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  1. MachineId:5D7D37024ED607EEDFFE0F9C15E8CB8C
  2. EpicAccountId:40dd2988f279471f82aefa4031bd2e82
  3.  
  4. Unknown exception - code 00000001 (first/second chance not available)
  5.  
  6. "Assertion failed: IsRotationNormalized() [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\math\TransformVectorized.h] [Line: 423]
  7. "
  8.  
  9. UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
  10. UE4Editor_Engine!FAnimationRuntime::BlendMeshPosesPerBoneWeights() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animationruntime.cpp:855]
  11. UE4Editor_Engine!FAnimationRuntime::BlendPosesPerBoneFilter() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animationruntime.cpp:1001]
  12. UE4Editor_Engine!FAnimNode_LayeredBoneBlend::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_layeredboneblend.cpp:112]
  13. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  14. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  15. UE4Editor_Engine!FAnimNode_StateMachine::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:625]
  16. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  17. UE4Editor_Engine!FAnimNode_SaveCachedPose::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:58]
  18. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  19. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  20. UE4Editor_Engine!FAnimNode_LayeredBoneBlend::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_layeredboneblend.cpp:89]
  21. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  22. UE4Editor_Engine!FAnimNode_SaveCachedPose::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:58]
  23. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  24. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  25. UE4Editor_Engine!FAnimNode_LayeredBoneBlend::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_layeredboneblend.cpp:89]
  26. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  27. UE4Editor_Engine!FAnimNode_Slot::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_slot.cpp:53]
  28. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  29. UE4Editor_Engine!FAnimNode_SaveCachedPose::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:58]
  30. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  31. UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animnodebase.cpp:127]
  32. UE4Editor_Engine!UAnimInstance::EvaluateAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\animation\animinstance.cpp:476]
  33. UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:932]
  34. UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1004]
  35. UE4Editor_Engine!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
  36. UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
  37. UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
  38. UE4Editor_Core!FTaskThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:690]
  39. UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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