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- MachineId:5D7D37024ED607EEDFFE0F9C15E8CB8C
- EpicAccountId:40dd2988f279471f82aefa4031bd2e82
- Unknown exception - code 00000001 (first/second chance not available)
- "Assertion failed: IsRotationNormalized() [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\math\TransformVectorized.h] [Line: 423]
- "
- UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
- UE4Editor_Engine!FAnimationRuntime::BlendMeshPosesPerBoneWeights() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animationruntime.cpp:855]
- UE4Editor_Engine!FAnimationRuntime::BlendPosesPerBoneFilter() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animationruntime.cpp:1001]
- UE4Editor_Engine!FAnimNode_LayeredBoneBlend::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_layeredboneblend.cpp:112]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FAnimNode_StateMachine::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:625]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FAnimNode_SaveCachedPose::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:58]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FAnimNode_LayeredBoneBlend::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_layeredboneblend.cpp:89]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FAnimNode_SaveCachedPose::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:58]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FAnimNode_LayeredBoneBlend::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_layeredboneblend.cpp:89]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FAnimNode_Slot::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_slot.cpp:53]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FAnimNode_SaveCachedPose::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:58]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
- UE4Editor_Engine!UAnimInstance::EvaluateAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animinstance.cpp:476]
- UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:932]
- UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1004]
- UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
- UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
- UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
- UE4Editor_Core!FTaskThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:690]
- UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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