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- Stats thread started at 0.217014
- FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
- FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
- ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
- Session CrashGUID >====================================================
- Session CrashGUID > UECC-Windows-312CD193475677363637A9BF3DC933DC
- Session CrashGUID >====================================================
- No local boot hotfix file found at: [../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
- Pre-Initializing Audio Device Manager...
- AudioInfo: 'OPUS' Registered
- Lib vorbis DLL was dynamically loaded.
- AudioInfo: 'OGG' Registered
- AudioInfo: 'ADPCM' Registered
- AudioInfo: 'PCM' Registered
- AudioInfo: 'BINKA' Registered
- AudioInfo: 'RADA' Registered
- Audio Device Manager Pre-Initialized
- Looking for build plugins target receipt
- Unable to find target receipt in path: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Binaries/Win64/*.target
- Loading Mac ini files took 0.03 seconds
- Loading VulkanPC ini files took 0.03 seconds
- Loading IOS ini files took 0.03 seconds
- Loading Android ini files took 0.03 seconds
- Loading Windows ini files took 0.04 seconds
- Loading VisionOS ini files took 0.04 seconds
- Loading Unix ini files took 0.04 seconds
- Loading TVOS ini files took 0.04 seconds
- Loading LinuxArm64 ini files took 0.05 seconds
- Loading Linux ini files took 0.05 seconds
- Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
- Looking for enabled plugins target receipt
- Unable to find target receipt in path: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Binaries/Win64/*.target
- Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
- Mounting Engine plugin Bridge
- Mounting Engine plugin ChaosCloth
- Mounting Engine plugin ChaosVD
- Mounting Engine plugin CmdLinkServer
- Mounting Engine plugin EnhancedInput
- Mounting Engine plugin Fab
- Mounting Engine plugin FastBuildController
- Mounting Engine plugin MeshPainting
- Mounting Engine plugin RenderGraphInsights
- Mounting Engine plugin TraceUtilities
- Mounting Engine plugin UbaController
- Mounting Engine plugin WorldMetrics
- Mounting Engine plugin XGEController
- Mounting Engine plugin OodleNetwork
- Mounting Engine plugin AdvancedRenamer
- Mounting Engine plugin AutomationUtils
- Mounting Engine plugin BackChannel
- Mounting Engine plugin ChaosCaching
- Mounting Engine plugin ChaosEditor
- Mounting Engine plugin ChaosSolverPlugin
- Mounting Engine plugin ChaosUserDataPT
- Mounting Engine plugin ChaosNiagara
- Mounting Engine plugin CharacterAI
- Mounting Engine plugin Dataflow
- Mounting Engine plugin EditorDataStorage
- Mounting Engine plugin EditorPerformance
- Mounting Engine plugin EditorTelemetry
- Mounting Engine plugin Fracture
- Mounting Engine plugin FullBodyIK
- Mounting Engine plugin GeometryFlow
- Mounting Engine plugin GeometryCollectionPlugin
- Mounting Engine plugin LowLevelNetTrace
- Mounting Engine plugin LocalizableMessage
- Mounting Engine plugin MeshModelingToolsetExp
- Mounting Engine plugin NFORDenoise
- Mounting Engine plugin PlanarCut
- Mounting Engine plugin PlatformCrypto
- Mounting Engine plugin SkeletalReduction
- Mounting Engine plugin PythonScriptPlugin
- Mounting Engine plugin StudioTelemetry
- Mounting Engine plugin ToolPresets
- Mounting Engine plugin UdpMessaging
- Mounting Engine plugin TcpMessaging
- Mounting Engine plugin InterchangeTests
- Mounting Engine plugin EOSShared
- Mounting Engine plugin OnlineBase
- Mounting Engine plugin OnlineServices
- Mounting Engine plugin OnlineSubsystem
- Mounting Engine plugin OnlineSubsystemNull
- Mounting Engine plugin OnlineSubsystemUtils
- Mounting Engine plugin LauncherChunkInstaller
- Mounting Engine plugin ActorLayerUtilities
- Mounting Engine plugin AndroidFileServer
- Mounting Engine plugin AndroidMoviePlayer
- Mounting Engine plugin AndroidPermission
- Mounting Engine plugin AppleImageUtils
- Mounting Engine plugin AppleMoviePlayer
- Mounting Engine plugin ArchVisCharacter
- Mounting Engine plugin AssetTags
- Mounting Engine plugin AudioCapture
- Mounting Engine plugin AudioSynesthesia
- Mounting Engine plugin AudioWidgets
- Mounting Engine plugin CableComponent
- Mounting Engine plugin AndroidDeviceProfileSelector
- Mounting Engine plugin ComputeFramework
- Mounting Engine plugin ChunkDownloader
- Mounting Engine plugin CustomMeshComponent
- Mounting Engine plugin ExampleDeviceProfileSelector
- Mounting Engine plugin GeometryCache
- Mounting Engine plugin GeometryProcessing
- Mounting Engine plugin GoogleCloudMessaging
- Mounting Engine plugin GooglePAD
- Mounting Engine plugin InputDebugging
- Mounting Engine plugin IOSDeviceProfileSelector
- Mounting Engine plugin HairStrands
- Mounting Engine plugin LinuxDeviceProfileSelector
- Mounting Engine plugin LocationServicesBPLibrary
- Mounting Engine plugin MeshModelingToolset
- Mounting Engine plugin Metasound
- Mounting Engine plugin MobilePatchingUtils
- Mounting Engine plugin MsQuic
- Mounting Engine plugin ProceduralMeshComponent
- Mounting Engine plugin ResonanceAudio
- Mounting Engine plugin RigVM
- Mounting Engine plugin SoundFields
- Mounting Engine plugin PropertyAccessEditor
- Mounting Engine plugin SignificanceManager
- Mounting Engine plugin StateTree
- Mounting Engine plugin WaveTable
- Mounting Engine plugin Synthesis
- Mounting Engine plugin WebMMoviePlayer
- Mounting Engine plugin WindowsMoviePlayer
- Mounting Engine plugin USDCore
- Mounting Engine plugin WindowsDeviceProfileSelector
- Mounting Engine plugin Takes
- Mounting Engine plugin Paper2D
- Mounting Engine plugin EnvironmentQueryEditor
- Mounting Engine plugin AISupport
- Mounting Engine plugin ACLPlugin
- Mounting Engine plugin AnimationData
- Mounting Engine plugin BlendSpaceMotionAnalysis
- Mounting Engine plugin ControlRig
- Mounting Engine plugin ControlRigModules
- Mounting Engine plugin IKRig
- Mounting Engine plugin DeformerGraph
- Mounting Engine plugin LiveLink
- Mounting Engine plugin ControlRigSpline
- Mounting Engine plugin AnimationModifierLibrary
- Mounting Engine plugin GameplayCameras
- Mounting Engine plugin EngineCameras
- Mounting Engine plugin CameraShakePreviewer
- Mounting Engine plugin RigLogic
- Mounting Engine plugin AnimationSharing
- Mounting Engine plugin CLionSourceCodeAccess
- Mounting Engine plugin DumpGPUServices
- Mounting Engine plugin CodeLiteSourceCodeAccess
- Mounting Engine plugin GitSourceControl
- Mounting Engine plugin NullSourceCodeAccess
- Mounting Engine plugin PixWinPlugin
- Mounting Engine plugin PerforceSourceControl
- Mounting Engine plugin RenderDocPlugin
- Mounting Engine plugin SubversionSourceControl
- Mounting Engine plugin PluginUtils
- Mounting Engine plugin N10XSourceCodeAccess
- Mounting Engine plugin TextureFormatOodle
- Mounting Engine plugin PlasticSourceControl
- Mounting Engine plugin KDevelopSourceCodeAccess
- Mounting Engine plugin VisualStudioCodeSourceCodeAccess
- Mounting Engine plugin RiderSourceCodeAccess
- Mounting Engine plugin XCodeSourceCodeAccess
- Mounting Engine plugin PropertyAccessNode
- Mounting Engine plugin VisualStudioSourceCodeAccess
- Mounting Engine plugin AssetManagerEditor
- Mounting Engine plugin UObjectPlugin
- Mounting Engine plugin ColorGrading
- Mounting Engine plugin ChangelistReview
- Mounting Engine plugin CryptoKeys
- Mounting Engine plugin EditorDebugTools
- Mounting Engine plugin EditorScriptingUtilities
- Mounting Engine plugin DataValidation
- Mounting Engine plugin EngineAssetDefinitions
- Mounting Engine plugin CurveEditorTools
- Mounting Engine plugin FacialAnimation
- Mounting Engine plugin GameplayTagsEditor
- Mounting Engine plugin MacGraphicsSwitching
- Mounting Engine plugin MeshLODToolset
- Mounting Engine plugin MobileLauncherProfileWizard
- Mounting Engine plugin ProxyLODPlugin
- Mounting Engine plugin GeometryMode
- Mounting Engine plugin BlueprintHeaderView
- Mounting Engine plugin ModelingToolsEditorMode
- Mounting Engine plugin SpeedTreeImporter
- Mounting Engine plugin PluginBrowser
- Mounting Engine plugin UVEditor
- Mounting Engine plugin WorldPartitionHLODUtilities
- Mounting Engine plugin DatasmithContent
- Mounting Engine plugin StylusInput
- Mounting Engine plugin GLTFExporter
- Mounting Engine plugin UMGWidgetPreview
- Mounting Engine plugin SequencerAnimTools
- Mounting Engine plugin VariantManagerContent
- Mounting Engine plugin NiagaraSimCaching
- Mounting Engine plugin Niagara
- Mounting Engine plugin AlembicImporter
- Mounting Engine plugin VariantManager
- Mounting Engine plugin Interchange
- Mounting Engine plugin InterchangeEditor
- Mounting Engine plugin AndroidMedia
- Mounting Engine plugin AvfMedia
- Mounting Engine plugin InterchangeAssets
- Mounting Engine plugin MediaCompositing
- Mounting Engine plugin ImgMedia
- Mounting Engine plugin MaterialAnalyzer
- Mounting Engine plugin MediaPlayerEditor
- Mounting Engine plugin MediaPlate
- Mounting Engine plugin ActorSequence
- Mounting Engine plugin WmfMedia
- Mounting Engine plugin NNEDenoiser
- Mounting Engine plugin LevelSequenceEditor
- Mounting Engine plugin NNERuntimeORT
- Mounting Engine plugin SequencerScripting
- Mounting Engine plugin WebMMedia
- Mounting Engine plugin TemplateSequence
- Mounting Engine plugin HoldoutComposite
- Mounting Engine plugin SkeletalMeshModelingTools
- Mounting Engine plugin SQLiteCore
- Mounting Engine plugin XInputDevice
- Mounting Engine plugin OnlineSubsystemIOS
- Mounting Engine plugin OnlineSubsystemGooglePlay
- Mounting Engine plugin LightMixer
- Mounting Engine plugin ObjectMixer
- Mounting Engine plugin PortableObjectFileDataSource
- Mounting Engine plugin ConcertMain
- Mounting Engine plugin MetaHumanSDK
- Mounting Engine plugin ContentBrowserClassDataSource
- Mounting Engine plugin BaseCharacterFXEditor
- Mounting Engine plugin ContentBrowserAssetDataSource
- Mounting Engine plugin ContentBrowserFileDataSource
- Mounting Engine plugin ConcertSyncClient
- Mounting Engine plugin ConcertSyncCore
- Revision control is disabled
- Revision control is disabled
- Revision control is disabled
- NFORDenoise function starting up
- Starting StudioTelemetry Module
- Started StudioTelemetry Session
- Initializing EOSSDK Version:1.16.4-36651368
- Using libcurl 8.4.0
- - built for Windows
- - supports SSL with OpenSSL/1.1.1t
- - supports HTTP deflate (compression) using libz 1.3
- - other features:
- CURL_VERSION_SSL
- CURL_VERSION_LIBZ
- CURL_VERSION_IPV6
- CURL_VERSION_ASYNCHDNS
- CURL_VERSION_LARGEFILE
- CURL_VERSION_HTTP2
- CurlRequestOptions (configurable via config and command line):
- - bVerifyPeer = true - Libcurl will verify peer certificate
- - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- - bDontReuseConnections = false - Libcurl will reuse connections
- - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- - LocalHostAddr = Default
- - BufferSize = 65536
- CreateHttpThread using FCurlMultiPollEventLoopHttpThread
- Creating http thread with maximum 2147483647 concurrent requests
- WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- OSS: Created online subsystem instance for: NULL
- OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
- Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
- File 'WinPixGpuCapturer.dll' does not exist
- PIX capture plugin failed to initialize! Check that the process is launched from PIX.
- Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
- RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
- ExecutableName: UnrealEditor.exe
- Build: ++UE5+Release-5.5-CL-39772772
- Platform=WindowsEditor
- MachineId=1dd9eaa6445fc49a0e2e7e8464bf9788
- DeviceId=
- Engine Version: 5.5.3-39772772+++UE5+Release-5.5
- Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
- Net CL: 37670630
- OS: Windows 11 (24H2) [10.0.26100.3194] (), CPU: Intel(R) Core(TM) i9-14900K, GPU: NVIDIA GeForce RTX 4080 SUPER
- Compiled (64-bit): Feb 5 2025 22:32:48
- Architecture: x64
- Compiled with Visual C++: 19.38.33130.00
- Build Configuration: Development
- Branch Name: ++UE5+Release-5.5
- Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=f278008cb060468a9878c805a71c405d -AUTH_TYPE=exchangecode -epicapp=UE_5.5 -epicenv=Prod -EpicPortal -epicusername=Ravendarke -epicuserid=1748ffba1a5849fbae22f15f0bb521a6 -epiclocale=en -epicsandboxid=ue
- Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
- Allocator: Mimalloc
- Installed Engine Build: 1
- This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
- Number of dev versions registered: 36
- Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
- Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
- Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
- Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
- Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
- Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
- Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
- Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
- Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
- Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
- FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
- FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
- FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
- Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
- Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
- Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
- Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
- Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
- Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
- UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
- UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
- UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
- Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
- Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
- Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
- Branch 'EditorLayout' had been unloaded. Reloading on-demand took 1.74ms
- Branch 'Bridge' had been unloaded. Reloading on-demand took 0.13ms
- Branch 'ChaosCloth' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CmdLinkServer' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'FastBuildController' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'MeshPainting' had been unloaded. Reloading on-demand took 0.13ms
- Branch 'RenderGraphInsights' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'UbaController' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'WorldMetrics' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'XGEController' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OodleNetwork' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AdvancedRenamer' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AutomationUtils' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'BackChannel' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'ChaosCaching' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ChaosEditor' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ChaosSolverPlugin' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ChaosUserDataPT' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ChaosNiagara' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CharacterAI' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'Dataflow' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'EditorDataStorage' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'EditorPerformance' had been unloaded. Reloading on-demand took 0.13ms
- Branch 'EditorTelemetry' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'Fracture' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GeometryFlow' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GeometryCollectionPlugin' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'LowLevelNetTrace' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'LocalizableMessage' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MeshModelingToolsetExp' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'NFORDenoise' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'PlanarCut' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PlatformCrypto' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'SkeletalReduction' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PythonScriptPlugin' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'StudioTelemetry' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'UdpMessaging' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'TcpMessaging' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'InterchangeTests' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'EOSShared' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OnlineBase' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OnlineServices' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OnlineSubsystem' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OnlineSubsystemNull' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OnlineSubsystemUtils' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'LauncherChunkInstaller' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'ActorLayerUtilities' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'AndroidFileServer' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AndroidMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AndroidPermission' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AppleImageUtils' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AppleMoviePlayer' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ArchVisCharacter' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AssetTags' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AudioCapture' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AudioSynesthesia' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AudioWidgets' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CableComponent' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AndroidDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ComputeFramework' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ChunkDownloader' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'CustomMeshComponent' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ExampleDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GeometryCache' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GeometryProcessing' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GoogleCloudMessaging' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GooglePAD' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'InputDebugging' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'IOSDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'LinuxDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'LocationServicesBPLibrary' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MeshModelingToolset' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MobilePatchingUtils' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MsQuic' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ProceduralMeshComponent' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ResonanceAudio' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'SoundFields' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PropertyAccessEditor' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'SignificanceManager' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'WaveTable' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'WebMMoviePlayer' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'WindowsMoviePlayer' had been unloaded. Reloading on-demand took 0.14ms
- Branch 'WindowsDeviceProfileSelector' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'EnvironmentQueryEditor' had been unloaded. Reloading on-demand took 0.13ms
- Branch 'AISupport' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ACLPlugin' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AnimationData' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'BlendSpaceMotionAnalysis' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'ControlRigModules' had been unloaded. Reloading on-demand took 0.17ms
- Branch 'ControlRigSpline' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'AnimationModifierLibrary' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'EngineCameras' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CameraShakePreviewer' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'RigLogic' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AnimationSharing' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CLionSourceCodeAccess' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'DumpGPUServices' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CodeLiteSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GitSourceControl' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'NullSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PixWinPlugin' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PerforceSourceControl' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'RenderDocPlugin' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'SubversionSourceControl' had been unloaded. Reloading on-demand took 0.15ms
- Branch 'PluginUtils' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'N10XSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'TextureFormatOodle' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PlasticSourceControl' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'KDevelopSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'VisualStudioCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'RiderSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'XCodeSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PropertyAccessNode' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'VisualStudioSourceCodeAccess' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AssetManagerEditor' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'UObjectPlugin' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ColorGrading' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ChangelistReview' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CryptoKeys' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'EditorDebugTools' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'DataValidation' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'EngineAssetDefinitions' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'CurveEditorTools' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'FacialAnimation' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GameplayTagsEditor' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MacGraphicsSwitching' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MeshLODToolset' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MobileLauncherProfileWizard' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ProxyLODPlugin' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'GeometryMode' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'BlueprintHeaderView' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ModelingToolsEditorMode' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'SpeedTreeImporter' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PluginBrowser' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'UVEditor' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'WorldPartitionHLODUtilities' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'StylusInput' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'UMGWidgetPreview' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'SequencerAnimTools' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'NiagaraSimCaching' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AlembicImporter' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'VariantManager' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'InterchangeEditor' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AndroidMedia' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'AvfMedia' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'MediaCompositing' had been unloaded. Reloading on-demand took 0.13ms
- Branch 'ImgMedia' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'MaterialAnalyzer' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'MediaPlayerEditor' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'MediaPlate' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ActorSequence' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'WmfMedia' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'NNEDenoiser' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'LevelSequenceEditor' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'NNERuntimeORT' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'SequencerScripting' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'WebMMedia' had been unloaded. Reloading on-demand took 0.10ms
- Branch 'TemplateSequence' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'SkeletalMeshModelingTools' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'SQLiteCore' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'XInputDevice' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OnlineSubsystemIOS' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'OnlineSubsystemGooglePlay' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'LightMixer' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ObjectMixer' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'PortableObjectFileDataSource' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ConcertMain' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ContentBrowserClassDataSource' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'BaseCharacterFXEditor' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ContentBrowserAssetDataSource' had been unloaded. Reloading on-demand took 0.12ms
- Branch 'ContentBrowserFileDataSource' had been unloaded. Reloading on-demand took 0.11ms
- Branch 'ConcertSyncClient' had been unloaded. Reloading on-demand took 0.11ms
- Presizing for max 25165824 objects, including 0 objects not considered by GC.
- AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
- AsyncLoading2 - Initialized
- Object subsystem initialized
- Set CVar [[con.DebugEarlyDefault:1]]
- CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
- CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
- CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
- Set CVar [[r.setres:1280x720]]
- CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
- Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
- CVar [[QualityLevelMapping:high]] deferred - dummy variable created
- CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
- Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
- Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
- CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
- CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
- Set CVar [[r.PSOPrecache.GlobalShaders:1]]
- Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
- Set CVar [[r.VRS.EnableSoftware:1]]
- Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
- Set CVar [[r.VSync:0]]
- Set CVar [[r.RHICmdBypass:0]]
- Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
- CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
- CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
- Set CVar [[r.GPUCrashDebugging:0]]
- CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
- Set CVar [[r.AllowStaticLighting:0]]
- Set CVar [[r.GenerateMeshDistanceFields:1]]
- Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
- Set CVar [[r.ReflectionMethod:1]]
- Set CVar [[r.SkinCache.CompileShaders:1]]
- Set CVar [[r.RayTracing:1]]
- Set CVar [[r.Shadow.Virtual.Enable:1]]
- Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
- Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
- Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
- Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
- Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
- Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
- Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
- Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- Set CVar [[s.AsyncLoadingThreadEnabled:1]]
- Set CVar [[s.EventDrivenLoaderEnabled:1]]
- Set CVar [[s.WarnIfTimeLimitExceeded:0]]
- Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
- Set CVar [[s.TimeLimitExceededMinTime:0.005]]
- Set CVar [[s.UseBackgroundLevelStreaming:1]]
- Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
- Set CVar [[s.FlushStreamingOnExit:1]]
- CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
- CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
- CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
- Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
- Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- Set CVar [[gc.FlushStreamingOnGC:0]]
- Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
- Set CVar [[gc.AllowParallelGC:1]]
- Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- Set CVar [[gc.MaxObjectsInEditor:25165824]]
- Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- Set CVar [[gc.CreateGCClusters:1]]
- Set CVar [[gc.MinGCClusterSize:5]]
- Set CVar [[gc.AssetClustreringEnabled:0]]
- Set CVar [[gc.ActorClusteringEnabled:0]]
- Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
- Set CVar [[gc.GarbageEliminationEnabled:1]]
- Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
- CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
- CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
- Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
- CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
- CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
- CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
- CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
- CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
- Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
- Set CVar [[r.SkeletalMeshLODBias:0]]
- Set CVar [[r.ViewDistanceScale:1.0]]
- Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
- Set CVar [[r.FXAA.Quality:4]]
- Set CVar [[r.TemporalAA.Quality:2]]
- Set CVar [[r.TSR.History.R11G11B10:1]]
- Set CVar [[r.TSR.History.ScreenPercentage:200]]
- Set CVar [[r.TSR.History.UpdateQuality:3]]
- Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
- Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
- Set CVar [[r.TSR.ReprojectionField:1]]
- Set CVar [[r.TSR.Resurrection:1]]
- Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
- Set CVar [[r.LightFunctionQuality:1]]
- Set CVar [[r.ShadowQuality:5]]
- Set CVar [[r.Shadow.CSM.MaxCascades:10]]
- Set CVar [[r.Shadow.MaxResolution:2048]]
- Set CVar [[r.Shadow.MaxCSMResolution:2048]]
- Set CVar [[r.Shadow.RadiusThreshold:0.01]]
- Set CVar [[r.Shadow.DistanceScale:1.0]]
- Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- Set CVar [[r.DistanceFieldShadowing:1]]
- Set CVar [[r.VolumetricFog:1]]
- Set CVar [[r.VolumetricFog.GridPixelSize:8]]
- Set CVar [[r.VolumetricFog.GridSizeZ:128]]
- Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- Set CVar [[r.LightMaxDrawDistanceScale:1]]
- Set CVar [[r.CapsuleShadows:1]]
- Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
- Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
- Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
- Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
- Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
- Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
- Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
- Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
- Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
- Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
- Set CVar [[r.DistanceFieldAO:1]]
- Set CVar [[r.AOQuality:2]]
- Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
- Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
- Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
- Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
- Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
- Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
- Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
- Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
- Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
- Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
- Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
- Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
- Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
- Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
- Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
- Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
- Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
- Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
- Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
- Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
- Set CVar [[r.RayTracing.Scene.BuildMode:1]]
- Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
- Set CVar [[r.SSR.Quality:3]]
- Set CVar [[r.SSR.HalfResSceneColor:0]]
- Set CVar [[r.Lumen.Reflections.Allow:1]]
- Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
- Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
- Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
- Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
- Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
- Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
- Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
- Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
- Set CVar [[r.MotionBlurQuality:4]]
- Set CVar [[r.MotionBlur.HalfResGather:0]]
- Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- Set CVar [[r.AmbientOcclusionMaxQuality:100]]
- Set CVar [[r.AmbientOcclusionLevels:-1]]
- Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- Set CVar [[r.DepthOfFieldQuality:2]]
- Set CVar [[r.RenderTargetPoolMin:400]]
- Set CVar [[r.LensFlareQuality:2]]
- Set CVar [[r.SceneColorFringeQuality:1]]
- Set CVar [[r.EyeAdaptationQuality:2]]
- Set CVar [[r.BloomQuality:5]]
- Set CVar [[r.Bloom.ScreenPercentage:50.000]]
- Set CVar [[r.FastBlurThreshold:100]]
- Set CVar [[r.Upscale.Quality:3]]
- Set CVar [[r.LightShaftQuality:1]]
- Set CVar [[r.Filter.SizeScale:1]]
- Set CVar [[r.Tonemapper.Quality:5]]
- Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
- Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- Applying CVar settings from Section [TextureQuality@3] File [Scalability]
- Set CVar [[r.Streaming.MipBias:0]]
- Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- Set CVar [[r.Streaming.Boost:1]]
- Set CVar [[r.MaxAnisotropy:8]]
- Set CVar [[r.VT.MaxAnisotropy:8]]
- Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- Set CVar [[r.Streaming.PoolSize:1000]]
- Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
- Set CVar [[r.TranslucencyLightingVolumeDim:64]]
- Set CVar [[r.RefractionQuality:2]]
- Set CVar [[r.SceneColorFormat:4]]
- Set CVar [[r.DetailMode:3]]
- Set CVar [[r.TranslucencyVolumeBlur:1]]
- Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
- Set CVar [[r.SSS.Scale:1]]
- Set CVar [[r.SSS.SampleSet:2]]
- Set CVar [[r.SSS.Quality:1]]
- Set CVar [[r.SSS.HalfRes:0]]
- Set CVar [[r.SSGI.Quality:3]]
- Set CVar [[r.EmitterSpawnRateScale:1.0]]
- Set CVar [[r.ParticleLightQuality:2]]
- Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
- Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
- Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
- Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
- Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
- Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
- Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
- Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
- Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
- Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
- Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
- Set CVar [[fx.Niagara.QualityLevel:3]]
- Set CVar [[r.Refraction.OffsetQuality:1]]
- Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
- Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
- Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
- Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
- Set CVar [[foliage.DensityScale:1.0]]
- Set CVar [[grass.DensityScale:1.0]]
- Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
- Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
- Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
- Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
- Set CVar [[r.AnisotropicMaterials:1]]
- Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
- Using Default RHI: D3D12
- Using Highest Feature Level of D3D12: SM6
- Loading RHI module D3D12RHI
- Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
- Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
- Found D3D12 adapter 0: NVIDIA GeForce RTX 4080 SUPER (VendorId: 10de, DeviceId: 2702, SubSysId: 51101462, Revision: 00a1
- Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
- Adapter has 16047MB of dedicated video memory, 0MB of dedicated system memory, and 32652MB of shared system memory, 1 output[s]
- Driver Version: 572.47 (internal:32.0.15.7247, unified:572.47)
- Driver Date: 2-15-2025
- Intel Extensions Framework not supported by driver. Please check if a driver update is available.
- Found D3D12 adapter 1: Intel(R) UHD Graphics 770 (VendorId: 8086, DeviceId: a780, SubSysId: 7d911462, Revision: 0004
- Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
- Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 32652MB of shared system memory, 0 output[s]
- Driver Version: 32.0.101.6129 (internal:32.0.101.6129, unified:101.6129)
- Driver Date: 10-18-2024
- Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
- Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
- Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 32652MB of shared system memory, 0 output[s]
- DirectX Agility SDK runtime found.
- Chosen D3D12 Adapter Id = 0
- RHI D3D12 with Feature Level SM6 is supported and will be used.
- Selected Device Profile: [WindowsEditor]
- Platform has ~ 64 GB [68477927424 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- Going up to parent DeviceProfile [Windows]
- Going up to parent DeviceProfile []
- Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
- Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
- Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- Set CVar [[r.DumpShaderDebugInfo:2]]
- Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
- CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
- CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
- Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
- Applying CVar settings from Section [ConsoleVariables] File [Engine]
- Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
- Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Jan/Documents/Unreal Projects/MyProject2/Saved/Config/WindowsEditor/Editor.ini]
- Computer: DESKTOP-3C89QRO
- User: Jan
- CPU Page size=4096, Cores=24
- High frequency timer resolution =10.000000 MHz
- Memory total: Physical=63.8GB (64GB approx) Virtual=79.3GB
- Platform Memory Stats for WindowsEditor
- Process Physical Memory: 579.97 MB used, 607.89 MB peak
- Process Virtual Memory: 634.89 MB used, 656.11 MB peak
- Physical Memory: 16263.38 MB used, 49042.27 MB free, 65305.64 MB total
- Virtual Memory: 19806.60 MB used, 61371.04 MB free, 81177.64 MB total
- Metadata set : extradevelopmentmemorymb="0"
- WindowsPlatformFeatures enabled
- Chaos Debug Draw Startup
- Physics initialised using underlying interface: Chaos
- Using OS detected language (en-US).
- Using OS detected locale (en-US).
- No specific localization for 'en-US' exists, so 'en' will be used for the language.
- Setting process to per monitor DPI aware
- Available input methods:
- - English (United States) - (Keyboard).
- - Czech (Czechia) - (Keyboard).
- Activated input method: English (United States) - (Keyboard).
- New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
- Slate User Registered. User Index 0, Is Virtual User: 0
- Using Default RHI: D3D12
- Using Highest Feature Level of D3D12: SM6
- Loading RHI module D3D12RHI
- Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
- RHI D3D12 with Feature Level SM6 is supported and will be used.
- Creating D3D12 RHI with Max Feature Level SM6
- Attached monitors:
- resolution: 1920x1200, work area: (0, 0) -> (1920, 1152), device: '\\.\DISPLAY1' [PRIMARY]
- Found 1 attached monitors.
- Gathering driver information using Windows Setup API
- RHI Adapter Info:
- Name: NVIDIA GeForce RTX 4080 SUPER
- Driver Version: 572.47 (internal:32.0.15.7247, unified:572.47)
- Driver Date: 2-15-2025
- GPU DeviceId: 0x2702 (for the marketing name, search the web for "GPU Device Id")
- InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
- Aftermath initialized
- Emitting draw events for PIX profiling.
- Aftermath enabled. Active feature flags:
- - Feature: EnableResourceTracking
- ID3D12Device1 is supported.
- ID3D12Device2 is supported.
- ID3D12Device3 is supported.
- ID3D12Device4 is supported.
- ID3D12Device5 is supported.
- ID3D12Device6 is supported.
- ID3D12Device7 is supported.
- ID3D12Device8 is supported.
- ID3D12Device9 is supported.
- ID3D12Device10 is supported.
- ID3D12Device11 is supported.
- ID3D12Device12 is supported.
- Bindless resources are supported
- Stencil ref from pixel shader is not supported
- Raster order views are supported
- Wave Operations are supported (wave size: min=32 max=32).
- D3D12 ray tracing tier 1.1 and bindless resources are supported.
- Mesh shader tier 1.0 is supported
- AtomicInt64OnTypedResource is supported
- AtomicInt64OnGroupShared is supported
- AtomicInt64OnDescriptorHeapResource is supported
- Shader Model 6.6 atomic64 is supported
- Work Graphs are supported
- [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006DD1FF0E300)
- [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006DD1FF0E580)
- [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000006DD1FF0E800)
- Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
- Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
- Texture pool is 9625 MB (70% of 13751 MB)
- Async texture creation enabled
- RHI has support for 64 bit atomics
- Current RHI supports per-draw and screenspace Variable Rate Shading
- Initializing FReadOnlyCVARCache
- Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all'
- Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_0.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_0.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -platform=all" ]
- Loaded Base TextureFormat: TextureFormatASTC
- Loaded Base TextureFormat: TextureFormatDXT
- Loaded Base TextureFormat: TextureFormatETC2
- Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
- Loaded Base TextureFormat: TextureFormatUncompressed
- Oodle Texture TFO init; latest sdk version = 2.9.12
- Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
- Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
- Loaded Base TextureFormat: TextureFormatOodle
- Loaded TargetPlatform 'Android'
- Loaded TargetPlatform 'Android_ASTC'
- Loaded TargetPlatform 'Android_DXT'
- Loaded TargetPlatform 'Android_ETC2'
- Loaded TargetPlatform 'AndroidClient'
- Loaded TargetPlatform 'Android_ASTCClient'
- Loaded TargetPlatform 'Android_DXTClient'
- Loaded TargetPlatform 'Android_ETC2Client'
- Loaded TargetPlatform 'Android_Multi'
- Loaded TargetPlatform 'Android_MultiClient'
- Loaded TargetPlatform 'IOS'
- Loaded TargetPlatform 'IOSClient'
- Loaded TargetPlatform 'Linux'
- Loaded TargetPlatform 'LinuxEditor'
- Loaded TargetPlatform 'LinuxServer'
- Loaded TargetPlatform 'LinuxClient'
- Loaded TargetPlatform 'LinuxArm64'
- Loaded TargetPlatform 'LinuxArm64Server'
- Loaded TargetPlatform 'LinuxArm64Client'
- Loaded TargetPlatform 'Mac'
- Loaded TargetPlatform 'MacEditor'
- Loaded TargetPlatform 'MacServer'
- Loaded TargetPlatform 'MacClient'
- Loaded TargetPlatform 'TVOS'
- Loaded TargetPlatform 'TVOSClient'
- Loaded TargetPlatform 'Windows'
- Loaded TargetPlatform 'WindowsEditor'
- Loaded TargetPlatform 'WindowsServer'
- Loaded TargetPlatform 'WindowsClient'
- Building Assets For WindowsEditor
- Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
- Loaded format module MetalShaderFormat
- SF_METAL
- SF_METAL_MRT
- SF_METAL_TVOS
- SF_METAL_MRT_TVOS
- SF_METAL_SM5
- SF_METAL_SM6
- SF_METAL_SIM
- SF_METAL_MACES3_1
- SF_METAL_MRT_MAC
- Loaded format module ShaderFormatD3D
- PCD3D_SM6
- PCD3D_SM5
- PCD3D_ES31
- Loaded format module ShaderFormatOpenGL
- GLSL_150_ES31
- GLSL_ES3_1_ANDROID
- Loaded format module ShaderFormatVectorVM
- VVM_1_0
- Loaded format module VulkanShaderFormat
- SF_VULKAN_SM5
- SF_VULKAN_ES31_ANDROID
- SF_VULKAN_ES31
- SF_VULKAN_SM5_ANDROID
- SF_VULKAN_SM6
- Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1.
- Ray tracing shaders are enabled.
- Memory: Max Cache Size: -1 MB
- FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- Unable to find inner node Pak for hierarchy Hierarchy.
- FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- Unable to find inner node CompressedPak for hierarchy Hierarchy.
- ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1583 MiB)
- FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- Unable to find inner node EnterprisePak for hierarchy Hierarchy.
- Found Zen config default=C:/Users/Jan/AppData/Local/UnrealEngine/Common/Zen/Data
- InTree version at 'C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
- Installed version at 'C:/Users/Jan/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.5.7-202409112143-windows-x64-release-f523a01'
- Found existing instance running on port 8558 matching our settings, no actions needed
- Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
- Local ZenServer AutoLaunch initialization completed in 0.002 seconds
- ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
- C:/Users/Jan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
- C:/Users/Jan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2359.61MBs, RandomWriteSpeed=311.05MBs. Assigned SpeedClass 'Local'
- Local: Using data cache path C:/Users/Jan/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
- ZenShared: Disabled because Host is set to 'None'
- Unable to find inner node ZenShared for hierarchy Hierarchy.
- Shared: Disabled because no path is configured.
- Unable to find inner node Shared for hierarchy Hierarchy.
- Cloud: Disabled because Host is set to 'None'
- Unable to find inner node Cloud for hierarchy Hierarchy.
- Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/10100/).
- Cleaned the shader compiler working directory 'C:/Users/Jan/AppData/Local/Temp/UnrealShaderWorkingDir/A1388CCE4082D833680C90982A45BF26/'.
- Cannot use XGE Controller as Incredibuild is not installed on this machine.
- Using Local Shader Compiler with 16 workers.
- Compiling shader autogen file: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- Failed to delete old shader autogen file: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- Shader autogen file written: ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
- Completed SDK detection: ExitCode = 0
- Using FreeType 2.10.0
- SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error.
- Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
- Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
- Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
- Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
- Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
- FAssetRegistry took 0.0018 seconds to start up
- EditorDomain is Disabled
- AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/CachedAssetRegistry_*.bin.
- FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
- Texture Encode Speed: FinalIfAvailable (editor).
- Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
- Shared linear texture encoding: Disabled
- Deviceprofile LinuxArm64Editor not found.
- Deviceprofile LinuxArm64 not found.
- Active device profile: [000006DD3C383400][000006DD3C7B8000 66] WindowsEditor
- Metadata set : deviceprofile="WindowsEditor"
- Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
- Running Turnkey device detection: ' -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Win64@DESKTOP-3C89QRO'
- Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyReport_1.log" -log="C:/Users/Jan/Documents/Unreal Projects/MyProject2/Intermediate/TurnkeyLog_1.log" -project="C:/Users/Jan/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -Device=Win64@DESKTOP-3C89QRO" -nocompile -nocompileuat ]
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
- Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
- Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
- Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
- Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
- Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
- Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
- Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
- Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
- Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
- Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
- Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
- Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
- Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
- Using QuadricMeshReduction for automatic static mesh reduction
- Using SkeletalMeshReduction for automatic skeletal mesh reduction
- Using ProxyLODMeshReduction for automatic mesh merging
- No distributed automatic mesh merging module available
- No distributed automatic mesh merging module available
- Completed device detection: Code = 0
- Branch 'PIEPreviewSettings' had been unloaded. Reloading on-demand took 0.78ms
- Branch 'GameplayTagsList' had been unloaded. Reloading on-demand took 1.32ms
- Branch 'TemplateDefs' had been unloaded. Reloading on-demand took 1.28ms
- Branch 'TemplateCategories' had been unloaded. Reloading on-demand took 0.88ms
- VirtualizationSystem name found in ini file: None
- FNullVirtualizationSystem mounted, virtualization will be disabled
- Starting LiveCoding
- LiveCodingConsole Arguments: UnrealEditor Win64 Development
- First instance in process group "UE_MyProject2_0x0c4866a4", spawning console
- Border
- BreadcrumbButton
- Brushes.Title
- Default
- Icons.Save
- Icons.Toolbar.Settings
- ListView
- SoftwareCursor_CardinalCross
- SoftwareCursor_Grab
- TableView.DarkRow
- TableView.Row
- TreeView
- Waiting for server
- FWorldPartitionClassDescRegistry::Initialize started...
- FWorldPartitionClassDescRegistry::Initialize took 1.409 ms
- Branch 'Mass' had been unloaded. Reloading on-demand took 1.29ms
- XR: Instanced Stereo Rendering is Disabled
- XR: MultiViewport is Disabled
- XR: Mobile Multiview is Disabled
- Turnkey Device: Win64@DESKTOP-3C89QRO: (Name=DESKTOP-3C89QRO, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
- Branch 'TranslationPickerSettings' had been unloaded. Reloading on-demand took 0.98ms
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