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Jul 28th, 2018
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  1.  
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,game,owner = owner,game
  7. local RealPlayer = Player
  8. do
  9. print("FE Compatibility code by Mokiros")
  10. script.Parent = Player.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent and t.Function then
  36. t.Function(...)
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=Player then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = FakeService({
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. },game)
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. rawset(g,"service",g.GetService)
  123.  
  124. g.RunService = {
  125. RenderStepped = game:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = g.RunService.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. }
  133.  
  134. getmetatable(g).__index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end
  138. --Changing owner to fake player object to support owner:GetMouse()
  139. game,owner = g,g.Players.LocalPlayer
  140. end
  141.  
  142.  
  143. wait(0.2)
  144.  
  145.  
  146.  
  147. Player = game:GetService("Players").LocalPlayer
  148. PlayerGui = Player.PlayerGui
  149. Cam = workspace.CurrentCamera
  150. Backpack = Player.Backpack
  151. Character = Player.Character
  152. Humanoid = Character.Humanoid
  153. RootPart = Character["HumanoidRootPart"]
  154. Torso = Character["Torso"]
  155. Head = Character["Head"]
  156. RightArm = Character["Right Arm"]
  157. LeftArm = Character["Left Arm"]
  158. RightLeg = Character["Right Leg"]
  159. LeftLeg = Character["Left Leg"]
  160. RootJoint = RootPart["RootJoint"]
  161. Neck = Torso["Neck"]
  162. RightShoulder = Torso["Right Shoulder"]
  163. LeftShoulder = Torso["Left Shoulder"]
  164. RightHip = Torso["Right Hip"]
  165. LeftHip = Torso["Left Hip"]
  166. local sick = Instance.new("Sound",Character)
  167. sick.SoundId = "rbxassetid://165704299"
  168. sick.Looped = true
  169. sick.Pitch = 1
  170. sick.Volume = 1
  171. sick:Play()
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  191. local NEWMESH = IT(MESH)
  192. if MESH == "SpecialMesh" then
  193. NEWMESH.MeshType = MESHTYPE
  194. if MESHID ~= "nil" and MESHID ~= "" then
  195. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  196. end
  197. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  198. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  199. end
  200. end
  201. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  202. NEWMESH.Scale = SCALE
  203. NEWMESH.Parent = PARENT
  204. return NEWMESH
  205. end
  206.  
  207. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  208. local NEWPART = IT("Part")
  209. NEWPART.formFactor = FORMFACTOR
  210. NEWPART.Reflectance = REFLECTANCE
  211. NEWPART.Transparency = TRANSPARENCY
  212. NEWPART.CanCollide = false
  213. NEWPART.Locked = true
  214. NEWPART.Anchored = true
  215. if ANCHOR == false then
  216. NEWPART.Anchored = false
  217. end
  218. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  219. NEWPART.Name = NAME
  220. NEWPART.Size = SIZE
  221. NEWPART.Position = Torso.Position
  222. NEWPART.Material = MATERIAL
  223. NEWPART:BreakJoints()
  224. NEWPART.Parent = PARENT
  225. return NEWPART
  226. end
  227.  
  228. --//=================================\\
  229. --|| CUSTOMIZATION
  230. --\\=================================//
  231.  
  232. Player_Size = 1 --Size of the player.
  233. Animation_Speed = 3
  234. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  235.  
  236. local Speed = 20
  237. local Effects2 = {}
  238.  
  239. --//=================================\\
  240. --|| END OF CUSTOMIZATION
  241. --\\=================================//
  242.  
  243. local function weldBetween(a, b)
  244. local weldd = Instance.new("ManualWeld")
  245. weldd.Part0 = a
  246. weldd.Part1 = b
  247. weldd.C0 = CFrame.new()
  248. weldd.C1 = b.CFrame:inverse() * a.CFrame
  249. weldd.Parent = a
  250. return weldd
  251. end
  252.  
  253. --//=================================\\
  254. --|| USEFUL VALUES
  255. --\\=================================//
  256.  
  257. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  258. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  259. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  260. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  261. local CHANGEDEFENSE = 0
  262. local CHANGEDAMAGE = 0
  263. local CHANGEMOVEMENT = 0
  264. local ANIM = "Idle"
  265. local ATTACK = false
  266. local EQUIPPED = false
  267. local HOLD = false
  268. local COMBO = 1
  269. local Rooted = false
  270. local SINE = 0
  271. local KEYHOLD = false
  272. local CHANGE = 2 / Animation_Speed
  273. local WALKINGANIM = false
  274. local WALK = 0
  275. local VALUE1 = false
  276. local VALUE2 = false
  277. local ROBLOXIDLEANIMATION = IT("Animation")
  278. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  279. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  280. --ROBLOXIDLEANIMATION.Parent = Humanoid
  281. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  282. WEAPONGUI.Name = "Weapon GUI"
  283. local Weapon = IT("Model")
  284. Weapon.Name = "Adds"
  285. local HITFLOOR = nil
  286. local Effects = IT("Folder", Weapon)
  287. Effects.Name = "Effects"
  288. local ANIMATOR = Humanoid.Animator
  289. local ANIMATE = Character.Animate
  290. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  291. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  292. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  293. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  294. local UNANCHOR = true
  295.  
  296. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  297.  
  298. --//=================================\\
  299. --\\=================================//
  300.  
  301.  
  302. --//=================================\\
  303. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  304. --\\=================================//
  305.  
  306. ArtificialHB = Instance.new("BindableEvent", script)
  307. ArtificialHB.Name = "ArtificialHB"
  308.  
  309. script:WaitForChild("ArtificialHB")
  310.  
  311. frame = Frame_Speed
  312. tf = 0
  313. allowframeloss = false
  314. tossremainder = false
  315. lastframe = tick()
  316. script.ArtificialHB:Fire()
  317.  
  318. game:GetService("RunService").Heartbeat:connect(function(s, p)
  319. tf = tf + s
  320. if tf >= frame then
  321. if allowframeloss then
  322. script.ArtificialHB:Fire()
  323. lastframe = tick()
  324. else
  325. for i = 1, math.floor(tf / frame) do
  326. script.ArtificialHB:Fire()
  327. end
  328. lastframe = tick()
  329. end
  330. if tossremainder then
  331. tf = 0
  332. else
  333. tf = tf - frame * math.floor(tf / frame)
  334. end
  335. end
  336. end)
  337.  
  338. --//=================================\\
  339. --\\=================================//
  340.  
  341.  
  342.  
  343.  
  344.  
  345. --//=================================\\
  346. --|| SOME FUNCTIONS
  347. --\\=================================//
  348.  
  349. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  350. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  351. end
  352.  
  353. function PositiveAngle(NUMBER)
  354. if NUMBER >= 0 then
  355. NUMBER = 0
  356. end
  357. return NUMBER
  358. end
  359.  
  360. function NegativeAngle(NUMBER)
  361. if NUMBER <= 0 then
  362. NUMBER = 0
  363. end
  364. return NUMBER
  365. end
  366.  
  367. function Swait(NUMBER)
  368. if NUMBER == 0 or NUMBER == nil then
  369. ArtificialHB.Event:wait()
  370. else
  371. for i = 1, NUMBER do
  372. ArtificialHB.Event:wait()
  373. end
  374. end
  375. end
  376.  
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m11 > m00 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  403. end
  404. end
  405. end
  406.  
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418.  
  419. function QuaternionSlerp(a, b, t)
  420. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  421. local startInterp, finishInterp;
  422. if cosTheta >= 0.0001 then
  423. if (1 - cosTheta) > 0.0001 then
  424. local theta = ACOS(cosTheta)
  425. local invSinTheta = 1 / SIN(theta)
  426. startInterp = SIN((1 - t) * theta) * invSinTheta
  427. finishInterp = SIN(t * theta) * invSinTheta
  428. else
  429. startInterp = 1 - t
  430. finishInterp = t
  431. end
  432. else
  433. if (1 + cosTheta) > 0.0001 then
  434. local theta = ACOS(-cosTheta)
  435. local invSinTheta = 1 / SIN(theta)
  436. startInterp = SIN((t - 1) * theta) * invSinTheta
  437. finishInterp = SIN(t * theta) * invSinTheta
  438. else
  439. startInterp = t - 1
  440. finishInterp = t
  441. end
  442. end
  443. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  444. end
  445.  
  446. function Clerp(a, b, t)
  447. local qa = {QuaternionFromCFrame(a)}
  448. local qb = {QuaternionFromCFrame(b)}
  449. local ax, ay, az = a.x, a.y, a.z
  450. local bx, by, bz = b.x, b.y, b.z
  451. local _t = 1 - t
  452. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  453. end
  454.  
  455. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  456. local frame = IT("Frame")
  457. frame.BackgroundTransparency = TRANSPARENCY
  458. frame.BorderSizePixel = BORDERSIZEPIXEL
  459. frame.Position = POSITION
  460. frame.Size = SIZE
  461. frame.BackgroundColor3 = COLOR
  462. frame.BorderColor3 = BORDERCOLOR
  463. frame.Name = NAME
  464. frame.Parent = PARENT
  465. return frame
  466. end
  467.  
  468. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  469. local label = IT("TextLabel")
  470. label.BackgroundTransparency = 1
  471. label.Size = UD2(1, 0, 1, 0)
  472. label.Position = UD2(0, 0, 0, 0)
  473. label.TextColor3 = TEXTCOLOR
  474. label.TextStrokeTransparency = STROKETRANSPARENCY
  475. label.TextTransparency = TRANSPARENCY
  476. label.FontSize = TEXTFONTSIZE
  477. label.Font = TEXTFONT
  478. label.BorderSizePixel = BORDERSIZEPIXEL
  479. label.TextScaled = false
  480. label.Text = TEXT
  481. label.Name = NAME
  482. label.Parent = PARENT
  483. return label
  484. end
  485.  
  486. function NoOutlines(PART)
  487. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  488. end
  489.  
  490.  
  491. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  492. local NEWWELD = IT(TYPE)
  493. NEWWELD.Part0 = PART0
  494. NEWWELD.Part1 = PART1
  495. NEWWELD.C0 = C0
  496. NEWWELD.C1 = C1
  497. NEWWELD.Parent = PARENT
  498. return NEWWELD
  499. end
  500.  
  501. function CreateSound(ID, PARENT, VOLUME, PITCH)
  502. local NEWSOUND = nil
  503. coroutine.resume(coroutine.create(function()
  504. NEWSOUND = IT("Sound", PARENT)
  505. NEWSOUND.Volume = VOLUME
  506. NEWSOUND.Pitch = PITCH
  507. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  508. Swait()
  509. NEWSOUND:play()
  510. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  511. end))
  512. return NEWSOUND
  513. end
  514.  
  515. function CFrameFromTopBack(at, top, back)
  516. local right = top:Cross(back)
  517. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  518. end
  519.  
  520. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  521. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  522. local mesh = IT("SpecialMesh",wave)
  523. mesh.MeshType = "FileMesh"
  524. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  525. mesh.Scale = SIZE
  526. mesh.Offset = VT(0,0,-SIZE.X/8)
  527. wave.CFrame = CFRAME
  528. coroutine.resume(coroutine.create(function(PART)
  529. for i = 1, WAIT do
  530. Swait()
  531. mesh.Scale = mesh.Scale + GROW
  532. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  533. if DOESROT == true then
  534. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  535. end
  536. wave.Transparency = wave.Transparency + (0.5/WAIT)
  537. if wave.Transparency > 0.99 then
  538. wave:remove()
  539. end
  540. end
  541. end))
  542. end
  543.  
  544. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  545. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  546. local mesh = IT("SpecialMesh",wave)
  547. mesh.MeshType = "FileMesh"
  548. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  549. mesh.Scale = SIZE
  550. --mesh.Offset = VT(0,0,-SIZE.X/8)
  551. wave.CFrame = CFRAME
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, WAIT do
  554. Swait()
  555. mesh.Scale = mesh.Scale + GROW
  556. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  557. if DOESROT == true then
  558. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  559. end
  560. wave.Transparency = wave.Transparency + (0.5/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  570. local mesh = IT("SpecialMesh",wave)
  571. mesh.MeshType = "FileMesh"
  572. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  573. mesh.Scale = SIZE
  574. wave.CFrame = CFRAME
  575. coroutine.resume(coroutine.create(function(PART)
  576. for i = 1, WAIT do
  577. Swait()
  578. mesh.Scale = mesh.Scale + GROW
  579. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  580. if DOESROT == true then
  581. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  582. end
  583. wave.Transparency = wave.Transparency + (0.5/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590.  
  591.  
  592. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  593. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  594. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  595. wave.CFrame = CFRAME
  596. coroutine.resume(coroutine.create(function(PART)
  597. for i = 1, WAIT do
  598. Swait()
  599. mesh.Scale = mesh.Scale * GROW
  600. wave.Transparency = wave.Transparency + (0.5/WAIT)
  601. if wave.Transparency > 0.99 then
  602. wave:remove()
  603. end
  604. end
  605. end))
  606. end
  607.  
  608. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  609. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  610. local mesh = IT("SpecialMesh",wave)
  611. mesh.MeshType = "Sphere"
  612. mesh.Scale = SIZE
  613. mesh.Offset = VT(0,0,0)
  614. wave.CFrame = CFRAME
  615. coroutine.resume(coroutine.create(function(PART)
  616. for i = 1, WAIT do
  617. Swait()
  618. mesh.Scale = mesh.Scale + GROW
  619. wave.Transparency = wave.Transparency + (1/WAIT)
  620. if wave.Transparency > 0.99 then
  621. wave:remove()
  622. end
  623. end
  624. end))
  625. end
  626.  
  627. function MakeForm(PART,TYPE)
  628. if TYPE == "Cyl" then
  629. local MSH = IT("CylinderMesh",PART)
  630. elseif TYPE == "Ball" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Sphere"
  633. elseif TYPE == "Wedge" then
  634. local MSH = IT("SpecialMesh",PART)
  635. MSH.MeshType = "Wedge"
  636. end
  637. end
  638.  
  639. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  640. if FLOOR ~= nil then
  641. coroutine.resume(coroutine.create(function()
  642. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  643. PART.CFrame = CF(POSITION)
  644. for i = 1, 45 do
  645. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  646. RingPiece.Material = FLOOR.Material
  647. RingPiece.Color = FLOOR.Color
  648. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  649. Debris:AddItem(RingPiece,SWAIT/100)
  650. end
  651. PART:remove()
  652. end))
  653. end
  654. end
  655.  
  656. function CheckTableForString(Table, String)
  657. for i, v in pairs(Table) do
  658. if string.find(string.lower(String), string.lower(v)) then
  659. return true
  660. end
  661. end
  662. return false
  663. end
  664.  
  665. function CheckIntangible(Hit)
  666. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  667. if Hit and Hit.Parent then
  668. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  669. return true
  670. end
  671. end
  672. return false
  673. end
  674.  
  675. Debris = game:GetService("Debris")
  676.  
  677. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  678. local Direction = CFrame.new(StartPos, Vec).lookVector
  679. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  680. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  681. if RayHit and CheckIntangible(RayHit) then
  682. if DelayIfHit then
  683. wait()
  684. end
  685. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  686. end
  687. return RayHit, RayPos, RayNormal
  688. end
  689.  
  690. function turnto(position)
  691. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  692. end
  693.  
  694. --//=================================\\
  695. --|| WEAPON CREATION
  696. --\\=================================//
  697.  
  698. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  699. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  700. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  701. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702.  
  703. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  704. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  706. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  708. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  709. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  710. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  711.  
  712. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  713. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  714. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  715. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  716. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  717. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  719. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  721. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  722.  
  723. for _, c in pairs(Weapon:GetChildren()) do
  724. if c.ClassName == "Part" then
  725. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  726. end
  727. end
  728.  
  729. Weapon.Parent = Character
  730.  
  731. Humanoid.Died:connect(function()
  732. ATTACK = true
  733. end)
  734.  
  735. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  736. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  737. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  738. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  739.  
  740. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  741. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  742. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  743. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  744.  
  745. --//=================================\\
  746. --|| DAMAGE FUNCTIONS
  747. --\\=================================//
  748.  
  749. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  750. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  751. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  752. local BODYGYRO = IT("BodyGyro", STATPART)
  753. local BODYPOSITION = IT("BodyPosition", STATPART)
  754. BODYPOSITION.P = 2000
  755. BODYPOSITION.D = 100
  756. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  757. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  758. game:GetService("Debris"):AddItem(STATPART ,5)
  759. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  760. BILLBOARDGUI.Adornee = STATPART
  761. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  762. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  763. BILLBOARDGUI.AlwaysOnTop = false
  764. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  765. TEXTLABEL.BackgroundTransparency = 1
  766. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  767. TEXTLABEL.Text = TEXT
  768. TEXTLABEL.Font = "SciFi"
  769. TEXTLABEL.FontSize="Size42"
  770. TEXTLABEL.TextColor3 = COLOR
  771. TEXTLABEL.TextStrokeTransparency = 1
  772. TEXTLABEL.TextScaled = true
  773. TEXTLABEL.TextWrapped = true
  774. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  775. if LABELTYPE == "Normal" then
  776. for i = 1, 30 do
  777. Swait()
  778. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  779. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  780. end
  781. elseif LABELTYPE == "Debuff" then
  782. for i = 1, 30 do
  783. Swait()
  784. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  785. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  786. end
  787. elseif LABELTYPE == "Shock" then
  788. local ORIGIN = STATPART.Position
  789. for i = 1, 30 do
  790. Swait()
  791. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  792. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  793. end
  794. end
  795. THEPART.Parent = nil
  796. end),STATPART, BODYPOSITION, TEXTLABEL)
  797. end
  798.  
  799. --//=================================\\
  800. --|| DAMAGING
  801. --\\=================================//
  802.  
  803. function killnearest(position,range,maxstrength,direction)
  804. for i,v in ipairs(workspace:GetChildren()) do
  805. local body = v:GetChildren()
  806. for part = 1, #body do
  807. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  808. if(body[part].Position - position).Magnitude < range then
  809. if v.ClassName == "Model" then
  810. --v:BreakJoints()
  811. end
  812. local POS = position
  813. coroutine.resume(coroutine.create(function()
  814. body[part].Anchored = true
  815. body[part].Parent = Effects
  816. body[part].CanCollide = true
  817. local SIZE = body[part].Size
  818. body[part].Material = "Neon"
  819. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  820. for i = 1, 75 do
  821. Swait()
  822. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  823. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  824. end
  825. coroutine.resume(coroutine.create(function()
  826. while true do
  827. Swait()
  828. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  829. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  830. end
  831. end))
  832. body[part].Anchored = false
  833. body[part].Velocity = direction.lookVector*maxstrength
  834. end))
  835. end
  836. end
  837. end
  838. if v.ClassName == "Part" then
  839. if v.Anchored == false and (v.Position - position).Magnitude < range then
  840. local POS = position
  841. coroutine.resume(coroutine.create(function()
  842. v.Anchored = true
  843. v.Parent = Effects
  844. local SIZE = v.Size
  845. v.Material = "Neon"
  846. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  847. for i = 1, 75 do
  848. Swait()
  849. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  850. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  851. end
  852. coroutine.resume(coroutine.create(function()
  853. while true do
  854. Swait()
  855. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  856. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  857. end
  858. end))
  859. v.Anchored = false
  860. v.Velocity = direction.lookVector*maxstrength
  861. end))
  862. end
  863. end
  864. end
  865. end
  866.  
  867. --//=================================\\
  868. --|| ATTACK FUNCTIONS AND STUFF
  869. --\\=================================//
  870.  
  871. function AttackTemplate()
  872. ATTACK = true
  873. Rooted = false
  874. for i=0, 1, 0.1 / Animation_Speed do
  875. Swait()
  876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  882. end
  883. ATTACK = false
  884. Rooted = false
  885. end
  886.  
  887. function GoldenPunch()
  888. ATTACK = true
  889. Rooted = false
  890. local SPEED = Speed
  891. Speed = 8
  892. CreateSound("169445572", RightArm, 10, 1.1)
  893. for i=0, 4, 0.1 / Animation_Speed do
  894. Swait()
  895. turnto(Mouse.Hit.p)
  896. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  897. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  904. end
  905. for i=0, 0.15, 0.1 / Animation_Speed do
  906. Swait()
  907. turnto(Mouse.Hit.p)
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. end
  915. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  916. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  917. PART.Shape = "Ball"
  918. local bv = Instance.new("BodyVelocity")
  919. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  920. bv.velocity = RootPart.CFrame.lookVector*600
  921. bv.Parent = PART
  922. bv.Name = "PROJECTILEVELOCITY"
  923. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  924. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  925. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  926. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  927. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  928. coroutine.resume(coroutine.create(function()
  929. for i = 1, 10 do
  930. Swait()
  931. PART.Transparency = PART.Transparency + 0.2/10
  932. PART.Size = PART.Size + VT(5,5,5)
  933. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  934. end
  935. PART:Destroy()
  936. end))
  937. for i=0, 1, 0.1 / Animation_Speed do
  938. Swait()
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  945. end
  946. Speed = SPEED
  947. ATTACK = false
  948. Rooted = false
  949. end
  950.  
  951. function GoldenGrasp()
  952. ATTACK = true
  953. Rooted = false
  954. local HASGRABBED = false
  955. local WELD = nil
  956. local TORS = nil
  957. local hitting = FIST.Touched:connect(function(hit)
  958. if hit.Parent:FindFirstChild("Humanoid") then
  959. if hit.Parent.Humanoid.Health ~= 0 then
  960. UNANCHOR = false
  961. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  962. TORS.Anchored = true
  963. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  964. WELD = weldBetween(RightArm,TORS)
  965. HASGRABBED = true
  966. Rooted = true
  967. end
  968. end
  969. end)
  970. for i=0, 1, 0.1 / Animation_Speed do
  971. Swait()
  972. if HASGRABBED == true then
  973. break
  974. end
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. end
  982. hitting:disconnect()
  983. if HASGRABBED == true then
  984. TORS.Anchored = false
  985. RootPart.Anchored = true
  986. for i=0, 2, 0.1 / Animation_Speed do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994. end
  995. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  996. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  997. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  998. SOUNDPART.CFrame = RootPart.CFrame
  999. Debris:AddItem(SOUNDPART,5)
  1000. CreateSound("1295446488", SOUNDPART, 2, 1)
  1001. for i = 1, 15 do
  1002. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1003. end
  1004. for i=0, 2, 0.1 / Animation_Speed do
  1005. Swait()
  1006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1012. end
  1013. for i=0, 0.25, 0.1 / Animation_Speed do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. end
  1022. if HITFLOOR ~= nil then
  1023. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1024. end
  1025. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1026. WELD:remove()
  1027. for i = 1, 25 do
  1028. Swait()
  1029. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1030. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1031. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
  1032. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
  1033. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1034. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
  1035. end
  1036. end
  1037. UNANCHOR = true
  1038. ATTACK = false
  1039. Rooted = false
  1040. end
  1041.  
  1042. function Mach20()
  1043. local ORIGIN = RootPart.Position
  1044. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1045. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1046. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1047. SOUNDPART.CFrame = RootPart.CFrame
  1048. Debris:AddItem(SOUNDPART,5)
  1049. CreateSound("1295446488", SOUNDPART, 2, 1)
  1050. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1051. Swait()
  1052. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1053. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1054. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  1055. SOUNDPART.CFrame = RootPart.CFrame
  1056. Debris:AddItem(SOUNDPART,5)
  1057. CreateSound("1295446488", SOUNDPART, 2, 1)
  1058. if MRANDOM(1,8) == 1 then
  1059. ATTACK = true
  1060. Rooted = true
  1061. local FRUITSTABLE = {
  1062. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1063. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1064. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1065. }
  1066. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1067. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1068. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1069. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1070. weldBetween(RightArm,FRUITMODEL)
  1071. for i=0, 4, 0.1 / Animation_Speed do
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1079. end
  1080. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1081. FRUITMODEL:remove()
  1082. for i = 1, 15 do
  1083. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1084. end
  1085. for i=0, 0.5, 0.1 / Animation_Speed do
  1086. Swait()
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1093. end
  1094. ATTACK = false
  1095. Rooted = false
  1096. end
  1097. end
  1098.  
  1099. function ImplosionCollision()
  1100. ATTACK = true
  1101. Rooted = true
  1102. CreateSound("169445572", RightArm, 10, 0.8)
  1103. for i=0, 8, 0.1 / Animation_Speed do
  1104. Swait()
  1105. turnto(Mouse.Hit.p)
  1106. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  1107. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  1108. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1109. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  1110. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  1111. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  1112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1116. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118. end
  1119. for i=0, 0.15, 0.1 / Animation_Speed do
  1120. Swait()
  1121. turnto(Mouse.Hit.p)
  1122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  1130. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1131. coroutine.resume(coroutine.create(function()
  1132. Swait(100)
  1133. for i = 1, 5 do
  1134. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1135. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  1136. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  1137. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  1138. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  1139. end
  1140. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1141. for i = 1, 5 do
  1142. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1143. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1144. end
  1145. coroutine.resume(coroutine.create(function()
  1146. for i = 1, 50 do
  1147. Swait()
  1148. for i = 1, 1 do
  1149. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1150. end
  1151. for i = 1, 2 do
  1152. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  1153. end
  1154. end
  1155. end))
  1156. end))
  1157. for i=0, 4, 0.1 / Animation_Speed do
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1165. end
  1166. ATTACK = false
  1167. Rooted = false
  1168. end
  1169.  
  1170. --//=================================\\
  1171. --|| ASSIGN THINGS TO KEYS
  1172. --\\=================================//
  1173.  
  1174. function MouseDown(Mouse)
  1175. if ATTACK == false then
  1176. end
  1177. end
  1178.  
  1179. function MouseUp(Mouse)
  1180. HOLD = false
  1181. end
  1182.  
  1183. function KeyDown(Key)
  1184. KEYHOLD = true
  1185. if Key == "z" and ATTACK == false then
  1186. GoldenPunch()
  1187. end
  1188.  
  1189. if Key == "b" and ATTACK == false then
  1190. GoldenGrasp()
  1191. end
  1192.  
  1193. if Key == "c" and ATTACK == false then
  1194. Teleport()
  1195. end
  1196.  
  1197. if Key == "x" and ATTACK == false then
  1198. ImplosionCollision()
  1199. end
  1200.  
  1201. if Key == "p" and ATTACK == false then
  1202. if Speed == 20 then
  1203. Speed = 150
  1204. elseif Speed == 150 then
  1205. Speed = 20
  1206. end
  1207. end
  1208. end
  1209.  
  1210. function KeyUp(Key)
  1211. KEYHOLD = false
  1212. end
  1213.  
  1214. Mouse.Button1Down:connect(function(NEWKEY)
  1215. MouseDown(NEWKEY)
  1216. end)
  1217. Mouse.Button1Up:connect(function(NEWKEY)
  1218. MouseUp(NEWKEY)
  1219. end)
  1220. Mouse.KeyDown:connect(function(NEWKEY)
  1221. KeyDown(NEWKEY)
  1222. end)
  1223. Mouse.KeyUp:connect(function(NEWKEY)
  1224. KeyUp(NEWKEY)
  1225. end)
  1226.  
  1227. --//=================================\\
  1228. --\\=================================//
  1229.  
  1230.  
  1231. function unanchor()
  1232. if UNANCHOR == true then
  1233. g = Character:GetChildren()
  1234. for i = 1, #g do
  1235. if g[i].ClassName == "Part" then
  1236. g[i].Anchored = false
  1237. end
  1238. end
  1239. end
  1240. end
  1241.  
  1242.  
  1243. --//=================================\\
  1244. --|| WRAP THE WHOLE SCRIPT UP
  1245. --\\=================================//
  1246.  
  1247. Humanoid.Changed:connect(function(Jump)
  1248. if Jump == "Jump" and (Disable_Jump == true) then
  1249. Humanoid.Jump = false
  1250. end
  1251. end)
  1252.  
  1253. while true do
  1254. Swait()
  1255. ANIMATE.Parent = nil
  1256. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1257. IDLEANIMATION:Play()
  1258. SINE = SINE + CHANGE
  1259. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1260. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1261. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1262. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1263. local WALKSPEEDVALUE = 0
  1264. if Speed < 35 then
  1265. WALKSPEEDVALUE = 6
  1266. else
  1267. WALKSPEEDVALUE = 3
  1268. end
  1269. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1270. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1271. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1272. if Speed < 35 then
  1273. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1274. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1275. else
  1276. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1277. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1278. end
  1279. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1280. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1281. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1282. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1283. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284. end
  1285. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1286. ANIM = "Jump"
  1287. if ATTACK == false then
  1288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1294. end
  1295. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1296. ANIM = "Fall"
  1297. if ATTACK == false then
  1298. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1304. end
  1305. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1306. ANIM = "Idle"
  1307. if ATTACK == false then
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314. end
  1315. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1316. ANIM = "Walk"
  1317. WALK = WALK + 1 / Animation_Speed
  1318. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1319. WALK = 0
  1320. if WALKINGANIM == true then
  1321. WALKINGANIM = false
  1322. elseif WALKINGANIM == false then
  1323. WALKINGANIM = true
  1324. end
  1325. end
  1326. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1327. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1328. if ATTACK == false then
  1329. if Speed < 35 then
  1330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1336. else
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1343. end
  1344. end
  1345. end
  1346. unanchor()
  1347. Humanoid.MaxHealth = "inf"
  1348. Humanoid.Health = "inf"
  1349. if Rooted == false then
  1350. Disable_Jump = false
  1351. Humanoid.WalkSpeed = Speed
  1352. elseif Rooted == true then
  1353. Disable_Jump = true
  1354. Humanoid.WalkSpeed = 0
  1355. end
  1356. local MATHS = {"0","1"}
  1357. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1358. Humanoid.PlatformStand = false
  1359. end
  1360.  
  1361. --//=================================\\
  1362. --\\=================================//
  1363.  
  1364.  
  1365.  
  1366.  
  1367.  
  1368. --//====================================================\\--
  1369. --|| END OF SCRIPT
  1370. --\\====================================================//--
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