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XINXU (CFG)

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Jan 12th, 2025
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  1. rate "128000"
  2. cl_cmdrate "12000"
  3. cl_updaterate "12000"
  4. cl_interp "0.0"
  5. cl_interp_ratio "0"
  6. cl_resend "2"
  7. cl_timeout "45"
  8. net_maxroutable "1200"
  9. net_splitrate "2"
  10. net_splitpacket_maxrate "50000"
  11. net_graphshowlatency "0"
  12. budget_show_history "0"
  13. cl_lagcompensation "1"
  14.  
  15.  
  16. r_dynamic "0"
  17. r_PhysPropStaticLighting "0"
  18. r_ambientfraction "0.2"
  19. r_radiosity "4"
  20. dsp_enhance_stereo "0"
  21.  
  22. bind "h" "say_team GO!GO!GO!(>-_-)>"
  23.  
  24. func_break_max_pieces "0"
  25. cl_phys_timescale "1.0
  26.  
  27. mat_bloom_scalefactor_scalar ".5"
  28.  
  29. sensitivity 1.5
  30. Bind mwheelup + jump
  31. Bind mwheeldown + jump
  32.  
  33.  
  34. cl_viewmodelfovsurvivor 80
  35. bind f10 toggleconsole
  36.  
  37. cl_lagcompensation 1
  38.  
  39. alias +scoreboard "+showscores; net_graph 2"
  40. alias -scoreboard "-showscores; net_graph 1"
  41. crosshair 1
  42. cl_colorblind 0
  43. cl_crosshair_dynamic 0
  44. cl_crosshair_thickness 1.5
  45.  
  46. mat_monitorgamma_tv_enabled 1.6
  47. net_graph 1
  48. net_graphproportionalfont 0
  49.  
  50. //# Null-cancelling movement by l4dnation.com/wiki
  51.  
  52. alias type.rdy "fRdy" // BIND READY / DOUBLE TAP UNREADY
  53. alias fRdy "wRdy; alias type.rdy "yRdy"; xRdy" // BIND UNREADY
  54. alias xRdy "wait 50; zRdy; alias type.rdy "fRdy"" // EXECUTE
  55. alias wRdy "alias zRdy "say_team !ready"" // ALIAS READY
  56. alias yRdy "alias zRdy "say_team !unready"" // ALIAS UNREADY
  57.  
  58. alias type.pse "fPse" // BIND PAUSE / DOUBLE TAP UNPAUSE
  59. alias fPse "wPse; alias type.pse "yPse"; xPse" // BIND UNPAUSE
  60. alias xPse "wait 50; zPse; alias type.pse "fPse"" // EXECUTE
  61.  
  62.  
  63. (Default +showcores)
  64.  
  65. bind f3 "record 1;stop
  66. bind F4 "say_team !unready"
  67. bind F5 "say_team !bonus;say_team !boss
  68. bind F6 "say_team !mvp"
  69. bind F7 "say_team !pause"
  70. bind F8 "say_team !spectate"
  71. bind F9 "say_team !health"
  72.  
  73.  
  74. bind "W" "+mfwd"
  75. bind "A" "+mleft"
  76. bind "S" "+mback"
  77. bind "D" "+mright"
  78.  
  79. alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
  80. alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
  81. alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
  82. alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
  83. alias -mfwd "-forward;checkback;alias checkfwd none"
  84. alias -mback "-back;checkfwd;alias checkback none"
  85. alias -mleft "-moveleft;checkright;alias checkleft none"
  86. alias -mright "-moveright;checkleft;alias checkright none"
  87. alias checkfwd "none"
  88. alias checkback "none"
  89. alias checkleft "none"
  90. alias checkright "none"
  91. alias none ""
  92.  
  93. bind "TAB" +graph
  94. cl_showfps 0
  95. net_graphpos 0
  96. alias +graph "+showscores; net_graph 1"
  97. alias -graph "-showscores; net_graph 0"
  98.  
  99. Glow de Superviviente
  100. cl_glow_survivor_b 250
  101. cl_glow_survivor_g 250
  102. cl_glow_survivor_r 0
  103.  
  104. Glow de Infectados
  105. cl_glow_infected_b 0
  106. cl_glow_infected_g 180
  107. cl_glow_infected_r 200
  108.  
  109. Glow de Swpan Infectado
  110. cl_glow_ghost_infected_b 250
  111. cl_glow_ghost_infected_g 0
  112. cl_glow_ghost_infected_r 250
  113.  
  114. Glow de Items
  115. cl_glow_item_r 250
  116. cl_glow_item_g 0
  117. cl_glow_item_b 250
  118.  
  119. cl_glow_item_far_r 250
  120. cl_glow_item_far_g 0
  121. cl_glow_item_far_b 250
  122.  
  123. Glow of items in "Black and White"
  124. cl_glow_thirdstrike_item_b 250
  125. cl_glow_thirdstrike_item_g 0.0
  126. cl_glow_thirdstrike_item_r 250
  127.  
  128. cl_glow_survivor_health_high_b 0.0
  129. cl_glow_survivor_health_high_g 250
  130. cl_glow_survivor_health_high_r 0.0
  131.  
  132. cl_glow_survivor_health_med_b 0.0
  133. cl_glow_survivor_health_med_g 0.8
  134. cl_glow_survivor_health_med_r 1.0
  135.  
  136. cl_glow_survivor_health_low_b 0.0
  137. cl_glow_survivor_health_low_g 0.0
  138. cl_glow_survivor_health_low_r 1.0
  139.  
  140. Glows of Survivors on Temp Health
  141. cl_glow_survivor_health_include_buffer 1
  142. cl_glow_survivor_health_bleed_pulse_amount 0
  143. cl_glow_survivor_health_bleed_pulse 0
  144. cl_glow_survivor_health_bleed_pulse_speed 20
  145.  
  146. Glow Crosshair
  147. cl_crosshair_alpha 255
  148. cl_crosshair_blue 250
  149. cl_crosshair_green 250
  150. cl_crosshair_red 0.5
  151.  
  152. Glow Ability
  153. cl_glow_ability_b 100
  154. cl_glow_ability_g 250
  155. cl_glow_ability_r 1.0
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