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Exarion

Subframe naming in Red?

May 19th, 2018
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  1. My Angel UniqueSenpai - Today at 7:35 PM
  2. printletterdelay does not matter during pokedex, correct?
  3.  
  4. wsopboy91 - Today at 7:37 PM
  5. right
  6. My Angel UniqueSenpai - Today at 7:49 PM
  7.  
  8. i copied the extended code from entrs starter manip bot and still get u->L R
  9.  
  10. wsopboy91 - Today at 7:50 PM
  11. have pokeguy try as well
  12.  
  13. My Angel UniqueSenpai - Today at 7:50 PM
  14. there is no frame from the ball toss to the naming screen where a button is not held
  15.  
  16. wsopboy91 - Today at 7:50 PM
  17. thats the problem then
  18. on pokedex you arent holding on every frame
  19.  
  20. My Angel UniqueSenpai - Today at 7:51 PM
  21. but i thought that didn't matter
  22.  
  23. Exarion - Today at 7:51 PM
  24. It shouldn't
  25.  
  26. My Angel UniqueSenpai - Today at 7:51 PM
  27. also in the video you posted you held on every frame
  28.  
  29. Exarion - Today at 7:52 PM
  30. PLD is just about checking text speed, I thought
  31. Which doesn't exist during pokedex
  32.  
  33. wsopboy91 - Today at 7:52 PM
  34. if i held on every frame there i got lucky
  35. cause i am definitely letting go of one to press the other on dex
  36.  
  37. My Angel UniqueSenpai - Today at 7:53 PM
  38. i still get u->L R when changing that in my code
  39.  
  40. wsopboy91 - Today at 7:54 PM
  41. so its nickname then
  42. only other thing it can be
  43. maybe on some frames theres just a smaller window for your start press after A press or something
  44. your bot will always do that frame perfectly
  45. humans dont exactly do that frame perfectly
  46.  
  47. Exarion - Today at 7:56 PM
  48. Is there any subframe stuff in red
  49.  
  50. wsopboy91 - Today at 7:56 PM
  51. subframe stuff could make sense
  52. that would be why it feels like you get path 1 even when you didnt do it as fast as it can possibly be done
  53.  
  54. My Angel UniqueSenpai - Today at 7:57 PM
  55. wait i just got it
  56. u->R->U L->R
  57.  
  58. wsopboy91 - Today at 7:58 PM
  59. yes
  60. thats it
  61.  
  62. My Angel UniqueSenpai - Today at 7:58 PM
  63. hmm
  64.  
  65. wsopboy91 - Today at 7:58 PM
  66. what did you change
  67.  
  68. My Angel UniqueSenpai - Today at 8:02 PM
  69. i just advanced a little more frames on the nickname screen
  70. i think i was pressing start too early
  71. but my old code (which i used for the igt charts) i made sure nido was nicknamed, so don't worry about that
  72. wsop can you make me another video but for pidgey inputs this time
  73.  
  74. wsopboy91 - Today at 8:03 PM
  75. ok
  76.  
  77. Exarion - Today at 8:05 PM
  78. How is it possible to press start too early while naming nidoran on path 1?
  79.  
  80. My Angel UniqueSenpai - Today at 8:06 PM
  81. no, i wasn't checking if nido was nicknamed this time
  82. don't worry, that's not a new mechanic or anything
  83.  
  84. wsopboy91 - Today at 8:09 PM
  85. https://streamable.com/7afg8
  86. Streamable
  87. 2018-05-19 21-06-33 - Streamable
  88. wouldve been a good video for anyone to see how to do triple extended but i failed weedle guy wants to fight textbox
  89. interesting that i get path 1 more on runs
  90. i think it has to do with constant resets and me attempting to frame perfect name myself and rival and squirtle
  91.  
  92. Exarion - Today at 8:19 PM
  93. Yeah I wouldn't be surprised if it was that
  94.  
  95. wsopboy91 - Today at 8:20 PM
  96. so whatever this was, it only affected path 1 stringflow?
  97.  
  98. My Angel UniqueSenpai - Today at 8:26 PM
  99. i probably have to redo this entire manip now
  100. path 0: u->U, R
  101. path 1: r, R
  102. path 2: u->L, L
  103. path 3: u->L, L
  104. path 4: r->D, L
  105. path 5: u->U, R
  106.  
  107. i get these paths from igt second 0, igt frame 0 without any A presses now
  108.  
  109. wsopboy91 - Today at 8:27 PM
  110. the interesting one is r, R
  111. because ive been getting that
  112.  
  113. My Angel UniqueSenpai - Today at 8:28 PM
  114. maybe the first 2 paths are just fake though, maybe some weird 60fps input
  115.  
  116. wsopboy91 - Today at 8:28 PM
  117. uh i think that might make sense
  118. i found when naming too fast i was getting this npc 1 r
  119. and so was exarion
  120.  
  121. My Angel UniqueSenpai - Today at 8:29 PM
  122. you're right
  123.  
  124. wsopboy91 - Today at 8:29 PM
  125. having 2 paths of u-L makes sense too for how easy path 1 felt
  126. but ok lets make a save state for this so we can confirm the paths
  127.  
  128. My Angel UniqueSenpai - Today at 8:29 PM
  129. yeah that's why we did the A presses initially, to make those paths vary on NPC2
  130. Attachment file type: unknown
  131. s00f00.gqs
  132. 87.73 KB
  133.  
  134. wsopboy91 - Today at 8:33 PM
  135. ok can confirm one of the u-L's
  136. obviously dont know which path though
  137.  
  138. My Angel UniqueSenpai - Today at 8:33 PM
  139. so do we route the r, R path now :thinking:
  140.  
  141. wsopboy91 - Today at 8:34 PM
  142. hmm got npc 1 r, npc 2 RR :thinking:
  143. no A presses right?
  144. u-U R confirmed
  145. no d, L :thinking:
  146.  
  147. Exarion - Today at 8:36 PM
  148. path 0: u->U, R
  149. ^I've seen this quite a bit
  150.  
  151. wsopboy91 - Today at 8:36 PM
  152. can you check what path 6 and 7 would be
  153. oh is that the one you dm'd me about
  154.  
  155. Exarion - Today at 8:36 PM
  156. yes
  157.  
  158. My Angel UniqueSenpai - Today at 8:36 PM
  159. both are d, L
  160.  
  161. Exarion - Today at 8:36 PM
  162. the question is why do these appear on some IGTs but not others
  163. path 0/5 and path 1, that is
  164.  
  165. wsopboy91 - Today at 8:38 PM
  166. im pretty sure ive seen npc 1 r a ton
  167. and just assumed i messed up
  168. and i do name fast alot
  169.  
  170. My Angel UniqueSenpai - Today at 8:38 PM
  171. so what am i doing now?
  172. route all the paths from scratch?
  173.  
  174. wsopboy91 - Today at 8:39 PM
  175. what happened to the path 6?
  176.  
  177. My Angel UniqueSenpai - Today at 8:39 PM
  178. did anybody ever hit that?
  179.  
  180. wsopboy91 - Today at 8:39 PM
  181. yes
  182. ive hit it like 4 times
  183. pokeguy has hit it
  184.  
  185. My Angel UniqueSenpai - Today at 8:40 PM
  186. oh it reappears as path 8 now
  187.  
  188. Exarion - Today at 8:40 PM
  189. what about the paths where npc1 is facing down
  190. are those paths 6-7 in your new chart?
  191.  
  192. wsopboy91 - Today at 8:40 PM
  193. so is this looking like 8 or 9 paths now?
  194.  
  195. Exarion - Today at 8:41 PM
  196. pretty sure it's not 8-9 frames though
  197. so there is some subframe (or pseudo subframe) stuff going on
  198.  
  199. My Angel UniqueSenpai - Today at 8:42 PM
  200. path 0: u->U, R
  201. path 1: r, R
  202. path 2: u->L, L
  203. path 3: u->L, L
  204. path 4: r->D, L
  205. path 5: u->U, R
  206. path 6: d, L
  207. path 7: d, L
  208. path 8: d->D, R
  209. path 9: r, R->R
  210. path 10: d->r, L
  211. path 11: u, L
  212. path 12: d, L
  213. path 0 and 1 are likely caused from subframe or 60fps shenanagains
  214.  
  215. wsopboy91 - Today at 8:42 PM
  216. ok so how many paths do we actually want to route
  217. if we assume 0 and 1 are unlikely to actually hit
  218. but still want to route them for when you do name too fast
  219.  
  220. My Angel UniqueSenpai - Today at 8:43 PM
  221. it'd still be nice to have them routed i think
  222.  
  223. Exarion - Today at 8:43 PM
  224. 7+
  225.  
  226. My Angel UniqueSenpai - Today at 8:43 PM
  227. at least path 1
  228.  
  229. Exarion - Today at 8:43 PM
  230. I have never hit 8-12 in a run
  231.  
  232. wsopboy91 - Today at 8:43 PM
  233. r R-R path 9
  234. ive seen this a few times
  235. path 11 npc 1 u
  236.  
  237. My Angel UniqueSenpai - Today at 8:44 PM
  238. assuming path 0/1 are subframe paths, you would have waited 7 frames on the naming screen
  239. sounds unlikely
  240.  
  241. wsopboy91 - Today at 8:44 PM
  242. highly doubt thats it though
  243. assume npc 1 u is just a missed textbox or something
  244. no way you can name that late
  245. so 0-7?
  246. ditch the old path 6
  247.  
  248. My Angel UniqueSenpai - Today at 8:45 PM
  249. i was thinking about 0-8
  250.  
  251. wsopboy91 - Today at 8:46 PM
  252. not sure i wanna memorize 9 pidgey movements
  253.  
  254. My Angel UniqueSenpai - Today at 8:46 PM
  255. i mean path 7 seems kind of questionable in that aspect as well
  256.  
  257. wsopboy91 - Today at 8:47 PM
  258. but you do get that occasionally
  259. if exarions got it then it should be routed
  260.  
  261. My Angel UniqueSenpai - Today at 8:47 PM
  262. alright
  263.  
  264. wsopboy91 - Today at 8:47 PM
  265. im fine with old path 6 ditch though
  266.  
  267. listlesssalmon - Today at 8:48 PM
  268. what was the issue with this?(edited)
  269.  
  270. Exarion - Today at 8:48 PM
  271. either 0-7 or 0-8 sounds reasonable to me
  272.  
  273. My Angel UniqueSenpai - Today at 8:48 PM
  274. some strange, unexplainable bug that only affected some igt frames with my bots code listless
  275.  
  276. listlesssalmon - Today at 8:49 PM
  277. neat
  278.  
  279. wsopboy91 - Today at 8:50 PM
  280. so triple extended new manips v.3.0 :smile:
  281. this makes alot of sense ive gotten these times where ive named rival even faster then i thought was possible
  282.  
  283. Exarion - Today at 8:52 PM
  284. well it's not a bug, it's some subframe mechanic that hadn't been previously discovered
  285.  
  286. wsopboy91 - Today at 8:52 PM
  287. i guess thats the subframe
  288.  
  289. wsopboy91 - Today at 8:53 PM
  290. officially rip ever manipping from new game
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