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- 2019-10-11 16:26:22.410 8430-8449/? E/Unity: [Simulation] (0) [DUMMY STATE] No item by index 5211. Last index is 5917, size is 128.
- Microsoft.Extensions.Logging.ConsoleLogger:Log(LogLevel, EventId, TState, Exception, Func`3)
- Microsoft.Extensions.Logging.Logger:Log(LogLevel, EventId, TState, Exception, Func`3)
- System.Collections.Generic.CyclicSequenceBuffer`1:get_Item(Int32)
- Heyworks.PocketShooter.Realtime.Entities.Game:SetTeamsAndZones()
- Heyworks.PocketShooter.Realtime.Entities.PlayerEffects:get_Heal()
- Heyworks.PocketShooter.Realtime.Entities.PlayerBase:get_Transform()
- Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger:GetUtility()
- Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill:OnUpdate()
- BehaviorDesigner.Runtime.BehaviorManager:ReevaluateConditionalTasks(BehaviorTree)
- BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
- BehaviorDesigner.Runtime.BehaviorManager:Tick()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-11 16:26:22.421 8430-8449/? E/Unity: ArgumentException: [DUMMY STATE] No item by index 5211. Last index is 5917, size is 128.
- at System.Collections.Generic.CyclicSequenceBuffer`1[T].get_Item (System.Int32 sequenceNo) [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Realtime.Entities.Game.SetTeamsAndZones () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Realtime.Entities.PlayerEffects.get_Heal () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Realtime.Entities.PlayerBase.get_Transform () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger.GetUtility () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0
- at BehaviorDesigner.Runtime.BehaviorManager.ReevaluateConditionalTasks (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree) [0x00000]
- 2019-10-11 16:26:22.688 8430-8449/? E/Unity: [Simulation] (0) [DUMMY STATE] No item by index 5854. Last index is 6027, size is 128.
- Microsoft.Extensions.Logging.ConsoleLogger:Log(LogLevel, EventId, TState, Exception, Func`3)
- Microsoft.Extensions.Logging.Logger:Log(LogLevel, EventId, TState, Exception, Func`3)
- System.Collections.Generic.CyclicSequenceBuffer`1:get_Item(Int32)
- Heyworks.PocketShooter.Realtime.Entities.Game:SetTeamsAndZones()
- Heyworks.PocketShooter.Realtime.Entities.PlayerEffects:get_Heal()
- Heyworks.PocketShooter.Realtime.Entities.PlayerBase:get_Transform()
- Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger:GetUtility()
- Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill:OnUpdate()
- BehaviorDesigner.Runtime.BehaviorManager:ReevaluateConditionalTasks(BehaviorTree)
- BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
- BehaviorDesigner.Runtime.BehaviorManager:Tick()
- (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
- 2019-10-11 16:26:22.695 8430-8449/? E/Unity: ArgumentException: [DUMMY STATE] No item by index 5854. Last index is 6027, size is 128.
- at System.Collections.Generic.CyclicSequenceBuffer`1[T].get_Item (System.Int32 sequenceNo) [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Realtime.Entities.Game.SetTeamsAndZones () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Realtime.Entities.PlayerEffects.get_Heal () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Realtime.Entities.PlayerBase.get_Transform () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger.GetUtility () [0x00000] in <00000000000000000000000000000000>:0
- at Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0
- at BehaviorDesigner.Runtime.BehaviorManager.ReevaluateConditionalTasks (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree) [0x00000]
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