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- Moguka
- Moogle Blue Mage
- Level 50
- STR 8 (18) [34]
- VIT 10 (16) [40]
- AGI 14 (19) [52]
- SPD 15 (20) [55]
- MAG 22 (23) [76]
- SPR 20 (24) [70]
- HP: 481/481
- MP: 667/667
- EVA: 29
- MEVA: 52
- ARM: 58
- MARM: 88
- DEX: 128
- MND: 144
- ACC: 198
- MACC: 244
- Attack Damage: 10xAGI + 3d8
- Gold Sink 25%
- HP Drain Strike (50%)
- I: Magic Break
- I: Magic Drain
- MP Costs -25%
- R: Transform
- Inventory:
- 2x Healing Spring
- 1x Hyper Potion
- 2x Remedy
- 2x X-Potion
- Abilities:
- Azure Lore - Learns Blue Magic cast at her
- Assimilation - Level% chance of learning Blue Magic cast in battle at all
- Intuitive Magic - Spell Dependant
- Goblin Punch - Blue Single NR 1MP (1MP); If same level as target: 400% Physical damage; if not, standard attack; ignore equip abilities
- Reflect-Null - Blue Single NR 1MP (1MP); Target with Reflect has (M.ACC-50),M.EVA chance of status effects on a 2d6:
- 2: Petrify (4) 3: Immobilize (6) 4: Toad (6) 5: Blind (6)
- 6: Silence (6) 7: Poison (U) 8: Sleep (6) 9: Slow (6)
- 10: Mini (6) 11: Disable (6) 12: Stop (6)
- Red Feast - Blue Single NR 6MP (4MP); 100%, ARM attack; if successful, recover HP = damage
- Hastebreak - Blue Single R 10MP (7MP); (M.ACC-50),M.EVA; dispels Haste/Agility Up; else inflicts Slow (4); else inflicts Agility Down (4)
- Choco Ball - Blue Single R 6MP (4MP); (4xMAG)+d8,M.ARM magical damage; 150% damage to Aerial monsters
- Leap - Blue Single R 8MP (6MP); (4xMAG)+d8,M.ARM magical damage; (M.ACC-50),M.EVA chance of Armor Down (4)
- Flash - Blue Group NR 15MP (11MP); (4xMAG)+d8,M.ARM magical damage; (M.ACC-50),M.EVA chance of Blind (4)
- Poison Gas - Blue Group R 16MP (12MP); (M.ACC-50),M.EVA chance of Poison (U)
- Blaster - Blue Group NR 17MP (12MP); (4xMAG)+d8,M.ARM magical damage; (M.ACC-50),M.EVA chance of Immobilize (4)
- Death Force - Blue Single R 20MP (15MP); I: Fatal (6)
- 1000 Needles - Blue Single NR 24MP (18MP); Deal 100 damage
- Force Field - Blue Party NR 27MP (20MP); I: Element (6) of random element, 1d8
- 1-Earth 2-Fire 3-Water 4-Wind 5-Lghtn 6-Ice 7-Holy 8-Shadw
- Limit Globe - Blue Single NR 32MP (24MP); If below 25% HP, 400% Physical damage; else, standard attack; ignore equip abilities
- Matra Magic - Blue Single R 36MP (27MP); (15xMAG)+4d8,M.ARM Magical damage
- Mustard Bomb - Blue Single NR 39MP (29MP); (M.ACC-50),M.EVA chance of Heat (2)
- White Wind - Blue Party NR 45MP (33MP); Restore HP equal to caster's Current HP
- L3 Def-Less - Blue Group NR 48MP (36MP); (M.ACC-50),M.EVA chance of Armor Break (6), Mental Break (6) on targets with level divisible by 3
- Bad Breath - Blue Group NR 63MP (47MP); (M.ACC-50),M.EVA chance of bad effects based on 1d6
- 1: Curse (6), Immobilize (6), Poison (U), Silence (6)
- 2: Blind (6), Disable (6), Poison (U), Slow (6)
- 3: Berserk (6), Condemned (4), Mini (4), Sleep (6)
- 4: Confuse (6), Slow (6), Sap (6), Toad (4)
- 5: Confuse (6), Petrify (4), Slow (6), Venom (4)
- 6: Berserk (6), Blind (6), Poison (U), Zombie (6)
- L5 Doom - Blue Group R 80MP (60MP); (M.ACC-50),M.EVA chance of instant death on targets with level divisible by 5
- Angel Whisper - Blue Single NR 90MP (67MP); (M.ACC-50),M.EVA chance of instant death on zombified targets
- Skills: (*None)
- 80 Acrobatics
- 70 Animal Training
- 90 Awareness
- 100 Bows
- 20 Dancing
- 40 Etiquette
- 30 Healing
- 40 Instrument: Flute
- 40 Inquiry
- 20 Language: Al Bhed
- 70 Language: Common
- 80 Language: Moogle
- 30 Language: Ronso
- 80 Lore: Magic (Arcane)
- 54 Lore: Moogle Culture
- 80 Lore: Monsters
- 30 Lore: Monsters (Beasts)
- 60 Lore: World Geography
- 40 Riding
- 40 Navigation
- 60 Negotiation
- 40 Tracking
- 70 Trade
- EQUIPMENT:
- Weapon: Gale Bow (10xAGI+3d8)
- Ammo: Blood Bolts x40 (HP Drain)
- Body: Priest's Robe (23 ARM, 32 MARM, 5 MEVA, +30 M.ACC)
- Head: Scholar Hat (13 ARM, 17 MARM, Magic Down Proof, Magic Break Proof)
- Hands: Wizard Bracelet (11 ARM, 10 MARM, 5 MEVA, +20 M.ACC)
- Accessory: Gold Hairpin (Auto MP-Quarter)
- HP: 481 = 481
- HP Die: d8
- MP: 667 = 667
- MP Die: d6
- EVA: (AGI 14) + (SPD 15) = 29
- MEVA: (MAG 22) + (SPR 20) + (Body 5) + (Hands 5) = 52
- ARM: (Body 23) + (Head 13) + (Hands 11) = 47 (+25% VIT) = 58
- MARM: (Body 32) + (Head 17) + (Hands 10) = 59 (+50% SPR) = 88
- DEX: (Level 50) + (2xAGI 28) + 50 = 128
- MND: (Level 50) + (2xMAG 44) + 50 = 144
- ACC: (Level 50) + (2xAGI 28) + (Job 20) + (Skill 100) = 198
- MACC: (Level 50) + (2xMAG 44) + 100 + (Body 30) + (Hands 20) = 244
- ADVANTAGES:
- 3/Resistance: Transform (Half chance of being hit with Transform effects)
- 3/Tenacious (Auto-revive following a battle)
- DISADVANTAGES:
- 5/Gold Sink (-25% Gold)
- 1/Unskilled (Loses Skill Aptitude)
- EQUIPMENT COSTS:
- Weapon: 7560
- Ammo: 2000
- Body: 7200
- Head: 4400
- Hands: 3200
- Accessory: Artifact
- Inventory: 800 + 300 + 3000 + 1500
- Gil: 20
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