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Garuda "SX" Fight Suggestion for FFXIV

Nov 22nd, 2014 (edited)
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  1. A Garuda "SX" fight where all seems like the normal EX fight, but once her HP reaches one... she uses minimize on everyone sucks everyone up... and now you have to beat up the dark wind crystal inside her while doing some insane things. (Multi-platform / layered fight.) Dying within Garuda allows you to restart at that point rather than outside.
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  3. == Crystal Phase ==
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  5. -- The crystal is immune to aggro, stun, debuffs of all kinds. Upon Entering the area inside Garuda, the crystal will cast "Dark Aura" on the party. This debuff makes it impossible to use resurrection spells, heal over time spells, invincibility spells, hide spells, etc.
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  7. -- During the fight, the crystal will randomly spawn DOT Pools on certain layers / platforms. The entire party must not be on these platforms of course, or else they will suffer severe dot damage. Also, while dodging these DOTs, beams of dark energy will be rotating around eminating from the crystal outward to garuda's body. Getting hit with a beam will send you to half health (And give a debuff called "Dark Seduction" which replaces "Dark Aura" for the remainder of the fight. Dark Seduction will come into play in a later phase.) Some platforms will sometimes produce a dome shield of darkness, going into one will disallow a beam to hit you when the beams suddenly multiply every now and then.
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  9. -- After the crystal has only 66% HP Left (IE: has had 1/3 HP taking from it.) The crystal will suddenly start to spin rapidly, beams disappearing and platforms all free of dots. At this point, anyone who has dark seduction on will be sucked into the crystal temporarily for the remainder of this phase. During this phase, platforms will start to pulsate by layer and liquid darkness will start to pool at the bottom of the multi-layered arena. The darkness will start to creep up as you begin to fight waves of adds coming from the top to the bottom. Each add is a soul of a branded individual who has been lost to Garuda... and they will use an instant AOE that will drain TP or MP randomly. Once at the top of the multi-layered structure, you'll see a mini garuda producing all of these souls, you must defeat her before the liquid darkness consumes everyone. (Touching the liquid darkness changes "Dark Aura" to "Dark Seduction." You will immediately die and be sucked into the crystal if you touch it.)
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  11. -- Once the mini Garuda is defeated, the crystal will slowly start to lose speed and the liquid darkness stops immediately where it currently is. At this point, at the top of the multi-layered crystal arena, several mini crystals appear that have links to the main crystal... you must kill them to actually damage the main crystal. The mini garuda will respawn after a while as well, but she won't produce souls this time, and the liquid darkness will start creeping up (slower) and you have to kill her or enough crystals to get the main crystal to half before the liquid darkness consumes everyone.
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  13. -- When the main crystal reaches to half HP... the top layer will suddenly shatter as the darkness is drained out of the arena to below layer two. When the party falls to layer two... all the members who had been sucked into the crystal are expelled to layer two. Their dark seduction debuff still stays however. Players who are dead and have dark seduction will auto-revive at this point with half their maximum HP as their maximum. (Dark Seduction reduces HP to half its maximum.) During this phase, you must deal with more linking crystals. Every now and then the liquid darkness will shoot up a geyser of sorts. Anyone who gets hit will have their Dark Aura debuff changes to Dark Seduction. The geysers will start spawning more often and faster the longer this phase continues, and eventually dark beams will return every now and then. (Dark shield bubbles too, but these domes can't protect against geysers.)
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  15. -- When the main crystal has 33% HP left... the second layer shatters... the dark liquid drains to below the final layer. At this point, all sounds slow to nothing as a loud audible crystal crack is heard. Souls start pouring out, geysers again, beams of light and darkness, (Being hit with a beam of light removes Dark Seduction / Aura) a mini garuda (or two) the crystal is spinning slowly, and every now and then... the mini garuda will select a Dark Seduction character and throw them into the dark crystal.
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  17. -- Once the Crystal reaches 0 HP... the entire area starts rumbling wildly and everything goes white as it cracks more. Everyone is thrown out of garuda, and the Absolute Final Phase starts... on a weird aetherial plane of green and white and black. garuda will scream at the players that this is the last straw... and now you fight her... for complete destruction of her very being, disallowing her to be summoned ever again. Everyone is given the Hydaelyn Crystal Buff. Anyone who had Dark Seduction will be auto-raised by Hydaelyn and their debuffs removed. This fight plays out like Garuda EX for the most part... but every now and then she will summon moving tornadoes that follow players slowly. If a player is hit by one, they get marked as "Prey." Garuda will attempt to minimize and suck that person up... being sucked up at this phase means death for the entirety of the fight. Wiping here forces the entire party to start from the dark crystal phase again. Once this Garuda is beaten... instead of the normal death cutscene... she will suddenly stop, her body slowly crystalizing completely shining bright and then shattering.... The Ixal will look in awe, commenting that their mistress... has truly died once and for all.
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