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Parix

/classi

Aug 29th, 2014
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  1. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  2. {
  3. /*_________________________________________________CLASSE______________________________________________*/
  4. if(dialogid == classe)
  5. {
  6. switch(listitem)
  7. {
  8. case 0:
  9. {
  10. if(gTeam[playerid] == Swat)
  11. {
  12. SendClientMessage(playerid, blu,"Hai scelto la classe Assalto ");
  13. GivePlayerWeapon(playerid, 24, 200);
  14. GivePlayerWeapon(playerid, 31, 2000);
  15. GivePlayerWeapon(playerid, 16, 3);
  16. }
  17. if(gTeam[playerid] != Swat)
  18. {
  19. SendClientMessage(playerid, arancione,"Hai scelto la classe Assalto ");
  20. GivePlayerWeapon(playerid, 24, 200);
  21. GivePlayerWeapon(playerid, 30, 2000);
  22. GivePlayerWeapon(playerid, 18, 3);
  23. }
  24. switch(listitem)
  25. {
  26. case 1:
  27. {
  28. if(gTeam[playerid] == Swat)
  29. {
  30. SendClientMessage(playerid, blu,"Hai scelto la classe Cecchino");
  31. GivePlayerWeapon(playerid, 34, 100);
  32. GivePlayerWeapon(playerid, 23, 200);
  33. GivePlayerWeapon(playerid, 29, 300);
  34. GivePlayerWeapon(playerid, 16, 3);
  35. }
  36. if(gTeam[playerid] != Swat)
  37. {
  38. SendClientMessage(playerid, arancione,"Hai scelto la classe Cecchino ");
  39. GivePlayerWeapon(playerid, 33, 200);
  40. GivePlayerWeapon(playerid, 22, 200);
  41. GivePlayerWeapon(playerid, 18, 3);
  42. GivePlayerWeapon(playerid, 28, 300);
  43. }
  44. switch(listitem)
  45. {
  46. case 2:
  47. {
  48. if(gTeam[playerid] == Swat)
  49. {
  50. SendClientMessage(playerid, blu,"Hai scelto la classe Supporto");
  51. GivePlayerWeapon(playerid, 27, 500);
  52. GivePlayerWeapon(playerid, 24, 200);
  53. GivePlayerWeapon(playerid, 16, 3);
  54. }
  55. if(gTeam[playerid] != Swat)
  56. {
  57. SendClientMessage(playerid, arancione,"Hai scelto la classe Supporto");
  58. GivePlayerWeapon(playerid, 25, 500);
  59. GivePlayerWeapon(playerid, 24, 200);
  60. GivePlayerWeapon(playerid, 18, 3);
  61. }
  62. }
  63. }
  64. }
  65. }
  66. }
  67. }
  68. /*____________________________________________________________________________________________________________________*/
  69. }
  70. return 1;
  71. }
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