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mcreator custom arrow item code

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Jul 20th, 2025
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  1. package net.mcreator.thefrozenkingdom.item;
  2.  
  3. import net.minecraft.world.item.Rarity;
  4. import net.minecraft.world.item.Item;
  5. import net.minecraft.world.item.ArrowItem;
  6. import net.minecraft.world.entity.projectile.AbstractArrow;
  7. import net.minecraft.world.level.Level;
  8. import net.minecraft.world.item.ItemStack;
  9. import net.minecraft.world.entity.LivingEntity;
  10.  
  11. import javax.annotation.Nullable;
  12.  
  13. import net.mcreator.thefrozenkingdom.init.TheFrozenKingdomModItems;
  14. import net.mcreator.thefrozenkingdom.entity.ClawArrowEntity; // "TestProjectileEntity" should be your projectile's registry name + "Entity"
  15. import net.mcreator.thefrozenkingdom.init.TheFrozenKingdomModEntities; // Use your mod's name
  16.  
  17.  
  18. public class ClawArrowwItem extends ArrowItem {
  19.  
  20. public ClawArrowwItem() {
  21. super(new Item.Properties().stacksTo(64).rarity(Rarity.COMMON));
  22. }
  23.  
  24.  
  25. @Override
  26. public AbstractArrow createArrow(Level world, ItemStack stack, LivingEntity shooter, @Nullable ItemStack firedFromWeapon)
  27. {
  28. return new ClawArrowEntity(TheFrozenKingdomModEntities.CLAW_ARROW.get(), shooter, world, stack);
  29.  
  30. }
  31. }
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