGetActiveUniformARB( m_Program, i, maxLength, &length, &size, &type, name );
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:198:5: note: suggested alternative: ‘glActiveTextureARB’
- glGetActiveUniformARB( m_Program, i, maxLength, &length, &size, &type, name );
- ^~~~~~~~~~~~~~~~~~~~~
- glActiveTextureARB
- ../DisplayOutput/OpenGL/ShaderGL.cpp:203:23: error: ‘glGetUniformLocationARB’ was not declared in this scope
- GLint location = glGetUniformLocationARB( m_Program, name );
- ^~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:209:6: error: ‘glUniform1i’ was not declared in this scope
- glUniform1i( location, pos/*nSamplers*/ );
- ^~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:209:6: note: suggested alternative: ‘m_Uniforms’
- glUniform1i( location, pos/*nSamplers*/ );
- ^~~~~~~~~~~
- m_Uniforms
- ../DisplayOutput/OpenGL/ShaderGL.cpp:255:64: error: ‘glGetUniformLocationARB’ was not declared in this scope
- m_Uniforms[ name ] = new CShaderUniformGL( name, eType, glGetUniformLocationARB( m_Program, name ), size );
- ^~~~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:291:4: error: ‘glUseProgram’ was not declared in this scope
- glUseProgram( GL_NONE );
- ^~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:291:4: note: suggested alternative: ‘m_Program’
- glUseProgram( GL_NONE );
- ^~~~~~~~~~~~
- m_Program
- ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual bool DisplayOutput::CShaderUniformGL::SetData(void*, uint32)’:
- ../DisplayOutput/OpenGL/ShaderGL.cpp:314:53: error: ‘glUniform1fvARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Float ] = (void *)glUniform1fvARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:315:54: error: ‘glUniform2fvARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Float2 ] = (void *)glUniform2fvARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:316:54: error: ‘glUniform3fvARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Float3 ] = (void *)glUniform3fvARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:317:54: error: ‘glUniform4fvARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Float4 ] = (void *)glUniform4fvARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:318:51: error: ‘glUniform1ivARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Int ] = (void *)glUniform1ivARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:319:52: error: ‘glUniform2ivARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Int2 ] = (void *)glUniform2ivARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:320:52: error: ‘glUniform3ivARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Int3 ] = (void *)glUniform3ivARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:321:52: error: ‘glUniform4ivARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Int4 ] = (void *)glUniform4ivARB;
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:326:55: error: ‘glUniformMatrix2fvARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Matrix2 ] = (void *)glUniformMatrix2fvARB;
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:326:55: note: suggested alternative: ‘eUniform_Matrix2’
- g_UniformFunctionList[ eUniform_Matrix2 ] = (void *)glUniformMatrix2fvARB;
- ^~~~~~~~~~~~~~~~~~~~~
- eUniform_Matrix2
- ../DisplayOutput/OpenGL/ShaderGL.cpp:327:55: error: ‘glUniformMatrix3fvARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Matrix3 ] = (void *)glUniformMatrix3fvARB;
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:327:55: note: suggested alternative: ‘eUniform_Matrix3’
- g_UniformFunctionList[ eUniform_Matrix3 ] = (void *)glUniformMatrix3fvARB;
- ^~~~~~~~~~~~~~~~~~~~~
- eUniform_Matrix3
- ../DisplayOutput/OpenGL/ShaderGL.cpp:328:55: error: ‘glUniformMatrix4fvARB’ was not declared in this scope
- g_UniformFunctionList[ eUniform_Matrix4 ] = (void *)glUniformMatrix4fvARB;
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:328:55: note: suggested alternative: ‘eUniform_Matrix4’
- g_UniformFunctionList[ eUniform_Matrix4 ] = (void *)glUniformMatrix4fvARB;
- ^~~~~~~~~~~~~~~~~~~~~
- eUniform_Matrix4
- ../DisplayOutput/OpenGL/ShaderGL.cpp: In member function ‘virtual void DisplayOutput::CShaderUniformGL::Apply()’:
- ../DisplayOutput/OpenGL/ShaderGL.cpp:385:4: error: ‘glUniform1fvARB’ was not declared in this scope
- glUniform1fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:388:4: error: ‘glUniform2fvARB’ was not declared in this scope
- glUniform2fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:391:4: error: ‘glUniform3fvARB’ was not declared in this scope
- glUniform3fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:394:4: error: ‘glUniform4fvARB’ was not declared in this scope
- glUniform4fvARB( m_Index, m_Size, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:399:4: error: ‘glUniform1ivARB’ was not declared in this scope
- glUniform1ivARB( m_Index, m_Size, (const GLint *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:403:4: error: ‘glUniform2ivARB’ was not declared in this scope
- glUniform2ivARB( m_Index, m_Size, (const GLint *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:407:4: error: ‘glUniform3ivARB’ was not declared in this scope
- glUniform3ivARB( m_Index, m_Size, (const GLint *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:411:4: error: ‘glUniform4ivARB’ was not declared in this scope
- glUniform4ivARB( m_Index, m_Size, (const GLint *)m_pData );
- ^~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:414:4: error: ‘glUniformMatrix2fvARB’ was not declared in this scope
- glUniformMatrix2fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:414:4: note: suggested alternative: ‘eUniform_Matrix2’
- glUniformMatrix2fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~~~~~~~
- eUniform_Matrix2
- ../DisplayOutput/OpenGL/ShaderGL.cpp:417:4: error: ‘glUniformMatrix3fvARB’ was not declared in this scope
- glUniformMatrix3fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:417:4: note: suggested alternative: ‘eUniform_Matrix3’
- glUniformMatrix3fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~~~~~~~
- eUniform_Matrix3
- ../DisplayOutput/OpenGL/ShaderGL.cpp:420:4: error: ‘glUniformMatrix4fvARB’ was not declared in this scope
- glUniformMatrix4fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~~~~~~~
- ../DisplayOutput/OpenGL/ShaderGL.cpp:420:4: note: suggested alternative: ‘eUniform_Matrix4’
- glUniformMatrix4fvARB( m_Index, m_Size, GL_TRUE, (const GLfloat *)m_pData );
- ^~~~~~~~~~~~~~~~~~~~~
- eUniform_Matrix4
- make[1]: *** [Makefile:780: ShaderGL.o] Error 1
- make[1]: Leaving directory '/home/darkeye/Git/electricsheep/client_generic/Client'
- make: *** [Makefile:513: all-recursive] Error 1
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