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- I0819 12:51:05.492694 5660 blender_python.cpp:195] Debug flags initialized to:
- CPU flags:
- AVX2 : True
- AVX : True
- SSE4.1 : True
- SSE3 : True
- SSE2 : True
- BVH layout : EMBREE
- Split : False
- CUDA flags:
- Adaptive Compile : False
- OptiX flags:
- CUDA streams : 1
- OpenCL flags:
- Device type : ALL
- Debug : False
- Memory limit : 0
- I0819 12:51:07.102051 5660 device_opencl.cpp:48] CLEW initialization succeeded.
- I0819 12:51:09.037000 5660 device_cuda.cpp:41] CUEW initialization succeeded
- I0819 12:51:09.037422 5660 device_cuda.cpp:43] Found precompiled kernels
- ERROR (gpu.shader): workbench_shader_get_ex_228 VertShader:
- |
- 42 | };
- |
- | Error: C3008: unknown layout specifier 'std150'
- ERROR (gpu.shader): workbench_shader_get_ex_228 FragShader:
- |
- 42 | };
- |
- | Error: C3008: unknown layout specifier 'std150'
- Error : EXCEPTION_ACCESS_VIOLATION
- Address : 0x00007FF7ED5AB280
- Module : blender.exe
- Thread : 0000161c
- Switching to fully guarded memory allocator.
- Blender 2.93.3
- Build: 2021-08-17 23:47:11 Windows release
- argv[0] = C:\Program Files (x86)\Steam\steamapps\common\Blender\\blender
- argv[1] = --debug
- argv[2] = --debug-cycles
- argv[3] = --python-expr
- argv[4] = import bpy; bpy.ops.wm.sysinfo(filepath=r'C:\Users\#####\AppData\Local\Temp\blender\debug_logs\blender_system_info.txt')
- read file
- Version 293 sub 18 date 2021-04-16 16:00 hash 463b38b0e0b0
- Writing: C:\Users\#####\AppData\Local\Temp\blender.crash.txt
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