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- Embers of Mustafar
- After the republic victory on Mustafar, the Republic took over one of the facilities on the planet and began making it into a F.O.B(Forward Operating Base...) However, due to long tensions against the republic the Natives of mustafar have taken up arms and have began reprogramming decommissioned battle-droids, they overwhelmed Republic forces at the base and have began entrenching their positions
- Clear out all droids in the base
- Destroy artillery positions
- Capture any Natives if possible
- Hold the Base
- Roles
- 1x Spawner
- Enemies ranging from;
- BX Commandos
- B2 Super Battledroids
- B1 Commanders
- and Natives
- Natives(5000) - Any model as long as its not cancerous - Weapons include: tfa_swch_ee3, tfa_752_ihr, tfa_sw_cissnip, tfa_sw_cisshot
- BX Commandos(4500) - models/tfa/comm/gg/pm_sw_droid_commando.mdl - tfa_swch_e5, tfa_sw_cissnip
- B1 Commanders(4000) - models/tfa/comm/gg/pm_sw_droid_commander.mdl - Same weapons as Commandos
- B2 Supers(7000) - models/tfa/comm/gg/pm_sw_droid_b2_gunvariant.mdl - b2_cannon, b2_gun
- NB:HP may vary depending on amount of players and Jedi
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