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- My Angel UniqueSenpai - Today at 7:35 PM
- printletterdelay does not matter during pokedex, correct?
- wsopboy91 - Today at 7:37 PM
- right
- My Angel UniqueSenpai - Today at 7:49 PM
- i copied the extended code from entrs starter manip bot and still get u->L R
- wsopboy91 - Today at 7:50 PM
- have pokeguy try as well
- My Angel UniqueSenpai - Today at 7:50 PM
- there is no frame from the ball toss to the naming screen where a button is not held
- wsopboy91 - Today at 7:50 PM
- thats the problem then
- on pokedex you arent holding on every frame
- My Angel UniqueSenpai - Today at 7:51 PM
- but i thought that didn't matter
- Exarion - Today at 7:51 PM
- It shouldn't
- My Angel UniqueSenpai - Today at 7:51 PM
- also in the video you posted you held on every frame
- Exarion - Today at 7:52 PM
- PLD is just about checking text speed, I thought
- Which doesn't exist during pokedex
- wsopboy91 - Today at 7:52 PM
- if i held on every frame there i got lucky
- cause i am definitely letting go of one to press the other on dex
- My Angel UniqueSenpai - Today at 7:53 PM
- i still get u->L R when changing that in my code
- wsopboy91 - Today at 7:54 PM
- so its nickname then
- only other thing it can be
- maybe on some frames theres just a smaller window for your start press after A press or something
- your bot will always do that frame perfectly
- humans dont exactly do that frame perfectly
- Exarion - Today at 7:56 PM
- Is there any subframe stuff in red
- wsopboy91 - Today at 7:56 PM
- subframe stuff could make sense
- that would be why it feels like you get path 1 even when you didnt do it as fast as it can possibly be done
- My Angel UniqueSenpai - Today at 7:57 PM
- wait i just got it
- u->R->U L->R
- wsopboy91 - Today at 7:58 PM
- yes
- thats it
- My Angel UniqueSenpai - Today at 7:58 PM
- hmm
- wsopboy91 - Today at 7:58 PM
- what did you change
- My Angel UniqueSenpai - Today at 8:02 PM
- i just advanced a little more frames on the nickname screen
- i think i was pressing start too early
- but my old code (which i used for the igt charts) i made sure nido was nicknamed, so don't worry about that
- wsop can you make me another video but for pidgey inputs this time
- wsopboy91 - Today at 8:03 PM
- ok
- Exarion - Today at 8:05 PM
- How is it possible to press start too early while naming nidoran on path 1?
- My Angel UniqueSenpai - Today at 8:06 PM
- no, i wasn't checking if nido was nicknamed this time
- don't worry, that's not a new mechanic or anything
- wsopboy91 - Today at 8:09 PM
- https://streamable.com/7afg8
- Streamable
- 2018-05-19 21-06-33 - Streamable
- wouldve been a good video for anyone to see how to do triple extended but i failed weedle guy wants to fight textbox
- interesting that i get path 1 more on runs
- i think it has to do with constant resets and me attempting to frame perfect name myself and rival and squirtle
- Exarion - Today at 8:19 PM
- Yeah I wouldn't be surprised if it was that
- wsopboy91 - Today at 8:20 PM
- so whatever this was, it only affected path 1 stringflow?
- My Angel UniqueSenpai - Today at 8:26 PM
- i probably have to redo this entire manip now
- path 0: u->U, R
- path 1: r, R
- path 2: u->L, L
- path 3: u->L, L
- path 4: r->D, L
- path 5: u->U, R
- i get these paths from igt second 0, igt frame 0 without any A presses now
- wsopboy91 - Today at 8:27 PM
- the interesting one is r, R
- because ive been getting that
- My Angel UniqueSenpai - Today at 8:28 PM
- maybe the first 2 paths are just fake though, maybe some weird 60fps input
- wsopboy91 - Today at 8:28 PM
- uh i think that might make sense
- i found when naming too fast i was getting this npc 1 r
- and so was exarion
- My Angel UniqueSenpai - Today at 8:29 PM
- you're right
- wsopboy91 - Today at 8:29 PM
- having 2 paths of u-L makes sense too for how easy path 1 felt
- but ok lets make a save state for this so we can confirm the paths
- My Angel UniqueSenpai - Today at 8:29 PM
- yeah that's why we did the A presses initially, to make those paths vary on NPC2
- Attachment file type: unknown
- s00f00.gqs
- 87.73 KB
- wsopboy91 - Today at 8:33 PM
- ok can confirm one of the u-L's
- obviously dont know which path though
- My Angel UniqueSenpai - Today at 8:33 PM
- so do we route the r, R path now :thinking:
- wsopboy91 - Today at 8:34 PM
- hmm got npc 1 r, npc 2 RR :thinking:
- no A presses right?
- u-U R confirmed
- no d, L :thinking:
- Exarion - Today at 8:36 PM
- path 0: u->U, R
- ^I've seen this quite a bit
- wsopboy91 - Today at 8:36 PM
- can you check what path 6 and 7 would be
- oh is that the one you dm'd me about
- Exarion - Today at 8:36 PM
- yes
- My Angel UniqueSenpai - Today at 8:36 PM
- both are d, L
- Exarion - Today at 8:36 PM
- the question is why do these appear on some IGTs but not others
- path 0/5 and path 1, that is
- wsopboy91 - Today at 8:38 PM
- im pretty sure ive seen npc 1 r a ton
- and just assumed i messed up
- and i do name fast alot
- My Angel UniqueSenpai - Today at 8:38 PM
- so what am i doing now?
- route all the paths from scratch?
- wsopboy91 - Today at 8:39 PM
- what happened to the path 6?
- My Angel UniqueSenpai - Today at 8:39 PM
- did anybody ever hit that?
- wsopboy91 - Today at 8:39 PM
- yes
- ive hit it like 4 times
- pokeguy has hit it
- My Angel UniqueSenpai - Today at 8:40 PM
- oh it reappears as path 8 now
- Exarion - Today at 8:40 PM
- what about the paths where npc1 is facing down
- are those paths 6-7 in your new chart?
- wsopboy91 - Today at 8:40 PM
- so is this looking like 8 or 9 paths now?
- Exarion - Today at 8:41 PM
- pretty sure it's not 8-9 frames though
- so there is some subframe (or pseudo subframe) stuff going on
- My Angel UniqueSenpai - Today at 8:42 PM
- path 0: u->U, R
- path 1: r, R
- path 2: u->L, L
- path 3: u->L, L
- path 4: r->D, L
- path 5: u->U, R
- path 6: d, L
- path 7: d, L
- path 8: d->D, R
- path 9: r, R->R
- path 10: d->r, L
- path 11: u, L
- path 12: d, L
- path 0 and 1 are likely caused from subframe or 60fps shenanagains
- wsopboy91 - Today at 8:42 PM
- ok so how many paths do we actually want to route
- if we assume 0 and 1 are unlikely to actually hit
- but still want to route them for when you do name too fast
- My Angel UniqueSenpai - Today at 8:43 PM
- it'd still be nice to have them routed i think
- Exarion - Today at 8:43 PM
- 7+
- My Angel UniqueSenpai - Today at 8:43 PM
- at least path 1
- Exarion - Today at 8:43 PM
- I have never hit 8-12 in a run
- wsopboy91 - Today at 8:43 PM
- r R-R path 9
- ive seen this a few times
- path 11 npc 1 u
- My Angel UniqueSenpai - Today at 8:44 PM
- assuming path 0/1 are subframe paths, you would have waited 7 frames on the naming screen
- sounds unlikely
- wsopboy91 - Today at 8:44 PM
- highly doubt thats it though
- assume npc 1 u is just a missed textbox or something
- no way you can name that late
- so 0-7?
- ditch the old path 6
- My Angel UniqueSenpai - Today at 8:45 PM
- i was thinking about 0-8
- wsopboy91 - Today at 8:46 PM
- not sure i wanna memorize 9 pidgey movements
- My Angel UniqueSenpai - Today at 8:46 PM
- i mean path 7 seems kind of questionable in that aspect as well
- wsopboy91 - Today at 8:47 PM
- but you do get that occasionally
- if exarions got it then it should be routed
- My Angel UniqueSenpai - Today at 8:47 PM
- alright
- wsopboy91 - Today at 8:47 PM
- im fine with old path 6 ditch though
- listlesssalmon - Today at 8:48 PM
- what was the issue with this?(edited)
- Exarion - Today at 8:48 PM
- either 0-7 or 0-8 sounds reasonable to me
- My Angel UniqueSenpai - Today at 8:48 PM
- some strange, unexplainable bug that only affected some igt frames with my bots code listless
- listlesssalmon - Today at 8:49 PM
- neat
- wsopboy91 - Today at 8:50 PM
- so triple extended new manips v.3.0 :smile:
- this makes alot of sense ive gotten these times where ive named rival even faster then i thought was possible
- Exarion - Today at 8:52 PM
- well it's not a bug, it's some subframe mechanic that hadn't been previously discovered
- wsopboy91 - Today at 8:52 PM
- i guess thats the subframe
- wsopboy91 - Today at 8:53 PM
- officially rip ever manipping from new game
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