Mendenbarr

DnDnD

Aug 15th, 2014
251
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.22 KB | None | 0 0
  1. Mendenbarr
  2.  
  3. Race Dragonborn
  4. Class Paladin
  5.  
  6. Ability Scores:
  7. Str 14 + 2(race) = 16
  8. Con 11
  9. Dex 10
  10. Int 10
  11. Wis 14
  12. Cha 16 + 2(race) = 18
  13.  
  14. Skills:
  15. skill bonus is (level / 2) + 5 if trained + Racial Bonus + Item + ability bonus
  16.  
  17. 2 History (int) 2(race)
  18. 2 Intimidate (Cha) 2(race)
  19. 5 Insight (Wis) 5(class)
  20. 5 Religion (Int) 5(class)
  21. 5 Diplomacy (Cha) 5(class)
  22. 5 Endurance (Con) 5(class)
  23.  
  24. (Bonus to defense)
  25. Fortitude 1(class)
  26. Reflex 1(class)
  27. Will 1(class)
  28.  
  29. Hit Points:
  30. 26
  31. Hit points at 1st level: 15 + con score
  32. Hit points gained per level: 6
  33. Healing surges per day: 10 + con modifier
  34. Healing surges: 10
  35.  
  36.  
  37.  
  38. Height: 7'
  39. Weight: 310 lb
  40. Age: 24
  41. Size: medium
  42. Speed: 6 squares
  43. Vision: normal
  44. Languages: Common, Draconic
  45. God: Ioun
  46. Alignment: Unaligned
  47.  
  48. Armor Proficiencies: cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield
  49. Weapon Proficiencies: simple melee, military melee, simple ranged
  50. Implements: Holy symbol
  51.  
  52.  
  53.  
  54. Inventory:
  55. STRx10 = normal load
  56. STRx20 = heavy load
  57. STRx50 = max drag load
  58. 375 GP
  59. 97 lb
  60.  
  61.  
  62. Armor:
  63. Implement:
  64. Weapon:
  65. Arms:
  66. Feet:
  67. Hand:
  68. Head:
  69. Neck:
  70. Ring:
  71. Waist:
  72.  
  73.  
  74.  
  75. Gear:
  76. Plate Armor, +8 armor bonus, -2 check, -1 speed, 50 GP, 50 lb
  77. Dwarven Armor, lv 2 +1, 520 GP, Property: Gain an item bonus to Endurance checks equal to
  78. the armor’s enhancement bonus, Power (Daily ! Healing): Free Action. Regain hit points as
  79. if you had spent a healing surge.
  80. Light Shield, +1 Shield bonus, 5 GP, 6 lb
  81. Bastard Sword, +3 prof, 1d10, 30 GP, 6 lb, heavy blade, versatile
  82. Javelin, +2 prof, 1d6, 10/20 range, 5 GP, 2 lb, Spear, heavy thrown
  83.  
  84. Tools:
  85. Standard adventurer's kit, 15 GP, 33 lb.
  86. Backpack (empty), 2 lb
  87. Bedroll, 5 lb
  88. Flint and steel
  89. Pouch, belt (empty), .5 lb
  90. Rations, trail (10 days), 10 lb
  91. Rope, hempen (50 ft.), 10 lb
  92. Sunrods (2), 2 lb
  93. Waterskin, 4 lb
  94.  
  95.  
  96.  
  97. Current Feats:
  98.  
  99. Healing Hands [Paladin]
  100. Prerequisites: Paladin, lay on hands power
  101. Benefit: When you use the lay on hands power, the affected ally regains additional hit points equal to your Charisma modifier.
  102.  
  103.  
  104.  
  105. Feat Options:
  106. Alertness: You don’t grant enemies combat advantage during surprise rounds. You also gain a +2 feat bonus to Perception checks.
  107.  
  108. Defensive Mobility: Benefit: You gain a +2 bonus to AC against opportunity attacks.
  109.  
  110. Dragonborn Frenzy [Dragonborn]
  111. Prerequisite: Dragonborn
  112. Benefit: While you are bloodied, you gain a +2 bonus to damage rolls.
  113.  
  114. Dragonborn Senses [Dragonborn]
  115. Prerequisite: Dragonborn
  116. Benefit: You gain low-light vision.
  117. You gain a +1 feat bonus to Perception checks.
  118.  
  119. Durable
  120. Benefit: Increase your number of healing surges by two.
  121.  
  122. Enlarged Dragon Breath [Dragonborn]
  123. Prerequisites: Dragonborn, dragon breath racial power
  124. Benefit: When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.
  125.  
  126. Jack of All Trades
  127. Prerequisite: Int 13
  128. Benefit: You gain a +2 feat bonus to all untrained skill checks.
  129.  
  130. Linguist
  131. Prerequisite: Int 13
  132. Benefit: Choose three languages. You can now speak, read, and write those languages fluently.
  133. Special: You can take this feat more than once. Each time you select this feat, choose three new languages to learn.
  134.  
  135. Skill Focus
  136. Prerequisite: Training in chosen skill
  137. Benefit: Choose a skill in which you have training. You have a +3 feat bonus to checks with that skill.
  138. Special: You can take this feat more than once. Each time you select this feat, choose a different skill.
  139.  
  140. Skill Training
  141. Benefit: You gain training in one skill. The skill need not be on your class skill list.
  142. Special: You can take this feat more than once. Each time you select this feat, choose a skill in which you are not trained.
  143.  
  144. Arcane Initiate [Multiclass Wizard]
  145. Prerequisite: Int 13
  146. Benefit: You gain training in the Arcana skill. Choose a 1st-level wizard at-will power. You can use
  147. that power once per encounter.
  148. In addition, you can use an orb, a staff, or a wand as an implement when using a wizard power or a wizard paragon path power.
  149.  
  150.  
  151.  
  152.  
  153.  
  154.  
  155. Powers:
  156.  
  157. Daily:
  158.  
  159. Radiant Delirium
  160. Paladin Attack 1
  161. You engulf your enemy in searing ribbons of radiance.
  162. Daily ! Divine, Implement, Radiant
  163. Standard Action Ranged 5
  164. Target: One creature
  165. Attack: Charisma vs. Reflex
  166. Hit: 3d8 + Charisma modifier radiant damage, and the target is dazed until the end of your next turn. In addition, the target takes a –2 penalty to AC (save ends).
  167. Miss: Half damage, and the target is dazed until the end of your next turn.
  168.  
  169.  
  170. Encounter:
  171.  
  172. Dragon Breath
  173. Dragonborn Racial Power
  174. As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.
  175. Encounter ✦ Fire
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex
  176. Hit: 1d6 + Constitution modifier damage.
  177. Increase to +4 bonus and 2d6 + Constitution modifier damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier damage at 21st level.
  178.  
  179. Channel Divinity: Divine Mettle
  180. Paladin Feature
  181. Your unswerving faith in your deity empowers a nearby creature to resist a debilitating affliction.
  182. Encounter ✦ Divine
  183. Minor Action Close burst 10
  184. Target: One creature in burst
  185. Effect: The target makes a saving throw with a bonus equal
  186. to your Charisma modifier.
  187.  
  188. Channel Divinity: Divine Strength
  189. Paladin Feature
  190. You petition your deity for the divine strength to lay low your enemies.
  191. Encounter ✦ Divine
  192. Minor Action
  193. Effect: Apply your Strength modifier as extra damage on
  194. your next attack this turn.
  195.  
  196. Shielding Smite
  197. Paladin Attack 1
  198. A translucent golden shield forms in front of a nearby ally as you
  199. attack with your weapon.
  200. Encounter ! Divine, Weapon
  201. Standard Action Melee Weapon
  202. Target: One creature
  203. Attack: Charisma vs. AC
  204. Hit: 2[W] + Charisma modifier damage.
  205. Effect: Until the end of your next turn, one ally within 5
  206. squares of you gains a power bonus to AC equal to your Wisdom modifier.
  207.  
  208.  
  209. At will:
  210.  
  211. Divine Challenge
  212. Paladin Feature
  213. You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge.
  214. At-Will ✦ Divine, Radiant
  215. Minor Action Close burst 5
  216. Target: One creature in burst
  217. Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
  218. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier at 11th level, and to 9 + your Charisma modifier at 21st level.
  219. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.
  220. You can use divine challenge once per turn.
  221. Special: Even though this ability is called a challenge, it
  222. doesn’t rely on the intelligence or language ability of the target. It’s a magical compulsion that affects the creature’s behavior, regardless of the creature’s nature. You can’t place a divine challenge on a creature that is already affected by your or another character’s divine challenge.
  223.  
  224. Lay on Hands
  225. Paladin Feature
  226. Your divine touch instantly heals wounds.
  227. At-Will (Special) ✦ Divine, Healing
  228. Special: You can use this power a number of times per day
  229. equal to your Wisdom modifier (minimum 1), but only once
  230. per round.
  231. Minor Action Melee touch
  232. Target: One creature
  233. Effect: You spend a healing surge but regain no hit points.
  234. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.
  235.  
  236. Bolstering Strike
  237. Paladin Attack 1
  238. You attack your foe without mercy or reprieve, and your accuracy is rewarded with a divine gift of vigor.
  239. At-Will ! Divine, Weapon
  240. Standard Action Melee Weapon
  241. Target: One creature
  242. Attack: Charisma vs. AC
  243. Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier.
  244. Increase damage to 2[W] + Charisma modifier at 21st level.
  245.  
  246. Enfeebling Strike
  247. Paladin Attack 1
  248. Your brutal weapon attack leaves your foe weakened.
  249. At-Will ! Divine, Weapon
  250. Standard Action Melee Weapon
  251. Target: One creature
  252. Attack: Charisma vs. AC
  253. Hit: 1[W] + Charisma modifier damage. If you marked the target, it takes a –2 penalty to attack rolls until the end of your next turn.
  254. Increase damage to 2[W] + Charisma modifier at 21st level
  255.  
  256.  
  257. Other:
  258. Dragonborn Fury: When you're bloodied, you gain a +1 racial bonus to attack rolls.
  259. Draconic Heritage: Your healing surge value is equal to one quarter of your maximum hit points + your constitution modifier.
  260. Dragon Breath: You can use dragon breath as an encounter power.
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267.  
  268.  
  269.  
  270.  
  271.  
  272. Ioun, the god of knowledge (study and learning)
  273.  
  274. I'm cheerful in social interactions
  275. I'm enthusiastically optimistic, until things start to go wrong. When I lose control of a situation, I have a panic attack.
  276. I'm gullibly trusting
  277.  
  278. I'm commanding at decision point
  279. I'm scrupulous about following rules
  280. I'm kindly empathetic
  281.  
  282. I'm brave in dire straights
  283. I freeze and panic when facing setbacks
  284. I have skittish nerves
  285.  
  286. I'm quite strong and charismatic, but don't hold much value on either of those skills. I'm a huge nerd, and hold intellect and wisdom as the most valuable of all traits, but I'm not very smart. I aspire to learn all that I can, and to create lasting friendships.
  287.  
  288. I shout "By star swirl's beard" whenever I'm shocked. I have a nervous habit of talking to myself.
  289.  
  290. I'm tall, solid and muscular, around 24 years old, and male. I have purple skin and purple eyes. I have a scar that looks like a star where the sun don't shine. I refuse to talk about where I got it.
  291.  
  292. I choose to become an adventurer to try and meet other smart adventures and learn from them, as well as to make friends. Ever since I was a young dragonborn, my parents instilled in me the values of knowledge. Knowledge is power, they said, the power to win battles or prevent them, the power to save lives, the power to take them. I threw myself into study, spending every waking moment with my nose stuck in some dusty old tome. My parents eventually moved me into a library, at my request, and learning became more than an obsession, it became my very essence. Waking moments no longer enough, I dreamt of books and knowledge, fire and power, and soon, I dreamt of Ioun.
  293.  
  294. Ioun is the god of knowledge. I began to have visions of him in my sleep by my 14th year. I had never seen any figure more noble, more beautiful, more powerful. I began to worship him, to say prayers before studying periods began, and after they ended. It clearly wasn't enough, as I continued to struggle with learning. No matter how hard I tried, no matter how much time I spent, the words drifted in through one ear and out the other. They felt like molasses running through my head. Was I simple incapable of being smart? Incapable of using knowledge to my advantage?
  295.  
  296. My efforts redoubled. My worship of Ioun become more and more fervent, in the hopes that one day he would grant me a gift I'd come to realize was even more important than knowledge, the gift of comprehension, of understanding. I started to manage the logistics of the library, guiding patrons through our only haven of knowledge amongst a sea of flame. Stocking books, organizing by author or topic, I saw these menial tasks as ways to show how devoted I truly was. By my 18th year, I was promoted to the head librarian.
  297.  
  298. I had become huge, my muscles bulged and moving stacks of books larger than me took no more effort than lifting a flower. Other dragonborn drifted through the library, and I talked with them. We talked about stars and gods, about the astral sea and the elemental plane, about of the proper care and maintenance of a gnome. We talked about seasons and fruits, about lawncare and weaponry(which seem to me to be very nearly the same), and about dungeons and dragons. My parents call me charismatic, and perhaps I am, but perhaps all that means is the desire to hear what other people have to say. I've found that my thirst for information isn't that typical among my people, and that most are far more comfortable talking about themselves or what they know then they are learning something new.
  299.  
  300. One day everything changed. The head scholar Lorroth visited my library, and I was lucky enough to spend hours conversing with him. It felt like weeks. He shared with me a wisdom that cannot be stored in any manuscript, knowledge with feelings and emotions interlaced and connected like worms in an apple. Lorroth made a simple suggestion that I had never reached, that the world itself contains the budding fruit of untamed knowledge just waiting to be picked. A library, the entire collection of knowledge accumulated by my people over hundreds, even thousands of years, was no longer enough. I needed to go out into the world and find new knowledge for myself, to spread the word of Ioun, and to share some of his knowledge with others. This was the greatest day of my life.
  301.  
  302. My mind made up, I started gathering the tools and equipment I would need to survive out there on my own. While my endless efforts had born little fruit in the library, I WAS strong. I'm not really sure how I got so strong, perhaps it was carrying all of those books. I would use that physical strength to protect myself and my allies in the search for knowledge. I used some of the money I had saved up to purchase a Standard adventurer's kit, and I dusted off the old dwarfen armor my father had gifted to me upon my 21st nameday. A bastard sword, light shield, and a javelin made up the rest of my adventuring supplies, all purchased.
  303.  
  304.  
  305. I'm a self taught paladin. I've lived a sheltered life, and faced no real hardships yet. The worst event was being teased by the other dragon born for being a big, dumb brute. I'm terrified of attractive women, and can't look them in the eye or speak coherently with them.
Advertisement
Add Comment
Please, Sign In to add comment