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  1. [center][img=1095749]lego[/img][/center]
  2.  
  3. [hr]
  4. [color=orange][b][center]==Welcome to Dragon Ball: Legacies! A room to join among the plethora of Dragon Ball rooms, but here to stay as a different home for people seeking something fun! Be it Casual or long term. Serious to Slice of Life. This room's lifeblood is its users. While we have a story set up here to serve as a thesis for any shy newcomers, you are completely free to name the setting, the rules, and the conditions whether you want to run a scene or play along with the nexus. We hope you enjoy your stay here. Feel free to poke one of the mods for any help!==
  5.  
  6. Please bookmark this page for future updates.
  7. [/center]
  8. [/b][/color]
  9. [hr]
  10.  
  11. [quote][big]★★★The Seven Star Codes of Conduct★★★★[/big]
  12.  
  13. [color=white]★1 - Don't be a butt. Don't force yourself on people, don't randomly pick fights, don't be intrusive on a scene. Always make sure it's all consensual. If people complain about your attitude to us, you're outta here.[/color]
  14. [sub]Ask OOC if you're unsure.[/sub]
  15.  
  16. [color=white]★2 - Don't actually do a butt. This room is for some PG-13 rated, Saturday morning cartoon action. Sexual tension and romance is fine, but go to the sex room if you're gonna get spreading.[/color]
  17.  
  18. [color=white]★3 - Don't spam butts. Eicons, especially gifs, have been extremely problematic in the past. An Eicon for an RP post is fine, but if you are asked by a fellow user to stop, please do so.[/color]
  19.  
  20. [color=white]★4- Don't try to kick butt without establishing a [icon]Dragonball Unite[/icon] tier. This is a requirement
  21.  
  22. ★5- Original Characters should have their butts begin at a reasonable level. Anything above S2 should be verified by mods.[/color]
  23. [sub]GoD, Angel, or crossover characters are also subject to evaluation. We don't want any butt bullies here.[/sub]
  24.  
  25. [color=white]★6- Don't speak like a butt. Racial slurs, transphobic words, or any talks regarding RL politics are disallowed here. [/color]
  26. [sub]If anything, we prefer most of our users stay IC.[/sub]
  27.  
  28. [color=white]★7 - Don't hesitate to contact our butts. Especially if you're got a problem and/or questions :)[/color]
  29.  
  30. [/quote]
  31.  
  32. Please become familiar with the rules before participation. We trust our mods to determine the severity of a rule violation, as such, they may decide to whether let you off with a warning or give you a strike. As per usual room rules, more than two strikes is an automatic ban. If the rule violation is severe enough, then the strikes can be overruled to a full ban. That said, mods will be accountable for their actions. If you feel your ban or warning has been unjust, take it to another mod and we will all review the case.
  33.  
  34. But you know what's even better? Following the rules! They're here to keep our room in good quality and to help you out.
  35.  
  36. [quote]
  37. [b]M O D S:[/b]
  38.  
  39. [icon]Chronoa O Clock[/icon] [icon]Helles[/icon] [icon]braveheart briefs[/icon] [icon]Gine[/icon]
  40.  
  41. [/quote]
  42.  
  43. [quote]
  44. [b]Affiliates[/b]
  45.  
  46. [icon]Dragonball Omniverse[/icon]
  47.  
  48. [/quote]
  49.  
  50.  
  51. Questions to the owner or requests to affiliate should be sent directly to the Dragon Ball Legacies profile.
  52.  
  53. [hr]
  54.  
  55. [big][b]OUR LEGACY[/b][/big]
  56.  
  57. [center][img=1096699]map2[/img][/center]
  58.  
  59. [center]Within a lonely rift in space, in a mysterious land, an unknown shadow whispers a wish to the Dragon Balls.
  60. The great dragon Super Shenron heeds this call, and over the course of infinite timelines, gates to the Void Nexus open! A grand landscape over a perpetually dark sky, its horizons basking in an ocean of fog. It seems to be a mish-mash of locations; some areas
  61. warmed by the hues of Namek, others refreshed by breath of Earth, and some even harshened the perilous terrain of Planet Vegeta.
  62. What is most apparent, however, is that this land is [i]wild.[/i] But... how did this concoction of countless landscapes come to exist?
  63.  
  64. And, most importantly, how might [i]you[/i] care?
  65.  
  66. How will you heed this call to action? Will you be an onlooker to this madness, an opportunist to this chaos,
  67. or an adventurer seeking to find the bearer of this most devastating wish?
  68.  
  69. It's up to you.[/center]
  70.  
  71. [color=yellow]This is your Legacy.
  72. [/color]
  73.  
  74.  
  75. [collapse=Map Locations Guide]
  76. [quote]
  77. [center][b]The Void Nexus[/b][/center]
  78. [color=white]An enigmatic zone that is alienated from the rest of the multiverse, it was created through an equally enigmatic wish. Laws of physics and typical terraforming mechanics hardly matter here. Places can sometimes create strange effects: Time slowdowns, time rewinds, gravity bursts, zero gravity, explosions or fires forming without reason, the Void Nexus's terrain is unstable... and perfect for an ambitious GM who wants their environment to be conveniently treacherous. [/color]
  79.  
  80. [color=white]--Mapped Locations--
  81. [/color]
  82.  
  83. [b]The Watch - [/b]
  84. A small headquarters established and run by Time Patrollers who are there on longterm. It has its own facilities that range from research labs to theaters. Patrollers staying here longterm have essentially turned it into its own small town.
  85.  
  86. [b]West Fragment[/b] - Naturally, innocents have been dragged into this mess as well. Not far from The Watch, are the wary citizens of West City. The entire urban jungle was torn from its existence. The entire town is currently in a state of emergency, but some continue living their lives ordinarily, hoping that this event passes through. [sub]Perfect place for Slice-of-Life right.[/sub]
  87.  
  88. [b]Base 1: Tik -[/b]
  89. Set not far away from The Watch, Tik is a base for quick supply drops or mission rendezvous points. Good spot to survey the land from.
  90.  
  91. [b]Base 2: Tok -[/b]
  92. Much farther than Tik, Tok is a larger establishment built with medical units. In the treacherous environment of the Void Nexus, Patrollers who have met unfortunate circumstances end up here...
  93.  
  94. [b]Thousand Chasm - [/b]
  95. A humongous split on the Void Nexus landscape, approaching this anomaly is highly dangerous. Boasting a gravitational pull of one thousand, it is nearly impossible to use as a short cut to the other side. Most who wander and get sucked in are never seen again. Those who manage to come back claim that it thrusts them all the way to the bottom side, leaving them severely wounded and having to find their way up.
  96.  
  97. [b]Devil Spine Range -[/b]
  98. More oversized death traps than anything, the Devil Spine Range's mountains boast extreme vertical climbs, pockets of incredible heat, and dry land that stretches for miles.
  99.  
  100. [b]Devil Skin Outback-[/b]
  101. The dry land that stretches for miles. It's named Devil Skin for the strangely smooth crimson that traces over its horizon.
  102.  
  103. [b]Fireblood Basin -[/b]
  104. A large basin with water the color of fire, it has an intimidating appearance... but it's just water. Rumor has it that treasure sleeps at the bottom, but diving attempts have been met with mixed results due to the unstable nature of the Void Nexus.
  105.  
  106. [b]Black Desert -[/b]
  107. Despite the proximity of Fireblood Basin, nothing has ever grown in the sand of the Black Desert. This is because the sand is actually an alloy. Scouters and electric equipment do not function well here. Strong magnetic fields plague areas.
  108.  
  109. [b]The Hide -[/b]
  110. A bizarre building that none know its origin from, but it's strange location has made it appear very suspicious. So far, all searches through it have proven it empty, though its dark corridors make it enticing for adventurers and for ne'er-do-wells needing a plac
  111.  
  112. [b]Dragon Mouth Tunnel -[/b]
  113. A tunnel leading through Nexus Mountain's side, this place is notorious for having a large amount of monsters that lurk in the darkness. Trips through are dangerous. Trips above aren't any better, as many beasts have taken to crouching low and taking potshots at prey.
  114.  
  115. [b]The Edge -[/b]
  116. The edge is not isolated to a particular location. It actually circumnavigates the whole area. Most people will not have trouble around it. Ironically, one of the least dangerous obstacles to face in the Void Nexus.
  117.  
  118. [b]Topple Mountains - [/b]
  119. Named for its proximity to the edge, the Topple Mountains are rocky, large, and exactly what you expect mountains to be like. Varying scale of dangers from the possible landslides to being the perfect targets to get slammed into during a scuffle.
  120.  
  121. [b]Koi Koi River -[/b]
  122. A large river in the shape of a wispy fish. It teems with a surprising amount of life, and also unexpected depths that seem to lead to nowhere.
  123.  
  124. [b]Void Forest -[/b]
  125. A simple forested area. Not yet fully explored, and as like many of the locations in the Void Nexus, it is populated by physical instabilities.
  126.  
  127. [b]Void Field -[/b]
  128. Cue overworld music here. A large expanse of grass that appears harmless. However, like much of the rest of this world, it contains pockets of extreme gravity, altered time perception, and occasionally, lava spouts that come and go like if they were never there. Flying over is advised, as it is most dangerous by foot.
  129.  
  130. [b]Mesmersnow Forest - [/b]
  131. The required ice-version of Void Forest. Just as dangerous, now with sub-zero weather and reflective ice that can pull someone into seeing things that aren't there. Time Scientists hypothesize that the crystals are actually made up of time itself, inducing memories and scenes into people from other worlds.
  132.  
  133. [b]Mesmersnow Tundra -[/b] A cold, cold, vast desert of blankness. Getting lost here could easily drive anyone mad. It is said that being here is comparable to being stuck in the Hyperbolic Time Chamber... except you die.
  134.  
  135. [b]MiNamek -[/b]
  136. A piece of the Planet Namek that appears to have been torn into floating in this space. Half it also appears to be in the midst of its destruction. Could this be a chunk of an event that was preserved, and is in perpetual suspension? Who knows, but the house on it sure is cozy.
  137.  
  138. [b]Heaven's Eye Planet-[/b]
  139. A fragment of the Heavenly Realm that was dragged into the Void Nexus. Despite being misplaced, it continues to emit its holy powers, being a safe haven for shinjin or heaven race folk who have found themselves wandering these god-defying lands. A replica of the Z-Sword sits on a lone peak.
  140.  
  141. [b]Darkness Isle- [/b]
  142. A fragment of the Demon Realm that appeared to be caught up in this mish-mash of trouble. Darkness Isle is a base of operations for vile villains and demons. The landmass reeks of Dark Energy and evil.
  143.  
  144.  
  145. [b]The Rift - [/b]The main entrance to the Void Nexus.
  146. [b]Rift Number Two - [/b]Rift Number Two was discovered and promptly given that title. Very original, Trunks.
  147.  
  148.  
  149. [/quote]
  150. [/collapse]
  151.  
  152. [color=orange]This is a very young room and we are still experimenting with it. While there are plans to add an overarcing plot run by mods or special members, please just feel free to play around our nexus as you wish!
  153.  
  154. [/color]
  155.  
  156. [hr]
  157.  
  158. [sub]Room Code: [session=Dragon Ball - Legacies]adh-6ad934c6f80d02d31bc0[/session][/sub]
  159.  
  160. [sub]Major credits to: Colossal Cus, Helles and Fu for a bulk of this writing and profile work.[/sub]
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