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**OBSOLETE** Gold PP Route thru Lighthouse (13/12/10/10/10)

Mar 29th, 2015
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  1. PP Route for 13/12/10/10/10 Totos and other notes for potentially using Scratch with high attack Totos. Can also be used for Totos with 13+ atk & 12+ spc. Assumes spinnerless for level ups. Damage calcs reference badge boosted values for stats and account for crit chances (unless otherwise specified).
  2.  
  3.  
  4. PSYCHIC GREG (L17 Drowzee) [[ Calcs are for HB + SCR ]]
  5. - HB + SCR/BITE -> [L22] // 51 atk (13-14 DV @ L21, 8-9 @ L22) = 96.0% to 2HKO (SCR deals 36% min)
  6. // 52+ atk (15 DV @ L21, 10+ @ L22) = 100.0% to 2HKO
  7.  
  8.  
  9. /// No Kimono order is clearly best; will vary on stats/exp
  10.  
  11. /// 15 spd DV = outspeed Espeon at L23
  12. /// 11-15 spd DV = outspeed Espeon at L24
  13. /// 9-10 spd DV = speedtie Espeon at L24
  14.  
  15. /// 262 exp to get L23 for Kimono #2
  16. /// 214 exp to get L24 for Kimono #4
  17.  
  18.  
  19. KIMONO GIRL KUNI (L17 Vaporeon)
  20. - HB + HB + SCR // L22 calcs: 54+ atk (13-15 atk DV) = 99.2% to 3HKO
  21.  
  22. // L23 calcs (if fought second, need 265xp to reach L23):
  23. // - HB + HB + SCR is a 3HKO regardless of atk DV
  24. // - For 13/12/10/10/10, HB + HB + BITE = 100.0% to 3HKO
  25. // - For 12+ spc DV (HB + HB + BITE)
  26. // - 5-9 atk DV = 92.4% to 3HKO
  27. // - 10-15 atk DV = 100.0% to 3HKO
  28. // - 14-15 atk DV = 10.3% to 1HKO w/crit, 10.6% to 2HKO w/o crit
  29.  
  30. // L24 calcs: HB + HB (+ SCR/BITE)
  31. // - 10-13 atk DV = 10.3% to 1HKO w/crit, 10.6% to 2HKO w/o crit
  32. // - 14-15 atk DV = 28.2% to 1HKO w/crit, 32.2% to 2HKO w/o crit
  33.  
  34. KIMONO GIRL MIKI (L17 Jolteon) // Jolteon, Flareon, Espeon are identical for HB/SCR calcs
  35. - HB + HB (L22) -> [L23] // Reference the other battles if planning on another Kimono order.
  36. - HB + SCR/HB (L23) // See Flareon for L23 calcs (Espeon for L24 calcs)
  37.  
  38. KIMONO GIRL ZUKI (L17 Umbreon) // Can't be fought at L22
  39. - HB + HB + HB // 56-58 atk (12-15 DV @ L23, 8-13 DV @ L24) = 98.7% to 3HKO
  40. // 59 atk (14-15 DV @ L24) = 100.0% to 3HKO
  41.  
  42. KIMONO GIRL NAOKO (L17 Flareon) [[ Calcs are for HB + SCR ]]
  43. - HB + SCR/WG -> [L24] // 55-56 atk (10-13 DV) = 96.8% to 2HKO (SCR deals 34.7% min)
  44. // 57 atk (14-15 DV) = 99.5% to 2HKO
  45. // See Jolteon for L22 calcs, Espeon for L24 calcs
  46.  
  47. KIMONO GIRL SAYO (L17 Espeon) [[ Calcs are for HB + SCR ]]
  48. - HB + SCR/BITE // 55-56 atk (6-9 DV) = 96.8% to 2HKO (SCR deals 34.7% min)
  49. // 57 atk (10-11 DV) = 99.5% to 2HKO
  50. // 58+ atk (12-15 DV) = 100.0% to 2HKO
  51. // See Jolteon for L22 calcs, Flareon for L23 calcs
  52.  
  53.  
  54. /// Keep Water Gun with 6-10 spc; teach IP with 11+ spc since it can 1 hit the L16 Gastlies.
  55.  
  56.  
  57. SAGE PING (L16 Gastly, L16 Gastly, L16 Gastly, L16 Gastly, L16 Gastly)
  58. - SURF -> [L25]
  59. - SURF | IP
  60. - SURF | IP
  61. - SURF | IP
  62. - SURF | IP
  63.  
  64. SAGE JEFFREY (L22 Haunter)
  65. - BITE + (WG/BITE | IP) -> [L26] // WG on high Bite roll for 8-10 spc; Haunter = 55 HP
  66. // 6-10 spc: Bite = 34-40, 61.8-72.8% | WG = 17-21, 30.9-38.2%
  67.  
  68. MEDIUM MARTHA (L18 Gastly, L20 Haunter, L20 Gastly)
  69. - SURF
  70. - BITE + WG/IP | SURF // Speed tie with 6-7 spd DV; Faster with 8+
  71. // SURF: 6-7 spc DV = 0.0% | 8-9 = 2.6% | 10-11 = 12.8% | 12-15 = 38.5%
  72. - SURF
  73.  
  74. LEADER MORTY (L21 Gastly, L21 Haunter, L25 Gengar, L23 Haunter)
  75. - xspc + xspd + (WG/BITE | IP) -> [L27] // WG only if Curse
  76. - SURF
  77. - BITE + SURF
  78. - SURF -> [L28]
  79.  
  80. GENTLEMAN ALFRED (L20 Noctowl)
  81. - HB + SURF
  82.  
  83. GENTLEMAN PRESTON (L18 Growlithe, L18 Growlithe)
  84. - WG/HB | SURF/HB // WG: OHKO
  85. - WG/HB | SURF/HB // HB: 10-12 atk DV = 92.8%; 13-15 = 100.0%
  86.  
  87. LASS CONNIE (L21 Marill)
  88. - HB + BITE
  89.  
  90.  
  91. Barring crits, ideally will have only used 11-12 HBs, 11 SURFs, and have minimized Super Effective text. Can save a few more Surfs in Morty's gym to be safe in the event you hit Ernest, or you can simply plan to not hit him.
  92.  
  93. You can still teach Strength when pause buffering Kaylee (over Water Gun), or you can try to couple it with Super Potion in Cianwood Gym to save going into the menu. Ice Punch can be delayed until teaching Fly (if Strength is taught at Kaylee), or taught with Strength in Cianwood Gym. If ran out of HB PP, Strength can still be taught in the normal fashion of course.
  94.  
  95. Leftover HBs can be used in Cianwood Gym, and provide useful flinch chances on Hitmonlee, Hitmonchan, Machoke, as well as Primeape (L25) and Poliwrath if Strength is taught over Water Gun. Alternatively, Headbutt can be used on Growlithes in the Lighthouse to save Super Effective text, if preferred.
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