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- extends Node
- onready var planet = preload("res://Planet.tscn")
- var planet_sizes = [0.15, 0.25, 0.35]
- var created_planets = []
- var goodtoadd = true
- func _ready():
- randomize()
- draw_planets()
- func draw_planets():
- while created_planets.size() < 3:
- print("looping")
- var planet_coords = Vector2(rand_range(50, 1870), rand_range(50, 1030))
- if not planet_coords in created_planets: #if there is not already a planet at those coordinates
- print("not in")
- if len(created_planets) == 0: #if there are no planets
- goodtoadd = true
- else:
- for existing in created_planets: # if planet is further than 35 pixels from all other planets
- if planet_coords.distance_to(existing) < 35:
- goodtoadd = false
- else:
- goodtoadd = true
- if goodtoadd:
- var s = planet.instance()
- add_child(s)
- s.position = planet_coords
- var size = planet_sizes[int(rand_range(0, 3))]
- s.set_scale(Vector2(size, size))
- created_planets.append(planet_coords)
- print(created_planets.size())
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