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Bob_the_Hamster

ohrrpgce fbc 1.06 fail on Mac OS X 10.11 with debug=0

Sep 9th, 2016
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  1. palsink:~/src/ohr/wip james$ CC=clang GCC=/opt/local/bin/gcc-mp-5 scons debug=0
  2. scons: Reading SConscript files ...
  3. scons: done reading SConscript files.
  4. scons: Building targets ...
  5. reloadbasic/reloadbasic.py --careful bmod.rbas -o build/bmod.rbas.bas
  6. fbc -c build/bmod.rbas.bas -o build/bmod.rbas.o -mt -O 2 -arch 686 -entry SDL_main -d IS_GAME -m game
  7. reloadbasic/reloadbasic.py --careful menustuf.rbas -o build/menustuf.rbas.bas
  8. fbc -c build/menustuf.rbas.bas -o build/menustuf.rbas.o -mt -O 2 -arch 686 -entry SDL_main -d IS_GAME -m game
  9. reloadbasic/reloadbasic.py --careful moresubs.rbas -o build/moresubs.rbas.bas
  10. fbc -c build/moresubs.rbas.bas -o build/moresubs.rbas.o -mt -O 2 -arch 686 -entry SDL_main -d IS_GAME -m game
  11. reloadbasic/reloadbasic.py --careful savegame.rbas -o build/savegame.rbas.bas
  12. version_info(["ver.txt", "iver.txt", "distver.bat"], ["codename.txt"])
  13. fbc -c build/savegame.rbas.bas -o build/savegame.rbas.o -mt -O 2 -arch 686 -entry SDL_main -d IS_GAME -m game
  14. build/savegame.rbas.c: In function 'GAMESTATE_STATE_FROM_RELOAD':
  15. build/savegame.rbas.c:2694:34: warning: '_SEEN3$9[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  16. *(uint32*)_SEEN3$9 = *(uint32*)_SEEN3$9 | 4u;
  17. ^
  18. build/savegame.rbas.c:3537:29: warning: '_SEEN6$4[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  19. *(uint32*)_SEEN6$4 = *(uint32*)_SEEN6$4 | 8u;
  20. ^
  21. build/savegame.rbas.c:3289:29: warning: '_SEEN5$4[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  22. *(uint32*)_SEEN5$4 = *(uint32*)_SEEN5$4 | 8u;
  23. ^
  24. build/savegame.rbas.c:3012:29: warning: '_SEEN4$4[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  25. *(uint32*)_SEEN4$4 = *(uint32*)_SEEN4$4 | 64u;
  26. ^
  27. build/savegame.rbas.c:3762:12: warning: '_CH7$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  28. N$7 = _CH7$4;
  29. ^
  30. build/savegame.rbas.c:2621:12: warning: '_CH2$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  31. N$7 = _CH2$4;
  32. ^
  33. build/savegame.rbas.c:3745:117: warning: 'STATS$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  34. if( (int32)*(int16*)((uint8*)_CH7$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)STATS$4 + 32) + 40) ) goto label$921;
  35. ^
  36. build/savegame.rbas.c:3539:14: warning: '_CH6$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  37. int64 vr$299 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH6$4 );
  38. ^
  39. build/savegame.rbas.c:3652:71: warning: 'CH$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  40. if( (int32)*(int16*)((uint8*)_CH6$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$4 + 32) + 40) ) goto label$901;
  41. ^
  42. build/savegame.rbas.c:3290:14: warning: '_CH5$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  43. int64 vr$239 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH5$4 );
  44. ^
  45. build/savegame.rbas.c:3404:71: warning: 'CH$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  46. if( (int32)*(int16*)((uint8*)_CH5$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$4 + 32) + 40) ) goto label$865;
  47. ^
  48. build/savegame.rbas.c:3013:14: warning: '_CH4$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  49. int64 vr$177 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH4$4 );
  50. ^
  51. build/savegame.rbas.c:3140:71: warning: 'CH$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  52. if( (int32)*(int16*)((uint8*)_CH4$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$4 + 32) + 40) ) goto label$824;
  53. ^
  54. build/savegame.rbas.c:2695:19: warning: '_CH3$9' may be used uninitialized in this function [-Wmaybe-uninitialized]
  55. int64 vr$89 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH3$9 );
  56. ^
  57. build/savegame.rbas.c:2696:28: warning: 'I$7' may be used uninitialized in this function [-Wmaybe-uninitialized]
  58. *(int32*)((I$7 * 20) + *(int32*)&CATD$) = (int32)vr$89;
  59. ^
  60. build/savegame.rbas.c:2822:76: warning: 'N$7' may be used uninitialized in this function [-Wmaybe-uninitialized]
  61. if( (int32)*(int16*)((uint8*)_CH3$9 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)N$7 + 32) + 40) ) goto label$786;
  62. ^
  63. build/savegame.rbas.c:2604:123: warning: 'CATERPILLAR$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  64. if( (int32)*(int16*)((uint8*)_CH2$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CATERPILLAR$4 + 32) + 40) ) goto label$756;
  65. ^
  66. build/savegame.rbas.c: In function 'GAMESTATE_STRINGS_FROM_RELOAD':
  67. build/savegame.rbas.c:4795:24: warning: '_CH2$6' may be used uninitialized in this function [-Wmaybe-uninitialized]
  68. int64 vr$75 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH2$6 );
  69. ^
  70. build/savegame.rbas.c:4876:18: warning: 'STYLE$6' may be used uninitialized in this function [-Wmaybe-uninitialized]
  71. FBSTRING* vr$91 = fb_IntToStr( STYLE$6 );
  72. ^
  73. build/savegame.rbas.c:4756:20: warning: 'TMP$520$6' may be used uninitialized in this function [-Wmaybe-uninitialized]
  74. FBSTRING* vr$58 = fb_StrAssign( (void*)TMP$520$6, -1, (void*)vr$55, -1, 0 );
  75. ^
  76. build/savegame.rbas.c:4739:115: warning: 'N$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  77. if( (int32)*(int16*)((uint8*)_CH2$6 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)N$4 + 32) + 40) ) goto label$1078;
  78. ^
  79. build/savegame.rbas.c: In function 'GAMESTATE_SCRIPT_FROM_RELOAD':
  80. build/savegame.rbas.c:4265:29: warning: '_SEEN2$4[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  81. *(uint32*)_SEEN2$4 = *(uint32*)_SEEN2$4 | 512u;
  82. ^
  83. build/savegame.rbas.c:4266:39: warning: '_CH2$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  84. SETBIT( &GEN$, 44, 9, -(_CH2$4 != (struct $N6RELOAD4NODEE*)0u) );
  85. ^
  86. build/savegame.rbas.c:4388:71: warning: 'CH$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  87. if( (int32)*(int16*)((uint8*)_CH2$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$4 + 32) + 40) ) goto label$1014;
  88. ^
  89. build/savegame.rbas.c: In function 'GAMESTATE_PARTY_FROM_RELOAD':
  90. build/savegame.rbas.c:6919:32: warning: '_SEEN2$7[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  91. *(uint32*)_SEEN2$7 = *(uint32*)_SEEN2$7 | 131072u;
  92. ^
  93. build/savegame.rbas.c:6414:36: warning: '_SEEN7$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  94. *(uint32*)_SEEN7$10 = *(uint32*)_SEEN7$10 | 2u;
  95. ^
  96. build/savegame.rbas.c:6240:36: warning: '_SEEN6$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  97. *(uint32*)_SEEN6$10 = *(uint32*)_SEEN6$10 | 2u;
  98. ^
  99. build/savegame.rbas.c:6074:36: warning: '_SEEN5$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  100. *(uint32*)_SEEN5$10 = *(uint32*)_SEEN5$10 | 2u;
  101. ^
  102. build/savegame.rbas.c:5908:36: warning: '_SEEN4$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  103. *(uint32*)_SEEN4$10 = *(uint32*)_SEEN4$10 | 2u;
  104. ^
  105. build/savegame.rbas.c:6957:19: warning: '_CH12$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  106. N$13 = _CH12$10;
  107. ^
  108. build/savegame.rbas.c:6860:19: warning: '_CH11$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  109. N$13 = _CH11$10;
  110. ^
  111. build/savegame.rbas.c:6765:19: warning: '_CH10$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  112. N$13 = _CH10$10;
  113. ^
  114. build/savegame.rbas.c:6662:19: warning: '_CH9$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  115. N$13 = _CH9$10;
  116. ^
  117. build/savegame.rbas.c:6564:20: warning: '_CH8$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  118. FR$13 = _CH8$10;
  119. ^
  120. build/savegame.rbas.c:5738:19: warning: '_CH3$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  121. N$13 = _CH3$10;
  122. ^
  123. build/savegame.rbas.c:6940:123: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  124. if( (int32)*(int16*)((uint8*)_CH12$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1442;
  125. ^
  126. build/savegame.rbas.c:6843:123: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  127. if( (int32)*(int16*)((uint8*)_CH11$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1425;
  128. ^
  129. build/savegame.rbas.c:6748:123: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  130. if( (int32)*(int16*)((uint8*)_CH10$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1408;
  131. ^
  132. build/savegame.rbas.c:6633:122: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  133. if( (int32)*(int16*)((uint8*)_CH9$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1387;
  134. ^
  135. build/savegame.rbas.c:6547:124: warning: 'HAND$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  136. if( (int32)*(int16*)((uint8*)_CH8$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)HAND$10 + 32) + 40) ) goto label$1372;
  137. ^
  138. build/savegame.rbas.c:6416:20: warning: '_CH7$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  139. int64 vr$336 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH7$10 );
  140. ^
  141. build/savegame.rbas.c:6488:78: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  142. if( (int32)*(int16*)((uint8*)_CH7$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1359;
  143. ^
  144. build/savegame.rbas.c:6241:20: warning: '_CH6$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  145. int64 vr$285 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH6$10 );
  146. ^
  147. build/savegame.rbas.c:6308:78: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  148. if( (int32)*(int16*)((uint8*)_CH6$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1329;
  149. ^
  150. build/savegame.rbas.c:6075:20: warning: '_CH5$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  151. int64 vr$235 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH5$10 );
  152. ^
  153. build/savegame.rbas.c:6142:78: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  154. if( (int32)*(int16*)((uint8*)_CH5$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1301;
  155. ^
  156. build/savegame.rbas.c:5909:20: warning: '_CH4$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  157. int64 vr$185 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH4$10 );
  158. ^
  159. build/savegame.rbas.c:5976:78: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  160. if( (int32)*(int16*)((uint8*)_CH4$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1273;
  161. ^
  162. build/savegame.rbas.c:5721:122: warning: 'CH$10' may be used uninitialized in this function [-Wmaybe-uninitialized]
  163. if( (int32)*(int16*)((uint8*)_CH3$10 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$10 + 32) + 40) ) goto label$1234;
  164. ^
  165. build/savegame.rbas.c:5842:17: warning: '_CH2$7' may be used uninitialized in this function [-Wmaybe-uninitialized]
  166. int64 vr$158 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH2$7 );
  167. ^
  168. build/savegame.rbas.c:7284:10: warning: 'BASE_STATS_MISSING$7' may be used uninitialized in this function [-Wmaybe-uninitialized]
  169. if( BASE_STATS_MISSING$7 == 0 ) goto label$1497;
  170. ^
  171. build/savegame.rbas.c:6420:25: warning: 'TMP$626$7' may be used uninitialized in this function [-Wmaybe-uninitialized]
  172. TMP$658$13 = *(int32*)((uint8*)TMP$626$7 + 212);
  173. ^
  174. build/savegame.rbas.c:7119:74: warning: 'SLOT$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  175. if( (int32)*(int16*)((uint8*)_CH2$7 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)SLOT$4 + 32) + 40) ) goto label$1459;
  176. ^
  177. build/savegame.rbas.c: In function 'GAMESTATE_SHOPS_FROM_RELOAD':
  178. build/savegame.rbas.c:7803:36: warning: '_CH2$6' may be used uninitialized in this function [-Wmaybe-uninitialized]
  179. struct $N6RELOAD4NODEE* vr$56 = _ZN6RELOAD14GETCHILDBYNAMEEPNS_4NODEEPc( N2$9, (uint8*)"stock" );
  180. ^
  181. build/savegame.rbas.c:7778:119: warning: 'SLOTS$6' may be used uninitialized in this function [-Wmaybe-uninitialized]
  182. if( (int32)*(int16*)((uint8*)_CH2$6 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)SLOTS$6 + 32) + 40) ) goto label$1577;
  183. ^
  184. build/savegame.rbas.c: In function 'GAMESTATE_VEHICLE_FROM_RELOAD':
  185. build/savegame.rbas.c:8085:31: warning: '_SEEN2$6[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  186. *(uint32*)_SEEN2$6 = *(uint32*)_SEEN2$6 | 256u;
  187. ^
  188. build/savegame.rbas.c:8086:55: warning: '_CH2$6' may be used uninitialized in this function [-Wmaybe-uninitialized]
  189. *(int32*)((uint8*)&VSTATE$ + 132) = -(_CH2$6 != (struct $N6RELOAD4NODEE*)0u);
  190. ^
  191. build/savegame.rbas.c:8161:73: warning: 'CH$6' may be used uninitialized in this function [-Wmaybe-uninitialized]
  192. if( (int32)*(int16*)((uint8*)_CH2$6 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)CH$6 + 32) + 40) ) goto label$1635;
  193. ^
  194. reloadbasic/reloadbasic.py --careful purchase.rbas -o build/purchase.rbas.bas
  195. fbc -c build/purchase.rbas.bas -o build/purchase.rbas.o -mt -O 2 -arch 686 -entry SDL_main -d IS_GAME -m game
  196. reloadbasic/reloadbasic.py --careful common.rbas -o build/common.rbas.bas
  197. fbc -c build/common.rbas.bas -o build/game-common.rbas.o -mt -O 2 -arch 686 -entry SDL_main -d IS_GAME -m game
  198. reloadbasic/reloadbasic.py --careful loading.rbas -o build/loading.rbas.bas
  199. fbc -c build/loading.rbas.bas -o build/game-loading.rbas.o -mt -O 2 -arch 686 -entry SDL_main -d IS_GAME -m game
  200. build/game-loading.rbas.c: In function 'LOAD_HERO_FROM_RELOAD':
  201. build/game-loading.rbas.c:5694:22: warning: '_CH4$9' may be used uninitialized in this function [-Wmaybe-uninitialized]
  202. SPELL$12 = _CH4$9;
  203. ^
  204. build/game-loading.rbas.c:6070:29: warning: '_SEEN6$4[0u]' may be used uninitialized in this function [-Wmaybe-uninitialized]
  205. *(uint32*)_SEEN6$4 = *(uint32*)_SEEN6$4 | 8u;
  206. ^
  207. build/game-loading.rbas.c:5837:18: warning: '_CH5$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  208. ELEMENT$7 = _CH5$4;
  209. ^
  210. build/game-loading.rbas.c:5632:15: warning: '_CH3$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  211. LIST$7 = _CH3$4;
  212. ^
  213. build/game-loading.rbas.c:5513:17: warning: '_CH2$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  214. SPRITE$7 = _CH2$4;
  215. ^
  216. build/game-loading.rbas.c:6071:14: warning: '_CH6$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  217. int64 vr$315 = _ZN6RELOAD10GETINTEGEREPNS_4NODEE( _CH6$4 );
  218. ^
  219. build/game-loading.rbas.c:6129:71: warning: 'TAGS$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  220. if( (int32)*(int16*)((uint8*)_CH6$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)TAGS$4 + 32) + 40) ) goto label$1361;
  221. ^
  222. build/game-loading.rbas.c:5820:120: warning: 'ELEMENTS$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  223. if( (int32)*(int16*)((uint8*)_CH5$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)ELEMENTS$4 + 32) + 40) ) goto label$1317;
  224. ^
  225. build/game-loading.rbas.c:5677:123: warning: 'SPELLS$9' may be used uninitialized in this function [-Wmaybe-uninitialized]
  226. if( (int32)*(int16*)((uint8*)_CH4$9 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)SPELLS$9 + 32) + 40) ) goto label$1300;
  227. ^
  228. build/game-loading.rbas.c:5700:82: warning: 'I$7' may be used uninitialized in this function [-Wmaybe-uninitialized]
  229. TMP$550$13 = (struct $9SPELLLIST*)((uint8*)((uint8*)HERO$1 + (((I$7 * 24) + SLOT$12) << 3)) + 140);
  230. ^
  231. build/game-loading.rbas.c:5615:123: warning: 'SPELL_LISTS$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  232. if( (int32)*(int16*)((uint8*)_CH3$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)SPELL_LISTS$4 + 32) + 40) ) goto label$1282;
  233. ^
  234. build/game-loading.rbas.c:5436:122: warning: 'APPEARANCE$4' may be used uninitialized in this function [-Wmaybe-uninitialized]
  235. if( (int32)*(int16*)((uint8*)_CH2$4 + 4) >= *(int32*)((uint8*)*(struct $N6RELOAD3DOCE**)((uint8*)APPEARANCE$4 + 32) + 40) ) goto label$1259;
  236. ^
  237. clang -o build/os_unix.o -c -g -Wall --std=gnu99 -O3 -DFBCVERSION=1060 -mmacosx-version-min=10.4 -m32 os_unix.c
  238. In file included from os_unix.c:36:
  239. ./common.h:70:6: error: expected expression
  240. void _noreturn (*fb_ErrorThrowAt(int line_num, const char *mod_name, void *res_label, void *resnext_label))(void);
  241. ^
  242. ./common.h:41:22: note: expanded from macro '_noreturn'
  243. # define _noreturn [[noreturn]]
  244. ^
  245. 1 error generated.
  246. scons: *** [build/os_unix.o] Error 1
  247. scons: building terminated because of errors.
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