Advertisement
G4U55

Untitled

Dec 5th, 2018
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.66 KB | None | 0 0
  1. Update v1.1.0:
  2.  
  3. Changes
  4.  
  5. -Added local data flags for all achievements; when the game starts, synchronize local data with the server side, then trigger achievement(s) unlock as needed
  6. -Adjusted tutorial walkthrough in Floating Castle
  7. -Adjusted camera position for the first handle in Floating Castle
  8. -Added sound effects when dragon appeared for the first time in Floating Castle
  9. -Extended hit check area of the core when the dragon boss glides down to attack
  10. -Floating platforms won’t block arrow shots in the dragon boss fight
  11. -Some puzzle logic changes of stage 3 in the lizard boss fight
  12. -Crystals won’t block arrow shots in the lizard boss fight
  13. -Changed 3D model of the sword stickers in the lizard boss fight
  14. -Changed materials of some climbable bars in Sea Tower Part 1 and Stars Lake
  15. -Controls won’t be locked for a few seconds when the character jumps out from a portal
  16. -Changed the animation when the robot is grabbing something
  17.  
  18. Bug Fixes
  19.  
  20. -Fixed a bug of save file compatibility caused by version updates
  21. -Fixed a movement bug of the first movable box in Floating Castle
  22. -Fixed a bug which causing the character to be invincible when get hit in the lizard boss fight
  23. -Fixed an issue in the lizard boss fight cutscene which may blow up the character
  24. -Fixed a bug of the freeze timer which may cause the character to be irresponsible
  25. -Fixed a bug of the robot not grabbing handles after reloading from saves in Stars Lake
  26. -Fixed a bug of the elevator in the secret room when the character has restored on it
  27. -Character actions won’t become slow motion when get hit, so the slow motion won’t affect subsequent scene events
  28. -Fixed a bug which may cause the character to be irresponsible after jumping down and hitting the ground
  29. -Fixed a bug of charging sword which may cause the visual effect not disappearing in a puzzle cutscene
  30. -Fixed a bug of swords which may cause the first placed sword not disappearing when the 20 swords limit has been reached
  31. -Assisted aiming now works correctly with nearby swords
  32. -Aiming crosshair won’t disappear when the character is squatting
  33. -Fixed materials on the butterfly springs and common elevators
  34.  
  35. Update v1.0.2:
  36.  
  37. Bug Fixes
  38.  
  39. -Fixed a positioning bug by disabling dodge ability when the player is captured by the spider boss
  40. -Fixed an AI path finding issue caused by inconsistent bridge connectivity while it's moving
  41. -Fixed a orientation bug of the player while aiming in the final boss fight
  42. -Fixed a bug in the final boss fight when the player is hit by shock wave while aiming
  43. -Fixed a bug of aiming crosshair in the final boss fight
  44. -Fixed a bug of Purification of Heart achievement caused by loading saved games
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement