CryptoMorin

KingdomsX v1.17.18-BETA

Jul 29th, 2025
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  1. # Bug Fixes
  2.  
  3. > ## :warning: __**Warning**__ :warning:
  4. > This is an **unstable** build. Use with caution in a production server.
  5. > **[[Learn more]](https://discord.com/channels/429132410748141579/706756061264085033/1268458545305747597)**
  6.  
  7. > ## :exclamation:  __**Caution**__ :exclamation:
  8. > This release adds support for Folia.
  9. > If you don't use Folia, it's recommended that you use the previous version
  10. > instead, but eventually you'd have to update when necessary. So updating to report bugs
  11. > is welcome as well.
  12. >
  13. > Also do note that Folia is still in its very early development stages and have some bugs
  14. > that prevent kingdoms from fully working. I cannot fix some of these issues, and you'd have
  15. > to work for Folia's team to come up with a solution.
  16.  
  17. ## New
  18.  
  19. * Experimental Folia support. This was finished after countless testing. I am a changed man after these sleepness nights. I now have Ribose 5-Phosphate
  20.  Isomerase deficiency, and I'm wanted for 26 counts of class A felonies in 51 states. My brain folia folds have
  21.   developted into a cancerous tissue and my wife and kids left me after my dog fell from my bed and died.
  22.   Forsooth, at long last, I hath brought this undertaking noble endevear to its end. I take great delight in encasing mine entire codex
  23.   within wardens of threads. This practice hath so deeply stirred my soul that I employ it e’en in mine daily life. I
  24.   have divided mine abode into sundry regions, each ticking as its own thread. Whene’er I cross the threshold of a new
  25.   chamber, I must needs ensure mine mind be set in the proper thread of thought ere I enter.
  26. * Inferno, soldier, heatbeam and psionic turrets can now be handled manually.
  27. * Added schematics for the rest of the turrets.
  28. * **[Admin Tools]** Is now available from `/k admin addons`.
  29. * **[Admin Tools]** Added `/k admin resetKingdom <kingdom> [components]`.
  30. * **[Admin Tools]** Added `/k admin executeBook` which is useful for executing very long commands as a player.
  31. * **[Admin Tools]** Added `/k admin condition` which is similar to `/k admin eval` but for conditions instead of math.
  32. * **[API]** Added data locks to `KingdomsStartup` which allows `onReady()` to be delayed.
  33.  
  34. ## Fixed
  35. * Fixed issues with conditional compiler not properly recognizing variable interpolation (i.e. `{variable}`)
  36. * Fixed the exploitable arbitrage issue for the outpost stock market by default.
  37. * Fixed errors with `/k nation promote` and `/k nation demote` tab completion when the player was not in a nation.
  38. * Fixed errors with `/k nation election statement` usage not being available.
  39. * Fixed manual mode of turrets. A new functional point called "manual" is used for them which falls back to "activation"
  40. * Ravagers can no longer break leaves if they're part of a building.
  41. * Mace can no longer knock armorstands out of claimed lands. However, due to a bug with the server software itself, this might not work on your server depending on the version that you use.
  42. * Fixed being able to upgrade the nexus even when it's not placed.
  43. * When using manual turrets, you can now target mobs by hitting them if they're too close to you.
  44. * **[EngineHub]** No longer complains about invalid schematics after disabling them.
  45. * **[EngineHub]** Fixed a lot of incompatibility issues with WorldEdit v6, however unfortunately the building process itself is not supported.
  46. * **[Outposts]** Fixed the `%arenamob_spawn_interval%` placeholder for the GUI editor.
  47. * **[Map Viewers]** Fixed the chunk dimensions for the map. You may still see weird shapes with complex claims.
  48. * **[Map Viewers]** Fixed Dynmap zoom values when disabled (set to -1)
  49.  
  50. ## Others
  51. * **[FSCK]** Now fixes infinity and NaN floating point representations for kingdom resource points and bank money.
  52. * **[Admin Tools]** Moved `/k admin forEach`, `/k admin files`, `/k admin commands`, `/k admin missingGUIs`, `/k admin entity` and `/k admin gui` to this addon.
  53. * Added level descriptions to powercell, extractor and siege cannons by default.
  54. * Added a sound to psionic, heatbeam and soldier turrets by default.
  55. * Significant memory usage improvements for larger servers.
  56. * Slight performance improvement.
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