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- 5/18/2011 - List of Useful/Useless Console Commands
- [quote]Creds to Raisinets for the phys_timescale
- Creds to Nicdel for current_combat_difficulty 1
- As usual, props to Benitsuuba for introducing most of these.
- Props to @nunya for discovering some really good ones[/quote]
- Pastebin: http://pastebin.com/EZgrYbwG
- [code]
- cc_set_sub_weapon javelin_lvl2 999 //Fine spears
- cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
- cc_set_sub_weapon mining_bomb 999 //Mining Bombs
- cc_set_sub_weapon snowball 999 //Snowballs
- cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
- cc_set_sub_weapon flashbang 999 //Palalas
- cc_set_sub_weapon hookshot 999 //Hooks
- cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
- hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
- mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
- flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
- lift_throw_force_modifier 9000; //Far throw distance
- combat_min_critical_hit_ratio 1; //Critical every smash 0.05 is default
- cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
- lift_evy_damage_factor_ratio 9000; //Instant evie object lift kill
- ai_reaction_delay_idle 99999; //idle npc
- ai_reaction_delay_alert 99999; //never alert npc
- ai_reaction_delay_idle 0; //nonidle npc
- ai_reaction_delay_alert 0; //always alert npc
- blacksmith_craft_time_sec 0.1; //instant craft
- dye_craft_time_sec 0.1; //instant dye
- enhance_craft_time_sec 0.1; //instant enhance
- enchant_craft_time_sec 0.1; //instant enchant
- synthesis_time_sec 0.1; //instant synthesis rune
- durability_repair_craft_time_sec 0.1; //instant durability repair [I don't even know if this game function exists]
- cc_fill_all_items //refill all items
- cc_play_emotion 7 //sit down
- cc_mailbox_ui //mailbox toggle
- show_mini_shop //show minishop
- hide_mini_shop //close minishop
- html_navigate_trade //show marketplace
- //Speed modifers
- plr_move_speed_normal 1000;
- plr_move_speed_tired 1000;
- plr_move_speed_sprint 1000;
- plr_move_speed_town 1000;
- plr_move_speed_barehand 1000;
- plr_move_speed_lift1 1000;
- plr_move_speed_lift2 1000;
- plr_move_speed_lift3 1000;
- plr_move_speed_lift4 1000;
- plr_move_speed_lift5 1000;
- plr_move_speed_lift6 1000;
- plr_move_speed_lift7 1000;
- plr_move_speed_lift8 1000;
- plr_move_speed_lift9 1000;
- plr_move_speed_lift10 1000;
- plr_move_speed_lift11 1000;
- plr_move_speed_lift12 1000;
- plr_move_speed_lift1_evy 1000;
- plr_move_speed_lift2_evy 1000;
- plr_move_speed_lift3_evy 1000;
- plr_move_speed_lift4_evy 1000;
- plr_move_speed_lift5_evy 1000;
- plr_move_speed_lift6_evy 1000;
- plr_move_speed_lift7_evy 1000;
- plr_move_speed_lift8_evy 1000;
- plr_move_speed_lift9_evy 1000;
- plr_move_speed_lift10_evy 1000;
- plr_move_speed_lift11_evy 1000;
- plr_move_speed_lift12_evy 1000;
- plr_tired_mode_exit_percentage -1 //Never tired
- plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
- changemap_to_current_random_sector //reload map
- changemap_to_next_random_sector //skip map
- changelevel 2 //skip current map
- changelevel2 //skip current map
- cc_enter_rochest_from_colhen //enter rochest
- cc_enter_colhen_from_rochest //enter colhen
- cc_change_figure_height 0.1 //tiny height
- cc_change_figure_height 1 //normal height
- cc_change_figure_height 3 //tall height
- cc_change_figure_bust 3 //breast size modifier
- host_timescale 1 //1x game speed
- host_timescale 2 //2x game speed
- host_timeplus 1 //Skips a small portion of gametime [experiment yourself!]
- sv_gravity 800 //Original Gravity
- sv_gravity 0 //No gravity
- sv_gravity -800 //Inverse gravity
- phys_timescale 0.1 //slows down all physical objects except NPCs and Player
- monster_attack_bonus_ratio -80 //Godmode
- current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
- //1 is normal, 2 is hard, 3 is hero
- campfire_ignite_num_required_props 0 //no wood required fire
- campfire_status_effect_radius 3000 //huge radius fire
- campfire_status_effect_enable_time 1 //instant fire buff
- plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
- mp_friendlyfire 1 //Friendly Fire on
- mp_friendlyfire 0 //Friendly Fire off
- Useless
- cc_efx [efx]//sparkles
- cc_random //Random caption from cutscenes.
- CreateHairball 1 //creates random hairballs.
- [/code]
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