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- [X2StrategyElement_SoldierLifeEvents]
- m_strInjured="%UNIT在事件中受伤了!"
- m_strBuffed="<XGParam:StrValue0/!FirstName/>因事件获得<XGParam:StrValue1/!StatName/>增益!"
- m_strPromoted="%UNIT因事件获得晋升!"
- m_strShaken="%UNIT在事件中意志动摇!"
- m_strItem="%ITEM通过事件制造完成!"
- m_strDebuffed="<XGParam:StrValue0/!FirstName/>因事件遭受<XGParam:StrValue1/!StatName/>减益!"
- m_strCrewLevel="%UNIT因事件提升船员等级!"
- m_strCrewDelevel="%UNIT因事件降低船员等级!"
- m_strAbility="<XGParam:StrValue0/!FirstName/>因事件习得能力<XGParam:StrValue1/!AbilityName/>!"
- m_strIncomeIncreased="<XGParam:StrValue0/!RegionName/>因事件增加+?XGParam:IntValue0/!RegionIncome/>补给!"
- m_strIncomeDecreased="<XGParam:StrValue0/!RegionName/>因事件损失-?XGParam:IntValue0/!RegionIncome/>补给!"
- [UIEventBox]
- m_strCentral="中央军官"
- m_strCentralName="约翰·布拉德福德"
- [SoldierLifeEvent_Event1 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="不安的冲突"
- +EventImage="img:///UILibrary_SoldierLifeEvents.RestlessTensions"
- +EventDesc="你路过走廊时听到两名士兵激烈争吵:<XGParam:StrValue1/!SoldierName1/>的喧哗打扰了刚执行完任务正在休息的<XGParam:StrValue2/!SoldierName2/>。两人互不相让,紧张气氛不断升级。"
- +SafeString="睡眠是奢侈资源,他人休息时请保持安静"
- +RiskyString="身为XCOM成员,就算天塌下来也该睡得着"
- +NeutralString="再吵下去所有人都别想睡了"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-10, <XGParam:StrValue2/!SoldierName2/>: 生命值+1)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中+5, <XGParam:StrValue2/!SoldierName2/>: 生命值-2)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-5, <XGParam:StrValue2/!SoldierName2/>: 意志-5)"
- [SoldierLifeEvent_Event2 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="友军误伤"
- +EventImage="img:///UILibrary_SoldierLifeEvents.FriendlyFire"
- +EventDesc="训练演习中,<XGParam:StrValue1/!SoldierName1/>意外用模拟弹击中<XGParam:StrValue2/!SoldierName2/>。小失误迅速升级为激烈争吵,其他士兵驻足观望不知是否该介入。"
- +SafeString="除了变种人,现在还得防着自己人?"
- +RiskyString="失误难免,但有人真该学学怎么躲子弹"
- +NeutralString="不服就再比一轮,别找借口"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-10, <XGParam:StrValue2/!SoldierName2/>: 命中+5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避+5, <XGParam:StrValue2/!SoldierName2/>: 命中-5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+1, <XGParam:StrValue2/!SoldierName2/>: 命中+3)"
- [SoldierLifeEvent_Event3 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="豪赌时刻"
- +EventImage="img:///UILibrary_SoldierLifeEvents.HighStakes"
- +EventDesc="生活区里士兵们围在临时牌桌旁,熄灯时间早过但牌局正酣。<XGParam:StrValue1/!SoldierName1/>笑着要再来一局,而<XGParam:StrValue2/!SoldierName2/>疲惫地要求结束。"
- +SafeString="适当放松有益士气,别被布拉德福德抓到就行"
- +RiskyString="立刻回铺位!变种人随时可能袭击"
- +NeutralString="加我一个,赢家可以获得指挥官特别奖励"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志+5, <XGParam:StrValue2/!SoldierName2/>: 防御-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野-1, <XGParam:StrValue2/!SoldierName2/>: 生命值+3)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值-1, <XGParam:StrValue2/!SoldierName2/>: 生命值-1)"
- [SoldierLifeEvent_Event4 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="食堂风波"
- +EventImage="img:///UILibrary_SoldierLifeEvents.FoodFight"
- +EventDesc="食堂里<XGParam:StrValue1/!SoldierName1/>嘲讽饭菜质量,惹恼了在厨房帮忙数小时的<XGParam:StrValue2/!SoldierName2/>。争吵升级时一勺土豆泥飞过餐桌,场面即将失控。"
- +SafeString="知足吧,总比饿肚子强"
- +RiskyString="厨房需要厨师不是士兵"
- +NeutralString="弄脏食堂就罚你们擦地板"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-4, <XGParam:StrValue2/!SoldierName2/>: 灵能+10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中+5, <XGParam:StrValue2/!SoldierName2/>: 防御-6)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避-3, <XGParam:StrValue2/!SoldierName2/>: 灵能-5)"
- [SoldierLifeEvent_Event5 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="意外才艺"
- +EventImage="img:///UILibrary_SoldierLifeEvents.UnexpectedTalent"
- +EventDesc="休息时<XGParam:StrValue1/!SoldierName1/>在酒吧弹吉他,<XGParam:StrValue2/!SoldierName2/>却烦躁地揉着太阳穴。若不及时干预,吉他恐怕要遭殃。"
- +SafeString="没想到你弹这么好,比收音机强多了"
- +RiskyString="这里不是音乐会,有人需要安静"
- +NeutralString="能点歌吗?也许我来伴唱"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+2, <XGParam:StrValue2/!SoldierName2/>: 命中-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性-2, <XGParam:StrValue2/!SoldierName2/>: 生命值+2)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避+5, <XGParam:StrValue2/!SoldierName2/>: 闪避+5)"
- [SoldierLifeEvent_Event6 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="举重纪录"
- +EventImage="img:///UILibrary_SoldierLifeEvents.WeightliftingRecord"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>在训练场挑战卧推纪录,人群中有喝彩有暗赌。<XGParam:StrValue2/!SoldierName2/>抱臂观望,等待自己的纪录是否被打破。"
- +SafeString="加油!让他们见识你的实力!"
- +RiskyString="为破纪录受伤太愚蠢,立刻解散"
- +NeutralString="没必要搞这么大阵仗,纪录本就是用来打破的"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值+2, <XGParam:StrValue2/!SoldierName2/>: 防御-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-10, <XGParam:StrValue2/!SoldierName2/>: 防御+15)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性-1, <XGParam:StrValue2/!SoldierName2/>: 防御-5)"
- [SoldierLifeEvent_Event7 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="武器过载"
- +EventImage="img:///UILibrary_SoldierLifeEvents.OverchargedWeapon"
- +EventDesc="军械库例行维护时,<XGParam:StrValue1/!SoldierName1/>操作失误导致武器过热。能量爆发瞬间,<XGParam:StrValue2/!SoldierName2/>惊险避开危险区,两人检查是否受伤。"
- +SafeString="这能要人命!更谨慎些"
- +RiskyString="异星科技也敢站这么近?早该料到会出事"
- +NeutralString="谁弄坏的谁修好"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-5, <XGParam:StrValue2/!SoldierName2/>: 闪避+5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+10, <XGParam:StrValue2/!SoldierName2/>: 生命值-1)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+5, <XGParam:StrValue2/!SoldierName2/>: 黑客+5)"
- [SoldierLifeEvent_Event8 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="天空行者赌局"
- +EventImage="img:///UILibrary_SoldierLifeEvents.TheSkyrangerBet"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>正策划测试天空行者能否完成桶滚。<XGParam:StrValue2/!SoldierName2/>听到后惊恐抗议,警告可能引发灾难。"
- +SafeString="真想知道结果,确定飞官不在附近?"
- +RiskyString="士兵打赌我见过,但这越界了,禁止测试"
- +NeutralString="天空行者若有损伤,唯你们是问"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+15, <XGParam:StrValue2/!SoldierName2/>: 防御-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-10, <XGParam:StrValue2/!SoldierName2/>: 防御+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+1, <XGParam:StrValue2/!SoldierName2/>: 机动性+1)"
- [SoldierLifeEvent_Event9 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="故障无人机"
- +EventImage="img:///UILibrary_SoldierLifeEvents.MalfunctioningGremlin"
- +EventDesc="维护时无人机突然失控,在复仇者号横冲直撞。<XGParam:StrValue1/!SoldierName1/>急忙抓捕,<XGParam:StrValue2/!SoldierName2/>却在旁观笑。"
- +SafeString="趁它没搞坏重要设备前抓住!"
- +RiskyString="它又绕回来了!低头!"
- +NeutralString="趁沈还没发现赶紧收拾,我有要事处理"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-10, <XGParam:StrValue2/!SoldierName2/>: 灵能+10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+10, <XGParam:StrValue2/!SoldierName2/>: 闪避-5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-5, <XGParam:StrValue2/!SoldierName2/>: 黑客-5)"
- [SoldierLifeEvent_Event10 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="损坏的通讯中继器"
- +EventImage="img:///UILibrary_SoldierLifeEvents.BrokenCommsRelay"
- +EventDesc="复仇者号通讯中继器故障,沈忙于其他项目求援。<XGParam:StrValue1/!SoldierName1/>主动请缨,<XGParam:StrValue2/!SoldierName2/>却怀疑其技术能力。"
- +SafeString="能黑变种人系统就能修中继器,我相信你"
- +RiskyString="最好等沈来处理,别越修越坏"
- +NeutralString="今天你们都得学点新知识,去拿工具"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+10, <XGParam:StrValue2/!SoldierName2/>: 命中-3)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-10, <XGParam:StrValue2/!SoldierName2/>: 防御+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+5, <XGParam:StrValue2/!SoldierName2/>: 闪避+5)"
- [SoldierLifeEvent_Event11 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="“友好”掰手腕"
- +EventImage="img:///UILibrary_SoldierLifeEvents.FriendlyArmWrestling"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>向<XGParam:StrValue2/!SoldierName2/>发起掰手腕挑战。人群围观下两人准备交锋,都自信能胜出。"
- +SafeString="我知道该押谁赢"
- +RiskyString="你们肯定有更重要的事做"
- +NeutralString="在全基地下注前结束行吗?"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志+15, <XGParam:StrValue2/!SoldierName2/>: 命中-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-5, <XGParam:StrValue2/!SoldierName2/>: 命中+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-5, <XGParam:StrValue2/!SoldierName2/>: 命中-2)"
- [SoldierLifeEvent_Event12 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="私自纹身"
- +EventImage="img:///UILibrary_SoldierLifeEvents.UnauthorizedTattoos"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>在生活区用废料和墨水给士兵纹身。<XGParam:StrValue2/!SoldierName2/>质疑卫生状况,要求你干预。"
- +SafeString="给你正规器材,别再用手工针了"
- +RiskyString="别逼我处理医疗事故"
- +NeutralString="纹身图案需经审批,注意形象"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志+5, <XGParam:StrValue2/!SoldierName2/>: 防御-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-10, <XGParam:StrValue2/!SoldierName2/>: 生命值+2)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志+2, <XGParam:StrValue2/!SoldierName2/>: 防御+2)"
- [SoldierLifeEvent_Event13 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="恶劣天气"
- +EventImage="img:///UILibrary_SoldierLifeEvents.UnderTheWeather"
- +EventDesc="复仇者号遭遇暴风雨剧烈颠簸。<XGParam:StrValue1/!SoldierName1/>镇定自若,<XGParam:StrValue2/!SoldierName2/>却恐慌地蜷缩起来。"
- +SafeString="怕暴风雨?你抖得比飞船还厉害"
- +RiskyString="战友紧张时该多点同理心"
- +NeutralString="外星导弹都扛得住,这点颠簸算什么"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御+15, <XGParam:StrValue2/!SoldierName2/>: 灵能-15)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避-5, <XGParam:StrValue2/!SoldierName2/>: 防御+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御+5, <XGParam:StrValue2/!SoldierName2/>: 闪避+5)"
- [SoldierLifeEvent_Event14 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="自制武器改装"
- +EventImage="img:///UILibrary_SoldierLifeEvents.DIYWeaponMods"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>私自改装武器,<XGParam:StrValue2/!SoldierName2/>担心未经批准的改动危及任务。"
- +SafeString="没这手艺就别瞎搞"
- +RiskyString="下次给你正规器材确保安全"
- +NeutralString="改装可以,但别用自制炸药"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-10, <XGParam:StrValue2/!SoldierName2/>: 防御+5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中+5, <XGParam:StrValue2/!SoldierName2/>: 命中-5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+5, <XGParam:StrValue2/!SoldierName2/>: 黑客+5)"
- [SoldierLifeEvent_Event15 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="异变者录音"
- +EventImage="img:///UILibrary_SoldierLifeEvents.AlienRecording"
- +EventDesc="士兵发现飞船数据库深处的异变者宣传录音。<XGParam:StrValue1/!SoldierName1/>想研究,<XGParam:StrValue2/!SoldierName2/>则认为该删除以免危害。"
- +SafeString="里面可能有对付他们的情报"
- +RiskyString="不能让谎言毒害船员"
- +NeutralString="若害怕敌人言论,我们早已失败"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+5, <XGParam:StrValue2/!SoldierName2/>: 意志-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能-5, <XGParam:StrValue2/!SoldierName2/>: 意志+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+5, <XGParam:StrValue2/!SoldierName2/>: 灵能+5)"
- [SoldierLifeEvent_Event16 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="神秘肉排"
- +EventImage="img:///UILibrary_SoldierLifeEvents.MysteryMeat"
- +EventDesc="食堂新菜肉质可疑。<XGParam:StrValue1/!SoldierName1/>大快朵颐,<XGParam:StrValue2/!SoldierName2/>坚信这是外星生物肉。"
- +SafeString="能补充战斗力就是好肉"
- +RiskyString="这该不会是狂战士肉吧?"
- +NeutralString="绝对新鲜,上趟任务刚宰的"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+2, <XGParam:StrValue2/!SoldierName2/>: 生命值-2)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御-10, <XGParam:StrValue2/!SoldierName2/>: 生命值+2)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值-1, <XGParam:StrValue2/!SoldierName2/>: 生命值-1)"
- [SoldierLifeEvent_Event17 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="物资失窃"
- +EventImage="img:///UILibrary_SoldierLifeEvents.StolenSupplies"
- +EventDesc="补给失踪,<XGParam:StrValue1/!SoldierName1/>直指<XGParam:StrValue2/!SoldierName2/>行窃。后者否认偷了卫生用品,气氛剑拔弩张。"
- +SafeString="必须查清谁偷的,我会调监控"
- +RiskyString="你确定不是自己数错了?"
- +NeutralString="我拿的,不知道还要打报告"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野+2, <XGParam:StrValue2/!SoldierName2/>: 闪避-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野-1, <XGParam:StrValue2/!SoldierName2/>: 命中+8)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-3, <XGParam:StrValue2/!SoldierName2/>: 命中-3)"
- [SoldierLifeEvent_Event18 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="战术争论"
- +EventImage="img:///UILibrary_SoldierLifeEvents.TacticalDebate"
- +EventDesc="训练室里关于战术的争论持续已久:<XGParam:StrValue1/!SoldierName1/>主张强攻,<XGParam:StrValue2/!SoldierName2/>坚持稳扎稳打。"
- +SafeString="躲藏赢不了战争,让变种人少开枪才是关键"
- +RiskyString="谨慎更重要,我可不想总送你们进医务室"
- +NeutralString="视任务而定,两种战术都要掌握"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中+5, <XGParam:StrValue2/!SoldierName2/>: 防御-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-5, <XGParam:StrValue2/!SoldierName2/>: 防御+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避+3, <XGParam:StrValue2/!SoldierName2/>: 机动性+3)"
- [SoldierLifeEvent_Event19 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="诡异梦境"
- +EventImage="img:///UILibrary_SoldierLifeEvents.StrangeDreams"
- +EventDesc="医务室里<XGParam:StrValue1/!SoldierName1/>向医生诉说被异变者精神控制的噩梦,<XGParam:StrValue2/!SoldierName2/>则认为是战斗压力所致。"
- +SafeString="让泰根检查脑波,任何异常都不能忽视"
- +RiskyString="你完全是在妄想,需要好好睡觉"
- +NeutralString="我被异变者直接传过脑,可以给你们建议"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+15, <XGParam:StrValue2/!SoldierName2/>: 灵能-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能-10, <XGParam:StrValue2/!SoldierName2/>: 意志+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+5, <XGParam:StrValue2/!SoldierName2/>: 灵能+5)"
- [SoldierLifeEvent_Event20 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="意外生日"
- +EventImage="img:///UILibrary_SoldierLifeEvents.SurpriseBirthday"
- +EventDesc="船员想为<XGParam:StrValue1/!SoldierName1/>庆生,<XGParam:StrValue2/!SoldierName2/>却认为该专注于战事。"
- +SafeString="需要笑容时就该庆祝,办场大派对"
- +RiskyString="没空庆祝,只有战斗和胜利"
- +NeutralString="低调但有意义,片刻欢乐无妨"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+2, <XGParam:StrValue2/!SoldierName2/>: 命中-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性-1, <XGParam:StrValue2/!SoldierName2/>: 命中+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避+3, <XGParam:StrValue2/!SoldierName2/>: 机动性+1)"
- [SoldierLifeEvent_Event21 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="深夜偷吃"
- +EventImage="img:///UILibrary_SoldierLifeEvents.MidnightSnack"
- +EventDesc="夜巡时撞见<XGParam:StrValue1/!SoldierName1/>溜进酒吧,却发现<XGParam:StrValue2/!SoldierName2/>正在啃蛋白棒。三人尴尬对视。"
- +SafeString="想吃找厨房管理员,别偷拿"
- +RiskyString="睡不着?不如去夜跑"
- +NeutralString="下不为例,今晚到此为止"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值-2, <XGParam:StrValue2/!SoldierName2/>: 视野+2)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+1, <XGParam:StrValue2/!SoldierName2/>: 机动性+1)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值+1, <XGParam:StrValue2/!SoldierName2/>: 生命值+1)"
- [SoldierLifeEvent_Event22 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="严苛训练"
- +EventImage="img:///UILibrary_SoldierLifeEvents.ToughLessons"
- +EventDesc="格斗训练中<XGParam:StrValue1/!SoldierName1/>被<XGParam:StrValue2/!SoldierName2/>重摔在地,两人忍着疼痛起身,不愿显露挫败。"
- +SafeString="训练为提升非羞辱,保持专注"
- +RiskyString="别任务没出先把自己弄伤"
- +NeutralString="疼痛是最好的老师,变强吧"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+2, <XGParam:StrValue2/!SoldierName2/>: 闪避-2)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-10, <XGParam:StrValue2/!SoldierName2/>: 机动性+2)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避+5, <XGParam:StrValue2/!SoldierName2/>: 意志+5)"
- [SoldierLifeEvent_Event23 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="水源配给"
- +EventImage="img:///UILibrary_SoldierLifeEvents.WaterRationing"
- +EventDesc="水源短缺,<XGParam:StrValue1/!SoldierName1/>坚持洗热水澡,<XGParam:StrValue2/!SoldierName2/>呼吁节约以免强制限水。"
- +SafeString="水不光洗澡用,枯竭时你就喝汗水吧"
- +RiskyString="公主殿下还要泡澡?要不要再加个足疗?"
- +NeutralString="热水澡影响不了战局,明天安排取水"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值-1, <XGParam:StrValue2/!SoldierName2/>: 防御+10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值-2, <XGParam:StrValue2/!SoldierName2/>: 命中+8)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值+1, <XGParam:StrValue2/!SoldierName2/>: 生命值+1)"
- [SoldierLifeEvent_Event24 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="电影之夜"
- +EventImage="img:///UILibrary_SoldierLifeEvents.MovieNight"
- +EventDesc="苦战后<XGParam:StrValue1/!SoldierName1/>想放动作片放松,<XGParam:StrValue2/!SoldierName2/>却满脸嫌弃。"
- +SafeString="非要扫兴?实战环境比这糟多了"
- +RiskyString="不爱看可以走,省得听抱怨"
- +NeutralString="好了好了,电影取消,都去睡美容觉"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御+15, <XGParam:StrValue2/!SoldierName2/>: 生命值-2)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御+5, <XGParam:StrValue2/!SoldierName2/>: 生命值+1)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-25, <XGParam:StrValue2/!SoldierName2/>: 生命值+3)"
- [SoldierLifeEvent_Event25 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="蛇人研究"
- +EventImage="img:///UILibrary_SoldierLifeEvents.StudyingVipers"
- +EventDesc="实验室里士兵搬运蛇人尸体时,<XGParam:StrValue1/!SoldierName1/>嘀咕“研究...呵呵...”,<XGParam:StrValue2/!SoldierName2/>发现你后目瞪口呆。"
- +SafeString="别什么都当玩笑,医疗包原料就来自它们"
- +RiskyString="你以为我们会浪费毒液囊?"
- +NeutralString="还有狂战士尸体要搬,那个不分散注意力吧?"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野-1, <XGParam:StrValue2/!SoldierName2/>: 闪避+10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+10, <XGParam:StrValue2/!SoldierName2/>: 机动性-1)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避-5, <XGParam:StrValue2/!SoldierName2/>: 闪避-5)"
- [SoldierLifeEvent_Event26 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="洗衣日风波"
- +EventImage="img:///UILibrary_SoldierLifeEvents.LaundryDayDrama"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>因幸运任务袜失踪暴怒,<XGParam:StrValue2/!SoldierName2/>躲角落回避目光。"
- +SafeString="偷了袜子就还回来,免得不愉快"
- +RiskyString="那双袜子简直是生化武器,该扔了"
- +NeutralString="船上的袜子都一样,你找不回来的"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性+1, <XGParam:StrValue2/!SoldierName2/>: 闪避-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性-2, <XGParam:StrValue2/!SoldierName2/>: 命中+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性-1, <XGParam:StrValue2/!SoldierName2/>: 机动性+1)"
- [SoldierLifeEvent_Event27 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="宠物争议"
- +EventImage="img:///UILibrary_SoldierLifeEvents.PetPeeves"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>收养溜上飞船的野猫,<XGParam:StrValue2/!SoldierName2/>却因过敏不断打喷嚏。"
- +SafeString="猫留下,能对付异变者还怕猫毛?"
- +RiskyString="过敏可能影响任务,必须送走"
- +NeutralString="猫现在是飞船保安,抓老鼠就能留"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野+1, <XGParam:StrValue2/!SoldierName2/>: 生命值-1)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志-10, <XGParam:StrValue2/!SoldierName2/>: 生命值+2)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+5, <XGParam:StrValue2/!SoldierName2/>: 闪避+5)"
- [SoldierLifeEvent_Event28 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="海报战争"
- +EventImage="img:///UILibrary_SoldierLifeEvents.PosterWars"
- +EventDesc="酒吧墙上贴着<XGParam:StrValue1/!SoldierName1/>的个人海报,<XGParam:StrValue2/!SoldierName2/>抱怨应换成小队合影。"
- +SafeString="自信赢得战争,海报留着"
- +RiskyString="这是团队作战,不是个人秀"
- +NeutralString="贴海报需走审批流程"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志+10, <XGParam:StrValue2/!SoldierName2/>: 防御-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能-15, <XGParam:StrValue2/!SoldierName2/>: 防御+15)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-3, <XGParam:StrValue2/!SoldierName2/>: 意志-3)"
- [SoldierLifeEvent_Event29 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="偷渡鼠"
- +EventImage="img:///UILibrary_SoldierLifeEvents.StowawayRat"
- +EventDesc="补给箱里藏着凶猛大鼠,<XGParam:StrValue1/!SoldierName1/>想当吉祥物,<XGParam:StrValue2/!SoldierName2/>要求立即清除。"
- +SafeString="能在战区活下来,试试驯化"
- +RiskyString="管你们不咬人就不错了,弄走"
- +NeutralString="能打败新兵就留下"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+10, <XGParam:StrValue2/!SoldierName2/>: 防御-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御-5, <XGParam:StrValue2/!SoldierName2/>: 机动性+1)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值+1, <XGParam:StrValue2/!SoldierName2/>: 生命值-1)"
- [SoldierLifeEvent_Event30 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="节日装饰"
- +EventImage="img:///UILibrary_SoldierLifeEvents.DeckingtheHalls"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>用俗气饰品装饰生活区,<XGParam:StrValue2/!SoldierName2/>要求任务前撤除。"
- +SafeString="提前感受节日气氛无妨...留着吧"
- +RiskyString="这不是游轮,收好灯泡"
- +NeutralString="统一装饰主题可保留一周"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志+5, <XGParam:StrValue2/!SoldierName2/>: 灵能-15)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能-10, <XGParam:StrValue2/!SoldierName2/>: 闪避+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御+3, <XGParam:StrValue2/!SoldierName2/>: 防御+3)"
- [SoldierLifeEvent_Event31 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="迷信仪式"
- +EventImage="img:///UILibrary_SoldierLifeEvents.Superstitions"
- +EventDesc="部署训练时<XGParam:StrValue1/!SoldierName1/>紧握“幸运石”念叨,<XGParam:StrValue2/!SoldierName2/>嘲笑这种迷信。"
- +SafeString="对你有用就行,好运持续下去"
- +RiskyString="没空搞仪式,战争不是赌运气"
- +NeutralString="能换个不那么奇怪的幸运物吗?"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避+10, <XGParam:StrValue2/!SoldierName2/>: 闪避-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避-15, <XGParam:StrValue2/!SoldierName2/>: 命中+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避-3, <XGParam:StrValue2/!SoldierName2/>: 防御-2)"
- [SoldierLifeEvent_Event32 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="指挥官座椅"
- +EventImage="img:///UILibrary_SoldierLifeEvents.CaptainsChair"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>坐在你的简报室座椅上,<XGParam:StrValue2/!SoldierName2/>急忙令其道歉。"
- +SafeString="坐着舒服吧?对腰背特别好"
- +RiskyString="起来!那是我第三喜欢的椅子!"
- +NeutralString="椅子归你了,现在布拉德福德会找你聊化身计划"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值+1, <XGParam:StrValue2/!SoldierName2/>: 灵能-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-5, <XGParam:StrValue2/!SoldierName2/>: 防御+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+5, <XGParam:StrValue2/!SoldierName2/>: 意志+5)"
- [SoldierLifeEvent_Event33 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="战术小憩"
- +EventImage="img:///UILibrary_SoldierLifeEvents.TacticalNaps"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>总在任务间隙打盹,<XGParam:StrValue2/!SoldierName2/>认为这是懈怠。"
- +SafeString="休息和训练同等重要,尽管睡"
- +RiskyString="能打盹就能加练,日程调整了"
- +NeutralString="再发现有人在军械库打呼就加训"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值+3, <XGParam:StrValue2/!SoldierName2/>: 命中-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值-1, <XGParam:StrValue2/!SoldierName2/>: 命中+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值-1, <XGParam:StrValue2/!SoldierName2/>: 机动性-1)"
- [SoldierLifeEvent_Event34 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="舰队通讯"
- +EventImage="img:///UILibrary_SoldierLifeEvents.TheNewsletter"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>创办舰队八卦小报,<XGParam:StrValue2/!SoldierName2/>认为不专业。"
- +SafeString="提升士气的好事,大家有权知情!"
- +RiskyString="别浪费时间看“十大热门反抗军”"
- +NeutralString="可以办报,但先把我从订阅名单移除"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野+1, <XGParam:StrValue2/!SoldierName2/>: 灵能-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-10, <XGParam:StrValue2/!SoldierName2/>: 防御+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能-5, <XGParam:StrValue2/!SoldierName2/>: 意志-5)"
- [SoldierLifeEvent_Event35 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="哲学沉思"
- +EventImage="img:///UILibrary_SoldierLifeEvents.DeepThoughts"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>向<XGParam:StrValue2/!SoldierName2/>阐述对抗变种人是生命隐喻,后者愈发烦躁。"
- +SafeString="有道理,也许变种人真是隐喻"
- +RiskyString="他们可是真想要我们的命!"
- +NeutralString="先打赢战争再讨论哲学"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+15, <XGParam:StrValue2/!SoldierName2/>: 防御-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能-20, <XGParam:StrValue2/!SoldierName2/>: 护甲+1)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能+5, <XGParam:StrValue2/!SoldierName2/>: 灵能+5)"
- [SoldierLifeEvent_Event36 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="二重身疑云"
- +EventImage="img:///UILibrary_SoldierLifeEvents.DoppelgangerDilemma"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>坚称有双胞胎为变种人效力,<XGParam:StrValue2/!SoldierName2/>则认为这是妄想。"
- +SafeString="怪事见多了,继续留意那个双胞胎"
- +RiskyString="人长得像不一定就是克隆体"
- +NeutralString="你觉得化身是模仿XCOM成员吗?"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野+2, <XGParam:StrValue2/!SoldierName2/>: 灵能-20)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御-5, <XGParam:StrValue2/!SoldierName2/>: 灵能+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 灵能-5, <XGParam:StrValue2/!SoldierName2/>: 灵能-5)"
- [SoldierLifeEvent_Event37 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="铺位之争"
- +EventImage="img:///UILibrary_SoldierLifeEvents.BunkBedWoes"
- +EventDesc="深夜生活区亮着灯,<XGParam:StrValue1/!SoldierName1/>吵着要换近厕所的铺位,<XGParam:StrValue2/!SoldierName2/>拒绝让出床位。"
- +SafeString="换铺位吧,我确实偏心"
- +RiskyString="先到先得,没空安排床位"
- +NeutralString="共享此铺位,每周轮换"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 生命值+2, <XGParam:StrValue2/!SoldierName2/>: 生命值-2)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性-3, <XGParam:StrValue2/!SoldierName2/>: 机动性+3)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 机动性-1, <XGParam:StrValue2/!SoldierName2/>: 生命值-1)"
- [SoldierLifeEvent_Event38 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="神秘情书"
- +EventImage="img:///UILibrary_SoldierLifeEvents.SecretAdmirer"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>发现给<XGParam:StrValue2/!SoldierName2/>的情书,不知是恶作剧还是真有暗恋者。"
- +SafeString="谁能先查明,我请浪漫晚餐"
- +RiskyString="物归原主,别偷看"
- +NeutralString="可能是任何人,别在意"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+15, <XGParam:StrValue2/!SoldierName2/>: 防御-5)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-10, <XGParam:StrValue2/!SoldierName2/>: 意志+10)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 视野-1, <XGParam:StrValue2/!SoldierName2/>: 护甲+1)"
- [SoldierLifeEvent_Event39 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="梗图轰炸"
- +EventImage="img:///UILibrary_SoldierLifeEvents.MemeMadness"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>在舰队频道刷梗图,<XGParam:StrValue2/!SoldierName2/>因无法正常通讯恼火。"
- +SafeString="有梗图群居然不拉我?"
- +RiskyString="发梗图请建新群"
- +NeutralString="梗图是什么?"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中+5, <XGParam:StrValue2/!SoldierName2/>: 闪避-10)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-5, <XGParam:StrValue2/!SoldierName2/>: 黑客+5)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客+6, <XGParam:StrValue2/!SoldierName2/>: 黑客+9)"
- [SoldierLifeEvent_Event40 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="怀旧之争"
- +EventImage="img:///UILibrary_SoldierLifeEvents.RetroRivals"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>认为老游戏更好,<XGParam:StrValue2/!SoldierName2/>强调新游戏的画面叙事优势。"
- +SafeString="老游戏有灵魂,像素艺术无可替代"
- +RiskyString="新游戏叙事画面系统全面进步"
- +NeutralString="没空打游戏更没空辩论"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 护甲+2, <XGParam:StrValue2/!SoldierName2/>: 视野-3)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 闪避-15, <XGParam:StrValue2/!SoldierName2/>: 黑客+20)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 黑客-5, <XGParam:StrValue2/!SoldierName2/>: 黑客-5)"
- [SoldierLifeEvent_Event41 X2StrategyElement_SoldierLifeEventTemplate]
- +EventName="着装规范"
- +EventImage="img:///UILibrary_SoldierLifeEvents.FashionPolice"
- +EventDesc="<XGParam:StrValue1/!SoldierName1/>主张自由着装,<XGParam:StrValue2/!SoldierName2/>坚持实用至上。"
- +SafeString="能提升自信就随便穿"
- +RiskyString="不想看着像小丑,必须统一制服"
- +NeutralString="非战斗时段可适当自由"
- +SafeDescString="(<XGParam:StrValue1/!SoldierName1/>: 意志+10, <XGParam:StrValue2/!SoldierName2/>: 机动性-1)"
- +RiskyDescString="(<XGParam:StrValue1/!SoldierName1/>: 命中-8, <XGParam:StrValue2/!SoldierName2/>: 护甲+2)"
- +NeutralDescString="(<XGParam:StrValue1/!SoldierName1/>: 防御+2, <XGParam:StrValue2/!SoldierName2/>: 护甲+1)"
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