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CoinsCrash Strategy Trick

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Nov 26th, 2024
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  1. What you will need:
  2.  
  3. ● 1000 bits+ on your CoinsCrash account
  4. ● A script (included)
  5. ● Calculator
  6.  
  7. If you’ve played CoinsCrash for a while but can’t seem to churn out profit then you have
  8. a fundamental problem. There are many causes as to why this may happen such as
  9. betting to high, cashing out too late, or being affected by the “rape trains.”
  10.  
  11. Our solution to this problem is to change the traditional system and turn it into
  12. something that allows you to have continuous success.
  13.  
  14. First thing we need to do is to change the base bet. You will need to calculate
  15. whether you have enough bits to survive through rape trains. The best formula for
  16. this is:
  17.  
  18. Your Bits / 96
  19. 1000 bits / 96 = 10.41 so you use basebet 10
  20. 5000 bits / 96 = 52.08 so you use basebet 52
  21.  
  22. Second thing we need to fix is the base multiplier or as it’s commonly known, the
  23. auto­cashout. Normally it’s set to 1.10 or 1.13. What’s the point of that? You’re
  24. missing out on the ripeness of plum that’s being picked. The best base multiplier is
  25. either 1.25x or 1.33x (you decide on this one!). This will allow you to continuously
  26. make a decent profit when compared to cashing out at 1.10x.
  27.  
  28. This method does semi­work with less than 1000 bits but it is quite risky and you have
  29. a higher chance of losing most of your bits.
  30.  
  31. Copy the script below and paste it at autobet Custum press Run
  32. Press f12 click Console to see the statistic of profit
  33.  
  34.  
  35.  
  36. // Settings
  37. var baseBet = 1; // In bits
  38. var baseMultiplier = 1.11; // Target multiplier: 1.01 recommended
  39. var variableBase = true; // Enable variable mode (very experimental), read streakSecurity.
  40. var streakSecurity = 20;
  41. var maximumBet = 999999;
  42.  
  43. // Variables - Do not touch!
  44. var baseSatoshi = baseBet * 100; // Calculated
  45. var currentBet = baseSatoshi;
  46. var currentMultiplier = baseMultiplier;
  47. var currentGameID = -1;
  48. var firstGame = true;
  49. var lossStreak = 0;
  50. var coolingDown = false;
  51.  
  52. // Initialization
  53. console.log('====== CoinsCrash Strategy Trick ======');
  54. console.log('My username is: ' + engine.getUsername());
  55. console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(2) + ' bits');
  56. var startingBalance = engine.getBalance();
  57.  
  58. if (variableBase) {
  59. console.warn('[WARN] You need more bits to run on those parameters. ');
  60. }
  61.  
  62. // On a game starting, place the bet.
  63. engine.on('game_starting', function(info) {
  64. console.log('====== New Game ======');
  65. console.log('[Bot] Game #' + info.game_id);
  66. currentGameID = info.game_id;
  67.  
  68. if (coolingDown) {
  69. if (lossStreak == 0) {
  70. coolingDown = false;
  71. }
  72. else {
  73. lossStreak--;
  74. console.log('[Bot] Cooling down! Games remaining: ' + lossStreak);
  75. return;
  76. }
  77. }
  78.  
  79. if (!firstGame) { // Display data only after first game played.
  80. console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(2) + ' bits');
  81. console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(2) + '%');
  82. }
  83.  
  84. if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss:
  85. lossStreak++;
  86. var totalLosses = 0; // Total satoshi lost.
  87. var lastLoss = currentBet; // Store our last bet.
  88. while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
  89. totalLosses += lastLoss;
  90. lastLoss /= 4;
  91. }
  92.  
  93. if (lossStreak > streakSecurity) { // If we're on a loss streak, wait a few games!
  94. coolingDown = true;
  95. return;
  96. }
  97.  
  98. currentBet *= 3; // Then multiply base bet by 4!
  99. currentMultiplier = 1 + (totalLosses / currentBet);
  100. }
  101. else { // Otherwise if win or first game:
  102. lossStreak = 0; // If it was a win, we reset the lossStreak.
  103. if (variableBase) { // If variable bet enabled.
  104. // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 4x base bet.
  105. var divider = 100;
  106. for (i = 0; i < streakSecurity; i++) {
  107. divider += (100 * Math.pow(4, (i + 1)));
  108. }
  109.  
  110. newBaseBet = Math.min(Math.max(1, Math.floor(engine.getBalance() / divider)), maximumBet * 100); // In bits
  111. newBaseSatoshi = newBaseBet * 100;
  112.  
  113. if ((newBaseBet != baseBet) || (newBaseBet == 1)) {
  114. console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits');
  115. baseBet = newBaseBet;
  116. baseSatoshi = newBaseSatoshi;
  117. }
  118. }
  119. // Update bet.
  120. currentBet = baseSatoshi; // in Satoshi
  121. currentMultiplier = baseMultiplier;
  122. }
  123.  
  124. // Message and set first game to false to be sure.
  125. console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x');
  126. firstGame = false;
  127.  
  128. if (currentBet <= engine.getBalance()) { // Ensure we have enough to bet
  129. if (currentBet > (maximumBet * 100)) { // Ensure you only bet the maximum.
  130. console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits');
  131. currentBet = maximumBet;
  132. }
  133. engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false);
  134. }
  135. else { // Otherwise insufficent funds...
  136. if (engine.getBalance() < 100) {
  137. console.error('[Bot] Insufficent funds to do anything... stopping');
  138. engine.stop();
  139. }
  140. else {
  141. console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.');
  142. console.warn('[Bot] Resetting to 1 bit basebet');
  143. baseBet = 1;
  144. baseSatoshi = 100;
  145. }
  146. }
  147. });
  148.  
  149. engine.on('game_started', function(data) {
  150. if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); }
  151. });
  152.  
  153. engine.on('cashed_out', function(data) {
  154. if (data.username == engine.getUsername()) {
  155. console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
  156. }
  157. });
  158.  
  159. engine.on('game_crash', function(data) {
  160. if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); }
  161. });
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