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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.92.0.9
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.92.0.9
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: russian.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # for a full list of permission nodes visit:
  22. # http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # | Town and Nation levels | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. levels:
  32.  
  33. # default Town levels.
  34. town_level:
  35. - numResidents: 0
  36. namePostfix: ' (0)'
  37. mayorPrefix: 'Дух '
  38. namePrefix: 'Руины '
  39. mayorPostfix: ''
  40. townBlockLimit: 1
  41. upkeepModifier: 1.0
  42. - numResidents: 1
  43. namePostfix: ' (1)'
  44. mayorPrefix: 'Отшельник '
  45. namePrefix: 'Участок '
  46. mayorPostfix: ''
  47. townBlockLimit: 1
  48. upkeepModifier: 1.0
  49. - numResidents: 2
  50. namePostfix: ' (2+)'
  51. mayorPrefix: 'Вождь '
  52. namePrefix: 'Деревня '
  53. mayorPostfix: ''
  54. townBlockLimit: 2
  55. upkeepModifier: 1.0
  56. - numResidents: 5
  57. namePostfix: ' (5+)'
  58. mayorPrefix: 'Староста '
  59. namePrefix: 'Посёлок '
  60. mayorPostfix: ''
  61. townBlockLimit: 5
  62. upkeepModifier: 1.0
  63. - numResidents: 10
  64. namePostfix: ' (10+)'
  65. mayorPrefix: 'Старейшина '
  66. namePrefix: 'Крупный посёлок '
  67. mayorPostfix: ''
  68. townBlockLimit: 10
  69. upkeepModifier: 1.0
  70. - numResidents: 15
  71. namePostfix: ' (15+)'
  72. mayorPrefix: 'Наместник '
  73. namePrefix: 'Город '
  74. mayorPostfix: ''
  75. townBlockLimit: 15
  76. upkeepModifier: 1.0
  77. - numResidents: 25
  78. namePostfix: ' (25+)'
  79. mayorPrefix: 'Мэр '
  80. namePrefix: 'Крупный город '
  81. mayorPostfix: ''
  82. townBlockLimit: 25
  83. upkeepModifier: 1.0
  84. - numResidents: 35
  85. namePostfix: ' (35+)'
  86. mayorPrefix: 'Градоправитель '
  87. namePrefix: 'Огромный город '
  88. mayorPostfix: ''
  89. townBlockLimit: 35
  90. upkeepModifier: 1.0
  91.  
  92. # default Nation levels.
  93. nation_level:
  94. - kingPostfix: ''
  95. numResidents: 0
  96. namePostfix: ' (0)'
  97. townBlockLimitBonus: 0
  98. namePrefix: 'Земля '
  99. capitalPostfix: ''
  100. upkeepModifier: 1.0
  101. nationZonesSize: 0
  102. kingPrefix: ''
  103. capitalPrefix: ''
  104. nationTownUpkeepModifier: 1.0
  105. - kingPostfix: ''
  106. numResidents: 10
  107. namePostfix: ' (10+)'
  108. townBlockLimitBonus: 5
  109. namePrefix: 'Республика '
  110. capitalPostfix: ''
  111. upkeepModifier: 1.0
  112. nationZonesSize: 0
  113. kingPrefix: ''
  114. capitalPrefix: ''
  115. nationTownUpkeepModifier: 1.0
  116. - kingPostfix: ''
  117. numResidents: 20
  118. namePostfix: ' (20+)'
  119. townBlockLimitBonus: 10
  120. namePrefix: 'Государство '
  121. capitalPostfix: ''
  122. upkeepModifier: 1.0
  123. nationZonesSize: 0
  124. kingPrefix: 'Правитель '
  125. capitalPrefix: ''
  126. nationTownUpkeepModifier: 1.0
  127. - kingPostfix: ''
  128. numResidents: 30
  129. namePostfix: ' (30+)'
  130. townBlockLimitBonus: 15
  131. namePrefix: 'Княжество '
  132. capitalPostfix: ''
  133. upkeepModifier: 1.0
  134. nationZonesSize: 0
  135. kingPrefix: 'Князь '
  136. capitalPrefix: ''
  137. nationTownUpkeepModifier: 1.0
  138. - kingPostfix: ''
  139. numResidents: 40
  140. namePostfix: ' (40+)'
  141. townBlockLimitBonus: 20
  142. namePrefix: 'Королевство '
  143. capitalPostfix: ''
  144. upkeepModifier: 1.0
  145. nationZonesSize: 0
  146. kingPrefix: 'Король '
  147. capitalPrefix: ''
  148. nationTownUpkeepModifier: 1.0
  149. - kingPostfix: ''
  150. numResidents: 50
  151. namePostfix: ' (50+)'
  152. townBlockLimitBonus: 35
  153. namePrefix: 'Царство '
  154. capitalPostfix: ''
  155. upkeepModifier: 1.0
  156. nationZonesSize: 0
  157. kingPrefix: 'Царь '
  158. capitalPrefix: ''
  159. nationTownUpkeepModifier: 1.0
  160. - kingPostfix: ''
  161. numResidents: 60
  162. namePostfix: ' (60+)'
  163. townBlockLimitBonus: 50
  164. namePrefix: 'Империя '
  165. capitalPostfix: ''
  166. upkeepModifier: 1.0
  167. nationZonesSize: 0
  168. kingPrefix: 'Император '
  169. capitalPrefix: ''
  170. nationTownUpkeepModifier: 1.0
  171.  
  172. ############################################################
  173. # +------------------------------------------------------+ #
  174. # | Town Claim/new defaults | #
  175. # +------------------------------------------------------+ #
  176. ############################################################
  177.  
  178. town:
  179. # Default public status of the town (used for /town spawn)
  180. default_public: 'false'
  181. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  182. default_open: 'false'
  183. # Default tax settings for new towns.
  184. default_taxes:
  185. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  186. tax: '0.0'
  187. # Default amount of shop tax of a new town.
  188. shop_tax: '0.0'
  189. # Default amount of embassy tax of a new town.
  190. embassy_tax: '0.0'
  191. # Default amount for town's plottax costs.
  192. plot_tax: '0.0'
  193. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  194. taxpercentage: 'false'
  195. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  196. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  197. minimumtax: '0.0'
  198. # Limits the maximum amount of bonus blocks a town can buy.
  199. max_purchased_blocks: '20'
  200. # maximum number of plots any single resident can own
  201. max_plots_per_resident: '15'
  202. # maximum number used in /town claim/unclaim # commands.
  203. # set to 0 to disable limiting of claim radius value check.
  204. # keep in mind that the default value of 4 is a radius,
  205. # and it will allow claiming 9x9 (80 plots) at once.
  206. max_claim_radius_value: '4'
  207. # Maximum number of towns allowed on the server.
  208. town_limit: '500'
  209.  
  210. # Minimum number of plots any towns plot must be from the next town's own plots.
  211. # This will prevent town encasement to a certain degree.
  212. min_plot_distance_from_town_plot: '10'
  213.  
  214. # Minimum number of plots any towns home plot must be from the next town.
  215. # This will prevent someone founding a town right on your doorstep
  216. min_distance_from_town_homeblock: '10'
  217.  
  218. # Maximum distance between homblocks.
  219. # This will force players to build close together.
  220. max_distance_between_homeblocks: '0'
  221.  
  222. # The maximum townblocks available to a town is (numResidents * ratio).
  223. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  224. town_block_ratio: '0'
  225. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  226. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  227. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  228. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  229. town_block_size: '16'
  230.  
  231.  
  232. ############################################################
  233. # +------------------------------------------------------+ #
  234. # | Default new world settings | #
  235. # +------------------------------------------------------+ #
  236. ############################################################
  237.  
  238. # These flags are only used at the initial setup of a new world.
  239.  
  240. # Once Towny is running each world can be altered from within game
  241. # using '/townyworld toggle'
  242.  
  243. new_world_settings:
  244. # Default for new worlds to have towny enabled.
  245. using_towny: 'true'
  246.  
  247. pvp:
  248. # Set if PVP is enabled in this world
  249. world_pvp: 'true'
  250. # force_pvp_on is a global flag and overrides any towns flag setting
  251. force_pvp_on: 'false'
  252.  
  253. mobs:
  254. # world_monsters_on is a global flag setting per world.
  255. world_monsters_on: 'true'
  256. # force_town_monsters_on is a global flag and overrides any towns flag setting
  257. force_town_monsters_on: 'false'
  258.  
  259. explosions:
  260. # Allow explosions in this world
  261. world_explosions_enabled: 'true'
  262. # force_explosions_on is a global flag and overrides any towns flag setting
  263. force_explosions_on: 'false'
  264.  
  265. fire:
  266. # Allow fire to be lit and spread in this world.
  267. world_firespread_enabled: 'true'
  268. # force_fire_on is a global flag and overrides any towns flag setting
  269. force_fire_on: 'false'
  270.  
  271. # Prevent Endermen from picking up and placing blocks.
  272. enderman_protect: 'true'
  273. # Disable players trampling crops
  274. disable_player_crop_trampling: 'true'
  275. # Disable creatures trampling crops
  276. disable_creature_crop_trampling: 'true'
  277.  
  278. # World management settings to deal with un/claiming plots
  279. plot_management:
  280.  
  281. block_delete:
  282. enabled: 'true'
  283. # These items will be deleted upon a plot being unclaimed
  284. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  285.  
  286. mayor_plotblock_delete:
  287. enabled: 'true'
  288. # These items will be deleted upon a mayor using /plot clear
  289. # To disable deleting replace the current entries with NONE.
  290. mayor_plot_delete: WALL_SIGN,SIGN_POST
  291.  
  292. revert_on_unclaim:
  293. # *** WARNING***
  294. # If this is enabled any town plots which become unclaimed will
  295. # slowly be reverted to a snapshot taken before the plot was claimed.
  296. #
  297. # Regeneration will only work if the plot was
  298. # claimed under version 0.76.2, or
  299. # later with this feature enabled
  300. # Unlike the rest of this config section, the speed setting is not
  301. # set per-world. What you set for speed will be used in all worlds.
  302. #
  303. # If you allow players to break/build in the wild the snapshot will
  304. # include any changes made before the plot was claimed.
  305. enabled: 'true'
  306. speed: 1s
  307. # These block types will NOT be regenerated
  308. block_ignore: REDSTONE_BLOCK,REDSTONE_ORE,COAL_BLOCK,COAL_ORE,IRON_ORE,GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  309.  
  310. wild_revert_on_mob_explosion:
  311. # Enabling this will slowly regenerate holes created in the
  312. # wilderness by monsters exploding.
  313. enabled: 'true'
  314. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  315. delay: 20s
  316.  
  317.  
  318. ############################################################
  319. # +------------------------------------------------------+ #
  320. # | Global town settings | #
  321. # +------------------------------------------------------+ #
  322. ############################################################
  323.  
  324. global_town_settings:
  325. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  326. friendly_fire: 'false'
  327. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  328. health_regen:
  329. speed: 8s
  330. enable: 'true'
  331. # Allow towns to claim outposts (a townblock not connected to town).
  332. allow_outposts: 'true'
  333. # Allow the use of /town spawn
  334. # Valid values are: true, false, war, peace
  335. # When war or peace is set, it is only possible to teleport to the town,
  336. # when there is a war or peace.
  337. allow_town_spawn: 'true'
  338. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  339. # Valid values are: true, false, war, peace
  340. # When war or peace is set, it is only possible to teleport to the town,
  341. # when there is a war or peace.
  342. allow_town_spawn_travel: 'true'
  343. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  344. # Valid values are: true, false, war, peace
  345. # When war or peace is set, it is only possible to teleport to the town,
  346. # when there is a war or peace.
  347. allow_town_spawn_travel_nation: 'true'
  348. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  349. # Valid values are: true, false, war, peace
  350. # When war or peace is set, it is only possible to teleport to the town,
  351. # when there is a war or peace.
  352. allow_town_spawn_travel_ally: 'true'
  353. # If non zero it delays any spawn request by x seconds.
  354. teleport_warmup_time: '0'
  355. # Respawn the player at his town spawn point when he/she dies
  356. town_respawn: 'false'
  357. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  358. town_respawn_same_world_only: 'false'
  359. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  360. # Allowed options: unclaimed,enemy,neutral
  361. prevent_town_spawn_in: enemy
  362. # Enables the [~Home] message.
  363. # If false it will make it harder for enemies to find the home block during a war
  364. show_town_notifications: 'true'
  365. # The required number of residents in a town to join a nation
  366. # If the number is 0, towns will not require a certain amount of residents to join a nation
  367. required_number_residents_join_nation: '10'
  368. # The required number of residents in a town to create a nation
  369. # If the number is 0, towns will not require a certain amount of residents to create a nation
  370. required_number_residents_create_nation: '10'
  371. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  372. refund_disband_low_residents: 'true'
  373. # The maximum number of townblocks a town can be away from a nation capital,
  374. # Automatically precludes towns from one world joining a nation in another world.
  375. # If the number is 0, towns will not a proximity to a nation.
  376. nation_requires_proximity: '0.0'
  377. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  378. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,SUGAR_CANE_BLOCK,NETHER_WARTS
  379. # List of animals which can be kiled on farm plots by town residents.
  380. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  381. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  382. max_residents_per_town: '40'
  383. # If Towny should show players the townboard when they login
  384. display_board_onlogin: 'true'
  385. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  386. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  387. outsiders_prevent_pvp_toggle: 'false'
  388. # The amount of residents a town needs to claim an outpost,
  389. # Setting this value to 0, means a town can claim outposts no matter how many residents
  390. minimum_amount_of_residents_in_town_for_outpost: '0'
  391. # If People should keep their experience on death in a town
  392. # Is not guaranteed to work with other keep experience plugins!
  393. keep_inventory_on_death_in_town: 'false'
  394.  
  395.  
  396. ############################################################
  397. # +------------------------------------------------------+ #
  398. # | Global nation settings | #
  399. # +------------------------------------------------------+ #
  400. ############################################################
  401.  
  402. global_nation_settings:
  403.  
  404. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  405. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  406. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  407. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  408. # Because these zones are still wilderness anyone can claim these townblocks.
  409. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  410. # someone might not be able to build/destroy in the wilderness outside their town.
  411. nationzone:
  412.  
  413. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  414. enable: 'false'
  415.  
  416. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  417. only_capitals: 'true'
  418.  
  419. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  420. capital_bonus_size: '0'
  421.  
  422. # When set to true, nation zones are disabled during the the Towny war types.
  423. war_disables: 'true'
  424.  
  425.  
  426. ############################################################
  427. # +------------------------------------------------------+ #
  428. # | Plugin interfacing | #
  429. # +------------------------------------------------------+ #
  430. ############################################################
  431.  
  432. plugin:
  433.  
  434. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  435. database:
  436. database_load: flatfile
  437. database_save: flatfile
  438.  
  439. # SQL database connection details (IF set to use SQL).
  440. sql:
  441. hostname: localhost
  442. port: '3306'
  443. dbname: towny
  444. table_prefix: towny_
  445. username: user
  446. password: ''
  447. ssl: 'false'
  448.  
  449. # Flatfile backup settings.
  450. daily_backups: 'true'
  451. backups_are_deleted_after: 90d
  452.  
  453. # Valid entries are: zip, none.
  454. flatfile_backup: zip
  455.  
  456. interfacing:
  457.  
  458. tekkit:
  459. # Add any fake players for client/server mods (aka Tekkit) here
  460. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  461.  
  462. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  463. using_essentials: 'false'
  464.  
  465. # This enables/disables all the economy functions of Towny.
  466. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  467. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  468. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  469. using_economy: 'true'
  470.  
  471. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  472. # False to disable permission checks and rely on Towny settings.
  473. using_permissions: 'true'
  474.  
  475. day_timer:
  476. # The number of hours in each "day".
  477. # You can configure for 10 hour days. Default is 24 hours.
  478. day_interval: 1d
  479. # The time each "day", when taxes will be collected.
  480. # MUST be less than day_interval. Default is 12h (midday).
  481. new_day_time: 12h
  482.  
  483. # Lots of messages to tell you what's going on in the server with time taken for events.
  484. debug_mode: 'false'
  485.  
  486. # Info tool for server admins to use to query in game blocks and entities.
  487. info_tool: CLOCK
  488.  
  489. # Spams the player named in dev_name with all messages related to towny.
  490. dev_mode:
  491. enable: 'false'
  492. dev_name: ElgarL
  493.  
  494. # Record all messages to the towny.log
  495. logging: 'true'
  496. # If true this will cause the log to be wiped at every startup.
  497. reset_log_on_boot: 'true'
  498.  
  499.  
  500. ############################################################
  501. # +------------------------------------------------------+ #
  502. # | Filters colour and chat | #
  503. # +------------------------------------------------------+ #
  504. ############################################################
  505.  
  506. filters_colour_chat:
  507. # This is the name given to any NPC assigned mayor.
  508. npc_prefix: NPC
  509. # Regex fields used in validating inputs.
  510. regex:
  511. name_filter_regex: '[ /]'
  512. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  513. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  514. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  515.  
  516. modify_chat:
  517. # Maximum length of Town and Nation names.
  518. max_name_length: '20'
  519. # Maximum length of titles and surnames.
  520. max_title_length: '10'
  521.  
  522.  
  523. ############################################################
  524. # +------------------------------------------------------+ #
  525. # | block/item/mob protection | #
  526. # +------------------------------------------------------+ #
  527. ############################################################
  528.  
  529. protection:
  530.  
  531. # Items that can be blocked within towns via town/plot flags
  532. # 259 - flint and steel
  533. # 325 - bucket
  534. # 326 - water bucket
  535. # 327 - lava bucket
  536. # 351 - bone/bonemeal
  537. # 359 - shears
  538. # 368 - ender pearl
  539. # 374 - glass bottle
  540. # 385 - fire charge
  541. item_use_ids: FIREWORKS,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,CHORUS_FRUIT,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE
  542.  
  543. # Items which can be blocked or enabled via town/plot flags
  544. # 25 - noteblock
  545. # 54 - chest ...etc
  546. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,ACACIA_FENCE_GATE,DARK_OAK_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,FLOWER_POT,BREWING_STAND
  547.  
  548. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  549. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  550. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  551. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  552.  
  553. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  554. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  555.  
  556. # Prevent the spawning of villager babies in towns.
  557. town_prevent_villager_breeding: 'false'
  558. # Disable creatures triggering stone pressure plates
  559. disable_creature_pressureplate_stone: 'true'
  560.  
  561. # Globally remove living entities in all worlds that have their flag set.
  562. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  563.  
  564. # Prevent the spawning of villager babies in the world.
  565. world_prevent_villager_breeding: 'false'
  566.  
  567. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  568. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  569. # NEVER set below 1.
  570. mob_removal_speed: 5s
  571.  
  572. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  573. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  574. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  575.  
  576. # Protect living entities within a town's boundaries from being killed by players.
  577. mob_types: Animals,NPC,Snowman,ArmorStand
  578.  
  579. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  580. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  581. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  582. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  583.  
  584. # When preventing PVP prevent the use of these potions.
  585. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  586.  
  587. # Prevent fly and double block jump cheats.
  588. cheat_protection: 'true'
  589.  
  590. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  591. regen_delay: 0s
  592.  
  593.  
  594. ############################################################
  595. # +------------------------------------------------------+ #
  596. # | Wilderness settings | #
  597. # +------------------------------------------------------+ #
  598. ############################################################
  599.  
  600. # These Settings defaults only. They are copied to each worlds data files upon first detection
  601. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  602.  
  603. unclaimed:
  604. unclaimed_zone_build: 'false'
  605. unclaimed_zone_destroy: 'false'
  606. unclaimed_zone_item_use: 'false'
  607. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  608. unclaimed_zone_switch: 'true'
  609.  
  610.  
  611. ############################################################
  612. # +------------------------------------------------------+ #
  613. # | Town Notifications | #
  614. # +------------------------------------------------------+ #
  615. ############################################################
  616.  
  617. # This is the format for the notifications sent as players move between plots.
  618. # Empty a particular format for it to be ignored.
  619.  
  620. # Example:
  621. # [notification.format]
  622. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  623. # ... [notification.plot.format]
  624. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  625. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  626.  
  627. notification:
  628. format: '&6 ~ %s'
  629. splitter: '&7 - '
  630. area_wilderness: '&2%s'
  631. area_wilderness_pvp: '%s'
  632. area_town: '&6%s'
  633. area_town_pvp: '%s'
  634. owner: '&a%s'
  635. no_owner: '&a%s'
  636. plot:
  637. splitter: ' '
  638. format: '%s'
  639. homeblock: '&a[Дом]'
  640. outpostblock: '&3[Аванпост]'
  641. forsale: '&e[На продажу: %s]'
  642. type: '&6[%s]'
  643. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  644. # Could be seen as intrusive/distracting, so false by default.
  645. using_titles: 'false'
  646. # If the notification.owner option should show name or {title} name.
  647. # Titles are the ones granted by nation kings.
  648. owner_shows_nation_title: 'false'
  649.  
  650.  
  651.  
  652. ############################################################
  653. # +------------------------------------------------------+ #
  654. # | Default Town/Plot flags | #
  655. # +------------------------------------------------------+ #
  656. ############################################################
  657.  
  658.  
  659. default_perm_flags:
  660.  
  661. # Default permission flags for residents plots within a town
  662. #
  663. # Can allies/friends/outsiders perform certain actions in the town
  664. #
  665. # build - place blocks and other items
  666. # destroy - break blocks and other items
  667. # itemuse - use items such as furnaces (as defined in item_use_ids)
  668. # switch - trigger or activate switches (as defined in switch_ids)
  669. resident:
  670. friend:
  671. build: 'true'
  672. destroy: 'true'
  673. item_use: 'true'
  674. switch: 'true'
  675. ally:
  676. build: 'false'
  677. destroy: 'false'
  678. item_use: 'false'
  679. switch: 'true'
  680. outsider:
  681. build: 'false'
  682. destroy: 'false'
  683. item_use: 'false'
  684. switch: 'false'
  685.  
  686. # Default permission flags for towns
  687. # These are copied into the town data file at creation
  688. #
  689. # Can allies/outsiders/residents perform certain actions in the town
  690. #
  691. # build - place blocks and other items
  692. # destroy - break blocks and other items
  693. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  694. # switch - trigger or activate switches (as defined in switch_ids)
  695. town:
  696. default:
  697. pvp: 'false'
  698. fire: 'false'
  699. explosion: 'false'
  700. mobs: 'true'
  701. resident:
  702. build: 'true'
  703. destroy: 'true'
  704. item_use: 'true'
  705. switch: 'true'
  706. ally:
  707. build: 'false'
  708. destroy: 'false'
  709. item_use: 'false'
  710. switch: 'true'
  711. outsider:
  712. build: 'false'
  713. destroy: 'false'
  714. item_use: 'false'
  715. switch: 'false'
  716.  
  717.  
  718. ############################################################
  719. # +------------------------------------------------------+ #
  720. # | Towny Invite System | #
  721. # +------------------------------------------------------+ #
  722. ############################################################
  723.  
  724. invite_system:
  725. # Command used to accept towny invites)
  726. #e.g Player join town invite.
  727. accept_command: accept
  728. # Command used to deny towny invites
  729. #e.g Player join town invite.
  730. deny_command: deny
  731. # Command used to confirm some towny actions/tasks)
  732. #e.g Purging database or removing a large amount of townblocks
  733. confirm_command: confirm
  734. # Command used to cancel some towny actions/tasks
  735. #e.g Purging database or removing a large amount of townblocks
  736. cancel_command: cancel
  737. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  738. # a player's first log in and when they can be invited to a town.
  739. cooldowntime: 0m
  740. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  741. maximum_invites_sent:
  742. # How many invites a town can send out to players, to join the town.
  743. town_toplayer: '10'
  744. # How many invites a nation can send out to towns, to join the nation.
  745. nation_totown: '5'
  746. # How many requests a nation can send out to other nations, to ally with the nation.
  747. # Only used when war.disallow_one_way_alliance is set to true.
  748. nation_tonation: '2'
  749. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  750. maximum_invites_received:
  751. # How many invites can one player have from towns.
  752. player: '5'
  753. # How many invites can one town have from nations.
  754. town: '2'
  755. # How many requests can one nation have from other nations for an alliance.
  756. nation: '1'
  757.  
  758.  
  759. ############################################################
  760. # +------------------------------------------------------+ #
  761. # | Resident settings | #
  762. # +------------------------------------------------------+ #
  763. ############################################################
  764.  
  765. resident_settings:
  766. # player is flagged as inactive after 1 hour (default)
  767. inactive_after_time: 2d
  768. # if enabled old residents will be kicked and deleted from a town
  769. # after Two months (default) of not logging in
  770. delete_old_residents:
  771. enable: 'true'
  772. deleted_after_time: 30d
  773. delete_economy_account: 'true'
  774. # The name of the town a resident will automatically join when he first registers.
  775. default_town_name: ''
  776. # If true, players can only use beds in plots they personally own.
  777. deny_bed_use: 'false'
  778.  
  779.  
  780. ############################################################
  781. # +------------------------------------------------------+ #
  782. # | Economy settings | #
  783. # +------------------------------------------------------+ #
  784. ############################################################
  785.  
  786. economy:
  787. # By default it is set to true.
  788. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  789. use_async: 'true'
  790. # Prefix to apply to all town economy accounts.
  791. town_prefix: town-
  792. # Prefix to apply to all nation economy accounts.
  793. nation_prefix: nation-
  794.  
  795. spawn_travel:
  796. # Cost to use /town spawn
  797. price_town_spawn_travel: '0.0'
  798. # Cost to use '/town spawn [town]' to another town in your nation.
  799. price_town_nation_spawn_travel: '25.0'
  800. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  801. price_town_ally_spawn_travel: '40.0'
  802. # Cost to use /town spawn [town]
  803. # This is paid to the town you goto.
  804. price_town_public_spawn_travel: '25.0'
  805.  
  806. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  807. price_nation_neutrality: '3000.0'
  808.  
  809. new_expand:
  810. # How much it costs to start a nation.
  811. price_new_nation: '5000.0'
  812. # How much it costs to start a town.
  813. price_new_town: '1500.0'
  814. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  815. price_outpost: '2500.0'
  816. # The price for a town to expand one townblock.
  817. price_claim_townblock: '100.0'
  818. # How much it costs a player to buy extra blocks.
  819. price_purchased_bonus_townblock: '250.0'
  820. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  821. price_purchased_bonus_townblock_increase: '1.2'
  822.  
  823. death:
  824. # Either fixed or percentage.
  825. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  826. price_death_type: fixed
  827. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  828. # Set to 0 to have no cap.
  829. percentage_cap: '0.0'
  830. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  831. price_death_pvp_only: 'true'
  832.  
  833. price_death: '5.0'
  834.  
  835. price_death_town: '0.0'
  836.  
  837. price_death_nation: '0.0'
  838.  
  839. banks:
  840. # Maximum amount of money allowed in town bank
  841. # Use 0 for no limit
  842. town_bank_cap: '0.0'
  843. # Set to true to allow withdrawls from town banks
  844. town_allow_withdrawls: 'true'
  845. # Maximum amount of money allowed in nation bank
  846. # Use 0 for no limit
  847. nation_bank_cap: '0.0'
  848. # Set to true to allow withdrawls from nation banks
  849. nation_allow_withdrawls: 'true'
  850. closed_economy:
  851. # The name of the account that all money that normally disappears goes into.
  852. server_account: towny-server
  853. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  854. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  855. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  856. enabled: 'false'
  857.  
  858. daily_taxes:
  859. # Enables taxes to be collected daily by town/nation
  860. # If a town can't pay it's tax then it is kicked from the nation.
  861. # if a resident can't pay his plot tax he loses his plot.
  862. # if a resident can't pay his town tax then he is kicked from the town.
  863. # if a town or nation fails to pay it's upkeep it is deleted.
  864. enabled: 'true'
  865. # Maximum tax amount allowed when using flat taxes
  866. max_tax_amount: '300.0'
  867. # maximum tax percentage allowed when taxing by percentages
  868. max_tax_percent: '10'
  869. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  870. # all of it's member town are kicked and the Nation is removed.
  871. price_nation_upkeep: '300.0'
  872. # The server's daily charge on each town. If a town fails to pay this upkeep
  873. # all of it's residents are kicked and the town is removed.
  874. price_town_upkeep: '50.0'
  875. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  876. # calculated by (number of claimed plots X price_town_upkeep).
  877. town_plotbased_upkeep: 'true'
  878. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  879. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  880. # If enabled and you set a negative upkeep for the town
  881. # any funds the town gains via upkeep at a new day
  882. # will be shared out between the plot owners.
  883. use_plot_payments: 'false'
  884.  
  885.  
  886. ############################################################
  887. # +------------------------------------------------------+ #
  888. # | Jail Plot settings | #
  889. # +------------------------------------------------------+ #
  890. ############################################################
  891.  
  892. jail:
  893. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  894. #Requires town_respawn to be true in order to work.
  895. is_jailing_attacking_enemies: 'true'
  896. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  897. #Requires town_respawn to be true in order to work.
  898. is_jailing_attacking_outlaws: 'true'
  899. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  900. jail_allows_ender_pearls: 'true'
  901. #If false jailed players can use /town leave, and escape a jail.
  902. jail_denies_town_leave: 'true'
  903.  
  904. bail:
  905. #If true players can pay a bail amount to be unjailed.
  906. is_allowing_bail: 'true'
  907. #Amount that bail costs.
  908. bail_amount: '1000'
  909.  
  910.  
  911. ############################################################
  912. # +------------------------------------------------------+ #
  913. # | War settings | #
  914. # +------------------------------------------------------+ #
  915. ############################################################
  916.  
  917. war:
  918. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  919. nation_can_be_neutral: 'true'
  920. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  921. disallow_one_way_alliance: 'true'
  922.  
  923.  
  924. ############################################################
  925. # +------------------------------------------------------+ #
  926. # | Economy Transfers During War settings | #
  927. # +------------------------------------------------------+ #
  928. ############################################################
  929.  
  930. economy:
  931. enemy:
  932. # Amount charged to place a warflag (payed to server).
  933. place_flag: '500'
  934. # Amount payed from the flagbearer to the defender after defending the area.
  935. defended_attack: '500'
  936. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  937. # and the attacker can't pay, the attack is canceled.
  938. townblock_won: '250'
  939. # Same as townblock_won but for the special case of winning the homeblock.
  940. homeblock_won: '500'
  941.  
  942.  
  943. ############################################################
  944. # +------------------------------------------------------+ #
  945. # | War Event settings | #
  946. # +------------------------------------------------------+ #
  947. ############################################################
  948.  
  949. # This is started with /townyadmnin toggle war
  950.  
  951. # In peace time War spoils are accumulated from towns and nations being
  952. # deleted with any money left in the bank.
  953. #
  954. # These funds are increased during a war event upon a player death.
  955. # An additional bonus to the war chest is set in base_spoils.
  956. #
  957. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  958. # The war is won when the only nations left in the battle are allies, or only a single nation.
  959. #
  960. # The winning nations share half of the war spoils.
  961. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  962.  
  963. event:
  964. warning_delay: '60'
  965. #If false all towns not in nations can be attacked during a war event.
  966. towns_are_neutral: 'false'
  967. enemy:
  968. # If true, enemy's can only attack the edge plots of a town in war.
  969. only_attack_borders: 'true'
  970. plots:
  971. # If true, nation members and allies can regen health on plots during war.
  972. healable: 'true'
  973. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  974. firework_on_attacked: 'true'
  975.  
  976. # If true and the monarch/king dies the nation is removed from the war.
  977. remove_on_monarch_death: 'false'
  978. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  979. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  980. # The editable_materials list in the Warzone Block Permission section should be used instead.
  981. allow_block_griefing: 'false'
  982.  
  983. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  984. block_hp:
  985. town_block_hp: '5'
  986. home_block_hp: '10'
  987.  
  988. eco:
  989. # This amount is new money injected into the economy with a war event.
  990. base_spoils: '20.0'
  991. # This amount is taken from the losing town for each plot lost.
  992. wartime_town_block_loss_price: '100.0'
  993. # This amount is taken from the player if they die during the event
  994. price_death_wartime: '50.0'
  995. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  996. # and the losing town gains a negative (-1) bonus townblock.
  997. costs_townblocks: 'true'
  998.  
  999. points:
  1000. points_townblock: '1'
  1001. points_town: '10'
  1002. points_nation: '100'
  1003. points_kill: '1'
  1004.  
  1005. # The minimum height at which a player must stand to count as an attacker.
  1006. min_height: '60'
  1007.  
  1008. ############################################################
  1009. # +------------------------------------------------------+ #
  1010. # | Flag war settings | #
  1011. # | | #
  1012. # | Separate from Event War | #
  1013. # | Unsupported / Buggy | #
  1014. # +------------------------------------------------------+ #
  1015. ############################################################
  1016.  
  1017. enemy:
  1018. # If false, players won't be able to place war flags, effectively disabling warzones.
  1019. allow_attacks: 'true'
  1020. # If true, enemy's can only attack the edge plots of a town with war flags.
  1021. only_attack_borders: 'true'
  1022. # This many people must be online in target town in order to place a war flag in their domain.
  1023. min_players_online_in_town: '4'
  1024. # This many people must be online in target nation in order to place a war flag in their domain.
  1025. min_players_online_in_nation: '8'
  1026. max_active_flags_per_player: '1'
  1027. flag:
  1028. waiting_time: 10m
  1029. # This is the block a player must place to trigger the attack event.
  1030. base_block: fence
  1031. # This is the block a player must place to trigger the attack event.
  1032. light_block: torch
  1033. beacon:
  1034. # Must be smaller than half the size of town_block_size.
  1035. radius: '3'
  1036. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1037. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1038. height_above_flag:
  1039. min: '3'
  1040. max: '64'
  1041. draw: 'true'
  1042. wireframe_block: glowstone
  1043. ############################################################
  1044. # +------------------------------------------------------+ #
  1045. # | Warzone Block Permissions | #
  1046. # | | #
  1047. # | Used in Flag & Event Wars | #
  1048. # +------------------------------------------------------+ #
  1049. ############################################################
  1050.  
  1051. warzone:
  1052. # List of materaials that can be modified in a warzone.
  1053. # '*' = Allow all materials.
  1054. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1055. # Eg: '*,-chest,-furnace'
  1056. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1057. item_use: 'true'
  1058. switch: 'true'
  1059. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1060. fire: 'true'
  1061. explosions: 'true'
  1062. explosions_break_blocks: 'true'
  1063. # Only under affect when explosions_break_blocks is true.
  1064. explosions_regen_blocks: 'true'
  1065. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1066. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1067. # Only under affect when explosions_break_blocks is true.
  1068. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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