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- package net.mcreator.thefrozenkingdom.item;
- import net.minecraft.world.item.Rarity;
- import net.minecraft.world.item.Item;
- import net.minecraft.world.item.ArrowItem;
- import net.minecraft.world.entity.projectile.AbstractArrow;
- import net.minecraft.world.level.Level;
- import net.minecraft.world.item.ItemStack;
- import net.minecraft.world.entity.LivingEntity;
- import javax.annotation.Nullable;
- import net.mcreator.thefrozenkingdom.init.TheFrozenKingdomModItems;
- import net.mcreator.thefrozenkingdom.entity.ClawArrowEntity; // "TestProjectileEntity" should be your projectile's registry name + "Entity"
- import net.mcreator.thefrozenkingdom.init.TheFrozenKingdomModEntities; // Use your mod's name
- public class ClawArrowwItem extends ArrowItem {
- public ClawArrowwItem() {
- super(new Item.Properties().stacksTo(64).rarity(Rarity.COMMON));
- }
- @Override
- public AbstractArrow createArrow(Level world, ItemStack stack, LivingEntity shooter, @Nullable ItemStack firedFromWeapon)
- {
- return new ClawArrowEntity(TheFrozenKingdomModEntities.CLAW_ARROW.get(), shooter, world, stack);
- }
- }
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