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MTA

My Trapper Rework ( https://strawpoll.com/polls/7MZ0zv6e1no/ )

MTA
Jun 27th, 2022 (edited)
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  1. You start with a total of 6 Traps
  2.  
  3. When a survivor steps into a bear trap, they have a total of 4 escape attempts to escape from a bear trap,
  4. After 4 attempts of escaping from the bear trap, the survivor will be granted a skill check and 1 of 2 effects will occur:
  5.  
  6. 1. Successfully hitting the skill check, the survivor will break free from the bear trap, but they will be put into the Deep Wound Status Effect
  7. 2. Failed to hit the skill check, the survivor will still break free from the bear trap, but they will be put into the Dying State
  8.  
  9. If a survivor successfully escapes from a Bear Trap in less than 4 attempts, they will NOT be put into the Deep Wound Status Effect or the Dying State, but they will be in the Injured State.
  10.  
  11. Survivor's will have a 12% Increased chance from escaping from a Bear Trap for each attempt.
  12. 1 Attempt, 12% Chance
  13. 2 Attempts, 24% Chance
  14. 3 Attempts, 36% Chance
  15. 4 Attempts, 48% Chance
  16.  
  17. Survivor stepping into a Bear Trap will have their aura revealed to you, you will receive a 10% Haste Status Effect, and your Terror Radius will effect the whole map until that Survivor breaks free or is saved from the Bear Trap.
  18.  
  19. Teachables:
  20. Agitation: You can perform Lunges while Carrying a Survivor.
  21. Increases your movement speed while carrying a Survivor by 23%.
  22.  
  23. Brutal Strength: You Kick Pallets 20% Faster.
  24. Dropped Pallets will have their Aura revealed to you within 16 Meters.
  25.  
  26. Unnerving Presence: Decreases the Success Zones of Skill Checks to Repairing and Healing to Survivors by 60% when they are in your Terror Radius.
  27. Survivors that fail a Skill Check in your Terror Radius to Repair or Healing will regress their progress by 12% and will have the Incapacitated Status Effect for 30 Seconds.
  28.  
  29. Addons:
  30. Common: Increases the number of Bear Traps to carry by 2.
  31.  
  32. Common: Increases Bear Trap Setting and Resetting Speed by 65%
  33.  
  34. Common: Takes Survivor's an extra 4 Seconds to Mend if they were afflicted with the Deep Wound Status Effect from stepping into a Bear Trap.
  35.  
  36. Common: Reduces the Chances for a Survivor to escape from a Bear trap by 4% for each attempt.
  37.  
  38. Common: Takes Survivor's an extra 2 seconds to rescue another Survivor from a Bear Trap and to attempt to escape from a Bear Trap.
  39.  
  40. Common: Takes Survivor's an extra 6 Seconds to disarm a Bear Trap.
  41.  
  42. Uncommon: Stepping in your own Bear trap will NOT trap you in it but will disable the Bear Trap.
  43.  
  44. Uncommon: Setting Bear Traps are silent.
  45.  
  46. Uncommon: Survivor's afflicted with the Deep Wound Status Effect from stepping in a Bear Trap, their Aura is revealed to you when Mending within 32 Meters from you.
  47.  
  48. Uncommon: Once you set a Bear Trap, any Survivor within 16 Meters from you will be revealed from Killer Instinct for 4 seconds.
  49.  
  50. Uncommon: Once a Survivor steps into a Bear Trap, if they escape before encountering skill checks, they will be afflicted with the Deep Wound Status Effect.
  51.  
  52. Rare: Once a Survivor rescues another Survivor from a Bear Trap, the Rescuer will suffer from the Expose Status Effect for 15 Seconds.
  53.  
  54. Rare: Once a Survivor steps in a Bear Trap, that Survivor will suffer from the Hemorrhage and Mangled Status Effect until fully healed
  55.  
  56. Rare: When a Survivor disarms a Bear Trap, that Survivor will suffer from the Oblivious Status Effect for 30 Seconds.
  57.  
  58. Rare: If a Survivor breaks free from a Bear Trap without being saved, that Survivor will suffer from the Broken Status Effect for 60 Seconds.
  59.  
  60. Very Rare: Once you set your last Bear Trap, you will have the Undetectable Status Effect for 45 Seconds.
  61.  
  62. Very Rare: Once a Survivor steps into a Bear Trap, any generator within 32 meters from that survivor will explode losing 15% of it's progress and will be blocked by the Entity until that Survivor breaks free, is rescued, or is captured by The Trapper.
  63.  
  64. Very Rare: Each Trap that is currently set, gain a stackable 3% increased action speed (up to 18%) to kicking generators, pallets, and breakable walls, vaulting, searching lockers, picking up and dropping survivors.
  65.  
  66. Ultra Rare: Once a Survivor steps into a Bear Trap, if they encounter the skill checks to attempt to escape from a bear trap, they will instead be faced with 10 instant/continuous skill checks.
  67. Survivor's now have 5 attempts to escape from a Bear Trap.
  68. Survivor's have a 4% reduced chance of escaping from a Bear Trap.
  69.  
  70. Ultra Rare: Once a Survivor steps into a Bear Trap, any disarmed Bear Trap will automatically reset.
  71.  
  72. Super Rare: Non-Injured Survivors that steps into a Bear Trap, once they break free, they will not be injured or be afflicted with the Deep Wound Status Effect. They can still be put into the Dying State if they fail to hit the skill check.
  73. Increases the size of Bear Trap Skill Checks by 60%.
  74. Increases the chances for a Survivor to break free from a Bear Trap by 15% for each attempt.
  75. Grants 100% Bonus Bloodpoints in Deviousness Category if a Survivor gets caught in a Bear Trap.
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