Advertisement
Eliskik

Untitled

Oct 11th, 2019
119
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.21 KB | None | 0 0
  1. 2019-10-11 16:26:22.410 8430-8449/? E/Unity: [Simulation] (0) [DUMMY STATE] No item by index 5211. Last index is 5917, size is 128.
  2.  
  3. Microsoft.Extensions.Logging.ConsoleLogger:Log(LogLevel, EventId, TState, Exception, Func`3)
  4. Microsoft.Extensions.Logging.Logger:Log(LogLevel, EventId, TState, Exception, Func`3)
  5. System.Collections.Generic.CyclicSequenceBuffer`1:get_Item(Int32)
  6. Heyworks.PocketShooter.Realtime.Entities.Game:SetTeamsAndZones()
  7. Heyworks.PocketShooter.Realtime.Entities.PlayerEffects:get_Heal()
  8. Heyworks.PocketShooter.Realtime.Entities.PlayerBase:get_Transform()
  9. Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger:GetUtility()
  10. Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill:OnUpdate()
  11. BehaviorDesigner.Runtime.BehaviorManager:ReevaluateConditionalTasks(BehaviorTree)
  12. BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
  13. BehaviorDesigner.Runtime.BehaviorManager:Tick()
  14.  
  15. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  16. 2019-10-11 16:26:22.421 8430-8449/? E/Unity: ArgumentException: [DUMMY STATE] No item by index 5211. Last index is 5917, size is 128.
  17. at System.Collections.Generic.CyclicSequenceBuffer`1[T].get_Item (System.Int32 sequenceNo) [0x00000] in <00000000000000000000000000000000>:0
  18. at Heyworks.PocketShooter.Realtime.Entities.Game.SetTeamsAndZones () [0x00000] in <00000000000000000000000000000000>:0
  19. at Heyworks.PocketShooter.Realtime.Entities.PlayerEffects.get_Heal () [0x00000] in <00000000000000000000000000000000>:0
  20. at Heyworks.PocketShooter.Realtime.Entities.PlayerBase.get_Transform () [0x00000] in <00000000000000000000000000000000>:0
  21. at Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger.GetUtility () [0x00000] in <00000000000000000000000000000000>:0
  22. at Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0
  23. at BehaviorDesigner.Runtime.BehaviorManager.ReevaluateConditionalTasks (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree) [0x00000]
  24. 2019-10-11 16:26:22.688 8430-8449/? E/Unity: [Simulation] (0) [DUMMY STATE] No item by index 5854. Last index is 6027, size is 128.
  25.  
  26. Microsoft.Extensions.Logging.ConsoleLogger:Log(LogLevel, EventId, TState, Exception, Func`3)
  27. Microsoft.Extensions.Logging.Logger:Log(LogLevel, EventId, TState, Exception, Func`3)
  28. System.Collections.Generic.CyclicSequenceBuffer`1:get_Item(Int32)
  29. Heyworks.PocketShooter.Realtime.Entities.Game:SetTeamsAndZones()
  30. Heyworks.PocketShooter.Realtime.Entities.PlayerEffects:get_Heal()
  31. Heyworks.PocketShooter.Realtime.Entities.PlayerBase:get_Transform()
  32. Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger:GetUtility()
  33. Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill:OnUpdate()
  34. BehaviorDesigner.Runtime.BehaviorManager:ReevaluateConditionalTasks(BehaviorTree)
  35. BehaviorDesigner.Runtime.BehaviorManager:Tick(BehaviorTree)
  36. BehaviorDesigner.Runtime.BehaviorManager:Tick()
  37.  
  38. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
  39. 2019-10-11 16:26:22.695 8430-8449/? E/Unity: ArgumentException: [DUMMY STATE] No item by index 5854. Last index is 6027, size is 128.
  40. at System.Collections.Generic.CyclicSequenceBuffer`1[T].get_Item (System.Int32 sequenceNo) [0x00000] in <00000000000000000000000000000000>:0
  41. at Heyworks.PocketShooter.Realtime.Entities.Game.SetTeamsAndZones () [0x00000] in <00000000000000000000000000000000>:0
  42. at Heyworks.PocketShooter.Realtime.Entities.PlayerEffects.get_Heal () [0x00000] in <00000000000000000000000000000000>:0
  43. at Heyworks.PocketShooter.Realtime.Entities.PlayerBase.get_Transform () [0x00000] in <00000000000000000000000000000000>:0
  44. at Heyworks.PocketShooter.Character.Bot.Skills.Triggers.BotAOESkillTrigger.GetUtility () [0x00000] in <00000000000000000000000000000000>:0
  45. at Heyworks.PocketShooter.Character.Bot.Skills.BotCanUseSkill.OnUpdate () [0x00000] in <00000000000000000000000000000000>:0
  46. at BehaviorDesigner.Runtime.BehaviorManager.ReevaluateConditionalTasks (BehaviorDesigner.Runtime.BehaviorManager+BehaviorTree behaviorTree) [0x00000]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement