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  1. Stats thread started at 0.217014
  2. FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
  3. FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
  4. ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  5. Session CrashGUID >====================================================
  6. Session CrashGUID > UECC-Windows-312CD193475677363637A9BF3DC933DC
  7. Session CrashGUID >====================================================
  8. No local boot hotfix file found at: [../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
  9. Pre-Initializing Audio Device Manager...
  10. AudioInfo: 'OPUS' Registered
  11. Lib vorbis DLL was dynamically loaded.
  12. AudioInfo: 'OGG' Registered
  13. AudioInfo: 'ADPCM' Registered
  14. AudioInfo: 'PCM' Registered
  15. AudioInfo: 'BINKA' Registered
  16. AudioInfo: 'RADA' Registered
  17. Audio Device Manager Pre-Initialized
  18. Looking for build plugins target receipt
  19. Unable to find target receipt in path: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Binaries/Win64/*.target
  20. Loading Mac ini files took 0.03 seconds
  21. Loading VulkanPC ini files took 0.03 seconds
  22. Loading IOS ini files took 0.03 seconds
  23. Loading Android ini files took 0.03 seconds
  24. Loading Windows ini files took 0.04 seconds
  25. Loading VisionOS ini files took 0.04 seconds
  26. Loading Unix ini files took 0.04 seconds
  27. Loading TVOS ini files took 0.04 seconds
  28. Loading LinuxArm64 ini files took 0.05 seconds
  29. Loading Linux ini files took 0.05 seconds
  30. Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
  31. Looking for enabled plugins target receipt
  32. Unable to find target receipt in path: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Binaries/Win64/*.target
  33. Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
  34. Mounting Engine plugin Bridge
  35. Mounting Engine plugin ChaosCloth
  36. Mounting Engine plugin ChaosVD
  37. Mounting Engine plugin CmdLinkServer
  38. Mounting Engine plugin EnhancedInput
  39. Mounting Engine plugin Fab
  40. Mounting Engine plugin FastBuildController
  41. Mounting Engine plugin MeshPainting
  42. Mounting Engine plugin RenderGraphInsights
  43. Mounting Engine plugin TraceUtilities
  44. Mounting Engine plugin UbaController
  45. Mounting Engine plugin WorldMetrics
  46. Mounting Engine plugin XGEController
  47. Mounting Engine plugin OodleNetwork
  48. Mounting Engine plugin AdvancedRenamer
  49. Mounting Engine plugin AutomationUtils
  50. Mounting Engine plugin BackChannel
  51. Mounting Engine plugin ChaosCaching
  52. Mounting Engine plugin ChaosEditor
  53. Mounting Engine plugin ChaosSolverPlugin
  54. Mounting Engine plugin ChaosUserDataPT
  55. Mounting Engine plugin ChaosNiagara
  56. Mounting Engine plugin CharacterAI
  57. Mounting Engine plugin Dataflow
  58. Mounting Engine plugin EditorDataStorage
  59. Mounting Engine plugin EditorPerformance
  60. Mounting Engine plugin EditorTelemetry
  61. Mounting Engine plugin Fracture
  62. Mounting Engine plugin FullBodyIK
  63. Mounting Engine plugin GeometryFlow
  64. Mounting Engine plugin GeometryCollectionPlugin
  65. Mounting Engine plugin LowLevelNetTrace
  66. Mounting Engine plugin LocalizableMessage
  67. Mounting Engine plugin MeshModelingToolsetExp
  68. Mounting Engine plugin NFORDenoise
  69. Mounting Engine plugin PlanarCut
  70. Mounting Engine plugin PlatformCrypto
  71. Mounting Engine plugin SkeletalReduction
  72. Mounting Engine plugin PythonScriptPlugin
  73. Mounting Engine plugin StudioTelemetry
  74. Mounting Engine plugin ToolPresets
  75. Mounting Engine plugin UdpMessaging
  76. Mounting Engine plugin TcpMessaging
  77. Mounting Engine plugin InterchangeTests
  78. Mounting Engine plugin EOSShared
  79. Mounting Engine plugin OnlineBase
  80. Mounting Engine plugin OnlineServices
  81. Mounting Engine plugin OnlineSubsystem
  82. Mounting Engine plugin OnlineSubsystemNull
  83. Mounting Engine plugin OnlineSubsystemUtils
  84. Mounting Engine plugin LauncherChunkInstaller
  85. Mounting Engine plugin ActorLayerUtilities
  86. Mounting Engine plugin AndroidFileServer
  87. Mounting Engine plugin AndroidMoviePlayer
  88. Mounting Engine plugin AndroidPermission
  89. Mounting Engine plugin AppleImageUtils
  90. Mounting Engine plugin AppleMoviePlayer
  91. Mounting Engine plugin ArchVisCharacter
  92. Mounting Engine plugin AssetTags
  93. Mounting Engine plugin AudioCapture
  94. Mounting Engine plugin AudioSynesthesia
  95. Mounting Engine plugin AudioWidgets
  96. Mounting Engine plugin CableComponent
  97. Mounting Engine plugin AndroidDeviceProfileSelector
  98. Mounting Engine plugin ComputeFramework
  99. Mounting Engine plugin ChunkDownloader
  100. Mounting Engine plugin CustomMeshComponent
  101. Mounting Engine plugin ExampleDeviceProfileSelector
  102. Mounting Engine plugin GeometryCache
  103. Mounting Engine plugin GeometryProcessing
  104. Mounting Engine plugin GoogleCloudMessaging
  105. Mounting Engine plugin GooglePAD
  106. Mounting Engine plugin InputDebugging
  107. Mounting Engine plugin IOSDeviceProfileSelector
  108. Mounting Engine plugin HairStrands
  109. Mounting Engine plugin LinuxDeviceProfileSelector
  110. Mounting Engine plugin LocationServicesBPLibrary
  111. Mounting Engine plugin MeshModelingToolset
  112. Mounting Engine plugin Metasound
  113. Mounting Engine plugin MobilePatchingUtils
  114. Mounting Engine plugin MsQuic
  115. Mounting Engine plugin ProceduralMeshComponent
  116. Mounting Engine plugin ResonanceAudio
  117. Mounting Engine plugin RigVM
  118. Mounting Engine plugin SoundFields
  119. Mounting Engine plugin PropertyAccessEditor
  120. Mounting Engine plugin SignificanceManager
  121. Mounting Engine plugin StateTree
  122. Mounting Engine plugin WaveTable
  123. Mounting Engine plugin Synthesis
  124. Mounting Engine plugin WebMMoviePlayer
  125. Mounting Engine plugin WindowsMoviePlayer
  126. Mounting Engine plugin USDCore
  127. Mounting Engine plugin WindowsDeviceProfileSelector
  128. Mounting Engine plugin Takes
  129. Mounting Engine plugin Paper2D
  130. Mounting Engine plugin EnvironmentQueryEditor
  131. Mounting Engine plugin AISupport
  132. Mounting Engine plugin ACLPlugin
  133. Mounting Engine plugin AnimationData
  134. Mounting Engine plugin BlendSpaceMotionAnalysis
  135. Mounting Engine plugin ControlRig
  136. Mounting Engine plugin ControlRigModules
  137. Mounting Engine plugin IKRig
  138. Mounting Engine plugin DeformerGraph
  139. Mounting Engine plugin LiveLink
  140. Mounting Engine plugin ControlRigSpline
  141. Mounting Engine plugin AnimationModifierLibrary
  142. Mounting Engine plugin GameplayCameras
  143. Mounting Engine plugin EngineCameras
  144. Mounting Engine plugin CameraShakePreviewer
  145. Mounting Engine plugin RigLogic
  146. Mounting Engine plugin AnimationSharing
  147. Mounting Engine plugin CLionSourceCodeAccess
  148. Mounting Engine plugin DumpGPUServices
  149. Mounting Engine plugin CodeLiteSourceCodeAccess
  150. Mounting Engine plugin GitSourceControl
  151. Mounting Engine plugin NullSourceCodeAccess
  152. Mounting Engine plugin PixWinPlugin
  153. Mounting Engine plugin PerforceSourceControl
  154. Mounting Engine plugin RenderDocPlugin
  155. Mounting Engine plugin SubversionSourceControl
  156. Mounting Engine plugin PluginUtils
  157. Mounting Engine plugin N10XSourceCodeAccess
  158. Mounting Engine plugin TextureFormatOodle
  159. Mounting Engine plugin PlasticSourceControl
  160. Mounting Engine plugin KDevelopSourceCodeAccess
  161. Mounting Engine plugin VisualStudioCodeSourceCodeAccess
  162. Mounting Engine plugin RiderSourceCodeAccess
  163. Mounting Engine plugin XCodeSourceCodeAccess
  164. Mounting Engine plugin PropertyAccessNode
  165. Mounting Engine plugin VisualStudioSourceCodeAccess
  166. Mounting Engine plugin AssetManagerEditor
  167. Mounting Engine plugin UObjectPlugin
  168. Mounting Engine plugin ColorGrading
  169. Mounting Engine plugin ChangelistReview
  170. Mounting Engine plugin CryptoKeys
  171. Mounting Engine plugin EditorDebugTools
  172. Mounting Engine plugin EditorScriptingUtilities
  173. Mounting Engine plugin DataValidation
  174. Mounting Engine plugin EngineAssetDefinitions
  175. Mounting Engine plugin CurveEditorTools
  176. Mounting Engine plugin FacialAnimation
  177. Mounting Engine plugin GameplayTagsEditor
  178. Mounting Engine plugin MacGraphicsSwitching
  179. Mounting Engine plugin MeshLODToolset
  180. Mounting Engine plugin MobileLauncherProfileWizard
  181. Mounting Engine plugin ProxyLODPlugin
  182. Mounting Engine plugin GeometryMode
  183. Mounting Engine plugin BlueprintHeaderView
  184. Mounting Engine plugin ModelingToolsEditorMode
  185. Mounting Engine plugin SpeedTreeImporter
  186. Mounting Engine plugin PluginBrowser
  187. Mounting Engine plugin UVEditor
  188. Mounting Engine plugin WorldPartitionHLODUtilities
  189. Mounting Engine plugin DatasmithContent
  190. Mounting Engine plugin StylusInput
  191. Mounting Engine plugin GLTFExporter
  192. Mounting Engine plugin UMGWidgetPreview
  193. Mounting Engine plugin SequencerAnimTools
  194. Mounting Engine plugin VariantManagerContent
  195. Mounting Engine plugin NiagaraSimCaching
  196. Mounting Engine plugin Niagara
  197. Mounting Engine plugin AlembicImporter
  198. Mounting Engine plugin VariantManager
  199. Mounting Engine plugin Interchange
  200. Mounting Engine plugin InterchangeEditor
  201. Mounting Engine plugin AndroidMedia
  202. Mounting Engine plugin AvfMedia
  203. Mounting Engine plugin InterchangeAssets
  204. Mounting Engine plugin MediaCompositing
  205. Mounting Engine plugin ImgMedia
  206. Mounting Engine plugin MaterialAnalyzer
  207. Mounting Engine plugin MediaPlayerEditor
  208. Mounting Engine plugin MediaPlate
  209. Mounting Engine plugin ActorSequence
  210. Mounting Engine plugin WmfMedia
  211. Mounting Engine plugin NNEDenoiser
  212. Mounting Engine plugin LevelSequenceEditor
  213. Mounting Engine plugin NNERuntimeORT
  214. Mounting Engine plugin SequencerScripting
  215. Mounting Engine plugin WebMMedia
  216. Mounting Engine plugin TemplateSequence
  217. Mounting Engine plugin HoldoutComposite
  218. Mounting Engine plugin SkeletalMeshModelingTools
  219. Mounting Engine plugin SQLiteCore
  220. Mounting Engine plugin XInputDevice
  221. Mounting Engine plugin OnlineSubsystemIOS
  222. Mounting Engine plugin OnlineSubsystemGooglePlay
  223. Mounting Engine plugin LightMixer
  224. Mounting Engine plugin ObjectMixer
  225. Mounting Engine plugin PortableObjectFileDataSource
  226. Mounting Engine plugin ConcertMain
  227. Mounting Engine plugin MetaHumanSDK
  228. Mounting Engine plugin ContentBrowserClassDataSource
  229. Mounting Engine plugin BaseCharacterFXEditor
  230. Mounting Engine plugin ContentBrowserAssetDataSource
  231. Mounting Engine plugin ContentBrowserFileDataSource
  232. Mounting Engine plugin ConcertSyncClient
  233. Mounting Engine plugin ConcertSyncCore
  234. Revision control is disabled
  235. Revision control is disabled
  236. Revision control is disabled
  237. NFORDenoise function starting up
  238. Starting StudioTelemetry Module
  239. Started StudioTelemetry Session
  240. Initializing EOSSDK Version:1.16.4-36651368
  241. Using libcurl 8.4.0
  242. - built for Windows
  243. - supports SSL with OpenSSL/1.1.1t
  244. - supports HTTP deflate (compression) using libz 1.3
  245. - other features:
  246. CURL_VERSION_SSL
  247. CURL_VERSION_LIBZ
  248. CURL_VERSION_IPV6
  249. CURL_VERSION_ASYNCHDNS
  250. CURL_VERSION_LARGEFILE
  251. CURL_VERSION_HTTP2
  252. CurlRequestOptions (configurable via config and command line):
  253. - bVerifyPeer = true - Libcurl will verify peer certificate
  254. - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  255. - bDontReuseConnections = false - Libcurl will reuse connections
  256. - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  257. - LocalHostAddr = Default
  258. - BufferSize = 65536
  259. CreateHttpThread using FCurlMultiPollEventLoopHttpThread
  260. Creating http thread with maximum 2147483647 concurrent requests
  261. WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  262. OSS: Created online subsystem instance for: NULL
  263. OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
  264. Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
  265. File 'WinPixGpuCapturer.dll' does not exist
  266. PIX capture plugin failed to initialize! Check that the process is launched from PIX.
  267. Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
  268. RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
  269. ExecutableName: UnrealEditor.exe
  270. Build: ++UE5+Release-5.5-CL-39772772
  271. Platform=WindowsEditor
  272. MachineId=1dd9eaa6445fc49a0e2e7e8464bf9788
  273. DeviceId=
  274. Engine Version: 5.5.3-39772772+++UE5+Release-5.5
  275. Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
  276. Net CL: 37670630
  277. OS: Windows 11 (24H2) [10.0.26100.3194] (), CPU: Intel(R) Core(TM) i9-14900K, GPU: NVIDIA GeForce RTX 4080 SUPER
  278. Compiled (64-bit): Feb 5 2025 22:32:48
  279. Architecture: x64
  280. Compiled with Visual C++: 19.38.33130.00
  281. Build Configuration: Development
  282. Branch Name: ++UE5+Release-5.5
  283. Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=f278008cb060468a9878c805a71c405d -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Ravendarke -epicuserid=1748ffba1a5849fbae22f15f0bb521a6 -epiclocale=en -epicsandboxid=ue
  284. Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
  285. Allocator: Mimalloc
  286. Installed Engine Build: 1
  287. This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
  288. Number of dev versions registered: 36
  289. Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  290. Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  291. Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
  292. Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
  293. Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
  294. Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
  295. Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  296. Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  297. Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
  298. Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  299. Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
  300. Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
  301. Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
  302. Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  303. Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  304. Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  305. Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
  306. Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  307. Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  308. FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
  309. FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
  310. FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
  311. FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
  312. Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
  313. Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  314. Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
  315. Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
  316. Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
  317. Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
  318. Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
  319. UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
  320. UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
  321. UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
  322. Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
  323. Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
  324. Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
  325. Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.74ms
  326. Branch 'Bridge' had been unloaded. Reloading on-demand took 0.13ms
  327. Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.11ms
  328. Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.11ms
  329. Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.12ms
  330. Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms
  331. Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.12ms
  332. Branch 'UbaController' had been unloaded. Reloading on-demand took 0.11ms
  333. Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.11ms
  334. Branch 'XGEController' had been unloaded. Reloading on-demand took 0.11ms
  335. Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.11ms
  336. Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.11ms
  337. Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.11ms
  338. Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.12ms
  339. Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.11ms
  340. Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.11ms
  341. Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.11ms
  342. Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.11ms
  343. Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.11ms
  344. Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.11ms
  345. Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.11ms
  346. Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.11ms
  347. Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
  348. Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.11ms
  349. Branch 'Fracture' had been unloaded. Reloading on-demand took 0.11ms
  350. Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.11ms
  351. Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.12ms
  352. Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.12ms
  353. Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.11ms
  354. Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.11ms
  355. Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.12ms
  356. Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.11ms
  357. Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.11ms
  358. Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.11ms
  359. Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.11ms
  360. Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.11ms
  361. Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.12ms
  362. Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.11ms
  363. Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.12ms
  364. Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.11ms
  365. Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.11ms
  366. Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.11ms
  367. Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.11ms
  368. Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.11ms
  369. Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.11ms
  370. Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.12ms
  371. Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.12ms
  372. Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.11ms
  373. Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
  374. Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.11ms
  375. Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.11ms
  376. Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
  377. Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.11ms
  378. Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.11ms
  379. Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.11ms
  380. Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.11ms
  381. Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.11ms
  382. Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.11ms
  383. Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
  384. Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.11ms
  385. Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.10ms
  386. Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.11ms
  387. Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
  388. Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.11ms
  389. Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.11ms
  390. Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.11ms
  391. Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.11ms
  392. Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.10ms
  393. Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
  394. Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
  395. Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.11ms
  396. Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.11ms
  397. Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.11ms
  398. Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.11ms
  399. Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.11ms
  400. Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.11ms
  401. Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.11ms
  402. Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.11ms
  403. Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.12ms
  404. Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.12ms
  405. Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.12ms
  406. Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
  407. Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms
  408. Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms
  409. Branch 'AISupport' had been unloaded. Reloading on-demand took 0.11ms
  410. Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.11ms
  411. Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.11ms
  412. Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.12ms
  413. Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.17ms
  414. Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.12ms
  415. Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.11ms
  416. Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.11ms
  417. Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.12ms
  418. Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.11ms
  419. Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.11ms
  420. Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms
  421. Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.11ms
  422. Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  423. Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.11ms
  424. Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  425. Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.11ms
  426. Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.11ms
  427. Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.11ms
  428. Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.15ms
  429. Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.11ms
  430. Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  431. Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.11ms
  432. Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.11ms
  433. Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  434. Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  435. Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  436. Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  437. Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.11ms
  438. Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
  439. Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.11ms
  440. Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.11ms
  441. Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.11ms
  442. Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.11ms
  443. Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.11ms
  444. Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.10ms
  445. Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.12ms
  446. Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.11ms
  447. Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.11ms
  448. Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.11ms
  449. Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.11ms
  450. Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.11ms
  451. Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.11ms
  452. Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.11ms
  453. Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.11ms
  454. Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.11ms
  455. Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.11ms
  456. Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.11ms
  457. Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.11ms
  458. Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.10ms
  459. Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.10ms
  460. Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.11ms
  461. Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.12ms
  462. Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.12ms
  463. Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.11ms
  464. Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.11ms
  465. Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.12ms
  466. Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.11ms
  467. Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.11ms
  468. Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.11ms
  469. Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.10ms
  470. Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
  471. Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.11ms
  472. Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.12ms
  473. Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms
  474. Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.11ms
  475. Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.11ms
  476. Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.10ms
  477. Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.10ms
  478. Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.11ms
  479. Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.11ms
  480. Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.11ms
  481. Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.10ms
  482. Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.12ms
  483. Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.12ms
  484. Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.11ms
  485. Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.11ms
  486. Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.11ms
  487. Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.11ms
  488. Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.11ms
  489. Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.11ms
  490. Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms
  491. Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.11ms
  492. Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.12ms
  493. Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.11ms
  494. Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.12ms
  495. Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms
  496. Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.11ms
  497. Presizing for max 25165824 objects, including 0 objects not considered by GC.
  498. AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
  499. AsyncLoading2 - Initialized
  500. Object subsystem initialized
  501. Set CVar [[con.DebugEarlyDefault:1]]
  502. CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
  503. CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
  504. CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
  505. Set CVar [[r.setres:1280x720]]
  506. CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
  507. Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
  508. CVar [[QualityLevelMapping:high]] deferred - dummy variable created
  509. CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
  510. Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
  511. Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
  512. CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
  513. CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
  514. Set CVar [[r.PSOPrecache.GlobalShaders:1]]
  515. Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
  516. Set CVar [[r.VRS.EnableSoftware:1]]
  517. Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
  518. Set CVar [[r.VSync:0]]
  519. Set CVar [[r.RHICmdBypass:0]]
  520. Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
  521. CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
  522. CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
  523. Set CVar [[r.GPUCrashDebugging:0]]
  524. CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
  525. Set CVar [[r.AllowStaticLighting:0]]
  526. Set CVar [[r.GenerateMeshDistanceFields:1]]
  527. Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
  528. Set CVar [[r.ReflectionMethod:1]]
  529. Set CVar [[r.SkinCache.CompileShaders:1]]
  530. Set CVar [[r.RayTracing:1]]
  531. Set CVar [[r.Shadow.Virtual.Enable:1]]
  532. Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
  533. Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
  534. Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
  535. Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
  536. Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
  537. Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
  538. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
  539. Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  540. Set CVar [[s.AsyncLoadingThreadEnabled:1]]
  541. Set CVar [[s.EventDrivenLoaderEnabled:1]]
  542. Set CVar [[s.WarnIfTimeLimitExceeded:0]]
  543. Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
  544. Set CVar [[s.TimeLimitExceededMinTime:0.005]]
  545. Set CVar [[s.UseBackgroundLevelStreaming:1]]
  546. Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  547. Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  548. Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  549. Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  550. Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  551. Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  552. CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
  553. Set CVar [[s.FlushStreamingOnExit:1]]
  554. CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
  555. CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
  556. CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
  557. Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
  558. Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  559. Set CVar [[gc.FlushStreamingOnGC:0]]
  560. Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
  561. Set CVar [[gc.AllowParallelGC:1]]
  562. Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  563. Set CVar [[gc.MaxObjectsInEditor:25165824]]
  564. Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  565. Set CVar [[gc.CreateGCClusters:1]]
  566. Set CVar [[gc.MinGCClusterSize:5]]
  567. Set CVar [[gc.AssetClustreringEnabled:0]]
  568. Set CVar [[gc.ActorClusteringEnabled:0]]
  569. Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
  570. Set CVar [[gc.GarbageEliminationEnabled:1]]
  571. Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
  572. CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
  573. CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
  574. Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
  575. CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
  576. CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
  577. CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
  578. CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
  579. CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
  580. CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
  581. CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
  582. CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
  583. CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
  584. CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
  585. CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
  586. CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
  587. CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
  588. CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
  589. CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
  590. CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
  591. CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
  592. CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
  593. CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
  594. CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
  595. CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
  596. CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
  597. CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
  598. CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
  599. CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
  600. CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
  601. CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
  602. CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
  603. CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
  604. CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
  605. CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
  606. CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
  607. CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
  608. CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
  609. CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
  610. CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
  611. CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
  612. CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
  613. CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
  614. CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
  615. CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
  616. CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
  617. CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
  618. Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
  619. Set CVar [[r.SkeletalMeshLODBias:0]]
  620. Set CVar [[r.ViewDistanceScale:1.0]]
  621. Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
  622. Set CVar [[r.FXAA.Quality:4]]
  623. Set CVar [[r.TemporalAA.Quality:2]]
  624. Set CVar [[r.TSR.History.R11G11B10:1]]
  625. Set CVar [[r.TSR.History.ScreenPercentage:200]]
  626. Set CVar [[r.TSR.History.UpdateQuality:3]]
  627. Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
  628. Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
  629. Set CVar [[r.TSR.ReprojectionField:1]]
  630. Set CVar [[r.TSR.Resurrection:1]]
  631. Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
  632. Set CVar [[r.LightFunctionQuality:1]]
  633. Set CVar [[r.ShadowQuality:5]]
  634. Set CVar [[r.Shadow.CSM.MaxCascades:10]]
  635. Set CVar [[r.Shadow.MaxResolution:2048]]
  636. Set CVar [[r.Shadow.MaxCSMResolution:2048]]
  637. Set CVar [[r.Shadow.RadiusThreshold:0.01]]
  638. Set CVar [[r.Shadow.DistanceScale:1.0]]
  639. Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  640. Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  641. Set CVar [[r.DistanceFieldShadowing:1]]
  642. Set CVar [[r.VolumetricFog:1]]
  643. Set CVar [[r.VolumetricFog.GridPixelSize:8]]
  644. Set CVar [[r.VolumetricFog.GridSizeZ:128]]
  645. Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  646. Set CVar [[r.LightMaxDrawDistanceScale:1]]
  647. Set CVar [[r.CapsuleShadows:1]]
  648. Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
  649. Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
  650. Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
  651. Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
  652. Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
  653. Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
  654. Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
  655. Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
  656. Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
  657. Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
  658. Set CVar [[r.DistanceFieldAO:1]]
  659. Set CVar [[r.AOQuality:2]]
  660. Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
  661. Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
  662. Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
  663. Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
  664. Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
  665. Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
  666. Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
  667. Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
  668. Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
  669. Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
  670. Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
  671. Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
  672. Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
  673. Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
  674. Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
  675. Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
  676. Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
  677. Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
  678. Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
  679. Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
  680. Set CVar [[r.RayTracing.Scene.BuildMode:1]]
  681. Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
  682. Set CVar [[r.SSR.Quality:3]]
  683. Set CVar [[r.SSR.HalfResSceneColor:0]]
  684. Set CVar [[r.Lumen.Reflections.Allow:1]]
  685. Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
  686. Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
  687. Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
  688. Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
  689. Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
  690. Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
  691. Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
  692. Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
  693. Set CVar [[r.MotionBlurQuality:4]]
  694. Set CVar [[r.MotionBlur.HalfResGather:0]]
  695. Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  696. Set CVar [[r.AmbientOcclusionMaxQuality:100]]
  697. Set CVar [[r.AmbientOcclusionLevels:-1]]
  698. Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  699. Set CVar [[r.DepthOfFieldQuality:2]]
  700. Set CVar [[r.RenderTargetPoolMin:400]]
  701. Set CVar [[r.LensFlareQuality:2]]
  702. Set CVar [[r.SceneColorFringeQuality:1]]
  703. Set CVar [[r.EyeAdaptationQuality:2]]
  704. Set CVar [[r.BloomQuality:5]]
  705. Set CVar [[r.Bloom.ScreenPercentage:50.000]]
  706. Set CVar [[r.FastBlurThreshold:100]]
  707. Set CVar [[r.Upscale.Quality:3]]
  708. Set CVar [[r.LightShaftQuality:1]]
  709. Set CVar [[r.Filter.SizeScale:1]]
  710. Set CVar [[r.Tonemapper.Quality:5]]
  711. Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
  712. Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  713. Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  714. Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  715. Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  716. Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  717. Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  718. Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  719. Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  720. Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  721. Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  722. Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  723. Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  724. Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  725. Applying CVar settings from Section [TextureQuality@3] File [Scalability]
  726. Set CVar [[r.Streaming.MipBias:0]]
  727. Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  728. Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  729. Set CVar [[r.Streaming.Boost:1]]
  730. Set CVar [[r.MaxAnisotropy:8]]
  731. Set CVar [[r.VT.MaxAnisotropy:8]]
  732. Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  733. Set CVar [[r.Streaming.PoolSize:1000]]
  734. Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  735. Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
  736. Set CVar [[r.TranslucencyLightingVolumeDim:64]]
  737. Set CVar [[r.RefractionQuality:2]]
  738. Set CVar [[r.SceneColorFormat:4]]
  739. Set CVar [[r.DetailMode:3]]
  740. Set CVar [[r.TranslucencyVolumeBlur:1]]
  741. Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
  742. Set CVar [[r.SSS.Scale:1]]
  743. Set CVar [[r.SSS.SampleSet:2]]
  744. Set CVar [[r.SSS.Quality:1]]
  745. Set CVar [[r.SSS.HalfRes:0]]
  746. Set CVar [[r.SSGI.Quality:3]]
  747. Set CVar [[r.EmitterSpawnRateScale:1.0]]
  748. Set CVar [[r.ParticleLightQuality:2]]
  749. Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
  750. Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
  751. Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
  752. Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
  753. Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
  754. Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
  755. Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
  756. Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
  757. Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
  758. Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
  759. Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
  760. Set CVar [[fx.Niagara.QualityLevel:3]]
  761. Set CVar [[r.Refraction.OffsetQuality:1]]
  762. Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
  763. Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
  764. Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
  765. Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
  766. Set CVar [[foliage.DensityScale:1.0]]
  767. Set CVar [[grass.DensityScale:1.0]]
  768. Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
  769. Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
  770. Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
  771. Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
  772. Set CVar [[r.AnisotropicMaterials:1]]
  773. Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
  774. Using Default RHI: D3D12
  775. Using Highest Feature Level of D3D12: SM6
  776. Loading RHI module D3D12RHI
  777. Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
  778. Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
  779. Found D3D12 adapter 0: NVIDIA GeForce RTX 4080 SUPER (VendorId: 10de, DeviceId: 2702, SubSysId: 51101462, Revision: 00a1
  780. Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
  781. Adapter has 16047MB of dedicated video memory, 0MB of dedicated system memory, and 32652MB of shared system memory, 1 output[s]
  782. Driver Version: 572.47 (internal:32.0.15.7247, unified:572.47)
  783. Driver Date: 2-15-2025
  784. Intel Extensions Framework not supported by driver. Please check if a driver update is available.
  785. Found D3D12 adapter 1: Intel(R) UHD Graphics 770 (VendorId: 8086, DeviceId: a780, SubSysId: 7d911462, Revision: 0004
  786. Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
  787. Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 32652MB of shared system memory, 0 output[s]
  788. Driver Version: 32.0.101.6129 (internal:32.0.101.6129, unified:101.6129)
  789. Driver Date: 10-18-2024
  790. Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
  791. Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
  792. Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32652MB of shared system memory, 0 output[s]
  793. DirectX Agility SDK runtime found.
  794. Chosen D3D12 Adapter Id = 0
  795. RHI D3D12 with Feature Level SM6 is supported and will be used.
  796. Selected Device Profile: [WindowsEditor]
  797. Platform has ~ 64 GB [68477927424 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  798. Going up to parent DeviceProfile [Windows]
  799. Going up to parent DeviceProfile []
  800. Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
  801. Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
  802. Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  803. Set CVar [[r.DumpShaderDebugInfo:2]]
  804. Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  805. Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
  806. CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
  807. CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
  808. Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
  809. Applying CVar settings from Section [ConsoleVariables] File [Engine]
  810. Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
  811. Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Jan/Documents/Unreal Projects/MyProject2/Saved/Config/WindowsEditor/Editor.ini]
  812. Computer: DESKTOP-3C89QRO
  813. User: Jan
  814. CPU Page size=4096, Cores=24
  815. High frequency timer resolution =10.000000 MHz
  816. Memory total: Physical=63.8GB (64GB approx) Virtual=79.3GB
  817. Platform Memory Stats for WindowsEditor
  818. Process Physical Memory: 579.97 MB used, 607.89 MB peak
  819. Process Virtual Memory: 634.89 MB used, 656.11 MB peak
  820. Physical Memory: 16263.38 MB used, 49042.27 MB free, 65305.64 MB total
  821. Virtual Memory: 19806.60 MB used, 61371.04 MB free, 81177.64 MB total
  822. Metadata set : extradevelopmentmemorymb="0"
  823. WindowsPlatformFeatures enabled
  824. Chaos Debug Draw Startup
  825. Physics initialised using underlying interface: Chaos
  826. Using OS detected language (en-US).
  827. Using OS detected locale (en-US).
  828. No specific localization for 'en-US' exists, so 'en' will be used for the language.
  829. Setting process to per monitor DPI aware
  830. Available input methods:
  831. - English (United States) - (Keyboard).
  832. - Czech (Czechia) - (Keyboard).
  833. Activated input method: English (United States) - (Keyboard).
  834. New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
  835. Slate User Registered. User Index 0, Is Virtual User: 0
  836. Using Default RHI: D3D12
  837. Using Highest Feature Level of D3D12: SM6
  838. Loading RHI module D3D12RHI
  839. Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
  840. RHI D3D12 with Feature Level SM6 is supported and will be used.
  841. Creating D3D12 RHI with Max Feature Level SM6
  842. Attached monitors:
  843. resolution: 1920x1200, work area: (0, 0) -> (1920, 1152), device: '\\.\DISPLAY1' [PRIMARY]
  844. Found 1 attached monitors.
  845. Gathering driver information using Windows Setup API
  846. RHI Adapter Info:
  847. Name: NVIDIA GeForce RTX 4080 SUPER
  848. Driver Version: 572.47 (internal:32.0.15.7247, unified:572.47)
  849. Driver Date: 2-15-2025
  850. GPU DeviceId: 0x2702 (for the marketing name, search the web for "GPU Device Id")
  851. InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
  852. Aftermath initialized
  853. Emitting draw events for PIX profiling.
  854. Aftermath enabled. Active feature flags:
  855. - Feature: EnableResourceTracking
  856. ID3D12Device1 is supported.
  857. ID3D12Device2 is supported.
  858. ID3D12Device3 is supported.
  859. ID3D12Device4 is supported.
  860. ID3D12Device5 is supported.
  861. ID3D12Device6 is supported.
  862. ID3D12Device7 is supported.
  863. ID3D12Device8 is supported.
  864. ID3D12Device9 is supported.
  865. ID3D12Device10 is supported.
  866. ID3D12Device11 is supported.
  867. ID3D12Device12 is supported.
  868. Bindless resources are supported
  869. Stencil ref from pixel shader is not supported
  870. Raster order views are supported
  871. Wave Operations are supported (wave size: min=32 max=32).
  872. D3D12 ray tracing tier 1.1 and bindless resources are supported.
  873. Mesh shader tier 1.0 is supported
  874. AtomicInt64OnTypedResource is supported
  875. AtomicInt64OnGroupShared is supported
  876. AtomicInt64OnDescriptorHeapResource is supported
  877. Shader Model 6.6 atomic64 is supported
  878. Work Graphs are supported
  879. [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006DD1FF0E300)
  880. [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006DD1FF0E580)
  881. [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006DD1FF0E800)
  882. Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
  883. Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
  884. Texture pool is 9625 MB (70% of 13751 MB)
  885. Async texture creation enabled
  886. RHI has support for 64 bit atomics
  887. Current RHI supports per-draw and screenspace Variable Rate Shading
  888. Initializing FReadOnlyCVARCache
  889. Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all'
  890. Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all" ]
  891. Loaded Base TextureFormat: TextureFormatASTC
  892. Loaded Base TextureFormat: TextureFormatDXT
  893. Loaded Base TextureFormat: TextureFormatETC2
  894. Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
  895. Loaded Base TextureFormat: TextureFormatUncompressed
  896. Oodle Texture TFO init; latest sdk version = 2.9.12
  897. Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
  898. Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
  899. Loaded Base TextureFormat: TextureFormatOodle
  900. Loaded TargetPlatform 'Android'
  901. Loaded TargetPlatform 'Android_ASTC'
  902. Loaded TargetPlatform 'Android_DXT'
  903. Loaded TargetPlatform 'Android_ETC2'
  904. Loaded TargetPlatform 'AndroidClient'
  905. Loaded TargetPlatform 'Android_ASTCClient'
  906. Loaded TargetPlatform 'Android_DXTClient'
  907. Loaded TargetPlatform 'Android_ETC2Client'
  908. Loaded TargetPlatform 'Android_Multi'
  909. Loaded TargetPlatform 'Android_MultiClient'
  910. Loaded TargetPlatform 'IOS'
  911. Loaded TargetPlatform 'IOSClient'
  912. Loaded TargetPlatform 'Linux'
  913. Loaded TargetPlatform 'LinuxEditor'
  914. Loaded TargetPlatform 'LinuxServer'
  915. Loaded TargetPlatform 'LinuxClient'
  916. Loaded TargetPlatform 'LinuxArm64'
  917. Loaded TargetPlatform 'LinuxArm64Server'
  918. Loaded TargetPlatform 'LinuxArm64Client'
  919. Loaded TargetPlatform 'Mac'
  920. Loaded TargetPlatform 'MacEditor'
  921. Loaded TargetPlatform 'MacServer'
  922. Loaded TargetPlatform 'MacClient'
  923. Loaded TargetPlatform 'TVOS'
  924. Loaded TargetPlatform 'TVOSClient'
  925. Loaded TargetPlatform 'Windows'
  926. Loaded TargetPlatform 'WindowsEditor'
  927. Loaded TargetPlatform 'WindowsServer'
  928. Loaded TargetPlatform 'WindowsClient'
  929. Building Assets For WindowsEditor
  930. Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
  931. Loaded format module MetalShaderFormat
  932. SF_METAL
  933. SF_METAL_MRT
  934. SF_METAL_TVOS
  935. SF_METAL_MRT_TVOS
  936. SF_METAL_SM5
  937. SF_METAL_SM6
  938. SF_METAL_SIM
  939. SF_METAL_MACES3_1
  940. SF_METAL_MRT_MAC
  941. Loaded format module ShaderFormatD3D
  942. PCD3D_SM6
  943. PCD3D_SM5
  944. PCD3D_ES31
  945. Loaded format module ShaderFormatOpenGL
  946. GLSL_150_ES31
  947. GLSL_ES3_1_ANDROID
  948. Loaded format module ShaderFormatVectorVM
  949. VVM_1_0
  950. Loaded format module VulkanShaderFormat
  951. SF_VULKAN_SM5
  952. SF_VULKAN_ES31_ANDROID
  953. SF_VULKAN_ES31
  954. SF_VULKAN_SM5_ANDROID
  955. SF_VULKAN_SM6
  956. Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
  957. Ray tracing shaders are enabled.
  958. Memory: Max Cache Size: -1 MB
  959. FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  960. Unable to find inner node Pak for hierarchy Hierarchy.
  961. FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  962. Unable to find inner node CompressedPak for hierarchy Hierarchy.
  963. ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)
  964. FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  965. Unable to find inner node EnterprisePak for hierarchy Hierarchy.
  966. Found Zen config default=C:/Users/Jan/AppData/Local/UnrealEngine/Common/Zen/Data
  967. InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
  968. Installed version at 'C:/Users/Jan/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
  969. Found existing instance running on port 8558 matching our settings, no actions needed
  970. Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
  971. Local ZenServer AutoLaunch initialization completed in 0.002 seconds
  972. ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
  973. C:/Users/Jan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
  974. C:/Users/Jan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2359.61MBs, RandomWriteSpeed=311.05MBs. Assigned SpeedClass 'Local'
  975. Local: Using data cache path C:/Users/Jan/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
  976. ZenShared: Disabled because Host is set to 'None'
  977. Unable to find inner node ZenShared for hierarchy Hierarchy.
  978. Shared: Disabled because no path is configured.
  979. Unable to find inner node Shared for hierarchy Hierarchy.
  980. Cloud: Disabled because Host is set to 'None'
  981. Unable to find inner node Cloud for hierarchy Hierarchy.
  982. Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/10100/).
  983. Cleaned the shader compiler working directory 'C:/Users/Jan/AppData/Local/Temp/UnrealShaderWorkingDir/A1388CCE4082D833680C90982A45BF26/'.
  984. Cannot use XGE Controller as Incredibuild is not installed on this machine.
  985. Using Local Shader Compiler with 16 workers.
  986. Compiling shader autogen file: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  987. Failed to delete old shader autogen file: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  988. Shader autogen file written: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
  989. Completed SDK detection: ExitCode = 0
  990. Using FreeType 2.10.0
  991. SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  992. Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
  993. Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
  994. Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
  995. Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
  996. Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
  997. Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
  998. FAssetRegistry took 0.0018 seconds to start up
  999. EditorDomain is Disabled
  1000. AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/CachedAssetRegistry_*.bin.
  1001. FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
  1002. Texture Encode Speed: FinalIfAvailable (editor).
  1003. Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
  1004. Shared linear texture encoding: Disabled
  1005. Deviceprofile LinuxArm64Editor not found.
  1006. Deviceprofile LinuxArm64 not found.
  1007. Active device profile: [000006DD3C383400][000006DD3C7B8000 66] WindowsEditor
  1008. Metadata set : deviceprofile="WindowsEditor"
  1009. Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
  1010. Running Turnkey device detection: ' -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Win64@DESKTOP-3C89QRO'
  1011. Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Win64@DESKTOP-3C89QRO" -nocompile -nocompileuat ]
  1012. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1013. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
  1014. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
  1015. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1016. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
  1017. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
  1018. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1019. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
  1020. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
  1021. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1022. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
  1023. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
  1024. Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1025. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1026. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
  1027. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  1028. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1029. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
  1030. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  1031. Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1032. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1033. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
  1034. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  1035. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1036. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
  1037. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  1038. Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1039. Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  1040. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1041. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
  1042. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
  1043. Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1044. Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
  1045. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
  1046. Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  1047. Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
  1048. Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  1049. Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1050. Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
  1051. Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
  1052. Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
  1053. Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  1054. Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1055. Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
  1056. Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
  1057. Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
  1058. Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
  1059. Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
  1060. Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
  1061. Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
  1062. Using QuadricMeshReduction for automatic static mesh reduction
  1063. Using SkeletalMeshReduction for automatic skeletal mesh reduction
  1064. Using ProxyLODMeshReduction for automatic mesh merging
  1065. No distributed automatic mesh merging module available
  1066. No distributed automatic mesh merging module available
  1067. Completed device detection: Code = 0
  1068. Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.78ms
  1069. Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 1.32ms
  1070. Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.28ms
  1071. Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
  1072. VirtualizationSystem name found in ini file: None
  1073. FNullVirtualizationSystem mounted, virtualization will be disabled
  1074. Starting LiveCoding
  1075. LiveCodingConsole Arguments: UnrealEditor Win64 Development
  1076. First instance in process group "UE_MyProject2_0x0c4866a4", spawning console
  1077. Border
  1078. BreadcrumbButton
  1079. Brushes.Title
  1080. Default
  1081. Icons.Save
  1082. Icons.Toolbar.Settings
  1083. ListView
  1084. SoftwareCursor_CardinalCross
  1085. SoftwareCursor_Grab
  1086. TableView.DarkRow
  1087. TableView.Row
  1088. TreeView
  1089. Waiting for server
  1090. FWorldPartitionClassDescRegistry::Initialize started...
  1091. FWorldPartitionClassDescRegistry::Initialize took 1.409 ms
  1092. Branch 'Mass' had been unloaded. Reloading on-demand took 1.29ms
  1093. XR: Instanced Stereo Rendering is Disabled
  1094. XR: MultiViewport is Disabled
  1095. XR: Mobile Multiview is Disabled
  1096. Turnkey Device: Win64@DESKTOP-3C89QRO: (Name=DESKTOP-3C89QRO, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
  1097. Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.98ms
  1098.  
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