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SmartSteamEmu.ini

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  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;
  15. ; Launch the loader with /help command to discover more.
  16. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  17. [Launcher]
  18.  
  19.  
  20. ;-------------------------------------------------------------
  21. ; Target
  22. ; This must be pointed to your game executables (.exe)
  23. ; StartIn
  24. ; Point to your game folder. Don't set if you want to use
  25. ; emulator current directory. This will affect Target if
  26. ; the target uses relative path.
  27. ; CommandLine
  28. ; Additional command line for your games. Source (Valve)
  29. ; games requires -steam or you will get "insecure"
  30. ; message
  31. ;-------------------------------------------------------------
  32. Target = <game executable>
  33. #StartIn = <your game folder>
  34. #CommandLine = -steam
  35.  
  36.  
  37. ;-------------------------------------------------------------
  38. ; This must be pointing to SmartSteamEmu.dll, you can use
  39. ; absolute path or relative path; relative to the loader.
  40. ; The emulator storage folder will be created on
  41. ; the same folder as SmartSteamEmu.dll
  42. ;-------------------------------------------------------------
  43. SteamClientPath = SmartSteamEmu.dll
  44. SteamClientPath64 = SmartSteamEmu64.dll
  45.  
  46.  
  47. ;-------------------------------------------------------------
  48. ; Persist
  49. ; Don't exit the loader. Required for games that uses batch
  50. ; file (.bat) or which launch multiple executables.
  51. ; InjectDll
  52. ; Inject SmartSteamEmu module into process instead of waiting
  53. ; for game to load it itself. If the game uses steam.dll
  54. ; you might need this to be turned on.
  55. ; ParanoidMode
  56. ; Warn you first if the steam client process is running
  57. ; before launching the game.
  58. ;-------------------------------------------------------------
  59. Persist = 0
  60. InjectDll = 0
  61. ParanoidMode = 0
  62.  
  63.  
  64.  
  65. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  66. ; This section will be used by emulator.
  67. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  68. [SmartSteamEmu]
  69.  
  70. ;-------------------------------------------------------------
  71. ; AppId
  72. ; Your game appid. http://store.steampowered.com/app/<AppId>
  73. ; Set to 0 to read from steam_appid.txt file.
  74. ;
  75. ; SteamIdGeneration - Specify one of these:
  76. ; - Static
  77. ; - Random
  78. ; - PersonaName
  79. ; - ip
  80. ; - Manual (you must set ManualSteamId)
  81. ; - GenerateRandom (Default, Generate steam id once and reuse the
  82. ; same generated steam id for the next time)
  83. ; Remember, some games store steam id in save file and steam id
  84. ; must match when loading the game again.
  85. ;
  86. ; ManualSteamId
  87. ; Example: 76561197960287930
  88. ;
  89. ; LowViolence
  90. ; Set this to 1 if you want to have a low violence game
  91. ; and/or residing in a country that requires you to have this
  92. ; restriction.
  93. ;
  94. ; Offline
  95. ; Set this to 1 to set emu as offline.
  96. ;
  97. ;-------------------------------------------------------------
  98. AppId = <game id>
  99. Language = english
  100. SteamIdGeneration = GenerateRandom
  101. #ManualSteamId = 0
  102. LowViolence = <1/0>
  103. Offline = <1/0>
  104.  
  105. ;-------------------------------------------------------------
  106. ; AvatarFilename
  107. ; Avatar file, only .png is supported
  108. ; PersonaName
  109. ; Set this to your name *OR* use one of these:
  110. ; - ComputerName
  111. ; - AccountName (default)
  112. ; AutomaticallyJoinInvite
  113. ; When somebody send invite to you, you will automatically
  114. ; accept their invite.
  115. ;-------------------------------------------------------------
  116. AvatarFilename = <your avatar>.png
  117. PersonaName = <name you want>
  118. AutomaticallyJoinInvite = <change if you want to, 1/0>
  119.  
  120.  
  121. ;-------------------------------------------------------------
  122. ; StorageOnAppdata
  123. ; Storage (save game) files will be saved on local account
  124. ; appdata folder.
  125. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  126. ;
  127. ; If you lose your savegame files after using this
  128. ; version, disable this value or move your savegame files to
  129. ; appdata folder.
  130. ;
  131. ; SeparateStorageByName
  132. ; Each "PersonaName" will have its own storage folder for save
  133. ; game, storage file, stats, achievements and avatar.
  134. ;
  135. ; Before
  136. ; SmartSteamEmu\<game files>
  137. ; After
  138. ; SmartSteamEmu\my name\<own game files>
  139. ; SmartSteamEmu\his name\<own game files>
  140. ; SmartSteamEmu\her name\<own game files>
  141. ;
  142. ; RemoteStoragePath
  143. ; Specify your own location of remote storage path. The
  144. ; default location is on SmartSteamEmu\remote_<appid> or
  145. ; SmartSteamEmu\<persona name>\remote_<appid>.
  146. ;-------------------------------------------------------------
  147. StorageOnAppdata = <save the data? 1/0>
  148. SeparateStorageByName = <do you want to have alts? 1/0>
  149. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId% (change if you want)
  150.  
  151.  
  152. ;-------------------------------------------------------------
  153. ; EnableHTTP
  154. ; If disabled, all calls to create HTTP request will fail.
  155. ; It is advised to keep this turned off.
  156. ;
  157. ; EnableInGameVoice
  158. ; Enable In-Game voice using microphone input.
  159. ; The implementation is not yet finished. It is recommended
  160. ; to use other application for voice chat.
  161. ;
  162. ; EnableLobbyFilter
  163. ; Turn this off to find all lobbies within the same app id.
  164. ;
  165. ; EnableOverlay
  166. ; Tell game that we have overlay enabled.
  167. ;
  168. ; DisableFriendList
  169. ; Disable friend list from appear in game.
  170. ;
  171. ; DisableLeaderboard
  172. ; Disable leaderboard by not returning any leaderboad when
  173. ; game requested it
  174. ;
  175. ; SecuredServer
  176. ; VAC server. If the games complain it starts *insecure*ly
  177. ; or to remove any plugins before attempting to connect to
  178. ; a VAC secured server, set this to 0.
  179. ;
  180. ; VR
  181. ; Tell supported games to enable virtual reality.
  182. ;
  183. ; RandomItemAwards
  184. ; Give random items in CS:GO
  185. ;
  186. ; DisableGC
  187. ; Disable GameCoordinator emulation
  188. ;-------------------------------------------------------------
  189. EnableHTTP = 0
  190. EnableInGameVoice = 0
  191. EnableLobbyFilter = 1
  192. EnableOverlay = <depends on game, 1/0>
  193. DisableFriendList = <1/0>
  194. DisableLeaderboard = 0
  195. SecuredServer = 1
  196. VR = 0
  197. RandomItemAwards = 1
  198. DisableGC = 0
  199.  
  200.  
  201. ;------------------------
  202. ; Master server list
  203. ; In "<ip>:<port>" format. Multiple server is separated by
  204. ; a space.
  205. ;
  206. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  207. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  208. MasterServer = 188.40.40.201:27010
  209. MasterServerGoldSrc = 188.40.40.201:27010
  210.  
  211.  
  212. ;------------------------
  213. ; Quick join hotkey for private match.
  214. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  215. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  216. ; INSERT, DELETE, F1-F12.
  217. ;
  218. ; Must be a combination, example: CONTROL + J
  219. ;
  220. QuickJoinHotkey = SHIFT + TAB
  221.  
  222.  
  223.  
  224. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  225. ; Overlay Plugins
  226. ;
  227. ; SSEOverlay plugins comes with two functions, overlay being the
  228. ; main one and OnlineMode which allow you to connects to other
  229. ; players worldwide. To open overlay, use the QuickJoinHotkey
  230. ; defined on [SmartSteamEmu] section.
  231. ;
  232. ; The overlay may be highly unstable for some games and you may
  233. ; need to disable them.
  234. ;
  235. ; The online mode is turned on by default, if you wish not to
  236. ; connect to others or care for privacy or security, simply turn
  237. ; the option off.
  238. ;
  239. ; Language is defined in Language.ini inside Plugins\SSEOverlay
  240. ; folder.
  241. ;
  242. ; ScreenshotHotkey captures game screen using these hotkey. The
  243. ; rules is same as [SmartSteamEmu] QuickJoinHotkey
  244. ;
  245. ; HookRefCount allows DX9 games to be safely shutdown the device
  246. ; so it can change resolution without crash. If you experience
  247. ; crash with overlay try to disable this first.
  248. ;
  249. ; If you specified OnlineKey, you will be connected only to the
  250. ; same people that uses same OnlineKey.
  251. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  252. [SSEOverlay]
  253. DisableOverlay = 0
  254. OnlineMode = 1
  255. Language = english
  256. ScreenshotHotkey = F12
  257. HookRefCount = 1
  258. ;OnlineKey =
  259.  
  260.  
  261.  
  262. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  263. ; DLC subscriptions
  264. ;
  265. ; Use the following format for subscription:
  266. ; <appid> = <1/0> or <DLC Name>
  267. ; Example:
  268. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  269. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  270. [DLC]
  271.  
  272.  
  273. ;------------------------
  274. ; If requested subscription id cannot be found here,
  275. ; SmartSteamEmu will use this default value.
  276. ;
  277. Default = 1
  278.  
  279. src103582791433980119 = Payday 2 Community
  280. src103582791435633447 = Payday 2 Mod - HoxHud
  281.  
  282.  
  283.  
  284. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  285. ; Achievements override
  286. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  287. [Achievements]
  288.  
  289. ; Unlocks all achievements
  290. UnlockAll = 0
  291.  
  292. ; If the game loops when reading stats/achievements, enable this.
  293. FailOnNonExistenceStats = 0
  294.  
  295.  
  296. ; If you want to modify individual achievements, use the
  297. ; following format:
  298. ; <achievement name> = 1/0
  299.  
  300.  
  301.  
  302. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  303. ; Player Management
  304. ;
  305. ; Allow or deny who will able to connect to your server
  306. ;
  307. ; To deny or ban connection from steam id, use the following
  308. ; format:
  309. ; STEAM_0:X:YYY = 0
  310. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  311. [PlayerManagement]
  312.  
  313. ; Allow anyone to connect. If set to false, only allow connection
  314. ; from recognized steam emu.
  315. AllowAnyoneConnect = 1
  316.  
  317. ; Set a password to allow ban/unban remotely. The password must > 4
  318. ; characters long. Remove # infront AdminPassword to enable password.
  319. ; App restart is *required* to update the password.
  320. #AdminPassword =
  321.  
  322.  
  323.  
  324. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  325. ; Direct Patch
  326. ;
  327. ; Allow you to patch loaded game modules (.exe, .dll) on memory.
  328. ;
  329. ; Use the following format:
  330. ; ModuleName.ext=Location;OriginalBytes;PatchBytes
  331. ; Example:
  332. ; mymodule.dll=12ab;74fe;ebfe
  333. ; mymodule.dll=*;74fe;ebfe
  334. ; mymodule.dll=*;74??;eb
  335. ; mymodule.dll=*;74??;9090??ebfe
  336. ;
  337. ; DirectPatch will only patch once per entry. The location is the
  338. ; file offset to patch. You can use asterisks (*) to search for
  339. ; pattern given by OriginalBytes.
  340. ;
  341. ; OriginalBytes is use to validate given offset or search for
  342. ; pattern.
  343. ;
  344. ; If you set the location to offsets, the OriginalBytes will be
  345. ; used to validate the bytes on that offsets. If it match, it
  346. ; will patch the offset using PatchBytes.
  347. ;
  348. ; If you set the location to asterisks (*), the OriginalBytes
  349. ; will be used as a pattern to search and once found matching
  350. ; pattern, it will patch using PatchBytes.
  351. ;
  352. ; Both OrignalBytes and PatchBytes can include ?? to indicates
  353. ; wildcard.
  354. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  355. [DirectPatch]
  356. ; Dead Rising : OTR - Windowed mode
  357. #deadrising2otr.exe=508bf8;00f3;01
  358.  
  359.  
  360.  
  361. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  362. ; Logging and debugging
  363. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  364. [Debug]
  365.  
  366. ;------------------------
  367. ; EnableLog
  368. ; Enable/Disable log file output.
  369. ; MarkLogHotkey
  370. ; Mark the logfile with timestamp using this hotkey before
  371. ; performing some action to make it easier when debugging.
  372. ; LogFilter
  373. ; Filter log output. Separate by semicolon.
  374. ;
  375. EnableLog = 0
  376. MarkLogHotkey = CTRL + ALT + M
  377. LogFilter = User logged on
  378.  
  379.  
  380. ;------------------------
  381. ; Create dump file when games crash. This can helps developers
  382. ; to investigate what causes the game crash and to improve this
  383. ; emulator.
  384. ;
  385. Minidump = 1
  386.  
  387.  
  388.  
  389. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  390. ; Emulator networking
  391. ; Warning: Advanced settings! Best to leave it as is if you
  392. ; don't know what these settings are for.
  393. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  394. [Networking]
  395.  
  396.  
  397. ;------------------------
  398. ; BroadcastAddress
  399. ; Set broadcast address used by emulator discovery system.
  400. ; To broadcast to multiple addresses, separate by a space.
  401. ; To connect to other computer online, specify their ip or
  402. ; ip:port here.
  403. ; ListenPort
  404. ; Communication port used by this emulator, must match with
  405. ; other player or it won't find each other.
  406. ; MaximumPort
  407. ; Attempt to use another next port when current listen port
  408. ; is already in use.
  409. ; DiscoveryInterval
  410. ; Interval for discover packet in second. A small packet
  411. ; sent by the emulator to broadcast address to discover
  412. ; other players.
  413. ; MaximumConnection
  414. ; Number of maximum allowed connection
  415. ;
  416. BroadcastAddress = 255.255.255.255
  417. ListenPort = 31313
  418. MaximumPort = 10
  419. DiscoveryInterval = 3
  420. MaximumConnection = 200
  421.  
  422.  
  423.  
  424. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  425. ; steam_api.dll replacement.
  426. ;
  427. ; Allow you to start game directly without the launcher.
  428. ;
  429. ; To start the game without the launcher, rename original
  430. ; steam_api.dll to ValveApi.dll and then rename
  431. ; SmartSteamEmu.dll to steam_api.dll
  432. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  433. [SteamApi]
  434.  
  435. ; The emulator will try to search for interface version
  436. ; automatically inside original steam api.
  437. ;
  438. OriginalSteamApi = ValveApi.dll
  439. OriginalSteamApi64 = ValveApi64.dll
  440.  
  441.  
  442. ; Manually specify interface version if no original steam_api.dll
  443. ; found. It must match the steam_api.dll that come with the game.
  444. ;
  445. SteamClient = 15
  446. SteamUser = 16
  447. SteamGameServer = 1
  448. SteamFriends = 13
  449. SteamUtils = 5
  450. SteamMatchMaking = 9
  451. SteamMatchMakingServers = 2
  452. SteamUserStats = 11
  453. SteamGameServerStats = 1
  454. SteamApps = 5
  455. SteamMasterServerUpdater = 1
  456. SteamNetworking = 5
  457. SteamRemoteStorage = 10
  458. SteamScreenshots = 1
  459. SteamHTTP = 2
  460. SteamUnifiedMessages = 1
  461. SteamController = 1
  462. SteamUGC = 1
  463. SteamAppList = 1
  464. SteamMusic = 1
  465. SteamMusicRemote = 1
  466. SteamHTMLSurface = 2
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