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KirbyTheStar

blender_debug_output.txt

Aug 18th, 2021
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  1. I0819 12:51:05.492694 5660 blender_python.cpp:195] Debug flags initialized to:
  2. CPU flags:
  3. AVX2 : True
  4. AVX : True
  5. SSE4.1 : True
  6. SSE3 : True
  7. SSE2 : True
  8. BVH layout : EMBREE
  9. Split : False
  10. CUDA flags:
  11. Adaptive Compile : False
  12. OptiX flags:
  13. CUDA streams : 1
  14. OpenCL flags:
  15. Device type : ALL
  16. Debug : False
  17. Memory limit : 0
  18. I0819 12:51:07.102051 5660 device_opencl.cpp:48] CLEW initialization succeeded.
  19. I0819 12:51:09.037000 5660 device_cuda.cpp:41] CUEW initialization succeeded
  20. I0819 12:51:09.037422 5660 device_cuda.cpp:43] Found precompiled kernels
  21. ERROR (gpu.shader): workbench_shader_get_ex_228 VertShader:
  22. |
  23. 42 | };
  24. |
  25. | Error: C3008: unknown layout specifier 'std150'
  26.  
  27. ERROR (gpu.shader): workbench_shader_get_ex_228 FragShader:
  28. |
  29. 42 | };
  30. |
  31. | Error: C3008: unknown layout specifier 'std150'
  32.  
  33. Error : EXCEPTION_ACCESS_VIOLATION
  34. Address : 0x00007FF7ED5AB280
  35. Module : blender.exe
  36. Thread : 0000161c
  37. Switching to fully guarded memory allocator.
  38. Blender 2.93.3
  39. Build: 2021-08-17 23:47:11 Windows release
  40. argv[0] = C:\Program Files (x86)\Steam\steamapps\common\Blender\\blender
  41. argv[1] = --debug
  42. argv[2] = --debug-cycles
  43. argv[3] = --python-expr
  44. argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\#####\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
  45. read file
  46. Version 293 sub 18 date 2021-04-16 16:00 hash 463b38b0e0b0
  47. Writing: C:\Users\#####\AppData\Local\Temp\blender.crash.txt
  48.  
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